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add symbol for DB_GetXAssetName
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@ -41,6 +41,7 @@ namespace game
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WEAK symbol<void(XAssetType type, void (__cdecl* func)(XAssetHeader, void*), void* inData, bool includeOverride)>
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DB_EnumXAssets_FastFile{0x14017D7C0, 0x14026EC10};
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WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{ 0x140151C00, 0x140240DD0 };
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WEAK symbol<int(XAssetType type)> DB_GetXAssetTypeSize{0x140151C20, 0x140240DF0};
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WEAK symbol<void(XZoneInfo* zoneInfo, unsigned int zoneCount, DBSyncMode syncMode)> DB_LoadXAssets{
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0x1402F8B50, 0x140270F30
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