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https://github.com/XLabsProject/s1x-client.git
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Update map command
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parent
3c23811590
commit
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@ -29,11 +29,6 @@ namespace party
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void perform_game_initialization()
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{
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// This fixes several crashes and impure client stuff
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command::execute("onlinegame 1", true);
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command::execute("exec default_xboxlive.cfg", true);
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command::execute("xstartprivateparty", true);
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command::execute("xblive_privatematch 1", true);
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command::execute("startentitlements", true);
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}
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@ -186,17 +181,17 @@ namespace party
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}
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else
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{
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if (!game::environment::is_dedi())
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{
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perform_game_initialization();
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}
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if (!game::SV_MapExists(mapname.data()))
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{
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printf("Map '%s' doesn't exist.", mapname.data());
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return;
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}
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if (!game::environment::is_dedi())
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{
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perform_game_initialization();
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}
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auto* current_mapname = game::Dvar_FindVar("mapname");
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if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(mapname) && game::SV_Loaded())
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{
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@ -206,19 +201,9 @@ namespace party
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}
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printf("Starting map: %s\n", mapname.data());
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auto* gametype = game::Dvar_FindVar("g_gametype");
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if (gametype && gametype->current.string)
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{
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command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
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}
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command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
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// StartServer
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reinterpret_cast<void(*)(unsigned int)>(0x140492260)(0);
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// this dun work.
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//game::SV_StartMapForParty(0, mapname.data(), false, false);
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game::SV_StartMapForParty(0, mapname.data(), false, false);
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return;
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}
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}
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