Update map command

This commit is contained in:
Joelrau 2021-01-18 10:37:55 +02:00
parent 3c23811590
commit ee3cc816ba

View File

@ -29,11 +29,6 @@ namespace party
void perform_game_initialization()
{
// This fixes several crashes and impure client stuff
command::execute("onlinegame 1", true);
command::execute("exec default_xboxlive.cfg", true);
command::execute("xstartprivateparty", true);
command::execute("xblive_privatematch 1", true);
command::execute("startentitlements", true);
}
@ -186,17 +181,17 @@ namespace party
}
else
{
if (!game::environment::is_dedi())
{
perform_game_initialization();
}
if (!game::SV_MapExists(mapname.data()))
{
printf("Map '%s' doesn't exist.", mapname.data());
return;
}
if (!game::environment::is_dedi())
{
perform_game_initialization();
}
auto* current_mapname = game::Dvar_FindVar("mapname");
if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(mapname) && game::SV_Loaded())
{
@ -206,19 +201,9 @@ namespace party
}
printf("Starting map: %s\n", mapname.data());
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
// StartServer
reinterpret_cast<void(*)(unsigned int)>(0x140492260)(0);
// this dun work.
//game::SV_StartMapForParty(0, mapname.data(), false, false);
game::SV_StartMapForParty(0, mapname.data(), false, false);
return;
}
}