Maurice Heumann
8c505264c3
Update changelog
2021-04-26 08:15:39 +02:00
Maurice Heumann
1276d50905
Increase timeouts
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This should fix #139 and #106
2021-04-26 08:13:39 +02:00
Maurice Heumann
9ecfdcb782
Merge pull request #138 from Joelrau/feature/quaK
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Don't patch virtuallobby if game isn't multiplayer
2021-04-25 22:21:56 +02:00
quaK
3e784eab67
Update virtuallobby.cpp
2021-04-25 22:00:08 +03:00
momo5502
c28eb7f6b3
Update changelog again
2021-04-25 20:53:05 +02:00
Maurice Heumann
925e6f41d9
Merge pull request #137 from Joelrau/feature/quaK
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Fix firing range fov
2021-04-25 20:48:19 +02:00
quaK
571acc6881
Fix firing range fov
2021-04-25 21:41:00 +03:00
momo5502
253ede29c6
Update changelog
2021-04-25 20:37:55 +02:00
Maurice Heumann
2386cb0ddb
Merge pull request #136 from diamante0018/develop
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reverted to old if statement
2021-04-25 20:31:41 +02:00
Diavolo
d4417e0943
fixed bug
2021-04-25 20:28:19 +02:00
Maurice Heumann
4c75728575
Merge pull request #122 from mjkzy/develop
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/reconnect changes
2021-04-25 20:21:09 +02:00
m
d7dd82fd51
default to false in struct
2021-04-25 13:14:43 -05:00
Maurice Heumann
667bcffd01
Merge pull request #134 from diamante0018/develop
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filter. (tested on mp)
2021-04-25 20:08:46 +02:00
Diavolo
04b164cd9f
better if statement
2021-04-25 19:49:34 +02:00
Diavolo
0c4146162a
fixed format?
2021-04-25 19:47:29 +02:00
m
480b1fa628
bool + use connect_state struct
2021-04-25 12:47:19 -05:00
Diavolo
744861120b
filter attempt. (tested on mp)
2021-04-25 19:42:39 +02:00
Maurice Heumann
e367341d88
Merge pull request #133 from Joelrau/feature/quaK
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Use custom fov/fovscale when virtual lobby is enabled.
2021-04-25 19:31:30 +02:00
Maurice Heumann
a57cec9d44
Enable Link-time code generation
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It seems to have a positive impact on AVs #127
2021-04-25 19:29:21 +02:00
Maurice Heumann
6d388f7231
Smol fix
2021-04-25 18:38:42 +02:00
Maurice Heumann
a03dbe0580
Optimize for size
2021-04-25 18:38:42 +02:00
quaK
342ec9e355
Clean virtuallobby component
2021-04-25 19:16:59 +03:00
quaK
822c1fddc3
Add virtuallobby component
2021-04-25 16:54:28 +03:00
Xerxes
45f5413df7
Simplify append condition.
2021-04-25 15:22:18 +02:00
Xerxes
7ff8c3091e
Check on the filename instead of the argument count
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Check on if the filename is set instead of the argument count for commandDump and dvarDump
2021-04-25 14:57:15 +02:00
Xerxes
e8f74f523a
Move sv_autoPriority code into its own function
2021-04-25 14:51:22 +02:00
Xerxes
cadce364e9
Added sv_autoPriority
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sv_autoPriority lowers the process priority during map changes to not cause lags on other servers having their main thread on the same CPU core as us by giving ourselves a low priority temporarily.
2021-04-25 00:05:07 +02:00
Xerxes
5e1b1538fb
Unlock sv_network_fps
2021-04-24 22:27:54 +02:00
Xerxes
587541796e
Add optional textfile output for commandDump and dvarDump
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Performance could be improved by not opening the file, appending to it and closing it again. But then again this works and is only run manually on demand.
2021-04-24 22:05:19 +02:00
m
abc230a019
dont reconnect if theres no server
2021-04-23 01:44:23 -05:00
momo5502
b9482d9110
Catch steam crashes
2021-04-22 21:39:08 +02:00
momo5502
06f844804c
Fix SP #116
2021-04-22 21:31:19 +02:00
momo5502
8da2e96fba
Display bot count
2021-04-22 18:12:01 +02:00
Maurice Heumann
428829b3ef
Merge pull request #119 from diamante0018/develop
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Update patches.cpp
2021-04-22 11:44:15 +02:00
Edo
ace8082d95
Update patches.cpp
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Changed dvl flag from none to read. It may solve bug as discussed on Discord.
2021-04-22 11:43:12 +02:00
Maurice Heumann
3193980cef
Merge pull request #117 from XLabsProject/dependabot/submodules/deps/WinToast-8abb85b
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Bump deps/WinToast from `a21decb` to `8abb85b`
2021-04-22 11:36:58 +02:00
dependabot-preview[bot]
d69885d95c
Bump deps/WinToast from a21decb
to 8abb85b
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Bumps [deps/WinToast](https://github.com/mohabouje/WinToast ) from `a21decb` to `8abb85b`.
- [Release notes](https://github.com/mohabouje/WinToast/releases )
- [Commits](a21decbe81...8abb85b44c
)
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-04-22 07:01:49 +00:00
Maurice Heumann
665095e3e4
Merge pull request #115 from diamante0018/develop
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use dvar flags enum everywhere for extra clarity and cohesion. also s…
2021-04-21 21:37:30 +02:00
Diavolo
0876cfd49e
use dvar flags enum everywhere for extra clarity and cohesion. also save draw ping dvar
2021-04-21 20:34:32 +02:00
momo5502
166818e32d
Fix bots
2021-04-21 19:08:08 +02:00
momo5502
d496ff182b
Small fixes and additions
2021-04-21 18:44:03 +02:00
momo5502
710dd2c6ba
Enable development menus
2021-04-21 18:42:05 +02:00
momo5502
02b14f1381
Fix #84
2021-04-21 15:56:49 +02:00
Maurice Heumann
67f497e1c1
Merge pull request #110 from diamante0018/develop
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I missed "flags" in vector 2 yesterday.
2021-04-21 12:21:23 +02:00
momo5502
b4266daa87
More packet size fixes
2021-04-21 12:15:53 +02:00
Diavolo
dbdaf2b189
I missed "flags" in vector 2 yesterday.
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I also decided to hook vector 3 for good mesure. Tested on multiplayer and single player.
2021-04-21 11:53:40 +02:00
Maurice Heumann
1e37db753a
Merge pull request #103 from diamante0018/develop
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hooked dvar register vector2, modified cg_hudChatPosition and matched…
2021-04-21 07:02:01 +02:00
Diavolo
226ad80f45
hooked dvar register vector2, modified cg_hudChatPosition and matched function decl in dvar.hpp with dvar.cpp for all register functions.
2021-04-20 21:59:35 +02:00
momo5502
053de29b45
Prevent network buffer overflows
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This is a workaround/quickfix for #102
2021-04-20 21:16:25 +02:00
momo5502
739bfc2eed
Add steam hint
2021-04-20 20:25:55 +02:00