diff --git a/game_eggs/steamcmd_servers/satisfactory/README.md b/game_eggs/steamcmd_servers/satisfactory/README.md index 79b49fed..ccd22a4f 100644 --- a/game_eggs/steamcmd_servers/satisfactory/README.md +++ b/game_eggs/steamcmd_servers/satisfactory/README.md @@ -3,7 +3,7 @@ ***Updating your Egg?**: Ensure any existing servers have the latest Startup Command, new Startup Variables are set, **and you reinstall server!*** ___ -## Authors / Contributors +### Authors / Contributors @@ -77,22 +77,24 @@ ___ - *[Experimental]* Max player configuration. - Autosave amount and interval configuration. - Disable crash reporting if desired. +- Disable seasonal events if desired. - ...and other advanced networking and server branch configurable settings. ___ ### Server Ports -- Default server ports are listed below, but all three ports can be changed freely. +- Default server ports are listed below, but all three ports can be changed freely (\*some exceptions apply below). + - All three ports must be unique; they cannot currently be shared on one port (this may change in the future). + - It is recommended to distance ports of other running Satisfactory servers in Pterodactyl by **increments of 100** (it is currently unknown what the minimum increment is, but an increment of +1 caused cross-server talk in testing). Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match). - **Note:** The Primary/Default/Game Port for your server in Pterodactyl will be Satisfactory's `-Port=????` game port, even though clients will **connect with the Query port**. -- It is recommended to distance ports of other running Satisfactory servers in Pterodactyl by **increments of 100** (it is currently unknown what the minimum increment is, but an increment of +1 caused cross-server talk in testing). Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match). - ***All three ports are required to be open/allocated for normal server behavior!*** | Port | Default (UDP) | |---------|---------| | **Game (Primary Port in Pterodactyl)** | 7777 | | Beacon | 15000 | -| Server Query | 15777 | +| Server Query (Port clients connect with) | 15777 | ___ @@ -126,7 +128,8 @@ ___ ### Save Files An existing save file (including single-player saves) can currently be uploaded to the server via two different methods: -- "Manage Saves" tab via a client in-game (Recommended) + +- "Manage Saves" tab via an admin client in-game (Recommended) - Manually via the File Manager or SFTP Save files are located in this directory: @@ -149,12 +152,13 @@ ___ ### Console Commands -As of v0.5.1.2, the console tab in the client server manager is the only way to execute commands. Entering commands via Pterodactyl do nothing. +As of v0.5.1.10, the console tab in the client server manager is the only way to execute commands. Entering commands via Pterodactyl do nothing. [List of known commands can be found via the Wiki.](https://satisfactory.fandom.com/wiki/Dedicated_servers#Console_commands) + ___ -### Errors/Warnings +### Known Errors/Warnings The following errors or warnings you see in the console can safely be ignored: @@ -164,13 +168,13 @@ steamclient.so: cannot open shared object file: No such file or directory LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. ``` -The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_Init.28.29:_Sys_LoadModule_filed_to_load:_.2Fpath.2Fto.2F.steam.2Fsdk64.2Fsteamclient.so)). +↑ The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_Init.28.29:_Sys_LoadModule_filed_to_load:_.2Fpath.2Fto.2F.steam.2Fsdk64.2Fsteamclient.so)). ```log Warning: failed to init SDL thread priority manager: SDL not found ``` -This is a common error with Steam related software on Linux, but can safely be ignored. +↑ This is a common error with Steam related software on Linux, but can safely be ignored. ```log ...Error: Couldn't find file for package... @@ -188,4 +192,4 @@ This is a common error with Steam related software on Linux, but can safely be i LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error. ``` -These seem to be common error messages with the current experimental version of the game. +↑ These seem to be common error messages with the current experimental version of the game. diff --git a/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json b/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json index 3d8f7889..cc82ea88 100644 --- a/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json +++ b/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json @@ -1,5 +1,5 @@ { - "_comment": "Pterodactyl Satisfactory Egg ~ Red-Thirten, Kubi, matthewp, Software-Noob, and Zarklord ~ 2021-11-29", + "_comment": "Pterodactyl Satisfactory Egg ~ Red-Thirten, Kubi, matthewp, Software-Noob, and Zarklord ~ 2022-02-07", "meta": { "version": "PTDL_v1", "update_url": null @@ -14,7 +14,7 @@ "ghcr.io\/parkervcp\/games:source" ], "file_denylist": [], - "startup": ".\/Engine\/Binaries\/Linux\/UE4Server-Linux-Shipping FactoryGame ?listen -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0", + "startup": ".\/Engine\/Binaries\/Linux\/UE4Server-Linux-Shipping FactoryGame ?listen -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 $(if {{DISABLE_SEASONAL}}; then echo \"-DisableSeasonalEvents\"; fi)", "config": { "files": "{\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n },\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/Engine.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"mNumRotatingAutosaves\": \"mNumRotatingAutosaves={{server.build.env.NUM_AUTOSAVES}}\",\r\n \"bImplicitSend\": \"bImplicitSend={{server.build.env.UPLOAD_CRASH_REPORT}}\",\r\n \"InitialConnectTimeout\": \"InitialConnectTimeout={{server.build.env.INIT_CONNECT_TIMEOUT}}\",\r\n \"ConnectionTimeout\": \"ConnectionTimeout={{server.build.env.CONNECT_TIMEOUT}}\"\r\n }\r\n },\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/GameUserSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"mFloatValues\": \"mFloatValues=((\\\"FG.AutosaveInterval\\\", {{server.build.env.AUTOSAVE_INTERVAL}}))\",\r\n \"mIntValues\": \"mIntValues=((\\\"FG.NetworkQuality\\\", {{server.build.env.NETWORK_QUALITY}}))\"\r\n }\r\n }\r\n}", "startup": "{\r\n \"done\": \"Engine Initialization\"\r\n}", @@ -92,6 +92,15 @@ "user_editable": true, "rules": "required|string|in:true,false" }, + { + "name": "Disable Seasonal Events", + "description": "Accepted values are \"true\" or \"false\". Setting to \"true\" will disable any currently active seasonal events.", + "env_variable": "DISABLE_SEASONAL", + "default_value": "false", + "user_viewable": true, + "user_editable": true, + "rules": "required|string|in:true,false" + }, { "name": "[Experimental] Max Players", "description": "[Requires server re-install to change default value!] The server and client are currently not optimized to support more than 4 players. However, you can override this value here at your own risk of poor performance.",