hm yes commits

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Terrahost 2020-11-20 08:30:57 -06:00
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* [Arma](/steamcmd_servers/arma/)
* [Arma 3](/steamcmd_servers/arma/arma3/)
* [Arma 3 HC](/steamcmd_servers/arma/arma3_headless_client/)
* [Arma 3 x64](/steamcmd_servers/arma/arma3_x64/)
* [Citadel: Forged with Fire](/steamcmd_servers/citadel)
* [Conan Exiles](/steamcmd_servers/conan_exiles)
* [Don't Starve](/steamcmd_servers/dont_starve)

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# Arma 3
### From their [Site](https://arma3.com/)
Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PCs premier military game. Authentic, diverse, open - Arma 3 sends you to war.
### Minimum RAM warning
This server requires about 2048m to run properly. ARMA 3 is more CPU intensive though.
### Additional settings
Additional server flags can be found [here](https://community.bistudio.com/wiki/Arma_3_Startup_Parameters).
This can help is you see the server using to many cores/threads on the server.
### Server Ports
Ports required to run the server in a table format.
| Port | default |
|---------|---------|
| Game | 2302-2306 |
| BattleEye | 2344-2345 |
#### Mods/Plugins may require ports to be added to the server.

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1"
},
"exported_at": "2020-11-18T10:58:51-05:00",
"name": "Arma 3 (64-bit)",
"author": "brycea@terrahost.cloud",
"description": "Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC's premier military game. Authentic, diverse, open - Arma 3 sends you to war.",
"features": null,
"image": "quay.io\/terrahost\/pterodactyl-images:game_arma3_x64",
"startup": ".\/arma3server_x64 -ip=0.0.0.0 -port={{SERVER_PORT}} -profiles=.\/profiles -bepath=.\/battleye -cfg={{BASIC}} -config={{CONFIG}} {{CUSTOM}} -mod={{MODS}} -serverMod={{SERVERMODS}}",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"Connected to Steam servers\",\r\n \"userInteraction\": []\r\n}",
"logs": "{\r\n \"custom\": true,\r\n \"location\": \"latest.log\"\r\n}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n## install required packages to install arma\r\napt update\r\napt -y --no-install-recommends install curl unzip libstdc++6 lib32gcc1 ca-certificates\r\n## install steamcmd\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steam\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steam\r\ncd \/mnt\/server\/steam\r\n## needs to be used for steamcmd to operate correctly\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n## install arma\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v \/mnt\/server\/steam\/linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\n# 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\nmkdir -p \"\/mnt\/server\/.local\/share\/Arma 3\" \"\/mnt\/server\/.local\/share\/Arma 3 - Other Profiles\"\r\nchmod +x \/mnt\/server\/arma3server_x64\r\n# doesn't actually work with current 64 bit wrapper\r\nchmod +x \/mnt\/server\/arma3server",
"container": "ubuntu:20.04",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Game AppID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "233780",
"user_viewable": true,
"user_editable": false,
"rules": "required|numeric"
},
{
"name": "Steam Username",
"description": "Used for installation",
"env_variable": "STEAM_USER",
"default_value": "anonymous",
"user_viewable": true,
"user_editable": false,
"rules": "required|string"
},
{
"name": "Steam Password",
"description": "",
"env_variable": "STEAM_PASS",
"default_value": "!xNfMpAN*Lr3iMsJ",
"user_viewable": true,
"user_editable": false,
"rules": "nullable|string"
},
{
"name": "Server Configuration File",
"description": "https:\/\/community.bistudio.com\/wiki\/server.cfg",
"env_variable": "CONFIG",
"default_value": "server.cfg",
"user_viewable": true,
"user_editable": true,
"rules": "string|nullable"
},
{
"name": "Basic Network Config",
"description": "Network Configuration",
"env_variable": "BASIC",
"default_value": "basic.cfg",
"user_viewable": true,
"user_editable": true,
"rules": "string|nullable"
},
{
"name": "Check for Updates",
"description": "Check for updates on server start.\r\n1 True | 0 False",
"env_variable": "UPDATE",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|numeric"
},
{
"name": "Mods",
"description": "Client mods with the -mods startup option",
"env_variable": "MODS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string"
},
{
"name": "Server Mods",
"description": "Server-sided mods with the -serverMods startup option.",
"env_variable": "SERVERMODS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string"
},
{
"name": "Extra Flags for SteamCMD",
"description": "Typically used for grabbing beta builds.\r\nExample: -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3",
"env_variable": "EXTRA_FLAGS",
"default_value": "",
"user_viewable": true,
"user_editable": false,
"rules": "nullable|string"
}
]
}

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// ****************************************************************************
// *
// Arma 3 - basic.cfg *
// Version 060116 *
// *
// ****************************************************************************
// Defines network tuning parameters
//
// This file is to be passed to the -cfg parameter on the command line for the server
// See http://community.bistudio.com/wiki/basic.cfg
// The following settings are the suggested settings
// BANDWIDTH SETTINGS
// Bandwidth the server is guaranteed to have (in bps)
// General guideline is NumberOfPlayers * 256kb
// Default: 131072
MinBandwidth=5120000;
// Bandwidth the server can never go above (in bps)
// For a single server, use full network speed; decrease when running multiple servers
MaxBandwidth=10240000;
// PACKET SETTINGS
// Maximum number of packets per frame.
// Increasing the value potentially decreases lag, but increases desync
// Default: 128
MaxMsgSend=2048;
// Maximum payload of guaranteed packet (in b)
// Small messages are packed to larger packets
// Guaranteed packets are used for non-repetitive events, like shooting
// Lower value means more packets are sent, so less events will get combined
// Default: 512
MaxSizeGuaranteed=512;
// Maximum payload of non-guaranteed packet (in b)
// Increasing this value may improve bandwidth requirement, but may also increase lag
// Largest factor in desync
// Guidance is half of MaxSizeGuaranteed
// Default: 256
MaxSizeNonguaranteed=256;
// Maximal size of a packet sent over the network
// Only necessary if ISP forces lower packet size and there are connectivity issues
// Default: 1400
// class sockets{maxPacketSize=1400};
// SMOOTHNESS SETTINGS
// Minimal error required to send network updates for far units
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
// Default: 0.003
MinErrorToSend=0.01;
// Minimal error required to send network updates for near units
// Using larger value can reduce traffic sent for near units
// Also controls client to server traffic
// Default: 0.01
MinErrorToSendNear=0.02;
// GEOLOCATION SETTINGS
// Server latitude
serverLatitude=52;
serverLatitudeAuto=52;
// Server Longitude
serverLongitude=0;
serverLongitudeAuto=0;
// MISC
// View Distance (not sure if this actually works)
viewDistance=10000;
// Maximum size (in b) for custom face or sound files
// Default: 0
MaxCustomFileSize=65536;
// Server language
language="English";
steamLanguage="English";
// Adapter
adapter=-1;
// Windowed mode
Windowed=0;
3D_Performance=1.000000;

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// ****************************************************************************
// *
// Arma 3 - server.cfg *
// Version 060117 *
// *
// ****************************************************************************
// ArmA 3 Server Config File
//
// More info about parameters:
// https://community.bistudio.com/wiki/server.cfg
// GENERAL SETTINGS
// Hostname for server.
hostname = "Arma 3 Server";
// Server password - for private servers.
//password = "arma3pass";
// Admin Password
//passwordAdmin = "ADMINPASSWORD";
// Auto-admin
admins[] = {"<UID>"};
// Server Slots
maxPlayers = 32;
// Logfile
logFile = "arma3server.log";
// Minimum Required Client Build
//requiredBuild = 95691
class Missions
{
class Mission1
{
template = ;
difficulty = "Regular";
class Params {};
};
class Mission2
{
template = ;
difficulty = "Regular";
class Params {};
};
class Mission3
{
template = ;
difficulty = "Regular";
class Params {};
};
class Mission4
{
template = ;
difficulty = "Regular";
class Params {};
};
};
// Message of the Day (MOTD)
motd[] = {
"Welcome to My Arma 3 Server",
"TS3 Server: teamspeak.somewhere.com",
"Web: www.example.com"
};
// MOTD Interval (Seconds)
motdInterval = 30;
// VOTING
// Server Mission Start
// minimum number of clients before server starts mission
voteMissionPlayers = 1;
// Accepted Vote Threshold
// 0.33 = 33% clients.
voteThreshold = 0.33;
// INGAME SETTINGS
// Disable Voice over Net (VoN)
// 0 = voice enabled.
// 1 = voice disabled.
disableVoN = 0;
// VoN Codec Quality
// 0-10 = 8kHz (narrowband).
// 11-20 = 16kHz (wideband).
// 21-30 = 32kHz (ultrawideband).
vonCodecQuality = 3;
// Persistent Battlefield
// 0 = disable.
// 1 = enable.
persistent = 1;
// Time Stamp Format
// none, short, full
timeStampFormat = "short";
// Server Statistics
// Set this to 0 to opt-out! More info: https://community.bistudio.com/wiki/Arma_3_Analytics
statisticsEnabled = 1;
// SERVER SECURITY/ANTI HACK
// Verify Signitures for Client Addons
// 0 = off.
// 1 = weak protection (depricated).
// 2 = full protection.
verifySignatures = 2;
// Secure Player ID
// 1 = Server warning message.
// 2 = Kick client.
requiredSecureId = 2;
// Kick Duplicate Player IDs
kickDuplicate = 1;
// BattlEye Anti-Cheat
// 0 = disable
// 1 = enable
BattlEye = 1;
// Allowed File Extentions
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
// SIGNATURE VERIFICATION
// kick = kick (_this select 0)
// ban = ban (_this select 0)
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
// HEADLESS CLIENT SUPPORT
// specify ip-adresses of allowed headless clients
headlessClients[] = {"127.0.0.1", "172.18.0.1"};
localClient[] = {"127.0.0.1", "172.18.0.1"};
// BattlEye Anti-Cheat License
// 0 = decline
// 1 = accept
battleyeLicense = 1;