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https://github.com/pelican-eggs/games-standalone.git
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hm yes commits
This commit is contained in:
parent
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@ -103,6 +103,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
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* [Arma](/steamcmd_servers/arma/)
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* [Arma 3](/steamcmd_servers/arma/arma3/)
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* [Arma 3 HC](/steamcmd_servers/arma/arma3_headless_client/)
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* [Arma 3 x64](/steamcmd_servers/arma/arma3_x64/)
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* [Citadel: Forged with Fire](/steamcmd_servers/citadel)
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* [Conan Exiles](/steamcmd_servers/conan_exiles)
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* [Don't Starve](/steamcmd_servers/dont_starve)
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20
steamcmd_servers/arma/arma3_x64/README.md
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20
steamcmd_servers/arma/arma3_x64/README.md
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# Arma 3
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### From their [Site](https://arma3.com/)
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Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.
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### Minimum RAM warning
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This server requires about 2048m to run properly. ARMA 3 is more CPU intensive though.
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### Additional settings
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Additional server flags can be found [here](https://community.bistudio.com/wiki/Arma_3_Startup_Parameters).
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This can help is you see the server using to many cores/threads on the server.
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### Server Ports
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Ports required to run the server in a table format.
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| Port | default |
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|---------|---------|
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| Game | 2302-2306 |
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| BattleEye | 2344-2345 |
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#### Mods/Plugins may require ports to be added to the server.
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109
steamcmd_servers/arma/arma3_x64/egg-arma3-64-bit.json
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109
steamcmd_servers/arma/arma3_x64/egg-arma3-64-bit.json
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@ -0,0 +1,109 @@
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1"
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},
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"exported_at": "2020-11-18T10:58:51-05:00",
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"name": "Arma 3 (64-bit)",
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"author": "brycea@terrahost.cloud",
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"description": "Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC's premier military game. Authentic, diverse, open - Arma 3 sends you to war.",
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"features": null,
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"image": "quay.io\/terrahost\/pterodactyl-images:game_arma3_x64",
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"startup": ".\/arma3server_x64 -ip=0.0.0.0 -port={{SERVER_PORT}} -profiles=.\/profiles -bepath=.\/battleye -cfg={{BASIC}} -config={{CONFIG}} {{CUSTOM}} -mod={{MODS}} -serverMod={{SERVERMODS}}",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"Connected to Steam servers\",\r\n \"userInteraction\": []\r\n}",
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"logs": "{\r\n \"custom\": true,\r\n \"location\": \"latest.log\"\r\n}",
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"stop": "^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n## install required packages to install arma\r\napt update\r\napt -y --no-install-recommends install curl unzip libstdc++6 lib32gcc1 ca-certificates\r\n## install steamcmd\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steam\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steam\r\ncd \/mnt\/server\/steam\r\n## needs to be used for steamcmd to operate correctly\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n## install arma\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v \/mnt\/server\/steam\/linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\n# 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\nmkdir -p \"\/mnt\/server\/.local\/share\/Arma 3\" \"\/mnt\/server\/.local\/share\/Arma 3 - Other Profiles\"\r\nchmod +x \/mnt\/server\/arma3server_x64\r\n# doesn't actually work with current 64 bit wrapper\r\nchmod +x \/mnt\/server\/arma3server",
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"container": "ubuntu:20.04",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "Game AppID",
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"description": "",
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"env_variable": "SRCDS_APPID",
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"default_value": "233780",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|numeric"
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},
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{
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"name": "Steam Username",
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"description": "Used for installation",
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"env_variable": "STEAM_USER",
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"default_value": "anonymous",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|string"
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},
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{
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"name": "Steam Password",
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"description": "",
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"env_variable": "STEAM_PASS",
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"default_value": "!xNfMpAN*Lr3iMsJ",
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"user_viewable": true,
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"user_editable": false,
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"rules": "nullable|string"
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},
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{
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"name": "Server Configuration File",
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"description": "https:\/\/community.bistudio.com\/wiki\/server.cfg",
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"env_variable": "CONFIG",
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"default_value": "server.cfg",
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"user_viewable": true,
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"user_editable": true,
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"rules": "string|nullable"
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},
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{
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"name": "Basic Network Config",
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"description": "Network Configuration",
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"env_variable": "BASIC",
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"default_value": "basic.cfg",
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"user_viewable": true,
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"user_editable": true,
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"rules": "string|nullable"
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},
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{
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"name": "Check for Updates",
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"description": "Check for updates on server start.\r\n1 True | 0 False",
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"env_variable": "UPDATE",
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"default_value": "0",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|numeric"
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},
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{
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"name": "Mods",
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"description": "Client mods with the -mods startup option",
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"env_variable": "MODS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Server Mods",
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"description": "Server-sided mods with the -serverMods startup option.",
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"env_variable": "SERVERMODS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Extra Flags for SteamCMD",
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"description": "Typically used for grabbing beta builds.\r\nExample: -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3",
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"env_variable": "EXTRA_FLAGS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": false,
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"rules": "nullable|string"
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}
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]
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}
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83
steamcmd_servers/arma/arma3_x64/egg-arma3-config/basic.cfg
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83
steamcmd_servers/arma/arma3_x64/egg-arma3-config/basic.cfg
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// ****************************************************************************
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// *
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// Arma 3 - basic.cfg *
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// Version 060116 *
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// *
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// ****************************************************************************
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// Defines network tuning parameters
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//
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// This file is to be passed to the -cfg parameter on the command line for the server
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// See http://community.bistudio.com/wiki/basic.cfg
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// The following settings are the suggested settings
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// BANDWIDTH SETTINGS
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// Bandwidth the server is guaranteed to have (in bps)
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// General guideline is NumberOfPlayers * 256kb
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// Default: 131072
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MinBandwidth=5120000;
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// Bandwidth the server can never go above (in bps)
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// For a single server, use full network speed; decrease when running multiple servers
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MaxBandwidth=10240000;
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// PACKET SETTINGS
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// Maximum number of packets per frame.
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// Increasing the value potentially decreases lag, but increases desync
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// Default: 128
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MaxMsgSend=2048;
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// Maximum payload of guaranteed packet (in b)
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// Small messages are packed to larger packets
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// Guaranteed packets are used for non-repetitive events, like shooting
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// Lower value means more packets are sent, so less events will get combined
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// Default: 512
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MaxSizeGuaranteed=512;
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// Maximum payload of non-guaranteed packet (in b)
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// Increasing this value may improve bandwidth requirement, but may also increase lag
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// Largest factor in desync
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// Guidance is half of MaxSizeGuaranteed
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// Default: 256
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MaxSizeNonguaranteed=256;
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// Maximal size of a packet sent over the network
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// Only necessary if ISP forces lower packet size and there are connectivity issues
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// Default: 1400
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// class sockets{maxPacketSize=1400};
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// SMOOTHNESS SETTINGS
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// Minimal error required to send network updates for far units
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// Smaller values will make for smoother movement at long ranges, but will increase network traffic
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// Default: 0.003
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MinErrorToSend=0.01;
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// Minimal error required to send network updates for near units
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// Using larger value can reduce traffic sent for near units
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// Also controls client to server traffic
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// Default: 0.01
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MinErrorToSendNear=0.02;
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// GEOLOCATION SETTINGS
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// Server latitude
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serverLatitude=52;
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serverLatitudeAuto=52;
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// Server Longitude
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serverLongitude=0;
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serverLongitudeAuto=0;
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// MISC
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// View Distance (not sure if this actually works)
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viewDistance=10000;
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// Maximum size (in b) for custom face or sound files
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// Default: 0
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MaxCustomFileSize=65536;
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// Server language
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language="English";
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steamLanguage="English";
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// Adapter
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adapter=-1;
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// Windowed mode
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Windowed=0;
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3D_Performance=1.000000;
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158
steamcmd_servers/arma/arma3_x64/egg-arma3-config/server.cfg
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158
steamcmd_servers/arma/arma3_x64/egg-arma3-config/server.cfg
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// ****************************************************************************
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// *
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// Arma 3 - server.cfg *
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// Version 060117 *
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// *
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// ****************************************************************************
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// ArmA 3 Server Config File
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//
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// More info about parameters:
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// https://community.bistudio.com/wiki/server.cfg
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// GENERAL SETTINGS
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// Hostname for server.
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hostname = "Arma 3 Server";
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// Server password - for private servers.
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//password = "arma3pass";
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// Admin Password
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//passwordAdmin = "ADMINPASSWORD";
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// Auto-admin
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admins[] = {"<UID>"};
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// Server Slots
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maxPlayers = 32;
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// Logfile
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logFile = "arma3server.log";
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// Minimum Required Client Build
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//requiredBuild = 95691
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class Missions
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{
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class Mission1
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{
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template = ;
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difficulty = "Regular";
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class Params {};
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};
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class Mission2
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{
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template = ;
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difficulty = "Regular";
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class Params {};
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};
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class Mission3
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{
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template = ;
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difficulty = "Regular";
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class Params {};
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};
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class Mission4
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{
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template = ;
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difficulty = "Regular";
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class Params {};
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};
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};
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// Message of the Day (MOTD)
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motd[] = {
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"Welcome to My Arma 3 Server",
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"TS3 Server: teamspeak.somewhere.com",
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"Web: www.example.com"
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};
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// MOTD Interval (Seconds)
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motdInterval = 30;
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// VOTING
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// Server Mission Start
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// minimum number of clients before server starts mission
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voteMissionPlayers = 1;
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// Accepted Vote Threshold
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// 0.33 = 33% clients.
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voteThreshold = 0.33;
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// INGAME SETTINGS
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// Disable Voice over Net (VoN)
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// 0 = voice enabled.
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// 1 = voice disabled.
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disableVoN = 0;
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// VoN Codec Quality
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// 0-10 = 8kHz (narrowband).
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// 11-20 = 16kHz (wideband).
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// 21-30 = 32kHz (ultrawideband).
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vonCodecQuality = 3;
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// Persistent Battlefield
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// 0 = disable.
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// 1 = enable.
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persistent = 1;
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// Time Stamp Format
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// none, short, full
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timeStampFormat = "short";
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// Server Statistics
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// Set this to 0 to opt-out! More info: https://community.bistudio.com/wiki/Arma_3_Analytics
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statisticsEnabled = 1;
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// SERVER SECURITY/ANTI HACK
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// Verify Signitures for Client Addons
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// 0 = off.
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// 1 = weak protection (depricated).
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// 2 = full protection.
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verifySignatures = 2;
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// Secure Player ID
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// 1 = Server warning message.
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// 2 = Kick client.
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requiredSecureId = 2;
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// Kick Duplicate Player IDs
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kickDuplicate = 1;
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// BattlEye Anti-Cheat
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// 0 = disable
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// 1 = enable
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BattlEye = 1;
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// Allowed File Extentions
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allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
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// SCRIPTING ISSUES
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onUserConnected = "";
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onUserDisconnected = "";
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doubleIdDetected = "";
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// SIGNATURE VERIFICATION
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// kick = kick (_this select 0)
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// ban = ban (_this select 0)
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onUnsignedData = "kick (_this select 0)";
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onHackedData = "kick (_this select 0)";
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onDifferentData = "";
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// HEADLESS CLIENT SUPPORT
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// specify ip-adresses of allowed headless clients
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headlessClients[] = {"127.0.0.1", "172.18.0.1"};
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localClient[] = {"127.0.0.1", "172.18.0.1"};
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// BattlEye Anti-Cheat License
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// 0 = decline
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// 1 = accept
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battleyeLicense = 1;
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