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update feather toml to latest
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@ -1,28 +1,21 @@
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# Configuration for the Feather server.
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# Most of the options here are unimplented and have no effect.
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# Those that are unimplemted have been labeled so.
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# Many of the options here are unimplemented and have no effect.
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# Those that are unimplemented have been labeled so.
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[io]
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# Packets with a size more than or equal to this value will be sent compressed.
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# Compressing packets reduces bandwidth usage but increases CPU activity.
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compression_threshold = 256
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# The number of worker threads used for asynchronous IO.
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# Set to the number of cores on your CPU for optimal performance.
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io_worker_threads = 8
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[proxy]
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# IP forwarding using either "bungee" (BungeeCord/Waterfall/Travertine) or "velocity" (Velocity)
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proxy_mode = "none" # Unimplemented
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[server]
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online_mode = true
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motd = "A Feather server"
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max_players = 16
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default_gamemode = "survival"
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default_gamemode = "creative"
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difficulty = "none" # Unimplemented
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view_distance = 6
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address = "127.0.0.1"
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address = "0.0.0.0"
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port = 25565
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[gameplay]
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@ -44,4 +37,26 @@ level = "debug"
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# upon joining. Set this to an empty string to disable.
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url = ""
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# Optional SHA1 hash of the resource pack file.
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hash = ""
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hash = ""
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[world]
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# The name of the directory containing the world.
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name = "world"
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# The generator to use if the world does not exist.
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# Implemented values are: default, flat
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generator = "default"
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# The seed to use if the world does not exist.
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# Leaving this value empty will generate a random seed.
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# If this value is not a valid integer (i64), the string
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# will be converted using a hash function.
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seed = ""
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# Interval at which to save modified chunks.
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save_interval = "1min"
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[proxy]
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# Select the IP forwarding mode that is used by proxies like BungeeCord or Velocity.
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# Valid values are
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# - "None" - for usage without a proxy
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# - "BungeeCord" - for BungeeCord/Waterfall/Travertine
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# - "Velocity" - for Velocity style proxies (unimplemented)
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proxy_mode = "None"
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