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Merge pull request #2409 from xXTheBigBearXx/Update-Velocity-Egg
Update velocity egg
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commit
d1a3cc35a6
@ -4,7 +4,7 @@
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"version": "PTDL_v2",
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"update_url": null
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},
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"exported_at": "2023-04-03T16:55:25+02:00",
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"exported_at": "2023-08-05T03:24:56+01:00",
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"name": "Velocity",
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"author": "parker@parkervcp.com",
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"description": "Velocity is a Minecraft server proxy with unparalleled server support, scalability, and flexibility.",
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@ -37,7 +37,7 @@
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"variables": [
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{
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"name": "Velocity Version",
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"description": "The Velocity Proxy version to download.\r\n\r\nSet to 'latest ' the download the last stable build.\r\nSet to '1.1.x-SNAPSHOT' to get the latest dev build.",
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"description": "The Velocity Proxy version to download.\r\n\r\nSet to 'latest ' the download the last stable build.",
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"env_variable": "VELOCITY_VERSION",
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"default_value": "latest",
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"user_viewable": true,
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@ -1,12 +1,12 @@
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# Config version. Do not change this
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config-version = "2.5"
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config-version = "2.6"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "	add3A Velocity Server"
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# their server list. Only MiniMessage format is accepted.
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motd = "<#09add3>A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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@ -34,7 +34,7 @@ prevent-client-proxy-connections = false
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "legacy"
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player-info-forwarding-mode = "NONE"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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@ -42,7 +42,7 @@ forwarding-secret-file = "forwarding.secret"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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@ -72,25 +72,25 @@ enable-player-address-logging = true
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:30066"
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factions = "127.0.0.1:30067"
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minigames = "127.0.0.1:30068"
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lobby = "172.18.0.1:30066"
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factions = "172.18.0.1:30067"
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minigames = "172.18.0.1:30068"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"lobby"
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"lobby"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"lobby.example.com" = [
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"lobby"
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"lobby"
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]
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"factions.example.com" = [
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"factions"
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"factions"
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]
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"minigames.example.com" = [
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"minigames"
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"minigames"
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]
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[advanced]
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@ -152,4 +152,4 @@ port = 25577
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map = "Velocity"
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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show-plugins = false
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