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Merge pull request #733 from JonathanTF2/add/teamfortress2classic
Add Team Fortress 2 Classic
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commit
dda0392960
@ -160,6 +160,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
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* [Stormworks](/steamcmd_servers/stormworks/)
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* [Sven Co-op](/steamcmd_servers/svencoop)
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* [Squad](/steamcmd_servers/squad/)
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* [Team Fortress 2 Classic](/steamcmd_servers/team_fortress_2_classic/)
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* [Unturned](/steamcmd_servers/unturned/)
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* [Unturned](/steamcmd_servers/unturned/unturned/)
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@ -73,6 +73,9 @@ This is a collection of servers that use steamcmd to install.
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## Sven coop
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[svencoop](svencoop)
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## Team Fortress 2 Classic
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[Team Fortress 2 Classic](team_fortress_2_classic)
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## Tower Unite
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[Tower Unite](tower_unite)
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13
steamcmd_servers/team_fortress_2_classic/README.md
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steamcmd_servers/team_fortress_2_classic/README.md
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@ -0,0 +1,13 @@
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# Team Fortress 2 Classic
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## From their [Website](https://tf2classic.com)
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Team Fortress 2 Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes.
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### Server Ports
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TF2C servers require 1 port to be open, the SourceTV port can also be opened for spectators.
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| Port | default |
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|-----------|---------|
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| Game/rcon | 27015 |
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| SourceTV | 27020 |
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@ -0,0 +1,72 @@
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1"
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},
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"exported_at": "2020-10-13T15:32:28+01:00",
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"name": "Team Fortress 2 Classic",
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"author": "eggs@scattergun.io",
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"description": "Team Fortress 2 Classic is a free mod of the 2007 game Team Fortress 2, developed by Eminoma and utilizing the Source engine.",
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"image": "quay.io\/parkervcp\/pterodactyl-images:debian_base",
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"startup": ".\/srcds_run -game {{SRCDS_GAME}} -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip {{SERVER_IP}} -strictportbind -norestart -debug +maxplayers {{MAXPLAYERS}}",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"gameserver Steam ID\",\r\n \"userInteraction\": []\r\n}",
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"logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}",
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"stop": "quit"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ubuntu:18.04'\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates p7zip-full wget \r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## download TF2C from website\r\ncd \/mnt\/server\r\nwget -v https:\/\/chapo.services\/tf2c\/tf2classic-${GAMEVERSION}.7z -O tf2classic.7z\r\n7z x tf2classic.7z -y\r\n\r\n## fix issue \/w symlink\r\ncd \/mnt\/server\/bin\r\nln -s vphysics_srv.so vphysics.so\r\nln -s studiorender_srv.so studiorender.so\r\nln -s soundemittersystem_srv.so soundemittersystem.so\r\nln -s shaderapiempty_srv.so shaderapiempty.so\r\nln -s scenefilecache_srv.so scenefilecache.so\r\nln -s replay_srv.so replay.so\r\nln -s materialsystem_srv.so materialsystem.so",
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"container": "ubuntu:18.04",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "Game ID",
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"description": "The ID corresponding to the game to download and run using SRCDS.",
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"env_variable": "SRCDS_APPID",
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"default_value": "244310",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|regex:\/^(244310)$\/"
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},
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{
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"name": "Game Name",
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"description": "The name corresponding to the game to download and run using SRCDS.",
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"env_variable": "SRCDS_GAME",
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"default_value": "tf2classic",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|regex:\/^(tf2classic)$\/"
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},
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{
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"name": "Default Map",
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"description": "The default map to use when starting the server.",
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"env_variable": "SRCDS_MAP",
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"default_value": "ctf_2fort",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|regex:\/^(\\w{1,20})$\/"
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},
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{
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"name": "Game Version",
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"description": "Version of TF2C to download.",
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"env_variable": "GAMEVERSION",
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"default_value": "2.0.1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:20"
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},
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{
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"name": "Max Players",
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"description": "The maximum amount of players allowed on the server.",
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"env_variable": "MAXPLAYERS",
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"default_value": "24",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:20"
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}
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]
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}
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