mirror of
https://github.com/pelican-eggs/games-standalone.git
synced 2024-11-22 02:12:37 +01:00
fixup: update the HumanitZ
egg
- added two new variables: `Territory` and `Decay` - changed email, since I deleted old GH account
This commit is contained in:
parent
cc05582f8b
commit
f27dc8e7b7
@ -4,9 +4,9 @@
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"version": "PTDL_v2",
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"update_url": null
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},
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"exported_at": "2024-01-20T12:41:59+01:00",
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"exported_at": "2024-02-09T20:19:30+01:00",
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"name": "HumanitZ",
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"author": "admin@marx.ps",
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"author": "engels74@marx.ps",
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"description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.",
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"features": null,
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"docker_images": {
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@ -15,7 +15,7 @@
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"file_denylist": [],
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"startup": ".\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername=\"{{SERVER_NAME}}\"",
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"config": {
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"files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\",\r\n \"AllowDismantle=\": \"AllowDismantle={{server.build.env.ALLOW_DISMANTLE}}\",\r\n \"AllowHouseDismantle=\": \"AllowHouseDismantle={{server.build.env.ALLOW_HOUSE_DISMANTLE}}\"\r\n }\r\n }\r\n}",
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"files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\",\r\n \"AllowDismantle=\": \"AllowDismantle={{server.build.env.ALLOW_DISMANTLE}}\",\r\n \"AllowHouseDismantle=\": \"AllowHouseDismantle={{server.build.env.ALLOW_HOUSE_DISMANTLE}}\",\r\n \"Territory=\": \"Territory={{server.build.env.TERRITORY}}\",\r\n \"Decay=\": \"Decay={{server.build.env.DECAY}}\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \"LogKaiHelper: Session created!\"\r\n}",
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"logs": "{}",
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"stop": "^C"
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@ -29,7 +29,7 @@
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},
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"variables": [
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{
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"name": "Steam App ID",
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"name": "[REQUIRED] Steam App ID",
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"description": "Steam App ID of HumanitZ Server",
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"env_variable": "SRCDS_APPID",
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"default_value": "2728330",
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@ -497,6 +497,26 @@
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"user_editable": true,
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"rules": "required|boolean",
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"field_type": "text"
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},
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{
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"name": "Territory",
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"description": "1 = Enabled. In PVE you are not allowed to build in someone's spawn point area. Only non recruit clan members can. 0 = Disable",
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"env_variable": "TERRITORY",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|boolean",
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"field_type": "text"
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},
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{
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"name": "Decay",
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"description": "By default 3600, the spawn point loses 1 durability every 1 hour. Used to deal with territory build restrictions, so you have to repair your spawn point.",
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"env_variable": "DECAY",
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"default_value": "3600",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|numeric",
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"field_type": "text"
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}
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]
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}
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