diff --git a/game_eggs/steamcmd_servers/satisfactory/README.md b/game_eggs/steamcmd_servers/satisfactory/README.md index 73aa486c..5f93ed2c 100644 --- a/game_eggs/steamcmd_servers/satisfactory/README.md +++ b/game_eggs/steamcmd_servers/satisfactory/README.md @@ -1,5 +1,5 @@ -# Arma 3 -***Updating your Egg? Please see [How to Update Egg](#how-to-update-egg) to avoid any issues!*** +# Satisfactory +***Server version currently marked as experimental by the Satisfactory developers! Egg loads fine, but your mileage may very in-game.*** ___ ### Authors / Contributors @@ -15,21 +15,20 @@ ___ 🔨 - -
Aussie Server Hosts +
+
Kubi

- 💻 - 💡 + 💻 + 💡 - -
Daave +
+
matthewpi

- 💻 - - 💤 + 💻 + 💡 @@ -38,62 +37,35 @@ ___ ___ ### Game Description -From Bohemia Interactive's [Website](https://arma3.com/): -> Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war. +From Coffee Stain's [Website](https://www.satisfactorygame.com/): +> Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven! ___ ### Egg Capabilities -- Configurable to run 32 or 64-bit versions of the server -- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) -- Able to download server updates on startup -- Able to download, update, and load Steam Workshop mods on startup (\*see [Installation Requirements](#installation-requirements)) - - Accepts uploaded HTML modlist files exported from the Arma 3 Launcher to define mods to load on the server. - - Also accepts manually listed mods, CDLCs, and server-side only mods. - - Checks for mod updates against their Steam Workshop page's last update for quick and efficient update checks. - - Automatically moves mod `.bikey`'s to the `/keys/` directory. -- Configurable to download Creator DLCs -- Configurable to run Beta/Performance binaries of the server (if desired; advanced users only) -- Additional [Arma 3 startup parameters](https://community.bistudio.com/wiki/Arma_3_Startup_Parameters) can be added to fine-tune performance -- Configurable to run up to 5 Headless Clients in parallel with the main server (may require additional performance overhead) -- [WHMCS](https://www.whmcs.com/) compatible (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) +- Port configuration for Game, Query, and Beacon ports. +- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. +- Misc. settings listed below can be configured by an admin client via the game's UI, and are currently **not** set via the Egg: + - Server Password + - Admin Password + - Auto-Save on Player Disconnect + - Pause When No Players Online + - ...and possibly more as the client's UI is developed further for more configuration options. ___ ### Installation Requirements -- A valid, **real** Steam account, with **Steam Guard turned off**, is required to install the server (default "anonymous" login cannot be used). For security reasons it is [recommended by Valve](https://developer.valvesoftware.com/wiki/SteamCMD#With_a_Steam_account) that you create a new Steam account just for your dedicated servers. This account *does not* need to own Arma 3. -- For automatic Steam Workshop mod downloading to work, the Steam account *does* need to own Arma 3. However, this is optional functionality, and mods can be manually uploaded to the server if desired. Hosts may feel free to change the "Disable Mod Downloads/Updates" variable to `1` if they would not like to offer it's functionality to clients. +- No major requirements, other than RAM and Disk space noted below. You *do not* need to own the base game to host this server. ___ ### Server Ports -Default server ports are listed below, but the Main port can be any port. There are three more ports after the Main port are relative to the Main port (For example: The BattlEye port is always 4 ports higher than the main port). **All four ports are required for normal server behavior.** It is [recommended](https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding) that each server be 100 ports separate from each other. +Default server ports are listed below, but all can be configured differently (at least according to the [wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers); developers highly recommend using the default ports during the experimental release). **All three ports are required for normal server behavior.** | Port | Default | |---------|---------| -| **Arma 3 Game & VON (Main)** | 2302 | -| Steam Query (+1) | 2303 | -| Steam Port (+2) | 2304 | -| BattleEye (+4) | 2306 | +| **Game Port (Main Server Port in Pterodactyl)** | 7777 | +| Server Query Port | 15777 | +| Beacon Port | 15000 | -#### Mods/Plugins may require ports to be added to the server. -___ -### CPU Usage Information -ARMA 3 is mainly CPU intensive. Contrary to popular belief, the server binary *can* run on multiple cores/threads. However, it's ability to manage asynchronous tasks and hyperthread is *very* limited, meaning additional cores/threads reach diminishing returns very quickly. In addition, it's ability to utilize all of the CPU allotted to it for AI processing seems to be limited as well. Therefore, a Headless Client ***and*** a properly written mission file are highly recommended if large amounts of AI units will be used. ___ ### Minimum RAM Requirement -This server requires about 2048 MB of RAM to run properly. If used, every Headless Client uses an additional 2048 MB of RAM as well. +This server requires a minimum of 4096 MiB of RAM to boot, but the developers recommend 8192 MiB of RAM for 4 players. ___ ### Minimum Disk Requirement -This server requires just under 10 GB of disk space to safely run properly with no mods. However, mods can easily increase disk usage to 50 GB or more, depending on how many are downloaded. +This server requires just under 5 GB of disk space to safely run properly. However, save files could easily surpass this amount, so 7-10 GB is recommended. ___ -### Recommended Egg Modifications -The following are highly recommended variable modifications you can make to the egg after importing it to your panel. While viewing this egg, simply go to the "Variables" tab of the egg editor to make these changes. -#### Default Steam Username & Password -- To make deploying servers easy (**or if you are using WHMCS**), it is recommended to edit the default values of "Steam Username" and "Steam Password" to your Steam account dedicated for hosting. This will make all newly installed servers use these credentials. **DO NOT** make these fields visible to the end user so that they can use their own Steam accounts; the panel will save their Steam credentials in **plain text**, which is a BIG NO NO for security and privacy. -#### Restrict Max Players -- If you would like to restrict the maximum number of players that can join your client's server, you can change the permissions of the "Max Players" variable so that clients can only view this value (and not edit it). It's default value can also be changed, or the value can be changed on a server-by-server basis as desired. -___ -### How to Update Egg -If you already have an Arma 3 egg installed on your panel, there are a couple things to consider before updating to this egg: -- The Startup Command has changed, but Pterodactyl currently does not update this across all your existing servers. Servers will still boot with their old Startup Command, but the new HTML Modlist feature will not work, and depreciated variables for config files will be used. Servers will have to be manually updated to the new Startup Command via the Startup tab. -- Startup Variables have been completely rehauled. While most important existing variables have retained their Environment Variable names, a lot of their titles and order have been adjusted. Simply updating your existing egg with this egg may lead to Startup Variables being terribly out of order and cluttered. Therefore, the following steps are recommended to avoid this: - 1. Change the name of your existing Arma 3 egg to "Arma 3 (Old)". - 2. Install this updated egg as a new egg in your nest. - 3. Make any egg modifications you would like. (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) - 4. Change all existing Arma 3 servers to the new egg via the Startup tab. - 5. Delete the old egg.