* Add DDNet

* Add DDNet

* Add DDNet

* Add DDNet Egg

* Add DDNet README

* Fix Commit

Updated Features, Docker Image, and validation
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Dylan 2024-04-01 11:04:07 -04:00 committed by GitHub
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@ -260,6 +260,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
* [Craftopia](game_eggs/steamcmd_servers/craftopia)
* [Cryofall](game_eggs/steamcmd_servers/cryofall)
* [DayZ (Experimental)](game_eggs/steamcmd_servers/dayz-experimental)
* [DDNet](game_eggs/steamcmd_servers/ddnet)
* [Dead Matter](game_eggs/steamcmd_servers/dead_matter)
* [Don't Starve Together](game_eggs/steamcmd_servers/dont_starve)
* [ECO](game_eggs/steamcmd_servers/eco)

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@ -157,6 +157,7 @@
* [CryoFall](steamcmd_servers/cryofall)
* [DayZ (Experimental)](steamcmd_servers/dayz-experimental)
* [Dead Matter](steamcmd_servers/dead_matter)
* [DDNet](steamcmd_servers/ddnet)
* [Don't Starve Together](steamcmd_servers/dont_starve)
* [ECO](steamcmd_servers/eco)
* [Empyrion - Galactic Survival](steamcmd_servers/empyrion)

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@ -76,6 +76,9 @@ This is a collection of servers that use SteamCMD to install.
[DayZ (Experimental)](dayz-experimental)
## DDNet
[DDNet](ddnet)
## Dead Matter
[Dead Matter](dead_matter)

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# DDNet
Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!
This game does not have a Anonymous Server Comp for the Server Files. To pull this you need to own the game on Steam and fill both the STEAM_USER and STEAM_PASS variables prior to installation as it packages the Server Executable into the base games files
For all added edits, these are found under **ddnet/data/autoexec_server.cfg**
## Server Port
| Port | default |
|---------|---------|
| Game | 8303 |
## Hardware Requirements
| Storage | RAM | CPU |
|---------|---------|-----|
| 2.0GiB | 250MiB | 🥔 |

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-03-31T18:27:28-04:00",
"name": "DDNet",
"author": "imkringle@proton.me",
"description": "Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!",
"features": [
"steam_disk_space"
],
"docker_images": {
"Debian": "ghcr.io\/parkervcp\/steamcmd:debian"
},
"file_denylist": [],
"startup": ".\/ddnet\/DDNet-Server",
"config": {
"files": "{\r\n \"\/ddnet\/data\/autoexec_server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"#sv_port\": \"sv_port {{server.build.default.port}}\",\r\n \"sv_name\": \"sv_name \\\"{{server.build.env.SERVER_NAME}}\\\"\",\r\n \"sv_map\": \"sv_map \\\"{{server.build.env.SERVER_MAP}}\\\"\",\r\n \"sv_register\": \"sv_register {{server.build.env.PUBLIC_SERVER}}\",\r\n \"sv_max_clients\": \"sv_max_clients {{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"server: version \"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## End\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Auto Update",
"description": "Updates server on startup",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Steam AppID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "412220",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|in:412220",
"field_type": "text"
},
{
"name": "Steam User",
"description": "Required for File Installation",
"env_variable": "STEAM_USER",
"default_value": "",
"user_viewable": false,
"user_editable": false,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Steam Password",
"description": "Required for File Installation",
"env_variable": "STEAM_PASS",
"default_value": "",
"user_viewable": false,
"user_editable": false,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Server Name",
"description": "",
"env_variable": "SERVER_NAME",
"default_value": "A Pterodactyl DDNet Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:64",
"field_type": "text"
},
{
"name": "Server Password",
"description": "",
"env_variable": "SERVER_PASS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string",
"field_type": "text"
},
{
"name": "Server Map",
"description": "Map used on Startup - https:\/\/ddnet.org\/settingscommands\/#server-settings",
"env_variable": "SERVER_MAP",
"default_value": "Sunny Side Up",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Public Server",
"description": "1 for Public \/\/ 0 for Private",
"env_variable": "PUBLIC_SERVER",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Max Players",
"description": "",
"env_variable": "MAX_PLAYERS",
"default_value": "64",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|between:1,64",
"field_type": "text"
}
]
}