diff --git a/README.md b/README.md index 61e13809..2b289c78 100644 --- a/README.md +++ b/README.md @@ -1,459 +1,53 @@ -# Parkers Pterodactyl eggs repo - -I am working on adding a large collection of public eggs for the Pterodactyl community. - -With that I am also accepting PR's for new services and also updates to the current ones. - -If you are submitting PR's try and keep names and titles the same. - -## How to import an egg - -If you are reading this it looks like you are looking to add an egg to your server. - -1. Download any of the json files located in the folders below. - 1. It's easiest to right click the `raw` button and save as. -2. In your panel go to the `Nests` section in the admin part of the panel -3. Click the green `Import Egg` button -4. Browse to the json file you saved earlier -5. Select what nest you want to put the egg in. - 1. If you want a new nest you need to create it before importing the egg. - -## You must restart your daemon after importing an egg if you are using 0.7. This is not required on 1.X - -## Please read the CONTRIBUTING.md before submitting PRs - -## [Bots](/bots) - -[Discord](/bots/discord) - -**Note:** these are actual Discord bot eggs, NOT language eggs. The old language eggs (discord-js-generic, discord-py-generic, etc) have been moved to the [generic languages section](#generic-languages). - -* [Aoede](/bots/discord/aoede) Rust -* [ATL Bot](/bots/discord/atlbot) Node JS -* [Bastion](/bots/discord/bastion) Node JS -* [CorpBot](/bots/discord/corpbot) Python -* [Dynamica](/bots/discord/dynamica) Node JS -* [fragbot](/bots/discord/fragbot) Golang -* [Game Server Watcher](/bots/discord/game-server-watcher) Node JS -* [JMusicBot](/bots/discord/jmusicbot) Java -* [Muse](/bots/discord/muse) Node JS -* [parkertron](/bots/discord/parkertron) Golang -* [pixel-bot](/bots/discord/pixelbot) Python -* [Redbot](/bots/discord/redbot) Python -* [Ree6](/bots/discord/ree6) Java -* [SinusBot](/bots/discord/sinusbot) - -[Other](/bots/other) - -* [Big Brother Bot](/bots/other/bigbrotherbot) - -[Twitch](/bots/twitch) - -* [PhantomBot](/bots/twitch/phantombot) -* [SogeBot](/bots/twitch/sogebot) - -[TeamSpeak3](bots/teamspeak3) - -* [JTS3ServerMod](/bots/teamspeak3/jts3servermod) - -## [Generic Languages](/generic) - -* [C#](/generic/c%23/) -* [elixir](/generic/elixir/) -* [dart](/generic/dart/) -* [deno](/generic/deno/) -* [golang](/generic/golang/) -* [java](/generic/java/) -* [lua](/generic/lua/) -* [nodejs](/generic/nodejs/) -* [bun](/generic/bun/) -* [nodemon](/generic/nodemon/) -* [python](/generic/python/) -* [rust](/generic/rust/) - -## [Database](/database) - -### In-Memory Databases - -[Redis](/database/redis) - -* [Redis 5](/database/redis/redis-5) -* [Redis 6](/database/redis/redis-6) -* [Redis 7](/database/redis/redis-7) - -### noSQL - -* [MongoDB](/database/nosql/mongodb) -* [rethinkdb](/database/nosql/rethinkdb) - -### SQL Databases - -* [MariaDB](/database/sql/mariadb) -* [PostgreSQL](/database/sql/postgres) - -## [Voice Servers](/voice_servers) - -* [Lavalink](/voice_servers/lavalink) -* [Teamspeak_ARM64](/voice_servers/teamspeak_ARM64) -* [TeaSpeak](/voice_servers/teaspeak) -* [TS3-Manager](/voice_servers/ts3_manager) - -## [Game Eggs](/game_eggs) - -[Among Us](game_eggs/among_us) - -* [BetterCrewLink Server](game_eggs/among_us/bettercrewlink_server) -* [CrewLink Server](game_eggs/among_us/crewlink_server) -* [Impostor Server](game_eggs/among_us/impostor_server) - -[BeamNG.drive](game_eggs/beamng) - -* [BeamMP Server](game_eggs/beamng/beammp) -* [KissMP](game_eggs/beamng/kissmp) - -[ClassiCube](game_eggs/classicube) - -* [MCGalaxy](game_eggs/classicube/mcgalaxy) - -[Clone Hero](game_eggs/clone_hero) - -[CS2D](game_eggs/cs2d) - -[Cube Engine](cubeengine) - -* [AssaultCube](cubeengine/assaultcube) -* [Cube 2: Sauerbraten](cubeengine/cube2) - -[DDRaceNetwork](game_eggs/ddracenetwork) - -[Doom](game_eggs/doom) -* [Zandronum](game_eggs/doom/zandronum) - -[ET Legacy](game_eggs/enemy_territory/etlegacy) - -[FTL: Tachyon](game_eggs/ftl/tachyon) - -[Factorio](game_eggs/factorio) - -* [Vanilla](game_eggs/factorio/factorio) -* [ModUpdate](game_eggs/factorio/factorio-modupdate) -* [Clusterio](game_eggs/factorio/clusterio) - -[Grand Theft Auto](game_eggs/gta) - -* GTA V - * [FiveM](game_eggs/gta/fivem) - * [ragecoop](game_eggs/gta/ragecoop) - * [RageMP](game_eggs/gta/ragemp) - * [alt:V](game_eggs/gta/altv) - -* GTA SA - * [Multi Theft Auto](game_eggs/gta/mtasa) - * [SA-MP](game_eggs/gta/samp) - * [OpenMp](game_eggs/gta/openmp) - -* GTA - * [GTAC](game_eggs/gta/gtac) - -[Hogwarp](game_eggs/hogwarp) - -[Kerbal Space Program](game_eggs/ksp) - -[League Sandbox](game_eggs/leaguesandbox) - -[Los Angeles Crimes](game_eggs/losangelescrimes) - -[Mindustry](game_eggs/mindustry) - -[Minetest](game_eggs/minetest) (including MTG) - -[Minecraft](game_eggs/minecraft) - -* [Bedrock](game_eggs/minecraft/bedrock) Servers for Bedrock Minecraft (Windows, mobile, console) - * [Bedrock](game_eggs/minecraft/bedrock/bedrock) - * [gomint](game_eggs/minecraft/bedrock/gomint) - * [LiteLoaderBDS](game_eggs/bedrock/LiteLoader-bedrock) - * [Nukkit](game_eggs/minecraft/bedrock/nukkit) - * [PocketMine MP](game_eggs/minecraft/bedrock/pocketmine_mp) - * [PowerNukkitX](game_eggs/minecraft/bedrock/PowerNukkitX) - -* [Java](game_eggs/minecraft/java) Servers for Java Minecraft - * [CurseForge](game_eggs/minecraft/java/curseforge) - * [Cuberite](game_eggs/minecraft/java/cuberite) - * [Fabric](game_eggs/minecraft/java/fabric) - * [Feather](game_eggs/minecraft/java/feather) - * [Feed The Beast](game_eggs/minecraft/java/ftb) - * [Forge](game_eggs/minecraft/java/forge) - * [Glowstone](game_eggs/minecraft/java/glowstone) - * [Limbo](game_eggs/minecraft/java/limbo) - * [Magma](game_eggs/minecraft/java/magma) - * [Modrinth](game_eggs/minecraft/java/modrinth) - * [Mohist](game_eggs/minecraft/java/mohist) - * [NanoLimbo](game_eggs/minecraft/java/nanolimbo) - * [NeoForge](game_eggs/minecraft/java/neoforge) - * [Paper](game_eggs/minecraft/java/paper) - * [Folia](game_eggs/minecraft/java/folia) - * [Purpur](game_eggs/minecraft/java/purpur) - * [Spigot](game_eggs/minecraft/java/spigot) - * [SpongeForge](game_eggs/minecraft/java/spongeforge) - * [SpongeVanilla](game_eggs/minecraft/java/spongevanilla) - * [Technic](game_eggs/minecraft/java/technic) - * [VanillaCord](game_eggs/minecraft/java/vanillacord) - -* [Crossplay](game_eggs/minecraft/crossplay/) servers for crossplay between Bedrock and Java edition - * [Purpur-GeyserMC-Floodgate](game_eggs/minecraft/crossplay/purpur-geysermc-floodgate/) - -* [Proxies](game_eggs/minecraft/proxy) Minecraft Server Proxies - * [Java](game_eggs/minecraft/proxy/java) - * [Travertine](game_eggs/minecraft/proxy/java/travertine) - * [Velocity](game_eggs/minecraft/proxy/java/velocity) - * [Waterfall](game_eggs/minecraft/proxy/java/waterfall) - * [Bedrock](game_eggs/minecraft/proxy/bedrock) - * [Waterdog PE](game_eggs/minecraft/proxy/bedrock/waterdog_pe) - * [Cross Platform](game_eggs/minecraft/proxy/cross_platform) - * [GeyserMC](game_eggs/minecraft/proxy/cross_platform/geyser) - * [Waterdog](game_eggs/minecraft/proxy/cross_platform/waterdog) - -[OpenArena](game_eggs/openarena) - -* [openarena](game_eggs/openarena/openarena) - -[OpenRA](game_eggs/openra) - -* [OpenRA Dune2000](game_eggs/openra/openra_dune2000) -* [OpenRA Red Alert](game_eggs/openra/openra_red_alert) -* [OpenRA Tiberian Dawn](game_eggs/openra/openra_tiberian_dawn) - -[Red Dead Redemption](game_eggs/rdr) - -* [RedM](game_eggs/rdr/redm) - -[Spacestation 14](game_eggs/spacestation_14) - -[Rimworld](game_eggs/rimworld) - -* [Open World](game_eggs/rimworld/open_world) -* [Rimworld Together](game_eggs/rimworld/together) - -[SteamCMD Servers](game_eggs/steamcmd_servers) These eggs use SteamCMD to install - -* [7 Days to Die](game_eggs/steamcmd_servers/7_days_to_die) -* [ARK: Survival Ascended](game_eggs/steamcmd_servers/ark_survival_ascended) -* [ARK: Survival Evolved](game_eggs/steamcmd_servers/ark_survival_evolved) -* [Arma](game_eggs/steamcmd_servers/arma) - * [Arma 3](game_eggs/steamcmd_servers/arma/arma3) - * [Arma Reforger](game_eggs/steamcmd_servers/arma/arma_reforger) -* [Assetto Corsa](game_eggs/steamcmd_servers/assetto_corsa) -* [Astro Colony](game_eggs/steamcmd_servers/astro_colony) -* [Astroneer](game_eggs/steamcmd_servers/astroneer) -* [Avorion](game_eggs/steamcmd_servers/avorion) -* [Barotrauma](game_eggs/steamcmd_servers/barotrauma) -* [BATTALION: Legacy](game_eggs/steamcmd_servers/battalion_legacy) -* [Black Mesa](game_eggs/steamcmd_servers/black_mesa) -* [Citadel: Forged with Fire](game_eggs/steamcmd_servers/citadel) -* [Colony Survival](game_eggs/steamcmd_servers/colony_survival) -* [Conan Exiles](game_eggs/steamcmd_servers/conan_exiles) -* [Core Keeper](game_eggs/steamcmd_servers/core_keeper) -* [Counter-Strike](game_eggs/steamcmd_servers/counter_strike/) - * [Counter-Strike: Source](game_eggs/steamcmd_servers/counter_strike/counter_strike_source/) - * [Counter-Strike 2](game_eggs/steamcmd_servers/counter_strike/counter_strike_2/) -* [Craftopia](game_eggs/steamcmd_servers/craftopia) -* [Cryofall](game_eggs/steamcmd_servers/cryofall) -* [DayZ (Experimental)](game_eggs/steamcmd_servers/dayz-experimental) -* [DDNet](game_eggs/steamcmd_servers/ddnet) -* [Dead Matter](game_eggs/steamcmd_servers/dead_matter) -* [Don't Starve Together](game_eggs/steamcmd_servers/dont_starve) -* [ECO](game_eggs/steamcmd_servers/eco) -* [Empyrion - Galactic Survival](game_eggs/steamcmd_servers/empyrion) -* [Enshrouded](game_eggs/steamcmd_servers/enshrouded) -* [Fistful of Frags](game_eggs/steamcmd_servers/fof) -* [Frozen Flame](game_eggs/steamcmd_servers/frozen_flame) -* [Ground Branch](game_eggs/steamcmd_servers/ground_branch) -* [HLDS Server](game_eggs/steamcmd_servers/hlds_server) - * [HLDS Vanilla](game_eggs/steamcmd_servers/hlds_server/vanilla) - * [ReHLDS](game_eggs/steamcmd_servers/hlds_server/rehlds) -* [Holdfast: Nations At War](game_eggs/steamcmd_servers/holdfast) -* [HumanitZ](game_eggs/steamcmd_servers/humanitz) -* [Hurtworld](game_eggs/steamcmd_servers/hurtworld) -* [Icarus](game_eggs/steamcmd_servers/icarus) -* [Insurgency: Sandstorm](game_eggs/steamcmd_servers/insurgency_sandstorm) -* [iosoccer](game_eggs/steamcmd_servers/iosoccer) -* [Killing Floor 2](game_eggs/steamcmd_servers/killing_floor_2) -* [Left 4 Dead](game_eggs/steamcmd_servers/left4dead) -* [Left 4 Dead 2](game_eggs/steamcmd_servers/left4dead_2) -* [Longvinter](game_eggs/steamcmd_servers/longvinter) -* [Modiverse](game_eggs/steamcmd_servers/modiverse) -* [Mordhau](game_eggs/steamcmd_servers/mordhau) -* [Mount & Blade II: Bannerlord](game_eggs/steamcmd_servers/mount_blade_II_bannerlord) -* [Myth of Empires](game_eggs/steamcmd_servers/myth_of_empires) -* [Necesse](game_eggs/steamcmd_servers/necesse) -* [Neos VR](game_eggs/steamcmd_servers/neosvr) -* [No More Room in Hell](game_eggs/steamcmd_servers/nmrih) -* [No Love Lost](game_eggs/steamcmd_servers/no_love_lost) -* [No One Survived](game_eggs/steamcmd_servers/no_one_survived) -* [Nova-Life: Amboise](game_eggs/steamcmd_servers/novalife_amboise) -* [Onset](game_eggs/steamcmd_servers/onset) -* [Open Fortress](game_eggs/steamcmd_servers/open_fortress) -* [Operation Harsh Doorstop](game_eggs/steamcmd_servers/operation_harsh_doorstop) -* [Palworld](game_eggs/steamcmd_servers/palworld) -* [Pavlov VR](game_eggs/steamcmd_servers/pavlov_vr) -* [PixARK](game_eggs/steamcmd_servers/pixark) -* [Portal Knights](game_eggs/steamcmd_servers/portal_knights) -* [Post Scriptum](game_eggs/steamcmd_servers/post_scriptum) -* [Project Zomboid](game_eggs/steamcmd_servers/project_zomboid) -* [Quake Live](game_eggs/steamcmd_servers/quake_live) -* [Resonite](game_eggs/steamcmd_servers/resonite) -* [Rising World](game_eggs/steamcmd_servers/rising_world) -* [Risk Of Rain 2](game_eggs/steamcmd_servers/risk_of_rain_2) -* [Rust](game_eggs/steamcmd_servers/rust) - * [Autowipe](game_eggs/steamcmd_servers/rust/rust_autowipe) - * [Staging](game_eggs/steamcmd_servers/rust/rust_staging) -* [Satisfactory](game_eggs/steamcmd_servers/satisfactory) -* [SCP: Secret Laboratory](game_eggs/steamcmd_servers/scpsl) - * [dedicated](game_eggs/steamcmd_servers/scpsl/dedicated) - * [exiled](game_eggs/steamcmd_servers/scpsl/exiled) -* [Smalland: Survive the Wilds](game_eggs/steamcmd_servers/smalland_survive_the_wilds) -* [Solace Crafting](game_eggs/steamcmd_servers/solace_crafting) -* [Soldat](game_eggs/steamcmd_servers/soldat) -* [Sons of the Forest](game_eggs/steamcmd_servers/sonsoftheforest) -* [Space Engineers](game_eggs/steamcmd_servers/space_engineers) - * [default](game_eggs/steamcmd_servers/space_engineers/default) - * [torch](game_eggs/steamcmd_servers/space_engineers/torch) -* [Squad](game_eggs/steamcmd_servers/squad) -* [Starbound](game_eggs/steamcmd_servers/starbound) -* [Stationeers](game_eggs/steamcmd_servers/stationeers) - * [Stationeers Vanilla](game_eggs/steamcmd_servers/stationeers/stationeers_vanilla) - * [Stationeers BepInEx](game_eggs/steamcmd_servers/stationeers/stationeers_bepinex) -* [Stormworks: Build and Rescue](game_eggs/steamcmd_servers/stormworks) -* [Subnautica: Nitrox Mod](game_eggs/steamcmd_servers/subnautica_nitrox_mod) -* [Sven Co-op](game_eggs/steamcmd_servers/svencoop) -* [Swords 'n Magic and Stuff](game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff) -* [The Forest](game_eggs/steamcmd_servers/the_forest) -* [The Front](game_eggs/steamcmd_servers/thefront) -* [The Isle](game_eggs/steamcmd_servers/the_isle) - * [Evrima](game_eggs/steamcmd_servers/the_isle/evrima) -* [Team Fortress 2 Classic](game_eggs/steamcmd_servers/team_fortress_2_classic) -* [TerraTech Worlds](game_eggs/steamcmd_servers/terratech_worlds) -* [Tower Unite](game_eggs/steamcmd_servers/tower_unite) -* [Truck Sim](game_eggs/steamcmd_servers/truck-simulator/) - * [American Truck Simulator](game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/) - * [Euro Truck Simulator 2](game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/) -* [Unturned](game_eggs/steamcmd_servers/unturned) -* [V Rising](game_eggs/steamcmd_servers/v_rising) - * [V Rising Vanilla](game_eggs/steamcmd_servers/v_rising/v_rising_vanilla) - * [V Rising BepInex](game_eggs/steamcmd_servers/v_rising/v_rising_bepinex) -* [Valheim](game_eggs/steamcmd_servers/valheim) - * [Valheim Vanilla](game_eggs/steamcmd_servers/valheim/valheim_vanilla) - * [Valheim BepInEx](game_eggs/steamcmd_servers/valheim/valheim_bepinex) - * [Valheim Plus Mod](game_eggs/steamcmd_servers/valheim/valheim_plus) -* [VEIN](game_eggs/steamcmd_servers/vein) -* [Wurm Unlimited](game_eggs/steamcmd_servers/wurm_unlimited/) - -[Teeworlds](game_eggs/teeworlds) - -* [Teeworlds](game_eggs/teeworlds/teeworlds) - -[Terraria](game_eggs/terraria) - -* [Vanilla](game_eggs/terraria/vanilla) -* [tModLoader](game_eggs/terraria/tmodloader) -* [TShock](game_eggs/terraria/tshock) - -[Tycoon Games](game_eggs/tycoon_games) - -* [OpenRCT2](game_eggs/tycoon_games/openrct2) -* [OpenTTD](game_eggs/tycoon_games/openttd) - -[UrbanTerror](game_eggs/urbanterror) - -[Veloren](game_eggs/veloren) - -[Vintage Story](game_eggs/vintage_story) - -[Wine Generic](game_eggs/wine/generic) - -[Xonotic](game_eggs/xonotic/xonotic) - -[FoundryVTT](game_eggs/FoundryVTT) - -## [Monitoring](/monitoring/) - -### Loki - -* [Loki](/monitoring/loki) - -### Prometheus - -* [Prometheus](/monitoring/prometheus) - -## [Storage](/storage/) - -### S3 Storage - -* [minio](/storage/minio) - -### SFTP Storage Share ("Empty Egg") - -* [SFTP Storage Share](/storage/sftp_storage_share) - -## [Software](/software/) - -### Code Server - -* [Code-Server](/software/code-server) - -### Elasticsearch - -* [Elasticsearch](/software/elasticsearch) - -### Folding@Home - -* [Folding@Home](/software/foldingathome) - -### Forgejo - -* [Forgejo](/software/forgejo) - -### Gitea - -* [Gitea](/software/gitea) - -### Grafana - -* [Grafana](/software/grafana) - -### haste-server - -* [haste-server](/software/haste-server) - -### LanguageTool - -* [languagetool](/software/languagetool) - -### Meilisearch - -* [Meilisearch](/software/meilisearch) - -### Owncast - -* [owncast](/software/owncast) - -### RabbitMQ - -* [rabbitmq](/software/rabbitmq) - -### Reposilite - -* [Reposilite](/software/reposilite) - -### Uptime Kuma - -* [Uptime Kuma](/software/uptime-kuma) - -### Yarr - -* [yarr](/software/yarr) - -### 5e Tools - -* [5e Tools](/software/5e-tools) +# Minecraft + +It’s a game about placing blocks and going on adventures + +It’s set in infinitely-generated worlds of wide open terrain - icy mountains, swampy bayous, vast pastures and much more - filled with secrets, wonders and peril! + +## [Bedrock](bedrock) Servers for Bedrock Minecraft (Windows 10, mobile, console) + +* [Bedrock](bedrock/bedrock) +* [gomint](bedrock/gomint) +* [LiteLoaderBDS](bedrock/LiteLoader-bedrock) +* [Nukkit](bedrock/nukkit) +* [PocketMine MP](bedrock/pocketmine_mp) + +## [Java](java) Servers for Java Minecraft + +* [Cuberite](java/cuberite) +* [CurseForge](java/curseforge) +* [Fabric](java/fabric) +* [Feather](java/feather) +* [Forge](java/forge) + * [Forge](java/forge/forge) +* [Feed The Beast](java/ftb) +* [Glowstone](java/glowstone) +* [Limbo](java/limbo) +* [Krypton](java/krypton) +* [Magma](java/magma) +* [Modrinth](java/modrinth) +* [Mohist](java/mohist) +* [NanoLimbo](java/nanolimbo) +* [NeoForge](java/neoforge) +* [Paper](java/paper) +* [Folia](java/folia) +* [Purpur](java/purpur) +* [Quilt](java/quilt/) +* [Spigot](java/spigot) +* [SpongeForge](java/spongeforge) +* [SpongeVanilla](java/spongevanilla) +* [Technic](java/technic) +* [VanillaCord](java/vanillacord) + +## [Proxies](proxy) Minecraft Server Proxies + +* [Bedrock](proxy/bedrock) + * [Waterdog PE](proxy/bedrock/waterdog_pe) +* [Cross Platform](proxy/cross_platform) + * [GeyserMC](proxy/cross_platform/geyser) + * [Waterdog](proxy/cross_platform/waterdog) +* [Java](proxy/java) + * [Travertine](proxy/java/travertine) + * [Velocity](proxy/java/velocity) + * [VIAaas](proxy/java/viaaas) + * [Waterfall](proxy/java/waterfall) diff --git a/game_eggs/minecraft/bedrock/LiteLoader-bedrock/README.md b/bedrock/LiteLoader-bedrock/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/LiteLoader-bedrock/README.md rename to bedrock/LiteLoader-bedrock/README.md diff --git a/game_eggs/minecraft/bedrock/LiteLoader-bedrock/egg-LiteLoader-bedrock.json b/bedrock/LiteLoader-bedrock/egg-LiteLoader-bedrock.json similarity index 100% rename from game_eggs/minecraft/bedrock/LiteLoader-bedrock/egg-LiteLoader-bedrock.json rename to bedrock/LiteLoader-bedrock/egg-LiteLoader-bedrock.json diff --git a/game_eggs/minecraft/bedrock/PowerNukkitX/README.md b/bedrock/PowerNukkitX/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/PowerNukkitX/README.md rename to bedrock/PowerNukkitX/README.md diff --git a/game_eggs/minecraft/bedrock/PowerNukkitX/egg-powernukkitx.json b/bedrock/PowerNukkitX/egg-powernukkitx.json similarity index 100% rename from game_eggs/minecraft/bedrock/PowerNukkitX/egg-powernukkitx.json rename to bedrock/PowerNukkitX/egg-powernukkitx.json diff --git a/game_eggs/minecraft/bedrock/PowerNukkitX/nukkit.yml b/bedrock/PowerNukkitX/nukkit.yml similarity index 100% rename from game_eggs/minecraft/bedrock/PowerNukkitX/nukkit.yml rename to bedrock/PowerNukkitX/nukkit.yml diff --git a/game_eggs/minecraft/bedrock/PowerNukkitX/server.properties b/bedrock/PowerNukkitX/server.properties similarity index 100% rename from game_eggs/minecraft/bedrock/PowerNukkitX/server.properties rename to bedrock/PowerNukkitX/server.properties diff --git a/game_eggs/minecraft/bedrock/README.md b/bedrock/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/README.md rename to bedrock/README.md diff --git a/game_eggs/minecraft/bedrock/bedrock/README.md b/bedrock/bedrock/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/bedrock/README.md rename to bedrock/bedrock/README.md diff --git a/game_eggs/minecraft/bedrock/bedrock/egg-vanilla-bedrock-ARM64.json b/bedrock/bedrock/egg-vanilla-bedrock-ARM64.json similarity index 100% rename from game_eggs/minecraft/bedrock/bedrock/egg-vanilla-bedrock-ARM64.json rename to bedrock/bedrock/egg-vanilla-bedrock-ARM64.json diff --git a/game_eggs/minecraft/bedrock/bedrock/egg-vanilla-bedrock.json b/bedrock/bedrock/egg-vanilla-bedrock.json similarity index 100% rename from game_eggs/minecraft/bedrock/bedrock/egg-vanilla-bedrock.json rename to bedrock/bedrock/egg-vanilla-bedrock.json diff --git a/game_eggs/minecraft/bedrock/gomint/README.md b/bedrock/gomint/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/gomint/README.md rename to bedrock/gomint/README.md diff --git a/game_eggs/minecraft/bedrock/gomint/egg-go-mint.json b/bedrock/gomint/egg-go-mint.json similarity index 100% rename from game_eggs/minecraft/bedrock/gomint/egg-go-mint.json rename to bedrock/gomint/egg-go-mint.json diff --git a/game_eggs/minecraft/bedrock/gomint/server.yml b/bedrock/gomint/server.yml similarity index 100% rename from game_eggs/minecraft/bedrock/gomint/server.yml rename to bedrock/gomint/server.yml diff --git a/game_eggs/minecraft/bedrock/nukkit/README.md b/bedrock/nukkit/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/nukkit/README.md rename to bedrock/nukkit/README.md diff --git a/game_eggs/minecraft/bedrock/nukkit/egg-nukkit.json b/bedrock/nukkit/egg-nukkit.json similarity index 100% rename from game_eggs/minecraft/bedrock/nukkit/egg-nukkit.json rename to bedrock/nukkit/egg-nukkit.json diff --git a/game_eggs/minecraft/bedrock/nukkit/nukkit.yml b/bedrock/nukkit/nukkit.yml similarity index 100% rename from game_eggs/minecraft/bedrock/nukkit/nukkit.yml rename to bedrock/nukkit/nukkit.yml diff --git a/game_eggs/minecraft/bedrock/nukkit/server.properties b/bedrock/nukkit/server.properties similarity index 100% rename from game_eggs/minecraft/bedrock/nukkit/server.properties rename to bedrock/nukkit/server.properties diff --git a/game_eggs/minecraft/bedrock/pocketmine_mp/README.md b/bedrock/pocketmine_mp/README.md similarity index 100% rename from game_eggs/minecraft/bedrock/pocketmine_mp/README.md rename to bedrock/pocketmine_mp/README.md diff --git a/game_eggs/minecraft/bedrock/pocketmine_mp/egg-pocketmine-m-p.json b/bedrock/pocketmine_mp/egg-pocketmine-m-p.json similarity index 100% rename from game_eggs/minecraft/bedrock/pocketmine_mp/egg-pocketmine-m-p.json rename to bedrock/pocketmine_mp/egg-pocketmine-m-p.json diff --git a/game_eggs/minecraft/bedrock/pocketmine_mp/server.properties b/bedrock/pocketmine_mp/server.properties similarity index 100% rename from game_eggs/minecraft/bedrock/pocketmine_mp/server.properties rename to bedrock/pocketmine_mp/server.properties diff --git a/bots/discord/README.md b/bots/discord/README.md deleted file mode 100644 index 4b8a8789..00000000 --- a/bots/discord/README.md +++ /dev/null @@ -1,69 +0,0 @@ -# Discord Bots - -## Some of these bots support other services but are primarily Discord bots - -### [Aoede](aoede) - -[codetheweb/aoede](https://github.com/codetheweb/aoede) -🎧 a self-hosted Spotify → Discord music bot - -### [ATLauncher Discord Bot](atlbot) - -[ATLauncher/discord-bot](https://github.com/ATLauncher/discord-bot) -Their github has all the info you need - -### [Bastion](bastion) - -[TheBastionBot/Bastion](https://github.com/TheBastionBot/Bastion) -Give awesome perks to your Discord server! - -### [Corpbot](corpbot) - -[corpnewt/CorpBot.py](https://github.com/corpnewt/CorpBot.py) -A very clumsy python bot for discord - -### [FragBot](fragbot) - -[fragforce/fragbot](https://github.com/fragforce/fragbot) -The bot that runs as the fragforce `@Fragbot` offering looking-for-group services for now - -### [Game Server Watcher](game-server-watcher) - -[a-sync/game-server-watcher](https://github.com/a-sync/game-server-watcher) -A simple discord/telegram/slack bot that can be hosted on a free service to monitor your game servers and players in style. 😎 - -### [JMusicBot](jmusicbot) - -[jagrosh/MusicBot](https://github.com/jagrosh/MusicBot) -A Discord music bot that's easy to set up and run yourself! - -### [Muse](muse) - -[codetheweb/muse](https://github.com/codetheweb/muse) -🎧 a self-hosted midwestern Discord music bot that doesn't suck - -### [parkertron](parkertron) - -[parkervcp/parkertron](https://github.com/parkervcp/parkertron) -The bot that runs as the pterodactyl `@Support Bot` - -### [PixelBot](pixelbot) - -[possatti/pixelbot](https://github.com/possatti/pixelbot) -No longer actively developed. -Was used to test python services. - -### [RedBot](redbot) - -[Cog-Creators/Red-DiscordBot](https://github.com/Cog-Creators/Red-DiscordBot) -A multifunction Discord bot - -### [Ree6](ree6) - -[Ree6-Applications](https://github.com/Ree6-Applications/Ree6) -All-in-one, open source and 100% free Discord Bot! - -### [SinusBot](sinusbot) - -[SinusBot](https://www.sinusbot.com/) -Please Check their site for an in depth on the bot. diff --git a/bots/discord/aoede/README.md b/bots/discord/aoede/README.md deleted file mode 100644 index 9d3bdbba..00000000 --- a/bots/discord/aoede/README.md +++ /dev/null @@ -1,28 +0,0 @@ -# Aoede - -### Authors / Contributors - - - - - - -
- -
cleme29 -
-
- 💻 - 🔨 -
- - -Special thanks to Red-Thirten for providing most of the installation script and to TubaApollo & QuintenQVD0 for the Muse egg that helped build most of this one ! - -## Their [Github](https://github.com/codetheweb/aoede) - -Aoede is a Discord music bot that directly streams from Spotify to Discord. The only interface is Spotify itself. - -## Server Ports - -There are no ports required for the Aoede bot diff --git a/bots/discord/aoede/egg-aoede.json b/bots/discord/aoede/egg-aoede.json deleted file mode 100644 index e8242dbf..00000000 --- a/bots/discord/aoede/egg-aoede.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-12T20:05:05+00:00", - "name": "Aoede", - "author": "contact@bldy.ovh", - "description": "Aoede is a Discord music bot that directly streams from Spotify to Discord. The only interface is Spotify itself.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:ubuntu": "ghcr.io\/parkervcp\/yolks:ubuntu" - }, - "file_denylist": [], - "startup": ".\/aoede", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Invite me with\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "## Credits: Red-Thirten (https:\/\/github.com\/lilkingjr1) for providing most of the installation script\r\n## Credits to TubaApollo & QuintenQVD0 for the Muse egg that helped build most of this one\r\napt-get update\r\napt-get install git curl jq cmake -y -qq\r\n\r\nGITHUB_PACKAGE=\"codetheweb\/aoede\"\r\n\r\n# Find GitHub download URL for Muse for specified version\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq -r '.tarball_url')\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tarball_url')\r\n else\r\n echo -e \"Could not find version \\\"${VERSION}\\\" of Muse. Defaulting to latest release...\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq -r '.tarball_url')\r\n fi\r\nfi\r\n\r\n# Download Aoede from GitHub & Extract\r\ncd \/mnt\/server\r\necho -e \"Downloading Aoede from GitHub...\"\r\ncurl -L ${DOWNLOAD_URL} -o aoede.tar.gz\r\necho -e \"Extracting Aoede from tarball...\"\r\ntar -xvzf aoede.tar.gz --strip-components=1\r\nrm aoede.tar.gz\r\n\r\n# Verify and clean up Aoede installation\r\nif [ ! -f Cargo.toml ]; then\r\n echo -e \"\\nFailed to download release: ${DOWNLOAD_URL}\\n\"\r\n exit 1\r\nfi\r\nrm -rf .dockerignore Dockerfile .gitignore .github\/\r\ncargo build --release\r\nmv target\/release\/aoede .\r\ncargo clean\r\n\r\n\r\necho -e \"\\nAoede Successfully Installed!\"", - "container": "rust:1.74-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Token", - "description": "Discord Bot Token", - "env_variable": "DISCORD_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Username", - "description": "Spotify Username", - "env_variable": "SPOTIFY_USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Password", - "description": "Spotify Password", - "env_variable": "SPOTIFY_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Discord User ID", - "description": "Discord user ID of the user you want Aoede to follow", - "env_variable": "DISCORD_USER_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Autoplay", - "description": "Autoplay similar songs when your music ends \r\nValue : true\/false", - "env_variable": "SPOTIFY_BOT_AUTOPLAY", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Version", - "description": "Specify a version, for example: \"v0.7.0\"\r\nFor the latest version, type \"latest\"", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/bots/discord/atlbot/README.md b/bots/discord/atlbot/README.md deleted file mode 100644 index f20d135c..00000000 --- a/bots/discord/atlbot/README.md +++ /dev/null @@ -1,9 +0,0 @@ -# ATLBot - -## Their [Github](https://github.com/ATLauncher/discord-bot) - -This is the code for our Discord bot which runs on the official ATLauncher Discord server - -## Server Ports - -There are no ports required for the atl bot diff --git a/bots/discord/atlbot/egg-a-t-l-bot.json b/bots/discord/atlbot/egg-a-t-l-bot.json deleted file mode 100644 index 2bea0340..00000000 --- a/bots/discord/atlbot/egg-a-t-l-bot.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2019-06-23T10:00:12-04:00", - "name": "ATLBot", - "author": "jfeldt19@gmail.com", - "description": "ATLbot in ptero\r\n\r\nhttps:\/\/github.com\/ATLauncher\/discord-bot\/", - "image": "quay.io\/parkervcp\/pterodactyl-images:alpine_nodejs-10", - "startup": "npm run start", - "config": { - "files": "{\r\n \"config\/local.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"discord.client_token\": \"{{server.build.env.CLIENT_TOKEN}}\",\r\n \"logging.level\": \"debug\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Bot started\"\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "apk add --no-cache openssl git\r\n\r\ncd \/mnt\/server\r\nif [[ -d .git\/ ]]; then\r\n git pull\r\nelse\r\n git clone https:\/\/github.com\/ATLauncher\/discord-bot.git . \r\nfi\r\n\r\necho '{}' > config\/local.json\r\n\r\nnpm install --production\r\n\r\nnpm run build\r\n\r\nrm Dockerfile\r\nrm CONTRIBUTING.md\r\nrm README.md\r\nrm \/config\/.gitignore\r\nrm CODE_OF_CONDUCT.md", - "container": "node:10-alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "client_token", - "description": "Get a discord token at https:\/\/discordapp.com\/developers\/", - "env_variable": "CLIENT_TOKEN", - "default_value": "get_your_own_token_from_discord_", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string|max:75" - }, - { - "name": "Node Environment", - "description": "The node environment variable.\r\n\r\nNeeds to stay at \"development\" to log to console.", - "env_variable": "NODE_ENV", - "default_value": "development", - "user_viewable": 1, - "user_editable": 0, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/bots/discord/bastion/README.md b/bots/discord/bastion/README.md deleted file mode 100644 index 963bf474..00000000 --- a/bots/discord/bastion/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# Bastion - -## From their [Github](https://github.com/TheBastionBot/Bastion) - -Bastion is a multi-purpose Discord Bot that can help you automate most tasks in your server, from administration and moderation to keeping the members active through various incentives, games and other fun activities. - - -## Running the bot - -You need to enable both `Privileged Gateway Intents` for the bot to run. - -Invite link: `https://discord.com/oauth2/authorize?client_id=INSERT_APP_ID_HERE&scope=bot&permissions=8` - -## Server Ports - - -| Port | default | -|-----------------------|---------| -| Bastion API Port | 8377 | - -## Mongodb - -Mongodb is automaticly running in the background. Leave Mongo URL to the default to use it. If you want to use a external mongodb server a connection string should look like: `mongodb+srv://:@/?retryWrites=true&w=majority` - -## Startup cmd -By default this should be `npm start` but if you want to register your slash commands set it to `npm run commands` it will activate the slash commands on discord's side. Then the server will crash, change it back to `npm run` to start the bot back up and have slash commands enabled. \ No newline at end of file diff --git a/bots/discord/bastion/egg-bastion.json b/bots/discord/bastion/egg-bastion.json deleted file mode 100644 index 038d1707..00000000 --- a/bots/discord/bastion/egg-bastion.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-29T10:33:50+02:00", - "name": "Bastion", - "author": "parker@parkervcp.com", - "description": "Bastion is a multi-purpose Discord Bot that can help you automate most tasks in your server, from administration and moderation to keeping the members active through various incentives, games and other fun activities", - "features": null, - "docker_images": { - "Bastion": "ghcr.io\/parkervcp\/yolks:bot_bastion" - }, - "file_denylist": [], - "startup": "{{STARTUP_CMD}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Ready\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Bastion Bot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## Move to install folder\r\napt update\r\napt install -y build-essential libtool python3 git tar\r\n\r\n\r\nmkdir -p \/mnt\/server\/\r\ncd \/mnt\/server\/\r\n\r\nif [ -d \"\/mnt\/server\/mongodb\" ]\r\nthen\r\n cd \/mnt\/server\/\r\n echo \"backing up mongodb\"\r\n REINSTALL=true\r\n tar -czf mongodb_backup.tar.gz mongodb\/\r\n mv mongodb_backup.tar.gz \/tmp\r\nfi\r\n\r\ncd \/mnt\/server\r\nrm -rf * .git\/ .github\/ .env.example .eslintrc.yml .gitattributes .gitignore .npm\/\r\n\r\n\r\n## Clone repo\r\necho \"cloning Bastion bot\"\r\ngit clone -q --depth 1 https:\/\/github.com\/TheBastionBot\/Bastion.git .\/\r\n\r\necho \"updating npm\"\r\nnpm install -g npm@latest\r\necho \"npm install --no-package-lock\"\r\nnpm install --no-package-lock\r\necho \"npm run build\"\r\nnpm run build\r\n\r\n## Move config files.\r\nmv settings.example.yaml settings.yaml\r\nrm -rf bastion.cmd .env.example bastion.sh scrips\/\r\n\r\n\r\nmkdir -p mongodb\/\r\nif [ \"$REINSTALL\" == \"true\" ]\r\nthen\r\n cd \/mnt\/server\r\n echo \"reinstall\"\r\n mv \/tmp\/mongodb_backup.tar.gz \/mnt\/server\r\n tar xf mongodb_backup.tar.gz\r\n rm mongodb_backup.tar.gz\r\nelse\r\n echo \"fresh install\"\r\nfi\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "node:18-bullseye", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Bot Token", - "description": "The Bot Token you get from https:\/\/discordapp.com\/developers\/applications\/", - "env_variable": "BOT_TOKEN", - "default_value": "GETABOTTOKEN", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:80", - "field_type": "text" - }, - { - "name": "Bot Client ID", - "description": "The Bot ID you get from https:\/\/discordapp.com\/developers\/applications\/", - "env_variable": "BOT_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Mongo URL", - "description": "use `mongodb:\/\/127.0.0.1:27017\/bastion` for using the build in mongodb server", - "env_variable": "MONGO_URI", - "default_value": "mongodb:\/\/127.0.0.1:27017\/bastion", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Music Activity", - "description": "When enabled, Bastion updates the activity to the currently playing track", - "env_variable": "BASTION_MUSIC_ACTIVITY", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Relay Direct Messages", - "description": "When enabled, Bastion will relay any direct messages it receives to the owner of the bot application \/ team.", - "env_variable": "BASTION_RELAY_DMS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Safe Mode", - "description": "When enabled, this disables usage of unsafe commands like `exec` and `eval`.", - "env_variable": "UNSAFE_MODE", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Bastion API Port", - "description": "Port used for Bastion API Server", - "env_variable": "BASTION_API_PORT", - "default_value": "8377", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:10", - "field_type": "text" - }, - { - "name": "Bastion API Auth", - "description": "Auth for accessing the Bastion API Server.", - "env_variable": "BASTION_API_AUTH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Startup cmd", - "description": "set to `npm start` if you just want to start the bot.\r\nset to `npm run commands` to activate the slash commands", - "env_variable": "STARTUP_CMD", - "default_value": "npm start", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:npm start,npm run commands", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/bots/discord/corpbot/README.md b/bots/discord/corpbot/README.md deleted file mode 100644 index 20d8c2b2..00000000 --- a/bots/discord/corpbot/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# CorpBot.py - -## From their [Github](https://github.com/corpnewt/CorpBot.py) - -A very clumsy python bot for discord - -## Server Ports - -No ports are required to run CorpBot. You can assign a random port to the bot. - -### Mods/Plugins may require ports to be added to the server diff --git a/bots/discord/corpbot/egg-corp-bot.json b/bots/discord/corpbot/egg-corp-bot.json deleted file mode 100644 index f7e46d52..00000000 --- a/bots/discord/corpbot/egg-corp-bot.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-04-25T10:31:48-04:00", - "name": "CorpBot", - "author": "parker@parkervcp.com", - "description": "A very clumsy python bot for discord \r\n\r\nhttps:\/\/github.com\/corpnewt\/CorpBot.py", - "image": "quay.io\/parkervcp\/pterodactyl-images:debian_python-3.8", - "startup": "python Main.py", - "config": { - "files": "{\r\n \"settings_dict.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"token\": \"{{server.build.env.TOKEN}}\",\r\n \"prefix\": \"{{server.build.env.PREFIX}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Logged in as\"\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# CoprBot Install Script\r\n#\r\n## create dir is it doesn't exist\r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir \/mnt\/server\/\r\nfi\r\n\r\n## move to directory\r\ncd \/mnt\/server\/\r\n\r\n## install deps\r\napt update\r\napt install -y git gcc curl\r\n\r\n## git clone \r\ngit clone https:\/\/github.com\/corpnewt\/CorpBot.py.git .\r\n\r\n## Modify Install.py to work properly in egg format\r\nmv Install.py Install.py.orig\r\nsed -n '\/press enter to exit\/q;p' Install.py.orig > Install.py\r\nsed -i 's\/\"-U\"\/\"-U\", \"--target\", \"\\\/mnt\\\/server\\\/\"\/g' Install.py\r\n\r\n## run Install.py script\r\npython Install.py\r\n\r\n## get config during install\r\nif [ ! -f \/mnt\/server\/settings_dict.json ]; then\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/bots\/discord\/corpbot\/settings_dict.json -o settings_dict.json\r\nfi", - "container": "python:3.8-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Discord Bot Token", - "description": "Get your own token here - https:\/\/discordapp.com\/developers\/applications\/", - "env_variable": "TOKEN", - "default_value": "GET_YOUR_OWN", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string" - }, - { - "name": "Command Prefix", - "description": "The prefix for commands from the bot.", - "env_variable": "PREFIX", - "default_value": ".", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string" - } - ] -} \ No newline at end of file diff --git a/bots/discord/corpbot/settings_dict.json b/bots/discord/corpbot/settings_dict.json deleted file mode 100644 index b876cabe..00000000 --- a/bots/discord/corpbot/settings_dict.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "token": "your_token_here", - "prefix": "your_custom_prefix_here" -} \ No newline at end of file diff --git a/bots/discord/dynamica/README.md b/bots/discord/dynamica/README.md deleted file mode 100644 index 377918ac..00000000 --- a/bots/discord/dynamica/README.md +++ /dev/null @@ -1,8 +0,0 @@ -# Dynamica - -## Their [Github](https://github.com/dynamicabot/dynamica-v2) - -An easy-to-use dynamic voice channel bot. - -## Port -You will manual have to change the web port in the src/main.ts on line 24. \ No newline at end of file diff --git a/bots/discord/dynamica/egg-dynamica.json b/bots/discord/dynamica/egg-dynamica.json deleted file mode 100644 index 063b1bdb..00000000 --- a/bots/discord/dynamica/egg-dynamica.json +++ /dev/null @@ -1,102 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-18T17:01:43+02:00", - "name": "Dynamica", - "author": "sebastian.pietschner@gmail.com", - "description": "An easy-to-use dynamic voice channel bot.", - "features": null, - "docker_images": { - "Nodejs 18": "ghcr.io\/parkervcp\/yolks:nodejs_18" - }, - "file_denylist": [], - "startup": "npx prisma migrate deploy && yarn start", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Bot logged in as \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt -y install tar curl jq git\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nGITHUB_PACKAGE=\"DynamicaBot\/Dynamica-V2\"\r\n\r\n# Find GitHub download URL for Muse for specified version\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq -r '.tarball_url')\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tarball_url')\r\n else\r\n echo -e \"Could not find version \\\"${VERSION}\\\" of Muse. Defaulting to latest release...\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq -r '.tarball_url')\r\n fi\r\nfi\r\n\r\ncurl -sSL -o dynamica.tar.gz ${DOWNLOAD_URL}\r\ntar xvf dynamica.tar.gz --strip-components=1\r\nrm dynamica.tar.gz\r\n\r\n#curl -sSL -o tsconfig.json https:\/\/pteropaste.com\/xqhjja443pbm\r\n\r\nyarn add tsup --dev\r\nyarn install --frozen-lockfile\r\n\r\nyarn generate\r\nyarn build\r\n\r\nrm -rf .github\/ .vscode\/ Dockerfile partial.Dockerfile entrypoint.sh dynamica-egg.json\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "node:18-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Database Path", - "description": "The path in which to create the sqlite database.", - "env_variable": "DATABASE_URL", - "default_value": "file:\/home\/container\/dynamica\/db.sqlite", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Token", - "description": "The token for the discord bot.", - "env_variable": "TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Guild ID", - "description": "Add only if using the bot in a single guild.", - "env_variable": "GUILD_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Sentry DSN", - "description": "The DSN for Sentry.", - "env_variable": "SENTRY_DSN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "MQTT URL", - "description": "The URL for the MQTT broker.", - "env_variable": "MQTT_URL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "MQTT Username", - "description": "The username for the MQTT broker.", - "env_variable": "MQTT_USER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "MQTT Password", - "description": "The password for the MQTT broker.", - "env_variable": "MQTT_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/bots/discord/fragbot/README.md b/bots/discord/fragbot/README.md deleted file mode 100644 index 2ffdb8d7..00000000 --- a/bots/discord/fragbot/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# fragbot - -## Their [Github](https://github.com/fragforce/fragbot) - -The golang based discord bot for fragforce. - -Runs the fragforce `@fragbot` - -## Server Ports - -There are no ports required for fragbot diff --git a/bots/discord/fragbot/egg-fragbot.json b/bots/discord/fragbot/egg-fragbot.json deleted file mode 100644 index 76d0bef3..00000000 --- a/bots/discord/fragbot/egg-fragbot.json +++ /dev/null @@ -1,36 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2019-04-27T21:33:33-04:00", - "name": "fragbot", - "author": "parker@parkervcp.com", - "description": "The fragforce discord bot.\r\n\r\nlocated at https:\/\/github.com\/fragforce\/fragbot", - "image": "quay.io\/parkervcp\/pterodactyl-images:base_alpine", - "startup": ".\/fragbot", - "config": { - "files": "{\r\n \"config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"token\": \"{{server.build.env.DISCORD_TOKEN}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Bot is now running\",\r\n \"userInteraction\": []\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# fragbot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\nexport GOPATH=$HOME\/go\r\nexport PATH=$GOROOT\/bin:$GOPATH\/bin:$PATH\r\n\r\ncd\r\n\r\napk add --no-cache --update git\r\n\r\necho \"pulling the fragbot repo\"\r\n\r\ngit clone https:\/\/github.com\/fragforce\/fragbot.git\r\n\r\ncd fragbot\/\r\n\r\ngo mod download\r\n\r\necho \"building fragbot\"\r\n\r\ngo build \r\n\r\necho \"build complete copying parkertron and example configs over\"\r\n\r\ncp fragbot \/mnt\/server\/\r\n\r\nif [ -f \/mnt\/server\/config.json ]; then\r\n echo \"config file exists already\"\r\nelse\r\n cp -r \/root\/fragbot\/config.example.json \/mnt\/server\/config.json\r\nfi\r\n\r\necho \"Install complete. If you watched this. Congrats.\"", - "container": "golang:1.12-alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Discord Bot Token", - "description": "The token that is to be used for the bot.", - "env_variable": "DISCORD_TOKEN", - "default_value": "ThisNeedsToBeChanged", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string|max:64" - } - ] -} \ No newline at end of file diff --git a/bots/discord/game-server-watcher/README.md b/bots/discord/game-server-watcher/README.md deleted file mode 100644 index 5134102b..00000000 --- a/bots/discord/game-server-watcher/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Game Server Watcher - -## From [Github](https://github.com/a-sync/game-server-watcher#readme) -A simple discord/telegram/slack bot that can be hosted on a free service to monitor your game servers and players in style. 😎 - -## Screenshots - - -## Running the bot -Refer to the wiki on how to acquire tokens for: - * [steam](https://github.com/a-sync/game-server-watcher/wiki/Steam-Web-API-key) - * [discord](https://github.com/a-sync/game-server-watcher/wiki/Discord-bot-token) - * [telegram](https://github.com/a-sync/game-server-watcher/wiki/Telegram-bot-token) - * [slack](https://github.com/a-sync/game-server-watcher/wiki/Slack-bot-token) - -## Server Ports -GSW Control Panel requires one port for http traffic. -(It can be any port.) - -| Port | default | -|---------|---------| -| Web | 8081 | diff --git a/bots/discord/game-server-watcher/egg-game-server-watcher.json b/bots/discord/game-server-watcher/egg-game-server-watcher.json deleted file mode 100644 index e2497f1e..00000000 --- a/bots/discord/game-server-watcher/egg-game-server-watcher.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-06T09:05:57+00:00", - "name": "Game Server Watcher", - "author": "a-sync@devs.space", - "description": "A simple discord\/telegram\/slack bot that can be hosted on a free service to monitor your game servers and players in style. \ud83d\ude0e", - "features": null, - "docker_images": { - "Node.js 20": "ghcr.io\/parkervcp\/yolks:nodejs_20" - }, - "file_denylist": [], - "startup": "env PORT={{SERVER_PORT}} \/usr\/local\/bin\/node \/home\/container\/dist\/server.js", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"starting loop...\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\napt-get update && apt-get install ca-certificates git -yq --no-install-suggests --no-install-recommends --allow-downgrades --allow-remove-essential --allow-change-held-packages\r\ncd \/mnt\/server\r\ngit config --global --add safe.directory \/mnt\/server\r\ngit clone https:\/\/github.com\/a-sync\/game-server-watcher.git . || git pull\r\nnpm install && npm update gamedig && npm run build\r\nnpm prune --omit=dev", - "container": "node:20-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SECRET", - "description": "Admin secret", - "env_variable": "SECRET", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:8|max:255", - "field_type": "text" - }, - { - "name": "DATA_PATH", - "description": "Writable folder for data storage", - "env_variable": "DATA_PATH", - "default_value": ".\/data\/", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:1|max:255", - "field_type": "text" - }, - { - "name": "REFRESH_TIME_MINUTES", - "description": "Game server info refresh interval in minutes", - "env_variable": "REFRESH_TIME_MINUTES", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "DISCORD_BOT_TOKEN", - "description": "Discord bot token", - "env_variable": "DISCORD_BOT_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "TELEGRAM_BOT_TOKEN", - "description": "Telegram bot token", - "env_variable": "TELEGRAM_BOT_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "STEAM_WEB_API_KEY", - "description": "Steam web API key", - "env_variable": "STEAM_WEB_API_KEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Debug Mode", - "description": "Enable or disable debug mode.", - "env_variable": "DBG", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|in:0,1", - "field_type": "text" - }, - { - "name": "SLACK_BOT_TOKEN", - "description": "Slack bot token", - "env_variable": "SLACK_BOT_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "SLACK_APP_TOKEN", - "description": "Slack app token", - "env_variable": "SLACK_APP_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/bots/discord/jmusicbot/README.md b/bots/discord/jmusicbot/README.md deleted file mode 100644 index 67c1252d..00000000 --- a/bots/discord/jmusicbot/README.md +++ /dev/null @@ -1,94 +0,0 @@ -# JMusicBot - -___ - -## Authors / Contributors - - - - - - - - - - - -
- -
John Grosh -
-
- 💻 - 🤖 -
- -
parkervcp -
-
- 💻 - 🥚 -
- -
Software-Noob -
-
- 💻 - 💡 -
- -
Proxymiity -
-
- 💻 - 💡 -
- -
Red-Thirten -
-
- 💻 - 💡 -
- - - -___ - -## Bot Description & Features - -From the developer's [Github](https://github.com/jagrosh/MusicBot): -> A Discord music bot that's easy to set up and run yourself! - -- Easy to run -- Fast loading of songs -- No external keys needed (besides a Discord Bot token) -- Smooth playback -- Server-specific setup for the "DJ" role that can moderate the music -- Clean and beautiful menus -- Supports many sites, including YouTube, Soundcloud, and more -- Supports many online radio/streams -- Supports local files -- Playlist support (both web/youtube, and local) - -___ - -## Configuration - -- If you can, edit the Startup Variables before starting the bot, because otherwise it will fail to start. -- Most settings found in `config.txt` can be edited via the Startup Variables. Advanced settings not listed can still be edited manually via the File Manager. Available Startup Variables will take precedent over manual edits. - -___ - -## Server Ports - -There are no ports required for JMusicBot. -___ - -## Updating - -Re-Installing the server via the panel will do the following: - -1. Update the bot to the latest version. -2. Update the `config.txt` file to the latest version, and place the old one at `config.txt-old`. -3. Any local songs will remain and not be touched. diff --git a/bots/discord/jmusicbot/config.txt b/bots/discord/jmusicbot/config.txt deleted file mode 100644 index 7ef90ec6..00000000 --- a/bots/discord/jmusicbot/config.txt +++ /dev/null @@ -1,183 +0,0 @@ -///////////////////////////////////////////////////////// -// Config for the JMusicBot // -///////////////////////////////////////////////////////// -// Any line starting with // is ignored // -// You MUST set the token and owner // -// All other items have defaults if you don't set them // -// Open in Notepad++ for best results // -///////////////////////////////////////////////////////// - - -// This sets the token for the bot to log in with -// This MUST be a bot token (user tokens will not work) -// If you don't know how to get a bot token, please see the guide here: -// https://github.com/jagrosh/MusicBot/wiki/Getting-a-Bot-Token - -token = BOT_TOKEN_HERE - - -// This sets the owner of the bot -// This needs to be the owner's ID (a 17-18 digit number) -// https://github.com/jagrosh/MusicBot/wiki/Finding-Your-User-ID - -owner = 0 - - -// This sets the prefix for the bot -// The prefix is used to control the commands -// If you use !!, the play command will be !!play -// If you do not set this, the prefix will be a mention of the bot (@Botname play) - -prefix = "@mention" - - -// If you set this, it modifies the default game of the bot -// Set this to NONE to have no game -// Set this to DEFAULT to use the default game -// You can make the game "Playing X", "Listening to X", or "Watching X" -// where X is the title. If you don't include an action, it will use the -// default of "Playing" - -game = "DEFAULT" - - -// If you set this, it will modify the default status of bot -// Valid values: ONLINE IDLE DND INVISIBLE - -status = ONLINE - - -// If you set this to true, the bot will list the title of the song it is currently playing in its -// "Playing" status. Note that this will ONLY work if the bot is playing music on ONE guild; -// if the bot is playing on multiple guilds, this will not work. - -songinstatus = false - - -// If you set this, the bot will also use this prefix in addition to -// the one provided above - -altprefix = "NONE" - - -// If you set these, it will change the various emojis - -success = "🎶" -warning = "💡" -error = "🚫" -loading = "⌚" -searching = "🔎" - - -// If you set this, you change the word used to view the help. -// For example, if you set the prefix to !! and the help to cmds, you would type -// !!cmds to see the help text - -help = help - - -// If you set this, the "nowplaying" command will show youtube thumbnails -// Note: If you set this to true, the nowplaying boxes will NOT refresh -// This is because refreshing the boxes causes the image to be reloaded -// every time it refreshes. - -npimages = false - - -// If you set this, the bot will not leave a voice channel after it finishes a queue. -// Keep in mind that being connected to a voice channel uses additional bandwith, -// so this option is not recommended if bandwidth is a concern. - -stayinchannel = false - - -// This sets the maximum amount of seconds any track loaded can be. If not set or set -// to any number less than or equal to zero, there is no maximum time length. This time -// restriction applies to songs loaded from any source. - -maxtime = 0 - -// This sets the amount of seconds the bot will stay alone on a voice channel until it -// automatically leaves the voice channel and clears the queue. If not set or set -// to any number less than or equal to zero, the bot won't leave when alone. - -alonetimeuntilstop = 0 - -// This sets an alternative folder to be used as the Playlists folder -// This can be a relative or absolute path - -playlistsfolder = "Playlists" - - -// By default, the bot will DM the owner if the bot is running and a new version of the bot -// becomes available. Set this to false to disable this feature. - -updatealerts = true - - -// Changing this changes the lyrics provider -// Currently available providers: "A-Z Lyrics", "Genius", "MusicMatch", "LyricsFreak" -// At the time of writing, I would recommend sticking with A-Z Lyrics or MusicMatch, -// as Genius tends to have a lot of non-song results and you might get something -// completely unrelated to what you want. -// If you are interested in contributing a provider, please see -// https://github.com/jagrosh/JLyrics - -lyrics.default = "A-Z Lyrics" - - -// These settings allow you to configure custom aliases for all commands. -// Multiple aliases may be given, separated by commas. -// -// Example 1: Giving command "play" the alias "p": -// play = [ p ] -// -// Example 2: Giving command "search" the aliases "yts" and "find": -// search = [ yts, find ] - -aliases { - // General commands - settings = [ status ] - - // Music commands - lyrics = [] - nowplaying = [ np, current ] - play = [] - playlists = [ pls ] - queue = [ list ] - remove = [ delete ] - scsearch = [] - search = [ ytsearch ] - shuffle = [] - skip = [ voteskip ] - - // Admin commands - prefix = [ setprefix ] - setdj = [] - settc = [] - setvc = [] - - // DJ Commands - forceremove = [ forcedelete, modremove, moddelete ] - forceskip = [ modskip ] - movetrack = [ move ] - pause = [] - playnext = [] - repeat = [] - skipto = [ jumpto ] - stop = [] - volume = [ vol ] -} - -// If you set this to true, it will enable the eval command for the bot owner. This command -// allows the bot owner to run arbitrary code from the bot's account. -// -// WARNING: -// This command can be extremely dangerous. If you don't know what you're doing, you could -// cause horrific problems on your Discord server or on whatever computer this bot is running -// on. Never run this command unless you are completely positive what you are running. -// -// DO NOT ENABLE THIS IF YOU DON'T KNOW WHAT THIS DOES OR HOW TO USE IT -// IF SOMEONE ASKS YOU TO ENABLE THIS, THERE IS AN 11/10 CHANCE THEY ARE TRYING TO SCAM YOU - -eval=false \ No newline at end of file diff --git a/bots/discord/jmusicbot/egg-j-music-bot.json b/bots/discord/jmusicbot/egg-j-music-bot.json deleted file mode 100644 index 8a640fd6..00000000 --- a/bots/discord/jmusicbot/egg-j-music-bot.json +++ /dev/null @@ -1,142 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-20T21:17:10+02:00", - "name": "JMusicBot", - "author": "parker@parkervcp.com", - "description": "A Discord music bot that's easy to set up and run yourself!", - "features": null, - "docker_images": { - "ghcr.io\/pterodactyl\/yolks:java_17": "ghcr.io\/pterodactyl\/yolks:java_17" - }, - "file_denylist": [], - "startup": "java -Dnogui=true -jar JMusicBot.jar", - "config": { - "files": "{\r\n \"config.txt\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"token =\": \"token = \\\"{{server.build.env.BOT_TOKEN}}\\\"\",\r\n \"owner =\": \"owner = {{server.build.env.BOT_OWNER}}\",\r\n \"prefix =\": \"prefix = \\\"{{server.build.env.BOT_PREFIX}}\\\"\",\r\n \"game =\": \"game = \\\"{{server.build.env.BOT_GAME}}\\\"\",\r\n \"status =\": \"status = {{server.build.env.BOT_STATUS}}\",\r\n \"songinstatus =\": \"songinstatus = {{server.build.env.BOT_SONG_STATUS}}\",\r\n \"altprefix =\": \"altprefix = \\\"{{server.build.env.BOT_ALT_PREFIX}}\\\"\",\r\n \"npimages =\": \"npimages = {{server.build.env.BOT_NPIMAGES}}\",\r\n \"stayinchannel =\": \"stayinchannel = {{server.build.env.BOT_STAY_IN_CHANNEL}}\",\r\n \"maxtime =\": \"maxtime = {{server.build.env.BOT_MAXTIME}}\",\r\n \"alonetimeuntilstop =\": \"alonetimeuntilstop = {{server.build.env.BOT_ALONE_TIME}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Finished Loading\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y jq curl\r\n\r\nCONFIG_LINK=\"https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/bots\/discord\/jmusicbot\/config.txt\"\r\nPLAYLIST_LINK=\"https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/bots\/discord\/jmusicbot\/example_playlist.txt\"\r\n\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/jagrosh\/MusicBot\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/jagrosh\/MusicBot\/releases\")\r\nMATCH=JMusicBot\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\n## JMusicBot Setup\r\n[ ! -d \/mnt\/server ] && mkdir \/mnt\/server\r\ncd \/mnt\/server\r\necho -e \"\\nInstalling\/Updating JMusicBot...\\n\"\r\n\r\nif [ -f JMusicBot.jar ]; then\r\n echo -e \"Updating JMusicBot.jar to latest version...\"\r\n echo -e '\\t(Old version can be found at \"JMusicBot.jar-old\")'\r\n mv -f JMusicBot.jar JMusicBot.jar-old\r\nfi\r\n\r\necho -e \"Running: curl -sSLo JMusicBot.jar ${DOWNLOAD_URL}\\n\"\r\ncurl -sSLo JMusicBot.jar ${DOWNLOAD_URL}\r\n\r\nif [ -f config.txt ]; then\r\n echo -e \"Updating config.txt to latest version...\"\r\n echo -e '\\t(Old version can be found at \"config.txt-old\")'\r\n mv -f config.txt config.txt-old\r\nfi\r\necho -e \"Running: curl -sSLo config.txt ${CONFIG_LINK}\\n\"\r\ncurl -sSLo config.txt ${CONFIG_LINK}\r\n\r\n[ ! -d Playlists ] && mkdir Playlists\r\ncd Playlists\r\nif [ -f example_playlist.txt ]; then\r\n echo -e \"example_playlist.txt already exists. Skipping default download.\"\r\nelse\r\n echo -e \"example_playlist.txt not found. Downloading default example_playlist...\"\r\n echo -e \"Running: curl -sSLo example_playlist.txt ${PLAYLIST_LINK}\"\r\n curl -sSLo example_playlist.txt ${PLAYLIST_LINK}\r\nfi\r\n\r\necho -e \"\\nJMusicBot Successfully Installed!\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Discord Bot Token", - "description": "The token for your Discord bot. Learn how to obtain a token and configure your bot application properly here: https:\/\/jmusicbot.com\/getting-a-bot-token\/", - "env_variable": "BOT_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[REQUIRED] Bot Owner ID", - "description": "This is the Discord User ID of the bot owner. Learn how to obtain this ID here: https:\/\/jmusicbot.com\/finding-your-user-id\/", - "env_variable": "BOT_OWNER", - "default_value": "Change This To Your Discord User ID", - "user_viewable": true, - "user_editable": true, - "rules": "required|digits_between:17,18", - "field_type": "text" - }, - { - "name": "Bot Prefix", - "description": "This sets the prefix for the bot. The prefix is used to control the commands. If you use !, the play command will be !play. If you do not set this, the prefix will be a mention of the bot (@Botname play).", - "env_variable": "BOT_PREFIX", - "default_value": "@mention", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Bot Alternate Prefix", - "description": "If you set this, the bot will also use this prefix in addition to \"Bot Prefix\". Set to NONE to not have an alternate prefix.", - "env_variable": "BOT_ALT_PREFIX", - "default_value": "NONE", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Bot Default Game", - "description": "If you change this, it modifies the default game of the bot. Set this to NONE to have no game. Set this to DEFAULT to use the default game. You can make the game \"Playing X\", \"Listening to X\", or \"Watching X\" where X is the title. If you don't include an action, it will use the default of \"Playing\".", - "env_variable": "BOT_GAME", - "default_value": "DEFAULT", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Bot Default Status", - "description": "[ Accepted Values: ONLINE IDLE DND INVISIBLE ] Will modify the default status of bot.", - "env_variable": "BOT_STATUS", - "default_value": "ONLINE", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:ONLINE,IDLE,DND,INVISIBLE", - "field_type": "text" - }, - { - "name": "Bot Show Song in Status", - "description": "If you set this to true, the bot will list the title of the song it is currently playing in its \"Playing\" status. NOTE: This will ONLY work if the bot is playing music on ONE Discord server; if the bot is playing in multiple servers, this will not work!", - "env_variable": "BOT_SONG_STATUS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Bot Show Images for \"Now Playing\"", - "description": "If set to true, the \"nowplaying\" command will show YouTube thumbnails. NOTE: If you set this to true, the nowplaying boxes will NOT refresh. This is because refreshing the boxes causes the image to be reloaded every time it refreshes.", - "env_variable": "BOT_NPIMAGES", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Bot Stay In Channel", - "description": "If set to true, the bot will not leave a voice channel after it finishes a queue. Keep in mind that being connected to a voice channel uses additional bandwidth, so this option is not recommended if bandwidth is a concern.", - "env_variable": "BOT_STAY_IN_CHANNEL", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Bot Alone Time Until Disconnect", - "description": "This sets the amount of seconds the bot will stay alone on a voice channel until it automatically leaves the voice channel and clears the queue. If not set or set to any number less than or equal to zero, the bot won't leave when alone.", - "env_variable": "BOT_ALONE_TIME", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Bot Max Song Length", - "description": "This sets the maximum amount of seconds any track loaded can be. If not set or set to any number less than or equal to zero, there is no maximum time length. This time restriction applies to songs loaded from any source.", - "env_variable": "BOT_MAXTIME", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - } - ] -} diff --git a/bots/discord/jmusicbot/example_playlist.txt b/bots/discord/jmusicbot/example_playlist.txt deleted file mode 100644 index 226bb714..00000000 --- a/bots/discord/jmusicbot/example_playlist.txt +++ /dev/null @@ -1,21 +0,0 @@ -# This is an example playlist -# More information about playlists can be found here: https://jmusicbot.com/playlists/ -# Command to play this playlist: @Botname play playlist example_playlist -# A new playlist can be made by making a new file in this directory called: my_playlist_name.txt - -# The following line currently makes the playlist shuffle -# Remove this line entirely if you don't want shuffling -#shuffle - -# Search Examples: -ytsearch:gorillaz dare audio -scsearch:lights metrognome - -# Direct Link Example: -https://www.youtube.com/watch?v=dQw4w9WgXcQ - -# YouTube Playlist ID Example: -PLUib4KwT0DMJaPgg_nr1ia8FY5JcXksvb - -# Local File Example: -# /home/container/music/mysong.mp3 \ No newline at end of file diff --git a/bots/discord/muse/README.md b/bots/discord/muse/README.md deleted file mode 100644 index 0ffa88ed..00000000 --- a/bots/discord/muse/README.md +++ /dev/null @@ -1,43 +0,0 @@ -# Muse - -### Authors / Contributors - - - - - - - - -
- -
TubaApollo -
-
- 💻 - 🔨 -
- -
Red-Thirten -
-
- 💻 - 💡 -
- -
QuintenQVD0 -
-
- 💻 - 💡 -
- - - -## Their [Github](https://github.com/codetheweb/muse) - -Muse is a highly-opinionated midwestern self-hosted Discord music bot that doesn't suck. - -## Server Ports - -There are no ports required for the Muse bot diff --git a/bots/discord/muse/egg-muse.json b/bots/discord/muse/egg-muse.json deleted file mode 100644 index bcb0554c..00000000 --- a/bots/discord/muse/egg-muse.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-20T20:25:51+02:00", - "name": "Muse", - "author": "hello@apollo.moe", - "description": "\ud83c\udfa7 a self-hosted midwestern Discord music bot that doesn't suck", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_16": "ghcr.io\/parkervcp\/yolks:nodejs_16" - }, - "file_denylist": [], - "startup": "npm start", - "config": { - "files": "{\r\n \".env\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"DISCORD_TOKEN\": \"DISCORD_TOKEN={{env.discord_token}}\",\r\n \"DATA_DIR\": \"DATA_DIR={{env.data_dir}}\",\r\n \"YOUTUBE_API_KEY\": \"YOUTUBE_API_KEY={{env.api_key}}\",\r\n \"SPOTIFY_CLIENT_ID\": \"SPOTIFY_CLIENT_ID={{env.client_id}}\",\r\n \"SPOTIFY_CLIENT_SECRET\": \"SPOTIFY_CLIENT_SECRET={{env.client_secret}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Running version \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "## Credits: Red-Thirten (https:\/\/github.com\/lilkingjr1) for providing most of the installation script\r\napt-get update\r\napt-get install git curl jq -y -qq\r\n\r\nGITHUB_PACKAGE=\"codetheweb\/muse\"\r\n\r\n# Find GitHub download URL for Muse for specified version\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq -r '.tarball_url')\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tarball_url')\r\n else\r\n echo -e \"Could not find version \\\"${VERSION}\\\" of Muse. Defaulting to latest release...\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq -r '.tarball_url')\r\n fi\r\nfi\r\n\r\n# Download Muse from GitHub & Extract\r\ncd \/mnt\/server\r\necho -e \"Downloading Muse from GitHub...\"\r\ncurl -L ${DOWNLOAD_URL} -o muse.tar.gz\r\necho -e \"Extracting Muse from tarball...\"\r\ntar -xvzf muse.tar.gz --strip-components=1\r\nrm muse.tar.gz\r\n\r\n# Verify and clean up Muse installation\r\nif [ ! -f .env.example ]; then\r\n echo -e \"\\nFailed to download release: ${DOWNLOAD_URL}\\n\"\r\n exit 1\r\nfi\r\ncp .env.example .env\r\nrm -rf .dockerignore Dockerfile .gitignore .github\/\r\nyarn install --prod #--frozen-lockfile\r\n#sed -i 's\/of filterWrapper[)]\/of filterWrapper|| [])\/g' \/mnt\/server\/node_modules\/ytsr\/lib\/utils.js\r\n\r\necho -e \"\\nMuse Successfully Installed!\"", - "container": "node:lts-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "TOKEN", - "description": "Discord Bot Token", - "env_variable": "discord_token", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Data directory", - "description": "Default: .\/data", - "env_variable": "data_dir", - "default_value": ".\/data", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "YouTube API Key", - "description": "You can get it here: https:\/\/console.developers.google.com\/", - "env_variable": "api_key", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Spotify Client ID", - "description": "You can get it here: https:\/\/developer.spotify.com\/dashboard\/applications", - "env_variable": "client_id", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Spotify Client Secret", - "description": "You can get it here: https:\/\/developer.spotify.com\/dashboard\/applications", - "env_variable": "client_secret", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Version", - "description": "Specify a version, for example: \"v2.4.1\"\r\nFor the latest version, type \"latest\"", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/bots/discord/parkertron/README.md b/bots/discord/parkertron/README.md deleted file mode 100644 index 24975d02..00000000 --- a/bots/discord/parkertron/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# parkertron - -## Their [Github](https://github.com/parkervcp/parkertron) - -Purely a chatbot. Not even a smart one. - -Runs the Pterodactyl `@support bot` - -## Server Ports - -There are no ports required for parkertron diff --git a/bots/discord/parkertron/egg-parkertron.json b/bots/discord/parkertron/egg-parkertron.json deleted file mode 100644 index dca1b5ec..00000000 --- a/bots/discord/parkertron/egg-parkertron.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-19T13:09:14+01:00", - "name": "parkertron", - "author": "parker@parkervcp.com", - "description": "The stupid chatbot parkertron by Parkervcp.\r\n\r\nhttps:\/\/github.com\/parkervcp\/parkertron", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:bot_parkertron": "ghcr.io\/parkervcp\/yolks:bot_parkertron" - }, - "file_denylist": [], - "startup": ".\/parkertron", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Bot is now running\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# parkertron Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\nexport GOPATH=$HOME\/go\r\nexport PATH=$GOROOT\/bin:$GOPATH\/bin:$PATH\r\n\r\ncd\r\n\r\napt update\r\n\r\napt install -y tesseract-ocr tesseract-ocr-eng libtesseract-dev\r\n\r\necho \"pulling the parkertron git repo\"\r\n\r\ngit clone https:\/\/github.com\/parkervcp\/parkertron.git\r\n\r\ncd parkertron\/\r\n\r\necho \"building parkertron\"\r\n\r\ngo build \r\n\r\necho \"build complete copying parkertron and example configs over\"\r\n\r\ncp parkertron \/mnt\/server\/\r\n\r\nif [ -d \/mnt\/server\/configs ]; then\r\n echo \"Files exist already\"\r\nelse\r\n cp -r \/root\/parkertron\/configs\/ \/mnt\/server\/\r\nfi\r\n\r\necho \"Install complete. If you watched this. Congrats.\"", - "container": "golang:1.19-bullseye", - "entrypoint": "bash" - } - }, - "variables": [] -} diff --git a/bots/discord/pixelbot/README.md b/bots/discord/pixelbot/README.md deleted file mode 100644 index 99c92060..00000000 --- a/bots/discord/pixelbot/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# pixelbot - -## Their [Github](https://github.com/possatti/pixelbot) - -Bot for pixelcanvas.io - -## Server Ports - -There are no ports required for pixelbot - -## Side notes - -This was to make sure the parkervcp/images:python 3 image worked. diff --git a/bots/discord/pixelbot/egg-pixel-bot.json b/bots/discord/pixelbot/egg-pixel-bot.json deleted file mode 100644 index 5949b3b1..00000000 --- a/bots/discord/pixelbot/egg-pixel-bot.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-01-19T11:11:24-05:00", - "name": "pixel-bot", - "author": "parker@parkervcp.com", - "description": "A Discord bot written in Python using discord.py\r\n\r\nhttps:\/\/github.com\/Ispira\/pixel-bot", - "image": "quay.io\/parkervcp\/pterodactyl-images:alpine_python-3", - "startup": "python bot.py", - "config": { - "files": "{\r\n \"config\/config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"owner\": \"{{server.build.env.OWNER_UID}}\",\r\n \"token\": \"{{server.build.env.BOT_TOKEN}}\",\r\n \"bot_name\": \"{{server.build.env.BOT_NAME}}\",\r\n \"log_file\": \"latest.log\"\r\n }\r\n },\r\n \"plugins\/settings\/imgur.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"client_id\": \"{{server.build.env.IMGUR_KEY}}\",\r\n \"client_secret\": \"{{server.build.env.IMGUR_SECRET}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Logged in as\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Pixel Bot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napk add --no-cache git gcc g++ libffi-dev make\r\n\r\ncd \/mnt\/server\r\n\r\necho \"Cloning pixel-bot repo\"\r\ngit clone https:\/\/github.com\/Ispira\/pixel-bot.git .\r\n\r\necho \"Installing python requirements into folder\"\r\npip install -U --target $(pwd) discord imgurpython xkcd pynacl", - "container": "python:3.6-alpine3.7", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Owner Discord UID", - "description": "The Discord UID of the bot owner.", - "env_variable": "OWNER_UID", - "default_value": "copy from discord", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string|max:32" - }, - { - "name": "Discord Bot Token", - "description": "Get the app token from https:\/\/discordapp.com\/developers\/applications\/me", - "env_variable": "BOT_TOKEN", - "default_value": "get from discord developers", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string|max:64" - }, - { - "name": "Bot Name", - "description": "The name that you want set for the bot", - "env_variable": "BOT_NAME", - "default_value": "Ispyra", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string|max:20" - }, - { - "name": "Imgur API ID", - "description": "Add your Imgur API client_id if you want. \r\n\r\nhttps:\/\/api.imgur.com\/oauth2\/addclient", - "env_variable": "IMGUR_KEY", - "default_value": "", - "user_viewable": 1, - "user_editable": 1, - "rules": "nullable|string|max:64" - }, - { - "name": "Imgur Secret", - "description": "Add your Imgur API client_secret if you want. \r\n\r\nhttps:\/\/api.imgur.com\/oauth2\/addclient", - "env_variable": "IMGUR_SECRET", - "default_value": "", - "user_viewable": 1, - "user_editable": 1, - "rules": "nullable|string|max:20" - } - ] -} \ No newline at end of file diff --git a/bots/discord/redbot/README.md b/bots/discord/redbot/README.md deleted file mode 100644 index 64a78c16..00000000 --- a/bots/discord/redbot/README.md +++ /dev/null @@ -1,20 +0,0 @@ -# Red-DiscordBot - -## From their [Github](https://github.com/Cog-Creators/Red-DiscordBot) - -A multifunction Discord bot - -## Server Ports - -No port are required to run Red. - -if you want to use the internal Lavalink Server, you need to allocate port 2333 as primary - -## Additional Requirements - -When using the Audio Cog the bot will attempt to save files to /tmp resulting in a disk space error. You may also see this same error when attempting to install a cog, due to pip using /tmp to build the requirements. To resolve this error you must increase the size of `tmpfs` using custom container policy. - -For additional details see: - - -### Mods/Plugins may require ports to be added to the server diff --git a/bots/discord/redbot/config.json b/bots/discord/redbot/config.json deleted file mode 100644 index 86b5e0a0..00000000 --- a/bots/discord/redbot/config.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "pterodactyl": { - "DATA_PATH": "/home/container/.local/share/Red-DiscordBot/data/pterodactyl", - "COG_PATH_APPEND": "cogs", - "CORE_PATH_APPEND": "core", - "STORAGE_TYPE": "JSON", - "STORAGE_DETAILS": {} - } -} \ No newline at end of file diff --git a/bots/discord/redbot/egg-red.json b/bots/discord/redbot/egg-red.json deleted file mode 100644 index cc75b41e..00000000 --- a/bots/discord/redbot/egg-red.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-05T10:50:21+02:00", - "name": "Red", - "author": "parker@parkervcp.com", - "description": "A multifunction Discord bot \r\n\r\nhttps:\/\/github.com\/Cog-Creators\/Red-DiscordBot", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:bot_red": "ghcr.io\/parkervcp\/yolks:bot_red" - }, - "file_denylist": [], - "startup": "PATH=$PATH:\/home\/container\/.local\/bin redbot pterodactyl --token {{TOKEN}} --prefix {{PREFIX}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Invite URL:\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# red-discordbot install script\r\n\r\n## install deps\r\nmkdir -p \/usr\/share\/man\/man1\r\napt update\r\napt -y install git ca-certificates dnsutils iproute2 make build-essential libssl-dev zlib1g-dev libbz2-dev libreadline-dev libsqlite3-dev wget curl llvm libncurses5-dev xz-utils tk-dev libxml2-dev libxmlsec1-dev libffi-dev liblzma-dev libgdbm-dev uuid-dev git openjdk-17-jre-headless\r\n\r\n## config folder layouts\r\necho -e \"generating config folder layout\"\r\nmkdir -p \/mnt\/server\/.config\/{Red-DiscordBot,share}\/ \/mnt\/server\/.local\/share\/Red-DiscordBot\/data\/pterodactyl\/\r\ncd \/mnt\/server\/\r\nln -s .local\/share\/Red-DiscordBot\/data\/pterodactyl\/ .\/configs\r\n\r\n## install red\r\necho -e \"add container user to install\"\r\nln -s \/mnt\/server\/ \/home\/container\r\nuseradd -m -d \/home\/container container\r\nchown -R container \/mnt\/server\/\r\necho -e \"install red locally as user\"\r\npip install --upgrade pip\r\nsu - container -c 'pip install -U pip wheel'\r\nsu - container -c 'pip install -U Red-DiscordBot'\r\n\r\n## ensure the config is in place if it doesn't exist\r\nif [ ! -f \/mnt\/server\/.config\/Red-DiscordBot\/config.json ]; then\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/bots\/discord\/redbot\/config.json -o \/mnt\/server\/.config\/Red-DiscordBot\/config.json\r\nfi\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Installation completed\"\r\necho \"-------------------------------------------------------\"", - "container": "python:3.11-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Discord Bot Token", - "description": "Get your own token here - https:\/\/discordapp.com\/developers\/applications\/", - "env_variable": "TOKEN", - "default_value": "GET_YOUR_OWN", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Command Prefix", - "description": "The prefix for commands from the bot.", - "env_variable": "PREFIX", - "default_value": ".", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Owner", - "description": "Owner of the Bot to use special commands", - "env_variable": "OWNER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:30", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/bots/discord/ree6/README.md b/bots/discord/ree6/README.md deleted file mode 100644 index 6b4a3a0e..00000000 --- a/bots/discord/ree6/README.md +++ /dev/null @@ -1,73 +0,0 @@ -# Ree6 - -___ - -## Authors / Contributors - - - - - - - - - -
- -
Presti -
-
- 💻 - 🤖 -
- -
parkervcp -
-
- 💻 - 🥚 -
- -
QuintenQVD0 -
-
- 💻 -
- - - -___ - -## Bot Description & Features - -From the developer's [Github](https://github.com/Ree6-Applications/Ree6): -> Ree6 is an all-in-one Discord Bot maintained by Presti, which started as an alternative of Mee6 to provide a lot of features that are hidden behind a paywall or subscription. - -- Contains almost every feature Mee6 has. -- Has a open Source Webinterface. -- Provides advanced Audit-Logging. -- Has built in post notifications (Twitter, Instagram, YouTube, Reddit and Twitch). -- Built-in simple Ticket System. -- And more! -___ - -## Configuration - -- You will need to modify the config.yml to even start the bot. - -___ - -## Server Ports - -There are no ports required for Ree6. -___ - -## Updating - -Re-Installing the server via the panel will do the following: - -1. Update the bot to the latest version. - - -## API keys -This bot uses a lot of api keys. It will print some errors to the console if you don't have some filled in but the bot should still function as normal with the api keys you entered. \ No newline at end of file diff --git a/bots/discord/ree6/config.yml b/bots/discord/ree6/config.yml deleted file mode 100644 index ba2240d5..00000000 --- a/bots/discord/ree6/config.yml +++ /dev/null @@ -1,128 +0,0 @@ -# ################################ -# # # -# # Ree6 Config File # -# # by Presti # -# # # -# ################################ -# - -# Do not change this! -config: - version: 3.0.0 - creation: 1686731674683 - -# HikariCP Configuration -hikari: - - # SQL Configuration - sql: - user: root - db: root - pw: yourpw - host: localhost - port: 3306 - - # Misc Configuration - misc: - storage: sqlite # Possible entries: sqlite, mariadb, postgresql, h2, h2-server - storageFile: storage/Ree6.db - createEmbeddedServer: false # Should an instance of an embedded Server be created? Only used for H2-Server. - poolSize: 10 - -# Discord Application and overall Bot Configuration, used for OAuth, Bot Authentication and customization. -bot: - tokens: - release: ReleaseTokenhere # Token used when set to release build. - beta: BetaTokenhere # Token used when set to beta build. - dev: DevTokenhere # Token used when set to dev build. - - # Configuration for the Bot itself. - misc: - status: ree6.de | %guilds% Servers. (%shard%) # The Status of the Bot. - feedbackChannelId: 0 # The Channel used for Feedback. - ownerId: # The ID of the Bot Owner. Change this to yours! - predefineInformation: | # Predefined Information for the AI. - You are Ree6 a Discord bot. - invite: https://invite.ree6.de # The Invite Link of the Bot. - support: https://support.ree6.de # The Support Server Link of the Bot. - github: https://github.ree6.de # The GitHub Link of the Bot. - website: https://ree6.de # The Website Link of the Bot. - webinterface: https://cp.ree6.de # The Webinterface Link of the Bot. - recording: https://cp.ree6.de/external/recording # The Recording Link of the Bot. - twitchAuth: https://cp.ree6.de/external/twitch # The Twitch Authentication Link of the Bot. - advertisement: powered by Tube-hosting # The Advertisement in Embed Footers and the rest. - name: Ree6 # The Name of the Bot. - shards: 1 # The shard amount of the Bot. Check out https://anidiots.guide/understanding/sharding/#sharding for more information. - - # Customize the active modules in Ree6. - modules: - moderation: true # Enable the moderation module. - music: true # Enable the music module. - fun: true # Enable the fun commands. - community: true # Enable the community commands. - economy: true # Enable the economy commands. - level: true # Enable the level module. - nsfw: true # Enable the nsfw module. - info: true # Enable the info commands. - hidden: true # Enable the hidden commands. - logging: true # Enable the logging module. - notifier: true # Enable the notifier module. - streamtools: true # Enable the Stream-tools module. - temporalvoice: true # Enable the Temporal-voice module. - tickets: true # Enable the Tickets module. - suggestions: true # Enable the suggestions module. - customcommands: true # Enable the custom Commands module. - customevents: true # Enable the custom Events module. - ai: true # Enable the AI module. - addons: false # Enable the Addons module. - news: true # Enable the news command/module. - games: true # Enable the Games module. - reactionroles: true # Enable the reaction-roles module. - slashcommands: true # Enable the slash-commands support. - messagecommands: true # Enable the message-commands support. - -# Heartbeat Configuration, for status reporting -heartbeat: - url: none # The URL to the Heartbeat-Server - interval: 60 - -dagpi: - apitoken: DAGPI.xyz API-Token # Your Dagpi.xyz API-Token, for tweet image generation! - -amari: - apitoken: Amari API-Token # Your Amari API-Token, for Amari Level imports! - -openai: - apiToken: OpenAI API-Token # Your OpenAI API-Token, for ChatGPT! - apiUrl: https://api.openai.com/v1/chat/completions # The URL to the OpenAI API. - model: gpt-3.5-turbo-0301 # The Model used for the OpenAI API. - -sentry: - dsn: yourSentryDSNHere # Your Sentry DSN, for error reporting! - -# Spotify Application Configuration, used to parse Spotify Tracks/Playlists to YouTube search queries. -spotify: - client: - id: yourspotifyclientid - secret: yourspotifyclientsecret - -# Twitch Application Configuration, used for the StreamTools and Twitch Notifications. -twitch: - client: - id: yourtwitchclientidhere - secret: yourtwitchclientsecrethere - -# Twitter Application Configuration, used for the Twitter Notifications. -twitter: - bearer: yourTwitterBearerToken - -# Reddit Application Configuration, used for the Reddit Notification. -reddit: - client: - id: yourredditclientid - secret: yourredditclientsecret - -# Instagram Application Configuration, used for the Instagram Notification. -instagram: - username: yourInstagramUsername - password: yourInstagramPassword diff --git a/bots/discord/ree6/egg-ree6.json b/bots/discord/ree6/egg-ree6.json deleted file mode 100644 index 4f713d01..00000000 --- a/bots/discord/ree6/egg-ree6.json +++ /dev/null @@ -1,422 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-06-14T13:03:27+02:00", - "name": "Ree6", - "author": "presti@presti.me", - "description": "All-in-one, open source and 100% free Discord Bot!", - "features": null, - "docker_images": { - "Java_17": "ghcr.io\/pterodactyl\/yolks:java_17" - }, - "file_denylist": [], - "startup": "java -Dnogui=true -jar Ree6.jar", - "config": { - "files": "{\r\n \"config.yml\": {\r\n \"parser\": \"yaml\",\r\n \"find\": {\r\n \"hikari.sql.user\": \"{{server.build.env.DATABASE_USER}}\",\r\n \"hikari.sql.db\": \"{{server.build.env.DATABASE_DB}}\",\r\n \"hikari.sql.pw\": \"{{server.build.env.DATABASE_PW}}\",\r\n \"hikari.sql.host\": \"{{server.build.env.DATABASE_HOST}}\",\r\n \"hikari.sql.port\": \"{{server.build.env.DATABASE_PORT}}\",\r\n \"hikari.misc.storage\": \"{{server.build.env.DATABASE_TYP}}\",\r\n \"hikari.misc.storageFile\": \"{{server.build.env.DATABASE_FILE}}\",\r\n \"hikari.misc.poolSize\": \"{{server.build.env.DATABASE_POOL}}\",\r\n \"hikari.misc.createEmbeddedServer\": \"{{server.build.env.DATABASE_EMBEDDED}}\",\r\n \"heartbeat.url\": \"{{server.build.env.HEARTBEAT_URL}}\",\r\n \"heartbeat.interval\": \"{{server.build.env.HEARTBEAT_INTERVAL}}\",\r\n \"dagpi.apitoken\": \"{{server.build.env.DAGPI_TOKEN}}\",\r\n \"amari.apitoken\": \"{{server.build.env.AMARI_TOKEN}}\",\r\n \"sentry.dsn\": \"{{server.build.env.SENTRY_DSN}}\",\r\n \"spotify.client.id\": \"{{server.build.env.SPOTIFY_CLIENT_ID}}\",\r\n \"spotify.client.secret\": \"{{server.build.env.SPOTIFY_CLIENT_SECRET}}\",\r\n \"twitch.client.id\": \"{{server.build.env.TWITCH_CLIENT_ID}}\",\r\n \"twitch.client.secret\": \"{{server.build.env.TWITCH_CLIENT_SECRET}}\",\r\n \"twitter.consumer.key\": \"{{server.build.env.TWITTER_CONSUMER_ID}}\",\r\n \"twitter.consumer.secret\": \"{{server.build.env.TWITTER_CONSUMER_SECRET}}\",\r\n \"twitter.access.key\": \"{{server.build.env.TWITTER_ACCESS_ID}}\",\r\n \"twitter.access.secret\": \"{{server.build.env.TWITTER_ACCESS_SECRET}}\",\r\n \"reddit.client.id\": \"{{server.build.env.REDDIT_CLIENT_ID}}\",\r\n \"reddit.client.secret\": \"{{server.build.env.REDDIT_CLIENT_SECRET}}\",\r\n \"instagram.username\": \"{{server.build.env.INSTAGRAM_USERNAME}}\",\r\n \"instagram.password\": \"{{server.build.env.INSTAGRAM_PASSWORD}}\",\r\n \"bot.tokens.release\": \"{{server.build.env.BOT_TOKEN}}\",\r\n \"openai.apiToken\": \"{{server.build.env.AI_TOKEN}}\",\r\n \"openai.apiUrl\": \"{{server.build.env.AI_URL}}\",\r\n \"openai.model\": \"{{server.build.env.AI_MODEL}}\",\r\n \"bot.misc.status\": \"{{server.build.env.MISC_STATUS}}\",\r\n \"bot.misc.feedbackChannelId\": \"{{server.build.env.MISC_FEEDBACK}}\",\r\n \"bot.misc.ownerId\": \"{{server.build.env.MISC_OWNER}}\",\r\n \"bot.misc.predefineInformation\": \"{{server.build.env.MISC_PREDEF}}\",\r\n \"bot.misc.invite\": \"{{server.build.env.MISC_INVITE}}\",\r\n \"bot.misc.support\": \"{{server.build.env.MISC_SUPPORT}}\",\r\n \"bot.misc.website\": \"{{server.build.env.MISC_WEB}}\",\r\n \"bot.misc.webinterface\": \"{{server.build.env.MISC_INTERFACE}}\",\r\n \"bot.misc.record\": \"{{server.build.env.MISC_RECORD}}\",\r\n \"bot.misc.twitchAuth\": \"{{server.build.env.MISC_TWITCH}}\",\r\n \"bot.misc.advertisement\": \"{{server.build.env.MISC_ADV}}\",\r\n \"bot.misc.name\": \"{{server.build.env.MISC_NAME}}\",\r\n \"bot.misc.shards\": \"{{server.build.env.MISC_SHARD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Finished Loading\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n## this is a simple script to use the github API for release versions.\r\n## this requires the egg has a variable for GITHUB_PACKAGE and VERSION\r\n## this supports using oauth\/personal access tokens via GITHUB_USER and GITHUB_OAUTH_TOKEN (both are required.)\r\n## if you are getting hit with GitHub API limit issues then you need to have the user and token set.\r\napt update\r\napt install -y jq curl\r\n\r\n\r\nCONFIG_LINK=\"https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/bots\/discord\/ree6\/config.yml\"\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Ree6-Applications\/Ree6\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Ree6-Applications\/Ree6\/releases\")\r\nMATCH=jar-with-dependencies.jar\r\n\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i \"${MATCH}\" | head -1 )\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i \"${MATCH}\" | head -1)\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i *.jar)\r\n fi\r\nfi\r\n\r\n## Ree6 Setup\r\n[ ! -d \/mnt\/server ] && mkdir -p \/mnt\/server\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncd \/mnt\/server\r\necho -e \"\\nInstalling\/Updating Ree6...\\n\"\r\n\r\nif [ -f Ree6.jar ]; then\r\n echo -e \"Updating Ree6.jar to latest version...\"\r\n echo -e '\\t(Old version can be found at \"Ree6.jar-old\")'\r\n mv -f Ree6.jar Ree6.jar-old\r\nfi\r\n\r\necho -e \"Running: curl -sSL -o Ree6.jar ${DOWNLOAD_LINK}\\n\"\r\ncurl -sSL -o Ree6.jar ${DOWNLOAD_LINK}\r\n\r\nif [ -f config.yml ]; then\r\n echo -e \"Updating config.yml to latest version...\"\r\n echo -e '\\t(Old version can be found at \"config.yml-old\")'\r\n mv -f config.yml config.yml-old\r\nfi\r\n\r\necho -e \"Running: curl -sSL -o config.yml ${CONFIG_LINK}\\n\"\r\ncurl -sSL -o config.yml ${CONFIG_LINK}\r\n \r\n\r\necho -e \"\\nRee6 Successfully Installed!\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Discord Bot Token", - "description": "The token for your Discord bot. Learn how to obtain a token and configure your bot application properly here: https:\/\/jmusicbot.com\/getting-a-bot-token\/", - "env_variable": "BOT_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Dagpi token", - "description": "Your Dagpi.xyz API-Token, for tweet image generation!", - "env_variable": "DAGPI_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Sentry DSN", - "description": "Your Sentry DSN, for error reporting!", - "env_variable": "SENTRY_DSN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Spotify Client Id", - "description": "Spotify Application Configuration, used to parse Spotify Tracks\/Playlists to YouTube search queries.", - "env_variable": "SPOTIFY_CLIENT_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Spotify Client Secret", - "description": "Spotify Application Configuration, used to parse Spotify Tracks\/Playlists to YouTube search queries.", - "env_variable": "SPOTIFY_CLIENT_SECRET", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Heartbeat Url", - "description": "The URL to the Heartbeat-Server", - "env_variable": "HEARTBEAT_URL", - "default_value": "none", - "user_viewable": true, - "user_editable": true, - "rules": "string", - "field_type": "text" - }, - { - "name": "Heartbeat Interval", - "description": "The interval between the heartbeats.", - "env_variable": "HEARTBEAT_INTERVAL", - "default_value": "60", - "user_viewable": true, - "user_editable": true, - "rules": "integer", - "field_type": "text" - }, - { - "name": "Amari Token", - "description": "Your Amari API-Token, for Amari Level imports!", - "env_variable": "AMARI_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Twitch Client Id", - "description": "Twitch Application Configuration, used for the StreamTools and Twitch Notifications.", - "env_variable": "TWITCH_CLIENT_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Twitch Client Secret", - "description": "Twitch Application Configuration, used for the StreamTools and Twitch Notifications.", - "env_variable": "TWITCH_CLIENT_SECRET", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Twitter Bearer Key", - "description": "Twitter Application Configuration, used for the Twitter Notifications.", - "env_variable": "TWITTER_BEARER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Reddit Client Id", - "description": "Reddit Application Configuration, used for the Reddit Notification.", - "env_variable": "REDDIT_CLIENT_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Reddit Client Secret", - "description": "Reddit Application Configuration, used for the Reddit Notification.", - "env_variable": "REDDIT_CLIENT_SECRET", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Instagram Username", - "description": "Instagram Application Configuration, used for the Instagram Notification.", - "env_variable": "INSTAGRAM_USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Instagram Password", - "description": "Instagram Application Configuration, used for the Instagram Notification.", - "env_variable": "INSTAGRAM_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "SQL Username", - "description": "Username for the SQL connection.", - "env_variable": "DATABASE_USER", - "default_value": "root", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:32", - "field_type": "text" - }, - { - "name": "SQL Database", - "description": "Database for the SQL Connection", - "env_variable": "DATABASE_DB", - "default_value": "root", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:64", - "field_type": "text" - }, - { - "name": "SQL Password", - "description": "Password for the SQL connection.", - "env_variable": "DATABASE_PW", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "SQL Port", - "description": "Port for the SQL connection.", - "env_variable": "DATABASE_PORT", - "default_value": "3306", - "user_viewable": true, - "user_editable": true, - "rules": "integer", - "field_type": "text" - }, - { - "name": "Database Typ", - "description": "The Typ of the Database Ree6 should use!\r\nPossible typs:\r\n- mariadb\r\n- sqlite\r\n- h2\r\n- postgres", - "env_variable": "DATABASE_TYP", - "default_value": "sqlite", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:mariadb,sqlite,postgres,postregsql,h2", - "field_type": "text" - }, - { - "name": "Database Storagefile", - "description": "The location of the storagefile if sqlite is being used.", - "env_variable": "DATABASE_FILE", - "default_value": "storage\/Ree6.db", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "[DEVELOPER-STUFF] Database Poolsize", - "description": "The Database connection pool size!", - "env_variable": "DATABASE_POOL", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Database host", - "description": "The Host address of the Database connection.", - "env_variable": "DATABASE_HOST", - "default_value": "localhost", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "OpenAI Token", - "description": "Your Authentication token that should be used in the AI API calls.", - "env_variable": "AI_TOKEN", - "default_value": "OpenAI API-Token", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "OpenAI Url", - "description": "The URL that should receive the API calls.", - "env_variable": "AI_URL", - "default_value": "https:\/\/api.openai.com\/v1\/chat\/completions", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "OpenAI Model", - "description": "The AI model that should be used in the API calls.", - "env_variable": "AI_MODEL", - "default_value": "gpt-3.5-turbo-0301", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Activity Status", - "description": "The Activity status of the Bot that will be shown.", - "env_variable": "MISC_STATUS", - "default_value": "ree6.de | %guilds% Servers. (%shard%)", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Feedback Channel", - "description": "The Channel Id of the Feedback channel.", - "env_variable": "MISC_FEEDBACK", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "integer", - "field_type": "text" - }, - { - "name": "[DEVELOPER-STUFF] Bot Owner Id", - "description": "The ID of the Bot Owner, this will be used internally on some checks.", - "env_variable": "MISC_OWNER", - "default_value": "321580743488831490", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Invite Link", - "description": "The Invite link to invite the Bot.", - "env_variable": "MISC_INVITE", - "default_value": "https:\/\/invite.ree6.de", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Predefined Information for AI", - "description": "The Information for the AI.", - "env_variable": "MISC_PREDEF", - "default_value": "You are Ree6 a Discord bot.", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Support Link", - "description": "The Url link for users to receive support.", - "env_variable": "MISC_SUPPORT", - "default_value": "https:\/\/support.ree6.de", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Website", - "description": "The Url to the Website of the Bot.", - "env_variable": "MISC_WEB", - "default_value": "https:\/\/ree6.de", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Webinterface", - "description": "The Url to the Webinterface.", - "env_variable": "MISC_INTERFACE", - "default_value": "https:\/\/cp.ree6.de", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Record Url", - "description": "The Url that uses can access to get their recording.", - "env_variable": "MISC_RECORD", - "default_value": "https:\/\/cp.ree6.de\/external\/recording", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Twitch Url", - "description": "The Url used to connect a Twitch Account with the Ree6 System.", - "env_variable": "MISC_TWITCH", - "default_value": "https:\/\/cp.ree6.de\/external\/twitch", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Advertisment", - "description": "The Advertisement in Embed Footers and the rest.", - "env_variable": "MISC_ADV", - "default_value": "powered by Tube-hosting", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Name", - "description": "The Name of the Bot.", - "env_variable": "MISC_NAME", - "default_value": "Ree6", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Shards", - "description": "The amount of shards that should be created.", - "env_variable": "MISC_SHARD", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - } - ] -} diff --git a/bots/discord/sinusbot/README.md b/bots/discord/sinusbot/README.md deleted file mode 100644 index 532de01d..00000000 --- a/bots/discord/sinusbot/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# SinusBot - -## Their [Site](https://www.sinusbot.com/) - -Listen to your favorite music together with all of your friends - -Welcome the Simple, Elegant & great sounding TS3- and Discord-Bot! - -## First startup - -On first startup wait until this message in the console appears: `TSClient quit.` Then press restart. -Now the SinusBot will fully startup and you can login to the WebUI. - -## Server Ports - -1 port is required to run SinusBot. - -| Port | default | -|---------|---------| -| Game | 8087 | - -## Side notes - -This uses a custom image. diff --git a/bots/discord/sinusbot/egg-sinusbot.json b/bots/discord/sinusbot/egg-sinusbot.json deleted file mode 100644 index 7ddb20f3..00000000 --- a/bots/discord/sinusbot/egg-sinusbot.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-14T15:15:05+02:00", - "name": "Sinusbot", - "author": "support@pterodactyl.io", - "description": "Musicbot for Discord and Teamspeak.", - "features": null, - "docker_images": { - "sinusbot": "ghcr.io\/parkervcp\/yolks:bot_sinusbot" - }, - "file_denylist": [], - "startup": ".\/sinusbot --override-password=\"${OVERRIDE_PASSWORD}\"", - "config": { - "files": "{\r\n \"config.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ListenPort\": \"ListenPort = {{server.build.default.port}}\",\r\n \"ListenHost\": \"ListenHost = \\\"0.0.0.0\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Initialization complete\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Sinusbot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt -y update\r\napt -y --no-install-recommends install ca-certificates bzip2 wget tar curl jq\r\napt -q clean all\r\n\r\n#Create needed directories\r\nmkdir -p \/mnt\/server\/TeamSpeak3-Client-linux_amd64\/plugins\r\nmkdir \/mnt\/server\/youtube-dlp\r\n\r\ncd \/mnt\/server\r\n\r\n#Download Sinusbot\r\nwget -qO - https:\/\/www.sinusbot.com\/dl\/sinusbot.current.tar.bz2 | tar xj\r\n\r\n\r\n#Download Latest TeamSpeak Client\r\n#TS_VERSION=$(curl https:\/\/teamspeak.com\/versions\/client.json | jq -r '.linux.x86_64.version')\r\n#TS_DL_LINK=$(curl https:\/\/teamspeak.com\/versions\/client.json | jq -r '.linux.x86_64.mirrors.\"teamspeak.com\"')\r\n\r\n# Sinusbot is not yet updated...\r\nTS_VERSION=3.5.6\r\nTS_DL_LINK=https:\/\/files.teamspeak-services.com\/releases\/client\/3.5.6\/TeamSpeak3-Client-linux_amd64-3.5.6.run\r\n\r\necho -e \"downloading teamspeak version ${TS_VERSION}\"\r\necho -e \"running 'wget ${TS_DL_LINK}'\"\r\n\r\nwget ${TS_DL_LINK}\r\n\r\n# Install TeamSpeak Client\r\nchmod 0755 TeamSpeak3-Client-linux_amd64*.run\r\n.\/TeamSpeak3-Client-linux_amd64*.run --tar xfv -C TeamSpeak3-Client-linux_amd64\r\n\r\n## Cleaning up \r\n\r\nrm TeamSpeak3-Client-linux_amd64*.run\r\n# Remove glx-integration lib\r\nrm TeamSpeak3-Client-linux_amd64\/xcbglintegrations\/libqxcb-glx-integration.so\r\n\r\n#Install Sinusbot\r\nchmod +x sinusbot\r\ncp config.ini.dist config.ini\r\nsed -i \"s|^TS3Path.*|TS3Path = \\\"\/home\/container\/TeamSpeak3-Client-linux_amd64\/ts3client_linux_amd64\\\"|g\" config.ini\r\necho 'YoutubeDLPath = \"\/home\/container\/youtube-dlp\/youtube-dlp\"' >> config.ini\r\n\r\n#Install Sinusbot plugin\r\ncp plugin\/libsoundbot_plugin.so TeamSpeak3-Client-linux_amd64\/plugins\r\n\r\n#Download youtube-dlp\r\ncd \/mnt\/server\/youtube-dlp\r\nwget https:\/\/github.com\/yt-dlp\/yt-dlp\/releases\/latest\/download\/yt-dlp -O youtube-dlp\r\nchmod a+rx youtube-dlp\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Password", - "description": "Password for admin account.", - "env_variable": "OVERRIDE_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/bots/other/bigbrotherbot/README.md b/bots/other/bigbrotherbot/README.md deleted file mode 100644 index 27580e60..00000000 --- a/bots/other/bigbrotherbot/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# Big Brother Bot - -## From their [Github](https://github.com/BigBrotherBot/big-brother-bot) - -Big Brother Bot B3 is a complete and total server administration package for online games. B3 is designed primarily to keep your server free from the derelicts of online gaming, but offers more, much more - -## Server Ports - -No ports are required to run Big Brother Bot. You can assign a random port to the bot. - -### Mods/Plugins may require ports to be added to the server diff --git a/bots/other/bigbrotherbot/egg-big-brother-bot.json b/bots/other/bigbrotherbot/egg-big-brother-bot.json deleted file mode 100644 index 188b05a3..00000000 --- a/bots/other/bigbrotherbot/egg-big-brother-bot.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-05-26T08:59:34-04:00", - "name": "Big Brother Bot", - "author": "parker@parkervcp.com", - "description": "Big Brother Bot B3 is a complete and total server administration package for online games. B3 is designed primarily to keep your server free from the derelicts of online gaming, but offers more, much more.\r\n\r\nhttps:\/\/github.com\/BigBrotherBot\/big-brother-bot", - "image": "quay.io\/parkervcp\/pterodactyl-images:debian_python-2.7", - "startup": "python b3_run.py", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"No idea what to put here\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Pixel Bot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt -y install git\r\n\r\ncd \/mnt\/server\r\n\r\necho \"Cloning pixel-bot repo\"\r\ngit clone https:\/\/github.com\/BigBrotherBot\/big-brother-bot.git .\r\n\r\necho \"Installing python requirements into folder\"\r\npip install -U --target \/mnt\/server -r requirements.txt\r\npip install -U --target \/mnt\/server paramiko", - "container": "python:2.7-slim", - "entrypoint": "bash" - } - }, - "variables": [] -} \ No newline at end of file diff --git a/bots/teamspeak3/README.md b/bots/teamspeak3/README.md deleted file mode 100644 index f6362c22..00000000 --- a/bots/teamspeak3/README.md +++ /dev/null @@ -1,8 +0,0 @@ -# TeamSpeak3 Bots - -## Some of these bots support other services but are primarily TeamSpeak3 bots - -### [JTS3ServerMod](jts3servermod) - -[JTS3ServerMod](https://www.stefan1200.de/forum/index.php?topic=2.0) -Please Check their site for an in depth on the bot. diff --git a/bots/teamspeak3/jts3servermod/egg-j-t-s3-server-mod.json b/bots/teamspeak3/jts3servermod/egg-j-t-s3-server-mod.json deleted file mode 100644 index ec7cda59..00000000 --- a/bots/teamspeak3/jts3servermod/egg-j-t-s3-server-mod.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-03T18:18:04-04:00", - "name": "JTS3ServerMod", - "author": "teamwuffy@gmail.com", - "description": "Setup:\r\n- Install the latest version\r\n- Go into config\/server1 and edit JTS3ServerMod_server.cfg\r\n- Save and start the server\r\n\r\nAuthor: https:\/\/www.stefan1200.de\/forum\/index.php?topic=2.0", - "features": null, - "docker_images": { - "ghcr.io\/pterodactyl\/yolks:java_8": "ghcr.io\/pterodactyl\/yolks:java_8" - }, - "file_denylist": [], - "startup": "java -Xms128M -Xmx{{SERVER_MEMORY}}M -jar JTS3ServerMod.jar", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Successful connected to \"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# JTS3ServerMod\r\n#\r\n# Server Files: \/mnt\/server\r\n# All required packages are installed in the used install image ghcr.io\/parkervcp\/installers:debian\r\n\r\nexport HOME=\/mnt\/server\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ -z \"$SERVER_VERSION\" ] || [ \"$SERVER_VERSION\" == \"latest\" ]; then\r\n echo -e \"Downloading latest version with curl -L \"https:\/\/www.stefan1200.de\/dlrequest.php?file=jts3servermod &\r\n type=.zip\" -o JTS3ServerMod.zip\"\r\n curl -L \"https:\/\/www.stefan1200.de\/dlrequest.php?file=jts3servermod&type=.zip\" -o JTS3ServerMod.zip\r\nelse\r\n echo -e \"running curl -L \"https:\/\/www.stefan1200.de\/downloads\/JTS3ServerMod_$SERVER_VERSION.zip\" -o JTS3ServerMod.zip\"\r\n curl -L \"https:\/\/www.stefan1200.de\/downloads\/JTS3ServerMod_$SERVER_VERSION.zip\" -o JTS3ServerMod.zip\r\nfi\r\n\r\n# no need to continue if we don't have an archive\r\nif [ ! -f JTS3ServerMod.zip ]; then\r\n echo \"JTS3ServerMod.zip not found. Something went wrong. Exiting\"\r\n exit 2\r\nfi\r\n\r\nunzip JTS3ServerMod.zip\r\nrm JTS3ServerMod.zip JTS3ServerMod-Windows.exe JTS3ServerMod-Windows_NoWindow.exe jts3servermod_startscript.sh\r\necho -e \"Installation completed.\\nConfiguration of the server must be done in the config folder to proceed.\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "Version to download. Use latest to install latest version", - "env_variable": "SERVER_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/bots/twitch/README.md b/bots/twitch/README.md deleted file mode 100644 index 365ec895..00000000 --- a/bots/twitch/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Twitch Bots - -## Some of these bots support other services but are primarily Twitch bots - -### [PhantomBot](phantombot) - -[Website](https://phantombot.github.io/PhantomBot/) -[GitHub](https://github.com/phantombot/PhantomBot) -PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you - your game and your viewers. - -### [SogeBot](sogebot) - -[Website](https://sogebot.xyz) -[GitHub](https://github.com/sogebot/sogeBot) -Free Twitch Bot built on Node.js diff --git a/bots/twitch/phantombot/README.md b/bots/twitch/phantombot/README.md deleted file mode 100644 index edec9bfe..00000000 --- a/bots/twitch/phantombot/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# PhantomBot - -[Website](https://phantombot.dev/) -[GitHub](https://github.com/phantombot/PhantomBot) -PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you - your game and your viewers. - -## Server Ports - -1 port is required to run PhantomBot. - -| Port | default | -|---------------------|---------| -| Web UI (HTTP Server)| 25000 | diff --git a/bots/twitch/phantombot/egg-phantom-bot.json b/bots/twitch/phantombot/egg-phantom-bot.json deleted file mode 100644 index 5acd461b..00000000 --- a/bots/twitch/phantombot/egg-phantom-bot.json +++ /dev/null @@ -1,113 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-02T23:24:58+00:00", - "name": "PhantomBot", - "author": "mail@wuffy.eu", - "description": "PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you - your game and your viewers.", - "features": null, - "docker_images": { - "Java 16 [DEPRECATED]": "ghcr.io\/parkervcp\/yolks:java_16", - "Java 19": "ghcr.io\/parkervcp\/yolks:java_19" - }, - "file_denylist": [], - "startup": "java --add-opens java.base\/java.lang=ALL-UNNAMED -Djava.security.policy=config\/security -Dinteractive -Xms1m -Dfile.encoding=UTF-8 -jar PhantomBot.jar", - "config": { - "files": "{\r\n \"config\/botlogin.txt\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"baseport\": \"{{server.build.default.port}}\",\r\n \"channel\": \"{{server.build.env.CHANNEL_NAME}}\",\r\n \"owner\": \"{{server.build.env.CHANNEL_OWNER}}\",\r\n \"paneluser\": \"{{server.build.env.WEBPANEL_USERNAME}}\",\r\n \"panelpassword\": \"{{server.build.env.WEBPANEL_PASSWORD}}\",\r\n \"user\": \"{{server.build.env.BOT_TWITCH_USERNAME}}\",\r\n \"youtubekey\": \"{{server.build.env.YOUTUBE_API_KEY}}\",\r\n \"discord_token\": \"{{server.build.env.DISCORD_BOT_TOKEN}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Joined \"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# PhantomBot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt -y --no-install-recommends install curl wget ca-certificates unzip\r\n\r\ncd \/tmp\r\n\r\n# Fetching latest github release\r\nif [ -z \"${RELEASE_VERSION}\" ] || [ \"${RELEASE_VERSION}\" == \"master\" ]; then\r\n echo -e \"Using latest Github Master version\"\r\n DOWNLOAD_URL=https:\/\/raw.githubusercontent.com\/PhantomBot\/nightly-build\/master\/PhantomBot-nightly-lin.zip\r\nelse\r\n if [ -z \"${RELEASE_VERSION}\" ] || [ \"${RELEASE_VERSION}\" == \"latest\" ]; then\r\n echo -e \"Using latest release version\"\r\n RELEASE_VERSION=$(curl -s \"https:\/\/api.github.com\/repos\/PhantomBot\/PhantomBot\/releases\/latest\" | grep -e '\"tag_name\"' | sed -E 's\/.*\"([^\"]+)\".*\/\\1\/' | sed 's\/^.\/\/')\r\n fi\r\n DOWNLOAD_URL=https:\/\/github.com\/PhantomBot\/PhantomBot\/releases\/download\/v${RELEASE_VERSION}\/PhantomBot-${RELEASE_VERSION}-lin.zip\r\n echo -e \"${DOWNLOAD_URL}\"\r\nfi\r\n\r\n# Download files\r\ncd \/mnt\/server\r\nwget ${DOWNLOAD_URL} -O PhantomBot.zip\r\n\r\n# Unzip files and delete the archive\r\nunzip -o PhantomBot.zip\r\nrm PhantomBot.zip\r\n\r\n# Move unzipped files into the server folder and delete the folder \r\ncp -f -r .\/PhantomBot-*\/* \/mnt\/server\/\r\nrm -rf PhantomBot-*\/\r\n\r\n# Creating default config\r\nif [ ! -f \/mnt\/server\/config\/botlogin.txt ]; then\r\n echo -e \"Creating config\/botlogin.txt\"\r\n cat << EOF > \/mnt\/server\/config\/botlogin.txt\r\n #PhantomBot Configuration File\r\n #\r\n # Here is a list wiht all config values:\r\n # https:\/\/community.phantom.bot\/t\/settings-for-botlogin-txt\/78\r\n #\r\n apioauth=\r\n baseport=\r\n channel=\r\n oauth=\r\n owner=\r\n panelpassword=\r\n paneluser=\r\n user=\r\n youtubekey=\r\n discord_token=\r\nEOF\r\nfi\r\necho \"install finished\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "latest = Latest Stable\r\nmaster = latest Github\r\n3.9.0.7 = Latest known working with Java 16", - "env_variable": "RELEASE_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:9", - "field_type": "text" - }, - { - "name": "Twitch Channel Name", - "description": "Enter the Twitch channel name where the bot will connect to", - "env_variable": "CHANNEL_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:26", - "field_type": "text" - }, - { - "name": "Channel Owner", - "description": "", - "env_variable": "CHANNEL_OWNER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:26", - "field_type": "text" - }, - { - "name": "Bot Twitch Username", - "description": "Please enter the bot's Twitch username", - "env_variable": "BOT_TWITCH_USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:26", - "field_type": "text" - }, - { - "name": "Webpanel Username", - "description": "Please enter a custom username for the web panel", - "env_variable": "WEBPANEL_USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Webpanel Password", - "description": "Please enter a custom password for the web panel", - "env_variable": "WEBPANEL_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:2000", - "field_type": "text" - }, - { - "name": "Youtube API Key", - "description": "https:\/\/phantombot.dev\/guides\/#guide=content\/integrations\/youtubesetup", - "env_variable": "YOUTUBE_API_KEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:128", - "field_type": "text" - }, - { - "name": "Discord Bot Token", - "description": "https:\/\/phantombot.dev\/guides\/#guide=content\/integrations\/discordintegrationsetup", - "env_variable": "DISCORD_BOT_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:128", - "field_type": "text" - } - ] -} diff --git a/bots/twitch/sogebot/README.md b/bots/twitch/sogebot/README.md deleted file mode 100644 index 02a15492..00000000 --- a/bots/twitch/sogebot/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# SogeBot - -[Website](https://sogebot.xyz) -[GitHub](https://github.com/sogebot/sogeBot) -Free Twitch Bot built on Node.js - -## Server Ports - -1 port is required to run sogeBot. - -| Port | default | -|---------------------|---------| -| Game (HTTP Server) | 20000 | - -## NOTES - -The installation take a long time, because a lot of things must be compiled. It can take 5 or more minutes !!! diff --git a/bots/twitch/sogebot/egg-soge-bot.json b/bots/twitch/sogebot/egg-soge-bot.json deleted file mode 100644 index 2cd2c32f..00000000 --- a/bots/twitch/sogebot/egg-soge-bot.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-04-23T18:47:53+02:00", - "name": "SogeBot", - "author": "eggs@goover.dev", - "description": "sogeBot - Free Twitch Bot built on Node.js https:\/\/sogebot.xyz\/", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_18": "ghcr.io\/parkervcp\/yolks:nodejs_18" - }, - "file_denylist": [], - "startup": "npm start", - "config": { - "files": "{\r\n \".env\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"PORT\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"WebPanel is available at\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#\/bin\/bash\r\n# Installscript for sogeBot | Author: eggs@goover.dev\r\n\r\nexport DEBIAN_FRONTEND=noninteractive\r\n\r\napt -y update\r\napt install -y curl unzip jq python3 build-essential ca-certificates\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\nexport NODE_OPTIONS=--max-old-space-size=8192\r\nchown -R root:root \/mnt\r\n\r\n#Backup database & config\r\nmkdir -p .backup\r\ncp -f .env \/mnt\/server\/.backup\r\ncp -f sogebot.db \/mnt\/server\/.backup\r\n\r\n#delete old dir's to prevent errors on update\r\nrm -fR dest\r\nrm -fR public\r\nrm -fR node-modules\r\nrm -fR tools\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/sogebot\/sogeBot\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/sogebot\/sogeBot\/releases\")\r\nMATCH=sogeBot\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\necho -e \"Downloading from $DOWNLOAD_LINK\"\r\ncurl -sSL -o sogeBot.zip ${DOWNLOAD_LINK}\r\n\r\nunzip -o sogeBot.zip\r\nrm -rf sogeBot.zip\r\n\r\n\r\necho \"--------------------------------------------------------------------------\"\r\necho \"Installing dependencies, this will take some time so sit back and relax...\"\r\necho \"IGNORE WARNINGS. THESE ARE NOT ERRORS !!!\"\r\necho \"--------------------------------------------------------------------------\"\r\n\r\nnpm install -g npm@8\r\n\r\nnpm install --verbose --force\r\n\r\necho -e \"install completed\"\r\nexit 0", - "container": "node:18-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "Version to install. Latest will install the latest available version.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/minecraft/crossplay/purpur-geysermc-floodgate/README.md b/crossplay/purpur-geysermc-floodgate/README.md similarity index 100% rename from game_eggs/minecraft/crossplay/purpur-geysermc-floodgate/README.md rename to crossplay/purpur-geysermc-floodgate/README.md diff --git a/game_eggs/minecraft/crossplay/purpur-geysermc-floodgate/egg-purpur-geysermc-floodgate.json b/crossplay/purpur-geysermc-floodgate/egg-purpur-geysermc-floodgate.json similarity index 100% rename from game_eggs/minecraft/crossplay/purpur-geysermc-floodgate/egg-purpur-geysermc-floodgate.json rename to crossplay/purpur-geysermc-floodgate/egg-purpur-geysermc-floodgate.json diff --git a/database/README.md b/database/README.md deleted file mode 100644 index 4aacc28e..00000000 --- a/database/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# Databases - -## In-Memory Databases - -### [redis](redis) - - https://redis.io/ - -## NoSQL - -### [mongodb](nosql/mongodb) - - https://www.mongodb.com/ - -### [rethinkdb](nosql/rethinkdb) - - https://rethinkdb.com/ - -## SQL Databases - -### [mariadb](sql/mariadb) - - https://mariadb.org/ - -### [postgres](sql/postgres) - - https://www.postgresql.org/ diff --git a/database/nosql/mongodb/README.md b/database/nosql/mongodb/README.md deleted file mode 100644 index 86ba1d07..00000000 --- a/database/nosql/mongodb/README.md +++ /dev/null @@ -1,51 +0,0 @@ -# MongoDB - -## From their [Website](https://www.mongodb.com/) - -MongoDB is a general purpose, document-based, distributed database built for modern application developers and for the cloud era. - -### MongoDB free monitoring. - -To disable the message about free monitoring you can run `db.disableFreeMonitoring()`. - -## Security - -By default, MongoDB **does not enforce access control**, meaning that even if you set an admin username and password in the settings of your Pterodactyl server, **anyone will be able to connect to the database without authentication**, and perform any operation. - -> :warning: This is why we recommend to expose your MongoDB database only to your local network, if possible - -### Enabling authentication - -To enable authentification, you need to edit the following lines to your `mongod.conf` file: - -```yaml -security: - authorization: "enabled" -``` - -> :closed_lock_with_key: To learn more about MongoDB security, you can read the [MongoDB Security Checklist](https://www.mongodb.com/docs/manual/administration/security-checklist/#security-checklist) - -### Notes specific to the MongoDB 6 or 7 egg - -**The [MongoDB 6 egg](./egg-mongo-d-b6.json) or [MongoDB 7 egg](./egg-mongo-d-b7.json) enables access control by default** in the `mongod.conf` file, meaning that even if people will be able to connect to your database as guests, [they will not be able to perform any operation, apart from nonhazardous commands](https://dba.stackexchange.com/a/292175) - -### Disabling authentication - -**If you know what you are doing** and want to explicitly disable access control, you can edit the following lines to your `mongod.conf` file: - -```yaml -security: - authorization: "disabled" -``` - -## Minimum RAM warning - -MongoDB requires approximately 1GB of RAM per 100.000 assets. If the system has to start swapping memory to disk, this will have a severely negative impact on performance, and should be avoided. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Server | 27017 | diff --git a/database/nosql/mongodb/egg-mongo-d-b.json b/database/nosql/mongodb/egg-mongo-d-b.json deleted file mode 100644 index facefe3f..00000000 --- a/database/nosql/mongodb/egg-mongo-d-b.json +++ /dev/null @@ -1,53 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-08-28T13:33:51+02:00", - "name": "MongoDB", - "author": "parker@parkervcp.com", - "description": "MongoDB is a general purpose, document-based, distributed database built for modern application developers and for my butt era.", - "features": null, - "docker_images": { - "MongoDB_4": "ghcr.io\/parkervcp\/yolks:mongodb_4", - "MongoDB_5": "ghcr.io\/parkervcp\/yolks:mongodb_5" - }, - "file_denylist": [], - "startup": "mongod --fork --dbpath \/home\/container\/mongodb\/ --port ${SERVER_PORT} --bind_ip 0.0.0.0 --logpath \/home\/container\/logs\/mongo.log -f \/home\/container\/mongod.conf; until nc -z -v -w5 127.0.0.1 ${SERVER_PORT}; do echo 'Waiting for mongodb connection...'; sleep 5; done && mongo --username ${MONGO_USER} --password ${MONGO_USER_PASS} --host 127.0.0.1:${SERVER_PORT} && mongo --eval \"db.getSiblingDB('admin').shutdownServer()\" 127.0.0.1:${SERVER_PORT}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"child process started successfully\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash \r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\ncp \/etc\/mongod.conf.orig \/mnt\/server\/mongod.conf\r\n\r\nmkdir mongodb logs\r\n\r\nmongod --port 27017 --dbpath \/mnt\/server\/mongodb\/ --logpath \/mnt\/server\/logs\/mongo.log --fork\r\n\r\nmongo --eval \"db.getSiblingDB('admin').createUser({user: '${MONGO_USER}', pwd: '${MONGO_USER_PASS}', roles: ['root']})\"\r\n\r\nmongo --eval \"db.getSiblingDB('admin').shutdownServer()\"", - "container": "mongo:4-bionic", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Mongo Admin Username", - "description": "The MongoDB Admin user", - "env_variable": "MONGO_USER", - "default_value": "admin", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Mongo Admin Password", - "description": "", - "env_variable": "MONGO_USER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/database/nosql/mongodb/egg-mongo-d-b6.json b/database/nosql/mongodb/egg-mongo-d-b6.json deleted file mode 100644 index 96c8e9b7..00000000 --- a/database/nosql/mongodb/egg-mongo-d-b6.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-31T17:26:13+00:00", - "name": "MongoDB 6", - "author": "parker@parkervcp.com", - "description": "MongoDB is a general purpose, document-based, distributed database built for modern application developers and for my butt era.", - "features": null, - "docker_images": { - "MongoDB_6": "ghcr.io\/parkervcp\/yolks:mongodb_6" - }, - "file_denylist": [], - "startup": "mongod --fork --dbpath \/home\/container\/mongodb\/ --port ${SERVER_PORT} --bind_ip 0.0.0.0 --logpath \/home\/container\/logs\/mongo.log -f \/home\/container\/mongod.conf; until nc -z -v -w5 127.0.0.1 ${SERVER_PORT}; do echo 'Waiting for mongodb connection...'; sleep 5; done; mongosh --username ${MONGO_USER} --password ${MONGO_USER_PASS} --host 127.0.0.1:${SERVER_PORT} && mongosh --eval \"db.getSiblingDB('admin').shutdownServer()\" 127.0.0.1:${SERVER_PORT}", - "config": { - "files": "{\r\n \"mongod.conf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"#security:\": \"security: \\r\\n authorization: \\\"enabled\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"child process started successfully\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash \r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\ncp \/etc\/mongod.conf.orig \/mnt\/server\/mongod.conf\r\n\r\nmkdir mongodb logs\r\n\r\nmongod --port 27017 --dbpath \/mnt\/server\/mongodb\/ --logpath \/mnt\/server\/logs\/mongo.log --fork\r\n\r\nmongosh --eval \"db.getSiblingDB('admin').createUser({user: '${MONGO_USER}', pwd: '${MONGO_USER_PASS}', roles: ['root']})\"\r\n\r\nmongosh --eval \"db.getSiblingDB('admin').shutdownServer()\"", - "container": "mongo:6-focal", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Mongo Admin Username", - "description": "The MongoDB Admin user", - "env_variable": "MONGO_USER", - "default_value": "admin", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Mongo Admin Password", - "description": "", - "env_variable": "MONGO_USER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/database/nosql/mongodb/egg-mongo-d-b7.json b/database/nosql/mongodb/egg-mongo-d-b7.json deleted file mode 100644 index c00f8a90..00000000 --- a/database/nosql/mongodb/egg-mongo-d-b7.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-02T10:25:08+01:00", - "name": "MongoDB 7", - "author": "parker@parkervcp.com", - "description": "MongoDB is a general purpose, document-based, distributed database built for modern application developers and for my butt era.", - "features": null, - "docker_images": { - "MongoDB_7": "ghcr.io\/parkervcp\/yolks:mongodb_7" - }, - "file_denylist": [], - "startup": "mongod --fork --dbpath \/home\/container\/mongodb\/ --port ${SERVER_PORT} --bind_ip 0.0.0.0 --logpath \/home\/container\/logs\/mongo.log -f \/home\/container\/mongod.conf; until nc -z -v -w5 127.0.0.1 ${SERVER_PORT}; do echo 'Waiting for mongodb connection...'; sleep 5; done; mongosh --username ${MONGO_USER} --password ${MONGO_USER_PASS} --host 127.0.0.1:${SERVER_PORT} && mongosh --eval \"db.getSiblingDB('admin').shutdownServer()\" 127.0.0.1:${SERVER_PORT}", - "config": { - "files": "{\r\n \"mongod.conf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"#security:\": \"security: \\r\\n authorization: \\\"enabled\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"child process started successfully\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash \r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\ncp \/etc\/mongod.conf.orig \/mnt\/server\/mongod.conf\r\n\r\nmkdir mongodb logs\r\n\r\nmongod --port 27017 --dbpath \/mnt\/server\/mongodb\/ --logpath \/mnt\/server\/logs\/mongo.log --fork\r\n\r\nmongosh --eval \"db.getSiblingDB('admin').createUser({user: '${MONGO_USER}', pwd: '${MONGO_USER_PASS}', roles: ['root']})\"\r\n\r\nmongosh --eval \"db.getSiblingDB('admin').shutdownServer()\"\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "mongo:7-jammy", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Mongo Admin Username", - "description": "The MongoDB Admin user", - "env_variable": "MONGO_USER", - "default_value": "admin", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Mongo Admin Password", - "description": "", - "env_variable": "MONGO_USER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/database/nosql/rethinkdb/README.md b/database/nosql/rethinkdb/README.md deleted file mode 100644 index ad118909..00000000 --- a/database/nosql/rethinkdb/README.md +++ /dev/null @@ -1,21 +0,0 @@ -# Rethinkdb - -## [Website](https://rethinkdb.com/) - -The open-source database for the realtime web -## Notes - -- The web dashboard by default is disabled (remove the ` --no-http-admin` flag from startup to enable). -- It defaults bind to 0.0.0.0 what is all interfaces so it is public availble. -- On first start a admin pasword is randomly generated. - - -### Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| cluster | 25567 | -| driver | 25568 | -| http | 25569 | \ No newline at end of file diff --git a/database/nosql/rethinkdb/egg-rethinkdb.json b/database/nosql/rethinkdb/egg-rethinkdb.json deleted file mode 100644 index 567d52b2..00000000 --- a/database/nosql/rethinkdb/egg-rethinkdb.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-11-04T19:18:22+01:00", - "name": "rethinkdb", - "author": "josdekurk@gmail.com", - "description": "The open-source database for the realtime web", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/rethinkdb --bind 0.0.0.0 --cluster-port {{SERVER_PORT}} --driver-port {{DRIVER_PORT}} --http-port {{HTTP_PORT}} --initial-password auto --no-http-admin", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server ready\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y wget tar binutils xz-utils\r\n\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\n\r\nmkdir -p \/mnt\/server\r\n\r\ncd \/tmp\r\nwget https:\/\/download.rethinkdb.com\/repository\/debian-bullseye\/pool\/r\/rethinkdb\/rethinkdb_${VERSION}~0bullseye_${ARCH}.deb -O rethinkdb.deb\r\n\r\nar xv rethinkdb.deb\r\n\r\ntar xvf data.tar.xz\r\n\r\nmv \/tmp\/usr\/bin\/rethinkdb \/mnt\/server\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "2.4.2", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Driver port", - "description": "", - "env_variable": "DRIVER_PORT", - "default_value": "25568", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:10", - "field_type": "text" - }, - { - "name": "Http port", - "description": "", - "env_variable": "HTTP_PORT", - "default_value": "25569", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:10", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/database/redis/redis-5/README.md b/database/redis/redis-5/README.md deleted file mode 100644 index 3531c1d1..00000000 --- a/database/redis/redis-5/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# Redis - -## From their [Website](https://redis.io/) - -Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. - -## Minimum RAM warning - -It's recommended to have 4gb of RAM for redis - -See here - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Server | 6379 | diff --git a/database/redis/redis-5/egg-redis-5.json b/database/redis/redis-5/egg-redis-5.json deleted file mode 100644 index 440ace5f..00000000 --- a/database/redis/redis-5/egg-redis-5.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-11T13:17:43+02:00", - "name": "Redis", - "author": "parker@parkervcp.com", - "description": "Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:redis_5": "ghcr.io\/parkervcp\/yolks:redis_5" - }, - "file_denylist": [], - "startup": "redis-server --bind 0.0.0.0 --port {{SERVER_PORT}} --requirepass {{SERVER_PASSWORD}} --maxmemory {{SERVER_MEMORY}}mb --daemonize yes && redis-cli -p {{SERVER_PORT}} -a {{SERVER_PASSWORD}} && redis-cli -p {{SERVER_PORT}} -a {{SERVER_PASSWORD}} shutdown save", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Configuration loaded\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Redis Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\nsleep 5\r\necho -e \"Install complete. Made this to not have issues.\"", - "container": "alpine:3.10", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Redis Password", - "description": "The password redis should use to secure the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "P@55w0rd", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/database/redis/redis-6/README.md b/database/redis/redis-6/README.md deleted file mode 100644 index d425ff64..00000000 --- a/database/redis/redis-6/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# Redis - -## From their [Website](https://redis.io/) - -Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. - -## Server Startup - -You must first authenticate before trying to execute commands, to do this run `AUTH ` (without the `<>`). This should be the same as the password set in the `SERVER_PASSWORD` variable. - -## Minimum RAM warning - -It's recommended to have 4gb of RAM for redis - -See here - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Server | 6379 | diff --git a/database/redis/redis-6/egg-redis-6.json b/database/redis/redis-6/egg-redis-6.json deleted file mode 100644 index d7e5ba2b..00000000 --- a/database/redis/redis-6/egg-redis-6.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-11T13:18:27+02:00", - "name": "Redis-6", - "author": "parker@parkervcp.com", - "description": "Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:redis_6": "ghcr.io\/parkervcp\/yolks:redis_6" - }, - "file_denylist": [], - "startup": "\/usr\/local\/bin\/redis-server \/home\/container\/redis.conf --save 60 1 --dir \/home\/container\/ --bind 0.0.0.0 --port {{SERVER_PORT}} --requirepass {{SERVER_PASSWORD}} --maxmemory {{SERVER_MEMORY}}mb --daemonize yes && redis-cli -p {{SERVER_PORT}}; redis-cli -p {{SERVER_PORT}} -a {{SERVER_PASSWORD}} shutdown save", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Configuration loaded\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Redis Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napk add --no-cache curl\r\n\r\nif [ ! -d \/mnt\/server ]; then\r\n mkdir \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\nif [ ! -d \/mnt\/server\/redis.conf ]; then\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/database\/redis\/redis-6\/redis.conf -o redis.conf\r\nfi\r\n\r\nsleep 5\r\necho -e \"Install complete. Made this to not have issues.\"", - "container": "alpine:3.10", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Redis Password", - "description": "The password redis should use to secure the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "P@55w0rd", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/database/redis/redis-6/redis.conf b/database/redis/redis-6/redis.conf deleted file mode 100644 index 56394a4e..00000000 --- a/database/redis/redis-6/redis.conf +++ /dev/null @@ -1,1835 +0,0 @@ -# Redis configuration file example. -# -# Note that in order to read the configuration file, Redis must be -# started with the file path as first argument: -# -# ./redis-server /path/to/redis.conf - -# Note on units: when memory size is needed, it is possible to specify -# it in the usual form of 1k 5GB 4M and so forth: -# -# 1k => 1000 bytes -# 1kb => 1024 bytes -# 1m => 1000000 bytes -# 1mb => 1024*1024 bytes -# 1g => 1000000000 bytes -# 1gb => 1024*1024*1024 bytes -# -# units are case insensitive so 1GB 1Gb 1gB are all the same. - -################################## INCLUDES ################################### - -# Include one or more other config files here. This is useful if you -# have a standard template that goes to all Redis servers but also need -# to customize a few per-server settings. Include files can include -# other files, so use this wisely. -# -# Notice option "include" won't be rewritten by command "CONFIG REWRITE" -# from admin or Redis Sentinel. Since Redis always uses the last processed -# line as value of a configuration directive, you'd better put includes -# at the beginning of this file to avoid overwriting config change at runtime. -# -# If instead you are interested in using includes to override configuration -# options, it is better to use include as the last line. -# -# include /path/to/local.conf -# include /path/to/other.conf - -################################## MODULES ##################################### - -# Load modules at startup. If the server is not able to load modules -# it will abort. It is possible to use multiple loadmodule directives. -# -# loadmodule /path/to/my_module.so -# loadmodule /path/to/other_module.so - -################################## NETWORK ##################################### - -# By default, if no "bind" configuration directive is specified, Redis listens -# for connections from all the network interfaces available on the server. -# It is possible to listen to just one or multiple selected interfaces using -# the "bind" configuration directive, followed by one or more IP addresses. -# -# Examples: -# -# bind 192.168.1.100 10.0.0.1 -# bind 127.0.0.1 ::1 -# -# ~~~ WARNING ~~~ If the computer running Redis is directly exposed to the -# internet, binding to all the interfaces is dangerous and will expose the -# instance to everybody on the internet. So by default we uncomment the -# following bind directive, that will force Redis to listen only into -# the IPv4 loopback interface address (this means Redis will be able to -# accept connections only from clients running into the same computer it -# is running). -# -# IF YOU ARE SURE YOU WANT YOUR INSTANCE TO LISTEN TO ALL THE INTERFACES -# JUST COMMENT THE FOLLOWING LINE. -# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -bind 127.0.0.1 - -# Protected mode is a layer of security protection, in order to avoid that -# Redis instances left open on the internet are accessed and exploited. -# -# When protected mode is on and if: -# -# 1) The server is not binding explicitly to a set of addresses using the -# "bind" directive. -# 2) No password is configured. -# -# The server only accepts connections from clients connecting from the -# IPv4 and IPv6 loopback addresses 127.0.0.1 and ::1, and from Unix domain -# sockets. -# -# By default protected mode is enabled. You should disable it only if -# you are sure you want clients from other hosts to connect to Redis -# even if no authentication is configured, nor a specific set of interfaces -# are explicitly listed using the "bind" directive. -protected-mode yes - -# Accept connections on the specified port, default is 6379 (IANA #815344). -# If port 0 is specified Redis will not listen on a TCP socket. -port 6379 - -# TCP listen() backlog. -# -# In high requests-per-second environments you need an high backlog in order -# to avoid slow clients connections issues. Note that the Linux kernel -# will silently truncate it to the value of /proc/sys/net/core/somaxconn so -# make sure to raise both the value of somaxconn and tcp_max_syn_backlog -# in order to get the desired effect. -tcp-backlog 511 - -# Unix socket. -# -# Specify the path for the Unix socket that will be used to listen for -# incoming connections. There is no default, so Redis will not listen -# on a unix socket when not specified. -# -# unixsocket /tmp/redis.sock -# unixsocketperm 700 - -# Close the connection after a client is idle for N seconds (0 to disable) -timeout 0 - -# TCP keepalive. -# -# If non-zero, use SO_KEEPALIVE to send TCP ACKs to clients in absence -# of communication. This is useful for two reasons: -# -# 1) Detect dead peers. -# 2) Take the connection alive from the point of view of network -# equipment in the middle. -# -# On Linux, the specified value (in seconds) is the period used to send ACKs. -# Note that to close the connection the double of the time is needed. -# On other kernels the period depends on the kernel configuration. -# -# A reasonable value for this option is 300 seconds, which is the new -# Redis default starting with Redis 3.2.1. -tcp-keepalive 300 - -################################# TLS/SSL ##################################### - -# By default, TLS/SSL is disabled. To enable it, the "tls-port" configuration -# directive can be used to define TLS-listening ports. To enable TLS on the -# default port, use: -# -# port 0 -# tls-port 6379 - -# Configure a X.509 certificate and private key to use for authenticating the -# server to connected clients, masters or cluster peers. These files should be -# PEM formatted. -# -# tls-cert-file redis.crt -# tls-key-file redis.key - -# Configure a DH parameters file to enable Diffie-Hellman (DH) key exchange: -# -# tls-dh-params-file redis.dh - -# Configure a CA certificate(s) bundle or directory to authenticate TLS/SSL -# clients and peers. Redis requires an explicit configuration of at least one -# of these, and will not implicitly use the system wide configuration. -# -# tls-ca-cert-file ca.crt -# tls-ca-cert-dir /etc/ssl/certs - -# By default, clients (including replica servers) on a TLS port are required -# to authenticate using valid client side certificates. -# -# If "no" is specified, client certificates are not required and not accepted. -# If "optional" is specified, client certificates are accepted and must be -# valid if provided, but are not required. -# -# tls-auth-clients no -# tls-auth-clients optional - -# By default, a Redis replica does not attempt to establish a TLS connection -# with its master. -# -# Use the following directive to enable TLS on replication links. -# -# tls-replication yes - -# By default, the Redis Cluster bus uses a plain TCP connection. To enable -# TLS for the bus protocol, use the following directive: -# -# tls-cluster yes - -# Explicitly specify TLS versions to support. Allowed values are case insensitive -# and include "TLSv1", "TLSv1.1", "TLSv1.2", "TLSv1.3" (OpenSSL >= 1.1.1) or -# any combination. To enable only TLSv1.2 and TLSv1.3, use: -# -# tls-protocols "TLSv1.2 TLSv1.3" - -# Configure allowed ciphers. See the ciphers(1ssl) manpage for more information -# about the syntax of this string. -# -# Note: this configuration applies only to <= TLSv1.2. -# -# tls-ciphers DEFAULT:!MEDIUM - -# Configure allowed TLSv1.3 ciphersuites. See the ciphers(1ssl) manpage for more -# information about the syntax of this string, and specifically for TLSv1.3 -# ciphersuites. -# -# tls-ciphersuites TLS_CHACHA20_POLY1305_SHA256 - -# When choosing a cipher, use the server's preference instead of the client -# preference. By default, the server follows the client's preference. -# -# tls-prefer-server-ciphers yes - -# By default, TLS session caching is enabled to allow faster and less expensive -# reconnections by clients that support it. Use the following directive to disable -# caching. -# -# tls-session-caching no - -# Change the default number of TLS sessions cached. A zero value sets the cache -# to unlimited size. The default size is 20480. -# -# tls-session-cache-size 5000 - -# Change the default timeout of cached TLS sessions. The default timeout is 300 -# seconds. -# -# tls-session-cache-timeout 60 - -################################# GENERAL ##################################### - -# By default Redis does not run as a daemon. Use 'yes' if you need it. -# Note that Redis will write a pid file in /var/run/redis.pid when daemonized. -daemonize no - -# If you run Redis from upstart or systemd, Redis can interact with your -# supervision tree. Options: -# supervised no - no supervision interaction -# supervised upstart - signal upstart by putting Redis into SIGSTOP mode -# supervised systemd - signal systemd by writing READY=1 to $NOTIFY_SOCKET -# supervised auto - detect upstart or systemd method based on -# UPSTART_JOB or NOTIFY_SOCKET environment variables -# Note: these supervision methods only signal "process is ready." -# They do not enable continuous liveness pings back to your supervisor. -supervised no - -# If a pid file is specified, Redis writes it where specified at startup -# and removes it at exit. -# -# When the server runs non daemonized, no pid file is created if none is -# specified in the configuration. When the server is daemonized, the pid file -# is used even if not specified, defaulting to "/var/run/redis.pid". -# -# Creating a pid file is best effort: if Redis is not able to create it -# nothing bad happens, the server will start and run normally. -pidfile /var/run/redis_6379.pid - -# Specify the server verbosity level. -# This can be one of: -# debug (a lot of information, useful for development/testing) -# verbose (many rarely useful info, but not a mess like the debug level) -# notice (moderately verbose, what you want in production probably) -# warning (only very important / critical messages are logged) -loglevel notice - -# Specify the log file name. Also the empty string can be used to force -# Redis to log on the standard output. Note that if you use standard -# output for logging but daemonize, logs will be sent to /dev/null -logfile "" - -# To enable logging to the system logger, just set 'syslog-enabled' to yes, -# and optionally update the other syslog parameters to suit your needs. -# syslog-enabled no - -# Specify the syslog identity. -# syslog-ident redis - -# Specify the syslog facility. Must be USER or between LOCAL0-LOCAL7. -# syslog-facility local0 - -# Set the number of databases. The default database is DB 0, you can select -# a different one on a per-connection basis using SELECT where -# dbid is a number between 0 and 'databases'-1 -databases 16 - -# By default Redis shows an ASCII art logo only when started to log to the -# standard output and if the standard output is a TTY. Basically this means -# that normally a logo is displayed only in interactive sessions. -# -# However it is possible to force the pre-4.0 behavior and always show a -# ASCII art logo in startup logs by setting the following option to yes. -always-show-logo yes - -################################ SNAPSHOTTING ################################ -# -# Save the DB on disk: -# -# save -# -# Will save the DB if both the given number of seconds and the given -# number of write operations against the DB occurred. -# -# In the example below the behaviour will be to save: -# after 900 sec (15 min) if at least 1 key changed -# after 300 sec (5 min) if at least 10 keys changed -# after 60 sec if at least 10000 keys changed -# -# Note: you can disable saving completely by commenting out all "save" lines. -# -# It is also possible to remove all the previously configured save -# points by adding a save directive with a single empty string argument -# like in the following example: -# -# save "" - -save 900 1 -save 300 10 -save 60 10000 - -# By default Redis will stop accepting writes if RDB snapshots are enabled -# (at least one save point) and the latest background save failed. -# This will make the user aware (in a hard way) that data is not persisting -# on disk properly, otherwise chances are that no one will notice and some -# disaster will happen. -# -# If the background saving process will start working again Redis will -# automatically allow writes again. -# -# However if you have setup your proper monitoring of the Redis server -# and persistence, you may want to disable this feature so that Redis will -# continue to work as usual even if there are problems with disk, -# permissions, and so forth. -stop-writes-on-bgsave-error yes - -# Compress string objects using LZF when dump .rdb databases? -# For default that's set to 'yes' as it's almost always a win. -# If you want to save some CPU in the saving child set it to 'no' but -# the dataset will likely be bigger if you have compressible values or keys. -rdbcompression yes - -# Since version 5 of RDB a CRC64 checksum is placed at the end of the file. -# This makes the format more resistant to corruption but there is a performance -# hit to pay (around 10%) when saving and loading RDB files, so you can disable it -# for maximum performances. -# -# RDB files created with checksum disabled have a checksum of zero that will -# tell the loading code to skip the check. -rdbchecksum yes - -# The filename where to dump the DB -dbfilename dump.rdb - -# Remove RDB files used by replication in instances without persistence -# enabled. By default this option is disabled, however there are environments -# where for regulations or other security concerns, RDB files persisted on -# disk by masters in order to feed replicas, or stored on disk by replicas -# in order to load them for the initial synchronization, should be deleted -# ASAP. Note that this option ONLY WORKS in instances that have both AOF -# and RDB persistence disabled, otherwise is completely ignored. -# -# An alternative (and sometimes better) way to obtain the same effect is -# to use diskless replication on both master and replicas instances. However -# in the case of replicas, diskless is not always an option. -rdb-del-sync-files no - -# The working directory. -# -# The DB will be written inside this directory, with the filename specified -# above using the 'dbfilename' configuration directive. -# -# The Append Only File will also be created inside this directory. -# -# Note that you must specify a directory here, not a file name. -dir ./ - -################################# REPLICATION ################################# - -# Master-Replica replication. Use replicaof to make a Redis instance a copy of -# another Redis server. A few things to understand ASAP about Redis replication. -# -# +------------------+ +---------------+ -# | Master | ---> | Replica | -# | (receive writes) | | (exact copy) | -# +------------------+ +---------------+ -# -# 1) Redis replication is asynchronous, but you can configure a master to -# stop accepting writes if it appears to be not connected with at least -# a given number of replicas. -# 2) Redis replicas are able to perform a partial resynchronization with the -# master if the replication link is lost for a relatively small amount of -# time. You may want to configure the replication backlog size (see the next -# sections of this file) with a sensible value depending on your needs. -# 3) Replication is automatic and does not need user intervention. After a -# network partition replicas automatically try to reconnect to masters -# and resynchronize with them. -# -# replicaof - -# If the master is password protected (using the "requirepass" configuration -# directive below) it is possible to tell the replica to authenticate before -# starting the replication synchronization process, otherwise the master will -# refuse the replica request. -# -# masterauth -# -# However this is not enough if you are using Redis ACLs (for Redis version -# 6 or greater), and the default user is not capable of running the PSYNC -# command and/or other commands needed for replication. In this case it's -# better to configure a special user to use with replication, and specify the -# masteruser configuration as such: -# -# masteruser -# -# When masteruser is specified, the replica will authenticate against its -# master using the new AUTH form: AUTH . - -# When a replica loses its connection with the master, or when the replication -# is still in progress, the replica can act in two different ways: -# -# 1) if replica-serve-stale-data is set to 'yes' (the default) the replica will -# still reply to client requests, possibly with out of date data, or the -# data set may just be empty if this is the first synchronization. -# -# 2) if replica-serve-stale-data is set to 'no' the replica will reply with -# an error "SYNC with master in progress" to all the kind of commands -# but to INFO, replicaOF, AUTH, PING, SHUTDOWN, REPLCONF, ROLE, CONFIG, -# SUBSCRIBE, UNSUBSCRIBE, PSUBSCRIBE, PUNSUBSCRIBE, PUBLISH, PUBSUB, -# COMMAND, POST, HOST: and LATENCY. -# -replica-serve-stale-data yes - -# You can configure a replica instance to accept writes or not. Writing against -# a replica instance may be useful to store some ephemeral data (because data -# written on a replica will be easily deleted after resync with the master) but -# may also cause problems if clients are writing to it because of a -# misconfiguration. -# -# Since Redis 2.6 by default replicas are read-only. -# -# Note: read only replicas are not designed to be exposed to untrusted clients -# on the internet. It's just a protection layer against misuse of the instance. -# Still a read only replica exports by default all the administrative commands -# such as CONFIG, DEBUG, and so forth. To a limited extent you can improve -# security of read only replicas using 'rename-command' to shadow all the -# administrative / dangerous commands. -replica-read-only yes - -# Replication SYNC strategy: disk or socket. -# -# New replicas and reconnecting replicas that are not able to continue the -# replication process just receiving differences, need to do what is called a -# "full synchronization". An RDB file is transmitted from the master to the -# replicas. -# -# The transmission can happen in two different ways: -# -# 1) Disk-backed: The Redis master creates a new process that writes the RDB -# file on disk. Later the file is transferred by the parent -# process to the replicas incrementally. -# 2) Diskless: The Redis master creates a new process that directly writes the -# RDB file to replica sockets, without touching the disk at all. -# -# With disk-backed replication, while the RDB file is generated, more replicas -# can be queued and served with the RDB file as soon as the current child -# producing the RDB file finishes its work. With diskless replication instead -# once the transfer starts, new replicas arriving will be queued and a new -# transfer will start when the current one terminates. -# -# When diskless replication is used, the master waits a configurable amount of -# time (in seconds) before starting the transfer in the hope that multiple -# replicas will arrive and the transfer can be parallelized. -# -# With slow disks and fast (large bandwidth) networks, diskless replication -# works better. -repl-diskless-sync no - -# When diskless replication is enabled, it is possible to configure the delay -# the server waits in order to spawn the child that transfers the RDB via socket -# to the replicas. -# -# This is important since once the transfer starts, it is not possible to serve -# new replicas arriving, that will be queued for the next RDB transfer, so the -# server waits a delay in order to let more replicas arrive. -# -# The delay is specified in seconds, and by default is 5 seconds. To disable -# it entirely just set it to 0 seconds and the transfer will start ASAP. -repl-diskless-sync-delay 5 - -# ----------------------------------------------------------------------------- -# WARNING: RDB diskless load is experimental. Since in this setup the replica -# does not immediately store an RDB on disk, it may cause data loss during -# failovers. RDB diskless load + Redis modules not handling I/O reads may also -# cause Redis to abort in case of I/O errors during the initial synchronization -# stage with the master. Use only if your do what you are doing. -# ----------------------------------------------------------------------------- -# -# Replica can load the RDB it reads from the replication link directly from the -# socket, or store the RDB to a file and read that file after it was completely -# recived from the master. -# -# In many cases the disk is slower than the network, and storing and loading -# the RDB file may increase replication time (and even increase the master's -# Copy on Write memory and salve buffers). -# However, parsing the RDB file directly from the socket may mean that we have -# to flush the contents of the current database before the full rdb was -# received. For this reason we have the following options: -# -# "disabled" - Don't use diskless load (store the rdb file to the disk first) -# "on-empty-db" - Use diskless load only when it is completely safe. -# "swapdb" - Keep a copy of the current db contents in RAM while parsing -# the data directly from the socket. note that this requires -# sufficient memory, if you don't have it, you risk an OOM kill. -repl-diskless-load disabled - -# Replicas send PINGs to server in a predefined interval. It's possible to -# change this interval with the repl_ping_replica_period option. The default -# value is 10 seconds. -# -# repl-ping-replica-period 10 - -# The following option sets the replication timeout for: -# -# 1) Bulk transfer I/O during SYNC, from the point of view of replica. -# 2) Master timeout from the point of view of replicas (data, pings). -# 3) Replica timeout from the point of view of masters (REPLCONF ACK pings). -# -# It is important to make sure that this value is greater than the value -# specified for repl-ping-replica-period otherwise a timeout will be detected -# every time there is low traffic between the master and the replica. -# -# repl-timeout 60 - -# Disable TCP_NODELAY on the replica socket after SYNC? -# -# If you select "yes" Redis will use a smaller number of TCP packets and -# less bandwidth to send data to replicas. But this can add a delay for -# the data to appear on the replica side, up to 40 milliseconds with -# Linux kernels using a default configuration. -# -# If you select "no" the delay for data to appear on the replica side will -# be reduced but more bandwidth will be used for replication. -# -# By default we optimize for low latency, but in very high traffic conditions -# or when the master and replicas are many hops away, turning this to "yes" may -# be a good idea. -repl-disable-tcp-nodelay no - -# Set the replication backlog size. The backlog is a buffer that accumulates -# replica data when replicas are disconnected for some time, so that when a -# replica wants to reconnect again, often a full resync is not needed, but a -# partial resync is enough, just passing the portion of data the replica -# missed while disconnected. -# -# The bigger the replication backlog, the longer the time the replica can be -# disconnected and later be able to perform a partial resynchronization. -# -# The backlog is only allocated once there is at least a replica connected. -# -# repl-backlog-size 1mb - -# After a master has no longer connected replicas for some time, the backlog -# will be freed. The following option configures the amount of seconds that -# need to elapse, starting from the time the last replica disconnected, for -# the backlog buffer to be freed. -# -# Note that replicas never free the backlog for timeout, since they may be -# promoted to masters later, and should be able to correctly "partially -# resynchronize" with the replicas: hence they should always accumulate backlog. -# -# A value of 0 means to never release the backlog. -# -# repl-backlog-ttl 3600 - -# The replica priority is an integer number published by Redis in the INFO -# output. It is used by Redis Sentinel in order to select a replica to promote -# into a master if the master is no longer working correctly. -# -# A replica with a low priority number is considered better for promotion, so -# for instance if there are three replicas with priority 10, 100, 25 Sentinel -# will pick the one with priority 10, that is the lowest. -# -# However a special priority of 0 marks the replica as not able to perform the -# role of master, so a replica with priority of 0 will never be selected by -# Redis Sentinel for promotion. -# -# By default the priority is 100. -replica-priority 100 - -# It is possible for a master to stop accepting writes if there are less than -# N replicas connected, having a lag less or equal than M seconds. -# -# The N replicas need to be in "online" state. -# -# The lag in seconds, that must be <= the specified value, is calculated from -# the last ping received from the replica, that is usually sent every second. -# -# This option does not GUARANTEE that N replicas will accept the write, but -# will limit the window of exposure for lost writes in case not enough replicas -# are available, to the specified number of seconds. -# -# For example to require at least 3 replicas with a lag <= 10 seconds use: -# -# min-replicas-to-write 3 -# min-replicas-max-lag 10 -# -# Setting one or the other to 0 disables the feature. -# -# By default min-replicas-to-write is set to 0 (feature disabled) and -# min-replicas-max-lag is set to 10. - -# A Redis master is able to list the address and port of the attached -# replicas in different ways. For example the "INFO replication" section -# offers this information, which is used, among other tools, by -# Redis Sentinel in order to discover replica instances. -# Another place where this info is available is in the output of the -# "ROLE" command of a master. -# -# The listed IP and address normally reported by a replica is obtained -# in the following way: -# -# IP: The address is auto detected by checking the peer address -# of the socket used by the replica to connect with the master. -# -# Port: The port is communicated by the replica during the replication -# handshake, and is normally the port that the replica is using to -# listen for connections. -# -# However when port forwarding or Network Address Translation (NAT) is -# used, the replica may be actually reachable via different IP and port -# pairs. The following two options can be used by a replica in order to -# report to its master a specific set of IP and port, so that both INFO -# and ROLE will report those values. -# -# There is no need to use both the options if you need to override just -# the port or the IP address. -# -# replica-announce-ip 5.5.5.5 -# replica-announce-port 1234 - -############################### KEYS TRACKING ################################# - -# Redis implements server assisted support for client side caching of values. -# This is implemented using an invalidation table that remembers, using -# 16 millions of slots, what clients may have certain subsets of keys. In turn -# this is used in order to send invalidation messages to clients. Please -# to understand more about the feature check this page: -# -# https://redis.io/topics/client-side-caching -# -# When tracking is enabled for a client, all the read only queries are assumed -# to be cached: this will force Redis to store information in the invalidation -# table. When keys are modified, such information is flushed away, and -# invalidation messages are sent to the clients. However if the workload is -# heavily dominated by reads, Redis could use more and more memory in order -# to track the keys fetched by many clients. -# -# For this reason it is possible to configure a maximum fill value for the -# invalidation table. By default it is set to 1M of keys, and once this limit -# is reached, Redis will start to evict keys in the invalidation table -# even if they were not modified, just to reclaim memory: this will in turn -# force the clients to invalidate the cached values. Basically the table -# maximum size is a trade off between the memory you want to spend server -# side to track information about who cached what, and the ability of clients -# to retain cached objects in memory. -# -# If you set the value to 0, it means there are no limits, and Redis will -# retain as many keys as needed in the invalidation table. -# In the "stats" INFO section, you can find information about the number of -# keys in the invalidation table at every given moment. -# -# Note: when key tracking is used in broadcasting mode, no memory is used -# in the server side so this setting is useless. -# -# tracking-table-max-keys 1000000 - -################################## SECURITY ################################### - -# Warning: since Redis is pretty fast an outside user can try up to -# 1 million passwords per second against a modern box. This means that you -# should use very strong passwords, otherwise they will be very easy to break. -# Note that because the password is really a shared secret between the client -# and the server, and should not be memorized by any human, the password -# can be easily a long string from /dev/urandom or whatever, so by using a -# long and unguessable password no brute force attack will be possible. - -# Redis ACL users are defined in the following format: -# -# user ... acl rules ... -# -# For example: -# -# user worker +@list +@connection ~jobs:* on >ffa9203c493aa99 -# -# The special username "default" is used for new connections. If this user -# has the "nopass" rule, then new connections will be immediately authenticated -# as the "default" user without the need of any password provided via the -# AUTH command. Otherwise if the "default" user is not flagged with "nopass" -# the connections will start in not authenticated state, and will require -# AUTH (or the HELLO command AUTH option) in order to be authenticated and -# start to work. -# -# The ACL rules that describe what an user can do are the following: -# -# on Enable the user: it is possible to authenticate as this user. -# off Disable the user: it's no longer possible to authenticate -# with this user, however the already authenticated connections -# will still work. -# + Allow the execution of that command -# - Disallow the execution of that command -# +@ Allow the execution of all the commands in such category -# with valid categories are like @admin, @set, @sortedset, ... -# and so forth, see the full list in the server.c file where -# the Redis command table is described and defined. -# The special category @all means all the commands, but currently -# present in the server, and that will be loaded in the future -# via modules. -# +|subcommand Allow a specific subcommand of an otherwise -# disabled command. Note that this form is not -# allowed as negative like -DEBUG|SEGFAULT, but -# only additive starting with "+". -# allcommands Alias for +@all. Note that it implies the ability to execute -# all the future commands loaded via the modules system. -# nocommands Alias for -@all. -# ~ Add a pattern of keys that can be mentioned as part of -# commands. For instance ~* allows all the keys. The pattern -# is a glob-style pattern like the one of KEYS. -# It is possible to specify multiple patterns. -# allkeys Alias for ~* -# resetkeys Flush the list of allowed keys patterns. -# > Add this passowrd to the list of valid password for the user. -# For example >mypass will add "mypass" to the list. -# This directive clears the "nopass" flag (see later). -# < Remove this password from the list of valid passwords. -# nopass All the set passwords of the user are removed, and the user -# is flagged as requiring no password: it means that every -# password will work against this user. If this directive is -# used for the default user, every new connection will be -# immediately authenticated with the default user without -# any explicit AUTH command required. Note that the "resetpass" -# directive will clear this condition. -# resetpass Flush the list of allowed passwords. Moreover removes the -# "nopass" status. After "resetpass" the user has no associated -# passwords and there is no way to authenticate without adding -# some password (or setting it as "nopass" later). -# reset Performs the following actions: resetpass, resetkeys, off, -# -@all. The user returns to the same state it has immediately -# after its creation. -# -# ACL rules can be specified in any order: for instance you can start with -# passwords, then flags, or key patterns. However note that the additive -# and subtractive rules will CHANGE MEANING depending on the ordering. -# For instance see the following example: -# -# user alice on +@all -DEBUG ~* >somepassword -# -# This will allow "alice" to use all the commands with the exception of the -# DEBUG command, since +@all added all the commands to the set of the commands -# alice can use, and later DEBUG was removed. However if we invert the order -# of two ACL rules the result will be different: -# -# user alice on -DEBUG +@all ~* >somepassword -# -# Now DEBUG was removed when alice had yet no commands in the set of allowed -# commands, later all the commands are added, so the user will be able to -# execute everything. -# -# Basically ACL rules are processed left-to-right. -# -# For more information about ACL configuration please refer to -# the Redis web site at https://redis.io/topics/acl - -# ACL LOG -# -# The ACL Log tracks failed commands and authentication events associated -# with ACLs. The ACL Log is useful to troubleshoot failed commands blocked -# by ACLs. The ACL Log is stored in memory. You can reclaim memory with -# ACL LOG RESET. Define the maximum entry length of the ACL Log below. -acllog-max-len 128 - -# Using an external ACL file -# -# Instead of configuring users here in this file, it is possible to use -# a stand-alone file just listing users. The two methods cannot be mixed: -# if you configure users here and at the same time you activate the exteranl -# ACL file, the server will refuse to start. -# -# The format of the external ACL user file is exactly the same as the -# format that is used inside redis.conf to describe users. -# -# aclfile /etc/redis/users.acl - -# IMPORTANT NOTE: starting with Redis 6 "requirepass" is just a compatiblity -# layer on top of the new ACL system. The option effect will be just setting -# the password for the default user. Clients will still authenticate using -# AUTH as usually, or more explicitly with AUTH default -# if they follow the new protocol: both will work. -# -# requirepass foobared - -# Command renaming (DEPRECATED). -# -# ------------------------------------------------------------------------ -# WARNING: avoid using this option if possible. Instead use ACLs to remove -# commands from the default user, and put them only in some admin user you -# create for administrative purposes. -# ------------------------------------------------------------------------ -# -# It is possible to change the name of dangerous commands in a shared -# environment. For instance the CONFIG command may be renamed into something -# hard to guess so that it will still be available for internal-use tools -# but not available for general clients. -# -# Example: -# -# rename-command CONFIG b840fc02d524045429941cc15f59e41cb7be6c52 -# -# It is also possible to completely kill a command by renaming it into -# an empty string: -# -# rename-command CONFIG "" -# -# Please note that changing the name of commands that are logged into the -# AOF file or transmitted to replicas may cause problems. - -################################### CLIENTS #################################### - -# Set the max number of connected clients at the same time. By default -# this limit is set to 10000 clients, however if the Redis server is not -# able to configure the process file limit to allow for the specified limit -# the max number of allowed clients is set to the current file limit -# minus 32 (as Redis reserves a few file descriptors for internal uses). -# -# Once the limit is reached Redis will close all the new connections sending -# an error 'max number of clients reached'. -# -# IMPORTANT: When Redis Cluster is used, the max number of connections is also -# shared with the cluster bus: every node in the cluster will use two -# connections, one incoming and another outgoing. It is important to size the -# limit accordingly in case of very large clusters. -# -# maxclients 10000 - -############################## MEMORY MANAGEMENT ################################ - -# Set a memory usage limit to the specified amount of bytes. -# When the memory limit is reached Redis will try to remove keys -# according to the eviction policy selected (see maxmemory-policy). -# -# If Redis can't remove keys according to the policy, or if the policy is -# set to 'noeviction', Redis will start to reply with errors to commands -# that would use more memory, like SET, LPUSH, and so on, and will continue -# to reply to read-only commands like GET. -# -# This option is usually useful when using Redis as an LRU or LFU cache, or to -# set a hard memory limit for an instance (using the 'noeviction' policy). -# -# WARNING: If you have replicas attached to an instance with maxmemory on, -# the size of the output buffers needed to feed the replicas are subtracted -# from the used memory count, so that network problems / resyncs will -# not trigger a loop where keys are evicted, and in turn the output -# buffer of replicas is full with DELs of keys evicted triggering the deletion -# of more keys, and so forth until the database is completely emptied. -# -# In short... if you have replicas attached it is suggested that you set a lower -# limit for maxmemory so that there is some free RAM on the system for replica -# output buffers (but this is not needed if the policy is 'noeviction'). -# -# maxmemory - -# MAXMEMORY POLICY: how Redis will select what to remove when maxmemory -# is reached. You can select one from the following behaviors: -# -# volatile-lru -> Evict using approximated LRU, only keys with an expire set. -# allkeys-lru -> Evict any key using approximated LRU. -# volatile-lfu -> Evict using approximated LFU, only keys with an expire set. -# allkeys-lfu -> Evict any key using approximated LFU. -# volatile-random -> Remove a random key having an expire set. -# allkeys-random -> Remove a random key, any key. -# volatile-ttl -> Remove the key with the nearest expire time (minor TTL) -# noeviction -> Don't evict anything, just return an error on write operations. -# -# LRU means Least Recently Used -# LFU means Least Frequently Used -# -# Both LRU, LFU and volatile-ttl are implemented using approximated -# randomized algorithms. -# -# Note: with any of the above policies, Redis will return an error on write -# operations, when there are no suitable keys for eviction. -# -# At the date of writing these commands are: set setnx setex append -# incr decr rpush lpush rpushx lpushx linsert lset rpoplpush sadd -# sinter sinterstore sunion sunionstore sdiff sdiffstore zadd zincrby -# zunionstore zinterstore hset hsetnx hmset hincrby incrby decrby -# getset mset msetnx exec sort -# -# The default is: -# -# maxmemory-policy noeviction - -# LRU, LFU and minimal TTL algorithms are not precise algorithms but approximated -# algorithms (in order to save memory), so you can tune it for speed or -# accuracy. For default Redis will check five keys and pick the one that was -# used less recently, you can change the sample size using the following -# configuration directive. -# -# The default of 5 produces good enough results. 10 Approximates very closely -# true LRU but costs more CPU. 3 is faster but not very accurate. -# -# maxmemory-samples 5 - -# Starting from Redis 5, by default a replica will ignore its maxmemory setting -# (unless it is promoted to master after a failover or manually). It means -# that the eviction of keys will be just handled by the master, sending the -# DEL commands to the replica as keys evict in the master side. -# -# This behavior ensures that masters and replicas stay consistent, and is usually -# what you want, however if your replica is writable, or you want the replica -# to have a different memory setting, and you are sure all the writes performed -# to the replica are idempotent, then you may change this default (but be sure -# to understand what you are doing). -# -# Note that since the replica by default does not evict, it may end using more -# memory than the one set via maxmemory (there are certain buffers that may -# be larger on the replica, or data structures may sometimes take more memory -# and so forth). So make sure you monitor your replicas and make sure they -# have enough memory to never hit a real out-of-memory condition before the -# master hits the configured maxmemory setting. -# -# replica-ignore-maxmemory yes - -# Redis reclaims expired keys in two ways: upon access when those keys are -# found to be expired, and also in background, in what is called the -# "active expire key". The key space is slowly and interactively scanned -# looking for expired keys to reclaim, so that it is possible to free memory -# of keys that are expired and will never be accessed again in a short time. -# -# The default effort of the expire cycle will try to avoid having more than -# ten percent of expired keys still in memory, and will try to avoid consuming -# more than 25% of total memory and to add latency to the system. However -# it is possible to increase the expire "effort" that is normally set to -# "1", to a greater value, up to the value "10". At its maximum value the -# system will use more CPU, longer cycles (and technically may introduce -# more latency), and will tollerate less already expired keys still present -# in the system. It's a tradeoff betweeen memory, CPU and latecy. -# -# active-expire-effort 1 - -############################# LAZY FREEING #################################### - -# Redis has two primitives to delete keys. One is called DEL and is a blocking -# deletion of the object. It means that the server stops processing new commands -# in order to reclaim all the memory associated with an object in a synchronous -# way. If the key deleted is associated with a small object, the time needed -# in order to execute the DEL command is very small and comparable to most other -# O(1) or O(log_N) commands in Redis. However if the key is associated with an -# aggregated value containing millions of elements, the server can block for -# a long time (even seconds) in order to complete the operation. -# -# For the above reasons Redis also offers non blocking deletion primitives -# such as UNLINK (non blocking DEL) and the ASYNC option of FLUSHALL and -# FLUSHDB commands, in order to reclaim memory in background. Those commands -# are executed in constant time. Another thread will incrementally free the -# object in the background as fast as possible. -# -# DEL, UNLINK and ASYNC option of FLUSHALL and FLUSHDB are user-controlled. -# It's up to the design of the application to understand when it is a good -# idea to use one or the other. However the Redis server sometimes has to -# delete keys or flush the whole database as a side effect of other operations. -# Specifically Redis deletes objects independently of a user call in the -# following scenarios: -# -# 1) On eviction, because of the maxmemory and maxmemory policy configurations, -# in order to make room for new data, without going over the specified -# memory limit. -# 2) Because of expire: when a key with an associated time to live (see the -# EXPIRE command) must be deleted from memory. -# 3) Because of a side effect of a command that stores data on a key that may -# already exist. For example the RENAME command may delete the old key -# content when it is replaced with another one. Similarly SUNIONSTORE -# or SORT with STORE option may delete existing keys. The SET command -# itself removes any old content of the specified key in order to replace -# it with the specified string. -# 4) During replication, when a replica performs a full resynchronization with -# its master, the content of the whole database is removed in order to -# load the RDB file just transferred. -# -# In all the above cases the default is to delete objects in a blocking way, -# like if DEL was called. However you can configure each case specifically -# in order to instead release memory in a non-blocking way like if UNLINK -# was called, using the following configuration directives. - -lazyfree-lazy-eviction no -lazyfree-lazy-expire no -lazyfree-lazy-server-del no -replica-lazy-flush no - -# It is also possible, for the case when to replace the user code DEL calls -# with UNLINK calls is not easy, to modify the default behavior of the DEL -# command to act exactly like UNLINK, using the following configuration -# directive: - -lazyfree-lazy-user-del no - -################################ THREADED I/O ################################# - -# Redis is mostly single threaded, however there are certain threaded -# operations such as UNLINK, slow I/O accesses and other things that are -# performed on side threads. -# -# Now it is also possible to handle Redis clients socket reads and writes -# in different I/O threads. Since especially writing is so slow, normally -# Redis users use pipelining in order to speedup the Redis performances per -# core, and spawn multiple instances in order to scale more. Using I/O -# threads it is possible to easily speedup two times Redis without resorting -# to pipelining nor sharding of the instance. -# -# By default threading is disabled, we suggest enabling it only in machines -# that have at least 4 or more cores, leaving at least one spare core. -# Using more than 8 threads is unlikely to help much. We also recommend using -# threaded I/O only if you actually have performance problems, with Redis -# instances being able to use a quite big percentage of CPU time, otherwise -# there is no point in using this feature. -# -# So for instance if you have a four cores boxes, try to use 2 or 3 I/O -# threads, if you have a 8 cores, try to use 6 threads. In order to -# enable I/O threads use the following configuration directive: -# -# io-threads 4 -# -# Setting io-threads to 1 will just use the main thread as usually. -# When I/O threads are enabled, we only use threads for writes, that is -# to thread the write(2) syscall and transfer the client buffers to the -# socket. However it is also possible to enable threading of reads and -# protocol parsing using the following configuration directive, by setting -# it to yes: -# -# io-threads-do-reads no -# -# Usually threading reads doesn't help much. -# -# NOTE 1: This configuration directive cannot be changed at runtime via -# CONFIG SET. Aso this feature currently does not work when SSL is -# enabled. -# -# NOTE 2: If you want to test the Redis speedup using redis-benchmark, make -# sure you also run the benchmark itself in threaded mode, using the -# --threads option to match the number of Redis theads, otherwise you'll not -# be able to notice the improvements. - -############################## APPEND ONLY MODE ############################### - -# By default Redis asynchronously dumps the dataset on disk. This mode is -# good enough in many applications, but an issue with the Redis process or -# a power outage may result into a few minutes of writes lost (depending on -# the configured save points). -# -# The Append Only File is an alternative persistence mode that provides -# much better durability. For instance using the default data fsync policy -# (see later in the config file) Redis can lose just one second of writes in a -# dramatic event like a server power outage, or a single write if something -# wrong with the Redis process itself happens, but the operating system is -# still running correctly. -# -# AOF and RDB persistence can be enabled at the same time without problems. -# If the AOF is enabled on startup Redis will load the AOF, that is the file -# with the better durability guarantees. -# -# Please check http://redis.io/topics/persistence for more information. - -appendonly no - -# The name of the append only file (default: "appendonly.aof") - -appendfilename "appendonly.aof" - -# The fsync() call tells the Operating System to actually write data on disk -# instead of waiting for more data in the output buffer. Some OS will really flush -# data on disk, some other OS will just try to do it ASAP. -# -# Redis supports three different modes: -# -# no: don't fsync, just let the OS flush the data when it wants. Faster. -# always: fsync after every write to the append only log. Slow, Safest. -# everysec: fsync only one time every second. Compromise. -# -# The default is "everysec", as that's usually the right compromise between -# speed and data safety. It's up to you to understand if you can relax this to -# "no" that will let the operating system flush the output buffer when -# it wants, for better performances (but if you can live with the idea of -# some data loss consider the default persistence mode that's snapshotting), -# or on the contrary, use "always" that's very slow but a bit safer than -# everysec. -# -# More details please check the following article: -# http://antirez.com/post/redis-persistence-demystified.html -# -# If unsure, use "everysec". - -# appendfsync always -appendfsync everysec -# appendfsync no - -# When the AOF fsync policy is set to always or everysec, and a background -# saving process (a background save or AOF log background rewriting) is -# performing a lot of I/O against the disk, in some Linux configurations -# Redis may block too long on the fsync() call. Note that there is no fix for -# this currently, as even performing fsync in a different thread will block -# our synchronous write(2) call. -# -# In order to mitigate this problem it's possible to use the following option -# that will prevent fsync() from being called in the main process while a -# BGSAVE or BGREWRITEAOF is in progress. -# -# This means that while another child is saving, the durability of Redis is -# the same as "appendfsync none". In practical terms, this means that it is -# possible to lose up to 30 seconds of log in the worst scenario (with the -# default Linux settings). -# -# If you have latency problems turn this to "yes". Otherwise leave it as -# "no" that is the safest pick from the point of view of durability. - -no-appendfsync-on-rewrite no - -# Automatic rewrite of the append only file. -# Redis is able to automatically rewrite the log file implicitly calling -# BGREWRITEAOF when the AOF log size grows by the specified percentage. -# -# This is how it works: Redis remembers the size of the AOF file after the -# latest rewrite (if no rewrite has happened since the restart, the size of -# the AOF at startup is used). -# -# This base size is compared to the current size. If the current size is -# bigger than the specified percentage, the rewrite is triggered. Also -# you need to specify a minimal size for the AOF file to be rewritten, this -# is useful to avoid rewriting the AOF file even if the percentage increase -# is reached but it is still pretty small. -# -# Specify a percentage of zero in order to disable the automatic AOF -# rewrite feature. - -auto-aof-rewrite-percentage 100 -auto-aof-rewrite-min-size 64mb - -# An AOF file may be found to be truncated at the end during the Redis -# startup process, when the AOF data gets loaded back into memory. -# This may happen when the system where Redis is running -# crashes, especially when an ext4 filesystem is mounted without the -# data=ordered option (however this can't happen when Redis itself -# crashes or aborts but the operating system still works correctly). -# -# Redis can either exit with an error when this happens, or load as much -# data as possible (the default now) and start if the AOF file is found -# to be truncated at the end. The following option controls this behavior. -# -# If aof-load-truncated is set to yes, a truncated AOF file is loaded and -# the Redis server starts emitting a log to inform the user of the event. -# Otherwise if the option is set to no, the server aborts with an error -# and refuses to start. When the option is set to no, the user requires -# to fix the AOF file using the "redis-check-aof" utility before to restart -# the server. -# -# Note that if the AOF file will be found to be corrupted in the middle -# the server will still exit with an error. This option only applies when -# Redis will try to read more data from the AOF file but not enough bytes -# will be found. -aof-load-truncated yes - -# When rewriting the AOF file, Redis is able to use an RDB preamble in the -# AOF file for faster rewrites and recoveries. When this option is turned -# on the rewritten AOF file is composed of two different stanzas: -# -# [RDB file][AOF tail] -# -# When loading Redis recognizes that the AOF file starts with the "REDIS" -# string and loads the prefixed RDB file, and continues loading the AOF -# tail. -aof-use-rdb-preamble yes - -################################ LUA SCRIPTING ############################### - -# Max execution time of a Lua script in milliseconds. -# -# If the maximum execution time is reached Redis will log that a script is -# still in execution after the maximum allowed time and will start to -# reply to queries with an error. -# -# When a long running script exceeds the maximum execution time only the -# SCRIPT KILL and SHUTDOWN NOSAVE commands are available. The first can be -# used to stop a script that did not yet called write commands. The second -# is the only way to shut down the server in the case a write command was -# already issued by the script but the user doesn't want to wait for the natural -# termination of the script. -# -# Set it to 0 or a negative value for unlimited execution without warnings. -lua-time-limit 5000 - -################################ REDIS CLUSTER ############################### - -# Normal Redis instances can't be part of a Redis Cluster; only nodes that are -# started as cluster nodes can. In order to start a Redis instance as a -# cluster node enable the cluster support uncommenting the following: -# -# cluster-enabled yes - -# Every cluster node has a cluster configuration file. This file is not -# intended to be edited by hand. It is created and updated by Redis nodes. -# Every Redis Cluster node requires a different cluster configuration file. -# Make sure that instances running in the same system do not have -# overlapping cluster configuration file names. -# -# cluster-config-file nodes-6379.conf - -# Cluster node timeout is the amount of milliseconds a node must be unreachable -# for it to be considered in failure state. -# Most other internal time limits are multiple of the node timeout. -# -# cluster-node-timeout 15000 - -# A replica of a failing master will avoid to start a failover if its data -# looks too old. -# -# There is no simple way for a replica to actually have an exact measure of -# its "data age", so the following two checks are performed: -# -# 1) If there are multiple replicas able to failover, they exchange messages -# in order to try to give an advantage to the replica with the best -# replication offset (more data from the master processed). -# Replicas will try to get their rank by offset, and apply to the start -# of the failover a delay proportional to their rank. -# -# 2) Every single replica computes the time of the last interaction with -# its master. This can be the last ping or command received (if the master -# is still in the "connected" state), or the time that elapsed since the -# disconnection with the master (if the replication link is currently down). -# If the last interaction is too old, the replica will not try to failover -# at all. -# -# The point "2" can be tuned by user. Specifically a replica will not perform -# the failover if, since the last interaction with the master, the time -# elapsed is greater than: -# -# (node-timeout * replica-validity-factor) + repl-ping-replica-period -# -# So for example if node-timeout is 30 seconds, and the replica-validity-factor -# is 10, and assuming a default repl-ping-replica-period of 10 seconds, the -# replica will not try to failover if it was not able to talk with the master -# for longer than 310 seconds. -# -# A large replica-validity-factor may allow replicas with too old data to failover -# a master, while a too small value may prevent the cluster from being able to -# elect a replica at all. -# -# For maximum availability, it is possible to set the replica-validity-factor -# to a value of 0, which means, that replicas will always try to failover the -# master regardless of the last time they interacted with the master. -# (However they'll always try to apply a delay proportional to their -# offset rank). -# -# Zero is the only value able to guarantee that when all the partitions heal -# the cluster will always be able to continue. -# -# cluster-replica-validity-factor 10 - -# Cluster replicas are able to migrate to orphaned masters, that are masters -# that are left without working replicas. This improves the cluster ability -# to resist to failures as otherwise an orphaned master can't be failed over -# in case of failure if it has no working replicas. -# -# Replicas migrate to orphaned masters only if there are still at least a -# given number of other working replicas for their old master. This number -# is the "migration barrier". A migration barrier of 1 means that a replica -# will migrate only if there is at least 1 other working replica for its master -# and so forth. It usually reflects the number of replicas you want for every -# master in your cluster. -# -# Default is 1 (replicas migrate only if their masters remain with at least -# one replica). To disable migration just set it to a very large value. -# A value of 0 can be set but is useful only for debugging and dangerous -# in production. -# -# cluster-migration-barrier 1 - -# By default Redis Cluster nodes stop accepting queries if they detect there -# is at least an hash slot uncovered (no available node is serving it). -# This way if the cluster is partially down (for example a range of hash slots -# are no longer covered) all the cluster becomes, eventually, unavailable. -# It automatically returns available as soon as all the slots are covered again. -# -# However sometimes you want the subset of the cluster which is working, -# to continue to accept queries for the part of the key space that is still -# covered. In order to do so, just set the cluster-require-full-coverage -# option to no. -# -# cluster-require-full-coverage yes - -# This option, when set to yes, prevents replicas from trying to failover its -# master during master failures. However the master can still perform a -# manual failover, if forced to do so. -# -# This is useful in different scenarios, especially in the case of multiple -# data center operations, where we want one side to never be promoted if not -# in the case of a total DC failure. -# -# cluster-replica-no-failover no - -# This option, when set to yes, allows nodes to serve read traffic while the -# the cluster is in a down state, as long as it believes it owns the slots. -# -# This is useful for two cases. The first case is for when an application -# doesn't require consistency of data during node failures or network partitions. -# One example of this is a cache, where as long as the node has the data it -# should be able to serve it. -# -# The second use case is for configurations that don't meet the recommended -# three shards but want to enable cluster mode and scale later. A -# master outage in a 1 or 2 shard configuration causes a read/write outage to the -# entire cluster without this option set, with it set there is only a write outage. -# Without a quorum of masters, slot ownership will not change automatically. -# -# cluster-allow-reads-when-down no - -# In order to setup your cluster make sure to read the documentation -# available at http://redis.io web site. - -########################## CLUSTER DOCKER/NAT support ######################## - -# In certain deployments, Redis Cluster nodes address discovery fails, because -# addresses are NAT-ted or because ports are forwarded (the typical case is -# Docker and other containers). -# -# In order to make Redis Cluster working in such environments, a static -# configuration where each node knows its public address is needed. The -# following two options are used for this scope, and are: -# -# * cluster-announce-ip -# * cluster-announce-port -# * cluster-announce-bus-port -# -# Each instruct the node about its address, client port, and cluster message -# bus port. The information is then published in the header of the bus packets -# so that other nodes will be able to correctly map the address of the node -# publishing the information. -# -# If the above options are not used, the normal Redis Cluster auto-detection -# will be used instead. -# -# Note that when remapped, the bus port may not be at the fixed offset of -# clients port + 10000, so you can specify any port and bus-port depending -# on how they get remapped. If the bus-port is not set, a fixed offset of -# 10000 will be used as usually. -# -# Example: -# -# cluster-announce-ip 10.1.1.5 -# cluster-announce-port 6379 -# cluster-announce-bus-port 6380 - -################################## SLOW LOG ################################### - -# The Redis Slow Log is a system to log queries that exceeded a specified -# execution time. The execution time does not include the I/O operations -# like talking with the client, sending the reply and so forth, -# but just the time needed to actually execute the command (this is the only -# stage of command execution where the thread is blocked and can not serve -# other requests in the meantime). -# -# You can configure the slow log with two parameters: one tells Redis -# what is the execution time, in microseconds, to exceed in order for the -# command to get logged, and the other parameter is the length of the -# slow log. When a new command is logged the oldest one is removed from the -# queue of logged commands. - -# The following time is expressed in microseconds, so 1000000 is equivalent -# to one second. Note that a negative number disables the slow log, while -# a value of zero forces the logging of every command. -slowlog-log-slower-than 10000 - -# There is no limit to this length. Just be aware that it will consume memory. -# You can reclaim memory used by the slow log with SLOWLOG RESET. -slowlog-max-len 128 - -################################ LATENCY MONITOR ############################## - -# The Redis latency monitoring subsystem samples different operations -# at runtime in order to collect data related to possible sources of -# latency of a Redis instance. -# -# Via the LATENCY command this information is available to the user that can -# print graphs and obtain reports. -# -# The system only logs operations that were performed in a time equal or -# greater than the amount of milliseconds specified via the -# latency-monitor-threshold configuration directive. When its value is set -# to zero, the latency monitor is turned off. -# -# By default latency monitoring is disabled since it is mostly not needed -# if you don't have latency issues, and collecting data has a performance -# impact, that while very small, can be measured under big load. Latency -# monitoring can easily be enabled at runtime using the command -# "CONFIG SET latency-monitor-threshold " if needed. -latency-monitor-threshold 0 - -############################# EVENT NOTIFICATION ############################## - -# Redis can notify Pub/Sub clients about events happening in the key space. -# This feature is documented at http://redis.io/topics/notifications -# -# For instance if keyspace events notification is enabled, and a client -# performs a DEL operation on key "foo" stored in the Database 0, two -# messages will be published via Pub/Sub: -# -# PUBLISH __keyspace@0__:foo del -# PUBLISH __keyevent@0__:del foo -# -# It is possible to select the events that Redis will notify among a set -# of classes. Every class is identified by a single character: -# -# K Keyspace events, published with __keyspace@__ prefix. -# E Keyevent events, published with __keyevent@__ prefix. -# g Generic commands (non-type specific) like DEL, EXPIRE, RENAME, ... -# $ String commands -# l List commands -# s Set commands -# h Hash commands -# z Sorted set commands -# x Expired events (events generated every time a key expires) -# e Evicted events (events generated when a key is evicted for maxmemory) -# t Stream commands -# m Key-miss events (Note: It is not included in the 'A' class) -# A Alias for g$lshzxet, so that the "AKE" string means all the events -# (Except key-miss events which are excluded from 'A' due to their -# unique nature). -# -# The "notify-keyspace-events" takes as argument a string that is composed -# of zero or multiple characters. The empty string means that notifications -# are disabled. -# -# Example: to enable list and generic events, from the point of view of the -# event name, use: -# -# notify-keyspace-events Elg -# -# Example 2: to get the stream of the expired keys subscribing to channel -# name __keyevent@0__:expired use: -# -# notify-keyspace-events Ex -# -# By default all notifications are disabled because most users don't need -# this feature and the feature has some overhead. Note that if you don't -# specify at least one of K or E, no events will be delivered. -notify-keyspace-events "" - -############################### GOPHER SERVER ################################# - -# Redis contains an implementation of the Gopher protocol, as specified in -# the RFC 1436 (https://www.ietf.org/rfc/rfc1436.txt). -# -# The Gopher protocol was very popular in the late '90s. It is an alternative -# to the web, and the implementation both server and client side is so simple -# that the Redis server has just 100 lines of code in order to implement this -# support. -# -# What do you do with Gopher nowadays? Well Gopher never *really* died, and -# lately there is a movement in order for the Gopher more hierarchical content -# composed of just plain text documents to be resurrected. Some want a simpler -# internet, others believe that the mainstream internet became too much -# controlled, and it's cool to create an alternative space for people that -# want a bit of fresh air. -# -# Anyway for the 10nth birthday of the Redis, we gave it the Gopher protocol -# as a gift. -# -# --- HOW IT WORKS? --- -# -# The Redis Gopher support uses the inline protocol of Redis, and specifically -# two kind of inline requests that were anyway illegal: an empty request -# or any request that starts with "/" (there are no Redis commands starting -# with such a slash). Normal RESP2/RESP3 requests are completely out of the -# path of the Gopher protocol implementation and are served as usually as well. -# -# If you open a connection to Redis when Gopher is enabled and send it -# a string like "/foo", if there is a key named "/foo" it is served via the -# Gopher protocol. -# -# In order to create a real Gopher "hole" (the name of a Gopher site in Gopher -# talking), you likely need a script like the following: -# -# https://github.com/antirez/gopher2redis -# -# --- SECURITY WARNING --- -# -# If you plan to put Redis on the internet in a publicly accessible address -# to server Gopher pages MAKE SURE TO SET A PASSWORD to the instance. -# Once a password is set: -# -# 1. The Gopher server (when enabled, not by default) will still serve -# content via Gopher. -# 2. However other commands cannot be called before the client will -# authenticate. -# -# So use the 'requirepass' option to protect your instance. -# -# To enable Gopher support uncomment the following line and set -# the option from no (the default) to yes. -# -# gopher-enabled no - -############################### ADVANCED CONFIG ############################### - -# Hashes are encoded using a memory efficient data structure when they have a -# small number of entries, and the biggest entry does not exceed a given -# threshold. These thresholds can be configured using the following directives. -hash-max-ziplist-entries 512 -hash-max-ziplist-value 64 - -# Lists are also encoded in a special way to save a lot of space. -# The number of entries allowed per internal list node can be specified -# as a fixed maximum size or a maximum number of elements. -# For a fixed maximum size, use -5 through -1, meaning: -# -5: max size: 64 Kb <-- not recommended for normal workloads -# -4: max size: 32 Kb <-- not recommended -# -3: max size: 16 Kb <-- probably not recommended -# -2: max size: 8 Kb <-- good -# -1: max size: 4 Kb <-- good -# Positive numbers mean store up to _exactly_ that number of elements -# per list node. -# The highest performing option is usually -2 (8 Kb size) or -1 (4 Kb size), -# but if your use case is unique, adjust the settings as necessary. -list-max-ziplist-size -2 - -# Lists may also be compressed. -# Compress depth is the number of quicklist ziplist nodes from *each* side of -# the list to *exclude* from compression. The head and tail of the list -# are always uncompressed for fast push/pop operations. Settings are: -# 0: disable all list compression -# 1: depth 1 means "don't start compressing until after 1 node into the list, -# going from either the head or tail" -# So: [head]->node->node->...->node->[tail] -# [head], [tail] will always be uncompressed; inner nodes will compress. -# 2: [head]->[next]->node->node->...->node->[prev]->[tail] -# 2 here means: don't compress head or head->next or tail->prev or tail, -# but compress all nodes between them. -# 3: [head]->[next]->[next]->node->node->...->node->[prev]->[prev]->[tail] -# etc. -list-compress-depth 0 - -# Sets have a special encoding in just one case: when a set is composed -# of just strings that happen to be integers in radix 10 in the range -# of 64 bit signed integers. -# The following configuration setting sets the limit in the size of the -# set in order to use this special memory saving encoding. -set-max-intset-entries 512 - -# Similarly to hashes and lists, sorted sets are also specially encoded in -# order to save a lot of space. This encoding is only used when the length and -# elements of a sorted set are below the following limits: -zset-max-ziplist-entries 128 -zset-max-ziplist-value 64 - -# HyperLogLog sparse representation bytes limit. The limit includes the -# 16 bytes header. When an HyperLogLog using the sparse representation crosses -# this limit, it is converted into the dense representation. -# -# A value greater than 16000 is totally useless, since at that point the -# dense representation is more memory efficient. -# -# The suggested value is ~ 3000 in order to have the benefits of -# the space efficient encoding without slowing down too much PFADD, -# which is O(N) with the sparse encoding. The value can be raised to -# ~ 10000 when CPU is not a concern, but space is, and the data set is -# composed of many HyperLogLogs with cardinality in the 0 - 15000 range. -hll-sparse-max-bytes 3000 - -# Streams macro node max size / items. The stream data structure is a radix -# tree of big nodes that encode multiple items inside. Using this configuration -# it is possible to configure how big a single node can be in bytes, and the -# maximum number of items it may contain before switching to a new node when -# appending new stream entries. If any of the following settings are set to -# zero, the limit is ignored, so for instance it is possible to set just a -# max entires limit by setting max-bytes to 0 and max-entries to the desired -# value. -stream-node-max-bytes 4096 -stream-node-max-entries 100 - -# Active rehashing uses 1 millisecond every 100 milliseconds of CPU time in -# order to help rehashing the main Redis hash table (the one mapping top-level -# keys to values). The hash table implementation Redis uses (see dict.c) -# performs a lazy rehashing: the more operation you run into a hash table -# that is rehashing, the more rehashing "steps" are performed, so if the -# server is idle the rehashing is never complete and some more memory is used -# by the hash table. -# -# The default is to use this millisecond 10 times every second in order to -# actively rehash the main dictionaries, freeing memory when possible. -# -# If unsure: -# use "activerehashing no" if you have hard latency requirements and it is -# not a good thing in your environment that Redis can reply from time to time -# to queries with 2 milliseconds delay. -# -# use "activerehashing yes" if you don't have such hard requirements but -# want to free memory asap when possible. -activerehashing yes - -# The client output buffer limits can be used to force disconnection of clients -# that are not reading data from the server fast enough for some reason (a -# common reason is that a Pub/Sub client can't consume messages as fast as the -# publisher can produce them). -# -# The limit can be set differently for the three different classes of clients: -# -# normal -> normal clients including MONITOR clients -# replica -> replica clients -# pubsub -> clients subscribed to at least one pubsub channel or pattern -# -# The syntax of every client-output-buffer-limit directive is the following: -# -# client-output-buffer-limit -# -# A client is immediately disconnected once the hard limit is reached, or if -# the soft limit is reached and remains reached for the specified number of -# seconds (continuously). -# So for instance if the hard limit is 32 megabytes and the soft limit is -# 16 megabytes / 10 seconds, the client will get disconnected immediately -# if the size of the output buffers reach 32 megabytes, but will also get -# disconnected if the client reaches 16 megabytes and continuously overcomes -# the limit for 10 seconds. -# -# By default normal clients are not limited because they don't receive data -# without asking (in a push way), but just after a request, so only -# asynchronous clients may create a scenario where data is requested faster -# than it can read. -# -# Instead there is a default limit for pubsub and replica clients, since -# subscribers and replicas receive data in a push fashion. -# -# Both the hard or the soft limit can be disabled by setting them to zero. -client-output-buffer-limit normal 0 0 0 -client-output-buffer-limit replica 256mb 64mb 60 -client-output-buffer-limit pubsub 32mb 8mb 60 - -# Client query buffers accumulate new commands. They are limited to a fixed -# amount by default in order to avoid that a protocol desynchronization (for -# instance due to a bug in the client) will lead to unbound memory usage in -# the query buffer. However you can configure it here if you have very special -# needs, such us huge multi/exec requests or alike. -# -# client-query-buffer-limit 1gb - -# In the Redis protocol, bulk requests, that are, elements representing single -# strings, are normally limited ot 512 mb. However you can change this limit -# here, but must be 1mb or greater -# -# proto-max-bulk-len 512mb - -# Redis calls an internal function to perform many background tasks, like -# closing connections of clients in timeout, purging expired keys that are -# never requested, and so forth. -# -# Not all tasks are performed with the same frequency, but Redis checks for -# tasks to perform according to the specified "hz" value. -# -# By default "hz" is set to 10. Raising the value will use more CPU when -# Redis is idle, but at the same time will make Redis more responsive when -# there are many keys expiring at the same time, and timeouts may be -# handled with more precision. -# -# The range is between 1 and 500, however a value over 100 is usually not -# a good idea. Most users should use the default of 10 and raise this up to -# 100 only in environments where very low latency is required. -hz 10 - -# Normally it is useful to have an HZ value which is proportional to the -# number of clients connected. This is useful in order, for instance, to -# avoid too many clients are processed for each background task invocation -# in order to avoid latency spikes. -# -# Since the default HZ value by default is conservatively set to 10, Redis -# offers, and enables by default, the ability to use an adaptive HZ value -# which will temporary raise when there are many connected clients. -# -# When dynamic HZ is enabled, the actual configured HZ will be used -# as a baseline, but multiples of the configured HZ value will be actually -# used as needed once more clients are connected. In this way an idle -# instance will use very little CPU time while a busy instance will be -# more responsive. -dynamic-hz yes - -# When a child rewrites the AOF file, if the following option is enabled -# the file will be fsync-ed every 32 MB of data generated. This is useful -# in order to commit the file to the disk more incrementally and avoid -# big latency spikes. -aof-rewrite-incremental-fsync yes - -# When redis saves RDB file, if the following option is enabled -# the file will be fsync-ed every 32 MB of data generated. This is useful -# in order to commit the file to the disk more incrementally and avoid -# big latency spikes. -rdb-save-incremental-fsync yes - -# Redis LFU eviction (see maxmemory setting) can be tuned. However it is a good -# idea to start with the default settings and only change them after investigating -# how to improve the performances and how the keys LFU change over time, which -# is possible to inspect via the OBJECT FREQ command. -# -# There are two tunable parameters in the Redis LFU implementation: the -# counter logarithm factor and the counter decay time. It is important to -# understand what the two parameters mean before changing them. -# -# The LFU counter is just 8 bits per key, it's maximum value is 255, so Redis -# uses a probabilistic increment with logarithmic behavior. Given the value -# of the old counter, when a key is accessed, the counter is incremented in -# this way: -# -# 1. A random number R between 0 and 1 is extracted. -# 2. A probability P is calculated as 1/(old_value*lfu_log_factor+1). -# 3. The counter is incremented only if R < P. -# -# The default lfu-log-factor is 10. This is a table of how the frequency -# counter changes with a different number of accesses with different -# logarithmic factors: -# -# +--------+------------+------------+------------+------------+------------+ -# | factor | 100 hits | 1000 hits | 100K hits | 1M hits | 10M hits | -# +--------+------------+------------+------------+------------+------------+ -# | 0 | 104 | 255 | 255 | 255 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# | 1 | 18 | 49 | 255 | 255 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# | 10 | 10 | 18 | 142 | 255 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# | 100 | 8 | 11 | 49 | 143 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# -# NOTE: The above table was obtained by running the following commands: -# -# redis-benchmark -n 1000000 incr foo -# redis-cli object freq foo -# -# NOTE 2: The counter initial value is 5 in order to give new objects a chance -# to accumulate hits. -# -# The counter decay time is the time, in minutes, that must elapse in order -# for the key counter to be divided by two (or decremented if it has a value -# less <= 10). -# -# The default value for the lfu-decay-time is 1. A Special value of 0 means to -# decay the counter every time it happens to be scanned. -# -# lfu-log-factor 10 -# lfu-decay-time 1 - -########################### ACTIVE DEFRAGMENTATION ####################### -# -# What is active defragmentation? -# ------------------------------- -# -# Active (online) defragmentation allows a Redis server to compact the -# spaces left between small allocations and deallocations of data in memory, -# thus allowing to reclaim back memory. -# -# Fragmentation is a natural process that happens with every allocator (but -# less so with Jemalloc, fortunately) and certain workloads. Normally a server -# restart is needed in order to lower the fragmentation, or at least to flush -# away all the data and create it again. However thanks to this feature -# implemented by Oran Agra for Redis 4.0 this process can happen at runtime -# in an "hot" way, while the server is running. -# -# Basically when the fragmentation is over a certain level (see the -# configuration options below) Redis will start to create new copies of the -# values in contiguous memory regions by exploiting certain specific Jemalloc -# features (in order to understand if an allocation is causing fragmentation -# and to allocate it in a better place), and at the same time, will release the -# old copies of the data. This process, repeated incrementally for all the keys -# will cause the fragmentation to drop back to normal values. -# -# Important things to understand: -# -# 1. This feature is disabled by default, and only works if you compiled Redis -# to use the copy of Jemalloc we ship with the source code of Redis. -# This is the default with Linux builds. -# -# 2. You never need to enable this feature if you don't have fragmentation -# issues. -# -# 3. Once you experience fragmentation, you can enable this feature when -# needed with the command "CONFIG SET activedefrag yes". -# -# The configuration parameters are able to fine tune the behavior of the -# defragmentation process. If you are not sure about what they mean it is -# a good idea to leave the defaults untouched. - -# Enabled active defragmentation -# activedefrag no - -# Minimum amount of fragmentation waste to start active defrag -# active-defrag-ignore-bytes 100mb - -# Minimum percentage of fragmentation to start active defrag -# active-defrag-threshold-lower 10 - -# Maximum percentage of fragmentation at which we use maximum effort -# active-defrag-threshold-upper 100 - -# Minimal effort for defrag in CPU percentage, to be used when the lower -# threshold is reached -# active-defrag-cycle-min 1 - -# Maximal effort for defrag in CPU percentage, to be used when the upper -# threshold is reached -# active-defrag-cycle-max 25 - -# Maximum number of set/hash/zset/list fields that will be processed from -# the main dictionary scan -# active-defrag-max-scan-fields 1000 - -# Jemalloc background thread for purging will be enabled by default -jemalloc-bg-thread yes - -# It is possible to pin different threads and processes of Redis to specific -# CPUs in your system, in order to maximize the performances of the server. -# This is useful both in order to pin different Redis threads in different -# CPUs, but also in order to make sure that multiple Redis instances running -# in the same host will be pinned to different CPUs. -# -# Normally you can do this using the "taskset" command, however it is also -# possible to this via Redis configuration directly, both in Linux and FreeBSD. -# -# You can pin the server/IO threads, bio threads, aof rewrite child process, and -# the bgsave child process. The syntax to specify the cpu list is the same as -# the taskset command: -# -# Set redis server/io threads to cpu affinity 0,2,4,6: -# server_cpulist 0-7:2 -# -# Set bio threads to cpu affinity 1,3: -# bio_cpulist 1,3 -# -# Set aof rewrite child process to cpu affinity 8,9,10,11: -# aof_rewrite_cpulist 8-11 -# -# Set bgsave child process to cpu affinity 1,10,11 -# bgsave_cpulist 1,10-11 \ No newline at end of file diff --git a/database/redis/redis-7/README.md b/database/redis/redis-7/README.md deleted file mode 100644 index d425ff64..00000000 --- a/database/redis/redis-7/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# Redis - -## From their [Website](https://redis.io/) - -Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. - -## Server Startup - -You must first authenticate before trying to execute commands, to do this run `AUTH ` (without the `<>`). This should be the same as the password set in the `SERVER_PASSWORD` variable. - -## Minimum RAM warning - -It's recommended to have 4gb of RAM for redis - -See here - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Server | 6379 | diff --git a/database/redis/redis-7/egg-redis-7.json b/database/redis/redis-7/egg-redis-7.json deleted file mode 100644 index e5109abc..00000000 --- a/database/redis/redis-7/egg-redis-7.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-02T16:30:14+01:00", - "name": "Redis-7", - "author": "parker@parkervcp.com", - "description": "Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:redis_7": "ghcr.io\/parkervcp\/yolks:redis_7" - }, - "file_denylist": [], - "startup": "\/usr\/local\/bin\/redis-server \/home\/container\/redis.conf --save 60 1 --dir \/home\/container\/ --bind 0.0.0.0 --port {{SERVER_PORT}} --requirepass {{SERVER_PASSWORD}} --maxmemory {{SERVER_MEMORY}}mb --daemonize yes && redis-cli -p {{SERVER_PORT}}; redis-cli -p {{SERVER_PORT}} -a {{SERVER_PASSWORD}} shutdown save", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Configuration loaded\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Redis Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napk add --no-cache curl\r\n\r\nif [ ! -d \/mnt\/server ]; then\r\n mkdir \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\nif [ ! -d \/mnt\/server\/redis.conf ]; then\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/database\/redis\/redis-7\/redis.conf -o redis.conf\r\nfi\r\n\r\nsleep 5\r\necho -e \"Install complete. Made this to not have issues.\"", - "container": "alpine:3.10", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Redis Password", - "description": "The password redis should use to secure the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "P@55w0rd", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/database/redis/redis-7/redis.conf b/database/redis/redis-7/redis.conf deleted file mode 100644 index c1d7622f..00000000 --- a/database/redis/redis-7/redis.conf +++ /dev/null @@ -1,2276 +0,0 @@ -# Redis configuration file example. -# -# Note that in order to read the configuration file, Redis must be -# started with the file path as first argument: -# -# ./redis-server /path/to/redis.conf - -# Note on units: when memory size is needed, it is possible to specify -# it in the usual form of 1k 5GB 4M and so forth: -# -# 1k => 1000 bytes -# 1kb => 1024 bytes -# 1m => 1000000 bytes -# 1mb => 1024*1024 bytes -# 1g => 1000000000 bytes -# 1gb => 1024*1024*1024 bytes -# -# units are case insensitive so 1GB 1Gb 1gB are all the same. - -################################## INCLUDES ################################### - -# Include one or more other config files here. This is useful if you -# have a standard template that goes to all Redis servers but also need -# to customize a few per-server settings. Include files can include -# other files, so use this wisely. -# -# Note that option "include" won't be rewritten by command "CONFIG REWRITE" -# from admin or Redis Sentinel. Since Redis always uses the last processed -# line as value of a configuration directive, you'd better put includes -# at the beginning of this file to avoid overwriting config change at runtime. -# -# If instead you are interested in using includes to override configuration -# options, it is better to use include as the last line. -# -# Included paths may contain wildcards. All files matching the wildcards will -# be included in alphabetical order. -# Note that if an include path contains a wildcards but no files match it when -# the server is started, the include statement will be ignored and no error will -# be emitted. It is safe, therefore, to include wildcard files from empty -# directories. -# -# include /path/to/local.conf -# include /path/to/other.conf -# include /path/to/fragments/*.conf -# - -################################## MODULES ##################################### - -# Load modules at startup. If the server is not able to load modules -# it will abort. It is possible to use multiple loadmodule directives. -# -# loadmodule /path/to/my_module.so -# loadmodule /path/to/other_module.so - -################################## NETWORK ##################################### - -# By default, if no "bind" configuration directive is specified, Redis listens -# for connections from all available network interfaces on the host machine. -# It is possible to listen to just one or multiple selected interfaces using -# the "bind" configuration directive, followed by one or more IP addresses. -# Each address can be prefixed by "-", which means that redis will not fail to -# start if the address is not available. Being not available only refers to -# addresses that does not correspond to any network interface. Addresses that -# are already in use will always fail, and unsupported protocols will always BE -# silently skipped. -# -# Examples: -# -# bind 192.168.1.100 10.0.0.1 # listens on two specific IPv4 addresses -# bind 127.0.0.1 ::1 # listens on loopback IPv4 and IPv6 -# bind * -::* # like the default, all available interfaces -# -# ~~~ WARNING ~~~ If the computer running Redis is directly exposed to the -# internet, binding to all the interfaces is dangerous and will expose the -# instance to everybody on the internet. So by default we uncomment the -# following bind directive, that will force Redis to listen only on the -# IPv4 and IPv6 (if available) loopback interface addresses (this means Redis -# will only be able to accept client connections from the same host that it is -# running on). -# -# IF YOU ARE SURE YOU WANT YOUR INSTANCE TO LISTEN TO ALL THE INTERFACES -# COMMENT OUT THE FOLLOWING LINE. -# -# You will also need to set a password unless you explicitly disable protected -# mode. -# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -bind 127.0.0.1 -::1 - -# By default, outgoing connections (from replica to master, from Sentinel to -# instances, cluster bus, etc.) are not bound to a specific local address. In -# most cases, this means the operating system will handle that based on routing -# and the interface through which the connection goes out. -# -# Using bind-source-addr it is possible to configure a specific address to bind -# to, which may also affect how the connection gets routed. -# -# Example: -# -# bind-source-addr 10.0.0.1 - -# Protected mode is a layer of security protection, in order to avoid that -# Redis instances left open on the internet are accessed and exploited. -# -# When protected mode is on and the default user has no password, the server -# only accepts local connections from the IPv4 address (127.0.0.1), IPv6 address -# (::1) or Unix domain sockets. -# -# By default protected mode is enabled. You should disable it only if -# you are sure you want clients from other hosts to connect to Redis -# even if no authentication is configured. -protected-mode yes - -# Redis uses default hardened security configuration directives to reduce the -# attack surface on innocent users. Therefore, several sensitive configuration -# directives are immutable, and some potentially-dangerous commands are blocked. -# -# Configuration directives that control files that Redis writes to (e.g., 'dir' -# and 'dbfilename') and that aren't usually modified during runtime -# are protected by making them immutable. -# -# Commands that can increase the attack surface of Redis and that aren't usually -# called by users are blocked by default. -# -# These can be exposed to either all connections or just local ones by setting -# each of the configs listed below to either of these values: -# -# no - Block for any connection (remain immutable) -# yes - Allow for any connection (no protection) -# local - Allow only for local connections. Ones originating from the -# IPv4 address (127.0.0.1), IPv6 address (::1) or Unix domain sockets. -# -# enable-protected-configs no -# enable-debug-command no -# enable-module-command no - -# Accept connections on the specified port, default is 6379 (IANA #815344). -# If port 0 is specified Redis will not listen on a TCP socket. -port 6379 - -# TCP listen() backlog. -# -# In high requests-per-second environments you need a high backlog in order -# to avoid slow clients connection issues. Note that the Linux kernel -# will silently truncate it to the value of /proc/sys/net/core/somaxconn so -# make sure to raise both the value of somaxconn and tcp_max_syn_backlog -# in order to get the desired effect. -tcp-backlog 511 - -# Unix socket. -# -# Specify the path for the Unix socket that will be used to listen for -# incoming connections. There is no default, so Redis will not listen -# on a unix socket when not specified. -# -# unixsocket /run/redis.sock -# unixsocketperm 700 - -# Close the connection after a client is idle for N seconds (0 to disable) -timeout 0 - -# TCP keepalive. -# -# If non-zero, use SO_KEEPALIVE to send TCP ACKs to clients in absence -# of communication. This is useful for two reasons: -# -# 1) Detect dead peers. -# 2) Force network equipment in the middle to consider the connection to be -# alive. -# -# On Linux, the specified value (in seconds) is the period used to send ACKs. -# Note that to close the connection the double of the time is needed. -# On other kernels the period depends on the kernel configuration. -# -# A reasonable value for this option is 300 seconds, which is the new -# Redis default starting with Redis 3.2.1. -tcp-keepalive 300 - -# Apply OS-specific mechanism to mark the listening socket with the specified -# ID, to support advanced routing and filtering capabilities. -# -# On Linux, the ID represents a connection mark. -# On FreeBSD, the ID represents a socket cookie ID. -# On OpenBSD, the ID represents a route table ID. -# -# The default value is 0, which implies no marking is required. -# socket-mark-id 0 - -################################# TLS/SSL ##################################### - -# By default, TLS/SSL is disabled. To enable it, the "tls-port" configuration -# directive can be used to define TLS-listening ports. To enable TLS on the -# default port, use: -# -# port 0 -# tls-port 6379 - -# Configure a X.509 certificate and private key to use for authenticating the -# server to connected clients, masters or cluster peers. These files should be -# PEM formatted. -# -# tls-cert-file redis.crt -# tls-key-file redis.key -# -# If the key file is encrypted using a passphrase, it can be included here -# as well. -# -# tls-key-file-pass secret - -# Normally Redis uses the same certificate for both server functions (accepting -# connections) and client functions (replicating from a master, establishing -# cluster bus connections, etc.). -# -# Sometimes certificates are issued with attributes that designate them as -# client-only or server-only certificates. In that case it may be desired to use -# different certificates for incoming (server) and outgoing (client) -# connections. To do that, use the following directives: -# -# tls-client-cert-file client.crt -# tls-client-key-file client.key -# -# If the key file is encrypted using a passphrase, it can be included here -# as well. -# -# tls-client-key-file-pass secret - -# Configure a DH parameters file to enable Diffie-Hellman (DH) key exchange, -# required by older versions of OpenSSL (<3.0). Newer versions do not require -# this configuration and recommend against it. -# -# tls-dh-params-file redis.dh - -# Configure a CA certificate(s) bundle or directory to authenticate TLS/SSL -# clients and peers. Redis requires an explicit configuration of at least one -# of these, and will not implicitly use the system wide configuration. -# -# tls-ca-cert-file ca.crt -# tls-ca-cert-dir /etc/ssl/certs - -# By default, clients (including replica servers) on a TLS port are required -# to authenticate using valid client side certificates. -# -# If "no" is specified, client certificates are not required and not accepted. -# If "optional" is specified, client certificates are accepted and must be -# valid if provided, but are not required. -# -# tls-auth-clients no -# tls-auth-clients optional - -# By default, a Redis replica does not attempt to establish a TLS connection -# with its master. -# -# Use the following directive to enable TLS on replication links. -# -# tls-replication yes - -# By default, the Redis Cluster bus uses a plain TCP connection. To enable -# TLS for the bus protocol, use the following directive: -# -# tls-cluster yes - -# By default, only TLSv1.2 and TLSv1.3 are enabled and it is highly recommended -# that older formally deprecated versions are kept disabled to reduce the attack surface. -# You can explicitly specify TLS versions to support. -# Allowed values are case insensitive and include "TLSv1", "TLSv1.1", "TLSv1.2", -# "TLSv1.3" (OpenSSL >= 1.1.1) or any combination. -# To enable only TLSv1.2 and TLSv1.3, use: -# -# tls-protocols "TLSv1.2 TLSv1.3" - -# Configure allowed ciphers. See the ciphers(1ssl) manpage for more information -# about the syntax of this string. -# -# Note: this configuration applies only to <= TLSv1.2. -# -# tls-ciphers DEFAULT:!MEDIUM - -# Configure allowed TLSv1.3 ciphersuites. See the ciphers(1ssl) manpage for more -# information about the syntax of this string, and specifically for TLSv1.3 -# ciphersuites. -# -# tls-ciphersuites TLS_CHACHA20_POLY1305_SHA256 - -# When choosing a cipher, use the server's preference instead of the client -# preference. By default, the server follows the client's preference. -# -# tls-prefer-server-ciphers yes - -# By default, TLS session caching is enabled to allow faster and less expensive -# reconnections by clients that support it. Use the following directive to disable -# caching. -# -# tls-session-caching no - -# Change the default number of TLS sessions cached. A zero value sets the cache -# to unlimited size. The default size is 20480. -# -# tls-session-cache-size 5000 - -# Change the default timeout of cached TLS sessions. The default timeout is 300 -# seconds. -# -# tls-session-cache-timeout 60 - -################################# GENERAL ##################################### - -# By default Redis does not run as a daemon. Use 'yes' if you need it. -# Note that Redis will write a pid file in /var/run/redis.pid when daemonized. -# When Redis is supervised by upstart or systemd, this parameter has no impact. -daemonize no - -# If you run Redis from upstart or systemd, Redis can interact with your -# supervision tree. Options: -# supervised no - no supervision interaction -# supervised upstart - signal upstart by putting Redis into SIGSTOP mode -# requires "expect stop" in your upstart job config -# supervised systemd - signal systemd by writing READY=1 to $NOTIFY_SOCKET -# on startup, and updating Redis status on a regular -# basis. -# supervised auto - detect upstart or systemd method based on -# UPSTART_JOB or NOTIFY_SOCKET environment variables -# Note: these supervision methods only signal "process is ready." -# They do not enable continuous pings back to your supervisor. -# -# The default is "no". To run under upstart/systemd, you can simply uncomment -# the line below: -# -# supervised auto - -# If a pid file is specified, Redis writes it where specified at startup -# and removes it at exit. -# -# When the server runs non daemonized, no pid file is created if none is -# specified in the configuration. When the server is daemonized, the pid file -# is used even if not specified, defaulting to "/var/run/redis.pid". -# -# Creating a pid file is best effort: if Redis is not able to create it -# nothing bad happens, the server will start and run normally. -# -# Note that on modern Linux systems "/run/redis.pid" is more conforming -# and should be used instead. -pidfile /var/run/redis_6379.pid - -# Specify the server verbosity level. -# This can be one of: -# debug (a lot of information, useful for development/testing) -# verbose (many rarely useful info, but not a mess like the debug level) -# notice (moderately verbose, what you want in production probably) -# warning (only very important / critical messages are logged) -loglevel notice - -# Specify the log file name. Also the empty string can be used to force -# Redis to log on the standard output. Note that if you use standard -# output for logging but daemonize, logs will be sent to /dev/null -logfile "" - -# To enable logging to the system logger, just set 'syslog-enabled' to yes, -# and optionally update the other syslog parameters to suit your needs. -# syslog-enabled no - -# Specify the syslog identity. -# syslog-ident redis - -# Specify the syslog facility. Must be USER or between LOCAL0-LOCAL7. -# syslog-facility local0 - -# To disable the built in crash log, which will possibly produce cleaner core -# dumps when they are needed, uncomment the following: -# -# crash-log-enabled no - -# To disable the fast memory check that's run as part of the crash log, which -# will possibly let redis terminate sooner, uncomment the following: -# -# crash-memcheck-enabled no - -# Set the number of databases. The default database is DB 0, you can select -# a different one on a per-connection basis using SELECT where -# dbid is a number between 0 and 'databases'-1 -databases 16 - -# By default Redis shows an ASCII art logo only when started to log to the -# standard output and if the standard output is a TTY and syslog logging is -# disabled. Basically this means that normally a logo is displayed only in -# interactive sessions. -# -# However it is possible to force the pre-4.0 behavior and always show a -# ASCII art logo in startup logs by setting the following option to yes. -always-show-logo no - -# By default, Redis modifies the process title (as seen in 'top' and 'ps') to -# provide some runtime information. It is possible to disable this and leave -# the process name as executed by setting the following to no. -set-proc-title yes - -# When changing the process title, Redis uses the following template to construct -# the modified title. -# -# Template variables are specified in curly brackets. The following variables are -# supported: -# -# {title} Name of process as executed if parent, or type of child process. -# {listen-addr} Bind address or '*' followed by TCP or TLS port listening on, or -# Unix socket if only that's available. -# {server-mode} Special mode, i.e. "[sentinel]" or "[cluster]". -# {port} TCP port listening on, or 0. -# {tls-port} TLS port listening on, or 0. -# {unixsocket} Unix domain socket listening on, or "". -# {config-file} Name of configuration file used. -# -proc-title-template "{title} {listen-addr} {server-mode}" - -################################ SNAPSHOTTING ################################ - -# Save the DB to disk. -# -# save [ ...] -# -# Redis will save the DB if the given number of seconds elapsed and it -# surpassed the given number of write operations against the DB. -# -# Snapshotting can be completely disabled with a single empty string argument -# as in following example: -# -# save "" -# -# Unless specified otherwise, by default Redis will save the DB: -# * After 3600 seconds (an hour) if at least 1 change was performed -# * After 300 seconds (5 minutes) if at least 100 changes were performed -# * After 60 seconds if at least 10000 changes were performed -# -# You can set these explicitly by uncommenting the following line. -# -# save 3600 1 300 100 60 10000 - -# By default Redis will stop accepting writes if RDB snapshots are enabled -# (at least one save point) and the latest background save failed. -# This will make the user aware (in a hard way) that data is not persisting -# on disk properly, otherwise chances are that no one will notice and some -# disaster will happen. -# -# If the background saving process will start working again Redis will -# automatically allow writes again. -# -# However if you have setup your proper monitoring of the Redis server -# and persistence, you may want to disable this feature so that Redis will -# continue to work as usual even if there are problems with disk, -# permissions, and so forth. -stop-writes-on-bgsave-error yes - -# Compress string objects using LZF when dump .rdb databases? -# By default compression is enabled as it's almost always a win. -# If you want to save some CPU in the saving child set it to 'no' but -# the dataset will likely be bigger if you have compressible values or keys. -rdbcompression yes - -# Since version 5 of RDB a CRC64 checksum is placed at the end of the file. -# This makes the format more resistant to corruption but there is a performance -# hit to pay (around 10%) when saving and loading RDB files, so you can disable it -# for maximum performances. -# -# RDB files created with checksum disabled have a checksum of zero that will -# tell the loading code to skip the check. -rdbchecksum yes - -# Enables or disables full sanitization checks for ziplist and listpack etc when -# loading an RDB or RESTORE payload. This reduces the chances of a assertion or -# crash later on while processing commands. -# Options: -# no - Never perform full sanitization -# yes - Always perform full sanitization -# clients - Perform full sanitization only for user connections. -# Excludes: RDB files, RESTORE commands received from the master -# connection, and client connections which have the -# skip-sanitize-payload ACL flag. -# The default should be 'clients' but since it currently affects cluster -# resharding via MIGRATE, it is temporarily set to 'no' by default. -# -# sanitize-dump-payload no - -# The filename where to dump the DB -dbfilename dump.rdb - -# Remove RDB files used by replication in instances without persistence -# enabled. By default this option is disabled, however there are environments -# where for regulations or other security concerns, RDB files persisted on -# disk by masters in order to feed replicas, or stored on disk by replicas -# in order to load them for the initial synchronization, should be deleted -# ASAP. Note that this option ONLY WORKS in instances that have both AOF -# and RDB persistence disabled, otherwise is completely ignored. -# -# An alternative (and sometimes better) way to obtain the same effect is -# to use diskless replication on both master and replicas instances. However -# in the case of replicas, diskless is not always an option. -rdb-del-sync-files no - -# The working directory. -# -# The DB will be written inside this directory, with the filename specified -# above using the 'dbfilename' configuration directive. -# -# The Append Only File will also be created inside this directory. -# -# Note that you must specify a directory here, not a file name. -dir ./ - -################################# REPLICATION ################################# - -# Master-Replica replication. Use replicaof to make a Redis instance a copy of -# another Redis server. A few things to understand ASAP about Redis replication. -# -# +------------------+ +---------------+ -# | Master | ---> | Replica | -# | (receive writes) | | (exact copy) | -# +------------------+ +---------------+ -# -# 1) Redis replication is asynchronous, but you can configure a master to -# stop accepting writes if it appears to be not connected with at least -# a given number of replicas. -# 2) Redis replicas are able to perform a partial resynchronization with the -# master if the replication link is lost for a relatively small amount of -# time. You may want to configure the replication backlog size (see the next -# sections of this file) with a sensible value depending on your needs. -# 3) Replication is automatic and does not need user intervention. After a -# network partition replicas automatically try to reconnect to masters -# and resynchronize with them. -# -# replicaof - -# If the master is password protected (using the "requirepass" configuration -# directive below) it is possible to tell the replica to authenticate before -# starting the replication synchronization process, otherwise the master will -# refuse the replica request. -# -# masterauth -# -# However this is not enough if you are using Redis ACLs (for Redis version -# 6 or greater), and the default user is not capable of running the PSYNC -# command and/or other commands needed for replication. In this case it's -# better to configure a special user to use with replication, and specify the -# masteruser configuration as such: -# -# masteruser -# -# When masteruser is specified, the replica will authenticate against its -# master using the new AUTH form: AUTH . - -# When a replica loses its connection with the master, or when the replication -# is still in progress, the replica can act in two different ways: -# -# 1) if replica-serve-stale-data is set to 'yes' (the default) the replica will -# still reply to client requests, possibly with out of date data, or the -# data set may just be empty if this is the first synchronization. -# -# 2) If replica-serve-stale-data is set to 'no' the replica will reply with error -# "MASTERDOWN Link with MASTER is down and replica-serve-stale-data is set to 'no'" -# to all data access commands, excluding commands such as: -# INFO, REPLICAOF, AUTH, SHUTDOWN, REPLCONF, ROLE, CONFIG, SUBSCRIBE, -# UNSUBSCRIBE, PSUBSCRIBE, PUNSUBSCRIBE, PUBLISH, PUBSUB, COMMAND, POST, -# HOST and LATENCY. -# -replica-serve-stale-data yes - -# You can configure a replica instance to accept writes or not. Writing against -# a replica instance may be useful to store some ephemeral data (because data -# written on a replica will be easily deleted after resync with the master) but -# may also cause problems if clients are writing to it because of a -# misconfiguration. -# -# Since Redis 2.6 by default replicas are read-only. -# -# Note: read only replicas are not designed to be exposed to untrusted clients -# on the internet. It's just a protection layer against misuse of the instance. -# Still a read only replica exports by default all the administrative commands -# such as CONFIG, DEBUG, and so forth. To a limited extent you can improve -# security of read only replicas using 'rename-command' to shadow all the -# administrative / dangerous commands. -replica-read-only yes - -# Replication SYNC strategy: disk or socket. -# -# New replicas and reconnecting replicas that are not able to continue the -# replication process just receiving differences, need to do what is called a -# "full synchronization". An RDB file is transmitted from the master to the -# replicas. -# -# The transmission can happen in two different ways: -# -# 1) Disk-backed: The Redis master creates a new process that writes the RDB -# file on disk. Later the file is transferred by the parent -# process to the replicas incrementally. -# 2) Diskless: The Redis master creates a new process that directly writes the -# RDB file to replica sockets, without touching the disk at all. -# -# With disk-backed replication, while the RDB file is generated, more replicas -# can be queued and served with the RDB file as soon as the current child -# producing the RDB file finishes its work. With diskless replication instead -# once the transfer starts, new replicas arriving will be queued and a new -# transfer will start when the current one terminates. -# -# When diskless replication is used, the master waits a configurable amount of -# time (in seconds) before starting the transfer in the hope that multiple -# replicas will arrive and the transfer can be parallelized. -# -# With slow disks and fast (large bandwidth) networks, diskless replication -# works better. -repl-diskless-sync yes - -# When diskless replication is enabled, it is possible to configure the delay -# the server waits in order to spawn the child that transfers the RDB via socket -# to the replicas. -# -# This is important since once the transfer starts, it is not possible to serve -# new replicas arriving, that will be queued for the next RDB transfer, so the -# server waits a delay in order to let more replicas arrive. -# -# The delay is specified in seconds, and by default is 5 seconds. To disable -# it entirely just set it to 0 seconds and the transfer will start ASAP. -repl-diskless-sync-delay 5 - -# When diskless replication is enabled with a delay, it is possible to let -# the replication start before the maximum delay is reached if the maximum -# number of replicas expected have connected. Default of 0 means that the -# maximum is not defined and Redis will wait the full delay. -repl-diskless-sync-max-replicas 0 - -# ----------------------------------------------------------------------------- -# WARNING: RDB diskless load is experimental. Since in this setup the replica -# does not immediately store an RDB on disk, it may cause data loss during -# failovers. RDB diskless load + Redis modules not handling I/O reads may also -# cause Redis to abort in case of I/O errors during the initial synchronization -# stage with the master. Use only if you know what you are doing. -# ----------------------------------------------------------------------------- -# -# Replica can load the RDB it reads from the replication link directly from the -# socket, or store the RDB to a file and read that file after it was completely -# received from the master. -# -# In many cases the disk is slower than the network, and storing and loading -# the RDB file may increase replication time (and even increase the master's -# Copy on Write memory and replica buffers). -# However, parsing the RDB file directly from the socket may mean that we have -# to flush the contents of the current database before the full rdb was -# received. For this reason we have the following options: -# -# "disabled" - Don't use diskless load (store the rdb file to the disk first) -# "on-empty-db" - Use diskless load only when it is completely safe. -# "swapdb" - Keep current db contents in RAM while parsing the data directly -# from the socket. Replicas in this mode can keep serving current -# data set while replication is in progress, except for cases where -# they can't recognize master as having a data set from same -# replication history. -# Note that this requires sufficient memory, if you don't have it, -# you risk an OOM kill. -repl-diskless-load disabled - -# Master send PINGs to its replicas in a predefined interval. It's possible to -# change this interval with the repl_ping_replica_period option. The default -# value is 10 seconds. -# -# repl-ping-replica-period 10 - -# The following option sets the replication timeout for: -# -# 1) Bulk transfer I/O during SYNC, from the point of view of replica. -# 2) Master timeout from the point of view of replicas (data, pings). -# 3) Replica timeout from the point of view of masters (REPLCONF ACK pings). -# -# It is important to make sure that this value is greater than the value -# specified for repl-ping-replica-period otherwise a timeout will be detected -# every time there is low traffic between the master and the replica. The default -# value is 60 seconds. -# -# repl-timeout 60 - -# Disable TCP_NODELAY on the replica socket after SYNC? -# -# If you select "yes" Redis will use a smaller number of TCP packets and -# less bandwidth to send data to replicas. But this can add a delay for -# the data to appear on the replica side, up to 40 milliseconds with -# Linux kernels using a default configuration. -# -# If you select "no" the delay for data to appear on the replica side will -# be reduced but more bandwidth will be used for replication. -# -# By default we optimize for low latency, but in very high traffic conditions -# or when the master and replicas are many hops away, turning this to "yes" may -# be a good idea. -repl-disable-tcp-nodelay no - -# Set the replication backlog size. The backlog is a buffer that accumulates -# replica data when replicas are disconnected for some time, so that when a -# replica wants to reconnect again, often a full resync is not needed, but a -# partial resync is enough, just passing the portion of data the replica -# missed while disconnected. -# -# The bigger the replication backlog, the longer the replica can endure the -# disconnect and later be able to perform a partial resynchronization. -# -# The backlog is only allocated if there is at least one replica connected. -# -# repl-backlog-size 1mb - -# After a master has no connected replicas for some time, the backlog will be -# freed. The following option configures the amount of seconds that need to -# elapse, starting from the time the last replica disconnected, for the backlog -# buffer to be freed. -# -# Note that replicas never free the backlog for timeout, since they may be -# promoted to masters later, and should be able to correctly "partially -# resynchronize" with other replicas: hence they should always accumulate backlog. -# -# A value of 0 means to never release the backlog. -# -# repl-backlog-ttl 3600 - -# The replica priority is an integer number published by Redis in the INFO -# output. It is used by Redis Sentinel in order to select a replica to promote -# into a master if the master is no longer working correctly. -# -# A replica with a low priority number is considered better for promotion, so -# for instance if there are three replicas with priority 10, 100, 25 Sentinel -# will pick the one with priority 10, that is the lowest. -# -# However a special priority of 0 marks the replica as not able to perform the -# role of master, so a replica with priority of 0 will never be selected by -# Redis Sentinel for promotion. -# -# By default the priority is 100. -replica-priority 100 - -# The propagation error behavior controls how Redis will behave when it is -# unable to handle a command being processed in the replication stream from a master -# or processed while reading from an AOF file. Errors that occur during propagation -# are unexpected, and can cause data inconsistency. However, there are edge cases -# in earlier versions of Redis where it was possible for the server to replicate or persist -# commands that would fail on future versions. For this reason the default behavior -# is to ignore such errors and continue processing commands. -# -# If an application wants to ensure there is no data divergence, this configuration -# should be set to 'panic' instead. The value can also be set to 'panic-on-replicas' -# to only panic when a replica encounters an error on the replication stream. One of -# these two panic values will become the default value in the future once there are -# sufficient safety mechanisms in place to prevent false positive crashes. -# -# propagation-error-behavior ignore - -# Replica ignore disk write errors controls the behavior of a replica when it is -# unable to persist a write command received from its master to disk. By default, -# this configuration is set to 'no' and will crash the replica in this condition. -# It is not recommended to change this default, however in order to be compatible -# with older versions of Redis this config can be toggled to 'yes' which will just -# log a warning and execute the write command it got from the master. -# -# replica-ignore-disk-write-errors no - -# ----------------------------------------------------------------------------- -# By default, Redis Sentinel includes all replicas in its reports. A replica -# can be excluded from Redis Sentinel's announcements. An unannounced replica -# will be ignored by the 'sentinel replicas ' command and won't be -# exposed to Redis Sentinel's clients. -# -# This option does not change the behavior of replica-priority. Even with -# replica-announced set to 'no', the replica can be promoted to master. To -# prevent this behavior, set replica-priority to 0. -# -# replica-announced yes - -# It is possible for a master to stop accepting writes if there are less than -# N replicas connected, having a lag less or equal than M seconds. -# -# The N replicas need to be in "online" state. -# -# The lag in seconds, that must be <= the specified value, is calculated from -# the last ping received from the replica, that is usually sent every second. -# -# This option does not GUARANTEE that N replicas will accept the write, but -# will limit the window of exposure for lost writes in case not enough replicas -# are available, to the specified number of seconds. -# -# For example to require at least 3 replicas with a lag <= 10 seconds use: -# -# min-replicas-to-write 3 -# min-replicas-max-lag 10 -# -# Setting one or the other to 0 disables the feature. -# -# By default min-replicas-to-write is set to 0 (feature disabled) and -# min-replicas-max-lag is set to 10. - -# A Redis master is able to list the address and port of the attached -# replicas in different ways. For example the "INFO replication" section -# offers this information, which is used, among other tools, by -# Redis Sentinel in order to discover replica instances. -# Another place where this info is available is in the output of the -# "ROLE" command of a master. -# -# The listed IP address and port normally reported by a replica is -# obtained in the following way: -# -# IP: The address is auto detected by checking the peer address -# of the socket used by the replica to connect with the master. -# -# Port: The port is communicated by the replica during the replication -# handshake, and is normally the port that the replica is using to -# listen for connections. -# -# However when port forwarding or Network Address Translation (NAT) is -# used, the replica may actually be reachable via different IP and port -# pairs. The following two options can be used by a replica in order to -# report to its master a specific set of IP and port, so that both INFO -# and ROLE will report those values. -# -# There is no need to use both the options if you need to override just -# the port or the IP address. -# -# replica-announce-ip 5.5.5.5 -# replica-announce-port 1234 - -############################### KEYS TRACKING ################################# - -# Redis implements server assisted support for client side caching of values. -# This is implemented using an invalidation table that remembers, using -# a radix key indexed by key name, what clients have which keys. In turn -# this is used in order to send invalidation messages to clients. Please -# check this page to understand more about the feature: -# -# https://redis.io/topics/client-side-caching -# -# When tracking is enabled for a client, all the read only queries are assumed -# to be cached: this will force Redis to store information in the invalidation -# table. When keys are modified, such information is flushed away, and -# invalidation messages are sent to the clients. However if the workload is -# heavily dominated by reads, Redis could use more and more memory in order -# to track the keys fetched by many clients. -# -# For this reason it is possible to configure a maximum fill value for the -# invalidation table. By default it is set to 1M of keys, and once this limit -# is reached, Redis will start to evict keys in the invalidation table -# even if they were not modified, just to reclaim memory: this will in turn -# force the clients to invalidate the cached values. Basically the table -# maximum size is a trade off between the memory you want to spend server -# side to track information about who cached what, and the ability of clients -# to retain cached objects in memory. -# -# If you set the value to 0, it means there are no limits, and Redis will -# retain as many keys as needed in the invalidation table. -# In the "stats" INFO section, you can find information about the number of -# keys in the invalidation table at every given moment. -# -# Note: when key tracking is used in broadcasting mode, no memory is used -# in the server side so this setting is useless. -# -# tracking-table-max-keys 1000000 - -################################## SECURITY ################################### - -# Warning: since Redis is pretty fast, an outside user can try up to -# 1 million passwords per second against a modern box. This means that you -# should use very strong passwords, otherwise they will be very easy to break. -# Note that because the password is really a shared secret between the client -# and the server, and should not be memorized by any human, the password -# can be easily a long string from /dev/urandom or whatever, so by using a -# long and unguessable password no brute force attack will be possible. - -# Redis ACL users are defined in the following format: -# -# user ... acl rules ... -# -# For example: -# -# user worker +@list +@connection ~jobs:* on >ffa9203c493aa99 -# -# The special username "default" is used for new connections. If this user -# has the "nopass" rule, then new connections will be immediately authenticated -# as the "default" user without the need of any password provided via the -# AUTH command. Otherwise if the "default" user is not flagged with "nopass" -# the connections will start in not authenticated state, and will require -# AUTH (or the HELLO command AUTH option) in order to be authenticated and -# start to work. -# -# The ACL rules that describe what a user can do are the following: -# -# on Enable the user: it is possible to authenticate as this user. -# off Disable the user: it's no longer possible to authenticate -# with this user, however the already authenticated connections -# will still work. -# skip-sanitize-payload RESTORE dump-payload sanitization is skipped. -# sanitize-payload RESTORE dump-payload is sanitized (default). -# + Allow the execution of that command. -# May be used with `|` for allowing subcommands (e.g "+config|get") -# - Disallow the execution of that command. -# May be used with `|` for blocking subcommands (e.g "-config|set") -# +@ Allow the execution of all the commands in such category -# with valid categories are like @admin, @set, @sortedset, ... -# and so forth, see the full list in the server.c file where -# the Redis command table is described and defined. -# The special category @all means all the commands, but currently -# present in the server, and that will be loaded in the future -# via modules. -# +|first-arg Allow a specific first argument of an otherwise -# disabled command. It is only supported on commands with -# no sub-commands, and is not allowed as negative form -# like -SELECT|1, only additive starting with "+". This -# feature is deprecated and may be removed in the future. -# allcommands Alias for +@all. Note that it implies the ability to execute -# all the future commands loaded via the modules system. -# nocommands Alias for -@all. -# ~ Add a pattern of keys that can be mentioned as part of -# commands. For instance ~* allows all the keys. The pattern -# is a glob-style pattern like the one of KEYS. -# It is possible to specify multiple patterns. -# %R~ Add key read pattern that specifies which keys can be read -# from. -# %W~ Add key write pattern that specifies which keys can be -# written to. -# allkeys Alias for ~* -# resetkeys Flush the list of allowed keys patterns. -# & Add a glob-style pattern of Pub/Sub channels that can be -# accessed by the user. It is possible to specify multiple channel -# patterns. -# allchannels Alias for &* -# resetchannels Flush the list of allowed channel patterns. -# > Add this password to the list of valid password for the user. -# For example >mypass will add "mypass" to the list. -# This directive clears the "nopass" flag (see later). -# < Remove this password from the list of valid passwords. -# nopass All the set passwords of the user are removed, and the user -# is flagged as requiring no password: it means that every -# password will work against this user. If this directive is -# used for the default user, every new connection will be -# immediately authenticated with the default user without -# any explicit AUTH command required. Note that the "resetpass" -# directive will clear this condition. -# resetpass Flush the list of allowed passwords. Moreover removes the -# "nopass" status. After "resetpass" the user has no associated -# passwords and there is no way to authenticate without adding -# some password (or setting it as "nopass" later). -# reset Performs the following actions: resetpass, resetkeys, off, -# -@all. The user returns to the same state it has immediately -# after its creation. -# () Create a new selector with the options specified within the -# parentheses and attach it to the user. Each option should be -# space separated. The first character must be ( and the last -# character must be ). -# clearselectors Remove all of the currently attached selectors. -# Note this does not change the "root" user permissions, -# which are the permissions directly applied onto the -# user (outside the parentheses). -# -# ACL rules can be specified in any order: for instance you can start with -# passwords, then flags, or key patterns. However note that the additive -# and subtractive rules will CHANGE MEANING depending on the ordering. -# For instance see the following example: -# -# user alice on +@all -DEBUG ~* >somepassword -# -# This will allow "alice" to use all the commands with the exception of the -# DEBUG command, since +@all added all the commands to the set of the commands -# alice can use, and later DEBUG was removed. However if we invert the order -# of two ACL rules the result will be different: -# -# user alice on -DEBUG +@all ~* >somepassword -# -# Now DEBUG was removed when alice had yet no commands in the set of allowed -# commands, later all the commands are added, so the user will be able to -# execute everything. -# -# Basically ACL rules are processed left-to-right. -# -# The following is a list of command categories and their meanings: -# * keyspace - Writing or reading from keys, databases, or their metadata -# in a type agnostic way. Includes DEL, RESTORE, DUMP, RENAME, EXISTS, DBSIZE, -# KEYS, EXPIRE, TTL, FLUSHALL, etc. Commands that may modify the keyspace, -# key or metadata will also have `write` category. Commands that only read -# the keyspace, key or metadata will have the `read` category. -# * read - Reading from keys (values or metadata). Note that commands that don't -# interact with keys, will not have either `read` or `write`. -# * write - Writing to keys (values or metadata) -# * admin - Administrative commands. Normal applications will never need to use -# these. Includes REPLICAOF, CONFIG, DEBUG, SAVE, MONITOR, ACL, SHUTDOWN, etc. -# * dangerous - Potentially dangerous (each should be considered with care for -# various reasons). This includes FLUSHALL, MIGRATE, RESTORE, SORT, KEYS, -# CLIENT, DEBUG, INFO, CONFIG, SAVE, REPLICAOF, etc. -# * connection - Commands affecting the connection or other connections. -# This includes AUTH, SELECT, COMMAND, CLIENT, ECHO, PING, etc. -# * blocking - Potentially blocking the connection until released by another -# command. -# * fast - Fast O(1) commands. May loop on the number of arguments, but not the -# number of elements in the key. -# * slow - All commands that are not Fast. -# * pubsub - PUBLISH / SUBSCRIBE related -# * transaction - WATCH / MULTI / EXEC related commands. -# * scripting - Scripting related. -# * set - Data type: sets related. -# * sortedset - Data type: zsets related. -# * list - Data type: lists related. -# * hash - Data type: hashes related. -# * string - Data type: strings related. -# * bitmap - Data type: bitmaps related. -# * hyperloglog - Data type: hyperloglog related. -# * geo - Data type: geo related. -# * stream - Data type: streams related. -# -# For more information about ACL configuration please refer to -# the Redis web site at https://redis.io/topics/acl - -# ACL LOG -# -# The ACL Log tracks failed commands and authentication events associated -# with ACLs. The ACL Log is useful to troubleshoot failed commands blocked -# by ACLs. The ACL Log is stored in memory. You can reclaim memory with -# ACL LOG RESET. Define the maximum entry length of the ACL Log below. -acllog-max-len 128 - -# Using an external ACL file -# -# Instead of configuring users here in this file, it is possible to use -# a stand-alone file just listing users. The two methods cannot be mixed: -# if you configure users here and at the same time you activate the external -# ACL file, the server will refuse to start. -# -# The format of the external ACL user file is exactly the same as the -# format that is used inside redis.conf to describe users. -# -# aclfile /etc/redis/users.acl - -# IMPORTANT NOTE: starting with Redis 6 "requirepass" is just a compatibility -# layer on top of the new ACL system. The option effect will be just setting -# the password for the default user. Clients will still authenticate using -# AUTH as usually, or more explicitly with AUTH default -# if they follow the new protocol: both will work. -# -# The requirepass is not compatible with aclfile option and the ACL LOAD -# command, these will cause requirepass to be ignored. -# -# requirepass foobared - -# New users are initialized with restrictive permissions by default, via the -# equivalent of this ACL rule 'off resetkeys -@all'. Starting with Redis 6.2, it -# is possible to manage access to Pub/Sub channels with ACL rules as well. The -# default Pub/Sub channels permission if new users is controlled by the -# acl-pubsub-default configuration directive, which accepts one of these values: -# -# allchannels: grants access to all Pub/Sub channels -# resetchannels: revokes access to all Pub/Sub channels -# -# From Redis 7.0, acl-pubsub-default defaults to 'resetchannels' permission. -# -# acl-pubsub-default resetchannels - -# Command renaming (DEPRECATED). -# -# ------------------------------------------------------------------------ -# WARNING: avoid using this option if possible. Instead use ACLs to remove -# commands from the default user, and put them only in some admin user you -# create for administrative purposes. -# ------------------------------------------------------------------------ -# -# It is possible to change the name of dangerous commands in a shared -# environment. For instance the CONFIG command may be renamed into something -# hard to guess so that it will still be available for internal-use tools -# but not available for general clients. -# -# Example: -# -# rename-command CONFIG b840fc02d524045429941cc15f59e41cb7be6c52 -# -# It is also possible to completely kill a command by renaming it into -# an empty string: -# -# rename-command CONFIG "" -# -# Please note that changing the name of commands that are logged into the -# AOF file or transmitted to replicas may cause problems. - -################################### CLIENTS #################################### - -# Set the max number of connected clients at the same time. By default -# this limit is set to 10000 clients, however if the Redis server is not -# able to configure the process file limit to allow for the specified limit -# the max number of allowed clients is set to the current file limit -# minus 32 (as Redis reserves a few file descriptors for internal uses). -# -# Once the limit is reached Redis will close all the new connections sending -# an error 'max number of clients reached'. -# -# IMPORTANT: When Redis Cluster is used, the max number of connections is also -# shared with the cluster bus: every node in the cluster will use two -# connections, one incoming and another outgoing. It is important to size the -# limit accordingly in case of very large clusters. -# -# maxclients 10000 - -############################## MEMORY MANAGEMENT ################################ - -# Set a memory usage limit to the specified amount of bytes. -# When the memory limit is reached Redis will try to remove keys -# according to the eviction policy selected (see maxmemory-policy). -# -# If Redis can't remove keys according to the policy, or if the policy is -# set to 'noeviction', Redis will start to reply with errors to commands -# that would use more memory, like SET, LPUSH, and so on, and will continue -# to reply to read-only commands like GET. -# -# This option is usually useful when using Redis as an LRU or LFU cache, or to -# set a hard memory limit for an instance (using the 'noeviction' policy). -# -# WARNING: If you have replicas attached to an instance with maxmemory on, -# the size of the output buffers needed to feed the replicas are subtracted -# from the used memory count, so that network problems / resyncs will -# not trigger a loop where keys are evicted, and in turn the output -# buffer of replicas is full with DELs of keys evicted triggering the deletion -# of more keys, and so forth until the database is completely emptied. -# -# In short... if you have replicas attached it is suggested that you set a lower -# limit for maxmemory so that there is some free RAM on the system for replica -# output buffers (but this is not needed if the policy is 'noeviction'). -# -# maxmemory - -# MAXMEMORY POLICY: how Redis will select what to remove when maxmemory -# is reached. You can select one from the following behaviors: -# -# volatile-lru -> Evict using approximated LRU, only keys with an expire set. -# allkeys-lru -> Evict any key using approximated LRU. -# volatile-lfu -> Evict using approximated LFU, only keys with an expire set. -# allkeys-lfu -> Evict any key using approximated LFU. -# volatile-random -> Remove a random key having an expire set. -# allkeys-random -> Remove a random key, any key. -# volatile-ttl -> Remove the key with the nearest expire time (minor TTL) -# noeviction -> Don't evict anything, just return an error on write operations. -# -# LRU means Least Recently Used -# LFU means Least Frequently Used -# -# Both LRU, LFU and volatile-ttl are implemented using approximated -# randomized algorithms. -# -# Note: with any of the above policies, when there are no suitable keys for -# eviction, Redis will return an error on write operations that require -# more memory. These are usually commands that create new keys, add data or -# modify existing keys. A few examples are: SET, INCR, HSET, LPUSH, SUNIONSTORE, -# SORT (due to the STORE argument), and EXEC (if the transaction includes any -# command that requires memory). -# -# The default is: -# -# maxmemory-policy noeviction - -# LRU, LFU and minimal TTL algorithms are not precise algorithms but approximated -# algorithms (in order to save memory), so you can tune it for speed or -# accuracy. By default Redis will check five keys and pick the one that was -# used least recently, you can change the sample size using the following -# configuration directive. -# -# The default of 5 produces good enough results. 10 Approximates very closely -# true LRU but costs more CPU. 3 is faster but not very accurate. -# -# maxmemory-samples 5 - -# Eviction processing is designed to function well with the default setting. -# If there is an unusually large amount of write traffic, this value may need to -# be increased. Decreasing this value may reduce latency at the risk of -# eviction processing effectiveness -# 0 = minimum latency, 10 = default, 100 = process without regard to latency -# -# maxmemory-eviction-tenacity 10 - -# Starting from Redis 5, by default a replica will ignore its maxmemory setting -# (unless it is promoted to master after a failover or manually). It means -# that the eviction of keys will be just handled by the master, sending the -# DEL commands to the replica as keys evict in the master side. -# -# This behavior ensures that masters and replicas stay consistent, and is usually -# what you want, however if your replica is writable, or you want the replica -# to have a different memory setting, and you are sure all the writes performed -# to the replica are idempotent, then you may change this default (but be sure -# to understand what you are doing). -# -# Note that since the replica by default does not evict, it may end using more -# memory than the one set via maxmemory (there are certain buffers that may -# be larger on the replica, or data structures may sometimes take more memory -# and so forth). So make sure you monitor your replicas and make sure they -# have enough memory to never hit a real out-of-memory condition before the -# master hits the configured maxmemory setting. -# -# replica-ignore-maxmemory yes - -# Redis reclaims expired keys in two ways: upon access when those keys are -# found to be expired, and also in background, in what is called the -# "active expire key". The key space is slowly and interactively scanned -# looking for expired keys to reclaim, so that it is possible to free memory -# of keys that are expired and will never be accessed again in a short time. -# -# The default effort of the expire cycle will try to avoid having more than -# ten percent of expired keys still in memory, and will try to avoid consuming -# more than 25% of total memory and to add latency to the system. However -# it is possible to increase the expire "effort" that is normally set to -# "1", to a greater value, up to the value "10". At its maximum value the -# system will use more CPU, longer cycles (and technically may introduce -# more latency), and will tolerate less already expired keys still present -# in the system. It's a tradeoff between memory, CPU and latency. -# -# active-expire-effort 1 - -############################# LAZY FREEING #################################### - -# Redis has two primitives to delete keys. One is called DEL and is a blocking -# deletion of the object. It means that the server stops processing new commands -# in order to reclaim all the memory associated with an object in a synchronous -# way. If the key deleted is associated with a small object, the time needed -# in order to execute the DEL command is very small and comparable to most other -# O(1) or O(log_N) commands in Redis. However if the key is associated with an -# aggregated value containing millions of elements, the server can block for -# a long time (even seconds) in order to complete the operation. -# -# For the above reasons Redis also offers non blocking deletion primitives -# such as UNLINK (non blocking DEL) and the ASYNC option of FLUSHALL and -# FLUSHDB commands, in order to reclaim memory in background. Those commands -# are executed in constant time. Another thread will incrementally free the -# object in the background as fast as possible. -# -# DEL, UNLINK and ASYNC option of FLUSHALL and FLUSHDB are user-controlled. -# It's up to the design of the application to understand when it is a good -# idea to use one or the other. However the Redis server sometimes has to -# delete keys or flush the whole database as a side effect of other operations. -# Specifically Redis deletes objects independently of a user call in the -# following scenarios: -# -# 1) On eviction, because of the maxmemory and maxmemory policy configurations, -# in order to make room for new data, without going over the specified -# memory limit. -# 2) Because of expire: when a key with an associated time to live (see the -# EXPIRE command) must be deleted from memory. -# 3) Because of a side effect of a command that stores data on a key that may -# already exist. For example the RENAME command may delete the old key -# content when it is replaced with another one. Similarly SUNIONSTORE -# or SORT with STORE option may delete existing keys. The SET command -# itself removes any old content of the specified key in order to replace -# it with the specified string. -# 4) During replication, when a replica performs a full resynchronization with -# its master, the content of the whole database is removed in order to -# load the RDB file just transferred. -# -# In all the above cases the default is to delete objects in a blocking way, -# like if DEL was called. However you can configure each case specifically -# in order to instead release memory in a non-blocking way like if UNLINK -# was called, using the following configuration directives. - -lazyfree-lazy-eviction no -lazyfree-lazy-expire no -lazyfree-lazy-server-del no -replica-lazy-flush no - -# It is also possible, for the case when to replace the user code DEL calls -# with UNLINK calls is not easy, to modify the default behavior of the DEL -# command to act exactly like UNLINK, using the following configuration -# directive: - -lazyfree-lazy-user-del no - -# FLUSHDB, FLUSHALL, SCRIPT FLUSH and FUNCTION FLUSH support both asynchronous and synchronous -# deletion, which can be controlled by passing the [SYNC|ASYNC] flags into the -# commands. When neither flag is passed, this directive will be used to determine -# if the data should be deleted asynchronously. - -lazyfree-lazy-user-flush no - -################################ THREADED I/O ################################# - -# Redis is mostly single threaded, however there are certain threaded -# operations such as UNLINK, slow I/O accesses and other things that are -# performed on side threads. -# -# Now it is also possible to handle Redis clients socket reads and writes -# in different I/O threads. Since especially writing is so slow, normally -# Redis users use pipelining in order to speed up the Redis performances per -# core, and spawn multiple instances in order to scale more. Using I/O -# threads it is possible to easily speedup two times Redis without resorting -# to pipelining nor sharding of the instance. -# -# By default threading is disabled, we suggest enabling it only in machines -# that have at least 4 or more cores, leaving at least one spare core. -# Using more than 8 threads is unlikely to help much. We also recommend using -# threaded I/O only if you actually have performance problems, with Redis -# instances being able to use a quite big percentage of CPU time, otherwise -# there is no point in using this feature. -# -# So for instance if you have a four cores boxes, try to use 2 or 3 I/O -# threads, if you have a 8 cores, try to use 6 threads. In order to -# enable I/O threads use the following configuration directive: -# -# io-threads 4 -# -# Setting io-threads to 1 will just use the main thread as usual. -# When I/O threads are enabled, we only use threads for writes, that is -# to thread the write(2) syscall and transfer the client buffers to the -# socket. However it is also possible to enable threading of reads and -# protocol parsing using the following configuration directive, by setting -# it to yes: -# -# io-threads-do-reads no -# -# Usually threading reads doesn't help much. -# -# NOTE 1: This configuration directive cannot be changed at runtime via -# CONFIG SET. Also, this feature currently does not work when SSL is -# enabled. -# -# NOTE 2: If you want to test the Redis speedup using redis-benchmark, make -# sure you also run the benchmark itself in threaded mode, using the -# --threads option to match the number of Redis threads, otherwise you'll not -# be able to notice the improvements. - -############################ KERNEL OOM CONTROL ############################## - -# On Linux, it is possible to hint the kernel OOM killer on what processes -# should be killed first when out of memory. -# -# Enabling this feature makes Redis actively control the oom_score_adj value -# for all its processes, depending on their role. The default scores will -# attempt to have background child processes killed before all others, and -# replicas killed before masters. -# -# Redis supports these options: -# -# no: Don't make changes to oom-score-adj (default). -# yes: Alias to "relative" see below. -# absolute: Values in oom-score-adj-values are written as is to the kernel. -# relative: Values are used relative to the initial value of oom_score_adj when -# the server starts and are then clamped to a range of -1000 to 1000. -# Because typically the initial value is 0, they will often match the -# absolute values. -oom-score-adj no - -# When oom-score-adj is used, this directive controls the specific values used -# for master, replica and background child processes. Values range -2000 to -# 2000 (higher means more likely to be killed). -# -# Unprivileged processes (not root, and without CAP_SYS_RESOURCE capabilities) -# can freely increase their value, but not decrease it below its initial -# settings. This means that setting oom-score-adj to "relative" and setting the -# oom-score-adj-values to positive values will always succeed. -oom-score-adj-values 0 200 800 - - -#################### KERNEL transparent hugepage CONTROL ###################### - -# Usually the kernel Transparent Huge Pages control is set to "madvise" or -# or "never" by default (/sys/kernel/mm/transparent_hugepage/enabled), in which -# case this config has no effect. On systems in which it is set to "always", -# redis will attempt to disable it specifically for the redis process in order -# to avoid latency problems specifically with fork(2) and CoW. -# If for some reason you prefer to keep it enabled, you can set this config to -# "no" and the kernel global to "always". - -disable-thp yes - -############################## APPEND ONLY MODE ############################### - -# By default Redis asynchronously dumps the dataset on disk. This mode is -# good enough in many applications, but an issue with the Redis process or -# a power outage may result into a few minutes of writes lost (depending on -# the configured save points). -# -# The Append Only File is an alternative persistence mode that provides -# much better durability. For instance using the default data fsync policy -# (see later in the config file) Redis can lose just one second of writes in a -# dramatic event like a server power outage, or a single write if something -# wrong with the Redis process itself happens, but the operating system is -# still running correctly. -# -# AOF and RDB persistence can be enabled at the same time without problems. -# If the AOF is enabled on startup Redis will load the AOF, that is the file -# with the better durability guarantees. -# -# Please check https://redis.io/topics/persistence for more information. - -appendonly no - -# The base name of the append only file. -# -# Redis 7 and newer use a set of append-only files to persist the dataset -# and changes applied to it. There are two basic types of files in use: -# -# - Base files, which are a snapshot representing the complete state of the -# dataset at the time the file was created. Base files can be either in -# the form of RDB (binary serialized) or AOF (textual commands). -# - Incremental files, which contain additional commands that were applied -# to the dataset following the previous file. -# -# In addition, manifest files are used to track the files and the order in -# which they were created and should be applied. -# -# Append-only file names are created by Redis following a specific pattern. -# The file name's prefix is based on the 'appendfilename' configuration -# parameter, followed by additional information about the sequence and type. -# -# For example, if appendfilename is set to appendonly.aof, the following file -# names could be derived: -# -# - appendonly.aof.1.base.rdb as a base file. -# - appendonly.aof.1.incr.aof, appendonly.aof.2.incr.aof as incremental files. -# - appendonly.aof.manifest as a manifest file. - -appendfilename "appendonly.aof" - -# For convenience, Redis stores all persistent append-only files in a dedicated -# directory. The name of the directory is determined by the appenddirname -# configuration parameter. - -appenddirname "appendonlydir" - -# The fsync() call tells the Operating System to actually write data on disk -# instead of waiting for more data in the output buffer. Some OS will really flush -# data on disk, some other OS will just try to do it ASAP. -# -# Redis supports three different modes: -# -# no: don't fsync, just let the OS flush the data when it wants. Faster. -# always: fsync after every write to the append only log. Slow, Safest. -# everysec: fsync only one time every second. Compromise. -# -# The default is "everysec", as that's usually the right compromise between -# speed and data safety. It's up to you to understand if you can relax this to -# "no" that will let the operating system flush the output buffer when -# it wants, for better performances (but if you can live with the idea of -# some data loss consider the default persistence mode that's snapshotting), -# or on the contrary, use "always" that's very slow but a bit safer than -# everysec. -# -# More details please check the following article: -# http://antirez.com/post/redis-persistence-demystified.html -# -# If unsure, use "everysec". - -# appendfsync always -appendfsync everysec -# appendfsync no - -# When the AOF fsync policy is set to always or everysec, and a background -# saving process (a background save or AOF log background rewriting) is -# performing a lot of I/O against the disk, in some Linux configurations -# Redis may block too long on the fsync() call. Note that there is no fix for -# this currently, as even performing fsync in a different thread will block -# our synchronous write(2) call. -# -# In order to mitigate this problem it's possible to use the following option -# that will prevent fsync() from being called in the main process while a -# BGSAVE or BGREWRITEAOF is in progress. -# -# This means that while another child is saving, the durability of Redis is -# the same as "appendfsync no". In practical terms, this means that it is -# possible to lose up to 30 seconds of log in the worst scenario (with the -# default Linux settings). -# -# If you have latency problems turn this to "yes". Otherwise leave it as -# "no" that is the safest pick from the point of view of durability. - -no-appendfsync-on-rewrite no - -# Automatic rewrite of the append only file. -# Redis is able to automatically rewrite the log file implicitly calling -# BGREWRITEAOF when the AOF log size grows by the specified percentage. -# -# This is how it works: Redis remembers the size of the AOF file after the -# latest rewrite (if no rewrite has happened since the restart, the size of -# the AOF at startup is used). -# -# This base size is compared to the current size. If the current size is -# bigger than the specified percentage, the rewrite is triggered. Also -# you need to specify a minimal size for the AOF file to be rewritten, this -# is useful to avoid rewriting the AOF file even if the percentage increase -# is reached but it is still pretty small. -# -# Specify a percentage of zero in order to disable the automatic AOF -# rewrite feature. - -auto-aof-rewrite-percentage 100 -auto-aof-rewrite-min-size 64mb - -# An AOF file may be found to be truncated at the end during the Redis -# startup process, when the AOF data gets loaded back into memory. -# This may happen when the system where Redis is running -# crashes, especially when an ext4 filesystem is mounted without the -# data=ordered option (however this can't happen when Redis itself -# crashes or aborts but the operating system still works correctly). -# -# Redis can either exit with an error when this happens, or load as much -# data as possible (the default now) and start if the AOF file is found -# to be truncated at the end. The following option controls this behavior. -# -# If aof-load-truncated is set to yes, a truncated AOF file is loaded and -# the Redis server starts emitting a log to inform the user of the event. -# Otherwise if the option is set to no, the server aborts with an error -# and refuses to start. When the option is set to no, the user requires -# to fix the AOF file using the "redis-check-aof" utility before to restart -# the server. -# -# Note that if the AOF file will be found to be corrupted in the middle -# the server will still exit with an error. This option only applies when -# Redis will try to read more data from the AOF file but not enough bytes -# will be found. -aof-load-truncated yes - -# Redis can create append-only base files in either RDB or AOF formats. Using -# the RDB format is always faster and more efficient, and disabling it is only -# supported for backward compatibility purposes. -aof-use-rdb-preamble yes - -# Redis supports recording timestamp annotations in the AOF to support restoring -# the data from a specific point-in-time. However, using this capability changes -# the AOF format in a way that may not be compatible with existing AOF parsers. -aof-timestamp-enabled no - -################################ SHUTDOWN ##################################### - -# Maximum time to wait for replicas when shutting down, in seconds. -# -# During shut down, a grace period allows any lagging replicas to catch up with -# the latest replication offset before the master exists. This period can -# prevent data loss, especially for deployments without configured disk backups. -# -# The 'shutdown-timeout' value is the grace period's duration in seconds. It is -# only applicable when the instance has replicas. To disable the feature, set -# the value to 0. -# -# shutdown-timeout 10 - -# When Redis receives a SIGINT or SIGTERM, shutdown is initiated and by default -# an RDB snapshot is written to disk in a blocking operation if save points are configured. -# The options used on signaled shutdown can include the following values: -# default: Saves RDB snapshot only if save points are configured. -# Waits for lagging replicas to catch up. -# save: Forces a DB saving operation even if no save points are configured. -# nosave: Prevents DB saving operation even if one or more save points are configured. -# now: Skips waiting for lagging replicas. -# force: Ignores any errors that would normally prevent the server from exiting. -# -# Any combination of values is allowed as long as "save" and "nosave" are not set simultaneously. -# Example: "nosave force now" -# -# shutdown-on-sigint default -# shutdown-on-sigterm default - -################ NON-DETERMINISTIC LONG BLOCKING COMMANDS ##################### - -# Maximum time in milliseconds for EVAL scripts, functions and in some cases -# modules' commands before Redis can start processing or rejecting other clients. -# -# If the maximum execution time is reached Redis will start to reply to most -# commands with a BUSY error. -# -# In this state Redis will only allow a handful of commands to be executed. -# For instance, SCRIPT KILL, FUNCTION KILL, SHUTDOWN NOSAVE and possibly some -# module specific 'allow-busy' commands. -# -# SCRIPT KILL and FUNCTION KILL will only be able to stop a script that did not -# yet call any write commands, so SHUTDOWN NOSAVE may be the only way to stop -# the server in the case a write command was already issued by the script when -# the user doesn't want to wait for the natural termination of the script. -# -# The default is 5 seconds. It is possible to set it to 0 or a negative value -# to disable this mechanism (uninterrupted execution). Note that in the past -# this config had a different name, which is now an alias, so both of these do -# the same: -# lua-time-limit 5000 -# busy-reply-threshold 5000 - -################################ REDIS CLUSTER ############################### - -# Normal Redis instances can't be part of a Redis Cluster; only nodes that are -# started as cluster nodes can. In order to start a Redis instance as a -# cluster node enable the cluster support uncommenting the following: -# -# cluster-enabled yes - -# Every cluster node has a cluster configuration file. This file is not -# intended to be edited by hand. It is created and updated by Redis nodes. -# Every Redis Cluster node requires a different cluster configuration file. -# Make sure that instances running in the same system do not have -# overlapping cluster configuration file names. -# -# cluster-config-file nodes-6379.conf - -# Cluster node timeout is the amount of milliseconds a node must be unreachable -# for it to be considered in failure state. -# Most other internal time limits are a multiple of the node timeout. -# -# cluster-node-timeout 15000 - -# The cluster port is the port that the cluster bus will listen for inbound connections on. When set -# to the default value, 0, it will be bound to the command port + 10000. Setting this value requires -# you to specify the cluster bus port when executing cluster meet. -# cluster-port 0 - -# A replica of a failing master will avoid to start a failover if its data -# looks too old. -# -# There is no simple way for a replica to actually have an exact measure of -# its "data age", so the following two checks are performed: -# -# 1) If there are multiple replicas able to failover, they exchange messages -# in order to try to give an advantage to the replica with the best -# replication offset (more data from the master processed). -# Replicas will try to get their rank by offset, and apply to the start -# of the failover a delay proportional to their rank. -# -# 2) Every single replica computes the time of the last interaction with -# its master. This can be the last ping or command received (if the master -# is still in the "connected" state), or the time that elapsed since the -# disconnection with the master (if the replication link is currently down). -# If the last interaction is too old, the replica will not try to failover -# at all. -# -# The point "2" can be tuned by user. Specifically a replica will not perform -# the failover if, since the last interaction with the master, the time -# elapsed is greater than: -# -# (node-timeout * cluster-replica-validity-factor) + repl-ping-replica-period -# -# So for example if node-timeout is 30 seconds, and the cluster-replica-validity-factor -# is 10, and assuming a default repl-ping-replica-period of 10 seconds, the -# replica will not try to failover if it was not able to talk with the master -# for longer than 310 seconds. -# -# A large cluster-replica-validity-factor may allow replicas with too old data to failover -# a master, while a too small value may prevent the cluster from being able to -# elect a replica at all. -# -# For maximum availability, it is possible to set the cluster-replica-validity-factor -# to a value of 0, which means, that replicas will always try to failover the -# master regardless of the last time they interacted with the master. -# (However they'll always try to apply a delay proportional to their -# offset rank). -# -# Zero is the only value able to guarantee that when all the partitions heal -# the cluster will always be able to continue. -# -# cluster-replica-validity-factor 10 - -# Cluster replicas are able to migrate to orphaned masters, that are masters -# that are left without working replicas. This improves the cluster ability -# to resist to failures as otherwise an orphaned master can't be failed over -# in case of failure if it has no working replicas. -# -# Replicas migrate to orphaned masters only if there are still at least a -# given number of other working replicas for their old master. This number -# is the "migration barrier". A migration barrier of 1 means that a replica -# will migrate only if there is at least 1 other working replica for its master -# and so forth. It usually reflects the number of replicas you want for every -# master in your cluster. -# -# Default is 1 (replicas migrate only if their masters remain with at least -# one replica). To disable migration just set it to a very large value or -# set cluster-allow-replica-migration to 'no'. -# A value of 0 can be set but is useful only for debugging and dangerous -# in production. -# -# cluster-migration-barrier 1 - -# Turning off this option allows to use less automatic cluster configuration. -# It both disables migration to orphaned masters and migration from masters -# that became empty. -# -# Default is 'yes' (allow automatic migrations). -# -# cluster-allow-replica-migration yes - -# By default Redis Cluster nodes stop accepting queries if they detect there -# is at least a hash slot uncovered (no available node is serving it). -# This way if the cluster is partially down (for example a range of hash slots -# are no longer covered) all the cluster becomes, eventually, unavailable. -# It automatically returns available as soon as all the slots are covered again. -# -# However sometimes you want the subset of the cluster which is working, -# to continue to accept queries for the part of the key space that is still -# covered. In order to do so, just set the cluster-require-full-coverage -# option to no. -# -# cluster-require-full-coverage yes - -# This option, when set to yes, prevents replicas from trying to failover its -# master during master failures. However the replica can still perform a -# manual failover, if forced to do so. -# -# This is useful in different scenarios, especially in the case of multiple -# data center operations, where we want one side to never be promoted if not -# in the case of a total DC failure. -# -# cluster-replica-no-failover no - -# This option, when set to yes, allows nodes to serve read traffic while the -# cluster is in a down state, as long as it believes it owns the slots. -# -# This is useful for two cases. The first case is for when an application -# doesn't require consistency of data during node failures or network partitions. -# One example of this is a cache, where as long as the node has the data it -# should be able to serve it. -# -# The second use case is for configurations that don't meet the recommended -# three shards but want to enable cluster mode and scale later. A -# master outage in a 1 or 2 shard configuration causes a read/write outage to the -# entire cluster without this option set, with it set there is only a write outage. -# Without a quorum of masters, slot ownership will not change automatically. -# -# cluster-allow-reads-when-down no - -# This option, when set to yes, allows nodes to serve pubsub shard traffic while -# the cluster is in a down state, as long as it believes it owns the slots. -# -# This is useful if the application would like to use the pubsub feature even when -# the cluster global stable state is not OK. If the application wants to make sure only -# one shard is serving a given channel, this feature should be kept as yes. -# -# cluster-allow-pubsubshard-when-down yes - -# Cluster link send buffer limit is the limit on the memory usage of an individual -# cluster bus link's send buffer in bytes. Cluster links would be freed if they exceed -# this limit. This is to primarily prevent send buffers from growing unbounded on links -# toward slow peers (E.g. PubSub messages being piled up). -# This limit is disabled by default. Enable this limit when 'mem_cluster_links' INFO field -# and/or 'send-buffer-allocated' entries in the 'CLUSTER LINKS` command output continuously increase. -# Minimum limit of 1gb is recommended so that cluster link buffer can fit in at least a single -# PubSub message by default. (client-query-buffer-limit default value is 1gb) -# -# cluster-link-sendbuf-limit 0 - -# Clusters can configure their announced hostname using this config. This is a common use case for -# applications that need to use TLS Server Name Indication (SNI) or dealing with DNS based -# routing. By default this value is only shown as additional metadata in the CLUSTER SLOTS -# command, but can be changed using 'cluster-preferred-endpoint-type' config. This value is -# communicated along the clusterbus to all nodes, setting it to an empty string will remove -# the hostname and also propagate the removal. -# -# cluster-announce-hostname "" - -# Clusters can advertise how clients should connect to them using either their IP address, -# a user defined hostname, or by declaring they have no endpoint. Which endpoint is -# shown as the preferred endpoint is set by using the cluster-preferred-endpoint-type -# config with values 'ip', 'hostname', or 'unknown-endpoint'. This value controls how -# the endpoint returned for MOVED/ASKING requests as well as the first field of CLUSTER SLOTS. -# If the preferred endpoint type is set to hostname, but no announced hostname is set, a '?' -# will be returned instead. -# -# When a cluster advertises itself as having an unknown endpoint, it's indicating that -# the server doesn't know how clients can reach the cluster. This can happen in certain -# networking situations where there are multiple possible routes to the node, and the -# server doesn't know which one the client took. In this case, the server is expecting -# the client to reach out on the same endpoint it used for making the last request, but use -# the port provided in the response. -# -# cluster-preferred-endpoint-type ip - -# In order to setup your cluster make sure to read the documentation -# available at https://redis.io web site. - -########################## CLUSTER DOCKER/NAT support ######################## - -# In certain deployments, Redis Cluster nodes address discovery fails, because -# addresses are NAT-ted or because ports are forwarded (the typical case is -# Docker and other containers). -# -# In order to make Redis Cluster working in such environments, a static -# configuration where each node knows its public address is needed. The -# following four options are used for this scope, and are: -# -# * cluster-announce-ip -# * cluster-announce-port -# * cluster-announce-tls-port -# * cluster-announce-bus-port -# -# Each instructs the node about its address, client ports (for connections -# without and with TLS) and cluster message bus port. The information is then -# published in the header of the bus packets so that other nodes will be able to -# correctly map the address of the node publishing the information. -# -# If cluster-tls is set to yes and cluster-announce-tls-port is omitted or set -# to zero, then cluster-announce-port refers to the TLS port. Note also that -# cluster-announce-tls-port has no effect if cluster-tls is set to no. -# -# If the above options are not used, the normal Redis Cluster auto-detection -# will be used instead. -# -# Note that when remapped, the bus port may not be at the fixed offset of -# clients port + 10000, so you can specify any port and bus-port depending -# on how they get remapped. If the bus-port is not set, a fixed offset of -# 10000 will be used as usual. -# -# Example: -# -# cluster-announce-ip 10.1.1.5 -# cluster-announce-tls-port 6379 -# cluster-announce-port 0 -# cluster-announce-bus-port 6380 - -################################## SLOW LOG ################################### - -# The Redis Slow Log is a system to log queries that exceeded a specified -# execution time. The execution time does not include the I/O operations -# like talking with the client, sending the reply and so forth, -# but just the time needed to actually execute the command (this is the only -# stage of command execution where the thread is blocked and can not serve -# other requests in the meantime). -# -# You can configure the slow log with two parameters: one tells Redis -# what is the execution time, in microseconds, to exceed in order for the -# command to get logged, and the other parameter is the length of the -# slow log. When a new command is logged the oldest one is removed from the -# queue of logged commands. - -# The following time is expressed in microseconds, so 1000000 is equivalent -# to one second. Note that a negative number disables the slow log, while -# a value of zero forces the logging of every command. -slowlog-log-slower-than 10000 - -# There is no limit to this length. Just be aware that it will consume memory. -# You can reclaim memory used by the slow log with SLOWLOG RESET. -slowlog-max-len 128 - -################################ LATENCY MONITOR ############################## - -# The Redis latency monitoring subsystem samples different operations -# at runtime in order to collect data related to possible sources of -# latency of a Redis instance. -# -# Via the LATENCY command this information is available to the user that can -# print graphs and obtain reports. -# -# The system only logs operations that were performed in a time equal or -# greater than the amount of milliseconds specified via the -# latency-monitor-threshold configuration directive. When its value is set -# to zero, the latency monitor is turned off. -# -# By default latency monitoring is disabled since it is mostly not needed -# if you don't have latency issues, and collecting data has a performance -# impact, that while very small, can be measured under big load. Latency -# monitoring can easily be enabled at runtime using the command -# "CONFIG SET latency-monitor-threshold " if needed. -latency-monitor-threshold 0 - -################################ LATENCY TRACKING ############################## - -# The Redis extended latency monitoring tracks the per command latencies and enables -# exporting the percentile distribution via the INFO latencystats command, -# and cumulative latency distributions (histograms) via the LATENCY command. -# -# By default, the extended latency monitoring is enabled since the overhead -# of keeping track of the command latency is very small. -# latency-tracking yes - -# By default the exported latency percentiles via the INFO latencystats command -# are the p50, p99, and p999. -# latency-tracking-info-percentiles 50 99 99.9 - -############################# EVENT NOTIFICATION ############################## - -# Redis can notify Pub/Sub clients about events happening in the key space. -# This feature is documented at https://redis.io/topics/notifications -# -# For instance if keyspace events notification is enabled, and a client -# performs a DEL operation on key "foo" stored in the Database 0, two -# messages will be published via Pub/Sub: -# -# PUBLISH __keyspace@0__:foo del -# PUBLISH __keyevent@0__:del foo -# -# It is possible to select the events that Redis will notify among a set -# of classes. Every class is identified by a single character: -# -# K Keyspace events, published with __keyspace@__ prefix. -# E Keyevent events, published with __keyevent@__ prefix. -# g Generic commands (non-type specific) like DEL, EXPIRE, RENAME, ... -# $ String commands -# l List commands -# s Set commands -# h Hash commands -# z Sorted set commands -# x Expired events (events generated every time a key expires) -# e Evicted events (events generated when a key is evicted for maxmemory) -# n New key events (Note: not included in the 'A' class) -# t Stream commands -# d Module key type events -# m Key-miss events (Note: It is not included in the 'A' class) -# A Alias for g$lshzxetd, so that the "AKE" string means all the events -# (Except key-miss events which are excluded from 'A' due to their -# unique nature). -# -# The "notify-keyspace-events" takes as argument a string that is composed -# of zero or multiple characters. The empty string means that notifications -# are disabled. -# -# Example: to enable list and generic events, from the point of view of the -# event name, use: -# -# notify-keyspace-events Elg -# -# Example 2: to get the stream of the expired keys subscribing to channel -# name __keyevent@0__:expired use: -# -# notify-keyspace-events Ex -# -# By default all notifications are disabled because most users don't need -# this feature and the feature has some overhead. Note that if you don't -# specify at least one of K or E, no events will be delivered. -notify-keyspace-events "" - -############################### ADVANCED CONFIG ############################### - -# Hashes are encoded using a memory efficient data structure when they have a -# small number of entries, and the biggest entry does not exceed a given -# threshold. These thresholds can be configured using the following directives. -hash-max-listpack-entries 512 -hash-max-listpack-value 64 - -# Lists are also encoded in a special way to save a lot of space. -# The number of entries allowed per internal list node can be specified -# as a fixed maximum size or a maximum number of elements. -# For a fixed maximum size, use -5 through -1, meaning: -# -5: max size: 64 Kb <-- not recommended for normal workloads -# -4: max size: 32 Kb <-- not recommended -# -3: max size: 16 Kb <-- probably not recommended -# -2: max size: 8 Kb <-- good -# -1: max size: 4 Kb <-- good -# Positive numbers mean store up to _exactly_ that number of elements -# per list node. -# The highest performing option is usually -2 (8 Kb size) or -1 (4 Kb size), -# but if your use case is unique, adjust the settings as necessary. -list-max-listpack-size -2 - -# Lists may also be compressed. -# Compress depth is the number of quicklist ziplist nodes from *each* side of -# the list to *exclude* from compression. The head and tail of the list -# are always uncompressed for fast push/pop operations. Settings are: -# 0: disable all list compression -# 1: depth 1 means "don't start compressing until after 1 node into the list, -# going from either the head or tail" -# So: [head]->node->node->...->node->[tail] -# [head], [tail] will always be uncompressed; inner nodes will compress. -# 2: [head]->[next]->node->node->...->node->[prev]->[tail] -# 2 here means: don't compress head or head->next or tail->prev or tail, -# but compress all nodes between them. -# 3: [head]->[next]->[next]->node->node->...->node->[prev]->[prev]->[tail] -# etc. -list-compress-depth 0 - -# Sets have a special encoding in just one case: when a set is composed -# of just strings that happen to be integers in radix 10 in the range -# of 64 bit signed integers. -# The following configuration setting sets the limit in the size of the -# set in order to use this special memory saving encoding. -set-max-intset-entries 512 - -# Similarly to hashes and lists, sorted sets are also specially encoded in -# order to save a lot of space. This encoding is only used when the length and -# elements of a sorted set are below the following limits: -zset-max-listpack-entries 128 -zset-max-listpack-value 64 - -# HyperLogLog sparse representation bytes limit. The limit includes the -# 16 bytes header. When an HyperLogLog using the sparse representation crosses -# this limit, it is converted into the dense representation. -# -# A value greater than 16000 is totally useless, since at that point the -# dense representation is more memory efficient. -# -# The suggested value is ~ 3000 in order to have the benefits of -# the space efficient encoding without slowing down too much PFADD, -# which is O(N) with the sparse encoding. The value can be raised to -# ~ 10000 when CPU is not a concern, but space is, and the data set is -# composed of many HyperLogLogs with cardinality in the 0 - 15000 range. -hll-sparse-max-bytes 3000 - -# Streams macro node max size / items. The stream data structure is a radix -# tree of big nodes that encode multiple items inside. Using this configuration -# it is possible to configure how big a single node can be in bytes, and the -# maximum number of items it may contain before switching to a new node when -# appending new stream entries. If any of the following settings are set to -# zero, the limit is ignored, so for instance it is possible to set just a -# max entries limit by setting max-bytes to 0 and max-entries to the desired -# value. -stream-node-max-bytes 4096 -stream-node-max-entries 100 - -# Active rehashing uses 1 millisecond every 100 milliseconds of CPU time in -# order to help rehashing the main Redis hash table (the one mapping top-level -# keys to values). The hash table implementation Redis uses (see dict.c) -# performs a lazy rehashing: the more operation you run into a hash table -# that is rehashing, the more rehashing "steps" are performed, so if the -# server is idle the rehashing is never complete and some more memory is used -# by the hash table. -# -# The default is to use this millisecond 10 times every second in order to -# actively rehash the main dictionaries, freeing memory when possible. -# -# If unsure: -# use "activerehashing no" if you have hard latency requirements and it is -# not a good thing in your environment that Redis can reply from time to time -# to queries with 2 milliseconds delay. -# -# use "activerehashing yes" if you don't have such hard requirements but -# want to free memory asap when possible. -activerehashing yes - -# The client output buffer limits can be used to force disconnection of clients -# that are not reading data from the server fast enough for some reason (a -# common reason is that a Pub/Sub client can't consume messages as fast as the -# publisher can produce them). -# -# The limit can be set differently for the three different classes of clients: -# -# normal -> normal clients including MONITOR clients -# replica -> replica clients -# pubsub -> clients subscribed to at least one pubsub channel or pattern -# -# The syntax of every client-output-buffer-limit directive is the following: -# -# client-output-buffer-limit -# -# A client is immediately disconnected once the hard limit is reached, or if -# the soft limit is reached and remains reached for the specified number of -# seconds (continuously). -# So for instance if the hard limit is 32 megabytes and the soft limit is -# 16 megabytes / 10 seconds, the client will get disconnected immediately -# if the size of the output buffers reach 32 megabytes, but will also get -# disconnected if the client reaches 16 megabytes and continuously overcomes -# the limit for 10 seconds. -# -# By default normal clients are not limited because they don't receive data -# without asking (in a push way), but just after a request, so only -# asynchronous clients may create a scenario where data is requested faster -# than it can read. -# -# Instead there is a default limit for pubsub and replica clients, since -# subscribers and replicas receive data in a push fashion. -# -# Note that it doesn't make sense to set the replica clients output buffer -# limit lower than the repl-backlog-size config (partial sync will succeed -# and then replica will get disconnected). -# Such a configuration is ignored (the size of repl-backlog-size will be used). -# This doesn't have memory consumption implications since the replica client -# will share the backlog buffers memory. -# -# Both the hard or the soft limit can be disabled by setting them to zero. -client-output-buffer-limit normal 0 0 0 -client-output-buffer-limit replica 256mb 64mb 60 -client-output-buffer-limit pubsub 32mb 8mb 60 - -# Client query buffers accumulate new commands. They are limited to a fixed -# amount by default in order to avoid that a protocol desynchronization (for -# instance due to a bug in the client) will lead to unbound memory usage in -# the query buffer. However you can configure it here if you have very special -# needs, such us huge multi/exec requests or alike. -# -# client-query-buffer-limit 1gb - -# In some scenarios client connections can hog up memory leading to OOM -# errors or data eviction. To avoid this we can cap the accumulated memory -# used by all client connections (all pubsub and normal clients). Once we -# reach that limit connections will be dropped by the server freeing up -# memory. The server will attempt to drop the connections using the most -# memory first. We call this mechanism "client eviction". -# -# Client eviction is configured using the maxmemory-clients setting as follows: -# 0 - client eviction is disabled (default) -# -# A memory value can be used for the client eviction threshold, -# for example: -# maxmemory-clients 1g -# -# A percentage value (between 1% and 100%) means the client eviction threshold -# is based on a percentage of the maxmemory setting. For example to set client -# eviction at 5% of maxmemory: -# maxmemory-clients 5% - -# In the Redis protocol, bulk requests, that are, elements representing single -# strings, are normally limited to 512 mb. However you can change this limit -# here, but must be 1mb or greater -# -# proto-max-bulk-len 512mb - -# Redis calls an internal function to perform many background tasks, like -# closing connections of clients in timeout, purging expired keys that are -# never requested, and so forth. -# -# Not all tasks are performed with the same frequency, but Redis checks for -# tasks to perform according to the specified "hz" value. -# -# By default "hz" is set to 10. Raising the value will use more CPU when -# Redis is idle, but at the same time will make Redis more responsive when -# there are many keys expiring at the same time, and timeouts may be -# handled with more precision. -# -# The range is between 1 and 500, however a value over 100 is usually not -# a good idea. Most users should use the default of 10 and raise this up to -# 100 only in environments where very low latency is required. -hz 10 - -# Normally it is useful to have an HZ value which is proportional to the -# number of clients connected. This is useful in order, for instance, to -# avoid too many clients are processed for each background task invocation -# in order to avoid latency spikes. -# -# Since the default HZ value by default is conservatively set to 10, Redis -# offers, and enables by default, the ability to use an adaptive HZ value -# which will temporarily raise when there are many connected clients. -# -# When dynamic HZ is enabled, the actual configured HZ will be used -# as a baseline, but multiples of the configured HZ value will be actually -# used as needed once more clients are connected. In this way an idle -# instance will use very little CPU time while a busy instance will be -# more responsive. -dynamic-hz yes - -# When a child rewrites the AOF file, if the following option is enabled -# the file will be fsync-ed every 4 MB of data generated. This is useful -# in order to commit the file to the disk more incrementally and avoid -# big latency spikes. -aof-rewrite-incremental-fsync yes - -# When redis saves RDB file, if the following option is enabled -# the file will be fsync-ed every 4 MB of data generated. This is useful -# in order to commit the file to the disk more incrementally and avoid -# big latency spikes. -rdb-save-incremental-fsync yes - -# Redis LFU eviction (see maxmemory setting) can be tuned. However it is a good -# idea to start with the default settings and only change them after investigating -# how to improve the performances and how the keys LFU change over time, which -# is possible to inspect via the OBJECT FREQ command. -# -# There are two tunable parameters in the Redis LFU implementation: the -# counter logarithm factor and the counter decay time. It is important to -# understand what the two parameters mean before changing them. -# -# The LFU counter is just 8 bits per key, it's maximum value is 255, so Redis -# uses a probabilistic increment with logarithmic behavior. Given the value -# of the old counter, when a key is accessed, the counter is incremented in -# this way: -# -# 1. A random number R between 0 and 1 is extracted. -# 2. A probability P is calculated as 1/(old_value*lfu_log_factor+1). -# 3. The counter is incremented only if R < P. -# -# The default lfu-log-factor is 10. This is a table of how the frequency -# counter changes with a different number of accesses with different -# logarithmic factors: -# -# +--------+------------+------------+------------+------------+------------+ -# | factor | 100 hits | 1000 hits | 100K hits | 1M hits | 10M hits | -# +--------+------------+------------+------------+------------+------------+ -# | 0 | 104 | 255 | 255 | 255 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# | 1 | 18 | 49 | 255 | 255 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# | 10 | 10 | 18 | 142 | 255 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# | 100 | 8 | 11 | 49 | 143 | 255 | -# +--------+------------+------------+------------+------------+------------+ -# -# NOTE: The above table was obtained by running the following commands: -# -# redis-benchmark -n 1000000 incr foo -# redis-cli object freq foo -# -# NOTE 2: The counter initial value is 5 in order to give new objects a chance -# to accumulate hits. -# -# The counter decay time is the time, in minutes, that must elapse in order -# for the key counter to be divided by two (or decremented if it has a value -# less <= 10). -# -# The default value for the lfu-decay-time is 1. A special value of 0 means to -# decay the counter every time it happens to be scanned. -# -# lfu-log-factor 10 -# lfu-decay-time 1 - -########################### ACTIVE DEFRAGMENTATION ####################### -# -# What is active defragmentation? -# ------------------------------- -# -# Active (online) defragmentation allows a Redis server to compact the -# spaces left between small allocations and deallocations of data in memory, -# thus allowing to reclaim back memory. -# -# Fragmentation is a natural process that happens with every allocator (but -# less so with Jemalloc, fortunately) and certain workloads. Normally a server -# restart is needed in order to lower the fragmentation, or at least to flush -# away all the data and create it again. However thanks to this feature -# implemented by Oran Agra for Redis 4.0 this process can happen at runtime -# in a "hot" way, while the server is running. -# -# Basically when the fragmentation is over a certain level (see the -# configuration options below) Redis will start to create new copies of the -# values in contiguous memory regions by exploiting certain specific Jemalloc -# features (in order to understand if an allocation is causing fragmentation -# and to allocate it in a better place), and at the same time, will release the -# old copies of the data. This process, repeated incrementally for all the keys -# will cause the fragmentation to drop back to normal values. -# -# Important things to understand: -# -# 1. This feature is disabled by default, and only works if you compiled Redis -# to use the copy of Jemalloc we ship with the source code of Redis. -# This is the default with Linux builds. -# -# 2. You never need to enable this feature if you don't have fragmentation -# issues. -# -# 3. Once you experience fragmentation, you can enable this feature when -# needed with the command "CONFIG SET activedefrag yes". -# -# The configuration parameters are able to fine tune the behavior of the -# defragmentation process. If you are not sure about what they mean it is -# a good idea to leave the defaults untouched. - -# Active defragmentation is disabled by default -# activedefrag no - -# Minimum amount of fragmentation waste to start active defrag -# active-defrag-ignore-bytes 100mb - -# Minimum percentage of fragmentation to start active defrag -# active-defrag-threshold-lower 10 - -# Maximum percentage of fragmentation at which we use maximum effort -# active-defrag-threshold-upper 100 - -# Minimal effort for defrag in CPU percentage, to be used when the lower -# threshold is reached -# active-defrag-cycle-min 1 - -# Maximal effort for defrag in CPU percentage, to be used when the upper -# threshold is reached -# active-defrag-cycle-max 25 - -# Maximum number of set/hash/zset/list fields that will be processed from -# the main dictionary scan -# active-defrag-max-scan-fields 1000 - -# Jemalloc background thread for purging will be enabled by default -jemalloc-bg-thread yes - -# It is possible to pin different threads and processes of Redis to specific -# CPUs in your system, in order to maximize the performances of the server. -# This is useful both in order to pin different Redis threads in different -# CPUs, but also in order to make sure that multiple Redis instances running -# in the same host will be pinned to different CPUs. -# -# Normally you can do this using the "taskset" command, however it is also -# possible to this via Redis configuration directly, both in Linux and FreeBSD. -# -# You can pin the server/IO threads, bio threads, aof rewrite child process, and -# the bgsave child process. The syntax to specify the cpu list is the same as -# the taskset command: -# -# Set redis server/io threads to cpu affinity 0,2,4,6: -# server_cpulist 0-7:2 -# -# Set bio threads to cpu affinity 1,3: -# bio_cpulist 1,3 -# -# Set aof rewrite child process to cpu affinity 8,9,10,11: -# aof_rewrite_cpulist 8-11 -# -# Set bgsave child process to cpu affinity 1,10,11 -# bgsave_cpulist 1,10-11 - -# In some cases redis will emit warnings and even refuse to start if it detects -# that the system is in bad state, it is possible to suppress these warnings -# by setting the following config which takes a space delimited list of warnings -# to suppress -# -# ignore-warnings ARM64-COW-BUG \ No newline at end of file diff --git a/database/sql/mariadb/README.md b/database/sql/mariadb/README.md deleted file mode 100644 index 51c8f277..00000000 --- a/database/sql/mariadb/README.md +++ /dev/null @@ -1,20 +0,0 @@ -# MariaDB - -## From their [Website](https://mariadb.org/) - -One of the most popular database servers. Made by the original developers of MySQL. -Guaranteed to stay open source. - -## Minimum RAM warning - -There is no actual minimum suggested for MariaDB. - -See here - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Server | 3306 | diff --git a/database/sql/mariadb/egg-maria-d-b10-3.json b/database/sql/mariadb/egg-maria-d-b10-3.json deleted file mode 100644 index a5b82d83..00000000 --- a/database/sql/mariadb/egg-maria-d-b10-3.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-19T09:54:17+01:00", - "name": "MariaDB 10.3", - "author": "parker@parkervcp.com", - "description": "One of the most popular database servers. Made by the original developers of MySQL. Guaranteed to stay open source.", - "features": null, - "docker_images": { - "MariaDB 10.3": "ghcr.io\/parkervcp\/yolks:mariadb_10.3" - }, - "file_denylist": [], - "startup": "{ \/usr\/sbin\/mysqld & } && sleep 5 && mysql -u root", - "config": { - "files": "{\r\n \".my.cnf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"port\": \"port = {{server.build.default.port}}\",\r\n \"bind-address\": \"bind-address=0.0.0.0\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"mysqld: ready for connections\"\r\n}", - "logs": "{}", - "stop": "shutdown; exit;" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# MariaDB Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\nset -x\r\n\r\necho -e \"installing dependencies\"\r\napt-get -y update\r\napt-get -y install curl\r\n\r\n## add user\r\necho -e \"adding container user\"\r\nuseradd -d \/home\/container -m container -s \/bin\/bash\r\n\r\n## own server to container user\r\nchown container: \/mnt\/server\/\r\n\r\n## run install script as user\r\necho -e \"getting my.conf\"\r\nif [ -f \/mnt\/server\/.my.cnf ]; then\r\n echo -e \"moving current config for install\"\r\n mv \/mnt\/server\/.my.cnf \/mnt\/server\/custom.my.cnf\r\n runuser -l container -c 'curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/database\/sql\/mariadb\/install.my.cnf > \/mnt\/server\/.my.cnf'\r\nelse\r\n runuser -l container -c 'curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/database\/sql\/mariadb\/install.my.cnf > \/mnt\/server\/.my.cnf'\r\nfi\r\n\r\n## mkdir and install db\r\necho -e \"installing mysql database\"\r\nrunuser -l container -c 'mkdir -p \/mnt\/server\/run\/mysqld'\r\nrunuser -l container -c 'mkdir -p \/mnt\/server\/log\/mysql'\r\nrunuser -l container -c 'mkdir \/mnt\/server\/mysql'\r\n\r\nrunuser -l container -c 'mysql_install_db --defaults-file=\/mnt\/server\/.my.cnf'\r\n\r\nif [ -f \/mnt\/server\/custom.my.cnf ]; then\r\n echo -e \"moving current config back in place\"\r\n mv \/mnt\/server\/custom.my.cnf \/mnt\/server\/.my.cnf\r\nelse\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/database\/sql\/mariadb\/my.cnf > \/mnt\/server\/.my.cnf\r\nfi\r\n\r\necho -e \"install complete\"\r\n\r\nexit", - "container": "mariadb:10.3", - "entrypoint": "bash" - } - }, - "variables": [] -} \ No newline at end of file diff --git a/database/sql/mariadb/install.my.cnf b/database/sql/mariadb/install.my.cnf deleted file mode 100644 index d921db17..00000000 --- a/database/sql/mariadb/install.my.cnf +++ /dev/null @@ -1,189 +0,0 @@ -# MariaDB database server configuration file. -# -# You can copy this file to one of: -# - "/etc/mysql/my.cnf" to set global options, -# - "~/.my.cnf" to set user-specific options. -# -# One can use all long options that the program supports. -# Run program with --help to get a list of available options and with -# --print-defaults to see which it would actually understand and use. -# -# For explanations see -# http://dev.mysql.com/doc/mysql/en/server-system-variables.html - -# This will be passed to all mysql clients -# It has been reported that passwords should be enclosed with ticks/quotes -# escpecially if they contain "#" chars... -# Remember to edit /etc/mysql/debian.cnf when changing the socket location. -[client] -port = 3306 -socket = /mnt/server/run/mysqld/mysqld.sock - -# Here is entries for some specific programs -# The following values assume you have at least 32M ram - -# This was formally known as [safe_mysqld]. Both versions are currently parsed. -[mysqld_safe] -socket = /mnt/server/run/mysqld/mysqld.sock -nice = 0 - -[mysqld] -# -# * Basic Settings -# -#user = mysql -pid-file = /mnt/server/run/mysqld/mysqld.pid -socket = /mnt/server/run/mysqld/mysqld.sock -port = 3306 -basedir = /usr -datadir = /mnt/server/mysql -tmpdir = /tmp -lc_messages_dir = /usr/share/mysql -lc_messages = en_US -skip-external-locking -# -# Instead of skip-networking the default is now to listen only on -# localhost which is more compatible and is not less secure. -# -# * Fine Tuning -# -max_connections = 100 -connect_timeout = 5 -wait_timeout = 600 -max_allowed_packet = 16M -thread_cache_size = 128 -sort_buffer_size = 4M -bulk_insert_buffer_size = 16M -tmp_table_size = 32M -max_heap_table_size = 32M -# -# * MyISAM -# -# This replaces the startup script and checks MyISAM tables if needed -# the first time they are touched. On error, make copy and try a repair. -myisam_recover_options = BACKUP -key_buffer_size = 128M -#open-files-limit = 2000 -table_open_cache = 400 -myisam_sort_buffer_size = 512M -concurrent_insert = 2 -read_buffer_size = 2M -read_rnd_buffer_size = 1M -# -# * Query Cache Configuration -# -# Cache only tiny result sets, so we can fit more in the query cache. -query_cache_limit = 128K -query_cache_size = 64M -# for more write intensive setups, set to DEMAND or OFF -#query_cache_type = DEMAND -# -# * Logging and Replication -# -# Both location gets rotated by the cronjob. -# Be aware that this log type is a performance killer. -# As of 5.1 you can enable the log at runtime! -general_log_file = /mnt/server/log/mysql/mysql.log -#general_log = 1 -# -# Error logging goes to syslog due to /etc/mysql/conf.d/mysqld_safe_syslog.cnf. -# -# we do want to know about network errors and such -#log_warnings = 2 -# -# Enable the slow query log to see queries with especially long duration -#slow_query_log[={0|1}] -slow_query_log_file = /mnt/server/log/mysql/mariadb-slow.log -long_query_time = 10 -#log_slow_rate_limit = 1000 -#log_slow_verbosity = query_plan - -#log-queries-not-using-indexes -#log_slow_admin_statements -# -# The following can be used as easy to replay backup logs or for replication. -# note: if you are setting up a replication slave, see README.Debian about -# other settings you may need to change. -#server-id = 1 -#report_host = master1 -#auto_increment_increment = 2 -#auto_increment_offset = 1 -#log_bin = /var/log/mysql/mariadb-bin -#log_bin_index = /var/log/mysql/mariadb-bin.index -# not fab for performance, but safer -#sync_binlog = 1 -expire_logs_days = 10 -max_binlog_size = 100M -# slaves -#relay_log = /var/log/mysql/relay-bin -#relay_log_index = /var/log/mysql/relay-bin.index -#relay_log_info_file = /var/log/mysql/relay-bin.info -#log_slave_updates -#read_only -# -# If applications support it, this stricter sql_mode prevents some -# mistakes like inserting invalid dates etc. -#sql_mode = NO_ENGINE_SUBSTITUTION,TRADITIONAL -# -# * InnoDB -# -# InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. -# Read the manual for more InnoDB related options. There are many! -default_storage_engine = InnoDB -# you can't just change log file size, requires special procedure -#innodb_log_file_size = 50M -innodb_buffer_pool_size = 256M -innodb_log_buffer_size = 8M -innodb_file_per_table = 1 -innodb_open_files = 400 -innodb_io_capacity = 400 -innodb_flush_method = O_DIRECT -# -# * Security Features -# -# Read the manual, too, if you want chroot! -# chroot = /var/lib/mysql/ -# -# For generating SSL certificates I recommend the OpenSSL GUI "tinyca". -# -# ssl-ca=/etc/mysql/cacert.pem -# ssl-cert=/etc/mysql/server-cert.pem -# ssl-key=/etc/mysql/server-key.pem - -# -# * Galera-related settings -# -[galera] -# Mandatory settings -#wsrep_on=ON -#wsrep_provider= -#wsrep_cluster_address= -#binlog_format=row -#default_storage_engine=InnoDB -#innodb_autoinc_lock_mode=2 -# -# Allow server to accept connections on all interfaces. -# -bind-address=0.0.0.0 -# -# Optional setting -#wsrep_slave_threads=1 -#innodb_flush_log_at_trx_commit=0 - -[mysqldump] -quick -quote-names -max_allowed_packet = 16M - -[mysql] -#no-auto-rehash # faster start of mysql but no tab completion - -[isamchk] -key_buffer = 16M - -# -# * IMPORTANT: Additional settings that can override those from this file! -# The files must end with '.cnf', otherwise they'll be ignored. -# -!include /etc/mysql/mariadb.cnf -!includedir /etc/mysql/conf.d/ diff --git a/database/sql/mariadb/my.cnf b/database/sql/mariadb/my.cnf deleted file mode 100644 index 37ff3163..00000000 --- a/database/sql/mariadb/my.cnf +++ /dev/null @@ -1,190 +0,0 @@ -# MariaDB database server configuration file. -# -# You can copy this file to one of: -# - "/etc/mysql/my.cnf" to set global options, -# - "~/.my.cnf" to set user-specific options. -# -# One can use all long options that the program supports. -# Run program with --help to get a list of available options and with -# --print-defaults to see which it would actually understand and use. -# -# For explanations see -# http://dev.mysql.com/doc/mysql/en/server-system-variables.html - -# This will be passed to all mysql clients -# It has been reported that passwords should be enclosed with ticks/quotes -# escpecially if they contain "#" chars... -# Remember to edit /etc/mysql/debian.cnf when changing the socket location. -[client] -port = 3306 -socket = /home/container/run/mysqld/mysqld.sock - -# Here is entries for some specific programs -# The following values assume you have at least 32M ram - -# This was formally known as [safe_mysqld]. Both versions are currently parsed. -[mysqld_safe] -socket = /home/container/run/mysqld/mysqld.sock -nice = 0 - -[mysqld] -# -# * Basic Settings -# -#user = mysql -pid-file = /home/container/run/mysqld/mysqld.pid -socket = /home/container/run/mysqld/mysqld.sock -port = 3306 -basedir = /usr -datadir = /home/container/mysql -tmpdir = /tmp -lc_messages_dir = /usr/share/mysql -lc_messages = en_US -skip-external-locking -# -# Instead of skip-networking the default is now to listen only on -# localhost which is more compatible and is not less secure. -bind-address=0.0.0.0 -# -# * Fine Tuning -# -max_connections = 100 -connect_timeout = 5 -wait_timeout = 600 -max_allowed_packet = 16M -thread_cache_size = 128 -sort_buffer_size = 4M -bulk_insert_buffer_size = 16M -tmp_table_size = 32M -max_heap_table_size = 32M -# -# * MyISAM -# -# This replaces the startup script and checks MyISAM tables if needed -# the first time they are touched. On error, make copy and try a repair. -myisam_recover_options = BACKUP -key_buffer_size = 128M -#open-files-limit = 2000 -table_open_cache = 400 -myisam_sort_buffer_size = 512M -concurrent_insert = 2 -read_buffer_size = 2M -read_rnd_buffer_size = 1M -# -# * Query Cache Configuration -# -# Cache only tiny result sets, so we can fit more in the query cache. -query_cache_limit = 128K -query_cache_size = 64M -# for more write intensive setups, set to DEMAND or OFF -#query_cache_type = DEMAND -# -# * Logging and Replication -# -# Both location gets rotated by the cronjob. -# Be aware that this log type is a performance killer. -# As of 5.1 you can enable the log at runtime! -general_log_file = /home/container/log/mysql/mysql.log -#general_log = 1 -# -# Error logging goes to syslog due to /etc/mysql/conf.d/mysqld_safe_syslog.cnf. -# -# we do want to know about network errors and such -#log_warnings = 2 -# -# Enable the slow query log to see queries with especially long duration -#slow_query_log[={0|1}] -slow_query_log_file = /home/container/log/mysql/mariadb-slow.log -long_query_time = 10 -#log_slow_rate_limit = 1000 -#log_slow_verbosity = query_plan - -#log-queries-not-using-indexes -#log_slow_admin_statements -# -# The following can be used as easy to replay backup logs or for replication. -# note: if you are setting up a replication slave, see README.Debian about -# other settings you may need to change. -#server-id = 1 -#report_host = master1 -#auto_increment_increment = 2 -#auto_increment_offset = 1 -#log_bin = /var/log/mysql/mariadb-bin -#log_bin_index = /var/log/mysql/mariadb-bin.index -# not fab for performance, but safer -#sync_binlog = 1 -expire_logs_days = 10 -max_binlog_size = 100M -# slaves -#relay_log = /var/log/mysql/relay-bin -#relay_log_index = /var/log/mysql/relay-bin.index -#relay_log_info_file = /var/log/mysql/relay-bin.info -#log_slave_updates -#read_only -# -# If applications support it, this stricter sql_mode prevents some -# mistakes like inserting invalid dates etc. -#sql_mode = NO_ENGINE_SUBSTITUTION,TRADITIONAL -# -# * InnoDB -# -# InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. -# Read the manual for more InnoDB related options. There are many! -default_storage_engine = InnoDB -# you can't just change log file size, requires special procedure -#innodb_log_file_size = 50M -innodb_buffer_pool_size = 256M -innodb_log_buffer_size = 8M -innodb_file_per_table = 1 -innodb_open_files = 400 -innodb_io_capacity = 400 -innodb_flush_method = O_DIRECT -# -# * Security Features -# -# Read the manual, too, if you want chroot! -# chroot = /var/lib/mysql/ -# -# For generating SSL certificates I recommend the OpenSSL GUI "tinyca". -# -# ssl-ca=/etc/mysql/cacert.pem -# ssl-cert=/etc/mysql/server-cert.pem -# ssl-key=/etc/mysql/server-key.pem - -# -# * Galera-related settings -# -[galera] -# Mandatory settings -#wsrep_on=ON -#wsrep_provider= -#wsrep_cluster_address= -#binlog_format=row -#default_storage_engine=InnoDB -#innodb_autoinc_lock_mode=2 -# -# Allow server to accept connections on all interfaces. -# -bind-address=0.0.0.0 -# -# Optional setting -#wsrep_slave_threads=1 -#innodb_flush_log_at_trx_commit=0 - -[mysqldump] -quick -quote-names -max_allowed_packet = 16M - -[mysql] -#no-auto-rehash # faster start of mysql but no tab completion - -[isamchk] -key_buffer = 16M - -# -# * IMPORTANT: Additional settings that can override those from this file! -# The files must end with '.cnf', otherwise they'll be ignored. -# -!include /etc/mysql/mariadb.cnf -!includedir /etc/mysql/conf.d/ diff --git a/database/sql/postgres/README.md b/database/sql/postgres/README.md deleted file mode 100644 index 317c23e5..00000000 --- a/database/sql/postgres/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# PostgreSQL - -## From their [Website](https://www.postgresql.org/) - -The World's Most Advanced Open Source Relational Database - -## Minimum RAM warning - -2 Gigabytes minimum recommended - -See here - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Server | 5432 | diff --git a/database/sql/postgres/egg-postgres14.json b/database/sql/postgres/egg-postgres14.json deleted file mode 100644 index b3c5c14e..00000000 --- a/database/sql/postgres/egg-postgres14.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-12T15:32:12+01:00", - "name": "Postgres 14", - "author": "parker@parkervcp.com", - "description": "A default Postgres install that is not really editable.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:postgres_14": "ghcr.io\/parkervcp\/yolks:postgres_14" - }, - "file_denylist": [], - "startup": "postgres -D \/home\/container\/postgres_db\/", - "config": { - "files": "{\r\n \"postgres_db\/postgresql.conf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"#port =\": \"port = {{server.build.default.port}}\",\r\n \"#external_pid_file =\": \"external_pid_file = '\/home\/container\/postgres_db\/run\/postgres.pid'\",\r\n \"#unix_socket_directories =\": \"unix_socket_directories = '\/home\/container\/postgres_db\/run\/'\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"database system is ready to accept connections\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#! \/bin\/ash\r\nadduser -D -h \/home\/container container\r\n\r\nchown -R container: \/mnt\/server\/\r\n\r\nsu container -c 'initdb -D \/mnt\/server\/postgres_db\/ -A md5 -U \"$PGUSER\" --pwfile=<(echo \"$PGPASSWORD\")'\r\n\r\nmkdir -p \/mnt\/server\/postgres_db\/run\/\r\n\r\n## Add default \"allow from all\" auth rule to pg_hba\r\nif ! grep -q \"# Custom rules\" \"\/mnt\/server\/postgres_db\/pg_hba.conf\"; then\r\n echo -e \"# Custom rules\\nhost all all 0.0.0.0\/0 md5\" >> \"\/mnt\/server\/postgres_db\/pg_hba.conf\"\r\nfi\r\n\r\necho -e \"Done\"", - "container": "postgres:14-alpine", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Superuser Name", - "description": "The username for the postgres superuser", - "env_variable": "PGUSER", - "default_value": "pterodactyl", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Superuser Password", - "description": "The postgres super user password with a strong default.\r\nYou should be generating new ones for each server.\r\nIf you don't then users can hit other users DB's", - "env_variable": "PGPASSWORD", - "default_value": "Pl3453Ch4n63M3!", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/database/sql/postgres/egg-postgres16.json b/database/sql/postgres/egg-postgres16.json deleted file mode 100644 index 25f879d3..00000000 --- a/database/sql/postgres/egg-postgres16.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-12T15:33:25+01:00", - "name": "Postgres 16", - "author": "parker@parkervcp.com", - "description": "A default Postgres install that is not really editable.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:postgres_16": "ghcr.io\/parkervcp\/yolks:postgres_16" - }, - "file_denylist": [], - "startup": "postgres -D \/home\/container\/postgres_db\/", - "config": { - "files": "{\r\n \"postgres_db\/postgresql.conf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"#port =\": \"port = {{server.build.default.port}}\",\r\n \"#external_pid_file =\": \"external_pid_file = '\/home\/container\/postgres_db\/run\/postgres.pid'\",\r\n \"#unix_socket_directories =\": \"unix_socket_directories = '\/home\/container\/postgres_db\/run\/'\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"database system is ready to accept connections\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#! \/bin\/ash\r\nadduser -D -h \/home\/container container\r\n\r\nchown -R container: \/mnt\/server\/\r\n\r\nsu container -c 'initdb -D \/mnt\/server\/postgres_db\/ -A md5 -U \"$PGUSER\" --pwfile=<(echo \"$PGPASSWORD\")'\r\n\r\nmkdir -p \/mnt\/server\/postgres_db\/run\/\r\n\r\n## Add default \"allow from all\" auth rule to pg_hba\r\nif ! grep -q \"# Custom rules\" \"\/mnt\/server\/postgres_db\/pg_hba.conf\"; then\r\n echo -e \"# Custom rules\\nhost all all 0.0.0.0\/0 md5\" >> \"\/mnt\/server\/postgres_db\/pg_hba.conf\"\r\nfi\r\n\r\necho -e \"Done\"", - "container": "postgres:16-alpine", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Superuser Name", - "description": "The username for the postgres superuser", - "env_variable": "PGUSER", - "default_value": "pterodactyl", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Superuser Password", - "description": "The postgres super user password with a strong default.\r\nYou should be generating new ones for each server.\r\nIf you don't then users can hit other users DB's", - "env_variable": "PGPASSWORD", - "default_value": "Pl3453Ch4n63M3!", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/example/README.md b/example/README.md deleted file mode 100644 index 2052e637..00000000 --- a/example/README.md +++ /dev/null @@ -1,44 +0,0 @@ -# Example Server Name - - - -## From their [Github](https://github.com/parkervcp/eggs) - -A link to the site that you download the server files from. - -## [Documentation](https://github.com/parkervcp/eggs/blob/master/README.md) - -A link to relevent documentation for the server. - -The description of the server usually provided by the game/server maker. - - -## Install notes - - -Due to rate limiting the console on the panel, it cannot keep up with the game console and the build will complete before the panel console may show it. Reloading the console will load it to the latest part of the log. - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *Main info (32/64 bit or ARM support)* | *More info about egg's preferred processor* | -| RAM | *Minimum amount of RAM (in MiB/GiB)* | *Recommended amount of RAM (in MiB/GiB)* | -| Storage | *Minimum amount of Storage (in MiB/GiB)* | *Recommended amount of Storage (in MiB/GiB)* | -| Network | *Minimum network speed (in Mbit/s)* | *Recommended network speed (in Mbit/s)* | -| Game Ownership | *Can the server start without it?* | *Is it needed for any other features?* | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 25565 | - -### Notes - - -25565 is the default port, but any port can be used. - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/FoundryVTT/README.md b/game_eggs/FoundryVTT/README.md deleted file mode 100644 index eb85dd3c..00000000 --- a/game_eggs/FoundryVTT/README.md +++ /dev/null @@ -1,12 +0,0 @@ -# Foundry VTT -[Foundry VTT](https://foundryvtt.com/) is a standalone application built for experiencing multiplayer tabletop RPGs using a feature-rich and modern self-hosted application where your players connect directly through the browser. - -# Installation -Foundry requires a license. In order to use this egg, you will need to purchase a foundry license, select the linux platform from your profile on the website, and then paste the "Timed URL" into the variable when seting up the server. - -![image](https://user-images.githubusercontent.com/1012176/141174950-840fbf28-37d9-4244-8402-a72821458f41.png) - -Note that this egg only runs the node application. You will need to manage TLS, reverse proxying, etc. on your own. - -# Server Ports -This is a node application and only needs a single port that you will connect to over http(s) diff --git a/game_eggs/FoundryVTT/egg-FoundryVTT.json b/game_eggs/FoundryVTT/egg-FoundryVTT.json deleted file mode 100644 index 8613756b..00000000 --- a/game_eggs/FoundryVTT/egg-FoundryVTT.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-31T11:59:34+01:00", - "name": "Foundry VTT", - "author": "pterodactyl@demi.cloud", - "description": "Foundry VTT is a standalone application built for experiencing multiplayer tabletop RPGs using a feature-rich and modern self-hosted application where your players connect directly through the browser.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_18": "ghcr.io\/parkervcp\/yolks:nodejs_18" - }, - "file_denylist": [], - "startup": "node .\/app\/resources\/app\/main.js --dataPath=\"\/home\/container\/data\"", - "config": { - "files": "{\r\n \"data\/Config\/options.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"port\": \"{{server.build.default.port}}\",\r\n \"language\": \"{{server.build.env.FOUNDRY_LANGUAGE}}\",\r\n \"updateChannel\": \"{{server.build.env.UPDATE_CHANNEL}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server started and listening on port\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# FoundryVTT install script\r\n#\r\n# Server Files: \/mnt\/server\r\ndeclare -r DIR_ROOT=\"\/mnt\/server\"\r\ndeclare -r DIR_APP=\"${DIR_ROOT}\/app\"\r\ndeclare -r DIR_DATA=\"${DIR_ROOT}\/data\"\r\ndeclare -r ZIP_FILE_NAME=\"foundryvtt.zip\"\r\n\r\nmain() {\r\n apt update\r\n apt install -y unzip\r\n\r\n printf \"\\nBuilding directory structure...\\n\"\r\n mkdir -p \"${DIR_ROOT}\/data\/Config\"\r\n mkdir -p \"${DIR_ROOT}\/app\"\r\n # shellcheck disable=SC2164\r\n cd \"${DIR_APP}\"\r\n printf \"\\nDownloading FoundryVTT files...\\n\"\r\n wget \"${TIMED_URL}\" -O \"${ZIP_FILE_NAME}\"\r\n printf \"\\nunzipping FoundryVTT files...\\n\"\r\n unzip \"${ZIP_FILE_NAME}\" -d \"${DIR_APP}\"\r\n #rm \"${ZIP_FILE_NAME}\"\r\n\r\n printf \"\\nGenerating default configuration...\\n\"\r\n cat <\"${DIR_DATA}\/Config\/options.json\"\r\n{\r\n \"port\": 30000,\r\n \"upnp\": false,\r\n \"fullscreen\": false,\r\n \"hostname\": null,\r\n \"localHostname\": null,\r\n \"routePrefix\": null,\r\n \"sslCert\": null,\r\n \"sslKey\": null,\r\n \"awsConfig\": null,\r\n \"dataPath\": \"\/home\/container\/data\",\r\n \"passwordSalt\": null,\r\n \"proxySSL\": false,\r\n \"proxyPort\": null,\r\n \"minifyStaticFiles\": true,\r\n \"updateChannel\": \"release\",\r\n \"language\": \"en.core\",\r\n \"upnpLeaseDuration\": null,\r\n \"world\": null\r\n} \r\nEOF\r\n printf \"Installation Done.\\n\"\r\n}\r\nmain \"@\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Timed URL", - "description": "This is required to download the foundry files. Available in your https:\/\/foundryvtt.com\/ profile after you've purchased a license. This link generally lasts for about 5 minutes.", - "env_variable": "TIMED_URL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|url", - "field_type": "text" - }, - { - "name": "Language", - "description": "As may be expected, this setting configures the localization of the program and can be leveraged by localization modules to ensure that the interface is translated to the language of your choosing wherever possible.", - "env_variable": "FOUNDRY_LANGUAGE", - "default_value": "en.core", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20", - "field_type": "text" - }, - { - "name": "Update Channel", - "description": "Select what channel you want to use for automatic updates", - "env_variable": "UPDATE_CHANNEL", - "default_value": "release", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:256", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/README.md b/game_eggs/README.md deleted file mode 100644 index 78e93475..00000000 --- a/game_eggs/README.md +++ /dev/null @@ -1,269 +0,0 @@ -# Game Eggs - -[Among Us](among_us) - -* [Impostor Server](among_us/impostor_server) -* [CrewLink Server](among_us/crewlink_server) - -[BeamNG.drive](beamng) - -* [BeamMP Server](beamng/beammp) -* [KissMP](beamng/kissmp) - -[ClassiCube](classicube) - -* [MCGalaxy](classicube/mcgalaxy) - -[Clone Hero](clone_hero) - -[CS2D](cs2d) - -[Cube Engine](cubeengine) -* [AssaultCube](cubeengine/assaultcube) -* [Cube 2: Sauerbraten](cubeengine/cube2) - -[DDRaceNetwork](ddracenetwork/) - -[Doom](doom) -* [Zandronum](doom/zandronum) - -[ET Legacy](enemy_territory/etlegacy) - -[Factorio](factorio) - -* [Vanilla](factorio/factorio) -* [ModUpdate](factorio/factorio-modupdate) -* [Clusterio](factorio/clusterio) - -[FTL: Tachyon](ftl/tachyon) - -[Grand Theft Auto](gta) - -* GTA V - * [FiveM](gta/fivem) - * [ragecoop](gta/ragecoop) - * [RageMP](gta/ragemp) - * [alt:V](gta/altv) - -* GTA SA - * [Multi Theft Auto](gta/mtasa) - * [SA-MP](gta/samp) - * [OpenMp](gta/openmp) - -* GTA - * [GTAC](gta/gtac) - -[Hogwarp](hogwarp) - -[Kerbal Space Program](ksp) - -[Los Angeles Crimes](losangelescrimes) - -[League Sandbox](leaguesandbox) - -[Mindustry](mindustry) - -[Minecraft](minecraft) - -* [Bedrock](minecraft/bedrock) Servers for Bedrock Minecraft (Windows 10, mobile, console) - * [Bedrock](minecraft/bedrock/bedrock) - * [gomint](minecraft/bedrock/gomint) - * [LiteLoaderBDS](bedrock/LiteLoader-bedrock) - * [Nukkit](minecraft/bedrock/nukkit) - * [PocketMine MP](minecraft/bedrock/pocketmine_mp) - -* [Java](minecraft/java) Servers for Java Minecraft - * [CurseForge](minecraft/java/curseforge) - * [Cuberite](minecraft/java/cuberite) - * [Fabric](minecraft/java/fabric) - * [Feather](minecraft/java/feather) - * [Feed The Beast](minecraft/java/ftb) - * [Forge](minecraft/java/forge) - * [Glowstone](minecraft/java/glowstone) - * [Limbo](minecraft/java/limbo) - * [Magma](minecraft/java/magma) - * [Mohist](minecraft/java/mohist) - * [NanoLimbo](minecraft/java/nanolimbo) - * [NeoForge](minecraft/java/neoforge) - * [Paper](minecraft/java/paper) - * [Folia](minecraft/java/folia) - * [Purpur](minecraft/java/purpur) - * [Spigot](minecraft/java/spigot) - * [SpongeForge](minecraft/java/spongeforge) - * [SpongeVanilla](minecraft/java/spongevanilla) - * [Technic](minecraft/java/technic) - * [VanillaCord](minecraft/java/vanillacord) - -* [Crossplay](minecraft/crossplay/) servers for crossplay between Bedrock and Java edition - * [Purpur-GeyserMC-Floodgate](minecraft/crossplay/purpur-geysermc-floodgate/) - -* [Proxies](minecraft/proxy) Minecraft Server Proxies - * [Java](minecraft/proxy/java) - * [Travertine](minecraft/proxy/java/travertine) - * [Velocity](minecraft/proxy/java/velocity) - * [Waterfall](minecraft/proxy/java/waterfall) - * [Bedrock](minecraft/proxy/bedrock) - * [Waterdog PE](minecraft/proxy/bedrock/waterdog_pe) - * [Cross Platform](minecraft/proxy/cross_platform) - * [GeyserMC](minecraft/proxy/cross_platform/geyser) - * [Waterdog](minecraft/proxy/cross_platform/waterdog) - -[Minetest](minetest) (including MTG) - -[OpenArena](openarena) - -[OpenRA](openra) - -* [OpenRA Dune2000](openra/openra_dune2000) -* [OpenRA Red Alert](openra/openra_red_alert) -* [OpenRA Tiberian Dawn](openra/openra_tiberian_dawn) - -[Red Dead Redemption](rdr) - -* [RedM](rdr/redm) - -[Spacestation 14](spacestation_14) - -[Rimworld](rimworld) - -* [Open World](rimworld/open_world) -* [Rimworld Together](rimworld/together) - -[Starmade](starmade) - -[SteamCMD Servers](steamcmd_servers) These eggs use SteamCMD to install - -* [7 Days to Die](steamcmd_servers/7_days_to_die) -* [ARK: Survival Ascended](steamcmd_servers/ark_survival_ascended) -* [ARK: Survival Evolved](steamcmd_servers/ark_survival_evolved) -* [Arma](steamcmd_servers/arma) - * [Arma 3](steamcmd_servers/arma/arma3) - * [Arma Reforger](steamcmd_servers/arma/arma_reforger) -* [Assetto Corsa](steamcmd_servers/assetto_corsa) -* [Astro Colony](steamcmd_servers/astro_colony) -* [Astroneer](steamcmd_servers/astroneer) -* [Avorion](steamcmd_servers/avorion) -* [Barotrauma](steamcmd_servers/barotrauma) -* [BATTALION: Legacy](steamcmd_servers/battalion_legacy) -* [Black Mesa](steamcmd_servers/black_mesa) -* [Citadel: Forged with Fire](steamcmd_servers/citadel) -* [Colony Survival](steamcmd_servers/colony_survival) -* [Conan Exiles](steamcmd_servers/conan_exiles) -* [Core Keeper](steamcmd_servers/core_keeper) -* [Counter-Strike](steamcmd_servers/counter_strike/) - * [Counter-Strike: Source](steamcmd_servers/counter_strike/counter_strike_source/) - * [Counter-Strike 2](steamcmd_servers/counter_strike/counter_strike_2/) -* [Craftopia](game_eggs/steamcmd_servers/craftopia) -* [CryoFall](steamcmd_servers/cryofall) -* [DayZ (Experimental)](steamcmd_servers/dayz-experimental) -* [Dead Matter](steamcmd_servers/dead_matter) -* [DDNet](steamcmd_servers/ddnet) -* [Don't Starve Together](steamcmd_servers/dont_starve) -* [ECO](steamcmd_servers/eco) -* [Empyrion - Galactic Survival](steamcmd_servers/empyrion) -* [Enshrouded](steamcmd_servers/enshrouded) -* [Fistful of Frags](steamcmd_servers/fof) -* [Frozen Flame](steamcmd_servers/frozen_flame) -* [Ground Branch](steamcmd_servers/ground_branch) -* [HLDS Server](steamcmd_servers/hlds_server) - * [HLDS Vanilla](steamcmd_servers/hlds_server/vanilla) - * [ReHLDS](steamcmd_servers/hlds_server/rehlds) -* [Holdfast: Nations At War](steamcmd_servers/holdfast) -* [HumanitZ](steamcmd_servers/humanitz) -* [Hurtworld](steamcmd_servers/hurtworld) -* [Icarus](steamcmd_servers/icarus) -* [Insurgency: Sandstorm](steamcmd_servers/insurgency_sandstorm) -* [iosoccer](steamcmd_servers/iosoccer) -* [Killing Floor 2](steamcmd_servers/killing_floor_2) -* [Left 4 Dead](steamcmd_servers/left4dead) -* [Left 4 Dead 2](steamcmd_servers/left4dead_2) -* [Longvinter](steamcmd_servers/longvinter) -* [Modiverse](steamcmd_servers/modiverse) -* [Mordhau](steamcmd_servers/mordhau) -* [Mount & Blade II: Bannerlord](steamcmd_servers/mount_blade_II_bannerlord) -* [Myth of Empires](steamcmd_servers/myth_of_empires) -* [Necesse](steamcmd_servers/necesse) -* [Neos VR](steamcmd_servers/neosvr) -* [No More Room in Hell](steamcmd_servers/nmrih) -* [No Love Lost](steamcmd_servers/no_love_lost) -* [No One Survived](steamcmd_servers/no_one_survived) -* [Nova-Life: Amboise](steamcmd_servers/novalife_amboise) -* [Onset](steamcmd_servers/onset) -* [Open Fortress](steamcmd_servers/open_fortress) -* [Operation Harsh Doorstop](steamcmd_servers/operation_harsh_doorstop) -* [Palworld](steamcmd_servers/palworld) -* [Pavlov VR](steamcmd_servers/pavlov_vr) -* [PixARK](steamcmd_servers/pixark) -* [Portal Knights](steamcmd_servers/portal_knights) -* [Post Scriptum](steamcmd_servers/post_scriptum) -* [Project Zomboid](steamcmd_servers/project_zomboid) -* [Quake Live](steamcmd_servers/quake_live) -* [Resonite](steamcmd_servers/resonite) -* [Rising World](steamcmd_servers/rising_world) - * [Legacy Java](steamcmd_servers/rising_world/legacy) - * [Unity](steamcmd_servers/rising_world/unity) -* [Risk Of Rain 2](steamcmd_servers/risk_of_rain_2) -* [Rust](steamcmd_servers/rust) - * [Autowipe](steamcmd_servers/rust/rust_autowipe) - * [Staging](steamcmd_servers/rust/rust_staging) -* [Satisfactory](steamcmd_servers/satisfactory) -* [SCP: Secret Laboratory](steamcmd_servers/scpsl) - * [Dedicated](steamcmd_servers/scpsl/dedicated) - * [Exiled](steamcmd_servers/scpsl/exiled) -* [Smalland: Survive the Wilds](steamcmd_servers/smalland_survive_the_wilds) -* [Solace Crafting](steamcmd_servers/solace_crafting) -* [Soldat](steamcmd_servers/soldat) -* [Sons of the Forest](steamcmd_servers/sonsoftheforest) -* [Space Engineers](steamcmd_servers/space_engineers) - * [default](steamcmd_servers/space_engineers/default) - * [torch](steamcmd_servers/space_engineers/torch) -* [Squad](steamcmd_servers/squad) -* [Starbound](steamcmd_servers/starbound) -* [Stationeers](steamcmd_servers/stationeers) - * [Stationeers Vanilla](steamcmd_servers/stationeers/stationeers_vanilla) - * [Stationeers BepInEx](steamcmd_servers/stationeers/stationeers_bepinex) -* [Stormworks: Build and Rescue](steamcmd_servers/stormworks) -* [Subnautica: Nitrox Mod](steamcmd_servers/subnautica_nitrox_mod) -* [Sven Co-op](steamcmd_servers/svencoop) -* [Swords 'n Magic and Stuff](steamcmd_servers/swords_'n_Magic_and_Stuff) -* [Team Fortress 2 Classic](steamcmd_servers/team_fortress_2_classic) -* [TerraTech Worlds](steamcmd_servers/terratech_worlds) -* [The Forest](steamcmd_servers/the_forest) -* [The Front](steamcmd_servers/thefront) -* [The Isle](steamcmd_servers/the_isle) - * [Evrima](steamcmd_servers/the_isle/evrima) -* [Tower Unite](steamcmd_servers/tower_unite) -* [Truck Sim](steamcmd_servers/truck-simulator) - * [American Truck Simulator](steamcmd_servers/truck-simulator/american-truck-simulator/) - * [Euro Truck Simulator 2](steamcmd_servers/truck-simulator/euro-truck-simulator2/) -* [Unturned](steamcmd_servers/unturned) -* [V Rising](steamcmd_servers/v_rising) - * [V Rising Vanilla](steamcmd_servers/v_rising/v_rising_vanilla) - * [V Rising BepInex](steamcmd_servers/v_rising/v_rising_bepinex) -* [Valheim](steamcmd_servers/valheim) - * [Valheim Vanilla](steamcmd_servers/valheim/valheim_vanilla) - * [Valheim BepInEx](steamcmd_servers/valheim/valheim_bepinex) - * [Valheim Plus Mod](steamcmd_servers/valheim/valheim_plus) -* [VEIN](steamcmd_servers/vein) -* [Wurm Unlimited](steamcmd_servers/wurm_unlimited/) - -[Teeworlds](teeworlds) - -[Terraria](terraria) - -* [tModLoader](terraria/tmodloader) -* [TShock](terraria/tshock) -* [Vanilla](terraria/vanilla) - -[Tycoon Games](tycoon_games) - -* [OpenRCT2](tycoon_games/openrct2) -* [OpenTTD](tycoon_games/openttd) - -[Veloren](veloren) - -[Vintage Story](vintage_story) - -[Xonotic](xonotic/xonotic) - -[FoundryVTT](FoundryVTT) diff --git a/game_eggs/among_us/README.md b/game_eggs/among_us/README.md deleted file mode 100644 index 7a63dd78..00000000 --- a/game_eggs/among_us/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# Among Us - -[BetterCrewLink Server](bettercrewlink_server) -This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. - -[CrewLink Server](crewlink_server) -This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. - -[Impostor Server](impostor_server) -Impostor is one of the first Among Us private servers, written in C#. diff --git a/game_eggs/among_us/bettercrewlink_server/README.md b/game_eggs/among_us/bettercrewlink_server/README.md deleted file mode 100644 index 55a4cab3..00000000 --- a/game_eggs/among_us/bettercrewlink_server/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Among Us - BetterCrewLink Server - -## From their [Github](https://github.com/OhMyGuus/BetterCrewLink) - -This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. Spatial audio ensures that you can only hear people close to you. - -## Server Port - -Ports required to run the server in a table format. - -| Port | default (HTTPS enabled) | default (HTTPS disabled) | -|---------|---------|---------| -| Game | 443 | 9736 | - -Default port is 443 if HTTPS is enabled, and 9736 if not. But you can change to any port or domain/ip in the egg diff --git a/game_eggs/among_us/bettercrewlink_server/egg-better-crewlink-server.json b/game_eggs/among_us/bettercrewlink_server/egg-better-crewlink-server.json deleted file mode 100644 index 8ffd1b97..00000000 --- a/game_eggs/among_us/bettercrewlink_server/egg-better-crewlink-server.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-25T23:48:33+02:00", - "name": "BetterCrewlink Server", - "author": "tobiornotto@gmail.com", - "description": "An egg designed to allow support for Proximity Chat in Among Us using BetterCrewLink Server", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_12": "ghcr.io\/parkervcp\/yolks:nodejs_12" - }, - "file_denylist": [], - "startup": "yarn start", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \" BetterCrewLink Server started\"\r\n}", - "logs": "{}", - "stop": "^c" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nINSTALL_REPO=\"https:\/\/github.com\/OhMyGuus\/BetterCrewLink-server.git\"\r\necho -e Install repo set to ${INSTALL_REPO}\r\necho -e \"\/mnt\/server is empty.\\ncloning files from repo\"\r\necho -e \"running 'git clone --single-branch --branch ${BRANCH} ${INSTALL_REPO} .'\"\r\ngit clone --single-branch --branch ${BRANCH} ${INSTALL_REPO} .\r\n\r\nif [ -f \/mnt\/server\/package.json ]; then\r\n \/usr\/local\/bin\/yarn install\r\nfi\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "node:12-buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Github branch", - "description": "Select one of the available BetterCrewLink-server branches. Master per default.", - "env_variable": "BRANCH", - "default_value": "master", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Domain", - "description": "Domain of your server or ip of your server", - "env_variable": "HOSTNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:50", - "field_type": "text" - }, - { - "name": "Server name", - "description": "Specifiy the name of your BetterCrewLink server", - "env_variable": "NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:75", - "field_type": "text" - }, - { - "name": "Use HTTPS", - "description": "Enables https. You must place privkey.pem and fullchain.pem in your CWD.", - "env_variable": "HTTPS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Path to SSL", - "description": "Alternate path to SSL certificates.", - "env_variable": "SSLPATH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:250", - "field_type": "text" - }, - { - "name": "Port", - "description": "Choose the port your server should run on", - "env_variable": "PORT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/among_us/crewlink_server/README.md b/game_eggs/among_us/crewlink_server/README.md deleted file mode 100644 index 14264cfd..00000000 --- a/game_eggs/among_us/crewlink_server/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Among Us - CrewLink Server - -## From their [Github](https://github.com/ottomated/CrewLink) - -This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. Spatial audio ensures that you can only hear people close to you. - -## Server Port - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 9736 | - -Default port is 9736 but you can change to any port or domain/ip in the egg diff --git a/game_eggs/among_us/crewlink_server/egg-crewlink-server.json b/game_eggs/among_us/crewlink_server/egg-crewlink-server.json deleted file mode 100644 index 73d8c71a..00000000 --- a/game_eggs/among_us/crewlink_server/egg-crewlink-server.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-12-16T20:11:55+01:00", - "name": "Crewlink server", - "author": "panel@oxtroit.com", - "description": "An egg designed to allow support for Proximity Chat in Among Us using CrewLink Server", - "features": null, - "image": "quay.io\/parkervcp\/pterodactyl-images:debian_nodejs-12", - "startup": "yarn start", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \" CrewLink Server started\"\r\n}", - "logs": "{}", - "stop": "^c" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nINSTALL_REPO=\"https:\/\/github.com\/ottomated\/crewlink-server.git\"\r\necho -e Install repo set to ${INSTALL_REPO}\r\necho -e \"\/mnt\/server is empty.\\ncloning files from repo\"\r\necho -e \"running 'git clone --single-branch --branch ${BRANCH} ${INSTALL_REPO} .'\"\r\ngit clone --single-branch --branch ${BRANCH} ${INSTALL_REPO} .\r\n\r\nif [ -f \/mnt\/server\/package.json ]; then\r\n \/usr\/local\/bin\/yarn install\r\nfi\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "node:12-buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Github branch", - "description": "Set this to 'devel' if you wanna run a develop server.", - "env_variable": "BRANCH", - "default_value": "master", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - }, - { - "name": "Domain", - "description": "Domain of your server or ip of your server", - "env_variable": "ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:50" - }, - { - "name": "Server name", - "description": "Specifiy the name of your Crewlink server", - "env_variable": "NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:75" - }, - { - "name": "Use HTTPS", - "description": "Enables https. You must place privkey.pem and fullchain.pem in your CWD.", - "env_variable": "HTTPS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20" - }, - { - "name": "Path to SSL", - "description": "Alternate path to SSL certificates.", - "env_variable": "SSLPATH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:250" - }, - { - "name": "Port", - "description": "Choose the port your server should run on", - "env_variable": "PORT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} diff --git a/game_eggs/among_us/impostor_server/README.md b/game_eggs/among_us/impostor_server/README.md deleted file mode 100644 index 4a0b2088..00000000 --- a/game_eggs/among_us/impostor_server/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Among Us - Impostor Server - -## From their [Github](https://github.com/AeonLucid/Impostor) - -Impostor is one of the first Among Us private servers, written in C#. -There are no special features at this moment, the goal is aiming to be as close as possible to the real server, for now. In a later stage, making modifications to game logic by modifying GameData packets can be looked at. - -## Install notes - -You MUST use Port 22023 for the Master Server. To host multiple servers, please read [Impostor Multiple Servers Documentation](https://github.com/Impostor/Impostor/blob/master/docs/Running-the-server.md#multiple-servers). - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 22023 | diff --git a/game_eggs/among_us/impostor_server/egg-among-us--impostor-server.json b/game_eggs/among_us/impostor_server/egg-among-us--impostor-server.json deleted file mode 100644 index c93e5617..00000000 --- a/game_eggs/among_us/impostor_server/egg-among-us--impostor-server.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-04T15:04:21+01:00", - "name": "Among Us - Impostor Server", - "author": "eggs@goover.dev", - "description": "Impostor is one of the first Among Us private servers, written in C#.\r\n\r\nThere are no special features at this moment, the goal is aiming to be as close as possible to the real server, for now. In a later stage, making modifications to game logic by modifying GameData packets can be looked at.", - "features": null, - "docker_images": { - "Dotnet_7": "ghcr.io\/parkervcp\/yolks:dotnet_7", - "Dotnet_6": "ghcr.io\/parkervcp\/yolks:dotnet_6" - }, - "file_denylist": [], - "startup": ".\/Impostor.Server", - "config": { - "files": "{\r\n \"config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"Server.PublicPort\": \"{{server.build.default.port}}\",\r\n \"Server.ListenPort\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Matchmaker is listening on\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt -y install curl jq tar\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Impostor\/Impostor\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Impostor\/Impostor\/releases\")\r\nMATCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x64\" || echo \"linux-arm64\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\necho -e \"\\nDownloading from $DOWNLOAD_URL\"\r\ncurl -sSL -o imposter-server.tar.gz $DOWNLOAD_URL\r\n\r\n\r\necho -e \"\\nUnpacking .tar.gz\"\r\ntar xvf imposter-server.tar.gz\r\n\r\nrm imposter-server.tar.gz\r\nchmod +x Impostor.Server\r\n\r\necho -e \"\\nInstall completed\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Download Version", - "description": "Version to Download. Leave latest for the latest release.\r\n\r\nFind all releases at https:\/\/github.com\/Impostor\/Impostor\/releases\r\nNote: versions start with a v, example: v1.8.0", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:30", - "field_type": "text" - } - ] -} diff --git a/game_eggs/beamng/README.md b/game_eggs/beamng/README.md deleted file mode 100644 index 80b3c68f..00000000 --- a/game_eggs/beamng/README.md +++ /dev/null @@ -1,6 +0,0 @@ -# BeamMP - -BeamMP Bringing Multiplayer to BeamNG.drive! With a smooth and enjoyable experience. - -* [BeamMP Server](beammp) -* [KissMP](kissmp) diff --git a/game_eggs/beamng/beammp/README.md b/game_eggs/beamng/beammp/README.md deleted file mode 100644 index a2844bc3..00000000 --- a/game_eggs/beamng/beammp/README.md +++ /dev/null @@ -1,6 +0,0 @@ -# BeamMP - -BeamMP Bringing Multiplayer to BeamNG.drive! With a smooth and enjoyable experience. - -* [BeamMP Server](game_eggs/beamng/beammp) -* [KissMP](game_eggs/beamng/kissmp) diff --git a/game_eggs/beamng/beammp/egg-beam-m-p-server.json b/game_eggs/beamng/beammp/egg-beam-m-p-server.json deleted file mode 100644 index f907372f..00000000 --- a/game_eggs/beamng/beammp/egg-beam-m-p-server.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-16T11:22:17+01:00", - "name": "BeamMP Servers", - "author": "noah@noahserver.online", - "description": "This is the server for the multiplayer mod BeamMP for the game BeamNG.drive. The server is the point through which all clients communicate. You can write lua mods for the server, detailed instructions on the BeamMP Wiki.", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/BeamMP-Server", - "config": { - "files": "{\r\n \"ServerConfig.toml\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"Name =\": \"Name = \\\"{{env.NAME}}\\\"\",\r\n \"Port =\": \"Port = {{server.build.default.port}}\",\r\n \"AuthKey =\": \"AuthKey = \\\"{{env.AUTHKEY}}\\\"\",\r\n \"Private =\": \"Private = {{env.PRIVATE}}\",\r\n \"MaxPlayers =\": \"MaxPlayers = {{server.build.env.MAX_PLAYERS}}\",\r\n \"Description =\": \"Description = \\\"{{env.DESCRIPTION}}\\\"\",\r\n \"MaxCars =\": \"MaxCars = {{env.MAX_CARS}}\",\r\n \"Map =\": \"Map = \\\"{{env.MAP}}\\\"\",\r\n \"LogChat =\": \"LogChat = {{env.LOGCHAT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"[INFO] Vehicle data network online\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n#Create the server directory\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n#Remove any old versions\r\nrm -f BeamMP-Server\r\n\r\n#Check for latest release & download URLs\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/BeamMP\/BeamMP-Server\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/BeamMP\/BeamMP-Server\/releases\")\r\nMATCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"Server.debian.11.x86_64\" || echo \"Server.debian.11.arm64\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n echo -e \"Using latest BeamMP server version\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i \"${MATCH}\" | head -1)\r\nelse\r\n echo -e \"Chosen version :${VERSION}. Verifying version from releases\"\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i \"${MATCH}\" | head -1)\r\n else\r\n echo -e \"No valid versions found. Defaulting to the latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i \"Server\" | | grep -i \"debian\" | grep -i \"x\" | grep -i \"64\" | head -1)\r\n fi\r\nfi\r\n\r\n#Download the BeamMP server binary\r\necho -e \"Running curl -sSL ${DOWNLOAD_URL} -o BeamMP-Server\"\r\ncurl -sSL ${DOWNLOAD_URL} -o BeamMP-Server\r\nchmod +x BeamMP-Server\r\n\r\n#Create a default configuration file\r\necho \"[HTTP]\r\n# Recommended to keep enabled. With SSL the server will serve https and requires valid key and cert files\r\nUseSSL = true\r\n# Enables the internal HTTP server\r\nHTTPServerEnabled = false\r\nSSLKeyPath = \\\".\/.ssl\/HttpServer\/key.pem\\\"\r\nHTTPServerPort = 8080\r\nSSLCertPath = \\\".\/.ssl\/HttpServer\/cert.pem\\\"\r\n\r\n[General]\r\n# If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`\r\nSendErrorsShowMessage = true\r\nName = \\\"BeamMP Server\\\"\r\nPort = 30814\r\nResourceFolder = \\\"Resources\\\"\r\n# AuthKey has to be filled out in order to run the server\r\nAuthKey = \\\"\\\"\r\nPrivate = true\r\nMaxPlayers = 10\r\nDebug = false\r\nLogChat = true\r\nDescription = \\\"BeamMP Default Description\\\"\r\nMaxCars = 1\r\nMap = \\\"\/levels\/gridmap_v2\/info.json\\\"\r\n# You can turn on\/off the SendErrors message you get on startup here\r\nSendErrors = true\" > ServerConfig.toml\r\n\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The name of your server. This is what appears on the server list.", - "env_variable": "NAME", - "default_value": "BeamMP Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Sets the server description", - "env_variable": "DESCRIPTION", - "default_value": "BeamMP Default Description", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "BeamMP Server Version", - "description": "The BeamMP server version to be installed. Latest or invalid versions will default to latest. See all available versions at https:\/\/github.com\/BeamMP\/BeamMP-Server\/releases\r\n\r\nexample: v3.1.0 or v2.2.0 or latest", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:12", - "field_type": "text" - }, - { - "name": "Authentication Key", - "description": "The authentication key for your server. A key can be obtained from the BeamMP keymaster at https:\/\/keymaster.beammp.com", - "env_variable": "AUTHKEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum number of players allowed on the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "6", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:100", - "field_type": "text" - }, - { - "name": "Private", - "description": "Should the server be private?", - "env_variable": "PRIVATE", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Max Cars", - "description": "The maximum number of cars allowed to be spawned per player.", - "env_variable": "MAX_CARS", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:10", - "field_type": "text" - }, - { - "name": "Map", - "description": "The map for your server. Stock maps are listed below.\r\n\r\n\/levels\/gridmap_v2\/info.json\r\n\/levels\/automation_test_track\/info.json\r\n\/levels\/east_coast_usa\/info.json\r\n\/levels\/hirochi_raceway\/info.json\r\n\/levels\/italy\/info.json\r\n\/levels\/jungle_rock_island\/info.json\r\n\/levels\/industrial\/info.json\r\n\/levels\/small_island\/info.json\r\n\/levels\/smallgrid\/info.json\r\n\/levels\/utah\/info.json\r\n\/levels\/west_coast_usa\/info.json\r\n\/levels\/driver_training\/info.json\r\n\/levels\/derby\/info.json", - "env_variable": "MAP", - "default_value": "\/levels\/gridmap_v2\/info.json", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Chat logging", - "description": "Enable chat logging by the server", - "env_variable": "LOGCHAT", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/beamng/kissmp/README.md b/game_eggs/beamng/kissmp/README.md deleted file mode 100644 index 49a9c6ad..00000000 --- a/game_eggs/beamng/kissmp/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# BeamNG.drive - KISS Multiplayer - -## From their [Github](https://github.com/TheHellBox/KISS-multiplayer) - -Server settings such as the map can be changed in the `config.json` file. Port is automatically set on each boot. diff --git a/game_eggs/beamng/kissmp/egg-kissmp.json b/game_eggs/beamng/kissmp/egg-kissmp.json deleted file mode 100644 index b1f82bde..00000000 --- a/game_eggs/beamng/kissmp/egg-kissmp.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-12-22T09:08:37+00:00", - "name": "KissMP Server", - "author": "me@weilbyte.dev", - "description": "Server for the KISS Multiplayer BeamNG.drive mod", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:debian" - ], - "file_denylist": [], - "startup": ".\/kissmp-server", - "config": { - "files": "{\r\n \"config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server is running!\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Server Files: \/mnt\/server\r\napt update \r\napt install -y wget unzip \r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nLATEST_RELEASE=$(wget -qO- https:\/\/api.github.com\/repos\/TheHellBox\/KISS-multiplayer\/releases\/latest | grep browser_download_url | cut -d '\"' -f 4)\r\necho -e Install repo set to ${INSTALL_REPO}\r\necho -e \"\/mnt\/server is empty.\\nDownloading latest release ${LATEST_RELEASE}\"\r\n\r\nwget $LATEST_RELEASE -O kissmp.zip\r\nunzip -j kissmp.zip '*\/kissmp-server'\r\n\r\nrm -rf kissmp.zip\r\n\r\nif [ -f \/mnt\/server\/kissmp-server ]; then\r\n echo -e \"Install complete\"\r\n chmod +x \/mnt\/server\/kissmp-server\r\n \r\n # Generate config\r\n .\/kissmp-server & serverpid=$! \r\n sleep 1\r\n kill $serverpid\r\n \r\n exit 0\r\nelse \r\n echo -e \"Install failed (no \/mnt\/server\/kissmp-server file present)\"\r\n exit 1\r\nfi", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [] -} diff --git a/game_eggs/classicube/mcgalaxy/README.md b/game_eggs/classicube/mcgalaxy/README.md deleted file mode 100644 index 08717160..00000000 --- a/game_eggs/classicube/mcgalaxy/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# Classicube MCGalaxy - -[MCGalaxy](https://github.com/UnknownShadow200/MCGalaxy) - -MCGalaxy is a fully featured and customisable ClassiCube Server Software based on MCForge/MCLawl. - -## Server Ports - -| Port | default | -|---------|---------| -| Game | 25565 | diff --git a/game_eggs/classicube/mcgalaxy/egg-classi-cube--m-g-c.json b/game_eggs/classicube/mcgalaxy/egg-classi-cube--m-g-c.json deleted file mode 100644 index 214f461c..00000000 --- a/game_eggs/classicube/mcgalaxy/egg-classi-cube--m-g-c.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-13T21:17:09+01:00", - "name": "ClassiCube(MGC)", - "author": "panel@qoutsy.33mail.com", - "description": "Debian based MCGalaxy Egg.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:mono_latest": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": "mono MCGalaxyCLI.exe", - "config": { - "files": "{\r\n \"\/properties\/server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"server-name\": \"{{server.build.env.HOSTNAME}}\",\r\n \"motd\": \"{{server.build.env.MOTD}}\",\r\n \"public\": \"true\",\r\n \"port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Finished setting up server\"\r\n}", - "logs": "{}", - "stop": "\/shutdown 3 SIGTERM Server shutting down..." - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\nMATCH=mcgalaxy_\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/UnknownShadow200\/MCGalaxy\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/UnknownShadow200\/MCGalaxy\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\n\r\necho -e \"Downloading ClassiCube version ${VERSION}\"\r\necho -e \"Download URL is ${DOWNLOAD_URL}\"\r\n\r\ncurl -ssL -o mcgalaxy.zip ${DOWNLOAD_URL}\r\n\r\nunzip -j mcgalaxy.zip\r\nrm mcgalaxy.zip\r\nchmod +X *.dll *.exe\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Install Version", - "description": "Specify the version to install from https:\/\/github.com\/UnknownShadow200\/MCGalaxy\/releases. Leave latest to install the latest version.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Specify the server name", - "env_variable": "HOSTNAME", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:30", - "field_type": "text" - }, - { - "name": "MOTD", - "description": "Specify the message of the day", - "env_variable": "MOTD", - "default_value": "Welcome to the server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - } - ] -} diff --git a/game_eggs/clone_hero/README.md b/game_eggs/clone_hero/README.md deleted file mode 100644 index 1778313d..00000000 --- a/game_eggs/clone_hero/README.md +++ /dev/null @@ -1,31 +0,0 @@ -# Clone Hero - -## From their [Site](https://clonehero.net/) - -## [Documentation](https://wiki.clonehero.net/books/guides-and-tutorials/page/online-multiplayer#bkmrk-hosting-a-standalone) - - -## Minimum RAM warning - -Minimum required memory to run the server. -80MiB is recommended. 2GB+ is preferred - -## Minumim Sorage warning - -Minimum required storage to run the server. -100MiB is recommended. 2GiB+ is preferred - - -## Server Ports - -Ports required to run the server. - -| Port | default | -|---------|---------| -| Game | 14242 | - -### Notes - - -14242 is the default port, but any port can be used. - diff --git a/game_eggs/clone_hero/egg-clone-hero.json b/game_eggs/clone_hero/egg-clone-hero.json deleted file mode 100644 index 6b759199..00000000 --- a/game_eggs/clone_hero/egg-clone-hero.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-30T10:24:33+01:00", - "name": "Clone Hero", - "author": "josdekurk@gmail.com", - "description": "Clone Hero is a classic instrument based rhythm game for Windows, Mac, Linux, and Android. It's playable with any 5 or 6 fret guitar controller, any midi drum kit, any game controller and even your keyboard! Jam out with Drums, 5-fret Guitar, or 6-fret Guitar online or local!", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/Server -l {{LOG_LEVEL}} -n \"{{SERVER_DISPLAY_NAME}}\" -p {{SERVER_PORT}} -a 0.0.0.0 $([[ -z \"${SERVER_PASSWORD}\" ]] && echo -np || echo \"-ps ${SERVER_PASSWORD}\")", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server running...\"\r\n}", - "logs": "{}", - "stop": "^c" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt -y install curl unzip jq\r\n\r\n## get release info and download links\r\nV=$(curl -s https:\/\/clonehero.net\/ | grep -i \"Latest version\" | grep -oP '(?<=).+?(?=<\\\/b>)' | sed -e 's\/^[[:space:]]*\/\/' -e 's\/[[:space:]]*$\/\/') #v1.0.0.4080\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/clonehero-game\/releases\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/clonehero-game\/releases\/releases\")\r\nMATCH=CloneHero-standalone_server\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i server)\r\n fi\r\nfi\r\n\r\n\r\nV=$(curl -s https:\/\/clonehero.net\/ | grep -i \"Latest version\" | grep -oP '(?<=).+?(?=<\\\/b>)' | sed -e 's\/^[[:space:]]*\/\/' -e 's\/[[:space:]]*$\/\/') #v1.0.0.4080\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x64\" || echo \"linux-arm64\")\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho \"Running: curl -sSL -o ChStandaloneServer.zip ${DOWNLOAD_URL}\"\r\ncurl -sSL -o ChStandaloneServer.zip ${DOWNLOAD_URL}\r\n\r\nunzip -o ChStandaloneServer.zip\r\nrm ChStandaloneServer.zip\r\n\r\nmv ChStandaloneServer-${V}-final\/${ARCH}\/* .\r\nrm -rf ChStandaloneServer-${V}-final\/\r\n\r\nchmod +x Server\r\n\r\n\r\nif [ ! -f \/mnt\/server\/settings.ini ]\r\nthen\r\n\tcurl -sSL -o settings.ini https:\/\/pastebin.com\/raw\/rhcv0hvi\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server name", - "description": "The name of the server", - "env_variable": "SERVER_DISPLAY_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:80", - "field_type": "text" - }, - { - "name": "Server password", - "description": "The password of the server", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|regex:\/^[a-zA-Z0-9_]+$\/", - "field_type": "text" - }, - { - "name": "Log level", - "description": "Set max logging level", - "env_variable": "LOG_LEVEL", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:0,1,2,3,4", - "field_type": "text" - }, - { - "name": "Version", - "description": "The version of Clone Hero you want to install.\r\nExample: V1.0.0.4080 or latest", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/cs2d/README.md b/game_eggs/cs2d/README.md deleted file mode 100644 index 4a53fc87..00000000 --- a/game_eggs/cs2d/README.md +++ /dev/null @@ -1,35 +0,0 @@ -# CS2D - - -## From their [Site](https://www.cs2d.com/index.php) - - -## [Documentation](https://www.cs2d.com/serverhosting.php) - - -## Install notes - -This egg only supports downloading the latest releases - -## Minimum RAM warning - -Minimum required memory to run the server. -1GB is recommended. 2GB+ is preferred - -## Minumim Sorage warning - -Minimum required storage to run the server. -600Mib is recommended. 2GB+ is preferred - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 36963 | - -### Notes - - -36963 is the default port, but any port can be used. \ No newline at end of file diff --git a/game_eggs/cs2d/egg-c-s2-d.json b/game_eggs/cs2d/egg-c-s2-d.json deleted file mode 100644 index 1987ba17..00000000 --- a/game_eggs/cs2d/egg-c-s2-d.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-06-20T12:12:15+02:00", - "name": "CS2D", - "author": "josdekurk@gmail.com", - "description": "Plant and defuse bombs, rescue hostages or accomplish new missions like capture the flag or domination! Use a huge arsenal of weapons and equipment including crazy stuff like portal guns, lasers, RPGs, turrets and much more! You can even build things!", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/cs2d_dedicated", - "config": { - "files": "{\r\n \"sys\/server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"sv_hostport \": \"sv_hostport {{server.build.default.port}}\",\r\n \"sv_name\": \"sv_name {{server.build.env.SERVER_NAME}}\",\r\n \"sv_password\": \"sv_password {{server.build.env.SERVER_PASSWORD}}\",\r\n \"sv_maxplayers\": \"sv_maxplayers {{server.build.env.SERVER_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"----- Server started -----\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nv=$(curl -s https:\/\/www.cs2d.com\/download.php | grep -Eo \"https?:\/\/\\S+?\\\"\" | grep -i \"get.php?get=cs2d_\" | grep -i \"linux\") # https:\/\/www.unrealsoftware.de\/get.php?get=cs2d_1013_linux.zip\"\r\nn=$(echo ${v#*=} | sed 's\/\"\/\/' ) # cs2d_1013_linux.zip\r\n\r\nc=$(curl -s https:\/\/www.unrealsoftware.de\/get.php?get=${n} | grep -o '' | cut -f2 -d \"<\" | awk '{print $3}' | grep -o '\"[^\"]*\"') # \"get.php?get=cs2d_1013_linux.zip&p=1&cid=15745\"\r\ncid=$(echo ${c\/\/\\\"\/} | cut -f4 -d '=') #15745\r\n\r\nDOWNLOAD_URL=\"https:\/\/www.unrealsoftware.de\/get.php?get=${n}&p=1&cid=${cid}\"\r\n\r\necho \"${DOWNLOAD_URL}\"\r\n\r\ncurl -sSL -o client.zip \"${DOWNLOAD_URL}\"\r\n\r\nunzip -o client.zip\r\nrm client.zip\r\n\r\ncurl -sSL -o dedicated.zip \"https:\/\/www.unrealsoftware.de\/files_pub\/cs2d_dedicated_linux.zip\"\r\nunzip -o dedicated.zip\r\nrm dedicated.zip\r\n\r\nchmod +x cs2d_dedicated\r\n\r\necho \"install finished\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "CS2D Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "SERVER_PLAYERS", - "default_value": "12", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/cubeengine/assaultcube/README.md b/game_eggs/cubeengine/assaultcube/README.md deleted file mode 100644 index fcf5d50a..00000000 --- a/game_eggs/cubeengine/assaultcube/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# AssaultCube -[assault.cubers.net](https://assault.cubers.net/) - -AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. - -Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! - -With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. -It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. -On the correct settings, it can even run on old hardware (Pentium III and above). - ---- - -## Server Ports - -Ports required to run the server. - -| Port | default | -|---------|---------| -| Game | 28763 | -| Game +1 | 28764 | - -The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.) - -**Must be Game +1!** - -### Notes - - -28763 & 28764 is the default ports, but any port can be used. diff --git a/game_eggs/cubeengine/assaultcube/egg-assault-cube.json b/game_eggs/cubeengine/assaultcube/egg-assault-cube.json deleted file mode 100644 index f9dad6b4..00000000 --- a/game_eggs/cubeengine/assaultcube/egg-assault-cube.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-30T10:56:35+02:00", - "name": "AssaultCube", - "author": "holeintheseat@gmail.com", - "description": "AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.\r\n\r\nTaking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/bin_unix\/linux_64_server -Y{{ASSAULT_SERVER_KEY}} -n\"{{ASSAULT_SERVER_DESCRIPTION}}\" -o\"{{ASSAULT_SERVER_MOTD}}\" -c{{ASSAULT_SERVER_MAXPLAYERS}} -x{{ASSAULT_SERVER_ADMINPASSWORD}} -f{{SERVER_PORT}} -p{{ASSAULT_SERVER_PLAYERPASSWORD}} -m{{ASSAULT_SERVER_MASTERSERVER}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"dedicated server started, waiting for clients...\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# AssaultCube Server Egg (By HoleInTheSeat) <|-|> (https:\/\/assault.cubers.net\/)\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\n#######-|Dependencies|-#######\r\napt update\r\napt -y install tar make bzip2 build-essential clang libclang-dev libclang1 llvm llvm-dev clang-tools libz-dev curl jq\r\n\r\n#######-|Downloading files|-#######\r\ncd \/mnt\/server\r\n## get release info and download links\r\n\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/assaultcube\/AC\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/assaultcube\/AC\/releases\")\r\nMATCH=tar.bz2\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | head -1)\r\n fi\r\nfi\r\n\r\n\r\ncurl -sSL -o AssaultCube.tar.bz2 ${DOWNLOAD_URL}\r\ntar -xf AssaultCube.tar.bz2\r\nrm AssaultCube.tar.bz2\r\n\r\n#######-|Setting Up Server|-#######\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\nrm -rf bin_win32\/ *.sh\r\n\r\nif [ \"$(uname -m)\" = \"x86_64\" ]; then\r\n echo -e \"x86 System\"\r\nelse\r\n cd \/mnt\/server\/source\/src\r\n make server_install\r\nfi\r\n#######-|Insert Server Authkey|-#######\r\ncd \/mnt\/server\r\nsed -i 's\/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\/{{ASSAULT_SERVER_KEY}}\/' .\/config\/servercmdline.txt\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Auth Key", - "description": "You must provide your own key for the server to register on the masterserver.\r\nTo generate a key you can run the client and issue the command:\r\n\r\n authkey new server \r\n \r\nSee: (https:\/\/assault.cubers.net\/docs\/server.html)", - "env_variable": "ASSAULT_SERVER_KEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "", - "env_variable": "ASSAULT_SERVER_DESCRIPTION", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:512", - "field_type": "text" - }, - { - "name": "Message of the Day", - "description": "", - "env_variable": "ASSAULT_SERVER_MOTD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:512", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Set the limit on amount of players able to join (MAX 16)", - "env_variable": "ASSAULT_SERVER_MAXPLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|integer|max:16", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "ASSAULT_SERVER_ADMINPASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:512|min:5", - "field_type": "text" - }, - { - "name": "Player Password", - "description": "Password need to join the server.", - "env_variable": "ASSAULT_SERVER_PLAYERPASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:512", - "field_type": "text" - }, - { - "name": "Master Server", - "description": "Forces the server to register with the hostname or IP address of a different masterserver.\r\nThe default is ms.cubers.net\r\nIf you want your server to be hidden and not report to the masterserver, use -mlocalhost", - "env_variable": "ASSAULT_SERVER_MASTERSERVER", - "default_value": "ms.cubers.net", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:512", - "field_type": "text" - }, - { - "name": "Version", - "description": "The version of the engine you want to download.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/cubeengine/cube2/README.md b/game_eggs/cubeengine/cube2/README.md deleted file mode 100644 index e22ee5bd..00000000 --- a/game_eggs/cubeengine/cube2/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# Cube 2: Sauerbraten -[sauerbraten.org](http://sauerbraten.org/) - -Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS. -Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game. - -## Server Ports - -Ports required to run the server. - -| Port | default | -|---------|---------| -| Game | 28785 | -| Game +1 | 28786 | - -The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.) - -**Must be Game +1!** - -### Notes - - -28785 & 28786 is the default ports, but any port can be used. -Port 28784 must be available for pinging servers over a LAN to work. diff --git a/game_eggs/cubeengine/cube2/egg-cube2--sauerbraten.json b/game_eggs/cubeengine/cube2/egg-cube2--sauerbraten.json deleted file mode 100644 index 063cd22a..00000000 --- a/game_eggs/cubeengine/cube2/egg-cube2--sauerbraten.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-30T11:20:16+02:00", - "name": "Cube 2: Sauerbraten", - "author": "holeintheseat@gmail.com", - "description": "Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS.\r\nMuch like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map\/geometry editing to be done cooperatively in-game.", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/bin_unix\/linux_64_server -j{{SERVER_PORT}} -n{{CUBE_SERVERDESCRIPTION}} -c{{CUBE_MAXPLAYERS}} -m{{CUBE_MASTERSERVER}} -p{{CUBE_ADMINPASSWORD}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"dedicated server started, waiting for clients...\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# AssaultCube Server Egg (By HoleInTheSeat) <|-|> (https:\/\/assault.cubers.net\/)\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napt update \r\n#######-|Dependencies|-#######\r\napt -y install tar curl bzip2\r\n#######-|Downloading files|-#######\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\necho -e \"\\n\"\r\necho -e \"\\n\"\r\necho -e \"###############################################\"\r\necho -e \"## Downloading and unarchiving Sauerbraten ##\"\r\necho -e \"## THIS WILL TAKE A WHILE. PLEASE BE PATIENT ##\"\r\necho -e \"###############################################\"\r\necho -e \"\\n\"\r\necho -e \"\\n\"\r\ncurl -sSL -o sauerbraten_2020_12_29_linux.tar.bz2 https:\/\/cfhcable.dl.sourceforge.net\/project\/sauerbraten\/sauerbraten\/2020_11_29\/sauerbraten_2020_12_29_linux.tar.bz2\r\ntar -xf sauerbraten_2020_12_29_linux.tar.bz2 -strip-components=1\r\nrm sauerbraten_2020_12_29_linux.tar.bz2\r\nchmod +x bin_unix\/linux_64_server\r\n\r\n#######-|Alert Completion|-#######\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:stable", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Description", - "description": "", - "env_variable": "CUBE_SERVERDESCRIPTION", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:512", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Sets the max number of clients to N. The default is 4. If you want to set it higher, be aware that bandwidth usage almost doubles with each extra client, so only do this if the server runs on a serious pipe (not your home DSL or Cable connection).", - "env_variable": "CUBE_MAXPLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:16", - "field_type": "text" - }, - { - "name": "Master Server", - "description": "Sets the master server to use for either server (registering) and client (updating) to S. (default: sauerbraten.org).", - "env_variable": "CUBE_MASTERSERVER", - "default_value": "sauerbraten.org", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:512", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "CUBE_ADMINPASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:512", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/ddracenetwork/README.md b/game_eggs/ddracenetwork/README.md deleted file mode 100644 index 8b02ea2e..00000000 --- a/game_eggs/ddracenetwork/README.md +++ /dev/null @@ -1,20 +0,0 @@ -# DDRaceNetwork - -## From their [Website](https://ddnet.org/downloads/) - -DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay.. - -## Installation/System Requirements -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Almost any proccessor will work | -| -| RAM | 100 MiB | 256 MiB | -| Storage | 70 MiB | 1024 MiB | -| Network | Any reasonable speed |- | -| Game Ownership | Not needed | The game is free, and server doesn't need the game to work. | - -## Server Ports - -| Port | default | -|---------|---------| -| Game | 8303 | diff --git a/game_eggs/ddracenetwork/egg-d-d-race-network.json b/game_eggs/ddracenetwork/egg-d-d-race-network.json deleted file mode 100644 index 6701c87b..00000000 --- a/game_eggs/ddracenetwork/egg-d-d-race-network.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-01T12:47:31+02:00", - "name": "DDRaceNetwork", - "author": "diedyesterdaywashere@gmail.com", - "description": "DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/DDNet-Server", - "config": { - "files": "{\r\n \"data\/autoexec_server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"sv_port\": \"sv_port {{server.build.default.port}}\",\r\n \"sv_name\": \"sv_name \\\"{{server.build.env.SERVER_NAME}}\\\"\",\r\n \"password\": \"password \\\"{{server.build.env.SERVER_PASSWORD}}\\\"\",\r\n \"sv_map\": \"sv_map \\\"{{server.build.env.SERVER_MAP}}\\\"\",\r\n \"sv_register\": \"sv_register {{server.build.env.SERVER_REGISTER}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \" server name is \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\napt update\r\napt -y install curl xz-utils tar\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n A=$(curl -sSL https:\/\/ddnet.org\/downloads\/ | grep -io '> myServerconfig.cfg\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game Version", - "description": "Latest is the default, put \"nightly\" for beta, or enter the version number, for example \"17.0\".", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server name", - "description": "The name of the server", - "env_variable": "SERVER_NAME", - "default_value": "My DDNet server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server password", - "description": "Password for joining the server, empty for no password", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Server map", - "description": "Map to start server with", - "env_variable": "SERVER_MAP", - "default_value": "Tutorial", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Register server", - "description": "Register the server to the server list.\r\n0 is disabled\r\nipv4 is enabled listening ipv4", - "env_variable": "SERVER_REGISTER", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:0,ipv4", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/doom/readme.md b/game_eggs/doom/readme.md deleted file mode 100644 index 7a3f397b..00000000 --- a/game_eggs/doom/readme.md +++ /dev/null @@ -1,3 +0,0 @@ -# Doom -Doom is a 1993 first-person shooter (FPS) game developed by id Software. -## [Zandronum](zandronum) diff --git a/game_eggs/doom/zandronum/GeoIP.dat b/game_eggs/doom/zandronum/GeoIP.dat deleted file mode 100644 index 12f9a3d7..00000000 Binary files a/game_eggs/doom/zandronum/GeoIP.dat and /dev/null differ diff --git a/game_eggs/doom/zandronum/egg-zandronum.json b/game_eggs/doom/zandronum/egg-zandronum.json deleted file mode 100644 index e19b491d..00000000 --- a/game_eggs/doom/zandronum/egg-zandronum.json +++ /dev/null @@ -1,152 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-12-14T14:27:39+01:00", - "name": "Zandronum", - "author": "sup@libtar.de", - "description": "Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.\r\n\r\nThis egg uses the Freedoom WAD by default.", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/zandronum-server -port {{SERVER_PORT}} -config \/home\/container\/zandronum.ini +set dmflags {{DMFLAGS}} +set dmflags2 {{DMFLAGS2}} +set zadmflags {{ZADMFLAGS}} +set compatflags {{COMPATFLAGS}} +set compatflags2 {{COMPATFLAGS2}} +set zacompatflags {{ZACOMPATFLAGS}} -iwad IWAD\/{{IWAD}} -file PWAD\/{{PWADS}} -host {{MAX_PLAYERS}} +map {{MAP}} -skill {{SKILL}} -netmode 1", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"UDP Initialized.\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x86_64\" || echo \"linuxserver-armv8\")\r\n\r\necho \"Fetching latest version number of Zandronum\"\r\nversion=\"$(wget -q -O - http:\/\/zandronum.com\/download |\r\nsed -n 's\/.*The latest version is \\(.*\\)<\\\/strong>.*\/\\1\/p')\"\r\n\r\nz=\"zandronum\"$version\"-${ARCH}.tar.bz2\"\r\n\r\necho \"Downloading release $version of Zandronum.\"\r\necho \"Executing wget -nc https:\/\/zandronum.com\/downloads\/$z\"\r\nwget -nc https:\/\/zandronum.com\/downloads\/\"$z\"\r\necho \"Untar Zandronum\"\r\necho \"Executing tar -xjvf $z\"\r\ntar -xjvf \"$z\"\r\n\r\necho \"Remove useless files\"\r\nrm \"$z\"\r\nrm zandronum # This is the client, we don't need that.\r\n\r\necho \"Making zandronum-server executable\"\r\nchmod +x zandronum-server\r\n\r\n# Create IWAD and PWAD folder\r\nmkdir -p IWAD\r\nmkdir -p PWAD\r\n\r\n# Download latest freedoom for the default iwad\r\nfreedoom=$(curl -s https:\/\/api.github.com\/repos\/freedoom\/freedoom\/releases\/latest | jq .assets | jq -r .[].browser_download_url | grep -m1 -i freedoom-.*.zip)\r\n\r\necho \"$freedoom\"\r\ncurl -L -o freedoom.zip $freedoom\r\n\r\nunzip -j -o freedoom.zip '*\/*' -d IWAD\/\r\n\r\n# Removing useless files\r\nrm freedoom.zip\r\nrm IWAD\/*.html\r\nrm IWAD\/*.pdf\r\n\r\n# Download the configuration file. The server fail to generate a config by itself so we have to supply one or it will crash\r\nwget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/doom\/zandronum\/zandronum.ini -O \/mnt\/server\/zandronum.ini\r\n\r\ntouch adminlist.txt\r\ntouch whitelist.txt\r\ntouch banlist.txt\r\n\r\nif [[ \"${GEOIP}\" == \"1\" ]]; then\r\n echo \"setting up GeoIP\"\r\n wget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/doom\/zandronum\/GeoIP.dat -O \/mnt\/server\/GeoIP.dat\r\nfi\r\n\r\n\r\necho \"Install finished.\"", - "container": "ghcr.io\/pterodactyl\/installers:alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "The maximum amount of players allowed on your game server.", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|integer|max:128", - "field_type": "text" - }, - { - "name": "IWAD", - "description": "An IWAD is the main resource file for a Doom-engine game, containing all the game's original sounds, levels, and graphics.", - "env_variable": "IWAD", - "default_value": "freedoom1.wad", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:255", - "field_type": "text" - }, - { - "name": "PWADS", - "description": "If you wish to use multiple PWAD you can do so by separating them with spaces.\r\n\r\nA PWAD is a WAD containing lumps of data, often used as addons. They replace in-game assets.", - "env_variable": "PWADS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "Skill", - "description": "Set the difficulty of the game.", - "env_variable": "SKILL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|between:0,15", - "field_type": "text" - }, - { - "name": "map", - "description": "The map the server should start with.", - "env_variable": "MAP", - "default_value": "e1m1", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "dmflags", - "description": "Gameplay flags. https:\/\/wiki.zandronum.com\/DMFlags", - "env_variable": "DMFLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "dmflags2", - "description": "Gameplay flags. https:\/\/wiki.zandronum.com\/DMFlags", - "env_variable": "DMFLAGS2", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "zadmflags", - "description": "Zandronum specific gameplay flags. https:\/\/wiki.zandronum.com\/DMFlags", - "env_variable": "ZADMFLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "compatflags", - "description": "Compatibility flags. https:\/\/wiki.zandronum.com\/DMFlags", - "env_variable": "COMPATFLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "compatflags2", - "description": "Compatibility flags. https:\/\/wiki.zandronum.com\/DMFlags", - "env_variable": "COMPATFLAGS2", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "zacompatflags", - "description": "Zandronum specific compatibility flags. https:\/\/wiki.zandronum.com\/DMFlags", - "env_variable": "ZACOMPATFLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:255", - "field_type": "text" - }, - { - "name": "Enable GeoIP", - "description": "GeoIP is used to identify the country of the client's ip address", - "env_variable": "GEOIP", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/doom/zandronum/readme.md b/game_eggs/doom/zandronum/readme.md deleted file mode 100644 index 3be6b895..00000000 --- a/game_eggs/doom/zandronum/readme.md +++ /dev/null @@ -1,12 +0,0 @@ -# Zandronum -Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software. - -This egg uses the [Freedoom](https://freedoom.github.io/) WAD by default. - -### Server Ports - -Zandronum requires a single port: - -| Port | default | -|---------|----------| -| Game | 10666 | diff --git a/game_eggs/doom/zandronum/zandronum.ini b/game_eggs/doom/zandronum/zandronum.ini deleted file mode 100644 index c6bd056b..00000000 --- a/game_eggs/doom/zandronum/zandronum.ini +++ /dev/null @@ -1,231 +0,0 @@ -# These are the directories to automatically search for IWADs. -# Each directory should be on a separate line, preceded by Path= -[IWADSearch.Directories] -Path=. -Path=./IWAD/ - -# These are the directories to search for wads added with the -file -# command line parameter, if they cannot be found with the path -# as-is. Layout is the same as for IWADSearch.Directories -[FileSearch.Directories] -Path=. -Path=./PWAD/ - -# Files to automatically execute when running the corresponding game. -# Each file should be on its own line, preceded by Path= - -[Doom.AutoExec] -Path=/home/container/doom.cfg - -[Heretic.AutoExec] -Path=/home/container/heretic.cfg - -[Hexen.AutoExec] -Path=/home/container/hexen.cfg - -[Strife.AutoExec] -Path=/home/container/strife.cfg - -[Chex.AutoExec] -Path=/home/container/chex.cfg - -# WAD files to always load. These are loaded after the IWAD but before -# any files added with -file. Place each file on its own line, preceded -# by Path= -[Global.Autoload] - -# Wad files to automatically load depending on the game and IWAD you are -# playing. You may have have files that are loaded for all similar IWADs -# (the game) and files that are only loaded for particular IWADs. For example, -# any files listed under Doom.Autoload will be loaded for any version of Doom, -# but files listed under Doom2.Autoload will only load when you are -# playing Doom 2. - -[Doom.Autoload] - -[Doom1.Autoload] - -[Doom2.Autoload] - -[TNT.Autoload] - -[Plutonia.Autoload] - -[Freedoom.Autoload] - -[Freedoom1.Autoload] - -[FreeDM.Autoload] - -[Heretic.Autoload] - -[Hexen.Autoload] - -[HexenDK.Autoload] - -[HexenDemo.Autoload] - -[Strife.Autoload] - -[Chex.Autoload] - -[Chex3.Autoload] - -[UrbanBrawl.Autoload] - -[Harmony.Autoload] - -[LastRun] -Version=210 -Version-ZANDRONUM=181 - -[GlobalSettings] -gus_memsize=0 -midi_dmxgus=true -gus_patchdir= -midi_timiditylike=false -midi_voices=32 -midi_config=timidity.cfg -fluid_chorus_type=0 -fluid_chorus_depth=8 -fluid_chorus_speed=0.3 -fluid_chorus_level=1.2 -fluid_chorus_voices=3 -fluid_reverb_level=0.57 -fluid_reverb_width=0.76 -fluid_reverb_damping=0.23 -fluid_reverb_roomsize=0.61 -fluid_threads=1 -fluid_samplerate=0 -fluid_interp=1 -fluid_voices=128 -fluid_chorus=true -fluid_reverb=true -fluid_gain=0.5 -fluid_patchset= -opl_core=0 -opl_numchips=2 -timidity_frequency=22050 -timidity_pipe=90 -timidity_mastervolume=1 -timidity_byteswap=false -timidity_8bit=false -timidity_stereo=true -timidity_reverb=0 -timidity_chorus=0 -timidity_extargs= -timidity_exe=timidity -snd_mididevice=-1 -spc_amp=1.875 -mod_autochip_scan_threshold=12 -mod_autochip_size_scan=500 -mod_autochip_size_force=100 -mod_autochip=false -mod_interp=1 -mod_volramp=0 -mod_samplerate=0 -mod_dumb=true -snd_sfxvolume=1 -snd_output=default -snd_buffersize=0 -snd_samplerate=0 -snd_musicvolume=0.5 -snd_waterlp=250 -snd_midipatchset= -snd_output_format=PCM-16 -snd_speakermode=Auto -snd_resampler=Linear -snd_waterreverb=true -snd_hrtf=false -snd_buffercount=0 -snd_driver=0 -opl_fullpan=true -vid_contrast=1 -vid_brightness=0 -vid_tft=true -m_showinputgrid=false -m_show_backbutton=0 -m_use_mouse=1 -show_messages=true -mouse_sensitivity=1 -r_drawspectatingstring=true -map_point_coordinates=true -vid_aspect=0 -vid_nowidescreen=false -vid_refreshrate=0 -vid_vsync=false -vid_defbits=8 -vid_defheight=480 -vid_defwidth=640 -Gamma=1 -masterhostname=master.zandronum.com -sv_showwarnings=false -statfile=zdoomstat.txt -savestatistics=0 -snd_flipstereo=false -snd_channels=32 -r_columnmethod=1 -r_quakeintensity=1 -cl_oldfreelooklimit=false -cl_spectatormove=1 -cl_noprediction=false -telezoom=true -r_fakecontrast=1 -chase_dist=90 -chase_height=-8 -gl_cachetime=0.6 -gl_cachenodes=true -nomonsterinterpolation=false -authhostname=auth.zandronum.com:16666 -png_gamma=0 -png_level=5 -screenshot_dir= -screenshot_type=png -screenshot_quiet=false -use_joystick=false -autosavecount=4 -disableautosave=0 -autosavenum=0 -smooth_mouse=false -cl_telespy=false -m_side=2 -m_forward=1 -m_yaw=1 -m_pitch=1 -lookstrafe=false -freelook=true -invertmouse=false -cl_run=true -demo_compress=true -save_dir= -longsavemessages=true -storesavepic=true -nofilecompression=false -cl_capfps=false -defaultiwad= -queryiwad=true -cl_useskulltagmouse=false -demo_pure=true -con_ctrl_d= -snd_announcervolume=1 -cl_allowmultipleannouncersounds=true -cl_alwaysplayfragsleft=false -showendoom=0 -bgamma=1 -ggamma=1 -rgamma=1 -vid_asyncblit=true -vid_displaybits=8 -mouse_capturemode=1 -cl_soundwhennotactive=true -sdl_nokeyrepeat=false -m_filter=false -m_noprescale=false -use_mouse=true -vid_winscale=1 -fullscreen=false -vid_maxfps=200 -vid_renderer=1 - -[GlobalSettings.Unknown] - diff --git a/game_eggs/enemy_territory/etlegacy/README.md b/game_eggs/enemy_territory/etlegacy/README.md deleted file mode 100644 index 622829b6..00000000 --- a/game_eggs/enemy_territory/etlegacy/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# ET: Legacy - -## The ET: Legacy Server - -## from the developers - -Wolfenstein: Enemy Territory is a free multiplayer first-person shooter. Set during World War II and heavily focused on team work, it was initially released in 2003 by Splash Damage and id Software. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts -and transmitting confidential documents, it was time to dust off the game which consistently refused to go down. - -Enemy Territory: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. We do appreciate any contribution to the project such as patches, suggestions or comments. - -Make sure to checkout their [Home Page](https://www.etlegacy.com/). - -## Server Ports - -ET: Legacy requires a single port - -| Port | default | -|---------|---------| -| Game | 27960 | -|---------|---------| -| Server | 27950 | diff --git a/game_eggs/enemy_territory/etlegacy/egg-e-t-legacy.json b/game_eggs/enemy_territory/etlegacy/egg-e-t-legacy.json deleted file mode 100644 index f7ae592f..00000000 --- a/game_eggs/enemy_territory/etlegacy/egg-e-t-legacy.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-15T19:24:56+01:00", - "name": "ET Legacy", - "author": "parker@parkervcp.com", - "description": "Welcome to Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory - whose gameplay is still considered unmatched by many, despite its great age.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/etlded +set net_port {{SERVER_PORT}} +map {{MAP}} +set omnibot_enable {{OMNIBOT}} $(if [ \"${OMNIBOT}\" == \"1\" ]; then echo '+set omnibot_path \".\/legacy\/omni-bot\"'; fi) + exec etl_server.cfg", - "config": { - "files": "{\r\n \"etmain\/etl_server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"\/\/set net_ip \\\"\\\"\": \"set net_ip \\\"0.0.0.0\\\"\",\r\n \"\/\/set net_port \\\"27960\\\"\": \"set net_port \\\"{{server.build.default.port}}\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Game Initialization completed in\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\ncd \/mnt\/server\r\n\r\necho \"Downloading $ET_VERSION bit ET Legacy version\"\r\n\r\nif [ $ET_VERSION == \"32\" ];then \r\n DOWNLOAD_URL=$(curl -s https:\/\/www.etlegacy.com\/download | grep \"Linux 32-bit bin\" | grep -Eoi ']+>' | grep -Eo 'href=\"[^\\\"]+\"' | grep -Eo '(http|https):\/\/[^\"]+')\r\n EXTENTION=i386\r\nelse\r\n DOWNLOAD_URL=$(curl -s https:\/\/www.etlegacy.com\/download | grep \"Linux 64-bit bin\" | grep -Eoi ']+>' | grep -Eo 'href=\"[^\\\"]+\"' | grep -Eo '(http|https):\/\/[^\"]+')\r\n EXTENTION=x86_64\r\nfi\r\n\r\necho \"Download URL: ${DOWNLOAD_URL}\"\r\ncurl -sSL -o etlegacy.tar.gz ${DOWNLOAD_URL}\r\n\r\necho \"Unpacking ET: Legacy\"\r\ntar xvf etlegacy.tar.gz --strip-components=1 \r\nrm etlegacy.tar.gz\r\n\r\n\r\nE_DOWNLOAD_URL=$(curl -s https:\/\/www.splashdamage.com\/games\/wolfenstein-enemy-territory\/ | grep .x86_full | grep -Eoi ']+>' | grep -Eo 'href=\"[^\\\"]+\"' | grep -Eo --color=never '(http|https):\/\/[^\"]+')\r\n\r\necho \"Downloading latest enemy territory files from: ${E_DOWNLOAD_URL}\"\r\ncurl -sSL -o enemy_territory.zip ${E_DOWNLOAD_URL}\r\n\r\necho \"Unpacking enemy territory files\"\r\nunzip -o enemy_territory.zip\r\nrm enemy_territory.zip\r\n\r\necho \"Copying enemy territory assets\"\r\n.\/*.x86_keygen_V03.run --tar xvf .\/etmain\/\r\n#cp etmain\/pak*.pk3 \/mnt\/server\/etmain\/\r\n\r\n# Create .etlegacy as the server doesn't correctly create it\r\nmkdir -p \/mnt\/server\/.etlegacy\r\n\r\nrm *.run\r\n\r\nmv etlded.${EXTENTION} etlded\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "ET Legacy Version", - "description": "What version of the server to install. 32 or 64 bit version.", - "env_variable": "ET_VERSION", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|in:32,64", - "field_type": "text" - }, - { - "name": "Default Map", - "description": "The default map to use when starting the server.", - "env_variable": "MAP", - "default_value": "oasis", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Enable Omnibot", - "description": "", - "env_variable": "OMNIBOT", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/factorio/README.md b/game_eggs/factorio/README.md deleted file mode 100644 index 5f31a07b..00000000 --- a/game_eggs/factorio/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# Factorio - -## The Factorio Server - -The server supports mods. -The factorio-modupdate egg uses the [factorio-mod-updater](https://github.com/pdemonaco/factorio-mod-updater) to update your mods when ReInstalling the Server. - -## from the developers - -Factorio is a game in which you build and maintain factories. - -You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the creatures who don't really like you. - -The game is very stable and optimized for building massive factories. You can create your own maps, write mods in Lua, or play with friends via Multiplayer. - -Factorio has been in development since the spring of 2012. So far over 1,400,000 people have bought the game. You can get it from [Steam](https://store.steampowered.com/app/427520/), [GOG](https://www.gog.com/game/factorio), or directly from their [shop](https://factorio.com/buy). - -New to the game? Make sure to checkout their [starter page](https://factorio.com/starter-page). - -## Server Ports - -Factorio requires a single port - -| Port | default | -|---------|---------| -| Game | 34197 | - -## ARM64 -There is a factorio egg for ARM64 machines that uses the box64 emulator. -If you are on **AMD64** Like most of you download the normal non ARM64 egg! \ No newline at end of file diff --git a/game_eggs/factorio/clusterio/README.md b/game_eggs/factorio/clusterio/README.md deleted file mode 100644 index 4fdcac3d..00000000 --- a/game_eggs/factorio/clusterio/README.md +++ /dev/null @@ -1,47 +0,0 @@ -# Clusterio - -## Introduction - -Clusterio (https://github.com/clusterio/clusterio) is a clustered Factorio server manager that provides the tooling for implementing cross server interactions in Factorio. -It was previously best known for implementing cross server transfer and cloud storage of items via teleporter chests. -But this functionality has been pulled out of Clusterio into its own plugin for Clusterio named [Subspace Storage](https://github.com/clusterio/subspace_storage). - -By itself Clusterio doesn't change the gameplay in any way, you could even use Clusterio to manage completely vanilla Factorio servers. -Plugins do the work of modding in the visible changes into the game, see the [Plugins section](#plugins) for ready-made plugins you can install into a Clusterio cluster. - -## Features - -- Clustered Factorio server management allowing you manage the running of Factorio servers across a fleet of physical servers from both a web interface and a command line interface. - -- User list management for synchronizing in-game admins, whitelisted users, and bans to all the servers in the cluster. - -- Integrated support for exporting statistics for the whole cluster to Prometheus via a single metrics endpoint. - -- Extensive plugin support for adding your own cross server features to Factorio using Clusterio's communication backbone. - -## Setup - -Clusterio uses a Controller/Host system setup, with the Controller server running the Web UI and controlling which Hosts run which Instances. - -The Controller server runs a web server that needs to be reachable for cluster management by the user, and by the other nodes to manage them. - -The Host server runs the factorio server, and will need any mods manually importing at this time, including the Factorio mods for the Clustorio Library(https://mods.factorio.com/mod/clusterio_lib) and Subspace Storage(https://mods.factorio.com/mod/subspace_storage). - -Both only require a single port each. - -Server Mode controls if the server is a Controller or Host, and each varaible is labeled as required for Controller, Host or All. Please ensure you fill in all required variables. - -Set up the Controller server first, and from there you can generate the Controller URL and Controller Token required for the Host servers to connect. - -Additional configuration options can be found in config-Controller.json and config-Host.json as relevant. - -Changes to the Cluster will only be written out to the database on a graceful stop. - -## Server Ports - -Clusterio requires a single port - -| Port | default | -|------------|------------| -| Controller HTTP| 8081 | -| Host Game | 34197 | diff --git a/game_eggs/factorio/clusterio/egg-clusterio.json b/game_eggs/factorio/clusterio/egg-clusterio.json deleted file mode 100644 index 6f19f3ac..00000000 --- a/game_eggs/factorio/clusterio/egg-clusterio.json +++ /dev/null @@ -1,115 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-22T08:32:24+00:00", - "name": "Clusterio", - "author": "psychoalex@thevcbc.com", - "description": "Clusterio is a clustered Factorio server manager that provides the tooling for implementing cross server interactions in Factorio. It was previously best known for implementing cross server transfer and cloud storage of items via teleporter chests. But this functionality has been pulled out of Clusterio into its own plugin for Clusterio named Subspace Storage.\r\n\r\nBy itself Clusterio doesn't change the gameplay in any way, you could even use Clusterio to manage completely vanilla Factorio servers. Plugins do the work of modding in the visible changes into the game, see the Plugins section for ready-made plugins you can install into a Clusterio cluster.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_21": "ghcr.io\/parkervcp\/yolks:nodejs_21", - "ghcr.io\/parkervcp\/yolks:nodejs_20": "ghcr.io\/parkervcp\/yolks:nodejs_20", - "ghcr.io\/parkervcp\/yolks:nodejs_19": "ghcr.io\/parkervcp\/yolks:nodejs_19", - "ghcr.io\/parkervcp\/yolks:nodejs_18": "ghcr.io\/parkervcp\/yolks:nodejs_18" - }, - "file_denylist": [], - "startup": "exec .\/node_modules\/.bin\/clusterio{{SERVER_MODE}} run", - "config": { - "files": "{\r\n \"config-controller.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"controller~1http_port\": \"{{server.build.default.port}}\",\r\n \"controller~1name\": \"{{server.build.env.CLUSTER_NAME}}\"\r\n }\r\n },\r\n \"config-host.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"host~1controller_url\": \"{{server.build.env.CONTROLLER_URL}}\",\r\n \"host~1controller_token\": \"{{server.build.env.CONTROLLER_TOKEN}}\",\r\n \"host~1public_address\": \"{{server.build.default.ip}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Started\"\r\n}", - "logs": "{}", - "stop": "^c" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Clusterio Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl jq file unzip make gcc g++ python python-dev libtool\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\ncase \"${SERVER_MODE}\" in\r\n\r\n \"controller\")\r\n echo -e \"Initialising Clustorio In Controller mode\"\r\n npm init \"@clusterio\" -y -- --allow-install-as-root --mode \"${SERVER_MODE}\" --download-headless --log-level \"${LOG_LEVEL}\" --admin \"${ADMIN_STRING}\" --public-address \"${SERVER_IP}\":\"${SERVER_PORT}\" --plugins ${PLUGINS}\r\n\t;;\r\n\r\n \"host\")\r\n echo -e \"Initialising Clustorio In Host mode\"\r\n\tnpm init \"@clusterio\" -y -- --allow-install-as-root --mode \"${SERVER_MODE}\" --download-headless --log-level \"${LOG_LEVEL}\" --host-name \"${HOST_NAME}\" --public-address \"${SERVER_IP}\" --controller-url \"${CONTROLLER_URL}\" --controller-token \"${CONTROLLER_TOKEN}\" --plugins ${PLUGINS}\r\n ;;\r\n \r\nesac\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "node:21-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Mode", - "description": "Set's the cluster operation mode of the server, can be either \"controller\" or \"host\". This is better thought of as Management or Gameserver nodes.\r\n\r\nRequired on:\r\nAll", - "env_variable": "SERVER_MODE", - "default_value": "controller", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:controller,host", - "field_type": "text" - }, - { - "name": "Log Level", - "description": "Options: \"none\", \"fatal\", \"error\", \"warn\", \"audit\", \"info\", \"verbose\"\r\n\r\nRequired on:\r\nAll", - "env_variable": "LOG_LEVEL", - "default_value": "info", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:none,fatal,error,warn,audit,info,verbose", - "field_type": "text" - }, - { - "name": "Server Admin", - "description": "Superadmin account name\r\n\r\nRequired on:\r\nController", - "env_variable": "ADMIN_STRING", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Host Name", - "description": "Host name in the Controller Web UI\r\n\r\nRequired on:\r\nHost", - "env_variable": "HOST_NAME", - "default_value": "Your Sub-Server", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Controller URL", - "description": "Connection URL to the Controller server, can be an internal address if you have allocated an additional internal port to the Controller Server.\r\nExample: http:\/\/yourip:yourport\r\nRequired on:\r\nHost", - "env_variable": "CONTROLLER_URL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Controller Token", - "description": "Authentication token used to connect to the Controller server, generated through the Controller Web UI.\r\n\r\nRequired on:\r\nHost", - "env_variable": "CONTROLLER_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:256", - "field_type": "text" - }, - { - "name": "Plugins", - "description": "Clusterio Plugins to install, space separate list.\r\n\r\nExample:\r\n@clusterio\/plugin-subspace_storage @clusterio\/plugin-global_chat @clusterio\/plugin-research_sync @clusterio\/plugin-inventory_sync\r\n\r\nRequired on:\r\nAll", - "env_variable": "PLUGINS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:512", - "field_type": "text" - }, - { - "name": "Cluster Name", - "description": "The Name of your Controller server cluster.\r\n\r\nRequired:\r\nController", - "env_variable": "CLUSTER_NAME", - "default_value": "Your Cluster", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/factorio/factorio-modupdate/egg-factorio-modupdate.json b/game_eggs/factorio/factorio-modupdate/egg-factorio-modupdate.json deleted file mode 100644 index 12d63f3e..00000000 --- a/game_eggs/factorio/factorio-modupdate/egg-factorio-modupdate.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-22T05:41:57-05:00", - "name": "Factorio-ModUpdate", - "author": "tueye@tuworld.de", - "description": "The vanilla Factorio server. With automatic Mod Updates after ReInstall.\r\n\r\nhttps:\/\/www.factorio.com\/", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:debian" - ], - "file_denylist": [], - "startup": ".\/bin\/x64\/factorio --port {{SERVER_PORT}} --server-settings data\/server-settings.json --start-server {{SAVE_NAME}}.zip", - "config": { - "files": "{\r\n \"data\/server-settings.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"description\": \"{{server.build.env.SERVER_DESC}}\",\r\n \"max_players\": \"{{server.build.env.MAX_SLOTS}}\",\r\n \"username\": \"{{server.build.env.SERVER_USERNAME}}\",\r\n \"token\": \"{{server.build.env.SERVER_TOKEN}}\",\r\n \"autosave_interval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"autosave_slots\": \"{{server.build.env.SAVE_SLOTS}}\",\r\n \"afk_autokick_interval\": \"{{server.build.env.AFK_KICK}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Hosting game at\"\r\n}", - "logs": "{}", - "stop": "\/quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Factorio Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update \r\napt install -y curl tar xz-utils python3 python3-requests jq\r\n\r\nlatest_ModUpdate=$(curl --silent \"https:\/\/api.github.com\/repos\/pdemonaco\/factorio-mod-updater\/tags\" | jq -r '.[0].name')\r\n\r\nVERSION_JSON=$(curl -sSL https:\/\/factorio.com\/api\/latest-releases)\r\n\r\nlatest_stable=$(echo $VERSION_JSON | jq -r '.stable.headless')\r\nlatest_experimental=$(echo $VERSION_JSON | jq -r '.experimental.headless')\r\n\r\nif [ -z \"${FACTORIO_VERSION}\" ] || [ \"${FACTORIO_VERSION}\" == \"latest\" ]; then\r\n DL_VERSION=$latest_stable\r\nelif [ \"${FACTORIO_VERSION}\" == \"experimental\" ]; then\r\n DL_VERSION=$latest_experimental\r\nelse\r\n DL_VERSION=${FACTORIO_VERSION}\r\nfi\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho -e \"\\n running 'curl -sL https:\/\/www.factorio.com\/get-download\/${DL_VERSION}\/headless\/linux64 -o factorio-${DL_VERSION}' \\n\"\r\n\r\ncurl -sL https:\/\/www.factorio.com\/get-download\/${DL_VERSION}\/headless\/linux64 -o factorio-${DL_VERSION}\r\n\r\ntar -xf factorio-${DL_VERSION} --strip-components=1 -C \/mnt\/server\r\n\r\nrm factorio-${DL_VERSION}\r\n\r\nif [ -e data\/map-gen-settings.json ]; then\r\n echo \"map-gen exists\"\r\nelse\r\n echo \"copying map-gen default settings\"\r\n mv data\/map-gen-settings.example.json data\/map-gen-settings.json\r\nfi\r\n\r\nif [ -e data\/server-settings.json ]; then\r\n echo \"server settings exists\"\r\nelse\r\n echo \"copying server default settings\"\r\n mv data\/server-settings.example.json data\/server-settings.json\r\nfi\r\n\r\nif [ -e map-settings.json ]; then\r\n echo \"map settings exists\"\r\nelse\r\n echo \"copying map default settings\"\r\n mv data\/map-settings.example.json data\/map-settings.json\r\nfi\r\n\r\nif [ -e ${SAVE_NAME}.zip ]; then\r\n echo \"save file exists\"\r\nelse\r\n .\/bin\/x64\/factorio --create ${SAVE_NAME}\r\n chmod o+w ${SAVE_NAME}.zip\r\nfi\r\n\r\n# Download Mod Updater\r\necho -e \"\\n running 'curl -sL https:\/\/github.com\/pdemonaco\/factorio-mod-updater\/archive\/${latest_ModUpdate}.tar.gz -o factorio-MU-${latest_ModUpdate}' \\n\"\r\n\r\ncurl -sL https:\/\/github.com\/pdemonaco\/factorio-mod-updater\/archive\/${latest_ModUpdate}.tar.gz -o factorio-MU-${latest_ModUpdate}\r\n\r\ntar -xf factorio-MU-${latest_ModUpdate} -C \/mnt\/server\r\n\r\nrm factorio-MU-${latest_ModUpdate}\r\n\r\n# Run Mod Updater\r\n.\/factorio-mod-updater-${latest_ModUpdate}\/mod_updater.py -s \/mnt\/server\/data\/server-settings.json -m \/mnt\/server\/mods --fact-path \/mnt\/server\/bin\/x64\/factorio --update", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Factorio Version", - "description": "Which version of Factorio to install and use.", - "env_variable": "FACTORIO_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|between:3,12" - }, - { - "name": "Maximum Slots", - "description": "Total number of slots to allow on the server.", - "env_variable": "MAX_SLOTS", - "default_value": "20", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3" - }, - { - "name": "Save Name", - "description": "The save name for the server.", - "env_variable": "SAVE_NAME", - "default_value": "gamesave", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_dash|between:1,100" - }, - { - "name": "Server Token", - "description": "Your factorio.com token, it is required for your server to be visible in the public server list.", - "env_variable": "SERVER_TOKEN", - "default_value": "undefined", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_num|max:100" - }, - { - "name": "Server Name", - "description": "Name of the game as it will appear in the game listing", - "env_variable": "SERVER_NAME", - "default_value": "Factorio Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100" - }, - { - "name": "Server Description", - "description": "Description of the game that will appear in the listing.", - "env_variable": "SERVER_DESC", - "default_value": "Description", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200" - }, - { - "name": "Server Username", - "description": "Username used for the server", - "env_variable": "SERVER_USERNAME", - "default_value": "unnamed", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40" - }, - { - "name": "Auto Save Interval", - "description": "Time between auto saves specified in minutes", - "env_variable": "SAVE_INTERVAL", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3" - }, - { - "name": "Auto Save Slots", - "description": "The number of auto saves to keep.", - "env_variable": "SAVE_SLOTS", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3" - }, - { - "name": "AFK Kick", - "description": "Time specified in minutes to kick AFK players.\r\n0 is off", - "env_variable": "AFK_KICK", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3" - } - ] -} diff --git a/game_eggs/factorio/factorio/egg-factorio-a-r-m64.json b/game_eggs/factorio/factorio/egg-factorio-a-r-m64.json deleted file mode 100644 index c0f5083c..00000000 --- a/game_eggs/factorio/factorio/egg-factorio-a-r-m64.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-18T10:08:36+01:00", - "name": "Factorio ARM64", - "author": "parker@parkervcp.com", - "description": "The vanilla Factorio server.\r\n\r\nhttps:\/\/www.factorio.com\/", - "features": null, - "docker_images": { - "Box64": "ghcr.io\/parkervcp\/yolks:box64" - }, - "file_denylist": [], - "startup": "if [ ! -f \".\/saves\/{{SAVE_NAME}}.zip\" ]; then box64 .\/bin\/x64\/factorio --create .\/saves\/{{SAVE_NAME}}.zip --map-gen-settings data\/map-gen-settings.json --map-settings data\/map-settings.json; fi;\r\nbox64 .\/bin\/x64\/factorio --port {{SERVER_PORT}} --server-settings data\/server-settings.json --start-server saves\/{{SAVE_NAME}}.zip", - "config": { - "files": "{\r\n \"data\/server-settings.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"description\": \"{{server.build.env.SERVER_DESC}}\",\r\n \"max_players\": \"{{server.build.env.MAX_SLOTS}}\",\r\n \"username\": \"{{server.build.env.SERVER_USERNAME}}\",\r\n \"token\": \"{{server.build.env.SERVER_TOKEN}}\",\r\n \"autosave_interval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"autosave_slots\": \"{{server.build.env.SAVE_SLOTS}}\",\r\n \"afk_autokick_interval\": \"{{server.build.env.AFK_KICK}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Hosting game at\"\r\n}", - "logs": "{}", - "stop": "\/quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Factorio Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update \r\napt install -y curl tar xz-utils jq\r\n\r\nVERSION_JSON=$(curl -sSL https:\/\/factorio.com\/api\/latest-releases)\r\n\r\nlatest_stable=$(echo $VERSION_JSON | jq -r '.stable.headless')\r\nlatest_experimental=$(echo $VERSION_JSON | jq -r '.experimental.headless')\r\n\r\nif [ -z \"${FACTORIO_VERSION}\" ] || [ \"${FACTORIO_VERSION}\" == \"latest\" ]; then\r\n DL_VERSION=$latest_stable\r\nelif [ \"${FACTORIO_VERSION}\" == \"experimental\" ]; then\r\n DL_VERSION=$latest_experimental\r\nelse\r\n DL_VERSION=${FACTORIO_VERSION}\r\nfi\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho -e \"\\n running 'curl -sL https:\/\/www.factorio.com\/get-download\/${DL_VERSION}\/headless\/linux64 -o factorio-${DL_VERSION}' \\n\"\r\n\r\ncurl -sL https:\/\/www.factorio.com\/get-download\/${DL_VERSION}\/headless\/linux64 -o factorio-${DL_VERSION}\r\n\r\ntar -xf factorio-${DL_VERSION} --strip-components=1 -C \/mnt\/server\r\n\r\nrm factorio-${DL_VERSION}\r\n\r\nif [ -e data\/map-gen-settings.json ]; then\r\n echo \"map-gen exists\"\r\nelse\r\n echo \"copying map-gen default settings\"\r\n mv data\/map-gen-settings.example.json data\/map-gen-settings.json\r\nfi\r\n\r\nif [ -e data\/server-settings.json ]; then\r\n echo \"server settings exists\"\r\nelse\r\n echo \"copying server default settings\"\r\n mv data\/server-settings.example.json data\/server-settings.json\r\nfi\r\n\r\nif [ -e map-settings.json ]; then\r\n echo \"map settings exists\"\r\nelse\r\n echo \"copying map default settings\"\r\n mv data\/map-settings.example.json data\/map-settings.json\r\nfi\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Factorio Version", - "description": "Which version of Factorio to install and use.", - "env_variable": "FACTORIO_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|between:3,12", - "field_type": "text" - }, - { - "name": "Maximum Slots", - "description": "Total number of slots to allow on the server.", - "env_variable": "MAX_SLOTS", - "default_value": "20", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "The save name for the server.", - "env_variable": "SAVE_NAME", - "default_value": "gamesave", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Server Token", - "description": "Your factorio.com token, it is required for your server to be visible in the public server list.", - "env_variable": "SERVER_TOKEN", - "default_value": "undefined", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_num|max:100", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the game as it will appear in the game listing", - "env_variable": "SERVER_NAME", - "default_value": "Factorio Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Description of the game that will appear in the listing.", - "env_variable": "SERVER_DESC", - "default_value": "Description", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200", - "field_type": "text" - }, - { - "name": "Server Username", - "description": "Username used for the server", - "env_variable": "SERVER_USERNAME", - "default_value": "unnamed", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Auto Save Interval", - "description": "Time between auto saves specified in minutes", - "env_variable": "SAVE_INTERVAL", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "Auto Save Slots", - "description": "The number of auto saves to keep.", - "env_variable": "SAVE_SLOTS", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "AFK Kick", - "description": "Time specified in minutes to kick AFK players.\r\n0 is off", - "env_variable": "AFK_KICK", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "BOX64_DYNAREC_SAFEFLAGS", - "description": "", - "env_variable": "BOX64_DYNAREC_SAFEFLAGS", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:0", - "field_type": "text" - }, - { - "name": "BOX64_DYNAREC_BIGBLOCK", - "description": "", - "env_variable": "BOX64_DYNAREC_BIGBLOCK", - "default_value": "2", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:2", - "field_type": "text" - }, - { - "name": "BOX64_DYNAREC_FORWARD", - "description": "", - "env_variable": "BOX64_DYNAREC_FORWARD", - "default_value": "1024", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:1024", - "field_type": "text" - }, - { - "name": "BOX64_DYNAREC_CALLRET", - "description": "", - "env_variable": "BOX64_DYNAREC_CALLRET", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:1", - "field_type": "text" - }, - { - "name": "BOX64_DYNAREC_FASTROUND", - "description": "", - "env_variable": "BOX64_DYNAREC_FASTROUND", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:0", - "field_type": "text" - }, - { - "name": "BOX64_DYNAREC_ALIGNED_ATOMICS", - "description": "", - "env_variable": "BOX64_DYNAREC_ALIGNED_ATOMICS", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:1", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/factorio/factorio/egg-factorio.json b/game_eggs/factorio/factorio/egg-factorio.json deleted file mode 100644 index 7f29aaf2..00000000 --- a/game_eggs/factorio/factorio/egg-factorio.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-02T22:43:37-05:00", - "name": "Factorio", - "author": "parker@parkervcp.com", - "description": "The vanilla Factorio server.\r\n\r\nhttps:\/\/www.factorio.com\/", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:debian" - ], - "file_denylist": [], - "startup": "if [ ! -f \".\/saves\/{{SAVE_NAME}}.zip\" ]; then .\/bin\/x64\/factorio --create .\/saves\/{{SAVE_NAME}}.zip --map-gen-settings data\/map-gen-settings.json --map-settings data\/map-settings.json; fi;\r\n .\/bin\/x64\/factorio --port {{SERVER_PORT}} --server-settings data\/server-settings.json --start-server saves\/{{SAVE_NAME}}.zip", - "config": { - "files": "{\r\n \"data\/server-settings.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"description\": \"{{server.build.env.SERVER_DESC}}\",\r\n \"max_players\": \"{{server.build.env.MAX_SLOTS}}\",\r\n \"username\": \"{{server.build.env.SERVER_USERNAME}}\",\r\n \"token\": \"{{server.build.env.SERVER_TOKEN}}\",\r\n \"autosave_interval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"autosave_slots\": \"{{server.build.env.SAVE_SLOTS}}\",\r\n \"afk_autokick_interval\": \"{{server.build.env.AFK_KICK}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Hosting game at\"\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"factorio-current.log\"\r\n}", - "stop": "\/quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Factorio Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update \r\napt install -y curl tar xz-utils jq\r\n\r\nVERSION_JSON=$(curl -sSL https:\/\/factorio.com\/api\/latest-releases)\r\n\r\nlatest_stable=$(echo $VERSION_JSON | jq -r '.stable.headless')\r\nlatest_experimental=$(echo $VERSION_JSON | jq -r '.experimental.headless')\r\n\r\nif [ -z \"${FACTORIO_VERSION}\" ] || [ \"${FACTORIO_VERSION}\" == \"latest\" ]; then\r\n DL_VERSION=$latest_stable\r\nelif [ \"${FACTORIO_VERSION}\" == \"experimental\" ]; then\r\n DL_VERSION=$latest_experimental\r\nelse\r\n DL_VERSION=${FACTORIO_VERSION}\r\nfi\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho -e \"\\n running 'curl -sL https:\/\/www.factorio.com\/get-download\/${DL_VERSION}\/headless\/linux64 -o factorio-${DL_VERSION}' \\n\"\r\n\r\ncurl -sL https:\/\/www.factorio.com\/get-download\/${DL_VERSION}\/headless\/linux64 -o factorio-${DL_VERSION}\r\n\r\ntar -xf factorio-${DL_VERSION} --strip-components=1 -C \/mnt\/server\r\n\r\nrm factorio-${DL_VERSION}\r\n\r\nif [ -e data\/map-gen-settings.json ]; then\r\n echo \"map-gen exists\"\r\nelse\r\n echo \"copying map-gen default settings\"\r\n mv data\/map-gen-settings.example.json data\/map-gen-settings.json\r\nfi\r\n\r\nif [ -e data\/server-settings.json ]; then\r\n echo \"server settings exists\"\r\nelse\r\n echo \"copying server default settings\"\r\n mv data\/server-settings.example.json data\/server-settings.json\r\nfi\r\n\r\nif [ -e map-settings.json ]; then\r\n echo \"map settings exists\"\r\nelse\r\n echo \"copying map default settings\"\r\n mv data\/map-settings.example.json data\/map-settings.json\r\nfi\r\n\r\nif [ -e .\/saves\/${SAVE_NAME}.zip ]; then\r\n echo \"save file exists\"\r\nelse\r\n .\/bin\/x64\/factorio --create .\/saves\/${SAVE_NAME} --map-gen-settings data\/map-gen-settings.json --map-settings data\/map-settings.json\r\n chmod o+w .\/saves\/${SAVE_NAME}.zip\r\nfi", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Factorio Version", - "description": "Which version of Factorio to install and use.", - "env_variable": "FACTORIO_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|between:3,12" - }, - { - "name": "Maximum Slots", - "description": "Total number of slots to allow on the server.", - "env_variable": "MAX_SLOTS", - "default_value": "20", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3" - }, - { - "name": "Save Name", - "description": "The save name for the server.", - "env_variable": "SAVE_NAME", - "default_value": "gamesave", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_dash|between:1,100" - }, - { - "name": "Server Token", - "description": "Your factorio.com token, it is required for your server to be visible in the public server list.", - "env_variable": "SERVER_TOKEN", - "default_value": "undefined", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_num|max:100" - }, - { - "name": "Server Name", - "description": "Name of the game as it will appear in the game listing", - "env_variable": "SERVER_NAME", - "default_value": "Factorio Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100" - }, - { - "name": "Server Description", - "description": "Description of the game that will appear in the listing.", - "env_variable": "SERVER_DESC", - "default_value": "Description", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200" - }, - { - "name": "Server Username", - "description": "Username used for the server", - "env_variable": "SERVER_USERNAME", - "default_value": "unnamed", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40" - }, - { - "name": "Auto Save Interval", - "description": "Time between auto saves specified in minutes", - "env_variable": "SAVE_INTERVAL", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3" - }, - { - "name": "Auto Save Slots", - "description": "The number of auto saves to keep.", - "env_variable": "SAVE_SLOTS", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3" - }, - { - "name": "AFK Kick", - "description": "Time specified in minutes to kick AFK players.\r\n0 is off", - "env_variable": "AFK_KICK", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3" - } - ] -} \ No newline at end of file diff --git a/game_eggs/ftl/tachyon/README.MD b/game_eggs/ftl/tachyon/README.MD deleted file mode 100644 index cfccac50..00000000 --- a/game_eggs/ftl/tachyon/README.MD +++ /dev/null @@ -1,15 +0,0 @@ -# Tachyon - -Tachyon is a multiplayer FTL server and client. - -## Server Ports - -The Tachyon server requires a single port for access. - -| Port | default | -|-------|---------| -| Game | 30303 | - -## Server Specific - -Latest client and standalone server can be found at diff --git a/game_eggs/ftl/tachyon/egg-tachyon.json b/game_eggs/ftl/tachyon/egg-tachyon.json deleted file mode 100644 index 975fb6fc..00000000 --- a/game_eggs/ftl/tachyon/egg-tachyon.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-23T17:52:24+01:00", - "name": "Tachyon", - "author": "alex.chang-lam@protonmail.com", - "description": "A multiplayer version of FTL.", - "features": null, - "docker_images": { - "Java_11": "ghcr.io\/pterodactyl\/yolks:java_11" - }, - "file_denylist": [], - "startup": "java -Xms128M -XX:MaxRAMPercentage=95.0 -Dterminal.jline=false -Dterminal.ansi=true -jar TachyonsCEServer.jar", - "config": { - "files": "{\r\n \"config.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"SERVER_PORT=\": \"SERVER_PORT={{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"[Server] SERVER STARTED.\"\r\n}", - "logs": "{}", - "stop": "\/exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y curl jq file unzip\r\n\r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Dav-Edward\/TachyonsCE\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Dav-Edward\/TachyonsCE\/releases\")\r\nMATCH=TachyonsCE\r\n\r\nif [ \"$(echo ${LATEST_JSON} | jq -r '.message')\" != \"Not Found\" ] && [[ -z \"${VERSION}\" || \"${VERSION}\" == \"latest\" ]]; then\r\n echo -e \"grabbing latest version\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelif [ \"$(echo ${LATEST_JSON} | jq -r '.message')\" == \"Not Found\" ]; then\r\n ## emergency fallback if latest isn't found\r\n ## grabs the latest release even it it's a pre-release\r\n echo -e \"grabbing latest pre-release\"\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r '.[0].assets[].browser_download_url' | grep -i ${MATCH})\r\nelse\r\n echo -e \"grabbing version $VERSION\"\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncurl --progress-bar -sSL -o ${DOWNLOAD_URL##*\/} ${DOWNLOAD_URL}\r\n\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip -o ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exeting\"\r\n exit 2 \r\nfi\r\n\r\n#move all server files out\r\nmv .\/server\/* .\/\r\n\r\n#remove zip and unneeded client-side and dev files\r\nrm -rf server\/ JRE\/ client\/ *.zip\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/gta/README.md b/game_eggs/gta/README.md deleted file mode 100644 index fe23fdd1..00000000 --- a/game_eggs/gta/README.md +++ /dev/null @@ -1,32 +0,0 @@ -# Grand Theft Auto - -## GTA V - -[FiveM](https://fivem.net/) -FiveM is a modification for Grand Theft Auto V enabling you to play multiplayer on customized dedicated servers. - -[ragecoop](https://ragecoop.online/) -ragecoop Drive around the interstate with your buddy, enjoy GTAs environment, make own missions and events or just chill in Grove Street! 🌐 - -[Rage MP](https://rage.mp/) -RAGE Multiplayer is an multiplayer modification for Grand Theft Auto V that is alternative to GTA Online. - -[alt:V](https://altv.mp) -alt:V Multiplayer a third-party multiplayer modification for Grand Theft Auto: V - - -## San Andreas - -[GTA SA:MP](https://www.sa-mp.com/) -SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm). - -[OpenMp](https://www.open.mp/) -A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer. - -[MTA SA](https://mtasa.com/) -What more could you want? Multi Theft Auto provides the best online Grand Theft Auto experience there is. Read on to find out more. - -## GTAC - -[GTAC](https://gtaconnected.com/) -The Grand Theft Auto Connected is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. diff --git a/game_eggs/gta/altv/README.md b/game_eggs/gta/altv/README.md deleted file mode 100644 index 25850aeb..00000000 --- a/game_eggs/gta/altv/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# alt:v - -## From the [alt:V](https://altv.mp) Site - -alt:V Multiplayer a third-party multiplayer modification for Grand Theft Auto: V. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7788 | diff --git a/game_eggs/gta/altv/egg-alt--v.json b/game_eggs/gta/altv/egg-alt--v.json deleted file mode 100644 index ba43f080..00000000 --- a/game_eggs/gta/altv/egg-alt--v.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-06-18T11:34:24+02:00", - "name": "alt:V", - "author": "parker@parkervcp.com", - "description": "alt:V Multiplayer a third-party multiplayer modification for Grand Theft Auto: V", - "features": null, - "docker_images": { - "ALT:V": "ghcr.io\/parkervcp\/games:altv" - }, - "file_denylist": [], - "startup": ".\/altv-server", - "config": { - "files": "{\r\n \"server.toml\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"host:\": \"host: 0.0.0.0\",\r\n \"port:\": \"port: {{server.build.default.port}}\",\r\n \"password:\": \"password: {{server.build.env.PASSWORD}}\",\r\n \"description:\": \"description: {{server.build.env.SERVER_DESC}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server started\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n#\r\n\r\napt update\r\napt install -y wget jq curl \r\n\r\ncd \/mnt\/server\r\nNEWVERSION=$(curl -sSL https:\/\/cdn.alt-mp.com\/server\/${BUILD}\/x64_linux\/update.json | jq -r .version)\r\n\r\n\r\nif [ -f \"\/mnt\/server\/altv-server\" ]; then\r\n CURRENTVERSION=$(cat update.json | jq -r .version)\r\n if [[ \"${CURRENTVERSION}\" == \"${NEWVERSION}\" ]]; then\r\n echo \"No update found\"\r\n exit 0\r\n fi\r\n echo \"Backing up version ${CURRENTVERSION}\"\r\n mkdir -p \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n mv altv-server \/mnt\/server\/backup\/${CURRENTVERSION}\/\r\n cd \/mnt\/server\/data\r\n mv clothes.bin \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n mv vehmodels.bin \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n mv vehmods.bin \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n mv pedmodels.bin \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n mv weaponmodels.bin \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n mv rpfdata.bin \/mnt\/server\/backup\/${CURRENTVERSION}\/data\r\n rm \/mnt\/server\/update.json\r\nfi\r\n\r\n\r\ncd \/mnt\/server\r\n\r\n\r\necho \"Installing version: ${NEWVERSION}\"\r\nwget -q https:\/\/cdn.alt-mp.com\/server\/${BUILD}\/x64_linux\/altv-server\r\nwget -q https:\/\/cdn.alt-mp.com\/server\/${BUILD}\/x64_linux\/update.json\r\nchmod +x .\/altv-server\r\n\r\n\r\nmkdir -p \/mnt\/server\/data\r\ncd \/mnt\/server\/data\r\n\r\nwget -q https:\/\/cdn.alt-mp.com\/data\/${BUILD}\/data\/vehmodels.bin\r\nwget -q https:\/\/cdn.alt-mp.com\/data\/${BUILD}\/data\/vehmods.bin\r\nwget -q https:\/\/cdn.alt-mp.com\/data\/${BUILD}\/data\/clothes.bin\r\nwget -q https:\/\/cdn.alt-mp.com\/data\/${BUILD}\/data\/pedmodels.bin\r\nwget -q https:\/\/cdn.alt-mp.com\/data\/${BUILD}\/data\/weaponmodels.bin\r\nwget -q https:\/\/cdn.alt-mp.com\/data\/${BUILD}\/data\/rpfdata.bin\r\n\r\n\r\n\r\n\r\ncd \/mnt\/server\r\nif [ ! -f \"\/mnt\/server\/server.toml\" ]; then\r\ncat << EOF >> server.toml\r\nname = 'alt:V Server'\r\nhost = '0.0.0.0'\r\nport = ${SERVER_PORT}\r\nplayers = 128\r\npassword = '${PASSWORD}'\r\nannounce = false\r\ntoken = 'YOUR_TOKEN'\r\ngamemode = 'Freeroam'\r\nwebsite = 'example.com'\r\nlanguage = 'en'\r\ndescription = '${SERVER_DESC}'\r\nmodules = []\r\nresources = []\r\nEOF\r\nfi\r\n\r\nmkdir -p resources\/\r\n\r\necho -e \"install complete\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "ld lib path", - "description": "Needed to load modules correctly. Best left at default.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Release Branch", - "description": "The supported versions are release, rc, dev (default: release).\r\nIf you don't know what you are doing leave it on release", - "env_variable": "BUILD", - "default_value": "release", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:release,rc,dev", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "The password to join the server", - "env_variable": "PASSWORD", - "default_value": "ChangeMe", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|min:6", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Description for the server.", - "env_variable": "SERVER_DESC", - "default_value": "A Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/game_eggs/gta/fivem/README.md b/game_eggs/gta/fivem/README.md deleted file mode 100644 index b300c57f..00000000 --- a/game_eggs/gta/fivem/README.md +++ /dev/null @@ -1,46 +0,0 @@ -# FiveM - -## Supported architecture - -FiveM **ONLY** supports **amd64**. **arm64** is **NOT** supported (like Oracle free cloud) - - -## Note on FiveM support from Pteroadactyl - -Pterodactyl will not be providing support for FiveM. You are free to run a FiveM server but no support will be provided in the Pterodactyl Discord, check the discord annoucement below for details. - -Worth a read if you plan on running a FiveM server -[Pterodactyl Discord Announcement](https://discord.com/channels/122900397965705216/124919575534895105/869733533495746560) - -## From the [FiveM](https://fivem.net/) Site - -FiveM is a modification for Grand Theft Auto V enabling you to play multiplayer on customized dedicated servers. - -## Notice - -Currently the script can get versions from the builds site. - -The `FIVEM_VERSION` variable. - -* Defaults to `latest` which is the latest recommended -* Can be set to a specific version Ex. `2431-350dd7bd5c0176216c38625ad5b1108ead44674d`. - -The `DOWNLOAD_URL` only needs to be used if they turn on ddos protection. The variable needs to point to a `fx.tar.xz` file as I am too lazy to update the entire script. - -## txAdmin - -txAdmin is now supported and disabled by default. You set `TXADMIN_ENABLED` to `1` to enable it. - -The last update to the egg changes the server to use txadmin to run. On first startup it will print a key to use to sign into the txadmin panel. - -### Your server will not go online until it's started from txadmin - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 30110 | -| Game+1 | 30120 | -| txAdmin | 40120 | diff --git a/game_eggs/gta/fivem/egg-five-m.json b/game_eggs/gta/fivem/egg-five-m.json deleted file mode 100644 index 8d68d168..00000000 --- a/game_eggs/gta/fivem/egg-five-m.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-19T12:54:36+01:00", - "name": "FiveM", - "author": "parker@parkervcp.com", - "description": "A new FiveM egg for the latest builds due to recent changes in FiveM", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": "$(pwd)\/alpine\/opt\/cfx-server\/ld-musl-x86_64.so.1 --library-path \"$(pwd)\/alpine\/usr\/lib\/v8\/:$(pwd)\/alpine\/lib\/:$(pwd)\/alpine\/usr\/lib\/\" -- $(pwd)\/alpine\/opt\/cfx-server\/FXServer +set citizen_dir $(pwd)\/alpine\/opt\/cfx-server\/citizen\/ +set sv_licenseKey {{FIVEM_LICENSE}} +set steam_webApiKey {{STEAM_WEBAPIKEY}} +set sv_maxplayers {{MAX_PLAYERS}} +set serverProfile default +set txAdminPort {{TXADMIN_PORT}} $( [ \"$TXADMIN_ENABLE\" == \"1\" ] || printf %s '+exec server.cfg' )", - "config": { - "files": "{\r\n \"server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"endpoint_add_tcp\": \"endpoint_add_tcp \\\"0.0.0.0:{{server.build.default.port}}\\\"\",\r\n \"endpoint_add_udp\": \"endpoint_add_udp \\\"0.0.0.0:{{server.build.default.port}}\\\"\",\r\n \"sv_hostname\": \"sv_hostname \\\"{{server.build.env.SERVER_HOSTNAME}}\\\"\",\r\n \"set sv_licenseKey\": \"set sv_licenseKey {{server.build.env.FIVEM_LICENSE}}\",\r\n \"set steam_webApiKey\": \"set steam_webApiKey {{server.build.env.STEAM_WEBAPIKEY}}\",\r\n \"sv_maxclients\": \"sv_maxclients {{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"succeeded. Welcome!\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# FiveM Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update -y\r\napt install -y tar xz-utils file jq\r\n\r\nmkdir -p \/mnt\/server\/resources\r\n\r\ncd \/mnt\/server\r\n\r\necho \"updating citizenfx resource files\"\r\ngit clone https:\/\/github.com\/citizenfx\/cfx-server-data.git \/tmp\r\ncp -Rf \/tmp\/resources\/* resources\/\r\n\r\nRELEASE_PAGE=$(curl -sSL https:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/)\r\nCHANGELOGS_PAGE=$(curl -sSL https:\/\/changelogs-live.fivem.net\/api\/changelog\/versions\/linux\/server)\r\n\r\nif [[ \"${FIVEM_VERSION}\" == \"recommended\" ]] || [[ -z ${FIVEM_VERSION} ]]; then\r\n DOWNLOAD_LINK=$(echo $CHANGELOGS_PAGE | jq -r '.recommended_download')\r\nelif [[ \"${FIVEM_VERSION}\" == \"latest\" ]]; then\r\n DOWNLOAD_LINK=$(echo $CHANGELOGS_PAGE | jq -r '.latest_download')\r\nelse\r\n VERSION_LINK=$(echo -e \"${RELEASE_PAGE}\" | grep -Eo '\".*\/*.tar.xz\"' | grep -Eo '\".*\/*.tar.xz\"' | sed 's\/\\\"\/\/g' | sed 's\/\\.\\\/\/\/1' | grep -i \"${FIVEM_VERSION}\" | grep -o =.* | tr -d '=')\r\n if [[ \"${VERSION_LINK}\" == \"\" ]]; then\r\n echo -e \"defaulting to recommedned as the version requested was invalid.\"\r\n DOWNLOAD_LINK=$(echo $CHANGELOGS_PAGE | jq -r '.recommended_download')\r\n else\r\n DOWNLOAD_LINK=$(echo https:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/${VERSION_LINK})\r\n fi\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then\r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else\r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\necho -e \"Running curl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\"\r\n\r\ncurl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\r\n\r\necho \"Extracting fivem files\"\r\n\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n exit 2\r\nfi\r\n\r\nrm -rf ${DOWNLOAD_LINK##*\/} run.sh\r\n\r\nif [ -e server.cfg ]; then\r\n echo \"Skipping downloading default server config file as one already exists\"\r\nelse\r\n echo \"Downloading default fivem config\"\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/gta\/fivem\/server.cfg >>server.cfg\r\nfi\r\n\r\nmkdir -p logs\/\r\n\r\necho \"install complete\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "fivem license", - "description": "Required to start the service. Get your keys at https:\/\/keymaster.fivem.net\/", - "env_variable": "FIVEM_LICENSE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:33", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Set the fivem max play count", - "env_variable": "MAX_PLAYERS", - "default_value": "48", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1,48", - "field_type": "text" - }, - { - "name": "Server Hostname", - "description": "The name that shows up in the server browser", - "env_variable": "SERVER_HOSTNAME", - "default_value": "My new FXServer!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "fivem version", - "description": "The fivem version that is to be installed. Invalid versions will default to recommended.\r\n\r\nAn example is `6013-d8ae399d15680da569022f57ab7f2474d307c821`\r\n\r\nYou can get the latest version from here - https:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/", - "env_variable": "FIVEM_VERSION", - "default_value": "recommended", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Download Link", - "description": "This is the link to download fivem from. This is only used in the install script.\r\n\r\nThe file you link to needs to be an fx.tar.zx file.\r\n\r\nExample:\r\nhttps:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/6013-d8ae399d15680da569022f57ab7f2474d307c821\/fx.tar.xz", - "env_variable": "DOWNLOAD_URL", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Steam Web Api Key", - "description": "Use your Steam WebApiKey or set to 'none'. Get your key at https:\/\/steamcommunity.com\/dev\/apikey\/", - "env_variable": "STEAM_WEBAPIKEY", - "default_value": "none", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "txAdmin Port", - "description": "The port for the txAdmin panel", - "env_variable": "TXADMIN_PORT", - "default_value": "40120", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Enable txadmin", - "description": "Enables txadmin.\r\n\r\nset to 1 to enable. (default is 0 for false)", - "env_variable": "TXADMIN_ENABLE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/gta/fivem/server.cfg b/game_eggs/gta/fivem/server.cfg deleted file mode 100644 index 3f2a5165..00000000 --- a/game_eggs/gta/fivem/server.cfg +++ /dev/null @@ -1,81 +0,0 @@ -### AUTOMATICALLY SET BY PTERODACTYL ### -# Only change the IP if you're using a server with multiple network interfaces, otherwise change the port only. -endpoint_add_tcp "0.0.0.0:30120" -endpoint_add_udp "0.0.0.0:30120" - -# Server player slot limit (see https://fivem.net/server-hosting for limits) -sv_maxclients 48 - -# Steam Web API key, if you want to use Steam authentication (https://steamcommunity.com/dev/apikey) -# -> replace "" with the key -set steam_webApiKey "" - -# License key for your server (https://keymaster.fivem.net) -set sv_licenseKey -######################################## - -# These resources will start by default. -ensure mapmanager -ensure chat -ensure spawnmanager -ensure sessionmanager -ensure fivem -ensure hardcap -ensure rconlog - -# This allows players to use scripthook-based plugins such as the legacy Lambda Menu. -# Set this to 1 to allow scripthook. Do note that this does _not_ guarantee players won't be able to use external plugins. -sv_scriptHookAllowed 0 - -# Uncomment this and set a password to enable RCON. Make sure to change the password - it should look like rcon_password "YOURPASSWORD" -#rcon_password "" - -# A comma-separated list of tags for your server. -# For example: -# - sets tags "drifting, cars, racing" -# Or: -# - sets tags "roleplay, military, tanks" -sets tags "default" - -# A valid locale identifier for your server's primary language. -# For example "en-US", "fr-CA", "nl-NL", "de-DE", "en-GB", "pt-BR" -sets locale "root-AQ" -# please DO replace root-AQ on the line ABOVE with a real language! :) - -# Set an optional server info and connecting banner image url. -# Size doesn't matter, any banner sized image will be fine. -#sets banner_detail "https://url.to/image.png" -#sets banner_connecting "https://url.to/image.png" - -# Set your server's hostname -sv_hostname "New FiveM Server with Pterodactyl" - -# Set your server's Project Name -sets sv_projectName "My Pterodactyl Project" - -# Set your server's Project Description -sets sv_projectDesc "Default Pterodactyl requiring configuration" - -# Nested configs! -#exec resources.cfg - -# Loading a server icon (96x96 PNG file) -#load_server_icon myLogo.png - -# convars which can be used in scripts -#set temp_convar "hey world!" - -# Uncomment this line if you do not want your server to be listed in the server browser. -# Do not edit it if you *do* want your server listed. -#sv_master1 "" - -# Add system admins -add_ace group.admin command allow # allow all commands -add_ace group.admin command.quit deny # but don't allow quit -add_principal identifier.fivem:1 group.admin # add the admin to the group - -# Hide player endpoints in external log output. -sv_endpointprivacy true - -# enable OneSync (required for server-side state awareness) -set onesync on diff --git a/game_eggs/gta/gtac/README.md b/game_eggs/gta/gtac/README.md deleted file mode 100644 index b32b1f37..00000000 --- a/game_eggs/gta/gtac/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# Grand Theft Auto Connected - -The [GTAC](https://gtaconnected.com/) Grand Theft Auto Connected is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. - -## Server Ports - -GTAC requires one port for both UDP/TCP - -| Port | default | -|---------|----------| -| Game | 22000 | diff --git a/game_eggs/gta/gtac/egg-grand-theft-auto-connected.json b/game_eggs/gta/gtac/egg-grand-theft-auto-connected.json deleted file mode 100644 index 3c75957e..00000000 --- a/game_eggs/gta/gtac/egg-grand-theft-auto-connected.json +++ /dev/null @@ -1,68 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-04-24T18:59:07+03:00", - "name": "Grand Theft Auto Connected", - "author": "admin@softwarenoob.com", - "description": "Grand Theft Auto Connected is a custom scriptable multiplayer modification for multiple Grand Theft Auto games.", - "features": null, - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:base_debian" - ], - "file_denylist": [], - "startup": ".\/Server", - "config": { - "files": "{\r\n \"server.xml\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"server.servername\": \"{{server.build.env.SERVERNAME}}\",\r\n \"server.port\": \"{{server.build.default.port}}\",\r\n \"server.httpport\": \"{{server.build.default.port}}\",\r\n \"server.game\": \"{{server.build.env.GAMETYPE}}\",\r\n \"server.serverbrowser\": \"{{server.build.env.SERVERBROWSER}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Successfully added server\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\ncd \/mnt\/server\r\n\r\n\r\nif [ \"${DL_VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=https:\/\/gtaconnected.com\/downloads\/server\/latest\/linux\r\nelse\r\n DOWNLOAD_LINK=https:\/\/gtaconnected.com\/downloads\/GTAC-Server-Linux-${DL_VERSION}.tar.gz\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_LINK}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail --location ${DOWNLOAD_LINK}; then\r\n echo -e \"Chosen server version is valid.\"\r\n else\r\n echo -e \"Chosen server version is invalid, tried $DOWNLOAD_LINK. Exiting installation\"\r\n exit 2\r\n fi\r\nelse\r\n echo -e \"no download link, stopping installation\"\r\n exit 3\r\nfi\r\n\r\necho -e \"Downloading ${DL_VERSION} version of the server\"\r\ncurl -sSL ${DOWNLOAD_LINK} -o GTAC.tar.gz\r\necho \"Extracting files\"\r\ntar -xf GTAC.tar.gz\r\n\r\nchmod +x Server\r\nrm GTAC.tar.gz\r\n\r\necho \"Install complete\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game type", - "description": "Sets the game this server will support. Available options: gta:iii, gta:vc, gta:sa, gta:ug, gta:iv, gta:eflc", - "env_variable": "GAMETYPE", - "default_value": "gta:iv", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:gta:iii,gta:vc,gta:sa,gta:ug,gta:iv,gta:eflc" - }, - { - "name": "Server Name", - "description": "The name of the server, which appears in the server browser.", - "env_variable": "SERVERNAME", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60" - }, - { - "name": "serverbrowser", - "description": "Whether to show the server in the server browser, set to true or false", - "env_variable": "SERVERBROWSER", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false" - }, - { - "name": "Server Version", - "description": "The version of GATC to install such as 1.2.10, enter latest for the latest version.", - "env_variable": "DL_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/game_eggs/gta/mtasa/README.md b/game_eggs/gta/mtasa/README.md deleted file mode 100644 index 171b0eae..00000000 --- a/game_eggs/gta/mtasa/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Multi Theft Auto - -[Multi Theft Auto](https://mtasa.com/) is a Open Source Grand Theft Auto: San Andreas Multiplayer modification. - -## Server Ports - -Multi Theft Auto requires 3 ports. - -| Port | Default | --------|---------- -| Game | 22003 | -| http | 22005 | -| ASE | 22126 | - -The ASE port is required to announce the server to the mta server list, this port is always the Game port (22003) +123. diff --git a/game_eggs/gta/mtasa/egg-multi-theft-auto.json b/game_eggs/gta/mtasa/egg-multi-theft-auto.json deleted file mode 100644 index ad70a76e..00000000 --- a/game_eggs/gta/mtasa/egg-multi-theft-auto.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-14T15:48:28+01:00", - "name": "Multi Theft Auto", - "author": "info@six-gaming.com", - "description": "What more could you want? Multi Theft Auto provides the best online Grand Theft Auto experience there is. Read on to find out more.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/games:mta": "ghcr.io\/parkervcp\/games:mta" - }, - "file_denylist": [], - "startup": ".\/mta-server64 --port {{SERVER_PORT}} --httpport {{SERVER_WEBPORT}} -n", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server started and is ready to accept connections\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\ncd \/tmp\r\ncurl -sSL -o multitheftauto_linux_x64.tar.gz https:\/\/linux.multitheftauto.com\/dl\/multitheftauto_linux_x64.tar.gz\r\ncurl -sSL -o mta-baseconfig.tar.gz https:\/\/linux.multitheftauto.com\/dl\/baseconfig.tar.gz\r\ncurl -sSL -o mtasa-resources-latest.zip https:\/\/mirror.multitheftauto.com\/mtasa\/resources\/mtasa-resources-latest.zip\r\n\r\nmkdir -p \/mnt\/server\r\ntar -xvf multitheftauto_linux_x64.tar.gz\r\ncp -rf multitheftauto_linux_x64\/* \/mnt\/server\r\n\r\nif [ ! -f \/mnt\/server\/x64\/libmysqlclient.so.16 ]; then\r\n curl -L http:\/\/nightly.mtasa.com\/files\/libmysqlclient.so.16 -o \/mnt\/server\/x64\/libmysqlclient.so.16\r\nfi\r\n\r\nmkdir -p \/mnt\/server\/mods\/deathmatch\/resources\r\nunzip -o -d \/mnt\/server\/mods\/deathmatch\/resources mtasa-resources-latest.zip\r\n\r\ntar -xvf mta-baseconfig.tar.gz\r\ncp -rf baseconfig\/* \/mnt\/server\/mods\/deathmatch\r\n\r\nchown -R root:root \/mnt\r\n\r\nexport HOME=\/mnt\/server\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:ubuntu", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SERVER_WEBPORT", - "description": "The http port for web resource.\r\nThis Port needs to be the {{SERVER_PORT}}+3.", - "env_variable": "SERVER_WEBPORT", - "default_value": "22005", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - } - ] -} diff --git a/game_eggs/gta/openmp/README.md b/game_eggs/gta/openmp/README.md deleted file mode 100644 index 2f9cabb5..00000000 --- a/game_eggs/gta/openmp/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# OpenMp - -The [OpenMp](https://www.open.mp/) GTA San Andreas dedicated server - -## Server Ports - - -| Port | default | -|---------|---------| -| Game | 25570 | diff --git a/game_eggs/gta/openmp/config.json b/game_eggs/gta/openmp/config.json deleted file mode 100644 index d2a04f2e..00000000 --- a/game_eggs/gta/openmp/config.json +++ /dev/null @@ -1,93 +0,0 @@ -{ - "announce": true, - "artwork": { - "cdn": "", - "enable": true, - "models_path": "models" - }, - "chat_input_filter": true, - "enable_query": true, - "game": { - "allow_interior_weapons": true, - "chat_radius": 200.0, - "death_drop_amount": 0, - "gravity": 0.008, - "group_player_objects": false, - "lag_compensation_mode": 1, - "map": "", - "mode": "", - "nametag_draw_radius": 70.0, - "player_marker_draw_radius": 250.0, - "player_marker_mode": 1, - "time": 12, - "use_all_animations": false, - "use_chat_radius": false, - "use_entry_exit_markers": true, - "use_instagib": false, - "use_manual_engine_and_lights": false, - "use_nametag_los": true, - "use_nametags": true, - "use_player_marker_draw_radius": false, - "use_player_ped_anims": false, - "use_stunt_bonuses": true, - "use_vehicle_friendly_fire": false, - "use_zone_names": false, - "vehicle_respawn_time": 10000, - "weather": 10 - }, - "language": "", - "logging": { - "enable": true, - "log_chat": true, - "log_cookies": false, - "log_deaths": true, - "log_queries": false, - "log_sqlite": false, - "log_sqlite_queries": false, - "timestamp_format": "[%Y-%m-%dT%H:%M:%S%z]", - "use_prefix": true, - "use_timestamp": true - }, - "max_bots": 0, - "max_players": 50, - "name": "open.mp server", - "network": { - "acks_limit": 3000, - "aiming_sync_rate": 30, - "allow_037_clients": true, - "bind": "", - "cookie_reseed_time": 300000, - "in_vehicle_sync_rate": 30, - "limits_ban_time": 60000, - "message_hole_limit": 3000, - "messages_limit": 500, - "minimum_connection_time": 0, - "mtu": 576, - "multiplier": 10, - "on_foot_sync_rate": 30, - "player_marker_sync_rate": 2500, - "player_timeout": 10000, - "port": 7777, - "public_addr": "", - "stream_radius": 200.0, - "stream_rate": 1000, - "time_sync_rate": 30000, - "use_lan_mode": false - }, - "password": "", - "pawn": { - "legacy_plugins": [], - "main_scripts": [ - "test 1" - ], - "side_scripts": [] - }, - "rcon": { - "allow_teleport": false, - "enable": false, - "password": "changeme" - }, - "sleep": 5.0, - "use_dyn_ticks": true, - "website": "open.mp" -} diff --git a/game_eggs/gta/openmp/egg-open-m-p.json b/game_eggs/gta/openmp/egg-open-m-p.json deleted file mode 100644 index 6b41c066..00000000 --- a/game_eggs/gta/openmp/egg-open-m-p.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-01T11:37:31+02:00", - "name": "OpenMP", - "author": "vedrancappone@gmail.com", - "description": "A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer.", - "features": null, - "docker_images": { - "Samp": "ghcr.io\/parkervcp\/games:samp" - }, - "file_denylist": [], - "startup": ".\/omp-server", - "config": { - "files": "{\r\n \"config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"network.port\": \"{{server.build.default.port}}\",\r\n \"rcon.password\": \"{{server.build.env.RCON_PASSWORD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"started on port\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt -y install curl git jq tar\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/openmultiplayer\/open.mp\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/openmultiplayer\/open.mp\/releases\")\r\nMATCH=open.mp-linux-x86-dynssl\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -linux-x86 | head -1)\r\n fi\r\nfi\r\n\r\necho \"running: curl -sSL -o openmp.tar.gz ${DOWNLOAD_URL}\"\r\ncurl -sSL -o openmp.tar.gz ${DOWNLOAD_URL}\r\n\r\nmkdir -p \/mnt\/server\r\ntar -xzvf openmp.tar.gz --strip-components=1 -C \/mnt\/server\/\r\n\r\ncd \/mnt\/server || exit\r\n\r\necho \"creating default config\"\r\n\r\nif [ -e config.json ]; then\r\n echo \"server config file exists\"\r\nelse\r\n echo \"Downloading default OpenMp config\"\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/gta\/openmp\/config.json >> config.json\r\nfi\r\n\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "RCON Password", - "description": "The password for RCON", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Version", - "description": "The version you want to install", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/gta/ragecoop/README.md b/game_eggs/gta/ragecoop/README.md deleted file mode 100644 index 80ace539..00000000 --- a/game_eggs/gta/ragecoop/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# ragecoop.online - -The [ragecoop](https://ragecoop.online/) Drive around the interstate with your buddy, enjoy GTAs environment, make own missions and events or just chill in Grove Street! 🌐 - -## Server Ports - -ragecoop requires one port for both UDP/TCP - -| Port | default | -|---------|----------| -| Game | 4499 | diff --git a/game_eggs/gta/ragecoop/egg-rage-c-o-o-p.json b/game_eggs/gta/ragecoop/egg-rage-c-o-o-p.json deleted file mode 100644 index 9520545d..00000000 --- a/game_eggs/gta/ragecoop/egg-rage-c-o-o-p.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-09-23T20:11:15+02:00", - "name": "RageCOOP", - "author": "josdekurk@gmail.com", - "description": "Drive around the interstate with your buddy, enjoy GTAs environment, make own missions and events or just chill in Grove Street! \ud83c\udf10", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/RageCoop.Server", - "config": { - "files": "{\r\n \"Settings.xml\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"Settings.Port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Listening for clients\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt -y install curl wget git zip unzip jq\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/RAGECOOP\/RAGECOOP-V\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/RAGECOOP\/RAGECOOP-V\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i RageCoop.Server-linux-x64.zip)\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i RageCoop.Server-linux-x64.zip)\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i RageCoop.Server-linux-x64.zip)\r\n fi\r\nfi\r\n\r\necho ${DOWNLOAD_URL}\r\nwget ${DOWNLOAD_URL} -O RageCoop.Server-linux.zip\r\nRageCoop.Server-linux.zip\r\n\r\nunzip RageCoop.Server-linux.zip\r\n\r\nrm RageCoop.Server-linux.zip\r\n\r\nchmod +x RageCoop.Server\r\n\r\ncat < Settings.xml\r\n\r\n\t4499<\/Port>\r\n\t32<\/MaxPlayers>\r\n\t500<\/MaxLatency>\r\n\tRAGECOOP server<\/Name>\r\n\thttps:\/\/ragecoop.online\/<\/Website>\r\n\tRAGECOOP server<\/Description>\r\n\tFreeRoam<\/GameMode>\r\n\tEnglish<\/Language>\r\n\tWelcome on this server :)<\/WelcomeMessage>\r\n\tfalse<\/AnnounceSelf>\r\n\thttps:\/\/masterserver.ragecoop.online\/<\/MasterServer>\r\n\t0<\/LogLevel>\r\n\t500<\/NpcStreamingDistance>\r\n\t-1<\/PlayerStreamingDistance>\r\n\ttrue<\/WeatherTimeSync>\r\n\tABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890-_<\/AllowedUsernameChars>\r\n\tfalse<\/UseP2P>\r\n\tfalse<\/UseZeroTier>\r\n\tfalse<\/UseVoice>\r\n\t8056c2e21c000001<\/ZeroTierNetworkID>\r\n\tfalse<\/AutoUpdate>\r\n\tfalse<\/KickGodMode>\r\n\ttrue<\/KickSpamming>\r\n<\/Settings>\r\nEOF\r\n\r\necho \"done\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "The version you want of RAGECOOP-V\r\n\r\nExample: latest, nightly , 1.5.3", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/gta/ragemp/README.MD b/game_eggs/gta/ragemp/README.MD deleted file mode 100644 index 62b9c3e2..00000000 --- a/game_eggs/gta/ragemp/README.MD +++ /dev/null @@ -1,13 +0,0 @@ -# Rage-MP - -The [Rage-MP](https://rage.mp/) GTA 5 dedicated server -RAGE Multiplayer is an multiplayer modification for Grand Theft Auto V that is alternative to GTA Online. - -## Server Ports - -Warband requires a 2 ports (default 22005, 22006) - -| Port | default | -|---------|----------| -| Game | 22005 | -| http | 22006 | diff --git a/game_eggs/gta/ragemp/conf.json b/game_eggs/gta/ragemp/conf.json deleted file mode 100644 index 78375968..00000000 --- a/game_eggs/gta/ragemp/conf.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "announce": false, - "bind": "0.0.0.0", - "csharp": "disabled", - "gamemode": "freeroam", - "maxplayers": 50, - "name": "RAGE:MP Unofficial server", - "port": 25565, - "stream-distance": 500 -} \ No newline at end of file diff --git a/game_eggs/gta/ragemp/egg-rage--m-p.json b/game_eggs/gta/ragemp/egg-rage--m-p.json deleted file mode 100644 index fa0bba7b..00000000 --- a/game_eggs/gta/ragemp/egg-rage--m-p.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-12-11T17:31:26+01:00", - "name": "Rage.MP", - "author": "noreply.waypointhosting@gmail.com", - "description": "https:\/\/rage.mp\/\r\n\r\nModified to work with the latest version of RAGE:MP\r\nWill automatically install linux bridge.\r\n**This server requires 2 ports to be added for the server. the main port and the next (port+1) as ports for the server.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/ragemp-server", - "config": { - "files": "{\r\n \"conf.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"port\": \"{{server.build.default.port}}\",\r\n \"bind\":\"0.0.0.0\",\r\n \"name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"maxplayers\": \"{{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"The server is ready to accept connections\"\r\n}", - "logs": "{}", - "stop": "^X" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\nmkdir -p \/mnt\/server\/tmp\r\ncd \/mnt\/server\r\n\r\nrm -rf bin\/\r\nrm -rf dotnet\/\r\nrm ragemp-server\r\n\r\ncd \/mnt\/server\/tmp\r\necho \"Downloading rage.mp\"\r\ncurl -sSL -o linux_x64.tar.gz https:\/\/cdn.rage.mp\/updater\/prerelease\/server-files\/linux_x64.tar.gz\r\ntar -xzvf linux_x64.tar.gz\r\nrm linux_x64.tar.gz\r\ncd \/mnt\/server\/tmp\/ragemp-srv\/\r\nmv * \/mnt\/server\r\n\r\ncd \/mnt\/server\r\nchmod +x .\/ragemp-server\r\nrm -rf \/mnt\/server\/tmp\r\n\r\nif [ -e conf.json ]; then\r\n echo \"server config file exists\"\r\nelse\r\n echo \"Downloading default rage.mp config\"\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/gta\/ragemp\/conf.json >> conf.json\r\nfi\r\n\r\necho \"install complete\"\r\n\r\nexit 0", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Server name that will be displayed to the master server. (64 Char max)", - "env_variable": "SERVER_NAME", - "default_value": "RAGE:MP Unofficial server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players your server will hold. (Max 100)", - "env_variable": "MAX_PLAYERS", - "default_value": "50", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1,100", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/gta/samp/README.md b/game_eggs/gta/samp/README.md deleted file mode 100644 index b77c5451..00000000 --- a/game_eggs/gta/samp/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# SA:MP - -The [SA:MP](https://www.sa-mp.mp/) GTA San Andreas dedicated server diff --git a/game_eggs/gta/samp/egg-s-a--m-p.json b/game_eggs/gta/samp/egg-s-a--m-p.json deleted file mode 100644 index 097d4322..00000000 --- a/game_eggs/gta/samp/egg-s-a--m-p.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-19T18:53:04+02:00", - "name": "SA-MP", - "author": "bl4ckspr4y@protonmail.com", - "description": "SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm).", - "features": null, - "docker_images": { - "Samp": "ghcr.io\/parkervcp\/games:samp" - }, - "file_denylist": [], - "startup": ".\/samp03svr", - "config": { - "files": "{\r\n \"server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"port\": \"port {{server.build.default.port}}\",\r\n \"rcon_password\": \"rcon_password {{server.build.env.RCON_PASS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Started server on \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n# Check if VERSION is set and starts with an uppercase \"R\"\r\nif [[ -n \"$VERSION\" && \"$VERSION\" == R* ]]; then\r\n VERSION=\"0.3.7\"\r\n echo \"Updated VERSION: $VERSION\"\r\nfi\r\n\r\ncd \/tmp || exit\r\necho \"running: curl -sSL -o samp.tar.gz https:\/\/sampcenter.com\/download\/server\/linux\/${VERSION}.tar.gz\"\r\ncurl -sSL -o samp.tar.gz https:\/\/sampcenter.com\/download\/server\/linux\/${VERSION}.tar.gz\r\n\r\nmkdir -p \/mnt\/server\r\ntar -xzvf samp.tar.gz --strip-components=1 -C \/mnt\/server\/\r\n\r\ncd \/mnt\/server || exit\r\n\r\nsed -i '3d' \/mnt\/server\/server.cfg\r\necho \"rcon_password ${RCON_PASS}\" >> \/mnt\/server\/server.cfg\r\n\r\nchown -R root:root \/mnt\r\n\r\nexport HOME=\/mnt\/server\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "Example: if the download url is https:\/\/sampcenter.com\/download\/server\/linux\/0.3.7.tar.gz then the variable should be: `0.3.7`", - "env_variable": "Version", - "default_value": "0.3.7", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Rcon password", - "description": "The password used for rcon", - "env_variable": "RCON_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - } - ] -} diff --git a/game_eggs/hogwarp/README.md b/game_eggs/hogwarp/README.md deleted file mode 100644 index 21a59343..00000000 --- a/game_eggs/hogwarp/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# HogWarp - -HogWarp is a Work In Progress mod that adds Multiplayer functionality to Hogwarts Legacy, similar to FiveM for GTAV - -This Mod requires a API key only obtainable through their Discord, see the Startup Variable **API KEY** for more info. -- Some features of the mod (Public servers / higher player counts) require a Patreon level. See their Patreon here: https://www.patreon.com/tiltedphoques - -## Server Port -| Port | default | -|---------|---------| -| Game | 11778 | - -## Hardware Requirements -| Storage | RAM | CPU | -|---------|---------|-----| -| 1.5GiB | 250MiB | 🥔 | - diff --git a/game_eggs/hogwarp/egg-hogwarp.json b/game_eggs/hogwarp/egg-hogwarp.json deleted file mode 100644 index 489bb2ee..00000000 --- a/game_eggs/hogwarp/egg-hogwarp.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-30T14:42:14-05:00", - "name": "Hogwarp", - "author": "imkringle@proton.me", - "description": "A Pterodactyl egg for the Hogwarts Legacy mod Hogwarp - For more info see their Nexus: https:\/\/www.nexusmods.com\/hogwartslegacy\/mods\/1378", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "export WINEDLLOVERRIDES=\"mscoree=n,b;mshtml=n,b\"; wine HogWarpServer.exe", - "config": { - "files": "{\r\n \"config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"ApiKey\": \"{{env.API_KEY}}\",\r\n \"Name\": \"{{env.SERV_NAME}}\",\r\n \"Port\": \"{{server.build.default.port}}\",\r\n \"Description\": \"{{env.SERV_DESC}}\",\r\n \"MaxPlayer\": \"{{env.MAX_PLAYERS}}\",\r\n \"IconUrl\": \"{{env.SERV_ICON}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server started on port \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#Hogwarp Install\r\napt update -y\r\napt install -y curl file unzip\r\n\r\nif [ ! -d \/mnt\/server ]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\n# Validate link\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncurl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\r\n\r\n# Unpack Server zip\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\n\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n exit 2 \r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\n#Create the Plugins folder\r\nmkdir plugins\/\r\n\r\n# Check for a config.json, if it is missing; create it\r\nTARGET_FILE=\"config.json\"\r\n\r\nif test -f \"$TARGET_FILE\"; then\r\n echo \"$TARGET_FILE exists. Skipping config install\"\r\nelse\r\n echo \"$TARGET_FILE does not exist. Installing!\"\r\n curl -sSL -o config.json https:\/\/pteropaste.com\/hy2d48dbhtdd\/\r\n echo \"$TARGET_FILE has been installed\"\r\nfi\r\n\r\n\r\n## Install End\r\necho \"-----------------------------------------\"\r\necho \"Hogwarp Is Installed!\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Wine Tricks", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "dotnet7", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Hogwarp API Key", - "description": "A API required to boot - https:\/\/presence.hogwarp.com\/login\r\n- If not set on install it will fail. Set API Key then Reinstall Files", - "env_variable": "API_KEY", - "default_value": "CHANGEME", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "A name that displays on the Hogwarp list", - "env_variable": "SERV_NAME", - "default_value": "Ptero Hogwarp Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "WineARCH", - "description": "Arch type for Wine", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Max players for a server, this depends on your Patreon level for Hogwarp\r\nhttps:\/\/www.patreon.com\/tiltedphoques - ( 4, 8, 16, No Limit ) In that order.", - "env_variable": "MAX_PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Server Icon URL", - "description": "The icon that displays on Hogwarps multiplayer listing", - "env_variable": "SERV_ICON", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "The description that shows on the Multiplayer list", - "env_variable": "SERV_DESC", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Download URL", - "description": "URL to pull the files from\r\n- Files can be found in their Discord (https:\/\/discord.com\/invite\/hogwarp). Default URL will pull from there as well\r\n- These files can be outdated! Be sure to check for an update in the event it has a version mismatch with the client.", - "env_variable": "DOWNLOAD_URL", - "default_value": "https:\/\/cdn.discordapp.com\/attachments\/1076580539751993444\/1118295980597575810\/Server.zip", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "nullable", - "field_type": "text" - } - ] -} diff --git a/game_eggs/ksp/README.md b/game_eggs/ksp/README.md deleted file mode 100644 index a789c820..00000000 --- a/game_eggs/ksp/README.md +++ /dev/null @@ -1,12 +0,0 @@ -# Kerbal Space Program - -[Dark Multiplayer](https://d-mp.org/) -Dark Multiplayer is an up-to-date mod adding the long awaited multiplayer feature to Kerbal Space Program while including support for other mods! - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 6702 | diff --git a/game_eggs/ksp/egg-k-s-p-d-m-p.json b/game_eggs/ksp/egg-k-s-p-d-m-p.json deleted file mode 100644 index 99c4f75a..00000000 --- a/game_eggs/ksp/egg-k-s-p-d-m-p.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-22T19:54:35+02:00", - "name": "KSP DMP", - "author": "rufanyin29@gmail.com", - "description": "Dark Multiplayer mod server for Kerbal Space Program", - "features": null, - "docker_images": { - "Mono": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": "mono DMPServer.exe", - "config": { - "files": "{\r\n \"Config\/Settings.txt\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"port\": \"{{server.build.default.port}}\",\r\n \"modpackMode\": \"{{server.build.env.MODPACKMODE}}\",\r\n \"warpMode\": \"{{server.build.env.WARPMODE}}\",\r\n \"gameMode\": \"{{server.build.env.GAMEMODE}}\",\r\n \"gameDifficulty\": \"{{server.build.env.DIFFICULTY}}\",\r\n \"whitelisted\": \"{{server.build.env.WHITELIST}}\",\r\n \"serverName\": \"{{server.build.env.SERVERNAME}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Ready!\"\r\n}", - "logs": "{}", - "stop": "\/exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nV=$(curl -s https:\/\/d-mp.org\/downloads | grep \"DMP Server\" | awk -F 'href=\"' 'NR==2 {print $2}' | awk -F '\"' '{print $1}') # \/builds\/release\/v0.3.8.3\/DMPServer.zip\r\n\r\necho \"Download link: https:\/\/d-mp.org${V}\"\r\ncurl -sSL -o DMPServer.zip https:\/\/d-mp.org${V}\r\n\r\nunzip -o DMPServer.zip\r\nmv DMPServer\/* .\/\r\n\r\nrm -rf DMPServer\r\nrm DMPServer.zip\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Mod Pack Mode", - "description": "Specify the modpack type.", - "env_variable": "MODPACKMODE", - "default_value": "NONE", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:NONE,CKAN,GAMEDATA", - "field_type": "text" - }, - { - "name": "Warp Mode", - "description": "Specify the warp type.", - "env_variable": "WARPMODE", - "default_value": "SUBSPACE", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:MCW_FORCE,MCW_VOTE,MCW_LOWEST,SUBSPACE_SIMPLE,SUBSPACE,NONE", - "field_type": "text" - }, - { - "name": "Game Mode", - "description": "Specify the game type.", - "env_variable": "GAMEMODE", - "default_value": "SANDBOX", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:SANDBOX,CAREER,SCIENCE", - "field_type": "text" - }, - { - "name": "Game Difficulty", - "description": "Specify the gameplay difficulty of the server.", - "env_variable": "DIFFICULTY", - "default_value": "NORMAL", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:EASY,NORMAL,MODERATE,HARD,CUSTOM", - "field_type": "text" - }, - { - "name": "Whitelisted", - "description": "Enable white-listing.", - "env_variable": "WHITELIST", - "default_value": "False", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:True,False", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server.", - "env_variable": "SERVERNAME", - "default_value": "DMP Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:48", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/leaguesandbox/LeagueSandbox_Egg.json b/game_eggs/leaguesandbox/LeagueSandbox_Egg.json deleted file mode 100644 index fcd88e23..00000000 --- a/game_eggs/leaguesandbox/LeagueSandbox_Egg.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-26T17:21:51+02:00", - "name": "LeagueSandbox", - "author": "domi@imagine.team", - "description": "A simple egg to run LeagueSandbox server in pterodactyl", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:dotnet_6": "ghcr.io\/parkervcp\/yolks:dotnet_6" - }, - "file_denylist": [], - "startup": ".\/GameServerConsole --port {{SERVER_PORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Game is ready.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y zip unzip jq curl wget git\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\ngit clone https:\/\/github.com\/LeagueSandbox\/GameServer.git\r\nrm .git -rf\r\n\r\ncd GameServer\/\r\n\r\ngit submodule init\r\ngit submodule update\r\n\r\ndotnet build .\r\ncp -r GameServerConsole\/bin\/Debug\/net6.0\/* \/mnt\/server\/\r\ncp -r Content \/mnt\/server\/Content\r\necho \"done\"", - "container": "bitnami\/dotnet-sdk:6-debian-11", - "entrypoint": "bash" - } - }, - "variables": [] -} \ No newline at end of file diff --git a/game_eggs/leaguesandbox/README.md b/game_eggs/leaguesandbox/README.md deleted file mode 100644 index 59540580..00000000 --- a/game_eggs/leaguesandbox/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# League Sandbox - -## From their [Github](https://github.com/LeagueSandbox/GameServer) - -[![Build status](https://ci.appveyor.com/api/projects/status/7olahkndcs3r295p/branch/indev?svg=true)](https://ci.appveyor.com/project/MythicManiac/gameserver/branch/indev) -[![Build Status](https://travis-ci.org/LeagueSandbox/GameServer.svg?branch=indev)](https://travis-ci.org/LeagueSandbox/GameServer) - -Project website along with more specifications can be found from: - -Project chat on Discord: - -## Install notes - -Post install you are required to set - -- `/home/container/Settings/GameInfo.json` `CONTENT_PATH` to just `Content` -- `/home/container/Settings/GameServerSettings.json` `autoStartClient` to `false` - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ---- | ------- | -| Game | 5119 | diff --git a/game_eggs/losangelescrimes/README.md b/game_eggs/losangelescrimes/README.md deleted file mode 100644 index 5829770b..00000000 --- a/game_eggs/losangelescrimes/README.md +++ /dev/null @@ -1,33 +0,0 @@ -# Los Angeles Crimes -This egg makes it easy for you to create a public server in the game [Los Angeles Crimes](https://play.google.com/store/apps/details?id=com.MA.LAC&hl=in&gl=US). - -I made it because I was confused about how to create a server manually which requires using a vpn and so on... But here such a method is not needed. This egg uses a Linux Server that has been provided by the Game Developer. - -## Game Description -Los Angeles Crimes lets you play, create, and discover a variety of immersive worlds created by a global community! - -Features: -- Free roam, team death-match, zombie survival, car race & soccer -- Third-person & first-person view -- Active-ragdoll and realistic physics -- LAN support -- PS4 controller support (Bluetooth) - -Website: https://lacrimesonline.com/ - -## Minimum Requirement -1024MB Ram and 1024MB Disk is enough to run the server. Better to add ram & disk as this is a public server and dozens of people can join. - -## Server Port - -> **The LAC server can only run on port 7777. So the server port in the pterodactyl panel that you will use must be 7777.** - -| Port | Default | -|---|---| -| Public Server | 7777 | - -## To Do -- [ ] Can change version. - -# Contributors -- [JastinXyz](https://github.com/JastinXyz) diff --git a/game_eggs/losangelescrimes/egg-l-a-c--online-public-server.json b/game_eggs/losangelescrimes/egg-l-a-c--online-public-server.json deleted file mode 100644 index 0505673d..00000000 --- a/game_eggs/losangelescrimes/egg-l-a-c--online-public-server.json +++ /dev/null @@ -1,41 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-04-27T11:33:59+07:00", - "name": "LAC-Online Public Server", - "author": "jastinlt16@gmail.com", - "description": "To make the Los Angeles Crimes public server. Los Angeles Crimes lets you play, create, and discover a variety of immersive worlds created by a global community!", - "features": null, - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:ubuntu_source" - ], - "file_denylist": [], - "startup": ".\/LAC_Linux_v{{VER}}.x86_64", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Done!\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\ncd \/mnt\/server &&\r\n\r\n# installing dependencies\r\napt-get update -y &&\r\napt-get install -y wget screen unzip libc6-i386 lib32stdc++6 &&\r\n\r\n# delete the previous file (if it is in the file manager)\r\nrm -f LAC_Linux_v${VER}.x86_64 && rm -rf LAC_Linux_v${VER}_Data &&\r\n\r\n# Using another version still under development!\r\n#echo \"checking the given version file and download it... v${VER}.\"\r\n#wget https:\/\/dl.lacrimesonline.com\/builds\/LAC_v${VER}\/LAC_Linux_Server_v${VER}.zip -O LAC_Linux_Server_v${VER}.zip || echo \"VERSION v${VER} IS NOT FOUND! Use v1.6 instead...\" && exit 1\r\n\r\nwget https:\/\/dl.lacrimesonline.com\/builds\/LAC_v${VER}\/LAC_Linux_Server_v${VER}.zip -O LAC_Linux_Server_v${VER}.zip &&\r\necho \"successfully downloaded v${VER} files.!\" &&\r\n\r\n# Extracting & remove the zip file\r\nunzip .\/LAC_Linux_Server_v${VER}.zip &&\r\nrm -f .\/LAC_Linux_Server_v${VER}.zip &&\r\n\r\n# Make the main file executable....\r\nchmod +x LAC_Linux_v${VER}.x86_64 &&\r\n\r\necho \"INSTALATION COMPLETE!\"", - "container": "ubuntu:18.04", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "The build version is available at https:\/\/dl.lacrimesonline.com\/builds\/. Just write a numeric version like 1.6, don't use any other characters than numbers and periods. If the entered version is incorrect\/non-existent it will use version 1.6 (for now). After replacing it, then reinstall this server. [ THIS FEATURE IS STILL IN DEVELOPMENT ]", - "env_variable": "VER", - "default_value": "1.6", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/game_eggs/mindustry/README.md b/game_eggs/mindustry/README.md deleted file mode 100644 index 98d898c2..00000000 --- a/game_eggs/mindustry/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Mindustry - -## About the game - -Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Features include a map editor, 24 built-in maps, cross-platform multiplayer and large-scale PvP unit battles. - -You can get it from [Steam](https://store.steampowered.com/app/1127400) - -## Server Port - -Mindustry requires a single port - -| Port | Default | -|---------|---------| -| Game | 6567 | - -## Note -You can't use hostname/alias to connect your mindustry server. IPv4 must be used to connect. diff --git a/game_eggs/mindustry/egg-mindustry.json b/game_eggs/mindustry/egg-mindustry.json deleted file mode 100644 index 2538ebce..00000000 --- a/game_eggs/mindustry/egg-mindustry.json +++ /dev/null @@ -1,54 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-07-22T18:01:10+02:00", - "name": "Mindustry", - "author": "sir3lit@gmail.com", - "description": "Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies.", - "image": "ghcr.io\/pterodactyl\/yolks:java_11", - "startup": "java -Xms128M -Xmx{{SERVER_MEMORY}}M -jar server-release.jar config port {{SERVER_PORT}},config name {{SERVER_NAME}},host {{MAPNAME}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server loaded. \"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\napt update\r\napt -y install curl jq wget\r\n\r\nGITHUB_PACKAGE=Anuken\/Mindustry\r\nMATCH=server-release.jar\r\n\r\ncd \/mnt\/server\r\n\r\nif [ -z ${DOWNLOAD_LINK} ]; then\r\n if [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\n else\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\n fi\r\n\r\n ## get release info and download links\r\n LATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\n RELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\n if [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq -r '.assets | .[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\n fi\r\nelse\r\n echo -e \"Checking supplied download link\"\r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_LINK}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_LINK}\"\r\n else\r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\necho -e \"running: wget ${DOWNLOAD_LINK}\"\r\nwget ${DOWNLOAD_LINK}", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "The version to download. Example \"v96\" NOT \"4.0v96\" (default is latest)\r\n\r\nThis would also be the github tag for the release", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": 1, - "user_editable": 1, - "rules": "required" - }, - { - "name": "Server Name", - "description": "The server name that shows up in the server list\r\n\r\n(Default: Pterodactyl Testing Server)", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl Hosted Server", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string" - }, - { - "name": "Map Name", - "description": "Default Maps Available: Ancient Caldera, Fork, Fortress, Glacier, Islands, Labyrinth, Maze, Shattered, Tendrils, Triad, Veins, Wasteland.\r\n\r\n(Default: Tendrils)", - "env_variable": "MAPNAME", - "default_value": "Tendrils", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string" - } - ] -} diff --git a/game_eggs/minecraft/README.md b/game_eggs/minecraft/README.md deleted file mode 100644 index 2b289c78..00000000 --- a/game_eggs/minecraft/README.md +++ /dev/null @@ -1,53 +0,0 @@ -# Minecraft - -It’s a game about placing blocks and going on adventures - -It’s set in infinitely-generated worlds of wide open terrain - icy mountains, swampy bayous, vast pastures and much more - filled with secrets, wonders and peril! - -## [Bedrock](bedrock) Servers for Bedrock Minecraft (Windows 10, mobile, console) - -* [Bedrock](bedrock/bedrock) -* [gomint](bedrock/gomint) -* [LiteLoaderBDS](bedrock/LiteLoader-bedrock) -* [Nukkit](bedrock/nukkit) -* [PocketMine MP](bedrock/pocketmine_mp) - -## [Java](java) Servers for Java Minecraft - -* [Cuberite](java/cuberite) -* [CurseForge](java/curseforge) -* [Fabric](java/fabric) -* [Feather](java/feather) -* [Forge](java/forge) - * [Forge](java/forge/forge) -* [Feed The Beast](java/ftb) -* [Glowstone](java/glowstone) -* [Limbo](java/limbo) -* [Krypton](java/krypton) -* [Magma](java/magma) -* [Modrinth](java/modrinth) -* [Mohist](java/mohist) -* [NanoLimbo](java/nanolimbo) -* [NeoForge](java/neoforge) -* [Paper](java/paper) -* [Folia](java/folia) -* [Purpur](java/purpur) -* [Quilt](java/quilt/) -* [Spigot](java/spigot) -* [SpongeForge](java/spongeforge) -* [SpongeVanilla](java/spongevanilla) -* [Technic](java/technic) -* [VanillaCord](java/vanillacord) - -## [Proxies](proxy) Minecraft Server Proxies - -* [Bedrock](proxy/bedrock) - * [Waterdog PE](proxy/bedrock/waterdog_pe) -* [Cross Platform](proxy/cross_platform) - * [GeyserMC](proxy/cross_platform/geyser) - * [Waterdog](proxy/cross_platform/waterdog) -* [Java](proxy/java) - * [Travertine](proxy/java/travertine) - * [Velocity](proxy/java/velocity) - * [VIAaas](proxy/java/viaaas) - * [Waterfall](proxy/java/waterfall) diff --git a/game_eggs/minetest/README.md b/game_eggs/minetest/README.md deleted file mode 100644 index 7a93329c..00000000 --- a/game_eggs/minetest/README.md +++ /dev/null @@ -1,14 +0,0 @@ -# Minetest - -An open source voxel game engine. Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server. - -## Stopping the server - -For the server to be able to stop properly you have to give the admin/console user the permission `server` else you will have to kill the server and no date will be saved! - -## Console - -The console is currently bugged. It does work but the startup message is messed up. - -## Rewrite -A special thank you to [Tealk](https://github.com/Tealk) for helping me rewrite this egg. \ No newline at end of file diff --git a/game_eggs/minetest/egg-minetest.json b/game_eggs/minetest/egg-minetest.json deleted file mode 100644 index a0637493..00000000 --- a/game_eggs/minetest/egg-minetest.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-29T18:52:14+01:00", - "name": "Minetest", - "author": "support@pterodactyl.io", - "description": "An open source voxel game engine. Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server.", - "features": null, - "docker_images": { - "Minetest": "ghcr.io\/parkervcp\/games:minetest" - }, - "file_denylist": [], - "startup": "minetest --server --port {{SERVER_PORT}} --gameid {{DEFAULT_GAME}} --world \/home\/container\/.minetest\/worlds\/{{WORLD_NAME}} --terminal --config \/home\/container\/.minetest\/minetest.conf --logfile \/home\/container\/server.log", - "config": { - "files": "{\r\n \".minetest\/minetest.conf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"name\": \"name = {{server.build.env.SERVER_ADMIN_NAME}}\",\r\n \"server_name\": \"server_name = {{server.build.env.SERVER_NAME}}\",\r\n \"server_description\": \"server_description = {{server.build.env.SERVER_DESC}}\",\r\n \"server_address\": \"server_address = {{server.build.env.SERVER_DOMAIN}}\",\r\n \"server_url\": \"server_url = {{server.build.env.SERVER_URL}}\",\r\n \"server_announce\": \"server_announce = {{server.build.env.SERVER_ANNOUNCE}}\",\r\n \"serverlist_url\": \"serverlist_url = {{server.build.env.SERVER_LIST_URL}}\",\r\n \"motd\": \"motd = {{server.build.env.SERVER_MOTD}}\",\r\n \"max_users\": \"max_users = {{server.build.env.SERVER_MAX_USERS}}\",\r\n \"bind_address\": \"bind_address = 0.0.0.0\",\r\n \"default_password\": \"default_password = {{server.build.env.SERVER_PASSWORD}}\",\r\n \"default_game\": \"default_game = {{server.build.env.DEFAULT_GAME}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \" Server for gameid\"\r\n}", - "logs": "{}", - "stop": "\/shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Minetest Installation Script\r\nmkdir -p \/mnt\/server\/.minetest\r\n\r\napt update\r\napt -y install curl unzip\r\n\r\n# Create server.log\r\nLOG_FILE=\/mnt\/server\/server.log\r\nif [ -f \"$LOG_FILE\" ]; then\r\n echo \"Log file already exists.\"\r\nelse \r\n echo \"Log file does not exist. Making one...\"\r\n touch \"$LOG_FILE\"\r\nfi\r\n\r\n# Create minetest.conf\r\nCONFIG_FILE=\/mnt\/server\/.minetest\/minetest.conf\r\nif [ -f \"$CONFIG_FILE\" ]; then\r\n echo \"Config file already exists.\"\r\nelse \r\n echo \"Config file does not exist. Making one...\"\r\n curl -sSL -o \/mnt\/server\/.minetest\/minetest.conf.example https:\/\/raw.githubusercontent.com\/minetest\/minetest\/master\/minetest.conf.example\r\n echo -e \"## Server settings generated by pterodactyl\\nname\\nserver_name\\nserver_description\\nserver_address\\nserver_url\\nserver_announce\\nserverlist_url\\nmotd\\nmax_users\\nbind_address\\ndefault_password\\ndefault_game\\n\\n## Custom server settings\\n\" >> \"$CONFIG_FILE\"\r\nfi\r\n\r\n# Create games folder\r\nGAMES_FOLDER=\/mnt\/server\/.minetest\/games\r\nif [ -d \"$GAMES_FOLDER\" ]; then\r\n echo \"GAMES folder already exists.\"\r\nelse \r\n echo \"GAMES folder does not exist. Making one...\"\r\n mkdir -p $GAMES_FOLDER\r\nfi\r\n\r\n# Create mods folder\r\nMOD_FOLDER=\/mnt\/server\/.minetest\/mods\r\nif [ -d \"$MOD_FOLDER\" ]; then\r\n echo \"Mods folder already exists.\"\r\nelse \r\n echo \"Mods folder does not exist. Making one...\"\r\n mkdir -p $MOD_FOLDER\r\n curl -sSL -o \"$MOD_FOLDER\"\/mods_here.txt https:\/\/raw.githubusercontent.com\/minetest\/minetest\/master\/mods\/mods_here.txt\r\nfi\r\n\r\n# Install Gamemode\r\nif [ \"$COMMUNITY_DOWNLOAD\" == \"1\" ]; then\r\n if ! [ -z \"$COMMUNITY_GAME_NAME\" ]; then\r\n\t\t if ! [ -z \"$COMMUNITY_GAME_AUTOR\" ]; then\r\n\t\t \techo \"Download $COMMUNITY_GAME_NAME\"\r\n\t\t\t\tD_URL=$(curl -s https:\/\/content.minetest.net\/packages\/$COMMUNITY_GAME_AUTOR\/$COMMUNITY_GAME_NAME\/ | grep -i download | grep packages | grep download | grep -o 'href=\".*\"' | cut -d \"=\" -f2- | egrep title= | awk -F' ' '{print $1}' | tr -d '\"')\r\n\t\t\t\tcurl -sSL -o \/mnt\/server\/.minetest\/games.zip https:\/\/content.minetest.net\/$D_URL >\/dev\/null 2>&1\r\n\t\t\t\tunzip -o \/mnt\/server\/.minetest\/games.zip -d \/mnt\/server\/.minetest\/games >\/dev\/null 2>&1\r\n\t\t\t\trm \/mnt\/server\/.minetest\/games.zip\r\n\t\t else\r\n\t\t echo \"The COMMUNITY_GAME_AUTOR variable is required to download a community game\"\r\n\t\t fi\r\n else\r\n echo \"The COMMUNITY_GAME_NAME variable is required to download a community game\"\r\n fi\r\nfi\r\n\r\n# Done!\r\necho \"Installation was successfully completed!\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Name of the admin player.", - "description": "When running a server, clients connecting with this name are admins.", - "env_variable": "SERVER_ADMIN_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Server name", - "description": "Name of the server, to be displayed when players join and in the serverlist.", - "env_variable": "SERVER_NAME", - "default_value": "Minetest server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Description of the server", - "description": "Description of server, to be displayed when players join and in the serverlist.", - "env_variable": "SERVER_DESC", - "default_value": "mine here", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Domain name of the server", - "description": "Domain name of server, to be displayed in the serverlist.", - "env_variable": "SERVER_DOMAIN", - "default_value": "game.minetest.net", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Server url", - "description": "Homepage of server, to be displayed in the serverlist.", - "env_variable": "SERVER_URL", - "default_value": "https:\/\/minetest.net", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Show in server list", - "description": "Automatically report to the serverlist.", - "env_variable": "SERVER_ANNOUNCE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "string|in:true,false", - "field_type": "text" - }, - { - "name": "Announce serverlist", - "description": "Announce to this serverlist.", - "env_variable": "SERVER_LIST_URL", - "default_value": "servers.minetest.net", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "message of the day", - "description": "Message of the day displayed to players connecting.", - "env_variable": "SERVER_MOTD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players that can be connected simultaneously.", - "env_variable": "SERVER_MAX_USERS", - "default_value": "15", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|min:0|max:65535", - "field_type": "text" - }, - { - "name": "Server password", - "description": "New users need to input this password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "World name", - "description": "The name of the world", - "env_variable": "WORLD_NAME", - "default_value": "world", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Game name", - "description": "Default game when creating a new world. Only change if you have already uploaded the game!", - "env_variable": "DEFAULT_GAME", - "default_value": "minetest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Community download", - "description": "Download a community game.\r\nNeeds COMMUNITY_GAME_NAME and COMMUNITY_GAME_AUTOR", - "env_variable": "COMMUNITY_DOWNLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Community game name", - "description": "Case sensitive!\r\nExample: https:\/\/content.minetest.net\/packages\/Wuzzy\/mineclone2\/\r\nthen this should be mineclone2", - "env_variable": "COMMUNITY_GAME_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Community game author", - "description": "Case-sensitive!\r\nExample: https:\/\/content.minetest.net\/packages\/Wuzzy\/mineclone2\/\r\nthen this should be Wuzzy", - "env_variable": "COMMUNITY_GAME_AUTOR", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Game PATH", - "description": "", - "env_variable": "MINETEST_SUBGAME_PATH", - "default_value": "\/home\/container\/.minetest\/games", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/mohaa/README.md b/game_eggs/mohaa/README.md deleted file mode 100644 index 5c61607b..00000000 --- a/game_eggs/mohaa/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Medal of Honor: Allied Assault - -Medal of Honor: Allied Assault is a first-person shooter video game developed by 2015, Inc. - -### Server Ports - -| Port | default | -| ---- | ------- | -| Game | 12203 | - -This egg uses the Unofficial MoH:AA 1.12 Patch that addes several features and security updates to allow a fair multiplayer experience. - -Ones the server is installed you can check the File Manager for `Medal of Honor Reborn Patch Documentation RC3.5.1.pdf` for more information. - -Check the `main/server.cfg` in the File Manager for more configuration options. diff --git a/game_eggs/mohaa/egg-mohaa.json b/game_eggs/mohaa/egg-mohaa.json deleted file mode 100644 index 65e6e7ea..00000000 --- a/game_eggs/mohaa/egg-mohaa.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-01T16:53:44+02:00", - "name": "mohaa", - "author": "th3dilli@gmx.at", - "description": "Medal of Honor: Allied Assault", - "features": null, - "docker_images": { - "Mohaa": "ghcr.io\/parkervcp\/games:mohaa" - }, - "file_denylist": [], - "startup": ".\/mohaa_lnxded +set sv_punkbuster 0 +set fs_basepath {{BASE_PATH}} +set fs_outputpath {{LOG_DIR}} +set dedicated 2 +set sv_maxclients {{SERVER_MAXCLIENTS}} +set net_ip 0.0.0.0 +set net_port {{SERVER_PORT}} +exec server.cfg", - "config": { - "files": "{\r\n \"main\/server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"seta sv_hostname\": \"seta sv_hostname \\\"{{env.SERVER_NAME}}\\\"\",\r\n \"seta sv_maxClients\": \"seta sv_maxClients \\\"{{env.SERVER_MAXCLIENTS}}\\\"\",\r\n \"seta rconPassword\": \"seta rconPassword \\\"{{env.RCON_PASSWORD}}\\\"\",\r\n \"seta g_password\": \"seta g_password \\\"{{env.SERVER_PASSWORD}}\\\"\",\r\n \"Map\": \"Map {{env.SERVER_MAP}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"------ Server Initialization Complete ------\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n\r\napk --no-cache add curl\r\n\r\nif [[ ! -d \/mnt\/server\/ ]]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\nDOWNLOAD_URL=http:\/\/linuxgsm.download\/MedalofHonorAlliedAssault\/moh_revival_v1.12_RC3.5.1.tar.xz\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\necho -e \"running 'curl -sSL ${DOWNLOAD_LINK} -o mohaaserver.tar.xz'\" \r\ncurl -sSL ${DOWNLOAD_LINK} -o mohaaserver.tar.xz\r\n\r\necho -e \"Unpacking server files\"\r\ntar xvf mohaaserver.tar.xz\r\n\r\nrm mohaaserver.tar.xz\r\n\r\necho -e \"checking for default server.cfg\"\r\n[[ -f main\/server.cfg ]] || curl -sSL ${CONFIG_URL} -o main\/server.cfg\r\n\r\necho -e \"running 'chmod +x .\/mohaa_lnxded'\"\r\nchmod +x .\/mohaa_lnxded\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "alpine:latest", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Max clients", - "description": "", - "env_variable": "SERVER_MAXCLIENTS", - "default_value": "14", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Config URL", - "description": "URL from where to get the initial server.cfg", - "env_variable": "CONFIG_URL", - "default_value": "https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/mohaa\/game_eggs\/mohaa\/server.cfg", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server name", - "description": "The name of the server", - "env_variable": "SERVER_NAME", - "default_value": "MOHAA Server running on Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Rcon password", - "description": "Admin password for rcon", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server map", - "description": "Select the map", - "env_variable": "SERVER_MAP", - "default_value": "dm\/mohdm7", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:obj\/obj_team2,dm\/mohdm7,dm\/mohdm1,dm\/mohdm3,dm\/mohdm2,dm\/mohdm6", - "field_type": "text" - }, - { - "name": "Logs dir", - "description": "", - "env_variable": "LOG_DIR", - "default_value": "\/home\/container\/Logs", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Base PATH", - "description": "", - "env_variable": "BASE_PATH", - "default_value": "\/home\/container", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server password", - "description": "", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/game_eggs/mohaa/server.cfg b/game_eggs/mohaa/server.cfg deleted file mode 100644 index 48a6edd2..00000000 --- a/game_eggs/mohaa/server.cfg +++ /dev/null @@ -1,109 +0,0 @@ -// General Settings - -seta sv_hostname "SERVERNAME" -seta sv_maxRate "10000" // DO NOT SET OVER 15000 OR YOUR ACCOUNT WILL BE LOCKED! -seta sv_timeout "200" //amount of time before assuming a disconnected state -seta sv_precache "1" -seta sv_fps "19" //max frame rate to clients - increasing will raise pings -seta sv_maxClients "14" -seta sv_allowDownload "0" -seta sv_reconnectlimit "3" -seta sv_zombietime "1" -seta g_inactivity "180" -seta g_forcerespawn "30" -seta g_syncronousclients "0" -seta sv_chatter "1" - - -// Server Passwords - -seta rconPassword "ADMINPASSWORD" -seta g_password "" -seta sv_privateClients "" //LOCKED SERVER PASSWORD -seta sv_privatePassword "" //PRIVATE SLOTS PASSWORD - - -// Server Network Settings - -set sv_flood_waitdelay "10" //not too sure on this, possibly time before flooder is allowed to type again (default) -set sv_flood_persecond "4" //messages per second to be considered a flood ?? (default) -set sv_flood_msgs "4" // ?? (default) -net_noipx "1" //Disallows IPX connections, TCP only (network protocol) - -// Logs - -//Logging -seta logfile "3" -seta g_log "mohserver.log" -seta g_logSync "0" - - -// Extras - -seta sv_maxPing "1000" -seta sv_minPing "0" -seta sv_floodProtect "1" - - -// Game Type Settings - ATTN-May be overwritten by MOH config file below -// Set the type of game: 1=Deathmatch 2= Team match 3 = OBJ 4 = Roundbased - -seta g_gametype "3" -seta timelimit "10" -seta fraglimit "0" - -set g_ft_settings "cvar: meltgun scanvis" - -set g_extgametype_mohdm1 ctf // Free-For-All for Southern France -set g_extgametype_mohdm2 ft // Team-Match on Destroyed Village -set g_extgametype_mohdm3 ftctf // Freeze-Tag on Remagen -set g_extgametype_mohdm4 ftctf // Freeze-Tag on Crossroads -set g_extgametype_mohdm5 ftdem // Round-Based-Match on Snowy Park -set g_extgametype_mohdm6 ftdem // Demolition on Stalingrad -set g_extgametype_mohdm7 ft// Capture-The-Flag on Algiers -set g_extgametype_obj_team1 ftobj // Freeze-Tag-Objective on The Hunt -set g_extgametype_obj_team2 ftobj // Objective-Match on V2 Rocket Facility -set g_extgametype_obj_team3 ftctf // Capture-The-Flag on Omaha Beach -set g_extgametype_obj_team4 ftobj // Freeze-Tag-Objective on The Bridge - -// seta capturelimit "6" -seta sv_gamespy "1" // Show our server in gamespy - -// Game Play Default Settings -//seta g_gravity "800" -//seta g_knockback "1000" -//seta g_quadfactor "3" -//seta g_speed "320" -//seta g_weaponRespawn "5" -//seta g_weaponTeamRespawn "30" //respawn time in seconds for team games -//seta dmflags "0" // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps) - -// Match Settings - -seta g_doWarmup "0" -seta g_warmup "20" - -// Team Preferences -seta g_teamAutoJoin "0" -seta g_teamForceBalance "1" - -// seta g_friendlyFire "0" -seta g_teamdamage "0" // FF on or Off 1 = on - -// Voting -seta g_allowVote "1" - -// Master Servers -seta sv_master1 "mohmaster.2015.com" -seta sv_master2 "master0.gamespy.com" -seta sv_master3 "master1.gamespy.com" - -set g_mef_settings "meltgun: on" - - -// Banned Players -seta g_filterBan "1" - - -seta sv_maplist "obj/obj_team2 dm/mohdm7 dm/mohdm1 dm/mohdm3 dm/mohdm2 dm/mohdm6" -Map dm/mohdm7 diff --git a/game_eggs/openarena/README.md b/game_eggs/openarena/README.md deleted file mode 100644 index 23630319..00000000 --- a/game_eggs/openarena/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# OpenArena - -## From their [site](http://www.openarena.ws) - -OpenArena is a community-produced deathmatch FPS based on GPL idTech3 technology. - -There are many game types supported including Free For All, Capture The Flag, Domination, Overload, Harvester, and more. - -## Server Ports - -| Port | default | -|---------|---------| -| Game | 27960 | - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/openarena/egg-open-arena.json b/game_eggs/openarena/egg-open-arena.json deleted file mode 100644 index 2376c0e5..00000000 --- a/game_eggs/openarena/egg-open-arena.json +++ /dev/null @@ -1,41 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-04-23T17:30:07+00:00", - "name": "OpenArena", - "author": "parker@parkervcp.com", - "description": "OpenArena is a community-produced deathmatch FPS based on GPL idTech3 technology.\r\n\r\nhttp:\/\/www.openarena.ws\/", - "features": null, - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:base_debian" - ], - "file_denylist": [], - "startup": ".\/oa_ded.x86_64 +set net_port {{SERVER_PORT}} +map {{GAME_MAP}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"AAS initialized\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# dirty install script for openarena\r\n# will get updated more later\r\n\r\napt update -y\r\napt install -y wget unzip\r\n\r\nif [ ! -d \/mnt\/server\/ ]; then\r\n\tmkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\nwget http:\/\/www.openarena.ws\/request.php?4 -O openarena.zip\r\n\r\nunzip -o openarena.zip openarena-*\/oa_ded.x86_64 openarena-*\/missionpack\/* openarena-*\/baseoa\/*\r\n\r\nmv -f openarena-*\/* \/mnt\/server\/\r\n\r\nrm -rf openarena-*\/ openarena.zip", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game Map", - "description": "The map to load when the server starts.\r\nSee here for all maps available by default - https:\/\/openarena.fandom.com\/wiki\/Maps", - "env_variable": "GAME_MAP", - "default_value": "aggressor", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - } - ] -} \ No newline at end of file diff --git a/game_eggs/openra/README.md b/game_eggs/openra/README.md deleted file mode 100644 index a87ceab0..00000000 --- a/game_eggs/openra/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# OpenRA Servers - -OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. -We have developed a flexible open source game engine (the OpenRA engine) that provides -a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). diff --git a/game_eggs/openra/openra_dune2000/README.md b/game_eggs/openra/openra_dune2000/README.md deleted file mode 100644 index fcf95648..00000000 --- a/game_eggs/openra/openra_dune2000/README.md +++ /dev/null @@ -1,21 +0,0 @@ -# OpenRA Dune2000 - -## The classic command & conquer Server - -## from the developers - -OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). - -This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, macOS, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer. - -Make sure to checkout their [Home Page](https://openra.net). - -## Server Ports - -OpenRA requires a single port - -| Port | default | -|---------|---------| -| Game | 5500 | - -## Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/openra/openra_dune2000/egg-open-r-a--dune2000.json b/game_eggs/openra/openra_dune2000/egg-open-r-a--dune2000.json deleted file mode 100644 index 05d2ca9a..00000000 --- a/game_eggs/openra/openra_dune2000/egg-open-r-a--dune2000.json +++ /dev/null @@ -1,117 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-09-13T17:40:31+02:00", - "name": "OpenRA - Dune2000", - "author": "patz.michael@gmail.com", - "description": "OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).", - "image": "quay.io\/parkervcp\/pterodactyl-images:debian_mono-6-complete", - "startup": ".\/squashfs-root\/AppRun --server Server.Name=\"{{SERVER_NAME}}\" Server.ListenPort={{SERVER_PORT}} Server.AdvertiseOnline={{PUBLIC}} Server.EnableSingleplayer={{SINGLEPLAYER}} Server.Password=\"{{PASSWORD}}\" Server.EnableGeoIP={{GEOIP}} Server.ShareAnonymizedIPs={{ANONYMOUS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Master server communication established.\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y curl wget file jq\r\n\r\ncd \/mnt\/server\/\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nwget $DOWNLOAD_LINK\r\n\r\n#wget https:\/\/github.com\/OpenRA\/OpenRA\/releases\/download\/release-20200503\/OpenRA-Red-Alert-x86_64.AppImage\r\nchmod +x $MATCH\r\n.\/$MATCH --appimage-extract\r\nrm $MATCH\r\nrm *.zsync\r\ncd squashfs-root\r\nchmod +x AppRun", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The Name of the Server", - "env_variable": "SERVER_NAME", - "default_value": "OpenRAServer", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Public Server", - "description": "Shall this server be public", - "env_variable": "PUBLIC", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Enable Singleplayer", - "description": "Enable Singleplayer ?", - "env_variable": "SINGLEPLAYER", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Require Authentification", - "description": "Enable Authentification", - "env_variable": "AUTH", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "PASSWORD", - "description": "Server Password", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable:string" - }, - { - "name": "GEOIP", - "description": "Enable GEOIP", - "env_variable": "GEOIP", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20" - }, - { - "name": "Anonymized IPs", - "description": "Hide IPs", - "env_variable": "ANONYMOUS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20" - }, - { - "name": "GITHUB_PACKAGE", - "description": "GITHUB_PACKAGE", - "env_variable": "GITHUB_PACKAGE", - "default_value": "OpenRA\/OpenRA", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "MATCH", - "description": "MATCH", - "env_variable": "MATCH", - "default_value": "OpenRA-Dune-2000-x86_64.AppImage", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50" - }, - { - "name": "VERSION", - "description": "VERSION", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/game_eggs/openra/openra_red_alert/README.md b/game_eggs/openra/openra_red_alert/README.md deleted file mode 100644 index c1ea47a1..00000000 --- a/game_eggs/openra/openra_red_alert/README.md +++ /dev/null @@ -1,21 +0,0 @@ -# OpenRA - -## The classic command & conquer Server - -## from the developers - -OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). - -This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, macOS, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer. - -Make sure to checkout their [Home Page](https://openra.net). - -## Server Ports - -OpenRA requires a single port - -| Port | default | -|---------|---------| -| Game | 5500 | - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/openra/openra_red_alert/egg-open-r-a.json b/game_eggs/openra/openra_red_alert/egg-open-r-a.json deleted file mode 100644 index 0dacccc1..00000000 --- a/game_eggs/openra/openra_red_alert/egg-open-r-a.json +++ /dev/null @@ -1,117 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-09-13T17:40:21+02:00", - "name": "OpenRA", - "author": "patz.michael@gmail.com", - "description": "OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).", - "image": "quay.io\/parkervcp\/pterodactyl-images:debian_mono-6-complete", - "startup": ".\/squashfs-root\/AppRun --server Server.Name=\"{{SERVER_NAME}}\" Server.ListenPort={{SERVER_PORT}} Server.AdvertiseOnline={{PUBLIC}} Server.EnableSingleplayer={{SINGLEPLAYER}} Server.Password=\"{{PASSWORD}}\" Server.EnableGeoIP={{GEOIP}} Server.ShareAnonymizedIPs={{ANONYMOUS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Master server communication established.\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y curl wget file jq\r\n\r\ncd \/mnt\/server\/\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nwget $DOWNLOAD_LINK\r\n\r\n#wget https:\/\/github.com\/OpenRA\/OpenRA\/releases\/download\/release-20200503\/OpenRA-Red-Alert-x86_64.AppImage\r\nchmod +x $MATCH\r\n.\/$MATCH --appimage-extract\r\nrm $MATCH\r\nrm *.zsync\r\ncd squashfs-root\r\nchmod +x AppRun", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The Name of the Server", - "env_variable": "SERVER_NAME", - "default_value": "OpenRAServer", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Public Server", - "description": "Shall this server be public", - "env_variable": "PUBLIC", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Enable Singleplayer", - "description": "Enable Singleplayer ?", - "env_variable": "SINGLEPLAYER", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Require Authentification", - "description": "Enable Authentification", - "env_variable": "AUTH", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "PASSWORD", - "description": "Server Password", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable:string" - }, - { - "name": "GEOIP", - "description": "Enable GEOIP", - "env_variable": "GEOIP", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20" - }, - { - "name": "Anonymized IPs", - "description": "Hide IPs", - "env_variable": "ANONYMOUS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20" - }, - { - "name": "GITHUB_PACKAGE", - "description": "GITHUB_PACKAGE", - "env_variable": "GITHUB_PACKAGE", - "default_value": "OpenRA\/OpenRA", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "MATCH", - "description": "MATCH", - "env_variable": "MATCH", - "default_value": "OpenRA-Red-Alert-x86_64.AppImage", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50" - }, - { - "name": "VERSION", - "description": "VERSION", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/game_eggs/openra/openra_tiberian_dawn/README.md b/game_eggs/openra/openra_tiberian_dawn/README.md deleted file mode 100644 index 98db384b..00000000 --- a/game_eggs/openra/openra_tiberian_dawn/README.md +++ /dev/null @@ -1,21 +0,0 @@ -# OpenRA Tiberian Dawn - -## The classic command & conquer Server - -## from the developers - -OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). - -This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, macOS, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer. - -Make sure to checkout their [Home Page](https://openra.net). - -## Server Ports - -OpenRA requires a single port - -| Port | default | -|---------|---------| -| Game | 5500 | - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/openra/openra_tiberian_dawn/egg-open-r-a--tiberian-dawn.json b/game_eggs/openra/openra_tiberian_dawn/egg-open-r-a--tiberian-dawn.json deleted file mode 100644 index 36b0243f..00000000 --- a/game_eggs/openra/openra_tiberian_dawn/egg-open-r-a--tiberian-dawn.json +++ /dev/null @@ -1,117 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2020-09-13T17:40:41+02:00", - "name": "OpenRA - Tiberian Dawn", - "author": "patz.michael@gmail.com", - "description": "OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).", - "image": "quay.io\/parkervcp\/pterodactyl-images:debian_mono-6-complete", - "startup": ".\/squashfs-root\/AppRun --server Server.Name=\"{{SERVER_NAME}}\" Server.ListenPort={{SERVER_PORT}} Server.AdvertiseOnline={{PUBLIC}} Server.EnableSingleplayer={{SINGLEPLAYER}} Server.Password=\"{{PASSWORD}}\" Server.EnableGeoIP={{GEOIP}} Server.ShareAnonymizedIPs={{ANONYMOUS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Master server communication established.\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y curl wget file jq\r\n\r\ncd \/mnt\/server\/\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nwget $DOWNLOAD_LINK\r\n\r\n#wget https:\/\/github.com\/OpenRA\/OpenRA\/releases\/download\/release-20200503\/OpenRA-Red-Alert-x86_64.AppImage\r\nchmod +x $MATCH\r\n.\/$MATCH --appimage-extract\r\nrm $MATCH\r\nrm *.zsync\r\ncd squashfs-root\r\nchmod +x AppRun", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The Name of the Server", - "env_variable": "SERVER_NAME", - "default_value": "OpenRAServer", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Public Server", - "description": "Shall this server be public", - "env_variable": "PUBLIC", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Enable Singleplayer", - "description": "Enable Singleplayer ?", - "env_variable": "SINGLEPLAYER", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Require Authentification", - "description": "Enable Authentification", - "env_variable": "AUTH", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "PASSWORD", - "description": "Server Password", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable:string" - }, - { - "name": "GEOIP", - "description": "Enable GEOIP", - "env_variable": "GEOIP", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20" - }, - { - "name": "Anonymized IPs", - "description": "Hide IPs", - "env_variable": "ANONYMOUS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20" - }, - { - "name": "GITHUB_PACKAGE", - "description": "GITHUB_PACKAGE", - "env_variable": "GITHUB_PACKAGE", - "default_value": "OpenRA\/OpenRA", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "MATCH", - "description": "MATCH", - "env_variable": "MATCH", - "default_value": "OpenRA-Tiberian-Dawn-x86_64.AppImage", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50" - }, - { - "name": "VERSION", - "description": "VERSION", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/game_eggs/rdr/README.md b/game_eggs/rdr/README.md deleted file mode 100644 index 50e47255..00000000 --- a/game_eggs/rdr/README.md +++ /dev/null @@ -1,6 +0,0 @@ -# Read Dead Redemption - -## RedM - -[RedM](https://redm.gg/) -RedM, for Red Dead Redemption 2 on PC. Launching now, based on the CitizenFX framework and Cfx.re technology. diff --git a/game_eggs/rdr/redm/README.md b/game_eggs/rdr/redm/README.md deleted file mode 100644 index 8900e0bd..00000000 --- a/game_eggs/rdr/redm/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# Red M - -## From the [RedM](https://redm.gg/) Site - -RedM, for Red Dead Redemption 2 on PC. Launching now, based on the CitizenFX framework and Cfx.re technology. - -## Install notes - -- Only installs latest version versions are not selectable. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 30120 | -| ServerListing | 30110 | -| cfx join links | 30130 | diff --git a/game_eggs/rdr/redm/egg-red-m.json b/game_eggs/rdr/redm/egg-red-m.json deleted file mode 100644 index 9d7a6f78..00000000 --- a/game_eggs/rdr/redm/egg-red-m.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-06T01:51:39+00:00", - "name": "RedM", - "author": "parker@parkervcp.com", - "description": "A new RedM egg for the latest builds due to recent changes in RedM", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": "$(pwd)\/alpine\/opt\/cfx-server\/ld-musl-x86_64.so.1 --library-path \"$(pwd)\/alpine\/usr\/lib\/v8\/:$(pwd)\/alpine\/lib\/:$(pwd)\/alpine\/usr\/lib\/\" -- $(pwd)\/alpine\/opt\/cfx-server\/FXServer +set citizen_dir $(pwd)\/alpine\/opt\/cfx-server\/citizen\/ +set sv_licenseKey {{CFX_LICENSE}} +set steam_webApiKey {{STEAM_WEBAPIKEY}} +set sv_maxplayers {{MAX_PLAYERS}} +exec server.cfg +set gamename rdr3", - "config": { - "files": "{\r\n \"server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"endpoint_add_tcp\": \"endpoint_add_tcp \\\"0.0.0.0:{{server.build.default.port}}\\\"\",\r\n \"endpoint_add_udp\": \"endpoint_add_udp \\\"0.0.0.0:{{server.build.default.port}}\\\"\",\r\n \"sv_hostname\": \"sv_hostname \\\"{{server.build.env.SERVER_HOSTNAME}}\\\"\",\r\n \"sv_maxclients\": \"sv_maxclients {{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"succeeded. Welcome!\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# CFx Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update -y\r\napt install -y tar xz-utils file jq\r\n\r\nmkdir -p \/mnt\/server\/resources \/mnt\/server\/logs\/\r\n\r\ncd \/mnt\/server\r\n\r\necho \"updating citizenfx resource files\"\r\ngit clone https:\/\/github.com\/citizenfx\/cfx-server-data.git \/tmp\r\ncp -Rf \/tmp\/resources\/* resources\/\r\n\r\nRELEASE_PAGE=$(curl -sSL https:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/)\r\nCHANGELOGS_PAGE=$(curl -sSL https:\/\/changelogs-live.fivem.net\/api\/changelog\/versions\/linux\/server)\r\n\r\nif [[ \"${CFX_VERSION}\" == \"recommended\" ]] || [[ -z ${CFX_VERSION} ]]; then\r\n DOWNLOAD_LINK=$(echo $CHANGELOGS_PAGE | jq -r '.recommended_download')\r\nelif [[ \"${CFX_VERSION}\" == \"latest\" ]]; then\r\n DOWNLOAD_LINK=$(echo $CHANGELOGS_PAGE | jq -r '.latest_download')\r\nelse\r\n VERSION_LINK=$(echo -e \"${RELEASE_PAGE}\" | grep -Eo '\".*\/*.tar.xz\"' | grep -Po '(?<=href=\")[^\"]*' | sed 's\/\\\"\/\/g' | sed 's\/\\.\\\/\/\/1' | grep ${CFX_VERSION})\r\n if [[ \"${VERSION_LINK}\" == \"\" ]]; then\r\n echo -e \"defaulting to recommedned as the version requested was invalid.\"\r\n DOWNLOAD_LINK=$(echo $CHANGELOGS_PAGE | jq -r '.recommended_download')\r\n else\r\n DOWNLOAD_LINK=$(echo https:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/${VERSION_LINK})\r\n fi\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then\r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else\r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\necho -e \"Running curl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\"\r\n\r\ncurl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\r\n\r\necho \"Extracting fivem files\"\r\n\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n exit 2\r\nfi\r\n\r\nrm -rf ${DOWNLOAD_LINK##*\/} run.sh\r\n\r\nif [ -e server.cfg ]; then\r\n echo \"server config file exists\"\r\nelse\r\n echo \"Downloading default fivem config\"\r\n curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/gta\/fivem\/server.cfg >>server.cfg\r\nfi\r\n\r\necho \"install complete\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "CFX license", - "description": "Required to start the service. Get your keys at https:\/\/keymaster.fivem.net\/", - "env_variable": "CFX_LICENSE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Set the fivem max play count", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1,32", - "field_type": "text" - }, - { - "name": "Server Hostname", - "description": "The name that shows up in the server browser", - "env_variable": "SERVER_HOSTNAME", - "default_value": "My new FXServer!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "CFX version", - "description": "The CFX Server version that is to be installed. Invalid versions will default to latest.\r\n\r\nan example is `1383-e5ea040353ce1b8bc86e37982bf5d888938e3096`\r\n\r\nYou can the latest version from here - https:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/", - "env_variable": "CFX_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Download Link", - "description": "This is the link to download redm from. This is only used in the install script.\r\n\r\nThe file you link to needs to be an fx.tar.zx file.\r\n\r\nExample:\r\nhttps:\/\/runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/1626-8c06e8bc3ed7e6690c6c2d9e0b90e29df65b3ea6\/fx.tar.xz", - "env_variable": "DOWNLOAD_URL", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Steam Web Api Key", - "description": "Use your Steam WebApiKey or set to 'none'. Get your key at https:\/\/steamcommunity.com\/dev\/apikey\/", - "env_variable": "STEAM_WEBAPIKEY", - "default_value": "none", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/rimworld/README.md b/game_eggs/rimworld/README.md deleted file mode 100644 index 440cfb94..00000000 --- a/game_eggs/rimworld/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# Rimworld - -RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. - -Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. \ No newline at end of file diff --git a/game_eggs/rimworld/open_world/README.md b/game_eggs/rimworld/open_world/README.md deleted file mode 100644 index 00d1ab5c..00000000 --- a/game_eggs/rimworld/open_world/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# Open World - -## From their [site](https://openworldhelp.fandom.com/wiki/Open_World_Wiki) - -The Open World mod allows you to create and join servers to play with people all around the world, it introduces plenty of new features including trading, gifting, bartering, PvP and so much more! - -## Server Ports - -| Port | default | -|---------|---------| -| Game | 25555 | - -### Mods/Plugins may require ports to be added to the server. See [here](https://openworldhelp.fandom.com/wiki/Creating_a_server) for help diff --git a/game_eggs/rimworld/open_world/egg-rimworld-open-world.json b/game_eggs/rimworld/open_world/egg-rimworld-open-world.json deleted file mode 100644 index f85b65c8..00000000 --- a/game_eggs/rimworld/open_world/egg-rimworld-open-world.json +++ /dev/null @@ -1,113 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-05-27T13:03:41+03:00", - "name": "Rimworld: Open World", - "author": "kyle@williquette.us", - "description": "The Open World mod allows you to create and join servers to play with people all around the world, it introduces plenty of new features including trading, gifting, bartering, PvP and so much more!\r\n\r\nhttps:\/\/github.com\/D12-Dev\/OpenWorld", - "features": null, - "docker_images": { - "Dotnet 3.1": "ghcr.io\/parkervcp\/yolks:dotnet_3.1", - "Dotnet 6": "ghcr.io\/parkervcp\/yolks:dotnet_6" - }, - "file_denylist": [], - "startup": ".\/OpenWorldServer", - "config": { - "files": "{\r\n \"Data\/Config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"LocalAddress\": \"0.0.0.0\",\r\n \"ServerPort\": \"{{server.build.default.port}}\",\r\n \"MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"EnforceMods\": \"{{server.build.env.ENFORCE_MODS}}\",\r\n \"UseModBlacklist\": \"{{server.build.env.USE_MOD_BLACKLIST}}\",\r\n \"UseCustomDifficulty\": \"{{server.build.env.USE_CUSTOM_DIFF}}\",\r\n \"UseWhitelist\": \"{{server.build.env.WHITELIST}}\",\r\n \"AllowCustomScenarios\": \"{{server.build.env.CUSTOM_SCEN}}\",\r\n \"PlayerVersion\": \"{{server.build.env.PLAYER_VERSION}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \" Server Launched\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n#Create the server directory\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\napt update\r\napt -y install curl jq unzip git\r\n\r\n\r\n#Check for latest release & download URLs\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/D12-Dev\/OpenWorld\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/D12-Dev\/OpenWorld\/releases\")\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x64\" || echo \"linux-arm64\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${ARCH} | head -1)\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${ARCH} | head -1)\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${ARCH}| head -1)\r\n fi\r\nfi\r\n\r\n\r\n#Download the Rimworld Open World server\r\necho -e \"Running curl -sSL ${DOWNLOAD_URL} -o ${ARCH}.zip\"\r\ncurl -sSL ${DOWNLOAD_URL} -o ${ARCH}.zip\r\necho -e \"Unzipping ${ARCH}.zip\"\r\nunzip -o ${ARCH}.zip\r\nmv ${ARCH}\/* \/mnt\/server\r\nchmod +x \"OpenWorldServer\"\r\nrm -rf ${ARCH}.zip ${ARCH}\/\r\n\r\n\r\n\r\ncd \/mnt\/server\r\nFILE=\/mnt\/server\/Data\/Config.json\r\nif [ -f \"$FILE\" ]; then\r\n echo \"config already exists.\"\r\nelse \r\n echo \"Config does not exist, making one\"\r\n mkdir -p \/mnt\/server\/Data\r\n cd \/mnt\/server\/Data\r\ncat << EOF > \"Config.json\"\r\n{\r\n \"LocalAddress\": \"0.0.0.0\",\r\n \"ServerPort\": 25555,\r\n \"MaxPlayers\": 10,\r\n \"PlayerVersion\": \"1.2\",\r\n \"EnforceMods\": false,\r\n \"UseModBlacklist\": false,\r\n \"UseCustomDifficulty\": false,\r\n \"UseWhitelist\": false,\r\n \"AllowCustomScenarios\": false\r\n}\r\nEOF\r\nfi\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Open World Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:8", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "sets the maximum number of players allowed to connect at once.", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|int", - "field_type": "text" - }, - { - "name": "Enforce Mods", - "description": "This forces players to use the mods listed in the the \"Mods Enforced\" folder, with this disabled it will allow players to join with any mods they would like", - "env_variable": "ENFORCE_MODS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Use Mod Blacklist", - "description": "enabled you to blacklist mods from being used, usually used when enforced mods are disabled.", - "env_variable": "USE_MOD_BLACKLIST", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Use Custom Difficulty", - "description": "forces all players to use the difficulty setting set in the \"Difficulty\" file. MAKE SURE YOU GIVE A VALUE TO EVERYTHING OR IT WILL BE AT 0%", - "env_variable": "USE_CUSTOM_DIFF", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Use Whitelist", - "description": "allows only the usernames listed in the \"Whitelist\" file to join the server.", - "env_variable": "WHITELIST", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Allow Custom Scenarios", - "description": "allows people to create custom scenarios when creating their save on the server.", - "env_variable": "CUSTOM_SCEN", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Player Version", - "description": "version the server will accept clients joining in with.\r\n\r\nTO see the latest:\r\nhttps:\/\/discord.com\/channels\/992806266109964319\/992881103071354890\r\n\r\nfor example for v1.12 you would write 1.12", - "env_variable": "PLAYER_VERSION", - "default_value": "1.2", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:10", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/rimworld/together/README.md b/game_eggs/rimworld/together/README.md deleted file mode 100644 index dc2e653b..00000000 --- a/game_eggs/rimworld/together/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Rimworld Together - -## From their [site](https://rimworld-together.fandom.com/wiki/Rimworld_Together_Wiki) - -## From their [Github](https://github.com/Byte-Nova/Rimworld-Together) - -A community driven multiplayer mod, for Rimworld. - -[Rimworld Together](https://steamcommunity.com/sharedfiles/filedetails/?id=3005289691) - -## Server Ports - -| Port | default | -|---------|---------| -| Game | 25555 | - diff --git a/game_eggs/rimworld/together/egg-rimworld-together.json b/game_eggs/rimworld/together/egg-rimworld-together.json deleted file mode 100644 index 1f848600..00000000 --- a/game_eggs/rimworld/together/egg-rimworld-together.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-23T19:19:16+01:00", - "name": "Rimworld Together", - "author": "josdekurk@gmail.com", - "description": "A community driven multiplayer mod, for Rimworld.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:dotnet_7": "ghcr.io\/parkervcp\/yolks:dotnet_7" - }, - "file_denylist": [], - "startup": ".\/GameServer", - "config": { - "files": "{\r\n \"Core\/ServerConfig.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"IP\": \"0.0.0.0\",\r\n \"Port\": \"{{server.build.default.port}}\",\r\n \"MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"verboseLogs\": \"{{server.build.env.VERBOSE}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server launched\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Byte-Nova\/Rimworld-Together\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Byte-Nova\/Rimworld-Together\/releases\")\r\nMATCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"Linux-x64 \" || echo \"Linux-ARM-x64\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\ncurl -sSL -o server.zip ${DOWNLOAD_URL}\r\nunzip -o server.zip\r\nrm server.zip\r\nchmod +x GameServer\r\n\r\n\r\nif [ -f \"\/mnt\/server\/Core\/ServerConfig.json\" ]; then\r\n echo \"Config file exits\"\r\nelse \r\n mkdir -p \/mnt\/server\/Core\r\n echo \"{\\\"IP\\\":\\\"0.0.0.0\\\",\\\"Port\\\":$SERVER_PORT,\\\"MaxPlayers\\\":$MAX_PLAYERS,\\\"verboseLogs\\\":$VERBOSE}\" | jq . > \/mnt\/server\/Core\/ServerConfig.json\r\nfi\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players that can join. Default: 100", - "env_variable": "MAX_PLAYERS", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,150", - "field_type": "text" - }, - { - "name": "Verbose", - "description": "If the console output should be verbose or not.", - "env_variable": "VERBOSE", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:false,true", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/spacestation_14/README.md b/game_eggs/spacestation_14/README.md deleted file mode 100644 index eaabc9d9..00000000 --- a/game_eggs/spacestation_14/README.md +++ /dev/null @@ -1,31 +0,0 @@ -# Spacestation 14 - -## From their [Site](https://spacestation14.io/) - -## [Documentation](https://docs.spacestation14.io/en/getting-started/hosting) - - -## Minimum RAM warning - -Minimum required memory to run the server. -2GB is recommended. 3GB+ is preferred - -## Minimum Sorage warning - -Minimum required storage to run the server. -Example: 100MiB is recommended. 2GiB+ is preferred - - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 1212 (TCP+ UDP) | - -### Notes - - -1212 is the default port, but any port can be used. - diff --git a/game_eggs/spacestation_14/egg-spacestation14.json b/game_eggs/spacestation_14/egg-spacestation14.json deleted file mode 100644 index 196bd1c5..00000000 --- a/game_eggs/spacestation_14/egg-spacestation14.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-03T09:40:56+01:00", - "name": "Spacestation 14", - "author": "josdekurk@gmail.com", - "description": "Space Station 14 tells the story of an ordinary shift on a space station gone wrong. Immerse yourself into your role, tinker with detailed systems, and survive the chaos in this round-based multiplayer role playing game.", - "features": null, - "docker_images": { - "Dotnet 8": "ghcr.io\/parkervcp\/yolks:dotnet_8" - }, - "file_denylist": [], - "startup": ".\/Robust.Server", - "config": { - "files": "{\r\n \"server_config.toml\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"port\": \"port = {{server.build.default.port}}\",\r\n \"hostname\": \"hostname = \\\"{{server.build.env.SERVER_NAME}}\\\"\",\r\n \"tickrate\": \"tickrate = {{server.build.env.SERVER_TICK}}\",\r\n \"max_connections\": \"max_connections = {{server.build.env.SERVER_MAX_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server Version\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\nV=$(curl -sSL https:\/\/central.spacestation14.io\/builds\/wizards\/builds.html | grep \"The version is\" | sed -n 's\/.*\\([^<]*\\)<\\\/span>.*\/\\1\/p')\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x64\" || echo \"linux-arm64\")\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho \"Running: curl -sSL -o server_linux.zip https:\/\/cdn.centcomm.spacestation14.com\/builds\/wizards\/builds\/${V}\/SS14.Server_${ARCH}.zip\"\r\ncurl -sSL -o server_linux.zip \"https:\/\/cdn.centcomm.spacestation14.com\/builds\/wizards\/builds\/${V}\/SS14.Server_${ARCH}.zip\"\r\nunzip -o server_linux.zip\r\nrm server_linux.zip\r\n\r\nchmod +x Robust.Server\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server name", - "description": "The server hostname", - "env_variable": "SERVER_NAME", - "default_value": "MyServer", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:48", - "field_type": "text" - }, - { - "name": "Server tickrate", - "description": "The tickrate of the server. Default is 60", - "env_variable": "SERVER_TICK", - "default_value": "60", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,80", - "field_type": "text" - }, - { - "name": "Max players", - "description": "", - "env_variable": "SERVER_MAX_PLAYERS", - "default_value": "256", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|between:1,256", - "field_type": "text" - } - ] -} diff --git a/game_eggs/starmade/README.md b/game_eggs/starmade/README.md deleted file mode 100644 index 4a7bdc61..00000000 --- a/game_eggs/starmade/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# Starmade Server - -## From their [Homepage](https://starmadedock.net/) - [Guide](https://www.star-made.org/help/setting_up_a_server) - -The ultimate space sandbox. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. Customise your experience, the universe is yours! - -## Server Ports - -Ports required to run the server - -| Port | default | -|---------|---------| -| Game | 4242 | diff --git a/game_eggs/starmade/egg-starmade.json b/game_eggs/starmade/egg-starmade.json deleted file mode 100644 index 3a20b6e8..00000000 --- a/game_eggs/starmade/egg-starmade.json +++ /dev/null @@ -1,36 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1" - }, - "exported_at": "2019-07-14T13:03:01+02:00", - "name": "starmade", - "author": "contact@hunters-tavern.de", - "description": "starmade", - "image": "quay.io\/pterodactyl\/core:java", - "startup": "java -Xms128m -Xmx{{SERVER_MEMORY}}m -jar {{SERVER_JARFILE}} -server -port:{{SERVER_PORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"SenableGameState(1)\"\r\n}", - "logs": "{}", - "stop": "\/shutdown 0" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# starmade Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napk update\r\napk add curl\r\n\r\ncd \/mnt\/server\r\n\r\nwget -O starter.jar http:\/\/files.star-made.org\/StarMade-Starter.jar\r\n\r\njava -jar starter.jar -nogui\r\n\r\nmv .\/StarMade\/* .\/\r\nrm -r .\/StarMade", - "container": "openjdk:13-ea-27-jdk-alpine3.9", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Server Jarfile", - "description": "", - "env_variable": "SERVER_JARFILE", - "default_value": "StarMade.jar", - "user_viewable": 1, - "user_editable": 1, - "rules": "required|string|max:64" - } - ] -} diff --git a/game_eggs/steamcmd_servers/7_days_to_die/README.md b/game_eggs/steamcmd_servers/7_days_to_die/README.md deleted file mode 100644 index 8b48da48..00000000 --- a/game_eggs/steamcmd_servers/7_days_to_die/README.md +++ /dev/null @@ -1,29 +0,0 @@ -# 7 Days to Die - -Steam Description -Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! - -## Server Ports - -7 Days to Die requires up to 6 ports - -| Port | default | -|---------|---------------| -| Game | 26900 - 26902 | -| RCON | 8080 - 8081 | -| webmap | 8082 | - -## Sample ignore file for backups - -By default the backup includes a lot of files that can be reacquired by pulling the image. Using the following file limits backups to the files that are unique to your server: your config files, logs, saves and generated worlds. - -``` -# Ignore all -* -# Except server config file -!serverconfig.xml -# Except server data dir -!.local/ -# Except logs -!logs/ -``` diff --git a/game_eggs/steamcmd_servers/7_days_to_die/egg-7-days-to-die.json b/game_eggs/steamcmd_servers/7_days_to_die/egg-7-days-to-die.json deleted file mode 100644 index 1be67d76..00000000 --- a/game_eggs/steamcmd_servers/7_days_to_die/egg-7-days-to-die.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-20T02:33:05+01:00", - "name": "7 Days To Die", - "author": "kristoffer.norman@bahnhof.se", - "description": "7 days to die server", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/7DaysToDieServer.x86_64 -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated -ServerPort=${SERVER_PORT} -ServerDisabledNetworkProtocols=${SERVER_DISABLED_NETWORK_PROTOCOLS} -ServerMaxPlayerCount=${MAX_PLAYERS} -GameDifficulty=${GAME_DIFFICULTY} -ControlPanelEnabled=false -TelnetEnabled=true -TelnetPort=${TELNET_PORT} -TelnetPassword=${PASSWORD} -logfile logs\/latest.log & echo -e \"Checking on telnet connection\" && until nc -z -v -w5 127.0.0.1 ${TELNET_PORT}; do echo \"Waiting for telnet connection...\"; sleep 5; done && $( [[ -z ${PASSWORD} ]] && printf %s \"telnet -E 127.0.0.1 ${TELNET_PORT}\" || printf %s \"rcon -t telnet -a 127.0.0.1:${TELNET_PORT} -p {{PASSWORD}}\" )", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connected with 7DTD server\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "Maximum Concurrent Players", - "env_variable": "MAX_PLAYERS", - "default_value": "8", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Game Difficulty", - "description": "0 - 5, 0=easiest, 5=hardest", - "env_variable": "GAME_DIFFICULTY", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:0,5", - "field_type": "text" - }, - { - "name": "Source AppID", - "description": "This is the app id for 7dtd please no step on snek.", - "env_variable": "SRCDS_APPID", - "default_value": "294420", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "This is to auto update the server on start.\r\n\r\nOptions are 0 or 1\r\nDefault is 1", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "ld lib path", - "description": "This is really annoying that more games are doing this.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Beta Branch", - "description": "Installs beta branch if specified. For example, latest_experimental would install the latest experimental branch release. Requires a reinstall to switch branches properly.", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Telnet Password", - "description": "Telnet listens on a local interface by default without a password. However, you can specify a password if you wish to expose telnet.", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:30", - "field_type": "text" - }, - { - "name": "Telnet Port", - "description": "", - "env_variable": "TELNET_PORT", - "default_value": "8081", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Network Protocols", - "description": "Networking protocols that should NOT be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly. lets it empty if you are connecting your self hosted server behind a NAT", - "env_variable": "SERVER_DISABLED_NETWORK_PROTOCOLS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/README.md b/game_eggs/steamcmd_servers/README.md deleted file mode 100644 index 6b88ac3f..00000000 --- a/game_eggs/steamcmd_servers/README.md +++ /dev/null @@ -1,372 +0,0 @@ -# SteamCMD Servers - -This is a collection of servers that use SteamCMD to install. - -## 7 Days To Die - -[7 Days To Die](7_days_to_die) - -## ARK: Survival Ascended - -[ARK: Survival Ascended](ark_survival_ascended) - -## ARK: Survival Evolved - -[ARK: Survival Evolved](ark_survival_evolved) - -## Arma - -* [Arma](arma) - * [Arma 3](arma/arma3) - * [Arma Reforger](arma/arma_reforger) - -## Assetto Corsa - -[Assetto Corsa](assetto_corsa) - -## Astro Colony - -[Astro Colony](astro_colony) - -## Avorion - -[Avorion](avorion) - -## Barotrauma - -[Barotrauma](barotrauma) - -## BATTALION: Legacy - -[BATTALION: Legacy](/battalion_legacy) - -## Black Mesa - -[Black Mesa](black_mesa) - -## Citadel: Forged with Fire - -[citadel](citadel) - -## Colony Survival - -[Colony Survival](colony_survival) - -## Conan Exiles - -[Conan Exiles](conan_exiles) - -## Core Keeper - -[Core Keeper](core_keeper) - -## Counter-Strike - -[Counter-Strike](counter_strike) - -## Craftopia - -[Craftopia](craftopia) - -## CryoFall - -[Cryofall](cryofall) - -## DayZ (Experimental) - -[DayZ (Experimental)](dayz-experimental) - -## DDNet -[DDNet](ddnet) - -## Dead Matter - -[Dead Matter](dead_matter) - -## Don't Starve Together - -[Don't Starve Together](dont_starve) - -## ECO - -[ECO](eco) - -## Empyrion - -[Empyrion - Galactic Survival](empyrion) - -## Enshrouded - -[Enshrouded](enshrouded) - -## Fistful of Frags - -[Fistful of Frags](fof) - -## Frozen Flame - -[Frozen Flame](frozen_flame) - -## Ground Branch - -[Ground Branch](ground_branch) - -## HLDS Server - -[HLDS Server](hlds_server) - * [HLDS Vanilla](hlds_server/vanilla) - * [ReHLDS](hlds_server/rehlds) - -## Holdfast: Nations At War - -[Holdfast: Nations At War](holdfast) - -## HumanitZ - -[HumanitZ](humanitz) - -## Hurtworld - -[Hurtworld](hurtworld) - -## Icarus - -* [Icarus](icarus) - -## Insurgency: Sandstorm - -[Insurgency: Sandstorm](insurgency_sandstorm) - -## Iosoccer - -[iosoccer](iosoccer) - -## Killing Floor 2 - -[Killing Floor 2](killing_floor_2) - -## Left 4 Dead - -[Left 4 Dead](left4dead) - -## Left 4 Dead 2 - -[Left 4 Dead](left4dead_2) - -## Longvinter -[Longvinter](longvinter) - -## Modiverse - -[Modiverse](modiverse) - -## Mordhau - -[Mordhau](mordhau) - -## Mount & Blade II: Bannerlord - -[Mount & Blade II: Bannerlord](mount_blade_II_bannerlord) - -## Myth of Empires - -[Myth of Empires](myth_of_empires) - -## Necesse - -[Necesse](necesse) - -## Neos VR -[Neos VR](neosvr) - -## No More Room in Hell - -[No More Room in Hell](nmrih) - -## No Love Lost - -[No Love Lost](no_love_lost) - -## No One Survived - -[No One Survived](no_one_survived) - -## Nova-Life: Amboise - -[Nova-Life: Amboise](novalife_amboise) - -## Onset - -[Onset](onset) - -## Open Fortress - -[Open Fortress](open_fortress) - -## Operation Harsh Doorstop - -[Operation Harsh Doorstop](operation_harsh_doorstop) - -## Palworld - -[Palworld](palworld) - -## Pavlov VR - -[Pavlov VR](pavlov_vr) - -## PixARK - -[PixARK](pixark) - -## Portal Knights - -[Portal Knights](portal_knights) - -## Post Scriptum - -[Post Scriptum](post_scriptum) - -## Project Zomboid - -[Project Zomboid](project_zomboid) - -## Quake Live - -[Quake Live](quake_live) - -## Resonite -[Resonite](resonite) - -## Rising World - -* [Rising World](rising_world) - * [Legacy Java](rising_world/legacy) - * [Unity](rising_world/unity) - -## Risk of Rain 2 - -[Risk Of Rain 2](risk_of_rain_2) - -## Rust - -* [Rust](rust) - * [Autowipe](rust/rust_autowipe) - * [Staging](rust/rust_staging) - -## Satisfactory - -[Satisfactory](satisfactory) - -## SCP: Secret Laboratory - -* [SCP: Secret Laboratory](scpsl) - * [dedicated](scpsl/dedicated) - * [exiled](scpsl/exiled) - -## Smalland: Survive the Wilds - -[Smalland: Survive the Wilds](smalland_survive_the_wilds) - -## Solace Crafting - -[Solace Crafting](solace_crafting) - -## Soldat - -[Soldat](soldat) - -## Sons of the Forest - -[Sons of the Forest](sonsoftheforest) - -## Space Engineers - -[Space Engineers](space_engineers) - * [default](space_engineers/default) - * [torch](space_engineers/torch) - -## Squad - -[Squad](squad) - -## Starbound - -[Starbound](starbound) - -## Stationeers - -[Stationeers](stationeers) - * [Stationeers Vanilla](stationeers/stationeers_vanilla) - * [Stationeers BepInEx](stationeers/stationeers_bepinex) - -## Stormworks: Build and Rescue - -[Stormworks: Build and Rescue](stormworks) - -## Subnautica: Nitrox Mod - -[Subnautica: Nitrox Mod](subnautica_nitrox_mod) - -## Sven coop - -[Sven Co-op](svencoop) - -## Swords 'n Magic and Stuff - -[Swords 'n Magic and Stuff](swords_'n_Magic_and_Stuff) - -## Team Fortress 2 Classic - -[Team Fortress 2 Classic](team_fortress_2_classic) - -## TerraTech Worlds - -[TerraTech Worlds](terratech_worlds) - -## The Forest - -[The Forest](the_forest) - -## The Front - -[The Front](thefront) - -## The Isle - -[The Isle](the_isle) - * [Evrima](the_isle/evrima/) - -## Tower Unite - -[Tower Unite](tower_unite) - -## Truck Sim - -* [Truck Sim](truck-simulator) - * [American Truck Simulator](truck-simulator/american-truck-simulator/) - * [Euro Truck Simulator 2](truck-simulator/euro-truck-simulator2/) - -## Unturned - -[Unturned](unturned) - -## V Rising - -[V Rising](v_rising) - * [V Rising Vanilla](v_rising/v_rising_vanilla) - * [V Rising BepInex](v_rising/v_rising_bepinex) - -## Valheim - -[Valheim](valheim) - * [Valheim Vanilla](valheim/valheim_vanilla) - * [Valheim BepInEx](valheim/valheim_bepinex) - * [Valheim Plus Mod](valheim/valheim_plus) - -## VEIN - -[VEIN](vein) - -## Wurm Unlimited -[Wurm Unlimited](wurm_unlimited/) diff --git a/game_eggs/steamcmd_servers/ark_survival_ascended/README.md b/game_eggs/steamcmd_servers/ark_survival_ascended/README.md deleted file mode 100644 index 38852a12..00000000 --- a/game_eggs/steamcmd_servers/ark_survival_ascended/README.md +++ /dev/null @@ -1,108 +0,0 @@ -# ARK: Survival Ascended - -Steam Description : -ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits! - -### Authors / Contributors - - - - - - - - - - - - -
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Blood Shot -
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- 💻 - 🔨 -
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gOOvER -
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- 💻 -
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heckler -
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- 💻 -
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Brandon -
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- 💻 -
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Alexander Ballauf -
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MachinegunMartyf -
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That411Guy -
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- - - ---- -## Troubleshooting - -1) Try starting the server with no mods on a fresh install. - -2) If there are crash logs, they will be available in the Files at `ShooterGame/Saved/Crashes/UECC-Windows-*/CrashContext.runtime-xml` - -### Crash Identifiers - -Crashes will either stop the server or display 0-5% CPU usage. -The number is in reference to RAM/Memory usage. - -1) Server crashing around 500MB is probably either a config issue or a corrupted install. - -2) Server crashing around 750MB is probably commandline issue. - -3) Server crashing around 1GB is probably either a MOD conflict or corrupted SavedArks files. - - -## Known Issues - -1) Proxmox VM(s): You'll need to change your Processor Type to `Host` (Default: kvm64) - -2) ARK's wiki heavily reference A:SE and not all features are available in A:SA. - -## Recommended server settings - -### Minimum RAM - -This server requires about 11GB of RAM to run with no players on a default map. - -See the following - - -## Server Ports - -Note: The Peer port is not an option that can be set and will always be +1 from the Game Port! - -| Port | Default | -| --------------- | ------- | -| Game | 7777 | -| Peer (Game+1) | 7778 | -| Query | 27015 | -| RCON (optional) | 37015 | diff --git a/game_eggs/steamcmd_servers/ark_survival_ascended/egg-ark--survival-ascended.json b/game_eggs/steamcmd_servers/ark_survival_ascended/egg-ark--survival-ascended.json deleted file mode 100644 index 4b073205..00000000 --- a/game_eggs/steamcmd_servers/ark_survival_ascended/egg-ark--survival-ascended.json +++ /dev/null @@ -1,174 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-12T11:57:56+01:00", - "name": "ARK: Survival Ascended", - "author": "blood@darkartsgaming.com", - "description": "ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "Proton": "ghcr.io\/parkervcp\/steamcmd:proton" - }, - "file_denylist": [], - "startup": "rmv() { echo \"stopping server\"; rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} KeepAlive && rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} DoExit && wait ${ARK_PID}; echo \"Server Closed\"; exit; }; trap rmv 15 2; proton run .\/ShooterGame\/Binaries\/Win64\/ArkAscendedServer.exe {{SERVER_MAP}}?listen?MaxPlayers={{MAX_PLAYERS}}?SessionName=\\\"{{SESSION_NAME}}\\\"?Port={{SERVER_PORT}}?QueryPort={{QUERY_PORT}}?RCONPort={{RCON_PORT}}?RCONEnabled=True$( [ \"$SERVER_PVE\" == \"0\" ] || printf %s '?ServerPVE=True' )?ServerPassword=\"{{SERVER_PASSWORD}}\"{{ARGS_PARAMS}}?ServerAdminPassword=\"{{ARK_ADMIN_PASSWORD}}\" -WinLiveMaxPlayers={{MAX_PLAYERS}} -oldconsole -servergamelog$( [ -z \"$MOD_IDS\" ] || printf %s ' -mods=' $MOD_IDS )$( [ \"$BATTLE_EYE\" == \"1\" ] || printf %s ' -NoBattlEye' ) -Port={{SERVER_PORT}} {{ARGS_FLAGS}} & ARK_PID=$! ; tail -c0 -F .\/ShooterGame\/Saved\/Logs\/ShooterGame.log --pid=$ARK_PID & until echo \"waiting for rcon connection...\"; (rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD})<&0 & wait $!; do sleep 5; done", - "config": { - "files": "{\r\n \"ShooterGame\/Saved\/Config\/WindowsServer\/GameUserSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"ServerAdminPassword=\": \"ServerAdminPassword={{server.build.env.ARK_ADMIN_PASSWORD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Waiting commands for 127.0.0.1:\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n## cleanup movies?\r\nrm -rf \/mnt\/server\/ShooterGame\/Content\/Movies\r\n\r\n## touch log file\r\nmkdir -p \/mnt\/server\/ShooterGame\/Saved\/Logs\r\necho \"--fresh install--\" >> \/mnt\/server\/ShooterGame\/Saved\/Logs\/ShooterGame.log\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Map", - "description": "Available Maps: TheIsland_WP", - "env_variable": "SERVER_MAP", - "default_value": "TheIsland_WP", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "\"Unofficial\" dedicated server name", - "env_variable": "SESSION_NAME", - "default_value": "A Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:256", - "field_type": "text" - }, - { - "name": "Auto-update server", - "description": "This is to enable auto-updating for servers on restart\/re-install.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Battle Eye", - "description": "Enable BattleEye \/ Anti-Cheat", - "env_variable": "BATTLE_EYE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App ID", - "description": "app id required for server download\/updates. end users should not see this.", - "env_variable": "SRCDS_APPID", - "default_value": "2430930", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer|in:2430930", - "field_type": "text" - }, - { - "name": "Additional Arguments (PARAMS)", - "description": "params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd", - "env_variable": "ARGS_PARAMS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:1024", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Specifies the maximum amount of players able to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "70", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1|max:200", - "field_type": "text" - }, - { - "name": "Server Admin Password", - "description": "Used for RCON (remote and in-browser console) as well as in-game EnableCheats", - "env_variable": "ARK_ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|max:128", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "ARK query port used by steam server browser and ark client server browser.", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|min:1025|max:65535", - "field_type": "text" - }, - { - "name": "Additional Arguments (FLAGS)", - "description": "flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236", - "env_variable": "ARGS_FLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:1024", - "field_type": "text" - }, - { - "name": "Server PvE", - "description": "ON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ON", - "env_variable": "SERVER_PVE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "required password to enter the server, leave blank for public server", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|max:128", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "required for console commands and proper server shutdown (saveworld\/exit), doesn't have to be open to the public", - "env_variable": "RCON_PORT", - "default_value": "37015", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|min:1025|max:65535", - "field_type": "text" - }, - { - "name": "MOD IDs", - "description": "https:\/\/www.curseforge.com\/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236", - "env_variable": "MOD_IDS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:512", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/ark_survival_evolved/README.md b/game_eggs/steamcmd_servers/ark_survival_evolved/README.md deleted file mode 100644 index 3df719db..00000000 --- a/game_eggs/steamcmd_servers/ark_survival_evolved/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Ark: Survival Evolved - -Steam Description : -As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape! - -## Recommended server settings - -### Minimum RAM - -This server requires about 4096M to run with no players on a default map. Although it is recommended to run 6144M by the ARK creators, specific DLC maps will increase this requirement, such as Genesis 2 requiring over 13,440M to start. - -See the following - - -### RCON - -The server requires a local RCON connection to function. You will see RCON connection refused messages until the server has successfully started and connects to the RCON, which can take anywhere from 10 to 20 minutes. The RCON Port is only required for external RCON connections. - -## Server Ports - -| Port | Default | -| --------------- | ------- | -| Game | 7777 | -| Raw UDP | 7778 | -| Query | 27015 | -| RCON (optional) | 27020 | diff --git a/game_eggs/steamcmd_servers/ark_survival_evolved/egg-ark--survival-evolved.json b/game_eggs/steamcmd_servers/ark_survival_evolved/egg-ark--survival-evolved.json deleted file mode 100644 index d020882d..00000000 --- a/game_eggs/steamcmd_servers/ark_survival_evolved/egg-ark--survival-evolved.json +++ /dev/null @@ -1,154 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-23T15:07:41+02:00", - "name": "Ark: Survival Evolved", - "author": "dev@shepper.fr", - "description": "As a man or woman stranded, naked, freezing, and starving on the unforgiving shores of a mysterious island called ARK, use your skill and cunning to kill or tame and ride the plethora of leviathan dinosaurs and other primeval creatures roaming the land. Hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements and store valuables, all while teaming up with (or preying upon) hundreds of other players to survive, dominate... and escape! \u2014 Gamepedia: ARK", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": "rmv() { echo \"stopping server\"; rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} saveworld &&rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} DoExit && wait ${ARK_PID}; echo \"Server Closed\"; exit; }; trap rmv 15 2; cd ShooterGame\/Binaries\/Linux && .\/ShooterGameServer {{SERVER_MAP}}?listen?SessionName=\"{{SESSION_NAME}}\"?ServerPassword={{ARK_PASSWORD}}?ServerAdminPassword={{ARK_ADMIN_PASSWORD}}?Port={{SERVER_PORT}}?RCONPort={{RCON_PORT}}?QueryPort={{QUERY_PORT}}?RCONEnabled=True?MaxPlayers={{MAX_PLAYERS}}?GameModIds={{MOD_ID}}$( [ \"$BATTLE_EYE\" == \"1\" ] || printf %s ' -NoBattlEye' ) -server -automanagedmods {{ARGS}} -log & ARK_PID=$! ; until echo \"waiting for rcon connection...\"; (rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD})<&0 & wait $!; do sleep 5; done", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Waiting commands for 127.0.0.1:\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ubuntu:18.04'\r\napt -y update\r\napt -y --no-install-recommends --no-install-suggests install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\n\r\nmkdir -p \/mnt\/server\/Engine\/Binaries\/ThirdParty\/SteamCMD\/Linux\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/Engine\/Binaries\/ThirdParty\/SteamCMD\/Linux\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## create a symbolic link for loading mods\r\ncd \/mnt\/server\/Engine\/Binaries\/ThirdParty\/SteamCMD\/Linux\r\nln -sf ..\/..\/..\/..\/..\/Steam\/steamapps steamapps\r\ncd \/mnt\/server", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Password", - "description": "If specified, players must provide this password to join the server.", - "env_variable": "ARK_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.", - "env_variable": "ARK_ADMIN_PASSWORD", - "default_value": "PleaseChangeMe", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Server Map", - "description": "Available Maps: TheIsland, TheCenter, Ragnarok, ScorchedEarth_P, Aberration_P, Extinction, Valguero_P, Genesis, CrystalIsles, Gen2, Fjordur", - "env_variable": "SERVER_MAP", - "default_value": "TheIsland", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "ARK server name", - "env_variable": "SESSION_NAME", - "default_value": "A Pterodactyl Hosted ARK Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Rcon Port", - "description": "ARK rcon port used by rcon tools.", - "env_variable": "RCON_PORT", - "default_value": "27020", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "ARK query port used by steam server browser and ark client server browser.", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Auto-update server", - "description": "This is to enable auto-updating for servers.\r\n\r\nDefault is 0. Set to 1 to update", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Battle Eye", - "description": "Enable BattleEye\r\n\r\n0 to disable\r\n1 to enable\r\n\r\ndefault=\"1\"", - "env_variable": "BATTLE_EYE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App ID", - "description": "ARK steam app id for auto updates. Leave blank to avoid auto update.", - "env_variable": "SRCDS_APPID", - "default_value": "376030", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|numeric", - "field_type": "text" - }, - { - "name": "Additional Arguments", - "description": "Specify additional launch parameters such as -crossplay. You must include a dash - and separate each parameter with space: -crossplay -exclusivejoin", - "env_variable": "ARGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Mods", - "description": "Specifies the order and which mods are loaded. ModIDs need to be comma-separated such as: ModID1,ModID2", - "env_variable": "MOD_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Specifies the maximum amount of players able to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "12", - "user_viewable": true, - "user_editable": true, - "rules": "numeric", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/arma/README.md b/game_eggs/steamcmd_servers/arma/README.md deleted file mode 100644 index e86d12e7..00000000 --- a/game_eggs/steamcmd_servers/arma/README.md +++ /dev/null @@ -1,8 +0,0 @@ -# ARMA - -ARMA is a series of first-person tactical military shooters, originally released for Microsoft Windows. It features large elements of realism and simulation; a blend of large-scale military conflict spread across large areas alongside the more close quartered battles. - -## Arma Titles - -* [Arma 3](arma3) -* [Arma Reforger](arma_reforger) diff --git a/game_eggs/steamcmd_servers/arma/arma3/README.md b/game_eggs/steamcmd_servers/arma/arma3/README.md deleted file mode 100644 index 1a391d89..00000000 --- a/game_eggs/steamcmd_servers/arma/arma3/README.md +++ /dev/null @@ -1,150 +0,0 @@ -# Arma 3 - -***Updating your Egg? Please see [How to Update Egg](#how-to-update-egg) to avoid any issues!*** -___ - -## Authors / Contributors - - - - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- -
Aussie Server Hosts -
-
- 💻 - 💡 -
- -
IAmSilK -
-
- 💻 - 💡 -
- -
Daave -
-
- 💻 - - 💤 -
- - - -___ - -### Game Description - -From Bohemia Interactive's [Website](https://arma3.com/): -> Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war. -___ - -### Egg Capabilities - -- Configurable to run 32 or 64-bit versions of the server -- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) -- Able to download server updates on startup -- Able to download, update, and load Steam Workshop mods on startup (\*see [Installation Requirements](#installation-requirements)) - - Accepts uploaded HTML modlist files exported from the Arma 3 Launcher to define mods to load on the server. - - Also accepts manually listed mods, CDLCs, and server-side only mods. - - Checks for mod updates against their Steam Workshop page's last update for quick and efficient update checks. - - Automatically moves mod `.bikey`'s to the `/keys/` directory. -- Configurable to download Creator DLCs -- Configurable to run Beta/Performance binaries of the server (if desired; advanced users only) -- Additional [Arma 3 startup parameters](https://community.bistudio.com/wiki/Arma_3_Startup_Parameters) can be added to fine-tune performance -- Configurable to run up to 5 Headless Clients in parallel with the main server (may require additional performance overhead) -- [WHMCS](https://www.whmcs.com/) compatible (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) - -___ - -### Installation Requirements - -- A valid, **real** Steam account, with **Steam Guard turned off**, is required to install the server (default "anonymous" login cannot be used). This account *does not* need to own Arma 3. For security reasons it is [recommended by Valve](https://developer.valvesoftware.com/wiki/SteamCMD#With_a_Steam_account) that you create a new Steam account just for your dedicated servers. -- For automatic Steam Workshop mod downloading to work, the Steam account *does* need to own Arma 3. However, this is optional functionality, and mods can be manually uploaded to the server if desired. Hosts may feel free to change the "Disable Mod Downloads/Updates" variable to `1` if they would not like to offer it's functionality to clients. - -___ - -### Server Ports - -Default server ports are listed below, but the Main port can be any port. There are three more ports after the Main port that are relative to the Main port (For example: The BattlEye port is always 4 ports higher than the Main port). **All four ports are required for normal server behavior.** It is [recommended](https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding) that each server be 100 ports separate from each other. - -| Port | Default (UDP) | -|---------|---------| -| **Arma 3 Game & VON (Main)** | 2302 | -| Steam Query (+1) | 2303 | -| Steam Port (+2) | 2304 | -| BattleEye (+4) | 2306 | - -___ - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Recent x86/64 (AMD/Intel) processor. No ARM support. | ARMA 3 is mainly CPU intensive. Contrary to popular belief, the server binary *can* run on multiple cores/threads. However, it's ability to manage asynchronous tasks and hyperthread is *very* limited, meaning additional cores/threads reach diminishing returns very quickly. In addition, it's ability to utilize all of the CPU allotted to it for AI processing seems to be limited as well. Therefore, a Headless Client ***and*** a properly written mission file are highly recommended if large amounts of AI units will be used. | -| RAM | 2048 MiB | 3072 MiB (If used, every Headless Client uses an additional 2048 MB of RAM as well) | -| Storage | 10 GB | 50+ GB (depends on how many mods are installed) | -| Network | 0.512 Mbit/s/player | 1-5 Mbit/s/player | -| Host OS | Most stable Linux OS branches should work | Using the latest kernel version for your installed OS can prevent some edge-case installation/boot issues. | - -___ - -### RCON - -External/Compatible RCON clients can be used to connect to the server if the following requirements are met: - -1. An extra port is forwarded and assigned to the server in Pterodactyl. It is recommended to use the +5 port from the Main port (ie. if Main port is 2032, RCON port would be 2037). The +3 port **cannot** be used as it is reserved. -2. `server.cfg` has `BattlEye = 1;`. Unfortunately, RCON cannot be used with BattlEye off. -3. A `beserver_x64.cfg` file (or `beserver.cfg` if using 32-bit) is added to `/home/container/battleye/launch` with the following content: -``` -RConPassword your_rcon_password -RConPort your_rcon_port -``` - -___ - -### Mounting Workshop Mods - -Server hosts may wish to save space and avoid download issues by mounting large and/or common mods. Unfortunately, Arma only allows mods to be loaded from directories down-stream of the server binary (ie. `/home/container/*`. Docker limitations disallow Pterodactyl from mounting mounts into `/home/container/*`. The only way around this that I can think of is to create a symlink with a destination that is outside of this location. If anyone knows a way around this, please open an Issue to let us know. - -___ - -### Recommended Egg Modifications - -The following are highly recommended variable modifications you can make to the egg after importing it to your panel. While viewing this egg, simply go to the "Variables" tab of the egg editor to make these changes. - -#### Default Steam Username & Password - -- To make deploying servers easy (**or if you are using WHMCS**), it is recommended to edit the default values of "Steam Username" and "Steam Password" to your Steam account dedicated for hosting. This will make all newly installed servers use these credentials. **DO NOT** make these fields visible to the end user so that they can use their own Steam accounts; the panel will save their Steam credentials in **plain text**, which is a BIG NO NO for security and privacy. - -#### Restrict Max Players - -- If you would like to restrict the maximum number of players that can join your client's server, you can change the permissions of the "Max Players" variable so that clients can only view this value (and not edit it). It's default value can also be changed, or the value can be changed on a server-by-server basis as desired. -___ - -### How to Update Egg - -If you already have an Arma 3 egg installed on your panel, there are a couple things to consider before updating to this egg: -- The Startup Command has changed, but Pterodactyl currently does not update this across all your existing servers. Servers will still boot with their old Startup Command, but the new HTML Modlist feature will not work, and depreciated variables for config files will be used. Servers will have to be manually updated to the new Startup Command via the Startup tab. -- Startup Variables have been completely rehauled. While most important existing variables have retained their Environment Variable names, a lot of their titles and order have been adjusted. Simply updating your existing egg with this egg may lead to Startup Variables being terribly out of order and cluttered. Therefore, the following steps are recommended to avoid this: - 1. Change the name of your existing Arma 3 egg to "Arma 3 (Old)". - 2. Install this updated egg as a new egg in your nest. - 3. Make any egg modifications you would like. (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) - 4. Change all existing Arma 3 servers to the new egg via the Startup tab. - 5. Delete the old egg. diff --git a/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg b/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg deleted file mode 100644 index aa2c8aa4..00000000 --- a/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg +++ /dev/null @@ -1,59 +0,0 @@ -// **************************************************************************** -// * -// ArmA 3 Basic Network Config File - basic.cfg * -// * -// More info about parameters: * -// https://community.bistudio.com/wiki/basic.cfg * -// * -// **************************************************************************** - -// Defines network tuning parameters. -// -// This file is to be passed to the -cfg parameter on the command line for the server. -// The following settings are the suggested settings. -// Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it. - -// BANDWIDTH SETTINGS - -// Bandwidth the server is guaranteed to have (in bps) -// General guideline is NumberOfPlayers * 256kb -// Default: 131072 -//MinBandwidth=5120000; -// Bandwidth the server can never go above (in bps) -// For a single server, use full network speed; decrease when running multiple servers -//MaxBandwidth=10240000; - -// PACKET SETTINGS - -// Maximum number of packets per frame. -// Increasing the value potentially decreases lag, but increases desync -// Default: 128 -//MaxMsgSend=2048; -// Maximum payload of guaranteed packet (in b) -// Small messages are packed to larger packets -// Guaranteed packets are used for non-repetitive events, like shooting -// Lower value means more packets are sent, so less events will get combined -// Default: 512 -MaxSizeGuaranteed=512; -// Maximum payload of non-guaranteed packet (in b) -// Increasing this value may improve bandwidth requirement, but may also increase lag -// Largest factor in desync -// Guidance is half of MaxSizeGuaranteed -// Default: 256 -MaxSizeNonguaranteed=256; -// Maximal size of a packet sent over the network -// Only necessary if ISP forces lower packet size and there are connectivity issues -// Default: 1400 -//class sockets{maxPacketSize=1400}; - -// SMOOTHNESS SETTINGS - -// Minimal error required to send network updates for far units -// Smaller values will make for smoother movement at long ranges, but will increase network traffic -// Default: 0.003 -//MinErrorToSend=0.01; -// Minimal error required to send network updates for near units -// Using larger value can reduce traffic sent for near units -// Also controls client to server traffic -// Default: 0.01 -//MinErrorToSendNear=0.02; diff --git a/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/server.cfg b/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/server.cfg deleted file mode 100644 index 81306454..00000000 --- a/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/server.cfg +++ /dev/null @@ -1,166 +0,0 @@ -// **************************************************************************** -// * -// ArmA 3 Server Config File - server.cfg * -// * -// More info about parameters: * -// https://community.bistudio.com/wiki/server.cfg * -// * -// **************************************************************************** - -// Some settings are not listed here; see link above for extensive list. -// Some settings are disabled (commented out). Remove the // to enable them. - -// === GLOBAL SETTINGS === - -// Hostname for server. -hostname = "Arma 3 Server"; - -// Server password - for private servers. -password = ""; - -// Admin Password -//passwordAdmin = "ADMINPASSWORD"; - -// Whitelisted Admins - Clients that do not need a password to login. -//admins[] = { "UID OR steamID64", "0123456789", "9876543210" }; - -// Server Command Password - for scripting and certain mods. -//serverCommandPassword = "COMMANDPASSWORD"; - -// Log File -logFile = "server_console.log"; -// RPT File Timestamp Format - none | short | full -timeStampFormat = "short"; - -// Message of the Day (MOTD) -motd[] = { - "Welcome to My Arma 3 Server", - "TS3 Server: teamspeak.somewhere.com", - "Web: www.example.com" -}; -// MOTD Interval - Seconds between each message. -motdInterval = 5; - -// Missions Cycle -class Missions -{ - class Mission1 - { - template = MP_ZGM_m11.Altis; - difficulty = "Regular"; - class Params {}; - }; - class Mission2 - { - template = MP_ZGM_m12.Stratis; - difficulty = "Recruit"; - class Params {}; - }; -}; -// Whitelisted Missions - Only these missions can be selected on the mission select screen. -//missionWhitelist[] = { "MP_ZGM_m11.Altis", "MP_ZGM_m12.Stratis" }; - - -// === JOINING RULES === - -// Server Slots -maxPlayers = 32; - -// Enable BattlEye -BattlEye = 1; - -// Addon Signature Verification - Verifies .pbos against .bisign files - 0 = Disabled | 2 = Enabled (v2) -verifySignatures = 2; - -// Kick Duplicate Player IDs - 0 = No | 1 = Yes -kickDuplicate = 1; -// Allow File Patching - 0 = No Clients | 1 = Headless Clients only | 2 = All Clients -allowedFilePatching = 0; -// Minimum Required Client Version -//requiredBuild = 999999999; -// LAN Mode -loopback = 0; -// UPNP Router Mode -upnp = 0; - -// Headless Client IP Whitelists -headlessClients[] = { "127.0.0.1" }; -localClient[] = { "127.0.0.1" }; - - -// === INGAME SETTINGS === - -// Advanced Flight Model Enforcement - 0 = Up to player | 1 = Advanced model enforced | 2 = Simple model enforced -forceRotorLibSimulation = 0; - -// Disable In-Game Voice Chat (Voice over Network) -disableVoN = 0; -// VoN Codec - 0 = older SPEEX codec | 1 = newer IETF standard OPUS codec -vonCodec = 1; -// VoN Codec Quality -// 0-10 = 8kHz (narrowband). -// 11-20 = 16kHz (wideband). -// 21-30 = 32kHz (ultrawideband). -vonCodecQuality = 10; - -// Persistent Mission - Keeps mission running when all players disconnect. -persistent = 0; - -// Allow Drawing in Map -drawingInMap = 1; - -// Enforce Difficulty - Use "Custom" for ServerProfile-defined custom difficulty -forcedDifficulty = "regular"; - - -// === VOTING === - -// Allowed Vote Commands - Un-comment this to prevent voted commands (like vote-kick) -//allowedVoteCmds[] = {}; - -// Start mission-voting when X number of players connect. -voteMissionPlayers = 1; - -// Vote Threshold - Percentage of votes needed to confirm a vote. -voteThreshold = 0.33; - - -// === CLIENT NETWORK HEALTH === - -// Seconds to wait before disconnecting a user which temporarily lost connection. -disconnectTimeout = 90; -// Max Desync Value -maxdesync = 150; -// Max Ping (ms) -maxping = 200; -// Max Packet Loss -maxpacketloss = 50; - -// Action to Take on Slow Network (defined above) -// Defines if {, , , } will be logged (0) or kicked (1) -kickClientsOnSlowNetwork[] = { 1, 1, 0, 1 }; - -// Kick Duration (temp-ban) on Network Kick -// Options {, , , } -- Timeout {>0 seconds; -1 until missionEnd; -2 until serverRestart} -kickTimeout[] = { {0, -1},{1, 1},{2, 5},{3, 1} }; - - -// === SERVER SIDE SCRIPTING === -// See https://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting - -onUserConnected = ""; -onUserDisconnected = ""; -doubleIdDetected = ""; - -onUnsignedData = "kick (_this select 0)"; -onHackedData = "kick (_this select 0)"; -onDifferentData = ""; - -// Only allow files with these extensions to be loaded via loadFile command -allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; -// Only allow files with these extensions to be loaded via preprocessFile/preprocessFileLineNumber commands -allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; -// Only allow files with these extensions to be loaded via HTMLLoad command -allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; -// Leave commented to let missions/campaigns/addons decide what URIs are supported. Un-comment to define server-level restrictions for URIs -//allowedHTMLLoadURIs = {}; diff --git a/game_eggs/steamcmd_servers/arma/arma3/egg-arma3.json b/game_eggs/steamcmd_servers/arma/arma3/egg-arma3.json deleted file mode 100644 index ff543767..00000000 --- a/game_eggs/steamcmd_servers/arma/arma3/egg-arma3.json +++ /dev/null @@ -1,254 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-13T21:10:57+01:00", - "name": "Arma 3", - "author": "rehlmgaming@gmail.com", - "description": "Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC's premier military game. Authentic, diverse, open - Arma 3 sends you to war.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:arma3": "ghcr.io\/parkervcp\/games:arma3" - }, - "file_denylist": [], - "startup": ".\/{{SERVER_BINARY}} -ip=0.0.0.0 -port={{SERVER_PORT}} -profiles=.\/serverprofile -bepath=.\/ -cfg=basic.cfg -config=server.cfg -mod=\\\"{{CLIENT_MODS}}\\\" -serverMod=\\\"{{SERVERMODS}}\\\" \\\"{{STARTUP_PARAMS}}\\\"", - "config": { - "files": "{\r\n \"server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"password=\": \"password = \\\"{{env.SERVER_PASSWORD}}\\\";\",\r\n \"\/\/password=\": \"password = \\\"{{env.SERVER_PASSWORD}}\\\";\",\r\n \"password =\": \"password = \\\"{{env.SERVER_PASSWORD}}\\\";\",\r\n \"\/\/password =\": \"password = \\\"{{env.SERVER_PASSWORD}}\\\";\",\r\n \"maxPlayers\": \"maxPlayers = {{env.MAX_PLAYERS}};\",\r\n \"headlessClients\": \"headlessClients[] = { \\\"127.0.0.1\\\" };\",\r\n \"localClient\": \"localClient[] = { \\\"127.0.0.1\\\" };\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Host identity created.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl Arma 3 Egg - egg-arma3.json\r\n## Author: David Wolfe (Red-Thirten)\r\n## Date: 2022\/05\/22\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are skipped if using image noted above, thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n# Check for valid Steam credentials to download Arma 3 with (requires valid Steam account)\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_USER}\" == \"anonymous\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"INSTALLATION ERROR: A valid REAL Steam account is required to download the Arma 3 Dedicated Server.\"\r\n echo -e \"\\t(\\\"anonymous\\\" account cannot be used. Game ownership is not required.)\"\r\n exit 1\r\nfi\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd \/mnt\/server\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server \"+login \\\"${STEAM_USER}\\\" \\\"${STEAM_PASS}\\\"\" +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so\r\n\r\n# Arma 3 setup\r\ncd \/mnt\/server\/\r\n[[ -f basic.cfg ]] || curl -sSLO ${BASIC_URL}\r\n[[ -f server.cfg ]] || curl -sSLO ${BASIC_URL%\/*}\/server.cfg\r\nchmod 644 basic.cfg server.cfg\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Steam Username", - "description": "Used for installation and updates. Account does not need to own Arma 3, but MUST BE a VALID Steam account (anonymous login cannot be used). For security reasons it is recommended that you create a new Steam account just for your dedicated servers. *This info is not visible to the server owner.*", - "env_variable": "STEAM_USER", - "default_value": "your_steam_username", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[REQUIRED] Steam Password", - "description": "Used for installation and updates. Steam Guard MUST be completely TURNED OFF for install to complete successfully. *This info is not visible to the server owner, BUT IS stored in PLAIN TEXT. It is NOT advised to use a personal account; best to use a dummy account.*", - "env_variable": "STEAM_PASS", - "default_value": "your_steam_password", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Number of SteamCMD Retry Attempts", - "description": "How many times SteamCMD should retry downloading a server or mod after a recoverable error. (ie. A particularly large mod like CUP or RHS download times out)", - "env_variable": "STEAMCMD_ATTEMPTS", - "default_value": "3", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Server Binary", - "description": "Server binary to call on server start. (32-bit: arma3server | 64-bit: arma3server_x64)", - "env_variable": "SERVER_BINARY", - "default_value": "arma3server_x64", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:arma3server,arma3server_x64,arma3serverprofiling,arma3serverprofiling_x64", - "field_type": "text" - }, - { - "name": "Extra Startup Parameters", - "description": "See https:\/\/community.bistudio.com\/wiki\/Arma_3_Startup_Parameters for more info on valid flags for this field. \"-noLogs\" is recommended to prevent console rate-limit warnings.", - "env_variable": "STARTUP_PARAMS", - "default_value": "-noLogs", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players allowed to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|gt:0", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password required to join the server. Leave blank to have no password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Automatic Updates", - "description": "Quickly checks for any server or mod updates on startup, and updates if necessary. (1 Enable | 0 Disable)", - "env_variable": "UPDATE_SERVER", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Disable Mod Downloads\/Updates", - "description": "If the Steam account does not own the base Arma 3 game, Steam Workshop mod downloads\/updates will not work. If so, this setting allows disabling of this feature to avoid errors. (1 Disable | 0 Enable)", - "env_variable": "DISABLE_MOD_UPDATES", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Download Creator DLCs", - "description": "Downloads\/Updates all the mod files required to run any CDLC during the next Automatic Update. DLCs can be enabled by adding their mod folder name to the Additional Mods startup variable. For example, add \"vn;\" to load the Prairie Fire CDLC. (1 Yes | 0 No)", - "env_variable": "CDLC", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Modlist File (Exported from A3 Launcher)", - "description": "Filename for an exported modlist. This file will be parsed for mod installation and loading. Upload your HTML file to the root directory (eg. \/home\/container\/modlist.html). Leave blank to disable loading mods from a modlist.", - "env_variable": "MOD_FILE", - "default_value": "modlist.html", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Additional Mods", - "description": "A semicolon-separated list of additional mod folders to load. Useful for loading CDLCs or manually uploaded mods. This mod list will be loaded in addition to the Modlist File (if used). Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;vn;@123456789;@987654321;etc;)", - "env_variable": "MODIFICATIONS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Repair] Make Mod Files Lowercase", - "description": "Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading. (1 Enable | 0 Disable)", - "env_variable": "MODS_LOWERCASE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed. (1 Enable | 0 Disable)", - "env_variable": "VALIDATE_SERVER", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Advanced] Server-Side Only Mods", - "description": "Mod folders to be used with the \"-serverMods\" startup option. They only run server-side and are not required by clients if \"verifySignatures\" is enabled. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)", - "env_variable": "SERVERMODS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Advanced] Optional Client-Side Mods", - "description": "A semicolon-separated list of optional mods to load into the keys folder, but not include in server's mod parameter. Useful for allowing clients to connect to the server with or without the mod loaded. Mods in this list must be in \"@workshopID\" form (ex. @123456789;@987654321;). These will also be included in Automatic Updates (if enabled).", - "env_variable": "OPTIONALMODS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Advanced] Extra Flags for SteamCMD", - "description": "[This will override \"Download Creator DLCs\" if used] Only used when checking for server updates, and typically used for grabbing beta builds. Example: -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3", - "env_variable": "STEAMCMD_EXTRA_FLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Advanced] Headless Clients (HC)", - "description": "Number of Headless Clients (0 - 5) to launch parallel with the server. Be sure to set the following \"HC Connect Password\" variable if your server is password locked. PLEASE NOTE: Using a headless client is only recommended for advanced users, adds extra overhead to your permitted server resources, and is only beneficial if a properly written, HC compliant, mission file is provided. See https:\/\/community.bistudio.com\/wiki\/Arma_3:_Headless_Client for more info.", - "env_variable": "HC_NUM", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:0,5", - "field_type": "text" - }, - { - "name": "[Advanced] HC Hide Console Output", - "description": "Hides Headless Client console output (except for critical errors) to prevent nonessential console spam. (1 Hide | 0 Show)", - "env_variable": "HC_HIDE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Advanced] Clear HC Profiles Cache on Startup", - "description": "Deletes all profiles from the \"\/home\/container\/serverprofile\/home\" directory on startup, except for the server's main \"Player\" profile. Recommended to enable when running HCs, because the profiles are generally unused and can cause HCs to crash if they develop errors. (1 Enable | 0 Disable)", - "env_variable": "CLEAR_CACHE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Advanced] Arma 3 Dedicated Server App ID", - "description": "Used for installation and updates. Rarely needs to be changed.", - "env_variable": "STEAMCMD_APPID", - "default_value": "233780", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "[Advanced] basic.cfg URL", - "description": "URL to a valid Arma 3 basic.cfg file. The \"Basic\" configuration file is used during server runtime for advanced network performance tuning. Because it is a required file, this URL is used to download it during installation, or if the file is found missing during startup.", - "env_variable": "BASIC_URL", - "default_value": "https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/arma\/arma3\/egg-arma3-config\/basic.cfg", - "user_viewable": false, - "user_editable": false, - "rules": "required|url", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/arma/arma_reforger/README.md b/game_eggs/steamcmd_servers/arma/arma_reforger/README.md deleted file mode 100644 index ad985660..00000000 --- a/game_eggs/steamcmd_servers/arma/arma_reforger/README.md +++ /dev/null @@ -1,125 +0,0 @@ -# Arma Reforger - -***Server version currently marked as early access by the Arma developers! Check back often for egg updates as more features are added to the server software.*** -___ - -## Authors / Contributors - - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- -
Soljian -
-
- 💡 -
- - - -___ - -### Game Description - -From Bohemia Interactive's [Website](https://reforger.armaplatform.com/): -> Experience authentic Cold War combat and join friends in the struggle for a sprawling, 51 km² mid-Atlantic island — or take on the role of Game Master and create your very own scenarios for others to enjoy. -___ - -### Egg Capabilities - -- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. -- Able to download and load Arma Reforger Workshop mods on startup (requires manual editing of the `config.json` file). -- Configuration of multiple common settings in the `config.json` file via Startup Parameters: - - Server Name, Passwords, Scenario ID, Disable Third Person, Max FPS, and more... -- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#restrict-max-players)). -- [WHMCS](https://www.whmcs.com/) compatible. - -___ - -### Server Ports - -| Port | Default (UDP) | Notes | -|---------|---------|---------| -| **Game** | 2001 | **Required** / Primary port in Pterodactyl | -| Steam communication | 50000..65000 | Documented, but not seemingly needed | -| Steam Query | 17777 | Used to provide Steam with server status (but does not seemingly need to be forwarded) | - -___ - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Recent x86/64 (AMD/Intel) processor. No ARM support. | Can use up to 300-600% CPU under load with uncapped FPS (set Max FPS to prevent). | -| RAM | 3328 MiB | 6144-8192 MiB | -| Storage | 5 GB | 7-10 GB (or more, depending on number of mods downloaded) | -| Network | If node is behind a NAT, will require Egg Modification (\*see [Define Host Registered Bind Address](#define-host-registered-bind-address) | Pterodactyl Node is not behind a NAT | -| Game Ownership | Not required to start or download mods. | ---- | - -___ - -### How to Add Mods - -Currently, adding mods to your server is tricky because there is very little documentation and it is difficult to find mod IDs. Hopefully this will change in the future, but following these steps will get it to work: - -1. Open up a client copy of Arma Reforger and subscribe/download any mods you want to add to the server (at this time, I do not know of a way to find mod IDs without requiring use of the game). -2. Once done, close the game and navigate to this folder on your computer: `My Documents\My Games\ArmaReforger\addons\` -3. Aimlessly open each folder to find which mods you want to add and open each of their `ServerData.json` files in a text editor. -4. Then, on your server panel, open the `config.json` file for editing. -5. Find `"mods": []` and replace it with the following: - -```json -"mods": [ - { - "modId": "591AF5BDA9F7CE8B", - "name": "Capture & Hold", - "version": "1.0.0" - }, - { - "modId": "9A51598BACFBFDE7", - "name": "Explosive Goats Beta", - "version": "0.5.42" - } -] -``` - -6. Change `modId` to equal the `id` value found at the top of the `ServerData.json` file you found. -7. Change `name` to equal the `name` value found at the **top** of the `ServerData.json` file you found. -8. Change `version` to equal the `version` value found at the top of the `ServerData.json` file you found. -9. Repeat for each mod you want to add by copy/pasting the `{}` sections like shown above. Make sure each `{}` section has a `,` after it, **except** for the last item. - -The server will automatically download and run the mods you specify on startup. For mods that add scenarios, you can find the Scenario IDs listed as `gameId` in the `ServerData.json` file. Lastly, if a mod updates, you will likely have to change the `version` value to match it's new version. You may also have to delete the mod folder in the `addons/` directory to have it re-download (reports on this have been mixed). - -___ - -### Recommended Egg Modifications - -The following are highly recommended variable modifications you can make to the egg after importing it to your panel. - -#### Define Host Registered Bind Address - -Due to a current behavior of Pterodactyl, `SERVER_IP` will not return the node's public IP address if it is behind a NAT; it will return its private IP address. Unfortunately at this time, Arma Reforger **requires** the server's public IP address to be strictly defined within `config.json`. If you know your node is behind a NAT (or you are finding your node's private IP address being added to `config.json`), you will need to edit this egg after importing it by following these steps: - -1. As a panel admin, find and open the egg within your Nests tab. -2. On the first tab "Configuration", find the "Configuration Files" box under the "Process Management" section. -3. Carefully (as to not touch anything else), find `{{server.build.default.ip}}` and replace it with your node's public IP address. If done correctly, the line should now look something like this: - -```json -" \"gameHostRegisterBindAddress\"": " \"gameHostRegisterBindAddress\": \"123.4.56.789\",", -``` - -#### Restrict Max Players - -If you would like to restrict the maximum number of players that can join your client's server, you can change the permissions of the "Max Players" variable so that clients can only view this value (and not edit it). It's default value can also be changed, or the value can be changed on a server-by-server basis as desired. diff --git a/game_eggs/steamcmd_servers/arma/arma_reforger/egg-arma-reforger.json b/game_eggs/steamcmd_servers/arma/arma_reforger/egg-arma-reforger.json deleted file mode 100644 index f5e97fa6..00000000 --- a/game_eggs/steamcmd_servers/arma/arma_reforger/egg-arma-reforger.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-22T10:56:26+02:00", - "name": "Arma Reforger", - "author": "rehlmgaming@gmail.com", - "description": "Experience authentic Cold War combat and join friends in the struggle for a sprawling, 51 km\u00b2 mid-Atlantic island \u2014 or take on the role of Game Master and create your very own scenarios for others to enjoy.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/ArmaReforgerServer -gproj .\/addons\/data\/ArmaReforger.gproj -config .\/config.json -profile .\/profile -backendlog -nothrow -listScenarios -logStats $(({{LOG_INTERVAL}}*1000)) -maxFPS {{MAX_FPS}}", - "config": { - "files": "{\r\n \"config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"bindAddress\": \"0.0.0.0\",\r\n \"bindPort\": \"{{server.build.default.port}}\",\r\n \"publicAddress\": \"{{server.build.default.ip}}\",\r\n \"publicPort\": \"{{server.build.default.port}}\",\r\n \"game.name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"game.password\": \"{{server.build.env.SERVER_PASS}}\",\r\n \"game.passwordAdmin\": \"{{server.build.env.ADMIN_PASS}}\",\r\n \"game.scenarioId\": \"{{server.build.env.SCENARIO_ID}}\",\r\n \"game.maxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"game.gameProperties.fastValidation\": true\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Starting RPL server\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n\r\n## Arma Reforger setup\r\n# Check for successful installation\r\nif [[ ! -f $HOME\/ArmaReforgerServer ]]; then\r\n echo -e \"\\n\\nSteamCMD failed to install the Arma Reforger Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nfi\r\n\r\nmkdir -p $HOME\/profile\r\n\r\necho -e 'Creating default \"config.json\" configuration file...'\r\ncat > $HOME\/config.json << EOF\r\n{\r\n\t\"bindAddress\": \"0.0.0.0\",\r\n\t\"bindPort\": ${SERVER_PORT},\r\n\t\"publicAddress\": \"${SERVER_IP}\",\r\n\t\"publicPort\": ${SERVER_PORT},\r\n\t\"game\": {\r\n\t\t\"name\": \"${SERVER_NAME}\",\r\n\t\t\"password\": \"${SERVER_PASS}\",\r\n\t\t\"passwordAdmin\": \"${ADMIN_PASS}\",\r\n\t\t\"scenarioId\": \"${SCENARIO_ID}\",\r\n\t\t\"maxPlayers\": ${MAX_PLAYERS},\r\n\t\t\"visible\": true,\r\n\t\t\"gameProperties\": {\r\n\t\t\t\"serverMaxViewDistance\": 500,\r\n\t\t\t\"serverMinGrassDistance\": 50,\r\n\t\t\t\"networkViewDistance\": 500,\r\n\t\t\t\"disableThirdPerson\": ${DISABLE_THIRD},\r\n\t\t\t\"fastValidation\": true,\r\n\t\t\t\"battlEye\": ${BATTLEYE},\r\n\t\t\t\"VONDisableUI\": false,\r\n\t\t\t\"VONDisableDirectSpeechUI\": false\r\n\t\t},\r\n\t\t\"mods\": []\r\n\t}\r\n}\r\nEOF\r\n\r\necho -e \"\\nArma Reforger Dedicated Server successfully installed!\\n\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Automatic Updates", - "description": "Quickly checks for any server or mod updates on startup, and updates if necessary.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Server Region", - "description": "Region listed in the server browser. ISO 3166-1 alpha-2 codes can be used in this field.", - "env_variable": "REGION", - "default_value": "US", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:AD,AE,AF,AG,AI,AL,AM,AO,AQ,AR,AS,AT,AU,AW,AX,AZ,BA,BB,BD,BE,BF,BG,BH,BI,BJ,BL,BM,BN,BO,BQ,BR,BS,BT,BV,BW,BY,BZ,CA,CC,CD,CF,CG,CH,CI,CK,CL,CM,CN,CO,CR,CU,CV,CW,CX,CY,CZ,DE,DJ,DK,DM,DO,DZ,EC,EE,EG,EH,ER,ES,ET,EU,FI,FJ,FK,FM,FO,FR,GA,GB,GD,GE,GF,GG,GH,GI,GL,GM,GN,GP,GQ,GR,GS,GT,GU,GW,GY,HK,HM,HN,HR,HT,HU,ID,IE,IL,IM,IN,IO,IQ,IR,IS,IT,JE,JM,JO,JP,KE,KG,KH,KI,KM,KN,KP,KR,KW,KY,KZ,LA,LB,LC,LI,LK,LR,LS,LT,LU,LV,LY,MA,MC,MD,ME,MF,MG,MH,MK,ML,MM,MN,MO,MP,MQ,MR,MS,MT,MU,MV,MW,MX,MY,MZ,NA,NC,NE,NF,NG,NI,NL,NO,NP,NR,NU,NZ,OM,PA,PE,PF,PG,PH,PK,PL,PM,PN,PR,PS,PT,PW,PY,QA,RE,RO,RS,RU,RW,SA,SB,SC,SD,SE,SG,SH,SI,SJ,SK,SL,SM,SN,SO,SR,SS,ST,SV,SX,SY,SZ,TC,TD,TF,TG,TH,TJ,TK,TL,TM,TN,TO,TR,TT,TV,TW,TZ,UA,UG,UM,US,UY,UZ,VA,VC,VE,VG,VI,VN,VU,WF,WS,YE,YT,ZA,ZM,ZW", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name displayed in the server browser.", - "env_variable": "SERVER_NAME", - "default_value": "Arma Reforger Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:255", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players allowed to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1,256", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password required for clients to enter before they can join the server. Leave empty to have no password.", - "env_variable": "SERVER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "ADMIN_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Scenario ID", - "description": "ID of scenario to run\/play. Valid IDs can be viewed in the console upon startup of the server.", - "env_variable": "SCENARIO_ID", - "default_value": "{ECC61978EDCC2B5A}Missions\/23_Campaign.conf", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Auto Joinable", - "description": "Set if the session can be selected through the auto join feature.", - "env_variable": "AUTO_JOINABLE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Visible in Server Browser", - "description": "Set the visibility of the server in the Server Browser.", - "env_variable": "VISIBLE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Enable BattlEye", - "description": "Enables the anti-cheat engine on the server and requires all clients to be running it.", - "env_variable": "BATTLEYE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Disable Third Person", - "description": "", - "env_variable": "DISABLE_THIRD", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Max FPS", - "description": "Sets a maximum FPS limit for the server, saving performance in some cases. Leave empty for no limit.", - "env_variable": "MAX_FPS", - "default_value": "120", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|integer|gt:0", - "field_type": "text" - }, - { - "name": "[Advanced] Log FPS Interval", - "description": "How often (in seconds) to log the FPS and other debug stats to the console. Set to 0 to disable.", - "env_variable": "LOG_INTERVAL", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "\"true\" to enable; empty to disable. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.", - "env_variable": "VALIDATE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Advanced] Arma Reforger Dedicated Server App ID", - "description": "Used for installation and updates. Rarely needs to be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "1874900", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/assetto_corsa/README.md b/game_eggs/steamcmd_servers/assetto_corsa/README.md deleted file mode 100644 index 36327c97..00000000 --- a/game_eggs/steamcmd_servers/assetto_corsa/README.md +++ /dev/null @@ -1,20 +0,0 @@ -# Assetto Corsa - -Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. - -## Server Ports - -Asseto Corsa requires two ports, game port is UDP and WEB HTTP port is TCP. - -| Port | default | -|-------------|---------| -| Game | 9600 | -| HTTP | 8081 | - -### Notes - - -9600 is the default port, but any port can be used. - -## Freeroam + AI -This egg uses: [GitHub](https://github.com/compujuckel/AssettoServer) [Website](https://assettoserver.org/) \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/assetto_corsa/egg-assetto-corsa--freeroam--a-i.json b/game_eggs/steamcmd_servers/assetto_corsa/egg-assetto-corsa--freeroam--a-i.json deleted file mode 100644 index 957c2721..00000000 --- a/game_eggs/steamcmd_servers/assetto_corsa/egg-assetto-corsa--freeroam--a-i.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-27T17:12:44+01:00", - "name": "Assetto Corsa (Freeroam + AI)", - "author": "josdekurk@gmail.com", - "description": "Custom Assetto Corsa server with focus on freeroam", - "features": null, - "docker_images": { - "Dotnet_8": "ghcr.io\/parkervcp\/yolks:dotnet_8" - }, - "file_denylist": [], - "startup": ".\/AssettoServer", - "config": { - "files": "{\r\n \"cfg\/server_cfg.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"SERVER.NAME\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"SERVER.PASSWORD\": \"{{server.build.env.SERVER_PASSWORD}}\",\r\n \"SERVER.ADMIN_PASSWORD\": \"{{server.build.env.ADMIN_PASSWORD}}\",\r\n \"SERVER.HTTP_PORT\": \"{{server.build.env.HTTP_PORT}}\",\r\n \"SERVER.MAX_CLIENTS\": \"{{server.build.env.MAX_CLIENTS}}\",\r\n \"SERVER.UDP_PORT\": \"{{server.build.default.port}}\",\r\n \"SERVER.TCP_PORT\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Starting update loop with an update rate of\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt -y install curl git jq tar\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/compujuckel\/AssettoServer\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/compujuckel\/AssettoServer\/releases\")\r\nMATCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x64\" || echo \"linux-arm64\")\r\nVERSION=latest\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i linux | head -1)\r\n fi\r\nfi\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\ncurl -sSL -o assetto-server-linux.tar.gz ${DOWNLOAD_URL}\r\n\r\ntar xvf assetto-server-linux.tar.gz\r\nrm assetto-server-linux.tar.gz\r\nchmod +x AssettoServer\r\n\r\nmkdir cfg\/\r\ncd cfg\/\r\n[ -f \"server_cfg.ini\" ] || curl -sSL -o \"server_cfg.ini\" \"https:\/\/pteropaste.com\/plk8mjfcqt4m\"\r\n[ -f \"extra_cfg.yml\" ] || curl -sSL -o \"extra_cfg.yml\" \"https:\/\/pteropaste.com\/ocd58cq39z0z\"\r\n[ -f \"entry_list.ini\" ] || touch entry_list.ini\r\n\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server name", - "description": "The name off the server", - "env_variable": "SERVER_NAME", - "default_value": "AC_Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Http port", - "description": "", - "env_variable": "HTTP_PORT", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|numeric|", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Max clients", - "description": "", - "env_variable": "MAX_CLIENTS", - "default_value": "18", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:2,25", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/assetto_corsa/egg-assetto-corsa.json b/game_eggs/steamcmd_servers/assetto_corsa/egg-assetto-corsa.json deleted file mode 100644 index fb7e7503..00000000 --- a/game_eggs/steamcmd_servers/assetto_corsa/egg-assetto-corsa.json +++ /dev/null @@ -1,134 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-27T17:14:48+01:00", - "name": "Assetto Corsa", - "author": "admin@softwarenoob.com", - "description": "Assetto Corsa (Italian for \"Race Setup\") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/acServer", - "config": { - "files": "{\r\n \"cfg\/server_cfg.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"NAME\": \"NAME={{server.build.env.HOSTNAME}}\",\r\n \"PASSWORD\": \"PASSWORD={{server.build.env.PASSWORD}}\",\r\n \"ADMIN_PASSWORD\": \"ADMIN_PASSWORD={{server.build.env.ADM_PASSWORD}}\",\r\n \"UDP_PORT\": \"UDP_PORT={{server.build.default.port}}\",\r\n \"TCP_PORT\": \"TCP_PORT={{server.build.default.port}}\",\r\n \"HTTP_PORT\": \"HTTP_PORT={{server.build.env.HTTP_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server started\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nif [ \"${STEAM_USER}\" == \"anonymous\" ]; then\r\n echo -e \"ERROR - STEAM USER NOT SET\\n\"\r\n echo -e \"Steam account must have the dedicated server in library to install and host the game\\n\"\r\n echo -e \"You must configure Steam account in the server startup variables, after that reinstall the server\\n\"\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam Username", - "description": "A steam username of an account that owns the game is required", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Steam User Password", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Auth Code", - "description": "Steam Auth Code required if the Steam Account is using Steam Auth. Slow installs will cause the code to expire before it can be used.", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server", - "env_variable": "HOSTNAME", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:45", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "If enabled players must enter the password to join the server", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:40", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "Used to login as server administrator, type \/help in-game for more", - "env_variable": "ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40|min:8", - "field_type": "text" - }, - { - "name": "HTTP Port", - "description": "HTTP Port", - "env_variable": "HTTP_PORT", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|int", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "302550", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "autoupdate Server on start or restart. 1 = on; 0 = off", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Windows Install", - "description": "Required to always install and update the correct version of the game.", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/astro_colony/README.md b/game_eggs/steamcmd_servers/astro_colony/README.md deleted file mode 100644 index 012255e1..00000000 --- a/game_eggs/steamcmd_servers/astro_colony/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# [Astro Colony](https://astrocolony.com/) - -Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation. - -## Server Ports - -Ports required to run the server in a table format. - -> [!IMPORTANT] -> It’s possible to change the query port but changing the game port from **7777** will result in not being able to join the server! - -| Port | Default | -|---------|---------| -| Game | 7777 | -| Query | 27015 | diff --git a/game_eggs/steamcmd_servers/astro_colony/egg-astro-colony.json b/game_eggs/steamcmd_servers/astro_colony/egg-astro-colony.json deleted file mode 100644 index 7b0dcc5d..00000000 --- a/game_eggs/steamcmd_servers/astro_colony/egg-astro-colony.json +++ /dev/null @@ -1,174 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-06T17:38:07+01:00", - "name": "Astro Colony", - "author": "limmek@swedon.se", - "description": "Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "wine": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "wine .\/AstroColony\/Binaries\/Win64\/AstroColonyServer.exe -log -SteamServerName=\\\"${SERVER_NAME}\\\" -QueryPort=${SERVER_QUERY_PORT}", - "config": { - "files": "{\r\n \"AstroColony\/Saved\/Config\/WindowsServer\/ServerSettings.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"[\/Script\/AstroColony.EHServerSubsystem].ServerPassword\": \"{{env.SERVER_PASSWORD}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].MapName\": \"{{env.SERVER_MAP}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].MaxPlayers\": \"{{env.SERVER_MAXPLAYERS}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].SavegameName\": \"{{env.SERVER_GAMESAVE}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].ShouldLoadLatestSavegame\": \"{{env.SERVER_LOADLATESTSAVEGAME}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].AdminList\": \"{{env.SERVER_ADMINS}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].SharedTechnologies\": \"{{env.SERVER_SHAREDTECHNOLOGIES}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].OxygenConsumption\": \"{{env.SERVER_OXYGENCONSUMPTION}}\",\r\n \"[\/Script\/AstroColony.EHServerSubsystem].FreeConstruction\": \"{{env.SERVER_FREECONSTRUCTION}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"server create success\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n# set up settings\r\ncreate_server_settings_ini() {\r\n cat > ServerSettings.ini < - - - diff --git a/game_eggs/steamcmd_servers/barotrauma/egg-barotrauma.json b/game_eggs/steamcmd_servers/barotrauma/egg-barotrauma.json deleted file mode 100644 index 72bdffce..00000000 --- a/game_eggs/steamcmd_servers/barotrauma/egg-barotrauma.json +++ /dev/null @@ -1,54 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-02T10:11:29+01:00", - "name": "Barotrauma", - "author": "admin@softwarenoob.com", - "description": "Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It\u2019s a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/DedicatedServer -batchmode 2>&1 | sed -r \"s\/\\x1B\\[([0-9]{1,3}(;[0-9]{1,2})?)?[mGK]\/\/g\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server started\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1026340", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1026340", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "1 = on; 0 = off", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/battalion_legacy/README.md b/game_eggs/steamcmd_servers/battalion_legacy/README.md deleted file mode 100644 index fb5d5112..00000000 --- a/game_eggs/steamcmd_servers/battalion_legacy/README.md +++ /dev/null @@ -1,32 +0,0 @@ -# BATTALION: Legacy - -## From their [Steam Depot](https://steamdb.info/app/805140) - -## [Documentation](https://github.com/parkervcp/eggs/blob/master/README.md) - -BATTALION: Legacy recaptures the core of classic shooters in the final iteration of Battalion 1944. Return to the simple days of playing first person shooters with your friends. Grab your bolt action rifle in 'rifles only' mode or compete in 5v5 Search and Destroy. -## Install notes - -The only issue with this egg is that server name appears with a ] in the end, for example: if you set the name to "Test", in the game it'll display as "Test]", the reason for this in unknown. -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | No ARM support(?) | | -| RAM | 1GiB | 2GiB | -| Storage | 2GB | - | -| Network | 1Mbit/s | 3Mbit/s | -| Game Ownership | No | - | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 27015 | -| Query | 27016 | - -### Notes - -Game and Query port can be anything, but they're both required. \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/battalion_legacy/egg-b-a-t-t-a-l-i-o-n--legacy.json b/game_eggs/steamcmd_servers/battalion_legacy/egg-b-a-t-t-a-l-i-o-n--legacy.json deleted file mode 100644 index be51f2f2..00000000 --- a/game_eggs/steamcmd_servers/battalion_legacy/egg-b-a-t-t-a-l-i-o-n--legacy.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-13T20:14:32+03:00", - "name": "BATTALION: Legacy", - "author": "diedyesterdaywashere@gmail.com", - "description": "BATTALION: Legacy recaptures the core of classic shooters in the final iteration of Battalion 1944. Return to the simple days of playing first person shooters with your friends. Grab your bolt action rifle in 'rifles only' mode or compete in 5v5 Search and Destroy.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/Battalion\/Binaries\/Linux\/BattalionServer-Linux-Shipping Battalion -QueryPort={{QUERY_PORT}} -SteamServerName=\"{{SERVER_NAME}]\" -Queue=\"Wartide\" -AdminPassword=\"{{ADMIN_PW}}\" -Log", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \" OnCreateSessionComplete \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "805140", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:805140", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Server will check for updates on every restart. Use 0 to disable.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "ADMIN_PW", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/black_mesa/README.md b/game_eggs/steamcmd_servers/black_mesa/README.md deleted file mode 100644 index 3a1e3980..00000000 --- a/game_eggs/steamcmd_servers/black_mesa/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Black Mesa - -## From their [Website](https://www.crowbarcollective.com/games/black-mesa) - -Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine. - -## Server Ports - -BlackMessa servers require 2 ports to be open, the SourceTV port can also be opened for spectators. - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | -| SourceTV | 27020 | -| ClientPort | 27005 | - -## Steam Download [SteamStore](https://store.steampowered.com/app/362890/Black_Mesa/) diff --git a/game_eggs/steamcmd_servers/black_mesa/egg-black-mesa.json b/game_eggs/steamcmd_servers/black_mesa/egg-black-mesa.json deleted file mode 100644 index f58682a5..00000000 --- a/game_eggs/steamcmd_servers/black_mesa/egg-black-mesa.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-08-07T17:56:38+02:00", - "name": "Black Mesa", - "author": "avalongamecs@gmail.com", - "description": "Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine.", - "features": null, - "docker_images": { - "quay.io\/pterodactyl\/core:source": "quay.io\/pterodactyl\/core:source" - }, - "file_denylist": [], - "startup": ".\/srcds_run -game {{SRCDS_GAME}} -strictportbind -ip 0.0.0.0 -port {{SERVER_PORT}} +clientport {{SRCDS_CPORT}} +tv_port {{SRCDS_STV}} +map {{SRCDS_MAP}} +servercfgfile server.cfg -maxplayers {{MAX_PLAYERS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"gameserver Steam ID\"\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "nmrih id", - "env_variable": "SRCDS_APPID", - "default_value": "346680", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Game Name", - "description": "game name", - "env_variable": "SRCDS_GAME", - "default_value": "bms", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Default Map", - "description": "default map", - "env_variable": "SRCDS_MAP", - "default_value": "dm_crossfire", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:25", - "field_type": "text" - }, - { - "name": "Client port", - "description": "client port", - "env_variable": "SRCDS_CPORT", - "default_value": "27005", - "user_viewable": true, - "user_editable": false, - "rules": "required|regex:\/^(\\w{1,20})$\/", - "field_type": "text" - }, - { - "name": "Source TV", - "description": "source TV", - "env_variable": "SRCDS_STV", - "default_value": "27020", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players allowed on your game server.", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:128", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/citadel/README.md b/game_eggs/steamcmd_servers/citadel/README.md deleted file mode 100644 index 63290dc2..00000000 --- a/game_eggs/steamcmd_servers/citadel/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Citadel: Forged with fire - -Citadel: Forged With Fire is a massive online sandbox RPG set in the mystical world of Ignus. Featuring magic, spellcasting, building, exploring and crafting as you fight to make a name for yourself and achieve notoriety across the land. - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 7777 | -| Query | 27015 | - -## Notes - -You need to setup the Config of the Server in -/Config/Game.ini - --> WorldCreationSettings diff --git a/game_eggs/steamcmd_servers/citadel/egg-citadel-forged-with-fire.json b/game_eggs/steamcmd_servers/citadel/egg-citadel-forged-with-fire.json deleted file mode 100644 index 5b3f1232..00000000 --- a/game_eggs/steamcmd_servers/citadel/egg-citadel-forged-with-fire.json +++ /dev/null @@ -1,70 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-11-26T14:44:12+01:00", - "name": "Citadel: Forged with Fire", - "author": "eggs@goover.dev", - "description": "Citadel: Forged With Fire is a massive online sandbox RPG set in the mystical world of Ignus. Featuring magic, spellcasting, building, exploring and crafting as you fight to make a name for yourself and achieve notoriety across the land.", - "features": [ - "steam_disk_space" - ], - "images": [ - "ghcr.io\/parkervcp\/games:source" - ], - "file_denylist": [], - "startup": ".\/CitadelServer.sh", - "config": { - "files": "{\r\n \"Config\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ConnectionPort=\": \"ConnectionPort={{server.build.default.port}}\",\r\n \"QueryPort=\": \"QueryPort={{server.build.env.QPORT}}\",\r\n \"Password\": \"Password={{server.build.env.ADMIN_PASSWD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Steam Server initialized and registered with UWorks\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n##Copy steamclient.so to correct Dir\r\nmkdir -p $HOME\/Citadel\/Plugins\/UWorks\/Source\/ThirdParty\/Linux\r\nchmod -R a+w,a+x $HOME\/Citadel\/Plugins\/UWorks\/Source\/ThirdParty\/Linux\r\nif [[ ! -f $HOME\/Citadel\/Plugins\/UWorks\/Source\/ThirdParty\/Linux\/steamclient.so ]]; then \r\n\tln -s ..\/..\/..\/..\/..\/..\/linux64\/steamclient.so $HOME\/Citadel\/Plugins\/UWorks\/Source\/ThirdParty\/Linux\/steamclient.so\r\n\r\nfi\r\n\r\n## Create Game.ini\r\nmkdir $HOME\/Config\r\n\r\nif [[ -d $HOME\/Citadel\/Saved\/Config\/LinuxServer ]]; then \r\n\trm -rf $HOME\/Citadel\/Saved\/Config\/LinuxServer\r\nfi\r\n\r\nif [[ -d $HOME\/Engine\/Saved\/Config\/LinuxServer ]]; then \r\n\trm -rf $HOME\/Engine\/Saved\/Config\/LinuxServer\r\nfi\r\n\r\nmkdir -p $HOME\/Citadel\/Saved\/Config\r\nmkdir -p $HOME\/Engine\/Saved\/Config\r\n\r\nln -s ..\/..\/..\/Config $HOME\/Citadel\/Saved\/Config\/LinuxServer\r\nln -s ..\/..\/..\/Config $HOME\/Engine\/Saved\/Config\/LinuxServer\r\n\r\n#rm -fR $HOME\/Citadel\/Saved\/Config\/LinuxServer\/Game.ini\r\ncat < $HOME\/Config\/Game.ini\r\n[UWorks]\r\nConnectionPort=7777\r\nQueryPort=27015\r\n\r\n[\/Script\/Citadel.SocialManager]\r\nPassword=changeme\r\n\r\n[\/Script\/Citadel.CitadelGameInstance]\r\nWorldCreationSettings=(ServerName=\"CitadelServer\",Password=\"YourServerPassword\",ServerType=PVP,PlayerLimit=20,bPrivate=true,ExperienceMultiplier=1.000000,InventoryCapacityMultipler=1.000000,KnowledgePointEarnedMultiplier=1.000000,CharacterPointEarnedMultiplier=1.000000,bUnlimitedResources=false,PlayerDamageMultiplier=1.000000,ArmorMultiplier=1.000000,BaseManaRegen=1.000000,bInventoryWeightRestrictions=true,MagicFindMultiplier=1.000000,CraftingMagicFindChanceMultiplier=1.000000,FlyingCostMultiplier=1.000000,FlyingSpeedMultiplier=1.000000,ResourceCollectionMultiplier=1.000000,StructureDamageMultiplier=1.000000,bRespectNoBuildZones=true,MagicStructureManaRegenerationMultiplier=1.000000,MagicStructureManaConsumptionMultiplier=0.000000,bFreeBuildMode=false,TimeOfDayLock=Auto,NPCPopulationMultiplier=1.000000,StructureDecayMultiplier=2.000000,bThronesDecay=true)\r\nEOT\r\n\r\nchmod +x $HOME\/CitadelServer.sh", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "ID", - "env_variable": "SRCDS_APPID", - "default_value": "489650", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|digits_between:1,6" - }, - { - "name": "Query Port", - "description": "port", - "env_variable": "QPORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "ADMIN_PASSWD", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100" - }, - { - "name": "Auto Update", - "description": "1 = on; 0 = off", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} diff --git a/game_eggs/steamcmd_servers/colony_survival/README.md b/game_eggs/steamcmd_servers/colony_survival/README.md deleted file mode 100644 index 8dfccc2e..00000000 --- a/game_eggs/steamcmd_servers/colony_survival/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# Colony Survival - -## [Documentation](https://colonysurvival.fandom.com/wiki/Dedicated_Server) - - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *Any AMD64 will work* | ** | -| RAM | *2 GiB* | *4 GiB* | -| Storage | *2 GiB* | *3 GiB* | -| Network | *Anything will work* | ** | -| Game Ownership | *not needed* | *Needed for mods but the egg does not support it* | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 27004 | -| Steam | 27005 | diff --git a/game_eggs/steamcmd_servers/colony_survival/egg-colony-survival.json b/game_eggs/steamcmd_servers/colony_survival/egg-colony-survival.json deleted file mode 100644 index 02711c98..00000000 --- a/game_eggs/steamcmd_servers/colony_survival/egg-colony-survival.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-18T17:27:56+01:00", - "name": "Colony Survival", - "author": "josdekurk@gmail.com", - "description": "Colony Survival is a unique first-person strategy game developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attacks every night!", - "features": null, - "docker_images": { - "SteamCMD": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/colonyserver.x86_64 -batchmode -nographics +server.world \"{{WORLD_NAME}}\" +server.networktype SteamOnline +server.name \"{{SERVER_NAME}}\" +server.maxplayers {{MAX_PLAYERS}} +server.gameport {{SERVER_PORT}} +server.ip 0.0.0.0 +server.steamport {{SERVER_STEAMPORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Starting networking type\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "APP ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "748090", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:748090", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "World name", - "description": "", - "env_variable": "WORLD_NAME", - "default_value": "Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Server name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Maximum Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1|max:64", - "field_type": "text" - }, - { - "name": "Server steamport", - "description": "", - "env_variable": "SERVER_STEAMPORT", - "default_value": "27005", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/conan_exiles/README.md b/game_eggs/steamcmd_servers/conan_exiles/README.md deleted file mode 100644 index 10ab080f..00000000 --- a/game_eggs/steamcmd_servers/conan_exiles/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# Conan Exiles - -## From their [Site](https://conanexiles.com/) - -Conan Exiles is online multiplayer survival game set in the lands of Conan the Barbarian - -## Minimum RAM warning - -This server requires about 4096m to run properly. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7777 | -| Game +1 | 7778 | -| UDP Server query| 27015 | -| RCON| 25575 | - - -## Mods - -If you want mods download you have to allocated 1 extra port and manualy set Engine.ini. - -See: [Here](https://www.conanexiles.com/dedicated-servers/) - - -## More information can be found [here](https://forums.funcom.com/t/conan-exiles-dedicated-server-app-latest-version-1-0-21/21699) diff --git a/game_eggs/steamcmd_servers/conan_exiles/egg-conan-exiles.json b/game_eggs/steamcmd_servers/conan_exiles/egg-conan-exiles.json deleted file mode 100644 index 84fa01b2..00000000 --- a/game_eggs/steamcmd_servers/conan_exiles/egg-conan-exiles.json +++ /dev/null @@ -1,134 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-17T16:55:04+02:00", - "name": "Conan Exiles", - "author": "brycea@terrahost.cloud", - "description": "Conan Exiles is an open-world survival game set in the brutal lands of Conan the Barbarian. Survive in a savage world, build your kingdom, and dominate your enemies in brutal combat and epic warfare.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "xvfb-run --auto-servernum wine \/home\/container\/ConanSandbox\/Binaries\/Win64\/ConanSandboxServer-Win64-Shipping.exe -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -RconPort={{RCON_PORT}} -ServerName=\"{{SRV_NAME}}\" -ServerPassword=\"{{SRV_PW}}\" -console -log", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Started SourceServerQueries\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App id", - "description": "The ID corresponding to the game to download.", - "env_variable": "SRCDS_APPID", - "default_value": "443030", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:443030", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Decide if you want to update your server", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "Server Query Port", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SRV_NAME", - "default_value": "Pterodactyl hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SRV_PW", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2013 vcrun2015 corefonts", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Windows", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Rcon port", - "description": "Remote administrative access", - "env_variable": "RCON_PORT", - "default_value": "25575", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/core_keeper/README.md b/game_eggs/steamcmd_servers/core_keeper/README.md deleted file mode 100644 index 83d28fb2..00000000 --- a/game_eggs/steamcmd_servers/core_keeper/README.md +++ /dev/null @@ -1,51 +0,0 @@ -# Core Keeper - -## Game Info - -[Core Keeper](https://store.steampowered.com/app/1621690/Core_Keeper/) is a sandbox survival game. - -Explore an endless cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core. - -## Dedicated Server - -[Steam DB](https://steamdb.info/app/1963720/info/) - -## Parameters - -| Parameter | Default | Description | -|----------------------|--------------------------|---------------------------------------------------| -| World Index | 0 | Which world index to use. Default: 0. | -| World Name | Core Keeper Server | The name to use for the server. Defaul: Core Keeper Server. | -| World Seed | 0 | The seed to use for a new world. Set to 0 to generate random seed. Default: 0. | -| Game ID | | Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY. | -| Max Players | 100 | Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100, | -| World Mode | 0 | Whether to use normal (0) or hard (1) mode for world. Default: 0. | -| Auto Update | 1 | Enable automatic updates on boot: Default: true | - -## Game Ports - -| Port | Default | Protocol | Description | -|---------|---------|----------|---------------------------------------------| -| Server | 27015 | UDP | | -| Query | 27016 | UDP | Automaticaly bind by the game server (Game port + 1) | - -Example:\ -Server Port = 4711\ -Make sure you open UDP ports 4711-4712 in your firewall and bind the allocations to the Core Keeper Server. - -## Requirements of RAM and storage - -| Req | Minimum | Recommend | -|---------|---------|---------| -| RAM | 1.0GB | 1.5GB | -| Storage | 1.0GB | 1.5GB | - -## Important directories - -| Directory | Description | -|---------|---------| -| World Saves | /home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer/worlds | -| Server Settings | /home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer | - - - diff --git a/game_eggs/steamcmd_servers/core_keeper/egg-core-keeper.json b/game_eggs/steamcmd_servers/core_keeper/egg-core-keeper.json deleted file mode 100644 index 4ab04d56..00000000 --- a/game_eggs/steamcmd_servers/core_keeper/egg-core-keeper.json +++ /dev/null @@ -1,144 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-28T22:32:36+02:00", - "name": "Core Keeper", - "author": "karsten@fiedleronline.net", - "description": "Core Keeper is a survival sandbox game for single or multiplayers.\r\n\r\n--- Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets. Trapped deep underground will your survival skills be up to the task? Mine relics and resources to build your base, craft new equipment, survive, and power up the Core. ---", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": "export DISPLAY=:0; rm .\/GameID.txt .\/CoreKeeperServerLog.txt; touch .\/CoreKeeperServerLog.txt; xvfb-run -s \"-screen 0 {{DISPLAY_WIDTH}}x{{DISPLAY_HEIGHT}}x{{DISPLAY_DEPTH}} -ac -nolisten tcp -nolisten unix\" .\/CoreKeeperServer -batchmode -logfile CoreKeeperServerLog.txt -world {{WORLD_INDEX}} -worldname \"{{WORLD_NAME}}\" -worldseed {{WORLD_SEED}} $([[ \"{{GAME_ID}}\" != \"\" ]] && echo -n \" -gameid {{GAME_ID}}\") -maxplayers {{MAX_PLAYERS}} -worldmode {{WORLD_MODE}} -port {{SERVER_PORT}} & CKPID=$!; tail -f CoreKeeperServerLog.txt | grep -e '^\\[userid:[0-9]*\\] player' -e '^[^\\[]' & LOGPID=$!; trap \"kill ${CKPID}; wait ${CKPID}; kill ${LOGPID}; wait ${LOGPID}\" 15; wait $!", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Started session\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "World Index", - "description": "Which world index to use. Default: 0.", - "env_variable": "WORLD_INDEX", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "World Name", - "description": "The name to use for the server. Defaul: Core Keeper Server.", - "env_variable": "WORLD_NAME", - "default_value": "Core Keeper Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100|min:3", - "field_type": "text" - }, - { - "name": "World Seed", - "description": "The seed to use for a new world. Set to 0 to generate random seed. Default: 0.", - "env_variable": "WORLD_SEED", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Game ID", - "description": "Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.", - "env_variable": "GAME_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|min:28", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,", - "env_variable": "MAX_PLAYERS", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1|max:100", - "field_type": "text" - }, - { - "name": "World Mode", - "description": "Whether to use normal (0) or hard (1) mode for world.", - "env_variable": "WORLD_MODE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Steam App ID", - "description": "Steam App ID of Core Keeper Dedicated Server", - "env_variable": "SRCDS_APPID", - "default_value": "1963720", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1963720", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Enable automatic updates on boot", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "DISPLAY_WIDTH", - "description": "Virtual display width. Fix:1.", - "env_variable": "DISPLAY_WIDTH", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "DISPLAY_HEIGHT", - "description": "Virtual display height. Fix:1.", - "env_variable": "DISPLAY_HEIGHT", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "DISPLAY_DEPTH", - "description": "Virtual display color depth. Fix: 24.", - "env_variable": "DISPLAY_DEPTH", - "default_value": "24", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/counter_strike/README.md b/game_eggs/steamcmd_servers/counter_strike/README.md deleted file mode 100644 index 4016769e..00000000 --- a/game_eggs/steamcmd_servers/counter_strike/README.md +++ /dev/null @@ -1,9 +0,0 @@ -# Counter-Strike - -Counter-Strike is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror while counter-terrorists try to prevent it. The series began on Windows in 1999 with the release of the first game, Counter-Strike. - -## Counter-Strike Titles - -- [Counter-Strike: Source](counter_strike_source) -- [Counter-Strike: Global-Offensive](https://github.com/pterodactyl/panel/blob/develop/database/Seeders/eggs/source-engine/egg-counter--strike--global-offensive.json) -- [Counter-Strike 2](counter_strike_2) \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/counter_strike/counter_strike_2/README.md b/game_eggs/steamcmd_servers/counter_strike/counter_strike_2/README.md deleted file mode 100644 index 7249082b..00000000 --- a/game_eggs/steamcmd_servers/counter_strike/counter_strike_2/README.md +++ /dev/null @@ -1,34 +0,0 @@ -# Counter-Strike 2 - -Steam Description : -For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2. - -## Install notes - -For CS2 Valve has decided to merge the game and server files. There will not be standalone dedicated server files.
- -## Installation/System Requirements - -| | Minimum | Recommended | -|---------|---------|---------| -| Processor | minim x86-64-v2 (with popcnt) | --- | -| RAM | 2 GB | --- | -| Storage | 33 GB | --- | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 27015 | -| Source TV (Optional) | 27020 | - -## RCON - -RCON is only accessible from external apps, NOT from the game client itself. It's broken in CS2.
-If possible always use the Pterodactyl console to use your commands like ``map de_nuke`` or ``mp_restartgame 3``.
- -## Notes - -Further install instructions can be found at the official [Documentation](https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers). diff --git a/game_eggs/steamcmd_servers/counter_strike/counter_strike_2/egg-counter--strike2.json b/game_eggs/steamcmd_servers/counter_strike/counter_strike_2/egg-counter--strike2.json deleted file mode 100644 index 089e396e..00000000 --- a/game_eggs/steamcmd_servers/counter_strike/counter_strike_2/egg-counter--strike2.json +++ /dev/null @@ -1,164 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-23T20:42:08+01:00", - "name": "Counter-Strike 2", - "author": "admin@ballaual.de", - "description": "For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:sniper": "ghcr.io\/parkervcp\/steamcmd:sniper" - }, - "file_denylist": [], - "startup": ".\/game\/bin\/linuxsteamrt64\/cs2 -dedicated $( [ \"$VAC_ENABLED\" == \"1\" ] || printf %s ' -insecure' ) -ip 0.0.0.0 -port {{SERVER_PORT}} -tv_port {{TV_PORT}} -maxplayers {{MAX_PLAYERS}} $( [ \"$RCON_ENABLED\" == \"0\" ] || printf %s ' -usercon' ) +game_mode {{GAME_MODE}} +game_type {{GAME_TYPE}} +map {{SRCDS_MAP}} +hostname \"{{SERVER_NAME}}\" +sv_password \"{{SERVER_PASSWORD}}\" +rcon_password \"{{RCON_PASSWORD}}\" +sv_setsteamaccount {{STEAM_GSLT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## Install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Map", - "description": "The default map for the server.\r\nExamples:\r\n\r\nBomb:\r\nde_dust2, de_mirage, de_nuke, de_overpass, de_inferno, de_ancient, de_vertigo, de_anubis\r\n\r\nHostage:\r\ncs_italy, cs_office\r\n\r\nArms Race:\r\nar_baggage, ar_shoots", - "env_variable": "SRCDS_MAP", - "default_value": "de_dust2", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Source AppID", - "description": "Required for game to update on server restart. Do not modify this.", - "env_variable": "SRCDS_APPID", - "default_value": "730", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:730", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Specifies the maximum amount of players that are able to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "12", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,64", - "field_type": "text" - }, - { - "name": "Auto-update server", - "description": "This is to enable \/ disable auto-updating your server on restart.\r\n\r\nBy default this is set to enabled.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "SourceTV Port", - "description": "SourceTV port used for connections to spectates games on your server.", - "env_variable": "TV_PORT", - "default_value": "27020", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1025,65535", - "field_type": "text" - }, - { - "name": "Steam Gameserver Login Token", - "description": "The Steam Account Token required for the server to be displayed public. The token can be acquired here: https:\/\/steamcommunity.com\/dev\/managegameservers", - "env_variable": "STEAM_GSLT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|alpha_num|size:32", - "field_type": "text" - }, - { - "name": "Enable VAC", - "description": "Enable \/ Disable VAC (Valve Anti Cheat) on your server. By default this will be enabled.", - "env_variable": "VAC_ENABLED", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Enable RCON", - "description": "Enable \/ Disable RCON for using RCON commands with external tools. By default this will be disabled.", - "env_variable": "RCON_ENABLED", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Sets the server name listed in the steam server browser.", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted CS2 Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "If specified, players must provide this password to join the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|between:1,30", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "To gain access to administrator commands on the server.", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|between:1,30", - "field_type": "text" - }, - { - "name": "Gamemode", - "description": "Defines the Gamemode and Gametype to be set at the start of the next round.\r\nExamples:\r\n\r\nCompetitive:\r\ngame_mode 1\r\ngame_type 0\r\n\r\nWingman:\r\ngame_mode 2\r\ngame_type 0\r\n\r\nCasual:\r\ngame_mode 0\r\ngame_type 0\r\n\r\nDeathmatch:\r\ngame_mode 2\r\ngame_type 1\r\n\r\nArms Race:\r\ngame_mode 0\r\ngame_type 1\r\n\r\nCustom:\r\ngame_mode 0\r\ngame_type 3", - "env_variable": "GAME_MODE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Gametype", - "description": "Defines the Gamemode and Gametype to be set at the start of the next round.\r\nExamples:\r\n\r\nCompetitive:\r\ngame_mode 1\r\ngame_type 0\r\n\r\nWingman:\r\ngame_mode 2\r\ngame_type 0\r\n\r\nCasual:\r\ngame_mode 0\r\ngame_type 0\r\n\r\nDeathmatch:\r\ngame_mode 2\r\ngame_type 1\r\n\r\nArms Race:\r\ngame_mode 0\r\ngame_type 1\r\n\r\nCustom:\r\ngame_mode 0\r\ngame_type 3", - "env_variable": "GAME_TYPE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/counter_strike/counter_strike_source/README.md b/game_eggs/steamcmd_servers/counter_strike/counter_strike_source/README.md deleted file mode 100644 index 16a6c0ce..00000000 --- a/game_eggs/steamcmd_servers/counter_strike/counter_strike_source/README.md +++ /dev/null @@ -1,42 +0,0 @@ -# Counter-Strike: Source - -## From their [Steam Depot](https://steamdb.info/app/232330/) - -A link to the site that you download the server files from. - -## [Documentation](https://github.com/parkervcp/eggs/blob/master/README.md) - -A link to relevent documentation for the server. - -The description of the server usually provided by the game/server maker. - - -## Install notes - -To get a persistent server (server that appears on the server list), you need to get a [Steam Server Login Token](https://steamcommunity.com/dev/managegameservers), it's not required though. - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Does not support ARM(?) | - | -| RAM | 512MB | 1GB | -| Storage | 3GB | 6GB | -| Network | 1Mbit/s | 5Mbit/s | -| Game Ownership | No | See **Install Notes** | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 27015 | -| Source TV | 27020 | -| Client | 27005 | -| Steam | 26900 | - -### Notes - -27015 is the default port, but any port can be used. -The only required port is the Game port, server can run perfectly fine without other allocations. diff --git a/game_eggs/steamcmd_servers/counter_strike/counter_strike_source/egg-counter--strike--source.json b/game_eggs/steamcmd_servers/counter_strike/counter_strike_source/egg-counter--strike--source.json deleted file mode 100644 index da5088d2..00000000 --- a/game_eggs/steamcmd_servers/counter_strike/counter_strike_source/egg-counter--strike--source.json +++ /dev/null @@ -1,92 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-12T01:39:04+03:00", - "name": "Counter-Strike: Source", - "author": "diedyesterdaywashere@gmail.com", - "description": "Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source\u2122 technology.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/srcds_run -game cstrike -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +sv_setsteamaccount {{STEAM_TOKEN}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"gameserver Steam ID \"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam Username", - "description": "Username you log into Steam with.", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Password you log into steam with.", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Steam Guard Code", - "description": "Your Steam 2FA on your mobile phone. (Not really needed anymore as you get Approve requests now)", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "232330", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Map", - "description": "Default map", - "env_variable": "SRCDS_MAP", - "default_value": "de_dust2", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Steam Game Login Token", - "description": "https:\/\/steamcommunity.com\/dev\/managegameservers", - "env_variable": "STEAM_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/craftopia/README.md b/game_eggs/steamcmd_servers/craftopia/README.md deleted file mode 100644 index 5bf1200a..00000000 --- a/game_eggs/steamcmd_servers/craftopia/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# Craftopia - -Craftopia is the brand new crafting game we made by combining excellent features of various existing crafting games. - -## Server Ports - -Craftopia requires 1 port to run. - -| Port | default | -|-------------|---------| -| Game | 27015 | diff --git a/game_eggs/steamcmd_servers/craftopia/ServerSetting.ini b/game_eggs/steamcmd_servers/craftopia/ServerSetting.ini deleted file mode 100644 index 84dcb85d..00000000 --- a/game_eggs/steamcmd_servers/craftopia/ServerSetting.ini +++ /dev/null @@ -1,86 +0,0 @@ - -; Game World Data Setting - name, difficulty, gameMode -; name : world name -; difficulty : 0- Easy, 1- Normal(default), 2- Hard, 3- VeryHard -; gameMode : 1- NormalWorld(default), 2- CreativeWorld_Build, 3- CreativeWorld_Play - -; Server Setting - port : used when not using steam lobby function -; maxPlayerNumber : maximum number of player can join into the server(1 ~ 127) -; usePassword : using server password(1- True / 0- False) -; serverPassword : setting server password up to 8 digit number pin - -; Graphics Setting - vSyncCount, maxFPS, grassBend, clothSimOption -; vSyncCount : vertical sync, 0- disable, 1- once per frame 2- per two frame -; maxFPS : max frames per second, set to -1 for unlimited fps -; grassBend : enable Grass Bend(1- True / 0- False) -; ClothSimOption : cloth simulation, 1- animate everybody's, 2- animate nobody's - -; Save Setting - autoSaveSec, autoSavePerHour -; autoSaveSec : autoSavePer ** second, to disable, set to -1 -; autoSavePerHour : enable autoSavePerHour(1- True / 0- False) -; savePath : relative path base on ServerSetting.ini folder or absolute path - -; Creative Mode Setting - -; quickCraft : crafting without checking item cost(1- True / 0- False) -; ageLevel : age Level of the game world, effect crafting recipe -; islandLevel : island level override, effect monster and dungeon level, set to -1 to disable override -; noDeath : player character would not dead(1- True / 0- False) -; noDamage : player character would not take damage(1- True / 0- False) -; noHunger : player character would not be hungry(1- True / 0- False) -; infinitStamina : player character has infinit stamina(1- True / 0- False) -; forceDayTime : game world day time override, 0 to 24, set to -1 to disable -; buildingIgnoreDamage : building would not take damage(1- True / 0- False) -; noBuild : player can not place new building(1- True / 0- False) - -; Creative Mode Player Status Override - apply at gameStart -; Level : override character level, set to 0 to disable -; Health : override character health, set to 0 to disable -; Mana : override character mana, set to 0 to disable -; Stamina : override character stamia, set to 0 to disable -; Money : override character money -; SkillPoint : override character skill point -; EnchantPoint : override character enchant point - -[GameWorld] -name=NoName -difficulty=1 -gameMode=1 - -[Host] -port=6587 -maxPlayerNumber=7 -usePassword=0 -serverPassword=00000000 -bindAddress=0.0.0.0 - -[Graphics] -vSyncCount=0 -maxFPS=60 -grassBend=0 -clothSimOption=2 - -[Save] -autoSaveSec=300 -autoSavePerHour=1 -savePath=DedicatedServerSave/ - -[CreativeModeSetting] -quickCraft=1 -ageLevel=7 -islandLevel=-1 -noDeath=1 -noDamage=1 -noHunger=1 -infinitStamina=1 -forceDayTime=-1 -buildingIgnoreDamage=0 -noBuild=0 - -[CreativeModePlStatus] -Level=0 -Health=0 -Mana=0 -Stamina=0 -Money=1000 -SkillPoint=0 -EnchantPoint=0 \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/craftopia/egg-craftopia.json b/game_eggs/steamcmd_servers/craftopia/egg-craftopia.json deleted file mode 100644 index bdf3df8e..00000000 --- a/game_eggs/steamcmd_servers/craftopia/egg-craftopia.json +++ /dev/null @@ -1,64 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-07T17:08:45+02:00", - "name": "Craftopia", - "author": "eggs@goover.dev", - "description": "Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/Craftopia.x86_64", - "config": { - "files": "{\r\n \"ServerSetting.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"GameWorld.name\": \"{{server.build.env.WORLD_NAME}}\",\r\n \"Host.port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"World is loaded!\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\ncd \/mnt\/server\r\nFILE=\/mnt\/server\/ServerSetting.ini\r\nif [ -f \"$FILE\" ]; then\r\n echo \"Config file exist\"\r\nelse \r\n echo \"Config file does not exist, making one\"\r\n cd \/mnt\/server\r\n curl -sSL -o ServerSetting.ini https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/craftopia\/ServerSetting.ini\r\nfi\r\n\r\necho \"install finished\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1670340", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "World Name", - "description": "", - "env_variable": "WORLD_NAME", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/cryofall/README.md b/game_eggs/steamcmd_servers/cryofall/README.md deleted file mode 100644 index 6565246e..00000000 --- a/game_eggs/steamcmd_servers/cryofall/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# CryoFall - -## Minimum RAM warning - -You may want to assign a minimum of 1GB of RAM to a server. - -## Server Ports - -The default is 6000 can be changed in SettingsServer.xml - -| Port | default | -|---------|---------| -| Game | 6000 | - -### Plugins may require ports to be added to the server diff --git a/game_eggs/steamcmd_servers/cryofall/egg-cryo-fall.json b/game_eggs/steamcmd_servers/cryofall/egg-cryo-fall.json deleted file mode 100644 index cec181d5..00000000 --- a/game_eggs/steamcmd_servers/cryofall/egg-cryo-fall.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-11-19T11:47:49+01:00", - "name": "CryoFall", - "author": "contact@zennodes.dk", - "description": "NOTE: For now you have to change SettingsServer.xml under CryoFall_Server_v(Version)_NetCore\/Data\/SettingsServer.xml\r\n\r\nCryoFall is a sci-fi multiplayer colony simulation survival game set on a forgotten planet in a distant future.\r\n\r\nJoin the vast world of CryoFall together with other survivors to rebuild your civilization from scratch. Start with primitive technology and simple tools and use them to progress towards modern industrial might and even beyond, eventually reaching space-age technology only seen in science fiction.\r\n\r\nCryoFall can be played either as a relaxed PvE experience with no competition or as a brutal and unforgiving PvP. Make your choice and join one of many available servers with different game modes or host your own and invite your friends to join you!\r\n\r\nBuild your house or a large base together with other players. Dig wells and create farms to sustain basic needs. Build vehicles to explore the world faster. Establish basics of science, all the way from medicine and chemistry to fuel creation and even lithium extraction to create electronic devices. Cook food or prepare drinks to sell them from vending machines in your store.\r\n\r\nBuild factories to produce on an industrial scale: Weapons and defense systems, bionic implants to augment yourself, even large war machines and artillery guns to use against the biggest of opponents", - "features": [ - "steam_disk_space" - ], - "images": [ - "ghcr.io\/parkervcp\/yolks:dotnet_6" - ], - "file_denylist": [], - "startup": "dotnet Binaries\/Server\/CryoFall_Server.dll loadOrNew", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"[IMP] UDPServer: Socket-server listening on \"\r\n}", - "logs": "{}", - "stop": "stop 10 stopping server" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# INSTALL_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1061710", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} diff --git a/game_eggs/steamcmd_servers/dayz-experimental/README.md b/game_eggs/steamcmd_servers/dayz-experimental/README.md deleted file mode 100644 index 57b69c35..00000000 --- a/game_eggs/steamcmd_servers/dayz-experimental/README.md +++ /dev/null @@ -1,84 +0,0 @@ -# DayZ (Experimental) - -**Author's Notice:** This egg ***only*** works with the experimental branch of DayZ (Standalone), and it will ***only*** accept players who are running the experimental client! At time of writing (May 2022), there is ***no*** native Linux server binary for the Stable branch, and compatibility with Wine is poor for the Windows binary. - -___ - -## Authors / Contributors - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- - - -___ - -### Game Description - -From Bohemia Interactive's [Website](https://dayz.com/): -> How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story. -___ - -### Egg Capabilities - -- Able to download server updates on startup -- Able to download, update, and load Steam Workshop mods on startup (\*see [Installation/System Requirements](#installationsystem-requirements)) - - Also accepts server-side only mods. - - Checks for mod updates against their Steam Workshop page's last update for quick and efficient update checks. - - Automatically moves mod `.bikey`'s to the `/keys/` directory. - - Note: These features only work with mods in the `@workshopID#` format. Manually uploaded mods are not automatically updated. -- Multiple basic settings found within the `serverDZ.cfg` file can be easily set from the server's Startup tab - - Server name, passwords, disable third person, persistant time, and more... -- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) -- Additional [DayZ startup parameters](https://community.bistudio.com/wiki/DayZ:Server_Configuration#Launch_Parameters) can be added to fine-tune performance -- [WHMCS](https://www.whmcs.com/) compatible (\*see [Recommended Egg Modifications](#recommended-egg-modifications)) - -___ - -### Server Ports - -Default server ports are listed below, but the Main port can be any port. - -| Port | Default (UDP) | -|---------|---------| -| **DayZ Game (Main)** | 2302 | -| Steam Query (Optional?) | 27016 | - -___ - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Recent x86/64 (AMD/Intel) processor. No 32-bit or ARM support. | ---- | -| RAM | 4096 MiB | 8192 MiB | -| Storage | 3 GB | 7+ GB (depends on how many mods are installed) | -| Network | 0.512 Mbit/s/player | 1-5 Mbit/s/player | -| Host OS | Most stable Linux OS branches should work | Using the latest kernel version for your installed OS can prevent some edge-case installation/boot issues. | -| Game Ownership | Not required to start. | Required for automatic Steam Workshop mod downloading to work. However, this is optional functionality, and mods can be manually uploaded to the server if desired. Hosts may feel free to change the "Disable Mod Downloads/Updates" variable to `1` if they would not like to offer it's functionality to clients. | - -___ - -### Recommended Egg Modifications - -The following are highly recommended variable modifications you can make to the egg after importing it to your panel. While viewing this egg, simply go to the "Variables" tab of the egg editor to make these changes. - -#### Default Steam Username & Password - -- To make deploying servers easy (**or if you are using WHMCS**), it is recommended to edit the default values of "Steam Username" and "Steam Password" to your Steam account dedicated for hosting. This will make all newly installed servers use these credentials. **DO NOT** make these fields visible to the end user so that they can use their own Steam accounts; the panel will save their Steam credentials in **plain text**, which is a BIG NO NO for security and privacy. - -#### Restrict Max Players - -- If you would like to restrict the maximum number of players that can join your client's server, you can change the permissions of the "Max Players" variable so that clients can only view this value (and not edit it). It's default value can also be changed, or the value can be changed on a server-by-server basis as desired. diff --git a/game_eggs/steamcmd_servers/dayz-experimental/egg-dayz-experimental.json b/game_eggs/steamcmd_servers/dayz-experimental/egg-dayz-experimental.json deleted file mode 100644 index dc3082ba..00000000 --- a/game_eggs/steamcmd_servers/dayz-experimental/egg-dayz-experimental.json +++ /dev/null @@ -1,314 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-13T21:15:35+01:00", - "name": "DayZ (Experimental)", - "author": "rehlmgaming@gmail.com", - "description": "How long can you survive a post-apocalyptic world? A land overrun with an infected \"zombie\" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ \u2013 this is your story.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:dayz": "ghcr.io\/parkervcp\/games:dayz" - }, - "file_denylist": [], - "startup": ".\/{{SERVER_BINARY}} -ip=0.0.0.0 -port={{SERVER_PORT}} -profiles=.\/serverprofile -BEpath=.\/ -config=serverDZ.cfg -mod=\\\"{{CLIENT_MODS}}\\\" -serverMod=\\\"{{SERVERMODS}}\\\" \\\"{{STARTUP_PARAMS}}\\\"", - "config": { - "files": "{\r\n \"serverDZ.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"hostname =\": \"hostname = \\\"{{env.SERVER_HOSTNAME}}\\\";\",\r\n \"password =\": \"password = \\\"{{env.SERVER_PASSWORD}}\\\";\",\r\n \"passwordAdmin =\": \"passwordAdmin = \\\"{{env.ADMIN_PASSWORD}}\\\";\",\r\n \"maxPlayers\": \"maxPlayers = {{env.MAX_PLAYERS}};\",\r\n \"verifySignatures\": \"verifySignatures = {{env.VERIFY_SIGNATURES}};\",\r\n \"forceSameBuild\": \"forceSameBuild = {{env.ENFORCE_BUILD}};\",\r\n \"disableVoN\": \"disableVoN = {{env.DISABLE_VON}};\",\r\n \"vonCodecQuality\": \"vonCodecQuality = {{env.VON_QUALITY}};\",\r\n \"disable3rdPerson\": \"disable3rdPerson = {{env.DISABLE_THIRD}};\",\r\n \"disableCrosshair\": \"disableCrosshair = {{env.DISABLE_CROSSHAIR}};\",\r\n \"disablePersonalLight\": \"disablePersonalLight = {{env.DISABLE_PERSONAL_LIGHT}};\",\r\n \"lightingConfig\": \"lightingConfig = {{env.LIGHTING_CONFIG}};\",\r\n \"serverTimeAcceleration\": \"serverTimeAcceleration = {{env.TIME_MULT}};\",\r\n \"serverNightTimeAcceleration\": \"serverNightTimeAcceleration = {{env.NIGHT_MULT}};\",\r\n \"serverTimePersistent\": \"serverTimePersistent = {{env.PERSISTENT_TIME}};\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Mission read.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl DayZ (Experimental) Egg - egg-dayz-experimental.json\r\n## Author: David Wolfe (Red-Thirten)\r\n## Date: 2022\/05\/26\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd \/mnt\/server\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server \"+login \\\"${STEAM_USER}\\\" \\\"${STEAM_PASS}\\\"\" +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "Steam Username", - "description": "Used for installation and updates. \"anonymous\" username can be used for server download, but a real account that owns DayZ is required for mod downloads. For security reasons it is recommended that you create a new Steam account just for your dedicated servers. *This info is not visible to the server owner.*", - "env_variable": "STEAM_USER", - "default_value": "anonymous", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Used for installation and updates. Steam Guard MUST be completely TURNED OFF for mod downloads to work. *This info is not visible to the server owner, BUT IS stored in PLAIN TEXT. It is NOT advised to use a personal account; best to use a dummy account.*", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Disable Mod Downloads\/Updates", - "description": "If the Steam account does not own the base DayZ game, Steam Workshop mod downloads\/updates will not work. If so, this setting allows disabling of this feature to avoid errors. (1 ON | 0 OFF)", - "env_variable": "DISABLE_MOD_UPDATES", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Number of SteamCMD Retry Attempts", - "description": "How many times SteamCMD should retry downloading a server or mod after a recoverable error. (ie. A particularly large mod download times out)", - "env_variable": "STEAMCMD_ATTEMPTS", - "default_value": "3", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server that will appear in the server list.", - "env_variable": "SERVER_HOSTNAME", - "default_value": "DayZ Server", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players allowed to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "64", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|gt:0", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password required to join the server. Leave blank to have no password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "Password to log in as an admin on the server.", - "env_variable": "ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Automatic Updates", - "description": "Quickly checks for any server or mod updates on startup, and updates if necessary.", - "env_variable": "UPDATE_SERVER", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Modlist File (Exported from DayZ Launcher)", - "description": "Filename for an exported modlist. This file will be parsed for mod installation and loading. Upload your HTML file to the root directory (eg. \/home\/container\/modlist.html). Leave blank to disable loading mods from a modlist.", - "env_variable": "MOD_FILE", - "default_value": "modlist.html", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Additional Mods", - "description": "A semicolon-separated list of mod folders to load from the root directory. Useful for loading manually uploaded mods. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)", - "env_variable": "MODIFICATIONS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Verify Signatures", - "description": "Ensures all clients have exactly the same version of mods or addons that the server is running. Otherwise, they will be kicked upon connection. (2 ON | 0 OFF)", - "env_variable": "VERIFY_SIGNATURES", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:0,2", - "field_type": "text" - }, - { - "name": "Enforce Game Version", - "description": "When ON, the server will allow the connection only to clients with same the version as the server.", - "env_variable": "ENFORCE_BUILD", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Disable VoN", - "description": "When ON, will disable Voice over Network (voice chat) in the server.", - "env_variable": "DISABLE_VON", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "VoN Quality", - "description": "Voice over Network codec quality; the higher the better. (Values 0-30)", - "env_variable": "VON_QUALITY", - "default_value": "20", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:0,30", - "field_type": "text" - }, - { - "name": "Disable Third Person", - "description": "When ON, will disable third person view while on the server.", - "env_variable": "DISABLE_THIRD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Disable Crosshair", - "description": "When ON, will disable the crosshair from being visible while on the server.", - "env_variable": "DISABLE_CROSSHAIR", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Disable Personal Light", - "description": "When ON, will disable a personal light positioned above all clients during the night time while on the server.", - "env_variable": "DISABLE_PERSONAL_LIGHT", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Darker Nights", - "description": "When ON, will make nights darker (more accurate nights, but hard to see without a light).", - "env_variable": "LIGHTING_CONFIG", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Persistent Time", - "description": "The actual server time is saved to storage, so when ON, the next server start will use the saved time value.", - "env_variable": "PERSISTENT_TIME", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Time Multiplier", - "description": "This is a time multiplier for in-game time (ie. 12 would move a full 24-hour day in-game 12 times faster, making it last 2 hours \"in real life\"). (Values: 0-24)", - "env_variable": "TIME_MULT", - "default_value": "12", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:0,24", - "field_type": "text" - }, - { - "name": "Night Multiplier", - "description": "This is an additional multiplier to either speed up or slow down nights in-game. It is multiplied with the \"Time Multiplier\" variable to get it's final multiplier for night time speed. (Values: 0.1-64.0)", - "env_variable": "NIGHT_MULT", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:0.1,64", - "field_type": "text" - }, - { - "name": "[Repair] Make Mod Files Lowercase", - "description": "Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading.", - "env_variable": "MODS_LOWERCASE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "Validates all server files when Automatic Updates is ON. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.", - "env_variable": "VALIDATE_SERVER", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Advanced] Server-Side Only Mods", - "description": "Mod folders to be used with the \"-serverMods\" startup option. They only run server-side and are not required by clients if \"Verify Signatures\" is ON. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)", - "env_variable": "SERVERMODS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Advanced] Extra Startup Parameters", - "description": "See https:\/\/community.bistudio.com\/wiki\/DayZ:Server_Configuration#Launch_Parameters for more info on valid flags for this field.", - "env_variable": "STARTUP_PARAMS", - "default_value": "-doLogs -limitFPS=120", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[Advanced] Server Binary", - "description": "Cannot currently be changed. Left in case other branches with different executable names are introduced at a later date.", - "env_variable": "SERVER_BINARY", - "default_value": "DayZServer", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|in:DayZServer", - "field_type": "text" - }, - { - "name": "[Advanced] DayZ SA Dedicated Server App ID", - "description": "Used for installation and updates. Rarely needs to be changed. Only the Experimental app ID currently works.", - "env_variable": "STEAMCMD_APPID", - "default_value": "1042420", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/ddnet/README.md b/game_eggs/steamcmd_servers/ddnet/README.md deleted file mode 100644 index 680ff474..00000000 --- a/game_eggs/steamcmd_servers/ddnet/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# DDNet - -Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers! - -This game does not have a Anonymous Server Comp for the Server Files. To pull this you need to own the game on Steam and fill both the STEAM_USER and STEAM_PASS variables prior to installation as it packages the Server Executable into the base games files - -For all added edits, these are found under **ddnet/data/autoexec_server.cfg** - -## Server Port -| Port | default | -|---------|---------| -| Game | 8303 | - -## Hardware Requirements -| Storage | RAM | CPU | -|---------|---------|-----| -| 2.0GiB | 250MiB | 🥔 | diff --git a/game_eggs/steamcmd_servers/ddnet/egg-d-d-net.json b/game_eggs/steamcmd_servers/ddnet/egg-d-d-net.json deleted file mode 100644 index ac6e1a89..00000000 --- a/game_eggs/steamcmd_servers/ddnet/egg-d-d-net.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-31T18:27:28-04:00", - "name": "DDNet", - "author": "imkringle@proton.me", - "description": "Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/ddnet\/DDNet-Server", - "config": { - "files": "{\r\n \"\/ddnet\/data\/autoexec_server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"#sv_port\": \"sv_port {{server.build.default.port}}\",\r\n \"sv_name\": \"sv_name \\\"{{server.build.env.SERVER_NAME}}\\\"\",\r\n \"sv_map\": \"sv_map \\\"{{server.build.env.SERVER_MAP}}\\\"\",\r\n \"sv_register\": \"sv_register {{server.build.env.PUBLIC_SERVER}}\",\r\n \"sv_max_clients\": \"sv_max_clients {{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"server: version \"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## End\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Auto Update", - "description": "Updates server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Steam AppID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "412220", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:412220", - "field_type": "text" - }, - { - "name": "Steam User", - "description": "Required for File Installation", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Required for File Installation", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl DDNet Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Server Map", - "description": "Map used on Startup - https:\/\/ddnet.org\/settingscommands\/#server-settings", - "env_variable": "SERVER_MAP", - "default_value": "Sunny Side Up", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Public Server", - "description": "1 for Public \/\/ 0 for Private", - "env_variable": "PUBLIC_SERVER", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "64", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|between:1,64", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/dead_matter/README.md b/game_eggs/steamcmd_servers/dead_matter/README.md deleted file mode 100644 index 9a6884eb..00000000 --- a/game_eggs/steamcmd_servers/dead_matter/README.md +++ /dev/null @@ -1,32 +0,0 @@ -# Dead - - - -## From their [Github](https://github.com/QI-Software/deadmatterpublic) - -## [Documentation]https://www.notion.so/qisoftware/Server-Setup-Guide-d17e5a3f73e34164b6a4d2b37e54da78) - - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *AMD64 Only 300%* | *-* | -| RAM | 18GiB* | *22GiB* | -| Storage | *8GiB* | 10GiB* | -| Network | *any* | *-* | -| Game Ownership | *Not needed* | *-* | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7001 | -| Query | 7002 | - -### Notes - - -7001 is the default port, but any port can be used. diff --git a/game_eggs/steamcmd_servers/dead_matter/egg-dead-matter.json b/game_eggs/steamcmd_servers/dead_matter/egg-dead-matter.json deleted file mode 100644 index 32808f64..00000000 --- a/game_eggs/steamcmd_servers/dead_matter/egg-dead-matter.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-13T10:06:00+01:00", - "name": "Dead Matter", - "author": "josdekurk@gmail.com", - "description": "After a rampant viral outbreak causes global society to collapse, you must survive the harsh wilderness of the Canadian Rockies amidst vast hordes of Infected and rival survivors.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:proton": "ghcr.io\/parkervcp\/steamcmd:proton" - }, - "file_denylist": [], - "startup": "rm \/home\/container\/DeadMatter\/Saved\/Logs\/DeadMatter.log; proton run DeadMatter\/Binaries\/Win64\/DeadMatterServer-Win64-Test.exe -SteamServerName=\"{{SERVER_NAME}}\" -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} & DM_PID=$!; tail -c0 -F \/home\/container\/DeadMatter\/Saved\/Logs\/DeadMatter.log --pid=$DM_PID", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"LogInit: Display: Starting Game\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## install the steam sdk using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/DeadMatter\/Binaries\/Win64\/ +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 ${INSTALL_FLAGS} validate +quit \r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/DeadMatter\/Saved\/Config\/WindowsServer\r\n\r\ncd \/mnt\/server\r\necho \"2184150\" > steam_appid.txt\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2584780", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2584780", - "field_type": "text" - }, - { - "name": "Windows Install", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean|in:1", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "7002", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of the server", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto Update the server on start", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/dont_starve/README.md b/game_eggs/steamcmd_servers/dont_starve/README.md deleted file mode 100644 index b77f6950..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# Don't Starve Together - -## From their [site](https://www.klei.com/games/dont-starve) - -Don’t Starve is an uncompromising wilderness survival game full of science and magic. - -You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home. - -Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land. - -## Minimum RAM warning - -Minimum required memory to run the server is around 512mb for a single user.. - -## Server Ports - -Don't Starve Together only requires a single port to run. All network communications are proxied through the master. The default is 10999 - -| Port | default | -|---------|---------| -| Game | 10999 | - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/steamcmd_servers/dont_starve/egg-don-t-starve-together.json b/game_eggs/steamcmd_servers/dont_starve/egg-don-t-starve-together.json deleted file mode 100644 index 5fe3a520..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/egg-don-t-starve-together.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-07T09:58:40-05:00", - "name": "Don't Starve Together", - "author": "parker@parkervcp.com", - "description": "Don\u2019t Starve Together is an uncompromising wilderness survival game full of science and magic.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": "cd bin64 && coproc caves ( .\/dontstarve_dedicated_server_nullrenderer_x64 -bind_ip 0.0.0.0 -port 11000 -persistent_storage_root \/home\/container\/DoNotStarveTogether -conf_dir config -cluster server -players {{MAX_PLAYERS}} -shard Caves ); .\/dontstarve_dedicated_server_nullrenderer_x64 -bind_ip 0.0.0.0 -port {{SERVER_PORT}} -persistent_storage_root \/home\/container\/DoNotStarveTogether -conf_dir config -cluster server -players {{MAX_PLAYERS}} -shard Master && echo 'c_shutdown()' >&\"${caves[1]}\"", - "config": { - "files": "{\r\n \"DoNotStarveTogether\/config\/server\/cluster.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"GAMEPLAY.game_mode\": \"{{server.build.env.GAME_MODE}}\",\r\n \"GAMEPLAY.max_players\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"NETWORK.cluster_name\": \"{{server.build.env.CLUSTER_NAME}}\",\r\n \"NETWORK.cluster_description\": \"{{server.build.env.CLUSTER_DESC}}\",\r\n \"SHARD.shard_enabled\": \"true\",\r\n \"SHARD.bind_ip\": \"127.0.0.1\",\r\n \"SHARD.master_ip\": \"127.0.0.1\",\r\n \"SHARD.master_port\": \"11001\"\r\n }\r\n },\r\n \"DoNotStarveTogether\/config\/server\/Master\/server.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"NETWORK.server_port\": \"{{server.build.default.port}}\",\r\n \"SHARD.is_master\": \"true\"\r\n }\r\n },\r\n \"DoNotStarveTogether\/config\/server\/Caves\/server.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"NETWORK.server_port\": \"11000\",\r\n \"SHARD.is_master\": \"false\",\r\n \"SHARD.name\": \"Caves\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Setting breakpad minidump AppID\"\r\n}", - "logs": "{}", - "stop": "c_shutdown()" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## DST specific\r\n## cluster token file\r\necho -e \"getting cluster configs\"\r\nmkdir -p \/mnt\/server\/DoNotStarveTogether\/config\/server\/\r\nif [ ! -f \/mnt\/server\/DoNotStarveTogether\/config\/server\/cluster_token.txt ]; then\r\n echo \"${SERVER_TOKEN}\" >> \/mnt\/server\/DoNotStarveTogether\/config\/server\/cluster_token.txt\r\nfi\r\n\r\n## cluster configs \r\nif [ ! -f \/mnt\/server\/DoNotStarveTogether\/config\/server\/cluster.ini ]; then\r\n curl -sSL https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/dont_starve\/server.cluster.ini -o \/mnt\/server\/DoNotStarveTogether\/config\/server\/cluster.ini\r\nfi\r\n\r\n## master configs\r\necho -e \"getting master configs\"\r\nmkdir -p \/mnt\/server\/DoNotStarveTogether\/config\/server\/Master\/\r\n## master ini\r\nif [ ! -f \/mnt\/server\/DoNotStarveTogether\/config\/server\/Master\/server.ini ]; then\r\n curl -sSL https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/dont_starve\/server.master.ini -o \/mnt\/server\/DoNotStarveTogether\/config\/server\/Master\/server.ini\r\nfi\r\n\r\n## master worldgen override\r\nif [ ! -z ${MASTER_WORLDGEN} ] && [ ! -f \/mnt\/server\/DoNotStarveTogether\/config\/server\/Master\/worldgenoverride.lua ]; then\r\n curl -sSL ${MASTER_WORLDGEN} -o \/mnt\/server\/DoNotStarveTogether\/config\/server\/Master\/worldgenoverride.lua\r\nfi\r\n\r\n## caves configs\r\necho -e \"getting cave configs\"\r\nmkdir -p \/mnt\/server\/DoNotStarveTogether\/config\/server\/Caves\/\r\n## caves ini\r\nif [ ! -f \/mnt\/server\/DoNotStarveTogether\/config\/server\/Caves\/server.ini ]; then\r\n curl -sSL https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/dont_starve\/server.caves.ini -o \/mnt\/server\/DoNotStarveTogether\/config\/server\/Caves\/server.ini\r\nfi\r\n\r\n## caves worldgen override\r\nif [ ! -z ${CAVES_WORLDGEN} ] && [ ! -f \/mnt\/server\/DoNotStarveTogether\/config\/server\/Caves\/worldgenoverride.lua ]; then\r\n curl -sSL ${CAVES_WORLDGEN} -o \/mnt\/server\/DoNotStarveTogether\/config\/server\/Caves\/worldgenoverride.lua\r\nfi\r\n\r\necho -e \"install complete\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] \/ max_players setting in cluster.ini.\r\n\r\ndefault is 16", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1,31", - "field_type": "text" - }, - { - "name": "Server Token", - "description": "Required to run a public server. This needs to be generated from in game.\r\n\r\nGet your token here:\r\nhttps:\/\/accounts.klei.com\/account\/game\/servers?game=DontStarveTogether", - "env_variable": "SERVER_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "App ID", - "description": "Steam Server App ID", - "env_variable": "SRCDS_APPID", - "default_value": "343050", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto-update server", - "description": "This is to enable auto-updating for servers.\r\n\r\nDefault is 0. Set to 1 to update", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Game mode", - "description": "Valid values are survival, endless or wilderness", - "env_variable": "GAME_MODE", - "default_value": "survival", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Cluster Name", - "description": "This is the name that will show up in server browser.", - "env_variable": "CLUSTER_NAME", - "default_value": "A Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Cluster Description", - "description": "This will show up in the server details area on the \u201cBrowse Games\u201d screen.", - "env_variable": "CLUSTER_DESC", - "default_value": "A Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Master Worldgen Override", - "description": "Link to the lua file used to generate the master server map. Only used during the install phase.", - "env_variable": "MASTER_WORLDGEN", - "default_value": "https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/dont_starve\/worldgenoverride.master.lua", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Master Worldgen Override", - "description": "Link to the lua file used to generate the caves server map. Only used during the install phase.\r\n\r\nDefault generates a cave map", - "env_variable": "CAVES_WORLDGEN", - "default_value": "https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/dont_starve\/worldgenoverride.caves.lua", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/dont_starve/server.caves.ini b/game_eggs/steamcmd_servers/dont_starve/server.caves.ini deleted file mode 100644 index 574cb73d..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/server.caves.ini +++ /dev/null @@ -1,10 +0,0 @@ -[ACCOUNT] -encode_user_path = true - -[NETWORK] -server_port = 11000 - -[SHARD] -is_master = false -name = Caves -id = 1137196188 \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/dont_starve/server.cluster.ini b/game_eggs/steamcmd_servers/dont_starve/server.cluster.ini deleted file mode 100644 index 0a080f21..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/server.cluster.ini +++ /dev/null @@ -1,23 +0,0 @@ -[GAMEPLAY] -game_mode = survival -max_players = 10 -pvp = false -pause_when_empty = true - -[NETWORK] -cluster_name = Pterodactyl Test Server -cluster_description = A Pterodactyl Hosted Server -cluster_password = -cluster_intention = social -autosaver_enabled = true -enable_vote_kick = false - -[MISC] -console_enabled = true - -[SHARD] -shard_enabled = true -bind_ip = 127.0.0.1 -master_ip = 127.0.0.1 -master_port = 11001 -cluster_key = dst diff --git a/game_eggs/steamcmd_servers/dont_starve/server.master.ini b/game_eggs/steamcmd_servers/dont_starve/server.master.ini deleted file mode 100644 index fc917d28..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/server.master.ini +++ /dev/null @@ -1,8 +0,0 @@ -[ACCOUNT] -encode_user_path = true - -[NETWORK] -server_port = 10999 - -[SHARD] -is_master = true diff --git a/game_eggs/steamcmd_servers/dont_starve/worldgenoverride.caves.lua b/game_eggs/steamcmd_servers/dont_starve/worldgenoverride.caves.lua deleted file mode 100644 index b26748d1..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/worldgenoverride.caves.lua +++ /dev/null @@ -1,106 +0,0 @@ -return { - override_enabled = true, - preset = "DST_CAVE", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" - overrides = { - -- MISC - task_set = "cave_default", -- "classic", "default", "cave_default" - start_location = "default", -- "caves", "default", "plus", "darkness" - world_size = "default", -- "small", "medium", "default", "huge" - branching = "default", -- "never", "least", "default", "most" - loop = "default", -- "never", "default", "always" - specialevent = "default", -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler" - autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" - day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" - weather = "default", -- "never", "rare", "default", "often", "always" - earthquakes = "default", -- "never", "rare", "default", "often", "always" - lightning = "default", -- "never", "rare", "default", "often", "always" - frograin = "default", -- "never", "rare", "default", "often", "always" - wildfires = "default", -- "never", "rare", "default", "often", "always" - regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast" - touchstone = "default", -- "never", "rare", "default", "often", "always" - boons = "default", -- "never", "rare", "default", "often", "always" - cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" - disease_delay = "default", -- "none", "random", "long", "default", "short" - prefabswaps_start = "default", -- "classic", "default", "highly random" - petrification = "default", -- "none", "few", "default", "many", "max" - - -- RESOURCES - flowers = "default", -- "never", "rare", "default", "often", "always" - grass = "default", -- "never", "rare", "default", "often", "always" - sapling = "default", -- "never", "rare", "default", "often", "always" - marshbush = "default", -- "never", "rare", "default", "often", "always" - tumbleweed = "default", -- "never", "rare", "default", "often", "always" - reeds = "default", -- "never", "rare", "default", "often", "always" - trees = "default", -- "never", "rare", "default", "often", "always" - flint = "default", -- "never", "rare", "default", "often", "always" - rock = "default", -- "never", "rare", "default", "often", "always" - rock_ice = "default", -- "never", "rare", "default", "often", "always" - meteorspawner = "default", -- "never", "rare", "default", "often", "always" - meteorshowers = "default", -- "never", "rare", "default", "often", "always" - mushtree = "default", -- "never", "rare", "default", "often", "always" - fern = "default", -- "never", "rare", "default", "often", "always" - flower_cave = "default", -- "never", "rare", "default", "often", "always" - wormlights = "default", -- "never", "rare", "default", "often", "always" - - -- UNPREPARED - berrybush = "default", -- "never", "rare", "default", "often", "always" - carrot = "default", -- "never", "rare", "default", "often", "always" - mushroom = "default", -- "never", "rare", "default", "often", "always" - cactus = "default", -- "never", "rare", "default", "often", "always" - banana = "default", -- "never", "rare", "default", "often", "always" - lichen = "default", -- "never", "rare", "default", "often", "always" - - -- ANIMALS - rabbits = "default", -- "never", "rare", "default", "often", "always" - moles = "default", -- "never", "rare", "default", "often", "always" - butterfly = "default", -- "never", "rare", "default", "often", "always" - birds = "default", -- "never", "rare", "default", "often", "always" - buzzard = "default", -- "never", "rare", "default", "often", "always" - catcoon = "default", -- "never", "rare", "default", "often", "always" - perd = "default", -- "never", "rare", "default", "often", "always" - pigs = "default", -- "never", "rare", "default", "often", "always" - lightninggoat = "default", -- "never", "rare", "default", "often", "always" - beefalo = "default", -- "never", "rare", "default", "often", "always" - beefaloheat = "default", -- "never", "rare", "default", "often", "always" - hunt = "default", -- "never", "rare", "default", "often", "always" - alternatehunt = "default", -- "never", "rare", "default", "often", "always" - penguins = "default", -- "never", "rare", "default", "often", "always" - cave_ponds = "default", -- "never", "rare", "default", "often", "always" - ponds = "default", -- "never", "rare", "default", "often", "always" - bees = "default", -- "never", "rare", "default", "often", "always" - angrybees = "default", -- "never", "rare", "default", "often", "always" - tallbirds = "default", -- "never", "rare", "default", "often", "always" - slurper = "default", -- "never", "rare", "default", "often", "always" - bunnymen = "default", -- "never", "rare", "default", "often", "always" - slurtles = "default", -- "never", "rare", "default", "often", "always" - rocky = "default", -- "never", "rare", "default", "often", "always" - monkey = "default", -- "never", "rare", "default", "often", "always" - - -- MONSTERS - spiders = "default", -- "never", "rare", "default", "often", "always" - cave_spiders = "default", -- "never", "rare", "default", "often", "always" - hounds = "default", -- "never", "rare", "default", "often", "always" - houndmound = "default", -- "never", "rare", "default", "often", "always" - merm = "default", -- "never", "rare", "default", "often", "always" - tentacles = "default", -- "never", "rare", "default", "often", "always" - chess = "default", -- "never", "rare", "default", "often", "always" - lureplants = "default", -- "never", "rare", "default", "often", "always" - walrus = "default", -- "never", "rare", "default", "often", "always" - liefs = "default", -- "never", "rare", "default", "often", "always" - deciduousmonster = "default", -- "never", "rare", "default", "often", "always" - krampus = "default", -- "never", "rare", "default", "often", "always" - bearger = "default", -- "never", "rare", "default", "often", "always" - deerclops = "default", -- "never", "rare", "default", "often", "always" - goosemoose = "default", -- "never", "rare", "default", "often", "always" - dragonfly = "default", -- "never", "rare", "default", "often", "always" - antliontribute = "default", -- "never", "rare", "default", "often", "always" - bats = "default", -- "never", "rare", "default", "often", "always" - fissure = "default", -- "never", "rare", "default", "often", "always" - wormattacks = "default", -- "never", "rare", "default", "often", "always" - worms = "default", -- "never", "rare", "default", "often", "always" - }, -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/dont_starve/worldgenoverride.master.lua b/game_eggs/steamcmd_servers/dont_starve/worldgenoverride.master.lua deleted file mode 100644 index 981ec088..00000000 --- a/game_eggs/steamcmd_servers/dont_starve/worldgenoverride.master.lua +++ /dev/null @@ -1,106 +0,0 @@ -return { - override_enabled = true, - preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" - overrides = { - -- MISC - task_set = "default", -- "classic", "default", "cave_default" - start_location = "default", -- "caves", "default", "plus", "darkness" - world_size = "default", -- "small", "medium", "default", "huge" - branching = "default", -- "never", "least", "default", "most" - loop = "default", -- "never", "default", "always" - specialevent = "default", -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler" - autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" - season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" - day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" - weather = "default", -- "never", "rare", "default", "often", "always" - earthquakes = "default", -- "never", "rare", "default", "often", "always" - lightning = "default", -- "never", "rare", "default", "often", "always" - frograin = "default", -- "never", "rare", "default", "often", "always" - wildfires = "default", -- "never", "rare", "default", "often", "always" - regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast" - touchstone = "default", -- "never", "rare", "default", "often", "always" - boons = "default", -- "never", "rare", "default", "often", "always" - cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" - disease_delay = "default", -- "none", "random", "long", "default", "short" - prefabswaps_start = "default", -- "classic", "default", "highly random" - petrification = "default", -- "none", "few", "default", "many", "max" - - -- RESOURCES - flowers = "default", -- "never", "rare", "default", "often", "always" - grass = "default", -- "never", "rare", "default", "often", "always" - sapling = "default", -- "never", "rare", "default", "often", "always" - marshbush = "default", -- "never", "rare", "default", "often", "always" - tumbleweed = "default", -- "never", "rare", "default", "often", "always" - reeds = "default", -- "never", "rare", "default", "often", "always" - trees = "default", -- "never", "rare", "default", "often", "always" - flint = "default", -- "never", "rare", "default", "often", "always" - rock = "default", -- "never", "rare", "default", "often", "always" - rock_ice = "default", -- "never", "rare", "default", "often", "always" - meteorspawner = "default", -- "never", "rare", "default", "often", "always" - meteorshowers = "default", -- "never", "rare", "default", "often", "always" - mushtree = "default", -- "never", "rare", "default", "often", "always" - fern = "default", -- "never", "rare", "default", "often", "always" - flower_cave = "default", -- "never", "rare", "default", "often", "always" - wormlights = "default", -- "never", "rare", "default", "often", "always" - - -- UNPREPARED - berrybush = "default", -- "never", "rare", "default", "often", "always" - carrot = "default", -- "never", "rare", "default", "often", "always" - mushroom = "default", -- "never", "rare", "default", "often", "always" - cactus = "default", -- "never", "rare", "default", "often", "always" - banana = "default", -- "never", "rare", "default", "often", "always" - lichen = "default", -- "never", "rare", "default", "often", "always" - - -- ANIMALS - rabbits = "default", -- "never", "rare", "default", "often", "always" - moles = "default", -- "never", "rare", "default", "often", "always" - butterfly = "default", -- "never", "rare", "default", "often", "always" - birds = "default", -- "never", "rare", "default", "often", "always" - buzzard = "default", -- "never", "rare", "default", "often", "always" - catcoon = "default", -- "never", "rare", "default", "often", "always" - perd = "default", -- "never", "rare", "default", "often", "always" - pigs = "default", -- "never", "rare", "default", "often", "always" - lightninggoat = "default", -- "never", "rare", "default", "often", "always" - beefalo = "default", -- "never", "rare", "default", "often", "always" - beefaloheat = "default", -- "never", "rare", "default", "often", "always" - hunt = "default", -- "never", "rare", "default", "often", "always" - alternatehunt = "default", -- "never", "rare", "default", "often", "always" - penguins = "default", -- "never", "rare", "default", "often", "always" - cave_ponds = "default", -- "never", "rare", "default", "often", "always" - ponds = "default", -- "never", "rare", "default", "often", "always" - bees = "default", -- "never", "rare", "default", "often", "always" - angrybees = "default", -- "never", "rare", "default", "often", "always" - tallbirds = "default", -- "never", "rare", "default", "often", "always" - slurper = "default", -- "never", "rare", "default", "often", "always" - bunnymen = "default", -- "never", "rare", "default", "often", "always" - slurtles = "default", -- "never", "rare", "default", "often", "always" - rocky = "default", -- "never", "rare", "default", "often", "always" - monkey = "default", -- "never", "rare", "default", "often", "always" - - -- MONSTERS - spiders = "default", -- "never", "rare", "default", "often", "always" - cave_spiders = "default", -- "never", "rare", "default", "often", "always" - hounds = "default", -- "never", "rare", "default", "often", "always" - houndmound = "default", -- "never", "rare", "default", "often", "always" - merm = "default", -- "never", "rare", "default", "often", "always" - tentacles = "default", -- "never", "rare", "default", "often", "always" - chess = "default", -- "never", "rare", "default", "often", "always" - lureplants = "default", -- "never", "rare", "default", "often", "always" - walrus = "default", -- "never", "rare", "default", "often", "always" - liefs = "default", -- "never", "rare", "default", "often", "always" - deciduousmonster = "default", -- "never", "rare", "default", "often", "always" - krampus = "default", -- "never", "rare", "default", "often", "always" - bearger = "default", -- "never", "rare", "default", "often", "always" - deerclops = "default", -- "never", "rare", "default", "often", "always" - goosemoose = "default", -- "never", "rare", "default", "often", "always" - dragonfly = "default", -- "never", "rare", "default", "often", "always" - antliontribute = "default", -- "never", "rare", "default", "often", "always" - bats = "default", -- "never", "rare", "default", "often", "always" - fissure = "default", -- "never", "rare", "default", "often", "always" - wormattacks = "default", -- "never", "rare", "default", "often", "always" - worms = "default", -- "never", "rare", "default", "often", "always" - }, -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/eco/README.md b/game_eggs/steamcmd_servers/eco/README.md deleted file mode 100644 index 47a9199d..00000000 --- a/game_eggs/steamcmd_servers/eco/README.md +++ /dev/null @@ -1,21 +0,0 @@ -# Eco - -## Steam Description -Eco is a community-based game; the players develop laws, government, and an economy to determine the success of their world. We need extensive playtesting to get the balance of our core features just right. Early Access is the perfect fit for finding an audience for this while also funding additional development. - -## Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - -## Server Ports - -Eco requires up to 2 ports - -game port (default 3000) -web port (default 3001) - -| Port | default | -|---------|---------------| -| Game | 3000 | -| Web | 3001 | diff --git a/game_eggs/steamcmd_servers/eco/egg-eco.json b/game_eggs/steamcmd_servers/eco/egg-eco.json deleted file mode 100644 index 3f8cfcb0..00000000 --- a/game_eggs/steamcmd_servers/eco/egg-eco.json +++ /dev/null @@ -1,154 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-04T11:28:40+01:00", - "name": "Eco", - "author": "eggs@goover.dev", - "description": "Eco is an online world from Strange Loop Games where players must build civilization using resources from an ecosystem that can be damaged and destroyed. The world of Eco is an incredibly reactive one, and whatever any player does in the world affects the underlying ecosystem.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:dotnet": "ghcr.io\/parkervcp\/steamcmd:dotnet" - }, - "file_denylist": [], - "startup": ".\/EcoServer", - "config": { - "files": "{\r\n \"Configs\/Network.eco\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"GameServerPort\": \"{{server.build.default.port}}\",\r\n \"WebServerPort\": \"{{server.build.env.WEB_PORT}}\",\r\n \"PublicServer\": \"{{server.build.env.PUB_SRV}}\",\r\n \"Password\": \"{{server.build.env.SRV_PWD}}\",\r\n \"UPnPEnabled\": \"{{server.build.env.UPNP}}\",\r\n \"Description\": \"{{server.build.env.SRV_DES}}\",\r\n \"DetailedDescription\": \"{{server.build.env.DEDES}}\",\r\n \"Playtime\": \"{{server.build.env.PLAYTIME}}\",\r\n \"MaxConnections\": \"{{server.build.env.MAX_CON}}\",\r\n \"WebServerUrl\": \"{{server.build.env.WEBSRVURL}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \" = Unix\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\ncp -f $HOME\/Configs\/Network.eco.template $HOME\/Configs\/Network.eco\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "ID", - "env_variable": "SRCDS_APPID", - "default_value": "739590", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|digits_between:1,6", - "field_type": "text" - }, - { - "name": "Web server port", - "description": "port", - "env_variable": "WEB_PORT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,6", - "field_type": "text" - }, - { - "name": "Public Server", - "description": "Public Server = true | Private Server = false", - "env_variable": "PUB_SRV", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password to join the Server", - "env_variable": "SRV_PWD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Server Description", - "env_variable": "SRV_DES", - "default_value": "Hosted by Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "UPNP", - "description": "UPNP OFF", - "env_variable": "UPNP", - "default_value": "false", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Install Flags", - "description": "", - "env_variable": "INSTALL_FLAGS", - "default_value": "-beta default", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Webserver URL", - "description": "", - "env_variable": "WEBSRVURL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "Max Connections", - "description": "", - "env_variable": "MAX_CON", - "default_value": "-1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Playtime", - "description": "", - "env_variable": "PLAYTIME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "DetailedDescription", - "description": "", - "env_variable": "DEDES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:50", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/empyrion/README.md b/game_eggs/steamcmd_servers/empyrion/README.md deleted file mode 100644 index d6efcce9..00000000 --- a/game_eggs/steamcmd_servers/empyrion/README.md +++ /dev/null @@ -1,38 +0,0 @@ -# Empyrion - Galactic Survival - -### Game Description - -Empyrion - Galactic Survival is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. The game is currently under development by Eleon Game Studios - -### Usefull links - -Homepage: https://empyriongame.com/ -Steam: https://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/ -Wiki: https://empyrion.fandom.com/wiki/Empyrion:_Galactic_Survival_Wiki -Discord: https://discord.gg/empyrion - -### Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - -### Special Note - -This server have NO Autoupdate. Dont change the AUTO_UPDATE Variable to 1, else server is broken. - -### Server Ports - -Empyrion requires up to 2 ports - -| Port | default | -|---------|---------------| -| Game | 27015 | -| Telnet | 27020 | - -### Installation/System Requirements - -| | Recommended | Extra info | -|-----------|--------------|-------------| -| Processor | Recent x86/64 (AMD/Intel) processor. No 32 bit or ARM support. |You need min 3 Cores for the Server. | -| RAM | 8-16 GB | -| Storage | 25 GB (or more, depending on save size or frequency) | \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/empyrion/egg-empyrion--galactic-survival.json b/game_eggs/steamcmd_servers/empyrion/egg-empyrion--galactic-survival.json deleted file mode 100644 index 4b5b780d..00000000 --- a/game_eggs/steamcmd_servers/empyrion/egg-empyrion--galactic-survival.json +++ /dev/null @@ -1,162 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-04-25T19:31:11+02:00", - "name": "Empyrion: Galactic Survival", - "author": "eggs@goover.dev", - "description": "Empyrion: Galactic Survival dedicated server", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "cd empyrion; WINEDLLOVERRIDES=\"mscoree,mshtml=\" wine .\/DedicatedServer\/EmpyrionDedicated.exe -batchmode -log -logFile .\/logs\/current.log & echo -e \"Checking on telnet connection\" && until nc -z 127.0.0.1 ${TELNET_PORT}; do echo -e \"Waiting on telnet connection...\"; sleep 5; done && $( [[ -z ${TELNET_PWD} ]] && printf %s \"telnet -E 127.0.0.1 ${TELNET_PORT}\")", - "config": { - "files": "{\r\n \"empyrion\/dedicated.yaml\": {\r\n \"parser\": \"yaml\",\r\n \"find\": {\r\n \"ServerConfig.Srv_Port\": \"{{server.build.default.port}}\",\r\n \"ServerConfig.Srv_Name\": \"{{env.SRV_NAME}}\",\r\n \"ServerConfig.Srv_Password\": \"{{env.SRV_PWD}}\",\r\n \"ServerConfig.Srv_MaxPlayers\": \"{{env.MAX_PLAYERS}}\",\r\n \"ServerConfig.Tel_Enabled\": \"{{env.TELNET_ENABLED}}\",\r\n \"ServerConfig.Tel_Port\": \"{{env.TELNET_PORT}}\",\r\n \"ServerConfig.Srv_Description\": \"{{env.SRV_DESC}}\",\r\n \"GameConfig.Seed\": \"{{env.SEED}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Connected to 127.0.0.1.\"\r\n}", - "logs": "{}", - "stop": "saveandexit 0" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Empyrion Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napt update\r\napt -y install curl unzip\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steam\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steam\r\n\r\nexport HOME=\/mnt\/server\r\n\r\nmkdir -p \/mnt\/server\/empyrion\r\nmkdir -p \/mnt\/server\/Logs\r\nmkdir -p \/mnt\/server\/empyrion\/logs\r\ntouch \/mnt\/server\/empyrion\/logs\/current.log\r\n\r\ncd \/mnt\/server\/steam\r\nchown -R root:root \/mnt\r\n\r\nif [ \"${VERSION}\" == \"experimental\" ]; then\r\n .\/steamcmd.sh +force_install_dir \/mnt\/server\/empyrion +login anonymous +@sSteamCmdForcePlatformType windows +app_update 530870 -beta experimental validate +quit\r\nelse\r\n .\/steamcmd.sh +force_install_dir \/mnt\/server\/empyrion +login anonymous +@sSteamCmdForcePlatformType windows +app_update 530870 validate +quit\r\nfi\r\n\r\n## setup 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v \/mnt\/server\/steam\/linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\n\r\n## setup 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v \/mnt\/server\/steam\/linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name that will be shown in the Server Browser.", - "env_variable": "SRV_NAME", - "default_value": "My Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password used to connect to the server - Optional, defaults to no password.", - "env_variable": "SRV_PWD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of player allowed to join simultaneously in the server. Defaults to 20.", - "env_variable": "MAX_PLAYERS", - "default_value": "20", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Enable Telnet", - "description": "Telnet access to control the server.", - "env_variable": "TELNET_ENABLED", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|regex:\/^(?:true)?(?:false)?\\b\/", - "field_type": "text" - }, - { - "name": "Telnet Port", - "description": "Telnet Server Port DO NOT EXPOSE THIS TO THE INTERNET.", - "env_variable": "TELNET_PORT", - "default_value": "30004", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Game Seed", - "description": "World generation seed. Numeric between 1 and 7 characters.", - "env_variable": "SEED", - "default_value": "1011345", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:1", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Server info between the \" \", can contain [b]bold[\/b] text or a [u][url=empyriongame.com]link[\/url][\/u] up to 127 chars.", - "env_variable": "SRV_DESC", - "default_value": "Empyrion Galactic Survival Dedicated Server running on Pterodactyl Panel", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:127", - "field_type": "text" - }, - { - "name": "Version", - "description": "Enable 'experimental'. Optional, defaults to public branch.", - "env_variable": "VERSION", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2019 dotnet48", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "530870", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/enshrouded/README.md b/game_eggs/steamcmd_servers/enshrouded/README.md deleted file mode 100644 index 7c88876c..00000000 --- a/game_eggs/steamcmd_servers/enshrouded/README.md +++ /dev/null @@ -1,74 +0,0 @@ -# Enshrouded - -### Game Description - -Enshrouded is a game of survival, crafting, and Action RPG combat, set within a sprawling voxel-based continent. As you journey across the mountains and deserts of an open world, you are free to choose your path and shape your destiny. - -Ignite the Ancient power of the Flame, and piece together the fragments of a story that unfolds below the surface. - -### Usefull links - -Homepage: https://enshrouded.com/ -Steam: https://store.steampowered.com/app/1203620/Enshrouded/ -Wiki: https://enshrouded.wiki.gg/wiki/Enshrouded_Wiki -Discord: https://discord.gg/enshrouded - -### Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| Vapok | https://github.com/Vapok | https://www.buymeacoffee.com/vapok | -| QuintenQVD0 | https://github.com/QuintenQVD0 | | -| gOOvER | https://github.com/gOOvER | ![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - -### Server Ports - -Enshrouded requires up to 2 ports. Queryport must be GAMEPORT +1 - -| Port | default | -|---------|---------------| -| Game | 15636 | -| Query | 15637 | - -### Configuration - -When browsing to the installation path of the dedicated server in Windows as described in the article [Multiplayer and Server Hosting](https://enshrouded.zendesk.com/hc/en-us/sections/16050842957085-Multiplayer-and-Server-Hosting) and after starting the enshrouded\_server.exe once, a new file is created called “enshrouded\_server.json”. It contains the following entries: -```json -{ - - "name": "Enshrouded Server", - "password": "", - "saveDirectory": "./savegame", - "logDirectory": "./logs", - "ip": "0.0.0.0", - "gamePort": 15636, - "queryPort": 15637, - "slotCount": 16 - -} -``` -* Under “name” the name of the dedicated server can be defined as it will appear in the server list for players of Enshrouded. - * Note: as all players can see the names of the servers, please use a non-offensive name for the server. -* In the entry “password” a password can be defined that players need to enter before being allowed to join the server. - * It is highly recommended to set a password. Every player can see the server and can access it, if no password is set. At this point there is no rights management for the server other than the password. We will work on better admin tools and rights management in the near future. -* The directory for the world saved on the dedicated server can be set in the “saveDirectory” setting. By default, the server will save in a subfolder “…/savegame” -* If needed, a specific folder for storing log-files can be set in the “logDirectory” setting. If nothing is changed, the server will save the latest log into the directory “…/logs” and archive previous log-files automatically in the folder “…/logs/backup” -* If needed for internal network configurations, the IP of the server can be set in the “ip” setting. -* “gamePort” and “queryPort” can be changed to match your firewall settings. -* “slotCount” allows the definition of the maximum of player slots. - * The slot count must be a number between 1 and 16. - * Note: each slot (player) will increase the impact on the performance of the server. If CPU or the RAM are a bottleneck, lowering the max of available player slots can help mitigating the stress for the server. - -### Installation/System Requirements - -| | Recommended | Extra info | -|-----------|--------------|-------------| -| Processor | Recent x86/64 (AMD/Intel) processor. | You need min 4 Cores for the Server. | -| RAM | 4-6 GB | -| Storage | 30 GB (or more, depending on save size or frequency) | - -### Server not showing in Serverlist? - -The fact that the server is not displayed in the server list is a known problem. - -As a workaround, you can add the server as a favourite via IP:port in the Steam server browser. -The server should then be at the top of the ingame server list \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/enshrouded/egg-enshrouded.json b/game_eggs/steamcmd_servers/enshrouded/egg-enshrouded.json deleted file mode 100644 index 71388f53..00000000 --- a/game_eggs/steamcmd_servers/enshrouded/egg-enshrouded.json +++ /dev/null @@ -1,114 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-25T17:55:50+01:00", - "name": "Enshrouded", - "author": "vapokrocks@gmail.com", - "description": "Enshrouded is a game of survival, crafting, and Action RPG combat, set within a sprawling voxel-based continent. As you journey across the mountains and deserts of an open world, you are free to choose your path and shape your destiny. Credit to gOOvER for the help with the proton image which seems to be performing better over the wine egg.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:proton": "ghcr.io\/parkervcp\/steamcmd:proton" - }, - "file_denylist": [], - "startup": "rm .\/logs\/enshrouded_server.log; proton run .\/enshrouded_server.exe & ENS_PID=$! ; tail -c0 -F .\/logs\/enshrouded_server.log --pid=$ENS_PID", - "config": { - "files": "{\r\n \"enshrouded_server.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"name\": \"{{server.build.env.SRV_NAME}}\",\r\n \"password\": \"{{server.build.env.SRV_PW}}\",\r\n \"slotCount\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"gamePort\": \"{{server.build.default.port}}\",\r\n \"queryPort\": \"{{server.build.env.QUERY_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"[Session] 'HostOnline' (up)!\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\nclear\r\nRED='\\033[0;31m'\r\nGREEN='\\033[0;32m'\r\nYELLOW='\\033[1;33m'\r\nBLUE='\\033[0;34m'\r\nNC='\\033[0m'\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}Enshrouded Installscript${NC}\"\r\necho -e \"${YELLOW}Egg by gOOvER | https:\/\/goover.dev${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates jq dos2unix\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}download and install steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## install game using steamcmd\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}install game using steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) $( [[ \"${STEAM_SDK}\" == \"1\" ]] && printf %s '+app_update 1007' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n# add below your custom commands if needed\r\n\r\nFILE=\/mnt\/server\/enshrouded_server.json\r\nif [ -f \"$FILE\" ]; then\r\n echo \"Config already exist skipping\"\r\nelse \r\n echo \"Config does not yet exist, making one\"\r\n cd \/mnt\/server\r\n touch enshrouded_server.json\r\n echo \"{\" >> enshrouded_server.json\r\n echo '\t\"name\": \"Enshrouded Server\",' >> enshrouded_server.json\r\n echo '\t\"password\": \"\",' >> enshrouded_server.json\r\n echo '\t\"saveDirectory\": \".\/savegame\",' >> enshrouded_server.json\r\n echo '\t\"logDirectory\": \".\/logs\",' >> enshrouded_server.json\r\n echo '\t\"ip\": \"0.0.0.0\",' >> enshrouded_server.json\r\n echo '\t\"gamePort\": 15636,' >> enshrouded_server.json\r\n echo '\t\"queryPort\": 15637,' >> enshrouded_server.json\r\n echo '\t\"slotCount\": 16' >> enshrouded_server.json\r\n echo '}' >> enshrouded_server.json\r\nfi\r\n## install end\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${GREEN}Installation completed...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "[SERVER] Steam Query Port", - "description": "Steam Query Port", - "env_variable": "QUERY_PORT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[STEAM] Steam App ID", - "description": "Steam App ID", - "env_variable": "SRCDS_APPID", - "default_value": "2278520", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2278520", - "field_type": "text" - }, - { - "name": "[SERVER] Auto Update", - "description": "Enable automatic updates on boot", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[SERVER] Server Name", - "description": "Name of the server", - "env_variable": "SRV_NAME", - "default_value": "My Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[SERVER] Server Password", - "description": "Server password", - "env_variable": "SRV_PW", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[SERVER] Max Players", - "description": "Maximum number of players allowed", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "[SYSTEM] Validate", - "description": "Validate the serverfiles through Steam", - "env_variable": "VALIDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/enshrouded/enshrouded_server.json b/game_eggs/steamcmd_servers/enshrouded/enshrouded_server.json deleted file mode 100644 index 49e6b957..00000000 --- a/game_eggs/steamcmd_servers/enshrouded/enshrouded_server.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "gamePort": 27015, - "ip": "0.0.0.0", - "logDirectory": "./logs", - "name": "My Server", - "password": "", - "queryPort": 27016, - "saveDirectory": "./savegame", - "slotCount": 10 -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/fof/README.md b/game_eggs/steamcmd_servers/fof/README.md deleted file mode 100644 index 96e8256f..00000000 --- a/game_eggs/steamcmd_servers/fof/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Fistful of Frags - -## From their steamstore [Website](https://store.steampowered.com/app/265630/Fistful_of_Frags/) - -Multiplayer based, first person enabled, action packed and skill demanding shooter set in the Wild West times. A unique combination of non stop action and slow but powerful weaponry. - -## Server Ports - -FOF servers require 1 port to be open, the SourceTV port can also be opened for spectators. - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | -| SourceTV | 27020 | - -## Steam Download [SteamStore](https://store.steampowered.com/app/265630/Fistful_of_Frags/) diff --git a/game_eggs/steamcmd_servers/fof/egg-fof.json b/game_eggs/steamcmd_servers/fof/egg-fof.json deleted file mode 100644 index f6a74f04..00000000 --- a/game_eggs/steamcmd_servers/fof/egg-fof.json +++ /dev/null @@ -1,61 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-04-15T17:23:35+02:00", - "name": "Fof", - "author": "avalongamecs@gmail.com", - "description": "Fistful of Frags", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/pterodactyl\/core:source" - ], - "file_denylist": [], - "startup": ".\/srcds_run -game {{SRCDS_GAME}} -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"gameserver Steam ID\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "fof ID", - "env_variable": "SRCDS_APPID", - "default_value": "295230", - "user_viewable": true, - "user_editable": false, - "rules": "required|regex:\/^(295230)$\/" - }, - { - "name": "Game Name", - "description": "fof game", - "env_variable": "SRCDS_GAME", - "default_value": "fof", - "user_viewable": true, - "user_editable": false, - "rules": "required|regex:\/^(fof)$\/" - }, - { - "name": "Default Map", - "description": "Default Map", - "env_variable": "SRCDS_MAP", - "default_value": "fof_revenge", - "user_viewable": true, - "user_editable": true, - "rules": "required|regex:\/^(\\w{1,20})$\/" - } - ] -} diff --git a/game_eggs/steamcmd_servers/frozen_flame/README.md b/game_eggs/steamcmd_servers/frozen_flame/README.md deleted file mode 100644 index d177dafc..00000000 --- a/game_eggs/steamcmd_servers/frozen_flame/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Frozen Flame Dedicated Server - -Frozen Flame is a Survival RPG set in the vast world of Arсana, an ancient land once governed by the Dragons. - -## Server Ports - - -| Port | default | -|-----------|---------| -| Game | 7777 | -| Query | 25575 | -| RCON | 27015 | - -## Server configuration -The documentation can be found here: [Dedicated server documentation](https://github.com/DreamsideInteractive/FrozenFlameServer) - -## Steam Page [Steam](https://store.steampowered.com/app/715400/Frozen_Flame/) diff --git a/game_eggs/steamcmd_servers/frozen_flame/egg-frozen-flame.json b/game_eggs/steamcmd_servers/frozen_flame/egg-frozen-flame.json deleted file mode 100644 index 300fe7d0..00000000 --- a/game_eggs/steamcmd_servers/frozen_flame/egg-frozen-flame.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-05-07T19:05:11+02:00", - "name": "Frozen Flame", - "author": "theblitzbat@gmail.com", - "description": "Frozen Flame Dedicated Server", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/FrozenFlame\/Binaries\/Linux\/FrozenFlameServer-Linux-Shipping -log -MetaGameServerName=\"{{SERVER_NAME}}\" -port={{SERVER_PORT}} -queryPort={{QUERY_PORT}} -RconPort={{RCON_PORT}} -RconPassword=\"{{RCON_PASSWORD}}\"", - "config": { - "files": "{\r\n \"FrozenFlame\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"ServerPassword\": \"ServerPassword=\\\"{{server.build.env.SERVER_PASSWORD}}\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"LogWorld: Bringing up level for play took\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\nmkdir -p \/mnt\/server\/FrozenFlame\/Saved\/Config\/LinuxServer\r\n\r\ncd \/mnt\/server\/FrozenFlame\/Saved\/Config\/LinuxServer\r\n\r\nFILE=\/mnt\/server\/FrozenFlame\/Saved\/Config\/LinuxServer\/Game.ini\r\nif [ -f \"$FILE\" ]; then\r\n echo \"Config file already exits. updating.\"\r\n mv Game.ini Game.ini.back\r\n curl -sSL o Game.ini https:\/\/raw.githubusercontent.com\/DreamsideInteractive\/FrozenFlameServer\/main\/Game.ini\r\nelse \r\n echo \"Downloading a config file\"\r\n curl -sSL -o Game.ini https:\/\/raw.githubusercontent.com\/DreamsideInteractive\/FrozenFlameServer\/main\/Game.ini\r\nfi\r\n\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "Frozen Flame steam app id for auto updates. Leave blank to avoid auto update.", - "env_variable": "SRCDS_APPID", - "default_value": "1348640", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|numeric", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum player count", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "The query port.", - "env_variable": "QUERY_PORT", - "default_value": "25575", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The server name", - "env_variable": "SERVER_NAME", - "default_value": "My Frozen Flame Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "The server password", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update server software", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Rcon Port", - "description": "", - "env_variable": "RCON_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Rcon password", - "description": "", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/ground_branch/README.md b/game_eggs/steamcmd_servers/ground_branch/README.md deleted file mode 100644 index 40c95595..00000000 --- a/game_eggs/steamcmd_servers/ground_branch/README.md +++ /dev/null @@ -1,92 +0,0 @@ -# Ground Branch - -***NOTE: Game and server are still Early Access. Your mileage may vary as updates are released.*** -___ - -### Authors / Contributors - - - - - - - -
- -
Red-Thirten -
-
- - 💻 - 🔨 -
- - - -___ - -### Game Description - -From BlackFoot Studios' [Website](https://www.groundbranch.com/): -> From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done. - -___ - -### Egg Capabilities - -- Configuration of the Server Query port. -- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. -- Mods have not been explored at this time (see [Modding](#modding) for more info) - -___ - -### Server Ports - -- Default server ports are listed below, but both ports can be changed freely. -- ***Both ports are required to be open/allocated for normal server behavior!*** - -| Port | Default (UDP) | -|---------|---------| -| **Game (Primary Port in Pterodactyl)** | 7777 | -| Server Query | 27015 | - -___ - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | No ARM support. | Recent x86/64 (AMD/Intel) processor. | -| RAM | 550 MiB | 1024-4096 MiB | -| Storage | 5632 MiB | 7168 MiB | -| Network | 3 MiB/s | 7 MiB/s | -| Game Ownership | Not required to start. | Recommended to fully configure server (see [Server Configuration](#server-configuration) below) | - -___ - -### Server Configuration - -**NOTE: Server Name and Max Players will be overwritten by your Pterodactyl Startup settings every time the server is started.** - -#### In-Game Setup (Recommended): - -Configuring all aspects of the server (MOTD, game rules, map list, admins, etc.) is, by far, the easiest (and safest) to do in-game via the built in admin menu. Perform the following steps to do so: - -1. Start the server. -2. Navigate to `/home/container/GroundBranch/ServerConfig` within Pterodactyl's file browser and open `AdminSetupPassword.txt`. -3. Copy the code and start your personal Ground Branch game client. -4. Log into your server via the server browser by searching for it by the name you set in the Startup tab of the server. -5. Open the console by pressing `` ` `` and run the following command: `admin setup `. This will add you as a SuperAdmin. -6. Running the command `admin` will open the Admin Menu where you can configure everything about the server. - -#### Manual Setup (Advanced): - -All configuration files for the server can be found here: `/home/container/GroundBranch/ServerConfig` - -Please refer to the [Unofficial Ground Branch Wiki](https://unofficialgroundbranchwiki.com/en/dedicated-servers/getting-started) for configuration info. - -___ - -### Modding - -At the time of writing this (2023/08/01), no workshop mods for Ground Branch exist. However, if they were to be introduced or you would like to install a mod, mods can be installed to `/home/container/steamapps/workshop/content/16900/`. The server should then stage them to `/home/container/GroundBranch/Mods` and show up as "Mod ID #" in the in-game modding menu. diff --git a/game_eggs/steamcmd_servers/ground_branch/egg-ground-branch.json b/game_eggs/steamcmd_servers/ground_branch/egg-ground-branch.json deleted file mode 100644 index d7c408fc..00000000 --- a/game_eggs/steamcmd_servers/ground_branch/egg-ground-branch.json +++ /dev/null @@ -1,133 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-01T20:51:33+00:00", - "name": "Ground Branch", - "author": "rehlmgaming@gmail.com", - "description": "From one of the developers behind the original Rainbow Six\u00ae and Ghost Recon\u00ae games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.", - "features": null, - "docker_images": { - "Wine [Latest]": "ghcr.io\/parkervcp\/yolks:wine_latest", - "Wine [Staging]": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "wine GroundBranch\/Binaries\/Win64\/GroundBranchServer-Win64-Shipping.exe MultiHome=0.0.0.0 Port={{SERVER_PORT}} QueryPort={{QUERY_PORT}} -log", - "config": { - "files": "{\r\n \"GroundBranch\/ServerConfig\/Server.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n },\r\n \"GroundBranch\/Config\/DefaultModding.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ModPath=\": \"ModPath=..\/steamapps\/workshop\/content\/16900\/\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Bringing up level for play took\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl Ground Branch Egg - egg-ground-branch.json\r\n## Authors: David Wolfe (Red-Thirten)\r\n## Date: 2023\/08\/01\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/pterodactyl\/installers:debian'\r\n\r\n# Download and install SteamCMD\r\nexport HOME=\/mnt\/server\r\ncd \/tmp\r\nmkdir -p $HOME\/steamcmd $HOME\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME\/steamcmd\r\ncd $HOME\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so $HOME\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so $HOME\/.steam\/sdk64\/steamclient.so\r\n\r\n## Ground Branch setup\r\n# Make ServerConfig directory and default Server.ini file (since they are not initially present before first server start)\r\nmkdir -p $HOME\/GroundBranch\/ServerConfig\/ && cd \"$_\"\r\n\r\nif [[ ! -f Server.ini ]]; then\r\n echo -e '\\nCreating default \"Server.ini\" configuration file...'\r\n cat > Server.ini << EOF\r\n[\/Script\/RBZooKeeper.ZKServer]\r\n; Name of the server 64 characters max)\r\nServerName=Unnamed Ground Branch Server\r\n\r\n; The message of the day (512 characters max)\r\n; e.g. ServerMOTD=This text here is displayed
with the 'admin motd' command.\r\nServerMOTD=\"Welcome!\"\r\n\r\n; Set to a jpg image to act as a server banner in-game where possible.\r\n; (recommended resolution: 788 x 386)\r\nServerWebBanner=\"\"\r\n; e.g. ServerWebPage=www.images.com\/myimage.jpeg\r\n\r\n; Password required to join the server.\r\n;ServerPassword=\r\n\r\n; Password required to join the server as a permanent spectator.\r\n;SpectatorOnlyPassword=\r\n\r\n; Maximum number of players allowed on this server.\r\nMaxPlayers=16\r\nMaxSpectators=0\r\n\r\n; Set default match types for game modes and round limits:\r\n; Match types: Continuous, BestOf, FirstTo, Play, PlayUntilWin, TimeLimit.\r\n; Round limits = number of rounds, except Time Limit match type (minutes).\r\n; PVE \/ Co-op:\r\nPVEMatchType=Continuous\r\nPVERoundLimit=2\r\n; PVP:\r\nPVPMatchType=Continuous\r\nPVPRoundLimit=3\r\n; PVP FFA (Free-for-all):\r\nPVPFFAMatchType=Continuous\r\nPVPFFARoundLimit=1\r\nGameRules=((\"AllowCheats\", False),(\"AllowDeadChat\", True),(\"AllowUnrestrictedRadio\", False),(\"AllowUnrestrictedVoice\", False),(\"SpectateEnemies\", True),(\"SpectateForceFirstPerson\", False),(\"SpectateFreeCam\", True),(\"UseTeamRestrictions\", False))\r\nEOF\r\nfi\r\n\r\necho -e \"\\nGround Branch Dedicated Server successfully installed!\\n\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Server Query Port", - "description": "This is the port that your clients will type in and use to connect to the lobby (not the game world). Ensure this port matches your externally forwarded port, and is distanced from other running Ground Branch servers in Pterodactyl (increments of 100 are recommended). This is also true for the Primary\/Game Port!", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Automatic Updates", - "description": "Quickly checks for any server updates on startup, and updates if necessary. (1 ON | 0 OFF)", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of the server that will appear in the server list.", - "env_variable": "SERVER_NAME", - "default_value": "Unnamed Ground Branch Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:255", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players allowed to connect to the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "Leave empty (no value) for OFF or type \"true\" or \"1\" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.", - "env_variable": "VALIDATE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "[System] Ground Branch Dedicated Server App ID", - "description": "Steam App ID used for installation and updates. Cannot be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "476400", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:476400", - "field_type": "text" - }, - { - "name": "[System] Use Windows Branch", - "description": "Tells the installer\/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "[System] WINEDEBUG", - "description": "Used to suppress WINE FIXME messages. Rarely needs to be changed.", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "[System] WINEARCH", - "description": "Used for compatibility. Cannot be changed.", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:win64", - "field_type": "text" - }, - { - "name": "[System] WINEPATH", - "description": "Used for compatibility. Cannot be changed.", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:\/home\/container", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/hlds_server/rehlds/README.md b/game_eggs/steamcmd_servers/hlds_server/rehlds/README.md deleted file mode 100644 index 58b1b7e2..00000000 --- a/game_eggs/steamcmd_servers/hlds_server/rehlds/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# HLDS Servers - -This is for older games like CS 1.6 (default game) and other servers that still run on the older HLDS server under id 90 - -# ReHLDS - -ReHLDS is a reverse engineered build of the original HLDS (build 6152/6153), and provides a number of fixes and improvements over the vanilla engine files, while remaining compatible with vanilla clients. - -Github: https://github.com/dreamstalker/rehlds - -## Server Ports - -HLDS servers require up to 6 ports - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | -| HLTV | 27020 | -| VAC | 26900 | diff --git a/game_eggs/steamcmd_servers/hlds_server/rehlds/egg-custom-re-h-l-d-s-engine-game.json b/game_eggs/steamcmd_servers/hlds_server/rehlds/egg-custom-re-h-l-d-s-engine-game.json deleted file mode 100644 index 22a17848..00000000 --- a/game_eggs/steamcmd_servers/hlds_server/rehlds/egg-custom-re-h-l-d-s-engine-game.json +++ /dev/null @@ -1,144 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-16T13:44:48+01:00", - "name": "Custom ReHLDS Engine Game", - "author": "shigbeard@ndlee.com", - "description": "This option allows modifying the startup arguments and other details to run a custom HLDS based game on the panel, substituting the official Valve engine binaries with the ReHLDS binaries.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/hlds_run -console -game {{HLDS_GAME}} -port {{SERVER_PORT}} -sport {{VAC_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# SRCDS Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\n# just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_set_config 90 mod ${HLDS_GAME} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n\r\n# Github Release Grabber script\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/dreamstalker\/rehlds\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/dreamstalker\/rehlds\/releases\")\r\nMATCH=\"rehlds-bin\"\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -Ei ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\ncd \/tmp\r\ncurl -sSL -o rehlds-bin.zip ${DOWNLOAD_URL}\r\nunzip -q -o rehlds-bin.zip\r\n\r\ncp -r \/tmp\/bin\/linux32\/* \/mnt\/server\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using HLDS.\r\n\r\nThe HLDS server ID is 90. This should not be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "90", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:90", - "field_type": "text" - }, - { - "name": "Game Name", - "description": "The name corresponding to the game to download and run using HLDS.\r\n\r\nall the HLDS server names are here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Server_Name_Enumeration", - "env_variable": "HLDS_GAME", - "default_value": "valve", - "user_viewable": true, - "user_editable": false, - "rules": "required|alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Map", - "description": "The default map for the server.", - "env_variable": "SRCDS_MAP", - "default_value": "crossfire", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|alpha_dash", - "field_type": "text" - }, - { - "name": "VAC port", - "description": "Specifies the VAC port the server should use. Default is 26900.", - "env_variable": "VAC_PORT", - "default_value": "26900", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,5", - "field_type": "text" - }, - { - "name": "ReHLDS Version", - "description": "The version of ReHLDS to install, or 'latest' for the latest release.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Validate", - "description": "Validate game files on update. Recommended to turn off with ReHLDS due to SteamCMD overwriting its changes", - "env_variable": "VALIDATE", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Steam Username", - "description": "Username associated wanted to be used. Not needed.", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Steam Password for account.", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Steam Auth", - "description": "Steam authenticator code for the account", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Beta branch", - "description": "Leave empty for the public branch, for the legacy version select steam_legacy.", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,steam_legacy", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/hlds_server/vanilla/README.md b/game_eggs/steamcmd_servers/hlds_server/vanilla/README.md deleted file mode 100644 index 71480325..00000000 --- a/game_eggs/steamcmd_servers/hlds_server/vanilla/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# HLDS Servers - -This is for older games like CS 1.6 (default game) and other servers that still run on the older HLDS server under id 90 - -## Server Ports - -HLDS servers require up to 6 ports - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | -| HLTV | 27020 | -| VAC | 26900 | diff --git a/game_eggs/steamcmd_servers/hlds_server/vanilla/egg-custom-h-l-d-s-engine-game.json b/game_eggs/steamcmd_servers/hlds_server/vanilla/egg-custom-h-l-d-s-engine-game.json deleted file mode 100644 index 36ce3f3c..00000000 --- a/game_eggs/steamcmd_servers/hlds_server/vanilla/egg-custom-h-l-d-s-engine-game.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-16T13:44:10+01:00", - "name": "Custom HLDS Engine Game", - "author": "parker@parkervcp.com", - "description": "This option allows modifying the startup arguments and other details to run a custom HLDS based game on the panel.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/hlds_run -console -game {{HLDS_GAME}} -port {{SERVER_PORT}} -sport {{VAC_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# SRCDS Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\n# just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_set_config 90 mod ${HLDS_GAME} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using HLDS.\r\n\r\nThe HLDS server ID is 90. This should not be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "90", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:90", - "field_type": "text" - }, - { - "name": "Game Name", - "description": "The name corresponding to the game to download and run using HLDS.\r\n\r\nall the HLDS server names are here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Server_Name_Enumeration", - "env_variable": "HLDS_GAME", - "default_value": "cstrike", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Map", - "description": "The default map for the server.", - "env_variable": "SRCDS_MAP", - "default_value": "de_dust2", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|alpha_dash", - "field_type": "text" - }, - { - "name": "VAC port", - "description": "Specifies the VAC port the server should use. Default is 26900.", - "env_variable": "VAC_PORT", - "default_value": "26900", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,5", - "field_type": "text" - }, - { - "name": "Steam Username", - "description": "Steam account used to download files (Defaults to anonymous)", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Password for Steam account", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Steam Auth", - "description": "Steam Guard 2FA code for account", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Beta branch", - "description": "Leave empty for the public branch, for the legacy version select steam_legacy.", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,steam_legacy", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/holdfast/README.md b/game_eggs/steamcmd_servers/holdfast/README.md deleted file mode 100644 index d49246ae..00000000 --- a/game_eggs/steamcmd_servers/holdfast/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# What is Holdfast: Nations At War - -Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server! - ->[Holdfast: NaW](https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/) - -![image](https://steamcdn-a.akamaihd.net/steam/apps/589290/capsule_616x353.jpg?t=1600279941) - -## Server Ports - -These are the servers required ports - -| Port | default | -|----------------|---------| -| Game | 20100 | -| Query | 27000 | -| Communications | 8700 | diff --git a/game_eggs/steamcmd_servers/holdfast/egg-holdfast-na-w.json b/game_eggs/steamcmd_servers/holdfast/egg-holdfast-na-w.json deleted file mode 100644 index a774cddc..00000000 --- a/game_eggs/steamcmd_servers/holdfast/egg-holdfast-na-w.json +++ /dev/null @@ -1,151 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-20T12:53:50-05:00", - "name": "Holdfast NaW", - "author": "ankit@bmghosting.com", - "description": "Holdfast: Nations at War", - "features": [ - "steam_disk_space" - ], - "images": [ - "bmghosting\/pterodactyl-holdfast" - ], - "file_denylist": [], - "startup": "\".\/holdfastnaw-dedicated\/Holdfast NaW\" -startserver -batchmode -nographics -screen-width 320 -screen-height 240 -screen-quality Fastest -framerate {{FPSMAX}} --serverheadless -serverConfigFilePath holdfastnaw-dedicated\/configs\/{{SERVER_CONFIG_PATH}} -logFile holdfastnaw-dedicated\/logs_output\/output_{{SERVER_CONFIG_PATH}} -logArchivesDirectory holdfastnaw-dedicated\/{{SERVER_LOG_ARCHIVE_PATH}}\/ -adminCommandsLogFilePath holdfastnaw-dedicated\/logs_adminactions\/admin_{{SERVER_CONFIG_PATH}} -playersLogFilePath holdfastnaw-dedicated\/logs_playerlogin\/players_{{SERVER_CONFIG_PATH}} -scoreboardLogFilePath holdfastnaw-dedicated\/logs_score\/scorelog_{{SERVER_CONFIG_PATH}} -chatLogFilePath holdfastnaw-dedicated\/logs_chat\/chatlog_{{SERVER_CONFIG_PATH}} -workshopDataPath holdfastnaw-dedicated\/workshop -micSpammersPlayersFilePath holdfastnaw-dedicated\/micspammers.txt -mutedVoipPlayersFilePath holdfastnaw-dedicated\/mutedplayersvoip.txt -mutedChatPlayersFilePath holdfastnaw-dedicated\/mutedplayerschat.txt -bannedPlayersFilePath holdfastnaw-dedicated\/bannedplayers.txt -p {{SERVER_PORT}} -l \"94.130.66.231\" -o 7101", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"STEAMAPPS_INTERFACE_VERSION008\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates git\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server\/holdfastnaw-dedicated +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## copy config to the configs folder - avoid rewrite from steamCMD update\r\ncd \/mnt\/server\/holdfastnaw-dedicated\r\nmkdir -p configs \r\ngit clone https:\/\/github.com\/ankit2951\/holdfast-config.git configs\r\ncp serverconfig_default.txt configs\/serverconfig_default.txt\r\n \r\n## Read\/Write access\r\nchmod -R 777 \/mnt\/server\/*", - "container": "ubuntu:18.04", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Config Name", - "description": "Tells the server which config to load in the configs folder. Put .txt at the end of the config name or else the server will not launch.", - "env_variable": "SERVER_CONFIG_PATH", - "default_value": "serverconfig_default.txt", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200" - }, - { - "name": "Server Name", - "description": "Server name that shows up on the server browser.", - "env_variable": "SERVER_NAME", - "default_value": "Server Hosted by BMGHosting.com", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200" - }, - { - "name": "Welcome Message", - "description": "Welcome Message in text chat.", - "env_variable": "MOTD", - "default_value": "Welcome!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:500" - }, - { - "name": "Server Region", - "description": "Region of the world the server is located in. \r\nOptions: europe \/ usa \/ australia \/ brazil \/ china \/ japan \/ russia \/ southkorea", - "env_variable": "REGION", - "default_value": "europe", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50" - }, - { - "name": "Admin Password", - "description": "Password for Admin Login (F1).", - "env_variable": "ADMIN_PASS", - "default_value": "ChangeMe123", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50" - }, - { - "name": "Server Password", - "description": "Server Password to lock the server. Leave blank if you want the server public.", - "env_variable": "SERVER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:50" - }, - { - "name": "Max Players", - "description": "Max Players", - "env_variable": "PLAYERS", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Server Comm Port", - "description": "Server Comm Port", - "env_variable": "SERVER_COMM_PORT", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Server Query Port", - "description": "Server Query Port", - "env_variable": "SERVER_QUERY_PORT", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Server FPS", - "description": "Server FPS", - "env_variable": "FPSMAX", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Server Log Archive", - "description": "Server Log Archive", - "env_variable": "SERVER_LOG_ARCHIVE_PATH", - "default_value": "logs_archive", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:200" - }, - { - "name": "Steam App ID", - "description": "Steam CMD App ID", - "env_variable": "SRCDS_APPID", - "default_value": "1424230", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Holdfast Build", - "description": "To apply a beta branch, do -beta.\r\nIf you are wanting to specify a beta branch, do -beta .\r\nIf the beta branch has a password, do -beta -betapassword .", - "env_variable": "EXTRA_FLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:100" - } - ] -} diff --git a/game_eggs/steamcmd_servers/humanitz/README.md b/game_eggs/steamcmd_servers/humanitz/README.md deleted file mode 100644 index 5efa0c27..00000000 --- a/game_eggs/steamcmd_servers/humanitz/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# HumanitZ - - -## [Documentation](https://store.steampowered.com/app/2728330/HZ_SERVER) - - -HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity. - -## Install notes - -The current version of the server software is slightly buggy, and as of this writing has no proper documentation. - -They include a `README.txt` file with the server software, that includes a description of most of the variables, but not more than that. This is only obtainable via the SteamCMD tool. - -## Installation/System Requirements - -Requires a 64-bit processor and operating system - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|--------------|---------| -| Game Port | 7777 | -| Query Port | 27015 | - -### Notes - -7777 is the default port, but any port can be used. diff --git a/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json b/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json deleted file mode 100644 index 13634a03..00000000 --- a/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json +++ /dev/null @@ -1,552 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-26T18:43:46+01:00", - "name": "HumanitZ", - "author": "engels74@marx.ps", - "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername=\"{{SERVER_NAME}}\"", - "config": { - "files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"[Host Settings].ServerName\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"[Host Settings].Password\": \"{{server.build.env.PASSWORD}}\",\r\n \"[Host Settings].SaveName\": \"{{server.build.env.SAVE_NAME}}\",\r\n \"[Host Settings].AdminPass\": \"{{server.build.env.ADMIN_PASS}}\",\r\n \"[Host Settings].MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"[Host Settings].OnlyAllowedPlayers\": \"{{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n \"[World Settings].SaveIntervalSec\": \"{{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n \"[World Settings].NoDeathFeedback\": \"{{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n \"[World Settings].PermaDeath\": \"{{server.build.env.PERMA_DEATH}}\",\r\n \"[World Settings].OnDeath\": \"{{server.build.env.ON_DEATH}}\",\r\n \"[World Settings].PVP\": \"{{server.build.env.PVP}}\",\r\n \"[World Settings].ClearInfection\": \"{{server.build.env.CLEAR_INFECTION}}\",\r\n \"[World Settings].EagleEye\": \"{{server.build.env.EAGLE_EYE}}\",\r\n \"[World Settings].AirDrop\": \"{{server.build.env.AIR_DROP}}\",\r\n \"[World Settings].WeaponBreak\": \"{{server.build.env.WEAPON_BREAK}}\",\r\n \"[World Settings].MultiplayerSleep\": \"{{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n \"[World Settings].LootRespawn\": \"{{server.build.env.LOOT_RESPAWN}}\",\r\n \"[World Settings].LootRespawnTimer\": \"{{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n \"[World Settings].PickupRespawnTimer\": \"{{server.build.env.PICKUP_RESPAWN_TIMER}}\",\r\n \"[World Settings].LootRarity\": \"{{server.build.env.LOOT_RARITY}}\",\r\n \"[World Settings].AirDropInterval\": \"{{server.build.env.AIR_DROP_INTERVAL}}\",\r\n \"[World Settings].ZombieDiffHealth\": \"{{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n \"[World Settings].ZombieDiffSpeed\": \"{{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n \"[World Settings].ZombieDiffDamage\": \"{{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n \"[World Settings].HumanDifficulty\": \"{{server.build.env.HUMAN_DIFFICULTY}}\",\r\n \"[World Settings].ZombieAmountMulti\": \"{{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n \"[World Settings].HumanAmountMulti\": \"{{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n \"[World Settings].ZombieDogMulti\": \"{{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n \"[World Settings].ZombieRespawnTimer\": \"{{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n \"[World Settings].HumanRespawnTimer\": \"{{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n \"[World Settings].AnimalRespawnTimer\": \"{{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n \"[World Settings].StartingSeason\": \"{{server.build.env.STARTING_SEASON}}\",\r\n \"[World Settings].DaysPerSeason\": \"{{server.build.env.DAYS_PER_SEASON}}\",\r\n \"[World Settings].DayDur\": \"{{server.build.env.DAY_DUR}}\",\r\n \"[World Settings].NightDur\": \"{{server.build.env.NIGHT_DUR}}\",\r\n \"[World Settings].VitalDrain\": \"{{server.build.env.VITAL_DRAIN}}\",\r\n \"[World Settings].DogEnabled\": \"{{server.build.env.DOG_ENABLED}}\",\r\n \"[World Settings].DogNum\": \"{{server.build.env.DOG_NUM}}\",\r\n \"[World Settings].RecruitDog\": \"{{server.build.env.RECRUIT_DOG}}\",\r\n \"[World Settings].BuildingHealth\": \"{{server.build.env.BUILDING_HEALTH}}\",\r\n \"[World Settings].CompanionHealth\": \"{{server.build.env.COMPANION_HEALTH}}\",\r\n \"[World Settings].CompanionDmg\": \"{{server.build.env.COMPANION_DMG}}\",\r\n \"[World Settings].AllowDismantle\": \"{{server.build.env.ALLOW_DISMANTLE}}\",\r\n \"[World Settings].AllowHouseDismantle\": \"{{server.build.env.ALLOW_HOUSE_DISMANTLE}}\",\r\n \"[World Settings].Territory\": \"{{server.build.env.TERRITORY}}\",\r\n \"[World Settings].Decay\": \"{{server.build.env.DECAY}}\",\r\n \"[World Settings].PickupCleanup\": \"{{server.build.env.PICKUP_CLEANUP}}\",\r\n \"[World Settings].FakeBuildingCleanup\": \"{{server.build.env.FAKE_BUILDING_CLEANUP}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"LogKaiHelper: Session created!\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit \r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## making server files executable\r\nchmod +x \/mnt\/server\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Steam App ID", - "description": "Steam App ID of HumanitZ Server", - "env_variable": "SRCDS_APPID", - "default_value": "2728330", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2728330", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Enable automatic updates on boot", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[REQUIRED] Steam Beta Branch", - "description": "This ensures the script will grab the Linux version of the server", - "env_variable": "SRCDS_BETAID", - "default_value": "linuxbranch", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:linuxbranch", - "field_type": "text" - }, - { - "name": "[REQUIRED] Steam Query Port", - "description": "Steam Query Port", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server", - "env_variable": "SERVER_NAME", - "default_value": "HumanitZ [Dedicated]", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password (if any)", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "Name of the save-file for the server", - "env_variable": "SAVE_NAME", - "default_value": "DedicatedSaveMP", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "Password for the admin", - "env_variable": "ADMIN_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players allowed", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Only Allowed Players", - "description": "Restrict server to allowed players only", - "env_variable": "ONLY_ALLOWED_PLAYERS", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Saving World Interval", - "description": "Save game every x seconds.", - "env_variable": "SAVE_INTERVAL_SEC", - "default_value": "300", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Permanent Death", - "description": "0=Off, 1=Individual perma-death, 2=All players experience perma-death", - "env_variable": "PERMA_DEATH", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "On Death", - "description": "0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment", - "env_variable": "ON_DEATH", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "PvP", - "description": "0\/1 Off\/On. Enable or disable Player vs Player.", - "env_variable": "PVP", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Clear Infection", - "description": "0=Respawning does not rid you of the infection, 1=You lose it upon respawning", - "env_variable": "CLEAR_INFECTION", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Eagle Eye", - "description": "1=Able to purchase the eagle eye skill, 0=You can't", - "env_variable": "EAGLE_EYE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Air Drop", - "description": "1=Enabled, 0=Disabled. Controls whether air drops are enabled.", - "env_variable": "AIR_DROP", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Weapon Durability", - "description": "1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability", - "env_variable": "WEAPON_BREAK", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Multiplayer Sleep", - "description": "1=Time passes if everyone performs the sleep emote at the same time, 0=Passing time is disabled", - "env_variable": "MULTIPLAYER_SLEEP", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Building Health", - "description": "Health multiplier of player placed buildings. By default set to \"1\".", - "env_variable": "BUILDING_HEALTH", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Loot Respawn", - "description": "1=Loot does respawn, 0=Never respawn", - "env_variable": "LOOT_RESPAWN", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Loot Respawn Timer", - "description": "If loot respawns how long does it take in minutes", - "env_variable": "LOOT_RESPAWN_TIMER", - "default_value": "60", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Pickup Respawn Timer", - "description": "Time in minutes it takes to respawn pickups, 0 to disable.", - "env_variable": "PICKUP_RESPAWN_TIMER", - "default_value": "90", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Loot Rarity", - "description": "0=Scarce, 1=Low, 2=Default, 3=Plentiful, 4=Abundant", - "env_variable": "LOOT_RARITY", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Air Drop Interval", - "description": "Air drop every X day", - "env_variable": "AIR_DROP_INTERVAL", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Zombie Difficulty (Health)", - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "ZOMBIE_DIFF_HEALTH", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Zombie Difficulty (Speed)", - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "ZOMBIE_DIFF_SPEED", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Zombie Difficulty (Damage)", - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "ZOMBIE_DIFF_DAMAGE", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Human Difficulty", - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "HUMAN_DIFFICULTY", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Zombie Amount Multiplier", - "description": "Zombie spawn count multiplier", - "env_variable": "ZOMBIE_AMOUNT_MULTI", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Human Amount Multiplier", - "description": "Hostile humans spawn count multiplier", - "env_variable": "HUMAN_AMOUNT_MULTI", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Zombie Dog Multiplier", - "description": "Zombie dog spawn count multiplier", - "env_variable": "ZOMBIE_DOG_MULTI", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Zombie Respawn Timer", - "description": "Time in minutes for zombies to respawn", - "env_variable": "ZOMBIE_RESPAWN_TIMER", - "default_value": "90", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Human Respawn Timer", - "description": "Time in minutes for hostile humans to respawn", - "env_variable": "HUMAN_RESPAWN_TIMER", - "default_value": "90", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Animal Respawn Timer", - "description": "Time in minutes for animals to respawn", - "env_variable": "ANIMAL_RESPAWN_TIMER", - "default_value": "90", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Starting Season", - "description": "0=Summer, 1=Autum, 2=Winter, 3=Spring", - "env_variable": "STARTING_SEASON", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Days Per Season", - "description": "How many days each season lasts", - "env_variable": "DAYS_PER_SEASON", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Day Duration", - "description": "Day duration in minutes", - "env_variable": "DAY_DUR", - "default_value": "40", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Night Duration", - "description": "Night duration in minutes", - "env_variable": "NIGHT_DUR", - "default_value": "20", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Vital Drain", - "description": "How fast your vitals drain 0=Slow, 1=Normal, 2=Fast", - "env_variable": "VITAL_DRAIN", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Dog Companions Enabled", - "description": "Enable finding dog companions you can recruit", - "env_variable": "DOG_ENABLED", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Dog Companion Amount", - "description": "Number of companion dogs that could spawn randomly", - "env_variable": "DOG_NUM", - "default_value": "8", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Recruit Companion Dogs", - "description": "Allow players to recruit companion dog", - "env_variable": "RECRUIT_DOG", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Companion Health", - "description": "Dog companion health - 0=Low 1=Default 2=High", - "env_variable": "COMPANION_HEALTH", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Companion Damage", - "description": "Dog companion damage - 0=Low 1=Default 2=High", - "env_variable": "COMPANION_DMG", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "No Death Feedback", - "description": "0 to enable player died notification in chat - 1 to disable player died notification in chat.", - "env_variable": "NO_DEATH_FEEDBACK", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Allow Dismantle", - "description": "1 = Enable players to dismantle their own buildings, 0 = Disable", - "env_variable": "ALLOW_DISMANTLE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Allow House Dismantle", - "description": "1 = Players are able to dismantle house props, 0 = Disable", - "env_variable": "ALLOW_HOUSE_DISMANTLE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Territory", - "description": "1 = Enabled. In PVE you are not allowed to build in someone's spawn point area. Only non recruit clan members can. 0 = Disable", - "env_variable": "TERRITORY", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Decay", - "description": "By default 3600, the crafted \"Spawn Point\" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point.", - "env_variable": "DECAY", - "default_value": "3600", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Pickup Cleanup", - "description": "How long in minutes it takes for dropped pickups to be destroyed (Pickups part of the world will not be considered), a value of 0 means no cleanup is done.", - "env_variable": "PICKUP_CLEANUP", - "default_value": "3000", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Fake Building Cleanup", - "description": "How long in minutes it takes for the white blueprint building to be destroyed, a value of 0 means no cleanup is done.", - "env_variable": "FAKE_BUILDING_CLEANUP", - "default_value": "3000", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/hurtworld/README.md b/game_eggs/steamcmd_servers/hurtworld/README.md deleted file mode 100644 index 0fbc72a6..00000000 --- a/game_eggs/steamcmd_servers/hurtworld/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Hurtworld - -## From their [website](http://hurtworld.com/) - -## Install notes - -Due to rate limiting the console on the panel cannot keep up with the game console and the build will complete before the panel console may show it. Reloading the console will load it to the latest part of the log. - -## Server Ports - -These are the servers required ports - -| Port | default | -|---------|---------| -| Game | 12871 | -| Query | 13871 | - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/steamcmd_servers/hurtworld/egg-hurtworld.json b/game_eggs/steamcmd_servers/hurtworld/egg-hurtworld.json deleted file mode 100644 index 062daa70..00000000 --- a/game_eggs/steamcmd_servers/hurtworld/egg-hurtworld.json +++ /dev/null @@ -1,104 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-07T22:46:51+08:00", - "name": "Hurtworld", - "author": "brycea@terrahost.cloud", - "description": "Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. Built for hardcore gamers, Hurtworld aims to punish.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/Hurtworld.x86_64 -batchmode -nographics -exec \"host {{SERVER_PORT}};queryport {{QUERY_PORT}};maxplayers {{MAX_PLAYERS}};servername {{HOSTNAME}};creativemode {{CREATIVE_MODE}};addadmin {{ADMINS}}\" -logfile $1", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"orphaned items\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## copy 32-bit steamclient.so\r\ncp -v linux32\/steamclient.so ..\/Hurtworld_Data\/Plugins\/x86\/steamclient.so\r\n\r\n## copy 64-bit steamclient.so\r\ncp -v linux64\/steamclient.so ..\/Hurtworld_Data\/Plugins\/x86_64\/steamclient.so\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "405100", - "user_viewable": true, - "user_editable": false, - "rules": "required|in:405100", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "Server Query Default Port.", - "env_variable": "QUERY_PORT", - "default_value": "13871", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Max players allowed on the server at one time.", - "env_variable": "MAX_PLAYERS", - "default_value": "60", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of your server in the public server list.", - "env_variable": "HOSTNAME", - "default_value": "A Hurtworld Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Server Owner Guid", - "description": "Steam id of the server owner.", - "env_variable": "ADMINS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:17", - "field_type": "text" - }, - { - "name": "Creative Mode", - "description": "Turn creative mode on and off (free build). Value as 0 for off, 1 for on.", - "env_variable": "CREATIVE_MODE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "AUTO_UPDATE", - "description": "Disabling or enabling automated updates on boot.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/icarus/README.md b/game_eggs/steamcmd_servers/icarus/README.md deleted file mode 100644 index 259ec816..00000000 --- a/game_eggs/steamcmd_servers/icarus/README.md +++ /dev/null @@ -1,69 +0,0 @@ -# Icarus - -***NOTE: Server version currently marked as Beta by the developers.*** -___ - -### Authors / Contributors - - - - - - - -
- -
BolverBlitz -
-
- 💻 - 🔨 -
- - - -___ - -### Game Description - -Icarus is a session-based survival game for up to 8 co-op players or solo players, where most gameplay occurs during timed missions. Players accept contracts for missions on a space station orbiting the planet, and drop down to its terrain to attempt the objectives. Once a mission timer is complete, the drop-pod returns to the station. If the player fails to return in time, their workshop items are left on the surface and their progress is lost. -There is also support for an OpenWorld where without resets. - -___ - -### Egg Capabilities - -- Currently runs the Windows build of the server via Wine64. -- Auto-Updates on restart. - -___ - -### Server Ports - -- Default server ports are listed below, but all three ports can be changed freely. -- Clients connect via the server list in game. - -| Port | Default | Protocol | -|---------|---------|----------| -| Game | 17777 | UDP | -| Query | 27015 | UDP | - -___ - -### Installation/System Requirements - -| | Recommended | Extra info | -|-----------|--------------|-------------| -| Processor | Recent x86/64 (AMD/Intel) processor. No 32 bit or ARM support. | Unsubstantiated reports say that RCON uses significantly more CPU when enabled, but I have not been able to replicate myself. | -| RAM | 8-16 GB | -| Storage | 14 GB (or more, depending on save size or frequency) | - -___ - -#### Save File and Custom Settings Location - -You can define a custom dir for settings by adding `-UserDir=` to the startparameter. [More Info](https://github.com/RocketWerkz/IcarusDedicatedServer/wiki/Server-Config-&-Launch-Parameters#-userdir) - -#### Server Game Settings - -[Server-Config & Launch-Parameters](https://github.com/RocketWerkz/IcarusDedicatedServer/wiki/Server-Config-&-Launch-Parameters) \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/icarus/egg-icarus--dedicated.json b/game_eggs/steamcmd_servers/icarus/egg-icarus--dedicated.json deleted file mode 100644 index c6def84a..00000000 --- a/game_eggs/steamcmd_servers/icarus/egg-icarus--dedicated.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-03T21:07:28+02:00", - "name": "Icarus-Dedicated", - "author": "bolverblitz@ebg.pw", - "description": "Icarus is a survival game that with dedicated servers as a public beta", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "Wine Staging": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "wine64 .\/Icarus\/Binaries\/Win64\/IcarusServer-Win64-Shipping.exe -Log -SteamServerName=${SERVER_NAME} -PORT=\"${SERVER_PORT}\" -QueryPort=\"${QUERY_PORT}\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"(Engine Initialization) Total time:\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nFILE=\/mnt\/server\/Icarus\/Saved\/Config\/ServerSettings.ini\r\nif [ -f \"$FILE\" ]; then\r\n echo \"Config already exist skipping\"\r\nelse \r\n echo \"Config does not yet exist, making one\"\r\n mkdir -p \/mnt\/server\/Icarus\/Saved\/Config\/\r\n cd \/mnt\/server\/Icarus\/Saved\/Config\/\r\n curl -sSL -o ServerSettings.ini https:\/\/raw.githubusercontent.com\/RocketWerkz\/IcarusDedicatedServer\/main\/ServerSettings.ini\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Server Query Port", - "description": "UDP port for Steam server list features.", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "IcarusEGG", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Windows Install Flag", - "description": "Required for windows game server installs", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "Run installs on software that is required by the server", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2019 corefonts", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:vcrun2019 corefonts", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List", - "env_variable": "SRCDS_APPID", - "default_value": "2089300", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2089300", - "field_type": "text" - }, - { - "name": "AUTO_UPDATE", - "description": "Disabling or enabling automated updates on boot", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:win64", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/insurgency_sandstorm/README.md b/game_eggs/steamcmd_servers/insurgency_sandstorm/README.md deleted file mode 100644 index 83fc4d38..00000000 --- a/game_eggs/steamcmd_servers/insurgency_sandstorm/README.md +++ /dev/null @@ -1,29 +0,0 @@ -# Insurgency: Sandstorm - -Steam Description -Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. - -## GSLT Authentication - -In order for your server to be able to authenticate with the stats server, you must authenticate your server through using a Steam GSLT (Game Server Login Token). - -To start your server with GSLT authentication add -GSLTToken=xxxxxxxxxxxxxxx to the server's command line where "xxxxxxxxxxxxxxx" is the token displayed on the Steam Game Server Account page. - -See the following for additional configurations - - -## Recommended server settings - -### Minimum Storage - -This server requires about 5632M to install. - -### Minimum RAM - -This server requires about 1024M to run with no players. - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 27102 | -| Query | 27131 | diff --git a/game_eggs/steamcmd_servers/insurgency_sandstorm/egg-insurgency--sandstorm.json b/game_eggs/steamcmd_servers/insurgency_sandstorm/egg-insurgency--sandstorm.json deleted file mode 100644 index 6f579f7a..00000000 --- a/game_eggs/steamcmd_servers/insurgency_sandstorm/egg-insurgency--sandstorm.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-13T18:26:59+01:00", - "name": "Insurgency: Sandstorm", - "author": "brycea@terrahost.cloud", - "description": "Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:ubuntu": "ghcr.io\/parkervcp\/steamcmd:ubuntu" - }, - "file_denylist": [], - "startup": "\/home\/container\/Insurgency\/Binaries\/Linux\/InsurgencyServer-Linux-Shipping {{MAP_NAME}}?Scenario={{SCENARIO}}?MaxPlayers={{MAX_PLAYERS}} -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log -hostname=\"{{HOSTNAME}}\" -GSLTToken={{GSLTT}} -GameStats -GameStatsToken={{GST}} {{ADDSWITCHES}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"LogGameState: Match State Changed from LoadingAssets to WaitingToStart\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\ncp -v \/mnt\/server\/steam\/linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\nchmod +x \/mnt\/server\/Insurgency\/Binaries\/Linux\/InsurgencyServer-Linux-Shipping\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "The ID corresponding to the game to download and run. Leave blank to avoid auto update.", - "env_variable": "SRCDS_APPID", - "default_value": "581330", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|numeric", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name to appear in the server in the server list.", - "env_variable": "HOSTNAME", - "default_value": "My Insurgency Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "Query port for your Insurgency server.", - "env_variable": "QUERY_PORT", - "default_value": "27131", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Sets the maximum number of players.", - "env_variable": "MAX_PLAYERS", - "default_value": "28", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Default Map", - "description": "Default map to run when starting the server. Scenario must be available with the provided map.", - "env_variable": "MAP_NAME", - "default_value": "Canyon", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Scenario Name", - "description": "By default, a server will cycle through all Versus (PVP) scenarios available.", - "env_variable": "SCENARIO", - "default_value": "Scenario_Crossing_Checkpoint_Insurgents", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Additional Switches", - "description": "Please see this guide for available switches https:\/\/mod.io\/g\/insurgencysandstorm\/r\/server-admin-guide", - "env_variable": "ADDSWITCHES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Game Stats Token", - "description": "Generate your token here https:\/\/gamestats.sandstorm.game\/. This is required to have your server show up in the server browser.", - "env_variable": "GST", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "GSLT Authentication", - "description": "Generate your token here https:\/\/steamcommunity.com\/dev\/managegameservers. This is required to have your server show up in the server browser.", - "env_variable": "GSLTT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/iosoccer/eggs-iosoccer.json b/game_eggs/steamcmd_servers/iosoccer/eggs-iosoccer.json deleted file mode 100644 index 70321271..00000000 --- a/game_eggs/steamcmd_servers/iosoccer/eggs-iosoccer.json +++ /dev/null @@ -1,104 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-28T11:45:54+01:00", - "name": "Iosoccer server", - "author": "hyperbeats@raptorhost.fr", - "description": "SERVER IOSOCCER", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/srcds_run -console -game iosoccer -condebug -port {{SERVER_PORT}} +maxplayers {{SLOTS}} +fps_max {{MAX_FPS}} -tickrate {{TICKRATE}} +map {{MAP}} +rcon_password {{RCON}} +ip 0.0.0.0", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful.\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "Game ID", - "env_variable": "SRCDS_APPID", - "default_value": "673990", - "user_viewable": true, - "user_editable": false, - "rules": "required|in:673990", - "field_type": "text" - }, - { - "name": "MAP", - "description": "", - "env_variable": "MAP", - "default_value": "8v8_vienna", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "SLOTS", - "description": "", - "env_variable": "SLOTS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "TICKRATE", - "description": "", - "env_variable": "TICKRATE", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "MAX FPS", - "description": "", - "env_variable": "MAX_FPS", - "default_value": "500", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "RCON password", - "description": "", - "env_variable": "RCON", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on start", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/iosoccer/readme.md b/game_eggs/steamcmd_servers/iosoccer/readme.md deleted file mode 100644 index 6f78cfb5..00000000 --- a/game_eggs/steamcmd_servers/iosoccer/readme.md +++ /dev/null @@ -1,15 +0,0 @@ -# Iosoccer - -## [Steam](https://store.steampowered.com/app/673560/IOSoccer/) - - -IOSoccer is a free non-commercial competitive third-person online multiplayer soccer game that offers unparalleled freedom in ball control and gameplay depth - -## Server Ports - -These are the servers required ports - -| Port | default | -|---------|---------| -| Game | 27015 | - diff --git a/game_eggs/steamcmd_servers/killing_floor_2/README.md b/game_eggs/steamcmd_servers/killing_floor_2/README.md deleted file mode 100644 index 7e5eedde..00000000 --- a/game_eggs/steamcmd_servers/killing_floor_2/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Killing Floor 2 - -## From their [Site](https://killingfloor2.com/) - -In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|------------|---------| -| Game Port | 7777 | -| Query Port | 27015 | -|Extra Ports |---------| -| Web Admin | 8080 | diff --git a/game_eggs/steamcmd_servers/killing_floor_2/egg-killing-floor2.json b/game_eggs/steamcmd_servers/killing_floor_2/egg-killing-floor2.json deleted file mode 100644 index bdc08e4d..00000000 --- a/game_eggs/steamcmd_servers/killing_floor_2/egg-killing-floor2.json +++ /dev/null @@ -1,142 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-04-24T04:44:26+03:00", - "name": "Killing Floor 2", - "author": "parker@parkervcp.com", - "description": "In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech\u2019s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere.", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:debian_source" - ], - "file_denylist": [], - "startup": "\/home\/container\/Binaries\/Win64\/KFGameSteamServer.bin.x86_64 {{MAP_NAME}}?Port={{SERVER_PORT}}?QueryPort={{QUERY_PORT}}?AdminPassword={{ADMIN_PASS}}?Difficulty={{DIFFICULTY}}$( [ \"$WEB_ADMIN\" == \"true\" ] || printf %s '??WebAdminPort={{WEB_ADMIN_PORT}}' )", - "config": { - "files": "{\r\n \"KFGame\/Config\/KFWeb.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"bEnabled\": \"benabled={{server.build.env.WEB_ADMIN}}\",\r\n \"ListenPort\": \"ListenPort={{server.build.env.WEB_ADMIN_PORT}}\"\r\n }\r\n },\r\n \"KFGame\/Config\/LinuxServer-KFGame.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"AdminPassword\": \"AdminPassword={{server.build.env.ADMIN_PASS}}\",\r\n \"ServerName\": \"ServerName={{server.build.env.SERVER_NAME}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"DevOnline: Playfab server registered with lobby ID \"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [ \"${WINDOWS_INSTALL}\" == \"1\" ] || printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam Username", - "description": "A steam username to use to install the server.\r\n\r\nOnly needed for games that need a user that owns the server", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string" - }, - { - "name": "Steam Password", - "description": "Password for the Steam account to install a server.", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string" - }, - { - "name": "Steam Auth", - "description": "Will most likely time out before it gets used.", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:6" - }, - { - "name": "Steam Server App ID", - "description": "The App ID for the Server", - "env_variable": "SRCDS_APPID", - "default_value": "232130", - "user_viewable": false, - "user_editable": false, - "rules": "required|string" - }, - { - "name": "Extra Flags", - "description": "Only needed for specific situations.", - "env_variable": "EXTRA_FLAGS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string" - }, - { - "name": "Map Name", - "description": "The map to load when the server starts\r\n\r\ndefault - 'kf-bioticslab'", - "env_variable": "MAP_NAME", - "default_value": "kf-bioticslab", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Query Port", - "description": "The port steam will use to query the server.", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535" - }, - { - "name": "Enable WebAdmin (beta)", - "description": "", - "env_variable": "WEB_ADMIN", - "default_value": "false", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|in:true,false" - }, - { - "name": "Admin Password", - "description": "An admin password for the server.", - "env_variable": "ADMIN_PASS", - "default_value": "PleaseChangeMe", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Server Name", - "description": "This is the displayed server name to all players in the server and the server browser", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Server Difficulty", - "description": "0 = Normal, 1 = Hard, 2 = Suicidal, 3 = Hell on Earth", - "env_variable": "DIFFICULTY", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:3" - }, - { - "name": "Web Admin Port", - "description": "The port the webadmin panel should use. This is a beta feature.", - "env_variable": "WEB_ADMIN_PORT", - "default_value": "8089", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} diff --git a/game_eggs/steamcmd_servers/left4dead/README.md b/game_eggs/steamcmd_servers/left4dead/README.md deleted file mode 100644 index b4b7b611..00000000 --- a/game_eggs/steamcmd_servers/left4dead/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Left 4 Dead - -## From their [Website](https://www.l4d.com/) - -Set in the immediate aftermath of the zombie apocalypse, L4D's survival co-op mode lets you blast a path through the infected in four unique “movies,” guiding your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies. Each "movie" is comprised of five large maps, and can be played by one to four human players, with an emphasis on team-based strategy and objectives. - -### Server Ports - -L4D servers require 1 port to be open. The port can be safely changed to any other. - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | - -## Steam Download [SteamStore](https://store.steampowered.com/app/500/Left_4_Dead/) - diff --git a/game_eggs/steamcmd_servers/left4dead/egg-left4dead.json b/game_eggs/steamcmd_servers/left4dead/egg-left4dead.json deleted file mode 100644 index c465949f..00000000 --- a/game_eggs/steamcmd_servers/left4dead/egg-left4dead.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-10-13T19:07:48+02:00", - "name": "Left 4 Dead", - "author": "pterodactyl@mazoyer.eu", - "description": "An outbreak of a highly contagious pathogen nicknamed the \"Green Flu\" begins in Pennsylvania. Two weeks after the first infection, four immune survivors, Bill, Zoey, Louis, and Francis make their way out of the city of Fairfield, only to discover that the infection is creating dangerous mutations in some of its hosts.", - "features": [ - "steam_disk_space" - ], - "images": [ - "ghcr.io\/parkervcp\/games:source" - ], - "file_denylist": [], - "startup": ".\/srcds_run -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful.\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# SRCDS Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\n\r\nmkdir -p \/mnt\/server\/steamcmd\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\nexport HOME=\/mnt\/server\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} +quit\r\n\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "222840", - "user_viewable": true, - "user_editable": false, - "rules": "required|regex:\/^(222840)$\/" - }, - { - "name": "Default Map", - "description": "Default map used when starting the server.", - "env_variable": "SRCDS_MAP", - "default_value": "l4d_hospital01_apartment", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40" - } - ] -} diff --git a/game_eggs/steamcmd_servers/left4dead_2/README.md b/game_eggs/steamcmd_servers/left4dead_2/README.md deleted file mode 100644 index affe440f..00000000 --- a/game_eggs/steamcmd_servers/left4dead_2/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Left 4 Dead 2 - -## From their [Website](https://www.l4d.com/) - -Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008. - -### Server Ports - -L4D 2 servers require 1 port to be open. The port can be safely changed to any other. - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | - -## Steam Download [SteamStore](https://store.steampowered.com/app/550/Left_4_Dead_2/) - diff --git a/game_eggs/steamcmd_servers/left4dead_2/egg-left4dead_2.json b/game_eggs/steamcmd_servers/left4dead_2/egg-left4dead_2.json deleted file mode 100644 index 4034580b..00000000 --- a/game_eggs/steamcmd_servers/left4dead_2/egg-left4dead_2.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-10-13T23:28:59+02:00", - "name": "Left 4 Dead 2", - "author": "pterodactyl@mazoyer.eu", - "description": "Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of a disease nicknamed the \"Green Flu\", which rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected beings. A few humans are immune to the disease, while some of those who are infected have no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to evacuate as many survivors as possible.", - "features": [ - "steam_disk_space" - ], - "images": [ - "ghcr.io\/parkervcp\/games:source" - ], - "file_denylist": [], - "startup": ".\/srcds_run -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful.\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# SRCDS Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\n\r\nmkdir -p \/mnt\/server\/steamcmd\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\nexport HOME=\/mnt\/server\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} +quit\r\n\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "222860", - "user_viewable": true, - "user_editable": false, - "rules": "required|regex:\/^(222860)$\/" - }, - { - "name": "Default Map", - "description": "Default map used when starting the server.", - "env_variable": "SRCDS_MAP", - "default_value": "c1m1_hotel", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40" - } - ] -} diff --git a/game_eggs/steamcmd_servers/longvinter/README.md b/game_eggs/steamcmd_servers/longvinter/README.md deleted file mode 100644 index a13e32d2..00000000 --- a/game_eggs/steamcmd_servers/longvinter/README.md +++ /dev/null @@ -1,36 +0,0 @@ -# Longvinter -Longvinter is a multiplayer, third-person sandbox game that implements Crafting, Farming, Building, Trading, and PVP. -___ - -### Server Ports - -- Default server ports are listed below, but all three ports can be changed freely. -- **Note:** The query ports does not seem to be used at all at the moment (at least on the linux server). - -| Port | Default | -|---------|---------| -| **Game (Primary Port in Pterodactyl)** | 7777 (UDP) | -| Query | 27015 (UDP/TCP) | -| Query +1 | 27016 (UDP/TCP) | - -___ - -### Installation/System Requirements - -| | Minimum | -|---------|---------| -| RAM | 2048 MiB | -| Storage | 2 GB | - -___ - -### Known Errors/Warnings - -The following errors or warnings you see in the console can safely be ignored: - -```log -[2022.05.15-00.07.35:353][508]LogEOS: Error: UpdateSession: -Successfully updated session 'Test' with ID '18exxxxxxxxxxxxxxxxxxxxxxxxxxxxx' -``` - -↑ This error is displayed regularly, but does not affect the server functions. An [open issue](https://github.com/Uuvana-Studios/longvinter-linux-server/issues/40) already exists in the developers repository. \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/longvinter/egg-longvinter.json b/game_eggs/steamcmd_servers/longvinter/egg-longvinter.json deleted file mode 100644 index d101e712..00000000 --- a/game_eggs/steamcmd_servers/longvinter/egg-longvinter.json +++ /dev/null @@ -1,164 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-13T18:49:35+01:00", - "name": "Longvinter", - "author": "tueye@tuworld.de", - "description": "Longvinter is a multiplayer, third-person sandbox game that implements Crafting, Farming, Building, Trading, and PVP.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": "\/home\/container\/longvinter-linux-server\/Longvinter\/Binaries\/Linux\/LongvinterServer-Linux-Shipping Longvinter -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}}", - "config": { - "files": "{\r\n \"longvinter-linux-server\/Longvinter\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"ServerTag\": \"ServerTag={{server.build.env.SERVER_TAG}}\",\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"ServerMOTD\": \"ServerMOTD={{server.build.env.SERVER_MOTD}}\",\r\n \"Password\": \"Password={{server.build.env.SERVER_PASSWORD}}\",\r\n \"CommunityWebsite\": \"CommunityWebsite={{server.build.env.COMMUNITY_WEBSITE}}\",\r\n \"AdminSteamID\": \"AdminSteamID={{server.build.env.ADMIN_ID}}\",\r\n \"PVP\": \"PVP={{server.build.env.ENABLE_PVP}}\",\r\n \"TentDecay\": \"TentDecay={{server.build.env.ENABLE_TENTDECAY}}\",\r\n \"MaxTents\": \"MaxTents={{server.build.env.MAX_TENTS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"CreateSession: Successfully created session\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n# File: Pterodactyl Longvinter Egg - egg-longvinter.json\r\n# Authors: TuEye\r\n# Date: 2022\/05\/15\r\n# License: MIT License\r\n\r\n\r\n## Install Git LFS\r\ncurl -s https:\/\/packagecloud.io\/install\/repositories\/github\/git-lfs\/script.deb.sh | bash\r\napt -y install git-lfs\r\n\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so\r\n\r\n## Longvinter setup\r\n# If not using auto update and gamedir exist, remove it\r\nif [ ! \"${AUTO_UPDATE}\" ] && [ -d \"$HOME\/longvinter-linux-server\" ]; then\r\n echo -e \"\\nDelete game dir\\n\"\r\n rm -r $HOME\/longvinter-linux-server\r\nfi\r\n\r\n# Clone Longvinter Dedicated Server repo or do auto update if activated\r\ncd $HOME\r\nif [ ! -d \"$HOME\/longvinter-linux-server\" ]; then\r\n git clone \"https:\/\/github.com\/Uuvana-Studios\/longvinter-linux-server.git\"\r\nelif [ \"${AUTO_UPDATE}\" ]; then\r\n echo -e \"\\nUpdating gamefiles\\n\"\r\n cd $HOME\/longvinter-linux-server\r\n git config pull.rebase false\r\n git restore .\r\n git stash\r\n git pull \"https:\/\/github.com\/Uuvana-Studios\/longvinter-linux-server.git\" main\r\nfi\r\nchmod -R ugo+rwx $HOME\/longvinter-linux-server\/\r\n\r\n\r\n# Create base config if not exist\r\nif [ ! -f $HOME\/longvinter-linux-server\/Longvinter\/Saved\/Config\/LinuxServer\/Game.ini ]; then\r\n echo -e \"\\nCreating game config\\n\"\r\n cp $HOME\/longvinter-linux-server\/Longvinter\/Saved\/Config\/LinuxServer\/Game.ini.default $HOME\/longvinter-linux-server\/Longvinter\/Saved\/Config\/LinuxServer\/Game.ini\r\n if ! grep -q \"ServerTag=\" \"$HOME\/longvinter-linux-server\/Longvinter\/Saved\/Config\/LinuxServer\/Game.ini\"; then\r\n sed -i '\/^ServerName=.*\/a ServerTag=Default' $HOME\/longvinter-linux-server\/Longvinter\/Saved\/Config\/LinuxServer\/Game.ini\r\n fi\r\nfi\r\n\r\necho -e \"\\nLongvinter Dedicated Server successfully installed!\\n\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name of the server, appears in Game browser.", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl Longvinter Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Tag", - "description": "It's the tag that allows for easier search of the server. Please don't use the word OFFICIAL on it. \r\nAnd only place one tag.", - "env_variable": "SERVER_TAG", - "default_value": "Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum allowed players that can connect at any given time.", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "Server MOTD", - "description": "Server message that is on a signs around the island.", - "env_variable": "SERVER_MOTD", - "default_value": "Welcome to Pterodactyl Island!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Add you password here. Use only number and letters. If left empty there is no password on the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_num|max:20", - "field_type": "text" - }, - { - "name": "Community Website", - "description": "Allows you to promote a website on a same place where the server message is shown. This link can be opened in-game.", - "env_variable": "COMMUNITY_WEBSITE", - "default_value": "pterodactyl.io", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Admin EOS Account ID", - "description": "Here you can add all the admins that you want to have in the server. If you want to add multiple separate the ID's with single space.\r\nThe ID is found in-game under Options > General.", - "env_variable": "ADMIN_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|regex:\/^([a-z0-9]{32} ?)*$\/", - "field_type": "text" - }, - { - "name": "Enable PVP", - "description": "Here you write true or false if you want to enable\/disable Player versus Player fights.", - "env_variable": "ENABLE_PVP", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Tent Decay", - "description": "Here you write true or false if you want to enable\/disable tent decay to make sure there isn't an abundant number of abandoned tents in the server.", - "env_variable": "ENABLE_TENTDECAY", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Max Tents", - "description": "Maximum allowed of tents that players that can place in the server", - "env_variable": "MAX_TENTS", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Updates gamefiles when reinstalling. Otherwise the server is freshly installed and you will loose your savegames.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "Query port used by steam", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1007", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1007", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/modiverse/README.md b/game_eggs/steamcmd_servers/modiverse/README.md deleted file mode 100644 index 30424fb1..00000000 --- a/game_eggs/steamcmd_servers/modiverse/README.md +++ /dev/null @@ -1,14 +0,0 @@ -# Modiverse - -Modiverse provides a sandbox environment with the ability to create and play mods such as TTT, Deathrun, FortWars, RP, and more! Use the many sandbox tools to build complex worlds with props, lights, thrusters, wheels, and much much more! - -## Information - -Default ServerConfiguration.json is provided to start the server, you must modify it with your own mods to customize the server. The game is currently in beta and as such the console is filled with debug spam, developers have noted that this will be removed when the game releases. - -## Server Ports - -| Port | default | -|-------------|---------| -| Game | 7777 | -| Query | 27015 | diff --git a/game_eggs/steamcmd_servers/modiverse/ServerConfiguration.json b/game_eggs/steamcmd_servers/modiverse/ServerConfiguration.json deleted file mode 100644 index 04f73490..00000000 --- a/game_eggs/steamcmd_servers/modiverse/ServerConfiguration.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "version": 1, - "pin": "0000", - "motdURL": "http://test.com/motd.html", - "motdDelay": 5, - "rconPassword" : "cHangeRC0nPasswOrD", - "mapCycle": - [ - {"gameMode":"2285067974","comment":"Deathrun, Deathrun Example Map, ","map":"2286680373","assets":["2229481041"],"duration":1800} - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/modiverse/egg-modiverse.json b/game_eggs/steamcmd_servers/modiverse/egg-modiverse.json deleted file mode 100644 index d141ee19..00000000 --- a/game_eggs/steamcmd_servers/modiverse/egg-modiverse.json +++ /dev/null @@ -1,69 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-03-02T23:42:26+02:00", - "name": "Modiverse", - "author": "admin@softwarenoob.com", - "description": "Modiverse provides a sandbox environment with the ability to create and play mods such as TTT, Deathrun, FortWars, RP, and more! Use the many sandbox tools to build complex worlds with props, lights, thrusters, wheels, and much much more!", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:ubuntu_source" - ], - "startup": ".\/KJMod\/Binaries\/Linux\/KJModServer -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -SteamServerName=\\\"{{HOSTNAME}}\\\" -KJModBaseUGCFolder=ServerData -DoNotRestartOnEmpty -InitUGCs -maxplayers={{MAX_PLAYERS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"listening on port\"\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Modiverse install\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\nAPP_ID=1549820\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"Downloading the game as Steam user ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${APP_ID} ${EXTRA_FLAGS} +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n# Server Configuration \r\nif [ -f \/mnt\/server\/KJModServer.sh ]; then\r\n rm \/mnt\/server\/KJModServer.sh\r\n echo \"Removing default script\"\r\nfi\r\nif [ ! -d \"\/mnt\/server\/KJMod\/Binaries\/Linux\/ServerData\" ]; then\r\n echo \"ServerData folder missing....Creating ServerData Folder\"\r\n mkdir -p \/mnt\/server\/KJMod\/Binaries\/Linux\/ServerData\r\n fi\r\n if [ -f \/mnt\/server\/KJMod\/Binaries\/Linux\/ServerData\/ServerConfiguration.json ]; then\r\n echo \"Config file exists already, skipping config file download\"\r\n else\r\n echo \"Config file missing...Downloading default ServerConfiguration file\"\r\n cd \/mnt\/server\/KJMod\/Binaries\/Linux\/ServerData || exit\r\n curl -sS -o ServerConfiguration.json https:\/\/github.com\/\/parkervcp\/eggs\/raw\/master\/steamcmd_servers\/modiverse\/ServerConfiguration.json\r\nfi\r\nchmod +x \/mnt\/server\/KJMod\/Binaries\/Linux\/KJModServer\r\necho \"\"\r\necho \"Installation completed, have fun!\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Server name as shown to players in the various server browsing windows", - "env_variable": "HOSTNAME", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32" - }, - { - "name": "Query Port", - "description": "Query Port", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Max Players", - "description": "The maximum amount of player slots, the value should be between 2 and 128.", - "env_variable": "MAX_PLAYERS", - "default_value": "128", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:2,128" - }, - { - "name": "Auto Update", - "description": "Auto-update the game each time server is started, enter value 0 to disable.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - } - ] -} diff --git a/game_eggs/steamcmd_servers/mordhau/README.md b/game_eggs/steamcmd_servers/mordhau/README.md deleted file mode 100644 index 692805b0..00000000 --- a/game_eggs/steamcmd_servers/mordhau/README.md +++ /dev/null @@ -1,72 +0,0 @@ -# Mordhau - -Steam Description -MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where you will get to experience the brutal and satisfying melee combat that will have you always coming back for more. - -## Versions - -### Vanilla - -A standard linux mordhau server - -### Wine - -The windows version of the server running in Wine. -This supports some mods that do not work with the linux version of the server. -Uses more resources for the server than the linux version. - -## Server Ports - -Mordhau requires 3 ports - -| Port | default | -|---------|---------------| -| Game | 7777 | -| Query | 27015 | -| Beacon | 15000 | - -## Map Rotation / Change Config - -Lots of good information in this [thread](https://mordhau.com/forum/topic/10348/dedicated-server-hosting-guide-linux/?page=1) -You'll need to run the server once before the Mordhau/Saved/Config/LinuxServer folder is available - -## Default Map Variable - -By default the game always starts the same game map and mode. Change this variable to start the server wth your choice of map and mode. For example , Grad/HRD_Grad OR TaigaMap/FL_Taiga - -Map Types -HRD = Hoard -SKM = Skirmish -FL = Frontline -FFA = Deathmatch -BR = BattleRoyal -TDM = Team Death Match - -Valid types per map - -Grad/ -HRD_Grad -BR_Grad -FFA_Grad -FL_Grad -SKM_Grad - -Contraband/ -FFA_Contraband -SKM_Contraband -TDM_Contraband - -DuelCamp/ -FFA_Camp -FL_Camp -HRD_Camp -SKM_Camp -TDM_Camp_64 -TDM_Camp - -MaxMap/ -FFA_MountainPeak -FL_MountainPeak -HRD_MountainPeak -SKM_MountainPeak -TDM_MountainPeak diff --git a/game_eggs/steamcmd_servers/mordhau/egg-mordhau-wine.json b/game_eggs/steamcmd_servers/mordhau/egg-mordhau-wine.json deleted file mode 100644 index 184da24f..00000000 --- a/game_eggs/steamcmd_servers/mordhau/egg-mordhau-wine.json +++ /dev/null @@ -1,133 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-08-28T18:01:27+00:00", - "name": "Mordhau Wine", - "author": "parker@parkervcp.com", - "description": "Mordhau is a multiplayer medieval hack 'n slash video game, developed by Slovenian independent studio Triternion, with a prominent aspect of skill-based competitive play and customization.", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:debian_wine" - ], - "file_denylist": [], - "startup": "xvfb-run --auto-servernum wine MordhauServer.exe {{DEFAULT_MAP}} -log MaxSlots={{MAX_PLAYERS}} -USEALLAVAILABLECORES -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -Beaconport={{BEACON_PORT}}", - "config": { - "files": "{\r\n \"Mordhau\/Saved\/Config\/WindowsServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"AdminPassword\": \"AdminPassword={{server.build.env.ADMIN_PASSWORD}}\",\r\n \"ServerName\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"ServerPassword\": \"ServerPassword={{server.build.env.GAME_PASSWORD}}\"\r\n }\r\n }\r\n}", - "startup": "{\"done\": \"Session GameSession successfully created\"}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\nexport DEBIAN_FRONTEND=noninteractive\r\n\r\napt -y update\r\ndpkg --add-architecture i386\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates gnupg wget software-properties-common\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## Mordhau specific because reasons\r\ncd \/tmp\r\n\r\n## install latest wine\r\nwget -nc https:\/\/dl.winehq.org\/wine-builds\/winehq.key\r\napt-key add winehq.key\r\necho \"deb https:\/\/dl.winehq.org\/wine-builds\/debian\/ buster main\" >> \/etc\/apt\/sources.list\r\napt update\r\n\r\n## libfaudio needed to install wine\r\nwget -nc https:\/\/download.opensuse.org\/repositories\/Emulators:\/Wine:\/Debian\/Debian_10\/amd64\/libfaudio0_20.01-0~buster_amd64.deb\r\nwget -nc https:\/\/download.opensuse.org\/repositories\/Emulators:\/Wine:\/Debian\/Debian_10\/i386\/libfaudio0_20.01-0~buster_i386.deb\r\n\r\napt install -y .\/libfaudio0_20.01-0~buster_*\r\n\r\n## install wine, cabextract, and xvfb for winetricks\r\napt install -y --install-recommends winehq-stable cabextract xvfb\r\n\r\nexport WINEPREFIX=\/mnt\/server\/.wine\r\nexport WINEDLLOVERRIDES=\"mscoree,mshtml=\"\r\nexport DISPLAY=:0\r\nexport DISPLAY_WIDTH=1024\r\nexport DISPLAY_HEIGHT=768\r\nexport DISPLAY_DEPTH=16\r\nexport AUTO_UPDATE=1\r\nexport XVFB=1\r\n\r\n## install winetricks\r\nwget -q -O \/usr\/sbin\/winetricks https:\/\/raw.githubusercontent.com\/Winetricks\/winetricks\/master\/src\/winetricks \\\r\n&& chmod +x \/usr\/sbin\/winetricks\r\n\r\n## install vc redistributable\r\nxvfb-run --auto-servernum winetricks -q vcrun2019\r\n\r\n## fix issues with startup.\r\nif [[ ! -d \".wine\/drive_c\/users\/container\/My Documents\" ]]; then\r\n mkdir -p \"\/mnt\/server\/.wine\/drive_c\/users\/container\/My Documents\"\r\nfi", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam Server App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "629800", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535" - }, - { - "name": "Beacon Port", - "description": "Mordhau Beacon Port", - "env_variable": "BEACON_PORT", - "default_value": "15000", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535" - }, - { - "name": "Windows Install Flag", - "description": "Required for windows game server installs", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean" - }, - { - "name": "Admin Password", - "description": "", - "env_variable": "ADMIN_PASSWORD", - "default_value": "aP@55word", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Game Password", - "description": "", - "env_variable": "GAME_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Default Map", - "description": "", - "env_variable": "DEFAULT_MAP", - "default_value": "\/Game\/Mordhau\/Maps\/Contraband\/FFA_Contraband", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Max Players", - "description": "Max Players for the server", - "env_variable": "MAX_PLAYERS", - "default_value": "24", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric" - }, - { - "name": "Auto Update", - "description": "Decide if you want the server to auto update", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - }, - { - "name": "Extra variables for install", - "description": "", - "env_variable": "EXTRA_FLAGS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string" - } - ] -} diff --git a/game_eggs/steamcmd_servers/mordhau/egg-mordhau.json b/game_eggs/steamcmd_servers/mordhau/egg-mordhau.json deleted file mode 100644 index 521870db..00000000 --- a/game_eggs/steamcmd_servers/mordhau/egg-mordhau.json +++ /dev/null @@ -1,115 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-04-24T15:48:02+03:00", - "name": "Mordhau", - "author": "trey@chazx.cc", - "description": "Mordhau is a multiplayer medieval hack 'n slash video game, developed by Slovenian independent studio Triternion, with a prominent aspect of skill-based competitive play and customization.", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:game_mordhau" - ], - "file_denylist": [], - "startup": ".\/Mordhau\/Binaries\/Linux\/MordhauServer-Linux-Shipping \/Game\/Mordhau\/Maps\/{{DEFAULT_MAP}} -MaxSlots={{MAX_PLAYERS}} -USEALLAVAILABLECORES -Port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -beaconport={{BEACON_PORT}}", - "config": { - "files": "{\r\n \"Mordhau\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"AdminPassword=\": \"AdminPassword={{server.build.env.ADMIN_PASSWORD}}\",\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"ServerPassword=\": \"ServerPassword={{server.build.env.GAME_PASSWORD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Session GameSession successfully created\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Mordhau Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\nchmod +x \/mnt\/server\/Mordhau\/Binaries\/Linux\/MordhauServer-Linux-Shipping", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "Max Players", - "env_variable": "MAX_PLAYERS", - "default_value": "48", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|string|max:20" - }, - { - "name": "Admin Password", - "description": "Password for managing server from in game", - "env_variable": "ADMIN_PASSWORD", - "default_value": "password123", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20" - }, - { - "name": "Server Name", - "description": "Name to show in the server Browser", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40" - }, - { - "name": "Server Password", - "description": "Password to get on the server", - "env_variable": "GAME_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20" - }, - { - "name": "DEFAULT_MAP", - "description": "First map to load. Format Expected is \"MAPNAME\/TYPE_NAME\". Examples in Readme", - "env_variable": "DEFAULT_MAP", - "default_value": "Grad\/FL_Grad", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40" - }, - { - "name": "Beacon Port", - "description": "Beacon Port required", - "env_variable": "BEACON_PORT", - "default_value": "15000", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "Source APP ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "629800", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "Auto Update", - "description": "Auto-update server on start.\r\n\r\nSet 0 to disable, default is 1.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - } - ] -} diff --git a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md b/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md deleted file mode 100644 index d7efa9c7..00000000 --- a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md +++ /dev/null @@ -1,29 +0,0 @@ -# Mount & Blade II: Bannerlord - -## [Documentation](https://moddocs.bannerlord.com/multiplayer/hosting_server/) - - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *AMD64 only* | *-* | -| RAM | *4 GiB* | *8 GiB* | -| Storage | *5 GiB* | *8 GiB* | -| Network | *60 packets to each player and each packet is less than 1.5 kilobytes* | *-* | -| Game Ownership | *Needed for the game token* | *-* | - -## Server Ports - -Ports required to run the server - -| Port | default | -|---------|---------| -| Game | 7210 (UDP) | - -### Notes - -You need to get your own AUTH token to run this server generated by an offical client - -[YT](https://www.youtube.com/watch?v=9Hvuz12Bfzg) -[Docs](https://moddocs.bannerlord.com/multiplayer/hosting_server/#generating-a-token) diff --git a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json b/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json deleted file mode 100644 index 9061421c..00000000 --- a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-21T17:16:27+02:00", - "name": "Mount & Blade II: Bannerlord", - "author": "josdekurk@gmail.com", - "description": "A strategy\/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "cd \/home\/container\/bin\/Win64_Shipping_Server\/ && wine DedicatedCustomServer.Starter.exe \/port {{SERVER_PORT}} \/dedicatedcustomserverauthtoken \"{{AUTH_TOKEN}}\" \/dedicatedcustomserverconfigfile tdm_config.txt _MODULES_*Native*Multiplayer*DedicatedCustomServerHelper*_MODULES_", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Custom Game server is ready! You can now enter console commands\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/Modules\/Native\/\r\ncd \/mnt\/server\/Modules\/Native\/\r\n[ -f \"tdm_config.txt\" ] || curl -sSL -o \"tdm_config.txt\" \"https:\/\/pteropaste.com\/z67k16z608ty\"\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Windows", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App id", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1863440", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1863440", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on restart.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEDEBUG", - "description": "don't change this !!!", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2019 dotnet472", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Auth token", - "description": "See: https:\/\/www.youtube.com\/watch?v=9Hvuz12Bfzg", - "env_variable": "AUTH_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/myth_of_empires/README.md b/game_eggs/steamcmd_servers/myth_of_empires/README.md deleted file mode 100644 index 5e132470..00000000 --- a/game_eggs/steamcmd_servers/myth_of_empires/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Myth of Empires - -## [Steam](https://store.steampowered.com/app/1371580/Myth_of_Empires/) - - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *AMD64 only* | *-* | -| RAM | *9 GiB* | *12 GiB* | -| Storage | *10 GiB* | *15 GiB* | -| Network | *-* | *-* | -| Game Ownership | *Not needed* | *-* | - -## Server Ports - -Ports required to run the server - -| Port | default | -|---------|---------| -| Game | 11888 | -| Query | 12888 | -| RCON | 13888 | - diff --git a/game_eggs/steamcmd_servers/myth_of_empires/egg-myth-of-empires.json b/game_eggs/steamcmd_servers/myth_of_empires/egg-myth-of-empires.json deleted file mode 100644 index fdef080d..00000000 --- a/game_eggs/steamcmd_servers/myth_of_empires/egg-myth-of-empires.json +++ /dev/null @@ -1,182 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-27T16:19:43+01:00", - "name": "Myth of Empires", - "author": "josdekurk@gmail.com", - "description": "Myth of Empires is a multiplayer war sandbox game featuring a high degree of freedom. Players must survive, craft, create, and lead troops in their quest to conquer territory and build their own empire.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:proton": "ghcr.io\/parkervcp\/steamcmd:proton" - }, - "file_denylist": [], - "startup": "export PROTON_USE_WINED3D=1; export PROTON_NO_ESYNC=1; proton run MOE\/Binaries\/Win64\/MOEServer.exe {{MAP_NAME}} -game -server -DataLocalFile -NotCheckServerSteamAuth -LOCALLOGTIMES -PrivateServer -MultiHome=0.0.0.0 -OutAddress={{SERVER_IP}} -SessionName=\"{{SERVER_NAME}}\" -GameServerPVPType={{PVP}} -MaxPlayers={{MAX_PLAYERS}} -MapDifficultyRate=1 -UseACE -EnableVACBan=1 -ServerId={{SERVER_ID}} -ClusterId={{CLUSTER_ID}} -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -bStartShutDownServiceInPrivateServer={{SHUTDOWN_SERVICE}} -ShutDownServiceIP=127.0.0.1 -ShutDownServicePort={{RCON_PORT}} -ShutDownServiceKey=\"{{RCON_PASSWORD}}\" -ServerAdminAccounts=\"{{ADMIN_IDS}}\" {{EXTRA_FLAGS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"LogInit: Display: Starting Game.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1794810", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1794810", - "field_type": "text" - }, - { - "name": "Install Windows version", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|in:1", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update the server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Map Name", - "description": "", - "env_variable": "MAP_NAME", - "default_value": "LargeTerrain_Central_Main", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:LargeTerrain_Central_Main,LargeTerrain_Central2_Main", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of the server", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:80", - "field_type": "text" - }, - { - "name": "Enable PVP", - "description": "Enable or disable PVP", - "env_variable": "PVP", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "25", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,150", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "12888", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Shutdown Service", - "description": "", - "env_variable": "SHUTDOWN_SERVICE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "", - "env_variable": "RCON_PORT", - "default_value": "13888", - "user_viewable": true, - "user_editable": false, - "rules": "required|int", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|min:5|max:32", - "field_type": "text" - }, - { - "name": "Admin ID's", - "description": "Steam admin ID list", - "env_variable": "ADMIN_IDS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "Extra Flags", - "description": "Extra flags.All starting with a -\r\nexample: -ServerLevelAddMul=1.01", - "env_variable": "EXTRA_FLAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|", - "field_type": "text" - }, - { - "name": "Cluster ID", - "description": "", - "env_variable": "CLUSTER_ID", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Server ID", - "description": "", - "env_variable": "SERVER_ID", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/necesse/README.md b/game_eggs/steamcmd_servers/necesse/README.md deleted file mode 100644 index f7e47b68..00000000 --- a/game_eggs/steamcmd_servers/necesse/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Necesse - -Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more! - -## Server Configuration - -Steam page: [link](https://store.steampowered.com/app/1169040/Necesse/) -Official Wiki: [link](https://necessewiki.com) -Server Wiki Page: [link](https://necessewiki.com/Multiplayer) (Linux specifics can be [found here](https://necessewiki.com/Multiplayer-Linux)) - -### Server Ports - -| Port | default | -|-----------|---------| -| Game | 14159 | - -### Configuration files - -| File | Path | -|-----------|---------| -| server.cfg | /home/container/cfg/server.cfg | -| worldSettings.cfg | /home/container/saves/worlds/SAVE_NAME.zip/worldSettings.cfg | diff --git a/game_eggs/steamcmd_servers/necesse/egg-necesse.json b/game_eggs/steamcmd_servers/necesse/egg-necesse.json deleted file mode 100644 index 74739eed..00000000 --- a/game_eggs/steamcmd_servers/necesse/egg-necesse.json +++ /dev/null @@ -1,94 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-30T12:30:23+01:00", - "name": "Necesse", - "author": "josdekurk@gmail.com", - "description": "Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/jre\/bin\/java -Xms128M -Xmx{{SERVER_MEMORY}}M -Dterminal.jline=false -Dterminal.ansi=true -jar Server.jar -localdir -nogui -world {{SAVE_NAME}}", - "config": { - "files": "{\r\n \"cfg\/server.cfg\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"port\": \"{{server.build.default.port}},\",\r\n \"slots\": \"{{server.build.env.SERVER_SLOTS}},\",\r\n \"password\": \"{{server.build.env.SERVER_PASSWORD}},\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Type help for list of commands.\"\r\n}", - "logs": "{}", - "stop": "stop" - }, - "scripts": { - "installation": { - "script": "#!\\\/bin\\\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \\\/mnt\\\/server\r\n# Image to install with is 'ghcr.io\\\/parkervcp\\\/installers:debian'\r\n\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n\r\n# setup the default config file\r\nexport SERVER_CFG=\/mnt\/server\/cfg\/server.cfg\r\n\r\nif [ ! -f \"$SERVER_CFG\" ]; then\r\n echo \"Generating server config\"\r\n mkdir \"$(dirname \"$SERVER_CFG\")\"\r\n cat > \"$SERVER_CFG\" < steam_appid.txt\r\n\r\n## End\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Auto Update", - "description": "Updates server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[Advanced] Windows Install", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|in:1", - "field_type": "text" - }, - { - "name": "Steam AppID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2833050", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": true, - "rules": "required", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/no_one_survived/README.md b/game_eggs/steamcmd_servers/no_one_survived/README.md deleted file mode 100644 index dce3f722..00000000 --- a/game_eggs/steamcmd_servers/no_one_survived/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# No One Survived - -[STEAM](https://store.steampowered.com/app/1963370/No_One_Survived/) - -This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death. - -## Minimum RAM warning - -Minimum required memory to run the server. -2GB is recommended. 4GB+ is preferred - -## Minimum Sorage warning - -Minimum required storage to run the server. -3GB is recommended. - - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 5761 | -| Query | 27015 | - -Both TCP and UDP diff --git a/game_eggs/steamcmd_servers/no_one_survived/egg-no-one-survived.json b/game_eggs/steamcmd_servers/no_one_survived/egg-no-one-survived.json deleted file mode 100644 index 66c39a6d..00000000 --- a/game_eggs/steamcmd_servers/no_one_survived/egg-no-one-survived.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-06-29T10:42:53+02:00", - "name": "No One Survived", - "author": "josdekurk@gmail.com", - "description": "This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "wine WRSHServer.exe -server -log -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}}", - "config": { - "files": "{\r\n \"WRSH\/Saved\/Config\/WindowsServer\/Engine.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"URL.Port\": \"{{server.build.default.port}}\",\r\n \"OnlineSubsystemSteam.bUseSteamNetworking\": \"{{server.build.env.STEAM_NETWORKING}}\",\r\n \"OnlineSubsystemSteam.GameServerQueryPort\": \"{{server.build.env.QUERY_PORT}}\"\r\n }\r\n },\r\n \"WRSH\/Saved\/Config\/WindowsServer\/Game.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"ServerSetting.SaveName\": \"{{server.build.env.SERVER_SAVE_NAME}}\",\r\n \"ServerSetting.ServerName\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"ServerSetting.NeedPassword\": \"{{server.build.env.SERVER_NEED_PASSWORD}}\",\r\n \"ServerSetting.Password\": \"{{server.build.env.SERVER_PASSWORD}}\",\r\n \"ServerSetting.MaxPlayers\": \"{{server.build.env.SERVER_PLAYERS}}\",\r\n \"ServerSetting.NumOfZombieSpawn\": \"{{server.build.env.SERVER_NUM_ZOMBIES}}\",\r\n \"ServerSetting.Region\": \"{{server.build.env.SERVER_REGION}}\",\r\n \"ServerSetting.AdminPassword\": \"{{server.build.env.SERVER_ADMIN_PASSWORD}}\"\r\n }\r\n } \r\n}", - "startup": "{\r\n \"done\": \"ServerCreate\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Windows", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App id", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2329680", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2329680", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:win64,win32", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2022 corefonts", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Steam Networking", - "description": "Enable or disable steam networking.\r\nLeave this to False as with True it will fail to start!", - "env_variable": "STEAM_NETWORKING", - "default_value": "False", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:False,True", - "field_type": "text" - }, - { - "name": "Server save name", - "description": "The name of the archive, which is also the archive loaded by default.", - "env_variable": "SERVER_SAVE_NAME", - "default_value": "MySave", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Server name", - "description": "The name of the server", - "env_variable": "SERVER_NAME", - "default_value": "Test", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Toggle server password", - "description": "True indicates that the server needs a password and False indicates that it does not need a password.", - "env_variable": "SERVER_NEED_PASSWORD", - "default_value": "False", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:False,True", - "field_type": "text" - }, - { - "name": "Server password", - "description": "The password for the server. Only works if 'Toggle server password' is set to True", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Server players", - "description": "The maximum amount of players the server can join", - "env_variable": "SERVER_PLAYERS", - "default_value": "50", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|between:1,100", - "field_type": "text" - }, - { - "name": "Number of zombies", - "description": "Number of zombies generated by the wave of corpse tide (25-100).", - "env_variable": "SERVER_NUM_ZOMBIES", - "default_value": "50", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:25,100", - "field_type": "text" - }, - { - "name": "Server region", - "description": "All = non-registered region, AF = Africa, AS = Asia, EU = Europe, NA = North America, OC = Oceania, and SA = South America.", - "env_variable": "SERVER_REGION", - "default_value": "All", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:All,AF,AS,EU,NA,OC,SA", - "field_type": "text" - }, - { - "name": "Server admin password", - "description": "Server administrator password", - "env_variable": "SERVER_ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/novalife_amboise/README.md b/game_eggs/steamcmd_servers/novalife_amboise/README.md deleted file mode 100644 index 9f1545b5..00000000 --- a/game_eggs/steamcmd_servers/novalife_amboise/README.md +++ /dev/null @@ -1,40 +0,0 @@ -# Nova-Life: Amboise - - -Nova-Life: Amboise is a multiplayer role-play simulation video game. Create your character and start your second life! - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *AMD64 only and 250% cpu* | *350% cpu* | -| RAM | *8GiB* | *9GiB* | -| Storage | *6GiB* | *8GiB* | -| Network | *Any* | */* | -| Game Ownership | *Not needed* | *Needed if you want to upload your own savegame* | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7777 | - -### Notes - - -7777 is the default port, but any port can be used. - -The egg created a default server on install based on the `Server Name` variable at `/home/container/Servers/` and sets the port and max players in the config file. - -Because the directory can change their is no way if you upload your own `life.db` and `/home/container/Servers//Config/server.json` that we can parse the port so then you will have to manualy set the game port to the allocated port or you change the server name, hit reinstall and then replace the `life.db` file from the one the client generated. - - -### Variable parsing - -As mentioned above all variable the client can see and change will only apply on reinstall. - -### Errors - -Because this game and server are still in development many errors will show in the console, those can safely be ignored. diff --git a/game_eggs/steamcmd_servers/novalife_amboise/egg-nova--life--amboise.json b/game_eggs/steamcmd_servers/novalife_amboise/egg-nova--life--amboise.json deleted file mode 100644 index a6eac640..00000000 --- a/game_eggs/steamcmd_servers/novalife_amboise/egg-nova--life--amboise.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-09T10:08:19+01:00", - "name": "Nova-Life: Amboise", - "author": "josdekurk@gmail.com", - "description": "Nova-Life: Amboise is a multiplayer role-play simulation video game. Create your character and start your second life!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/nova-life.x86_64 -batchmode -nographics -startServer \"{{SERVER_NAME}}\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server launched in \"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nmkdir -p \/mnt\/server\/Servers\/${SERVER_NAME}\/Config\r\n\r\ncd \/mnt\/server\/Servers\/${SERVER_NAME}\/Config\r\n\r\necho -n \"{\\\"serverName\\\":\\\"${SERVER_NAME}\\\",\\\"serverListName\\\":\\\"${SERVER_LIST_NAME}\\\",\\\"serverSlot\\\":${SERVER_SLOTS},\\\"serverPort\\\":${SERVER_PORT},\\\"isPublicServer\\\":false,\\\"useAdminPinAuth\\\":false,\\\"tabletUrl\\\":\\\"\\\",\\\"isWhitelisted\\\":false,\\\"useWhitelistProtection\\\":false,\\\"whitelist\\\":{\\\"intro\\\":\\\"\\\",\\\"questions\\\":[],\\\"date\\\":\\\"\\\"},\\\"autoSaveIntervalSeconds\\\":1800,\\\"disconnectClientsBeforeStop\\\":true,\\\"mapId\\\":0,\\\"serverFramerate\\\":60,\\\"hasShop\\\":false}\" | jq . > server.json\r\n\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1665030", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1665030", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto Update The server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of the server.\r\nMust match the one made in game and uploaded or a reinstallation is needed to auto make a new one.", - "env_variable": "SERVER_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|max:64", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players that can join", - "env_variable": "SERVER_SLOTS", - "default_value": "25", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,50", - "field_type": "text" - }, - { - "name": "Server List Name", - "description": "The name of the server in the Server List", - "env_variable": "SERVER_LIST_NAME", - "default_value": "A Pterodactyl server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/onset/README.md b/game_eggs/steamcmd_servers/onset/README.md deleted file mode 100644 index bdd740a9..00000000 --- a/game_eggs/steamcmd_servers/onset/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# Onset - -From their [site](https://playonset.com/): -Onset is an open world multiplayer sandbox without predefined goals. Create and host your very own experience in Onset using scripting functions. Whether that is Roleplay, Cops and Robbers or classic Freeroam. Or just enjoy the different gamemodes created by other players. - -## Recommended server settings - -### RAM - -This server requires about 100M to run. - -See the following - - -### Disk - -This server uses about 50M of disk. - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 7777 | -| Query | 7776 | -| file | 7775 | diff --git a/game_eggs/steamcmd_servers/onset/egg-onset.json b/game_eggs/steamcmd_servers/onset/egg-onset.json deleted file mode 100644 index 8fea938e..00000000 --- a/game_eggs/steamcmd_servers/onset/egg-onset.json +++ /dev/null @@ -1,61 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-20T12:56:32-05:00", - "name": "Onset", - "author": "parker@parkervcp.com", - "description": "Onset is an open world multiplayer sandbox without predefined goals. Create and host your very own experience in Onset using scripting functions. Whether that is Roleplay, Cops and Robbers or classic Freeroam. Or just enjoy the different gamemodes created by other players.", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:ubuntu_source" - ], - "file_denylist": [], - "startup": ".\/OnsetServer --noinput", - "config": { - "files": "{\r\n \"server_config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"ipaddress\": \"0.0.0.0\",\r\n \"port\": \"{{server.build.default.port}}\",\r\n \"servername\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"password\": \"{{server.build.env.SERVER_PASSWORD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Entering simulation\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ubuntu:18.04'\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "ubuntu:18.04", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "ARK steam app id for auto updates. Leave blank to avoid auto update.", - "env_variable": "SRCDS_APPID", - "default_value": "1204170", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "ld lib path", - "description": "required to load server libraries.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "Auto Update Server", - "description": "This flag will auto update the server on restart. (default is 1) \r\n\r\nSet to 1 to update\r\nSet to 0 to no update", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} diff --git a/game_eggs/steamcmd_servers/open_fortress/README.md b/game_eggs/steamcmd_servers/open_fortress/README.md deleted file mode 100644 index 7cc8c0df..00000000 --- a/game_eggs/steamcmd_servers/open_fortress/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Open Fortress - -## From their [Website](https://openfortress.fun/) - -Open Fortress is a free Team Fortress 2 mod that introduces new gamemodes, weapons, characters, maps, and more to the world of TF2. - -## Server Ports - -Open Fortress servers require 1 port to be open, the SourceTV port can also be opened for spectators. - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | -| SourceTV | 27020 | - -## Beans - -Because they now use Beans to download the needed files you need increase the tempfs_size in the wings config.yml to at least a value above 6000 else the install will fail. \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/open_fortress/egg-open-fortress.json b/game_eggs/steamcmd_servers/open_fortress/egg-open-fortress.json deleted file mode 100644 index 35c53872..00000000 --- a/game_eggs/steamcmd_servers/open_fortress/egg-open-fortress.json +++ /dev/null @@ -1,74 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-09T13:41:23+01:00", - "name": "Open Fortress", - "author": "espeon@espeon.dev", - "description": "Open Fortress is a free Team Fortress 2 mod that introduces new gamemodes, weapons, characters, maps, and more to the world of TF2.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:games_source": "ghcr.io\/parkervcp\/yolks:games_source" - }, - "file_denylist": [], - "startup": ".\/srcds_run -game {{SRCDS_GAME}} -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart -debug +maxplayers {{MAXPLAYERS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"gameserver Steam ID\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Beans need some extra packages?\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates p7zip-full libstdc++6 libstdc++6:i386 libncurses5:i386 libtinfo5:i386 libcurl4-gnutls-dev:i386 screen libsdl2-2.0-0:i386 file\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# SDK 2013\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit \r\n\r\n# OF\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/tf2 +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update 232250 ${EXTRA_FLAGS} validate +quit \r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## download OpenFortress\r\ncd \/mnt\/server\r\nmv bin bin_dontdeleteme\r\n\r\n\r\ncurl -sSL -o beans https:\/\/beans.adastral.net\/beans\r\nchmod +x beans\r\nif [ -d \"open_fortress\" ]; then\r\n echo \"OF is installed. Updating.\"\r\n .\/beans --update ~\r\nelse\r\n echo \"OF is not installed. Instaling.\"\r\n mkdir -p \/mnt\/server\/open_fortress\r\n # Run beans for 15 seconds to generate some random needed .dat file\r\n timeout 15s .\/beans --install \/mnt\/server\r\n # Re-run beans now to actualy download the files\r\n echo \"Ignore the erorrs!, this can take a wile.\"\r\n .\/beans --install \/mnt\/server\/\r\nfi\r\n\r\nmv bin_dontdeleteme bin\r\n## add fixed gameinfo\r\ncd \/mnt\/server\/open_fortress\r\nrm -rf gameinfo.txt\r\ncat >> gameinfo.txt << EOF\r\n\"GameInfo\"\r\n{\r\ngame \"Open Fortress\"\r\ntitle \"\"\r\ntitle2 \"\"\r\ngamelogo \"1\"\r\ndeveloper \"https:\/\/github.com\/AgitationSkeleton\/open_fortress\/blob\/master\/credits.txt\"\r\ndeveloper_url\t\"https:\/\/github.com\/KaidemonLP\/Open-Fortress-Source\"\r\nmanual \"\"\r\ntype \"multiplayer_only\"\r\nhasportals \"0\" \/\/ gameui.dll\r\nhashdcontent\t\"0\" \/\/ gameui.dll\r\nnomodels \"0\" \/\/ gameui.dll\r\nnohimodel \"0\" \/\/ gameui.dll\r\nnocrosshair \"0\" \/\/ gameui.dll\r\nadvcrosshair \"1\" \/\/ gameui.dll\r\nnodifficulty\t\"1\" \/\/ gameui.dll\r\nsupportsvr \"0\" \/\/ engine.dll + gameui.dll\r\nbots \"0\" \/\/ gameui.dll\r\nnodegraph \"1\" \/\/ engine.dll\r\nperfwizard \"0\" \/\/ unused\r\nSupportsDX8 \"0\" \/\/ unused\r\nSupportsDX9 \"1\" \/\/ unused\r\nSupportsDX10\t\"0\" \/\/ unused\r\nSupportsDX11\t\"0\" \/\/ unused\r\nSupportsXbox\t\"0\" \/\/ unused\r\nSupportsXbox360\t\"0\" \/\/ unused\r\nSupportsXboxOne\t\"0\" \/\/ unused\r\nSupportsPS3 \"0\" \/\/ unused\r\nSupportsPS4 \"0\" \/\/ unused\r\nicon \"resource\/game\"\r\nGameData \"ofd_fic2.fgd\"\r\nInstancePath\t\"maps\/instances\/\"\r\nhidden_maps\r\n{\r\n\"test_speakers\" 1\r\n\"test_hardware\" 1\r\n\"background01\" 1\r\n\"background02\" 1\r\n\"background03\" 1\r\n\"background04\" 1\r\n\"background05\" 1\r\n\"background06\" 1\r\n\"background07\" 1\r\n\"background08\" 1\r\n\"background09\" 1\r\n\"background12\" 1\r\n\"background15\" 1\r\n\"ep1_c17_00\" 1\r\n\"ep1_c17_00a\" 1\r\n\"ep1_c17_01\" 1\r\n\"ep1_c17_01a\" 1\r\n\"ep1_c17_02\" 1\r\n\"ep1_c17_02a\" 1\r\n\"ep1_c17_02b\" 1\r\n\"ep1_c17_05\" 1\r\n\"ep1_c17_06\" 1\r\n\"ep1_citadel_00\"\t1\r\n\"ep1_citadel_00_demo\" 1\r\n\"ep1_citadel_01\"\t1\r\n\"ep1_citadel_02\"\t1\r\n\"ep1_citadel_02b\"\t1\r\n\"ep1_citadel_03\"\t1\r\n\"ep1_citadel_04\"\t1\r\n\"ep1_background01\"\t1\r\n\"ep1_background01a\"\t1\r\n\"ep1_background02\"\t1\r\n\"ep2_outland_01\"\t1\r\n\"ep2_outland_01a\"\t1\r\n\"ep2_outland_02\"\t1\r\n\"ep2_outland_03\"\t1\r\n\"ep2_outland_04\"\t1\r\n\"ep2_outland_05\"\t1\r\n\"ep2_outland_06\"\t1\r\n\"ep2_outland_06a\"\t1\r\n\"ep2_outland_07\"\t1\r\n\"ep2_outland_08\"\t1\r\n\"ep2_outland_09\"\t1\r\n\"ep2_outland_10\"\t1\r\n\"ep2_outland_10a\"\t1\r\n\"ep2_outland_11\"\t1\r\n\"ep2_outland_11a\"\t1\r\n\"ep2_outland_11b\"\t1\r\n\"ep2_outland_12\"\t1\r\n\"ep2_outland_12a\"\t1\r\n\"ep2_background01\"\t1\r\n\"ep2_background02\"\t1\r\n\"ep2_background02a\"\t1\r\n\"ep2_background03\"\t1\r\n\"credits\" 1\r\n\"vst_lostcoast\" 1\r\n\"test\" 1\r\n\"sdk_vehicles\" 1\r\n}\r\nFileSystem\r\n{\r\nSteamAppId 243750\r\nSearchPaths\r\n{\r\ngame+mod |gameinfo_path|custom\/*\r\ngame+game_write+mod+mod_write+default_write_path |gameinfo_path|.\r\ngamebin |gameinfo_path|bin\r\n\/\/ The lines below until the BREAK comment are responsible for the game resources to work properly\r\n\/\/ in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2,\r\n\/\/ Source SDK and OF) in the same drive letter\/partition. If you have a different storage configuration,\r\n\/\/ feel free to modify the paths below between quotes (example: D:\\Steam\\steamapps\\common\\Team Fortress 2\\tf).\r\ngame \"\/home\/container\/tf2\/tf\/tf2_misc.vpk\"\r\ngame \"\/home\/container\/tf2\/tf\/tf2_sound_misc.vpk\"\r\ngame \"\/home\/container\/tf2\/tf\/tf2_sound_vo_english.vpk\"\r\ngame \"\/home\/container\/tf2\/tf\/tf2_textures.vpk\"\r\ngame \"\/home\/container\/tf2\/tf\"\r\ngame \"\/home\/container\/tf2\/hl2\/hl2_textures.vpk\"\r\ngame \"\/home\/container\/tf2\/hl2\/hl2_sound_vo_english.vpk\"\r\ngame \"\/home\/container\/tf2\/hl2\/hl2_sound_misc.vpk\"\r\n\/\/ The hl2 folder here is from Source SDK Base 2013 Multiplayer.\r\ngame \"|all_source_engine_paths|hl2\\hl2_misc.vpk\"\r\ngame \"|all_source_engine_paths|hl2\"\r\n\/\/ ========== BREAK ==========\r\nplatform |all_source_engine_paths|platform\/platform_misc.vpk\r\nplatform |all_source_engine_paths|platform\r\ngame+download |gameinfo_path|download\r\n}\r\n}\r\n}\r\nEOF\r\n## fix issue \/w symlink\r\ncd \/mnt\/server\/bin\r\nln -s datacache_srv.so datacache.so\r\nln -s dedicated_srv.so dedicated.so\r\nln -s engine_srv.so engine.so\r\nln -s materialsystem_srv.so materialsystem.so\r\nln -s replay_srv.so replay.so\r\nln -s scenefilecache_srv.so scenefilecache.so\r\nln -s shaderapiempty_srv.so shaderapiempty.so\r\nln -s soundemittersystem_srv.so soundemittersystem.so\r\nln -s studiorender_srv.so studiorender.so\r\nln -s vphysics_srv.so vphysics.so\r\n## more symlink fixes\r\ncd \/mnt\/server\/open_fortress\/bin\r\nln -s server.so server_srv.so\r\n## fix issue with libstdc++.so\r\nrm -rf \/mnt\/server\/bin\/libstdc++.so.6\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "244310", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:244310", - "field_type": "text" - }, - { - "name": "Game Name", - "description": "The name corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_GAME", - "default_value": "open_fortress", - "user_viewable": true, - "user_editable": false, - "rules": "required|regex:\/^(open_fortress)$\/", - "field_type": "text" - }, - { - "name": "Default Map", - "description": "The default map to use when starting the server.", - "env_variable": "SRCDS_MAP", - "default_value": "dm_2fort", - "user_viewable": true, - "user_editable": true, - "rules": "required|regex:\/^(\\w{1,20})$\/", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players allowed on the server.", - "env_variable": "MAXPLAYERS", - "default_value": "24", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/open_fortress/gameinfo.txt b/game_eggs/steamcmd_servers/open_fortress/gameinfo.txt deleted file mode 100644 index c3aadb27..00000000 --- a/game_eggs/steamcmd_servers/open_fortress/gameinfo.txt +++ /dev/null @@ -1,134 +0,0 @@ -"GameInfo" -{ - game "Open Fortress" - title "" - title2 "" - gamelogo "1" - developer "https://github.com/AgitationSkeleton/open_fortress/blob/master/credits.txt" - developer_url "https://github.com/KaidemonLP/Open-Fortress-Source" - manual "" - - type "multiplayer_only" - hasportals "0" // gameui.dll - hashdcontent "0" // gameui.dll - nomodels "0" // gameui.dll - nohimodel "0" // gameui.dll - nocrosshair "0" // gameui.dll - advcrosshair "1" // gameui.dll - nodifficulty "1" // gameui.dll - supportsvr "0" // engine.dll + gameui.dll - bots "0" // gameui.dll - nodegraph "1" // engine.dll - perfwizard "0" // unused - SupportsDX8 "0" // unused - SupportsDX9 "1" // unused - SupportsDX10 "0" // unused - SupportsDX11 "0" // unused - SupportsXbox "0" // unused - SupportsXbox360 "0" // unused - SupportsXboxOne "0" // unused - SupportsPS3 "0" // unused - SupportsPS4 "0" // unused - icon "resource/game" - GameData "ofd_fic2.fgd" - InstancePath "maps/instances/" - - hidden_maps - { - "test_speakers" 1 - "test_hardware" 1 - "background01" 1 - "background02" 1 - "background03" 1 - "background04" 1 - "background05" 1 - "background06" 1 - "background07" 1 - "background08" 1 - "background09" 1 - "background12" 1 - "background15" 1 - "ep1_c17_00" 1 - "ep1_c17_00a" 1 - "ep1_c17_01" 1 - "ep1_c17_01a" 1 - "ep1_c17_02" 1 - "ep1_c17_02a" 1 - "ep1_c17_02b" 1 - "ep1_c17_05" 1 - "ep1_c17_06" 1 - "ep1_citadel_00" 1 - "ep1_citadel_00_demo" 1 - "ep1_citadel_01" 1 - "ep1_citadel_02" 1 - "ep1_citadel_02b" 1 - "ep1_citadel_03" 1 - "ep1_citadel_04" 1 - "ep1_background01" 1 - "ep1_background01a" 1 - "ep1_background02" 1 - "ep2_outland_01" 1 - "ep2_outland_01a" 1 - "ep2_outland_02" 1 - "ep2_outland_03" 1 - "ep2_outland_04" 1 - "ep2_outland_05" 1 - "ep2_outland_06" 1 - "ep2_outland_06a" 1 - "ep2_outland_07" 1 - "ep2_outland_08" 1 - "ep2_outland_09" 1 - "ep2_outland_10" 1 - "ep2_outland_10a" 1 - "ep2_outland_11" 1 - "ep2_outland_11a" 1 - "ep2_outland_11b" 1 - "ep2_outland_12" 1 - "ep2_outland_12a" 1 - "ep2_background01" 1 - "ep2_background02" 1 - "ep2_background02a" 1 - "ep2_background03" 1 - "credits" 1 - "vst_lostcoast" 1 - "test" 1 - "sdk_vehicles" 1 - } - - FileSystem - { - SteamAppId 243750 - - SearchPaths - { - game+mod |gameinfo_path|custom/* - game+game_write+mod+mod_write+default_write_path |gameinfo_path|. - gamebin |gameinfo_path|bin - - // The lines below until the BREAK comment are responsible for the game resources to work properly - // in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2, - // Source SDK and OF) in the same drive letter/partition. If you have a different storage configuration, - // feel free to modify the paths below between quotes (example: D:\Steam\steamapps\common\Team Fortress 2\tf). - game "/home/container/tf2/tf/tf2_misc.vpk" - game "/home/container/tf2/tf/tf2_sound_misc.vpk" - game "/home/container/tf2/tf/tf2_sound_vo_english.vpk" - game "/home/container/tf2/tf/tf2_textures.vpk" - game "/home/container/tf2/tf" - - game "/home/container/tf2/hl2/hl2_textures.vpk" - game "/home/container/tf2/hl2/hl2_sound_vo_english.vpk" - game "/home/container/tf2/hl2/hl2_sound_misc.vpk" - - // The hl2 folder here is from Source SDK Base 2013 Multiplayer. - game "|all_source_engine_paths|hl2\hl2_misc.vpk" - game "|all_source_engine_paths|hl2" - // ========== BREAK ========== - - platform |all_source_engine_paths|platform/platform_misc.vpk - platform |all_source_engine_paths|platform - - game+download |gameinfo_path|download - - } - } -} diff --git a/game_eggs/steamcmd_servers/operation_harsh_doorstop/README.md b/game_eggs/steamcmd_servers/operation_harsh_doorstop/README.md deleted file mode 100644 index b012c094..00000000 --- a/game_eggs/steamcmd_servers/operation_harsh_doorstop/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Operation Harsh Doorstop - -[Steam](https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/) - -Operation: Harsh Doorstop is an Unreal Engine powered shooter sandbox similar to mod-friendly games like Ravenfield and Garry's Mod but with roots in tactical shooters like Squad and Arma III. Our game is entirely donation funded, completely free, and has full Steam workshop support! - -## Server Ports - -Operation Harsh Doorstop servers require 3 ports to be open - -| Port | default | -|-----------|---------| -| Game | 7777 | -| Query | 27005 | -| RCON | 7779 | \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/operation_harsh_doorstop/egg-operation-harsh-doorstop.json b/game_eggs/steamcmd_servers/operation_harsh_doorstop/egg-operation-harsh-doorstop.json deleted file mode 100644 index d43d1178..00000000 --- a/game_eggs/steamcmd_servers/operation_harsh_doorstop/egg-operation-harsh-doorstop.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-11T19:59:13+01:00", - "name": "Operation Harsh Doorstop", - "author": "josdekurk@gmail.com", - "description": "Operation: Harsh Doorstop is an Unreal Engine powered shooter sandbox similar to mod-friendly games like Ravenfield and Garry's Mod but with roots in tactical shooters like Squad and Arma III. Our game is entirely donation funded, completely free, and has full Steam workshop support!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/HarshDoorstop\/Binaries\/Linux\/HarshDoorstopServer-Linux-Shipping HarshDoorstop AAS-TestMap?MaxPlayers={{MAX_PLAYERS}} -SteamServerName=\"{{SERVER_NAME}}\" -Port={{SERVER_PORT}} -MULTIHOME=0.0.0.0 -QueryPort={{QUERY_PORT}} -RCONPort={{RCON_PORT}} -EnableRCON -RCONMaxAuthAttempts={{RCON_MAX_AUTH_ATTEMPTS}} -RCONPassword=\"{{RCON_PASSWORD}}\" -RCONMaxActiveConnections={{RCON_MAX_CONNECTIONS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"LogRCON: RCON server listening on\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/HarshDoorstop\/Saved\/Config\/LinuxServer\/\r\ncd \/mnt\/server\/HarshDoorstop\/Saved\/Config\/LinuxServer\/\r\ntouch Game.ini\r\ntee -a mnt\/server\/HarshDoorstop\/Saved\/Config\/LinuxServer\/Game.ini << END\r\n[\/Script\/RCON.RCONServerSystem]\r\nbEnabled=True\r\nListenPort=7779\r\nPassword=\"LetMeIn\"\r\nMaxActiveConnections=5\r\nMaxAuthAttempts=3\r\n\r\n[\/Script\/Engine.GameSession]\r\nMaxPlayers=32\r\nServerName=\"My Awesome Server\"\r\nPassword=\"cookies\"\r\nEND\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Autop update", - "description": "Auto update the server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "app id", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "950900", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:950900", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum number of players allowed by this server.", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Server name", - "description": "Defines the display or host name of the game server when listed in a server browser", - "env_variable": "SERVER_NAME", - "default_value": "Harsh Doorstop Dedicated Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200", - "field_type": "text" - }, - { - "name": "Query port", - "description": "Defines port for Steam master server traffic", - "env_variable": "QUERY_PORT", - "default_value": "27005", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Rcon Port", - "description": "Defines port for RCON server traffic", - "env_variable": "RCON_PORT", - "default_value": "7779", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Rcon Max Auth Attempts", - "description": "Defines the maximum number of authentication attempts an RCON connection can make before being forcibly disconnected", - "env_variable": "RCON_MAX_AUTH_ATTEMPTS", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Rcon Password", - "description": "Defines the password used for authenticating with the RCON server", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Rcon Max Connections", - "description": "Maximum number of concurrent RCON connections", - "env_variable": "RCON_MAX_CONNECTIONS", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/palworld/PalworldServerConfigParser-linux-amd64 b/game_eggs/steamcmd_servers/palworld/PalworldServerConfigParser-linux-amd64 deleted file mode 100644 index d7d2296e..00000000 Binary files a/game_eggs/steamcmd_servers/palworld/PalworldServerConfigParser-linux-amd64 and /dev/null differ diff --git a/game_eggs/steamcmd_servers/palworld/README.md b/game_eggs/steamcmd_servers/palworld/README.md deleted file mode 100644 index c412e9cd..00000000 --- a/game_eggs/steamcmd_servers/palworld/README.md +++ /dev/null @@ -1,133 +0,0 @@ -# Palworld - -### Steam Description -Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game! - -### Authors / Contributors - - - - - - - - - - -
- -
Alexander Ballauf -
-
- 💻 - 🔨 -
- -
QuintenQVD0 -
-
- 💻 -
- -
heckler -
-
- 💡 -
- -
Daniel Barton -
-
- 💻 -
- -
Rodhin -
-
- 💻 -
- -
B0rbor4d -
-
- 💡 -
- -
Zach -
-
- 💡 -
- -## Known Issues / FAQ - -1) The server won't show up in the Community-Server tab.
--> This is a known problem and the devs will hopefully fix that asap. Best choice is to connect by IP and Password. - -2) The server has a memory leak.
--> This is also an issue that they are aware of.
--> The `bEnableInvaderEnemy` option seems to have a huge impact on the current RAM usage. Disabling it might be choice.
--> Tip: Schedule a server restart every 6h. You might adjust the value according to your system!
- -3) The server does not show up in the steam server list.
--> This is currently and might never be supported. - -4) The config file gets deleted / reset on server restart.
--> Before editing the config file always make sure to fully stop the server first. Otherwise all changes wont be saved. - -## Recommended server settings - -### RAM - -Due to at least one memory leak the server requires about 16-32GB RAM.
-Referring to the [official documentation](https://tech.palworldgame.com/dedicated-server-guide) you can start the server with 8GB but you will run out of memory very quickly.
-The minimum should be 16GB but 32GB are fairly recommended for now.
- -### CPU - -Intel / AMD processor with at least 4 cores. - -### Storage - -As of January 19th 2024 the server requires about 5GB of storage capacity. This might extend with further content/updates. - -## Server Ports - -| Port | Default | -| --------------- | ------- | -| Game | 8211 | -| RCON (optional) | 25575 | - -The RCON port does not need to be allocated. - -### Updating - -1. Update your egg -2. Update the startup of all already made servers to the one that now comes with the egg -3. Then hit reinstall because the parser application has to be downloaded -4. Because the Palworld devs forgot with the v0.1.5.0 to add the new `bShowPlayerList` key to the config you will need to add it yourself. This maybe fixt in the future. Its default value is False - -Example of the end of the config: `bUseAuth=True,bShowPlayerList=False,BanListURL="https://api.palworldgame.com/api/banlist.txt")` - -### Variable Parsing - -The parser application that is currently being shipped is capable of editing all variables that are present in the Palworld configuration file as of February 1, 2024. - -However, only the most basic and necessary variables are present in the egg. -Those who need more variables will have to add them themselves. - -See a list of what key matches with what variable [Here](https://github.com/QuintenQVD0/Palword-server-config-parser?tab=readme-ov-file#key-with-variables) - -**Variables that do not exist will automatically be skipped parsing so you do not have to worry about it emptying your config file** - -### Proton - -There is a special egg that uses proton instad of the native linux version what shipes with `winmm.dll` and `RE-UE4SS` so for they who want to run mods then that is possible. - -Keep in mind this eggs console output is broken (thanks proton / wine) so you will only see the parser output. The RCON console does still work. - - -### Config - -The config is found at the following path: `Pal/Saved/Config/LinuxServer/PalWorldSettings.ini` or if you are running the proton egg `Pal/Saved/Config/WindowsServer/PalWorldSettings.ini` - diff --git a/game_eggs/steamcmd_servers/palworld/egg-palworld-proton.json b/game_eggs/steamcmd_servers/palworld/egg-palworld-proton.json deleted file mode 100644 index cc95f1ac..00000000 --- a/game_eggs/steamcmd_servers/palworld/egg-palworld-proton.json +++ /dev/null @@ -1,154 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-01T13:53:42+01:00", - "name": "Palworld Proton", - "author": "josdekurk@gmail.com", - "description": "Fight, farm, build and work alongside mysterious creatures called \"Pals\" in this completely new multiplayer, open world survival and crafting game!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "Proton": "ghcr.io\/parkervcp\/steamcmd:proton" - }, - "file_denylist": [], - "startup": ".\/PalworldServerConfigParser; (while read cmd; do rcon -s -a \"localhost:$RCON_PORT\" -p \"$ADMIN_PASSWORD\" \"$cmd\";done) < \/dev\/stdin & proton run \/home\/container\/Pal\/Binaries\/Win64\/PalServer-Win64-Test.exe -publiclobby -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -port={{SERVER_PORT}} -publicport={{SERVER_PORT}} -servername=\"{{SERVER_NAME}}\" -players={{MAX_PLAYERS}} $(if [ -n \"$SERVER_PASSWORD\" ]; then echo \"-serverpassword=\\\"${SERVER_PASSWORD}\\\"\"; fi) -adminpassword=\"{{ADMIN_PASSWORD}}\" -rcon", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"up and running.\"\r\n}", - "logs": "{}", - "stop": "shutdown 5" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n## copy template config file\r\necho \"Copy template config file into config folder!\"\r\n\r\nif [ -f \"\/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini\" ]; then\r\n echo \"Config file already exitis, backing up and overwriting with a new one\"\r\n mv \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings_$(date +\"%Y%m%d%H%M%S\").ini\r\n cp \/mnt\/server\/DefaultPalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini\r\nelse \r\n echo \"Creating new config file\"\r\n mkdir -p \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\r\n cp \/mnt\/server\/DefaultPalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini\r\nfi\r\n\r\ncd \/mnt\/server\r\n# Download self made replace tool\r\necho \"Downloading config parser aplication\"\r\ncurl -sSL -o PalworldServerConfigParser https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/palworld\/PalworldServerConfigParser-linux-amd64\r\nchmod +x PalworldServerConfigParser\r\n\r\ncd \/tmp\r\ncurl -sSL -o \/mnt\/server\/Pal\/Binaries\/Win64\/winmm.dll https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/palworld\/winmm.dll\r\n\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/UE4SS-RE\/RE-UE4SS\/releases\/latest\")\r\nMATCH=\"UE4SS_\"\r\nDOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\necho ${DOWNLOAD_URL}\r\ncurl -sSL -o ue4ss.zip ${DOWNLOAD_URL}\r\nunzip -o ue4ss.zip -d \/mnt\/server\/Pal\/Binaries\/Win64\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "Do not edit!", - "env_variable": "SRCDS_APPID", - "default_value": "2394010", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2394010", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update the server on start.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,32", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted Palworld Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "If specified, players must provide this password to join the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|between:1,30", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "If specified, players must provide this password (via the in-game chat or RCON) to gain access to administrator commands on the server.", - "env_variable": "ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|between:1,30", - "field_type": "text" - }, - { - "name": "Public IP", - "description": "Set this to the server public ip address.\r\nOnly needed if the allocation is a local ip, else the allocate ip will be used automatically", - "env_variable": "PUBLIC_IP", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "Does not need to be allocated!", - "env_variable": "RCON_PORT", - "default_value": "25575", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Enable RCON", - "description": "Must Be ON", - "env_variable": "RCON_ENABLE", - "default_value": "True", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:True", - "field_type": "text" - }, - { - "name": "bEnableInvaderEnemy", - "description": "Turns off or on bEnableInvaderEnemy,\r\nCan be used to slow download memory leaks.\r\nOff should slow down the memory leaks.", - "env_variable": "ENABLE_ENEMY", - "default_value": "True", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:True,False", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "The description of the server.", - "env_variable": "SERVER_DESCRIPTION", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|in:1", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/palworld/egg-palworld.json b/game_eggs/steamcmd_servers/palworld/egg-palworld.json deleted file mode 100644 index 4699fbcf..00000000 --- a/game_eggs/steamcmd_servers/palworld/egg-palworld.json +++ /dev/null @@ -1,146 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-18T22:04:10+01:00", - "name": "Palworld", - "author": "admin@ballaual.de", - "description": "Fight, farm, build and work alongside mysterious creatures called \"Pals\" in this completely new multiplayer, open world survival and crafting game!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "SteamCMD_Debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [ - "PalServer.sh" - ], - "startup": ".\/PalworldServerConfigParser; (while read cmd; do rcon -s -a \"localhost:$RCON_PORT\" -p \"$ADMIN_PASSWORD\" \"$cmd\";done) < \/dev\/stdin & \/home\/container\/Pal\/Binaries\/Linux\/PalServer-Linux-Test Pal -publiclobby -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -port={{SERVER_PORT}} -publicport={{SERVER_PORT}} -servername=\"{{SERVER_NAME}}\" -players={{MAX_PLAYERS}} $(if [ -n \"$SERVER_PASSWORD\" ]; then echo \"-serverpassword=\\\"${SERVER_PASSWORD}\\\"\"; fi) -adminpassword=\"{{ADMIN_PASSWORD}}\" -rcon", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Setting breakpad minidump AppID = 2394010\"\r\n}", - "logs": "{}", - "stop": "shutdown 15" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n## add below your custom commands if needed\r\n\r\n## copy template config file\r\necho \"Copy template config file into config folder!\"\r\nif [ -f \"\/mnt\/server\/Pal\/Saved\/Config\/LinuxServer\/PalWorldSettings.ini\" ]; then\r\n echo \"Config file already exitis, backing up and overwriting with a new one\"\r\n mv \/mnt\/server\/Pal\/Saved\/Config\/LinuxServer\/PalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/LinuxServer\/PalWorldSettings_$(date +\"%Y%m%d%H%M%S\").ini\r\n cp \/mnt\/server\/DefaultPalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/LinuxServer\/PalWorldSettings.ini\r\nelse\r\n echo \"Creating new config file\"\r\n mkdir -p \/mnt\/server\/Pal\/Saved\/Config\/LinuxServer\r\n cp \/mnt\/server\/DefaultPalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/LinuxServer\/PalWorldSettings.ini\r\nfi\r\n\r\ncd \/mnt\/server\r\n# Download self made replace tool\r\necho \"Downloading config parser application\"\r\ncurl -sSL -o PalworldServerConfigParser https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/palworld\/PalworldServerConfigParser-linux-amd64\r\nchmod +x PalworldServerConfigParser\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "Do not edit!", - "env_variable": "SRCDS_APPID", - "default_value": "2394010", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2394010", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update the server on start.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "32", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,32", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "If specified, players must provide this password (via the in-game chat or RCON) to gain access to administrator commands on the server.", - "env_variable": "ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|between:1,30", - "field_type": "text" - }, - { - "name": "Public IP", - "description": "Set this to the server public ip address.\r\nOnly needed if the allocation is a local ip, else the allocate ip will be used automatically", - "env_variable": "PUBLIC_IP", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted Palworld Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "If specified, players must provide this password to join the server.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|between:1,30", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "Does not need to be allocated!", - "env_variable": "RCON_PORT", - "default_value": "25575", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Enable RCON", - "description": "Must Be ON", - "env_variable": "RCON_ENABLE", - "default_value": "True", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:True", - "field_type": "text" - }, - { - "name": "bEnableInvaderEnemy", - "description": "Turns off or on bEnableInvaderEnemy,\r\nCan be used to slow download memory leaks.\r\nOff should slow down the memory leaks.", - "env_variable": "ENABLE_ENEMY", - "default_value": "True", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:True,False", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "The description of the server.", - "env_variable": "SERVER_DESCRIPTION", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:128", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/palworld/winmm.dll b/game_eggs/steamcmd_servers/palworld/winmm.dll deleted file mode 100644 index 48c2bc66..00000000 Binary files a/game_eggs/steamcmd_servers/palworld/winmm.dll and /dev/null differ diff --git a/game_eggs/steamcmd_servers/pavlov_vr/Game.ini b/game_eggs/steamcmd_servers/pavlov_vr/Game.ini deleted file mode 100644 index 879dee98..00000000 --- a/game_eggs/steamcmd_servers/pavlov_vr/Game.ini +++ /dev/null @@ -1,19 +0,0 @@ -[/Script/Pavlov.DedicatedServer] -bEnabled=true -ServerName="My dedicated server" -MaxPlayers=10 #Set this to 10 for Shack. 24 is the max for PC, setting it higher will not allow players to join. -ApiKey="ABC123FALSEKEYDONTUSEME" -bSecured=true -bCustomServer=true -bVerboseLogging=false -bCompetitive=false #This only works for SND -bWhitelist=false -RefreshListTime=120 -LimitedAmmoType=0 -TickRate=90 -TimeLimit=60 -#Password=0000 -#BalanceTableURL="vankruptgames/BalancingTable/main" -MapRotation=(MapId="UGC1758245796", GameMode="GUN") -MapRotation=(MapId="datacenter", GameMode="SND") -MapRotation=(MapId="sand", GameMode="DM") \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/pavlov_vr/README.md b/game_eggs/steamcmd_servers/pavlov_vr/README.md deleted file mode 100644 index f7ee5b9b..00000000 --- a/game_eggs/steamcmd_servers/pavlov_vr/README.md +++ /dev/null @@ -1,36 +0,0 @@ -# Pavlov VR - -Pavlov VR is a multiplayer shooter in VR with heavy focus on community features. Realistic reloading features and fast-paced combat as part of the core experience. - -## Recommended server settings - -### Minimum RAM - -This server requires about 2048M to run. A 3.2 GHz core will support approximately 24 players. Since Pavlov VR is single threaded, faster clock-speeds will mean higher performance. - -### Multiple Servers on the same host - -If you are running multiple servers and have set additional ports (see [Running multiple servers](http://wiki.pavlov-vr.com/index.php?title=Dedicated_server#Running_multiple_servers_on_one_host)) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open. - -### API key - -For your server to show up in the server list, there is now a requirement to have an ApiKey issued by vankrupt. This is to prevent DOS attacks against the master server - -Get the key by going [here](https://pavlov-ms.vankrupt.com/servers/v1/key) and using your mobile number to get a SMS (note that there have been reported failures of this SMS system for non-US mobiles. In this case DM davevillz your mobile and ask for a key). - - -### Steam Workshop - -When downloading a large map from the steam workshop make sure your node has enough RAM assigned to store the map files in its tmpfs! This requires you to modify your wings configuration to have the tmpfs_size value increased. - -Additionally, due to the way Pavlov stores workshop maps in the temp directory, the only way to persistently keep workshop maps is to create a mount for /tmp/workshop. For assistance with mounts, please visit the following link - [Using Mounts Pterodactyl](https://pterodactyl.io/guides/mounts.html) - -For additional help, please see the following - [Dedicated Server Wiki](http://wiki.pavlov-vr.com/index.php?title=Dedicated_server) - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 7777 | -| Game | 8177 | -| RCON | 8188 | diff --git a/game_eggs/steamcmd_servers/pavlov_vr/RconSettings.txt b/game_eggs/steamcmd_servers/pavlov_vr/RconSettings.txt deleted file mode 100644 index 66dbe06b..00000000 --- a/game_eggs/steamcmd_servers/pavlov_vr/RconSettings.txt +++ /dev/null @@ -1,2 +0,0 @@ -Password= -Port= \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/pavlov_vr/egg-pavlov-v-r.json b/game_eggs/steamcmd_servers/pavlov_vr/egg-pavlov-v-r.json deleted file mode 100644 index e0afab91..00000000 --- a/game_eggs/steamcmd_servers/pavlov_vr/egg-pavlov-v-r.json +++ /dev/null @@ -1,94 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-02T17:55:48+02:00", - "name": "Pavlov VR", - "author": "admin@devil.wtf", - "description": "Pavlov VR is a multiplayer shooter in VR with heavy focus on community features. Realistic reloading features and fast paced combat as part of the core experience. Play the #1 most popular VR shooter on PC today.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:ubuntu": "ghcr.io\/parkervcp\/steamcmd:ubuntu" - }, - "file_denylist": [], - "startup": ".\/Pavlov\/Binaries\/Linux\/PavlovServer-Linux-Shipping Pavlov -PORT={{SERVER_PORT}} -KEY=\"{{API_KEY}}\"", - "config": { - "files": "{\r\n \"Pavlov\/Saved\/Config\/RconSettings.txt\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"Password=\": \"Password={{env.RCON_PASSWORD}}\",\r\n \"Port=\": \"Port={{env.RCON_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Starting Server Status Helper on Port\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nchmod +x \"\/mnt\/server\/Pavlov\/Binaries\/Linux\/PavlovServer-Linux-Shipping\"\r\n\r\n# Install Configuration Files\r\nmkdir -p \/mnt\/server\/Pavlov\/Saved\/Logs\r\nmkdir -p \/mnt\/server\/Pavlov\/Saved\/Config\/LinuxServer\r\nmkdir -p \/mnt\/server\/Pavlov\/Saved\/maps\r\n\r\n\r\ncd \/mnt\/server\/Pavlov\/Saved\/Config\/LinuxServer\r\nif [ ! -f Game.ini ]; then\r\n echo -e \"Downloading Pavlov VR Game.ini\"\r\n curl -ssL -o Game.ini https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/pavlov_vr\/Game.ini\r\nfi\r\n\r\ncd \/mnt\/server\/Pavlov\/Saved\/Config\r\nif [ ! -f RconSettings.txt ]; then\r\n echo -e \"Downloading Pavlov VR RconSettings.txt\"\r\n curl -ssL -o RconSettings.txt https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/pavlov_vr\/RconSettings.txt\r\nfi\r\n\r\ncd \/mnt\/server\/\r\nif [ -f PavlovServer.sh ]; then\r\n rm PavlovServer.sh\r\nfi\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "Pavlov VR steam app id", - "env_variable": "SRCDS_APPID", - "default_value": "622970", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:622970", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "Enter a password for your RCON Configuration.", - "env_variable": "RCON_PASSWORD", - "default_value": "CHANGE_ME", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "Port for your RCON Configuration.", - "env_variable": "RCON_PORT", - "default_value": "8188", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Auto-update server", - "description": "This is to enable auto-updating for servers.\r\n\r\nDefault is 0. Set to 1 to update", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Beta id", - "description": "Beta branch of a steam app", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,beta_server", - "field_type": "text" - }, - { - "name": "Api key", - "description": "For your server to show up in the server list, there is now a requirement to have an ApiKey issued by vankrupt. This is to prevent DOS attacks against the master server.\r\nGet it here: https:\/\/pavlov-ms.vankrupt.com\/servers\/v1\/key", - "env_variable": "API_KEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/pixark/README.md b/game_eggs/steamcmd_servers/pixark/README.md deleted file mode 100644 index 7c0999b4..00000000 --- a/game_eggs/steamcmd_servers/pixark/README.md +++ /dev/null @@ -1,14 +0,0 @@ -# PixARK - -Welcome to PixARK, a vast, wild world filled with vicious dinosaurs, magical creatures and endless adventure! To survive in this mysterious land, you must tame creatures both ferocious and cuddly, craft high tech and magical tools, and build your own base out of cubes. - -## Server Ports - -PixARK requires 4 ports - -| Port | default | -|-------|---------| -| Game | 27015 | -| Query | 27016 | -| RCON | 27017 | -| cube | 27018 | diff --git a/game_eggs/steamcmd_servers/pixark/egg-pix-a-r-k.json b/game_eggs/steamcmd_servers/pixark/egg-pix-a-r-k.json deleted file mode 100644 index 60d943e5..00000000 --- a/game_eggs/steamcmd_servers/pixark/egg-pix-a-r-k.json +++ /dev/null @@ -1,174 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-11T21:40:04+02:00", - "name": "PixARK", - "author": "hello@venatus.digital", - "description": "A simple Docker container with Wine to run PixARK using Pterodactyl Panel", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_devel": "ghcr.io\/parkervcp\/yolks:wine_devel" - }, - "file_denylist": [], - "startup": "wine64 .\/ShooterGame\/Binaries\/Win64\/PixARKServer.exe \"CubeWorld_Light?listen?DelayRegisterServer=True?bRawSockets=True?SessionName=\"{{SRV_NAME}}\"?AltSaveDirectoryName=PteroPixArk?ServerPassword={{ARK_PASSWORD}}?ServerAdminPassword={{ARK_ADMIN_PASSWORD}}?MaxPlayers={{MAX_PLAYERS}}?RCONEnabled=True?RCONPort={{RCPORT}}\" -Seed=12345 -OreSeed=1234 -ConfigsUseAltDir -server -gameplaylogging -log -CULTUREFORCOOKING=en -NoBattlEye -QueryPort={{QPORT}} -Port={{SERVER_PORT}} -CubePort={{CUBEPORT}} -cubeworld={{SRV_NAME}} -nosteamclient -NoHangDetection", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Full Startup:\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Password", - "description": "If specified, players must provide this password to join the server.", - "env_variable": "ARK_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.", - "env_variable": "ARK_ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Maximum Players", - "description": "Specifies the maximum number of players that can play on the server simultaneously.", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,4", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "The port assigned for use as query port", - "env_variable": "QPORT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,5", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "The port assigned for use as RCON port", - "env_variable": "RCPORT", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,5", - "field_type": "text" - }, - { - "name": "Cube Port", - "description": "The port to be used for terrain", - "env_variable": "CUBEPORT", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,5", - "field_type": "text" - }, - { - "name": "App ID", - "description": "PixARK Source App ID", - "env_variable": "SRCDS_APPID", - "default_value": "824360", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the Server !!!! NO SPACES ALLOWED !!!!", - "env_variable": "SRV_NAME", - "default_value": "PteroPixARKServer", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:30", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "XVFB", - "description": "XVFB", - "env_variable": "XVFB", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2019 dotnet6", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/portal_knights/README.md b/game_eggs/steamcmd_servers/portal_knights/README.md deleted file mode 100644 index 0692eef2..00000000 --- a/game_eggs/steamcmd_servers/portal_knights/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# Portal Knights - -The world of Elysia needs YOU! Join this cooperative, 3D sandbox action RPG to level up your character, craft epic weapons, conquer enemies in real-time, and build almost anything! Craft your adventure. Forge your hero. Become the ultimate Portal Knight! - -## Server - -Because the server files are not in a dedicated Steam app id this egg installs the whole game and then unpacks the .zip with the dedicated server files. - -**Because of this a steam account is required that own the game and has Steam guard off** - -## WineHQ - -The server is running with wine. So the console output can be a litte strange but it does work. - -## Storage - -This server will at least needs 12GB of storage allocated to be able to start - -## Server Ports - -Portal Knights requires 1 port - -| Port | default | -|-------|---------| -| Game | 16365 | - diff --git a/game_eggs/steamcmd_servers/portal_knights/egg-portal-knights.json b/game_eggs/steamcmd_servers/portal_knights/egg-portal-knights.json deleted file mode 100644 index 064cbe10..00000000 --- a/game_eggs/steamcmd_servers/portal_knights/egg-portal-knights.json +++ /dev/null @@ -1,164 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-05T17:26:48+01:00", - "name": "Portal Knights", - "author": "josdekurk@gmail.com", - "description": "The world of Elysia needs YOU! Join this cooperative, 3D sandbox action RPG to level up your character, craft epic weapons, conquer enemies in real-time, and build almost anything! Craft your adventure. Forge your hero. Become the ultimate Portal Knight!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "cd \/home\/container\/dedicated_server; xvfb-run --auto-servernum wine pk_dedicated_server.exe -config server_config.json -log server.log", - "config": { - "files": "{\r\n \"dedicated_server\/server_config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"basicServerData.name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"basicServerData.ipv4\": \"0.0.0.0\",\r\n \"basicServerData.port\": \"{{server.build.default.port}}\",\r\n \"basicServerData.saveFolderPath\": \".\/savedata\",\r\n \"admins.credentials.password\": \"{{server.build.env.ADMIN_PASS}}\",\r\n \"users.credentials.password\": \"{{server.build.env.USER_PASS}}\",\r\n \"guests.credentials.password\": \"{{server.build.env.GUEST_PASS}}\",\r\n \"gameplayMode\": \"{{server.build.env.GAMEMODE}}\",\r\n \"universeSize\": \"{{server.build.env.UNIVERSE_SIZE}}\",\r\n \"hideConsoleWindow\": \"true\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\":[\r\n \"Listening on\",\r\n \"ReadyToServe\",\r\n \"has started\"\r\n ]\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\ndir=\/mnt\/server\/dedicated_server\r\nif [[ ! -e $dir ]]; then\r\n mkdir -p $dir\r\nfi\r\n\r\ncd \/mnt\/server\/dedicated_server\r\nunzip -o ..\/dedicated_server.zip\r\ncurl -sSL -o server_config.json https:\/\/pteropaste.com\/f8p6yx0yj07d\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam user", - "description": "", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam password", - "description": "", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Install windows version", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "App id", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "374040", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:374040", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update server on startup.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:win32,win64", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name off the server", - "env_variable": "SERVER_NAME", - "default_value": "Servername", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Admin password", - "description": "", - "env_variable": "ADMIN_PASS", - "default_value": "admin_password_please_change", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "User password", - "description": "", - "env_variable": "USER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Guest password", - "description": "", - "env_variable": "GUEST_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Game mode", - "description": "The game play mode for the dedicated server.", - "env_variable": "GAMEMODE", - "default_value": "Adventure", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:Adventure,Creative", - "field_type": "text" - }, - { - "name": "Universe size", - "description": "The universe size for the dedicated server.", - "env_variable": "UNIVERSE_SIZE", - "default_value": "Normal", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:Small,Normal,Large", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/post_scriptum/README.md b/game_eggs/steamcmd_servers/post_scriptum/README.md deleted file mode 100644 index 18b93f39..00000000 --- a/game_eggs/steamcmd_servers/post_scriptum/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# Post Scriptum - -Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork. - -## Server Ports - -Post Scriptum requires Game and Query port to function, while RCON port is only required if you want to use RCON. - -| Port | default | -|-----------------|---------| -| Game | 10027 | -| Query | 10037 | -| RCON (optional) | 21114 | diff --git a/game_eggs/steamcmd_servers/post_scriptum/egg-post-scriptum.json b/game_eggs/steamcmd_servers/post_scriptum/egg-post-scriptum.json deleted file mode 100644 index df3b95df..00000000 --- a/game_eggs/steamcmd_servers/post_scriptum/egg-post-scriptum.json +++ /dev/null @@ -1,150 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-02-22T13:23:01+04:00", - "name": "Post Scriptum", - "author": "admin@softwarenoob.com", - "description": "Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork.", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/pterodactyl\/core:source" - ], - "startup": ".\/PostScriptumServer.sh Port={{SERVER_PORT}} QueryPort={{QUERY_PORT}} -RCONPORT={{RCON_PORT}} -RCONPASSWORD={{RCON_PASSWORD}} -fullcrashdump -log", - "config": { - "files": "{\r\n \"PostScriptum\/ServerConfig\/Server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName\": \"ServerName={{server.build.env.hostname}}\",\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.maxplayers}}\",\r\n \"AllowTeamChanges\": \"AllowTeamChanges={{server.build.env.allowteamchange}}\",\r\n \"ShouldAdvertise\": \"ShouldAdvertise={{server.build.env.advertise}}\",\r\n \"NumReservedSlots\": \"NumReservedSlots={{server.build.env.reservedslots}}\",\r\n \"PreventTeamChangeIfUnbalanced\": \"PreventTeamChangeIfUnbalanced={{server.build.env.team_change}}\",\r\n \"EnforceTeamBalance\": \"EnforceTeamBalance={{server.build.env.teambalance}}\",\r\n \"RecordDemos\": \"RecordDemos={{server.build.env.demo_recording}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Engine Initialization\",\r\n \"userInteraction\": []\r\n}", - "logs": "{\r\n \"custom\": false,\r\n \"location\": \"latest.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\napt update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update 746200 ${EXTRA_FLAGS} +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Query Port", - "description": "Server Query port", - "env_variable": "QUERY_PORT", - "default_value": "10037", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "RCON Port", - "description": "Port used for RCON connections", - "env_variable": "RCON_PORT", - "default_value": "21114", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric" - }, - { - "name": "RCON Password", - "description": "Password for RCON connections, leave empty to disable.", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|regex:\/^[a-zA-Z0-9]*$\/" - }, - { - "name": "Auto Update", - "description": "Auto-update the game each time server is started, enter value 0 to disable.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - }, - { - "name": "Server Name", - "description": "The name that will be displayed in the server browser list", - "env_variable": "hostname", - "default_value": "Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32" - }, - { - "name": "Max Players", - "description": "Sets the maximum number of players.", - "env_variable": "maxplayers", - "default_value": "80", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric" - }, - { - "name": "Allow Team Change", - "description": "Allow players to change teams (true\/false)", - "env_variable": "allowteamchange", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false" - }, - { - "name": "Advertise Server", - "description": "Display the server in the public server browser list (true\/false)", - "env_variable": "advertise", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false" - }, - { - "name": "Reserved Slots", - "description": "The number of reserved slots", - "env_variable": "reservedslots", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:80" - }, - { - "name": "Prevent team change", - "description": "This will prevent players from changing teams when teams are not balanced (true\/false)", - "env_variable": "team_change", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false" - }, - { - "name": "Enforce Team Balance", - "description": "This will force team balance if the teams are uneven, by default 3 player difference. (true\/false)", - "env_variable": "teambalance", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false" - }, - { - "name": "Record Demos", - "description": "This will record demos of the players (true\/false)", - "env_variable": "demo_recording", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false" - }, - { - "name": "ld lib path", - "description": "This is required, do not touch it", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".", - "user_viewable": false, - "user_editable": false, - "rules": "required|string" - } - ] -} diff --git a/game_eggs/steamcmd_servers/project_zomboid/README.md b/game_eggs/steamcmd_servers/project_zomboid/README.md deleted file mode 100644 index ff1ec1b0..00000000 --- a/game_eggs/steamcmd_servers/project_zomboid/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Project Zomboid - -Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? - -## Configuration - -Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`. - -Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file. - -## Server Ports - -Project Zomboid requires one port for game data and one port for Steam. - -```log -> *** SERVER STARTED ****. -> *** Steam is enabled. -> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection). -> Clients should use 16261 port for connections. -``` - -| Port | default | -|-------------|---------| -| DefaultPort | 16261 | -| UDPPort | 16262 | diff --git a/game_eggs/steamcmd_servers/project_zomboid/egg-project-zomboid.json b/game_eggs/steamcmd_servers/project_zomboid/egg-project-zomboid.json deleted file mode 100644 index 45844dc4..00000000 --- a/game_eggs/steamcmd_servers/project_zomboid/egg-project-zomboid.json +++ /dev/null @@ -1,114 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-30T20:12:08+02:00", - "name": "Project Zomboid", - "author": "iamkubi@gmail.com", - "description": "Project Zomboid is an open world survival horror video game in alpha stage development by British and Canadian independent developer, The Indie Stone. The game is set in a post apocalyptic, zombie infested world where the player is challenged to survive for as long as possible before inevitably dying.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": "export PATH=\".\/jre64\/bin:$PATH\" ; export LD_LIBRARY_PATH=\".\/linux64:.\/natives:.:.\/jre64\/lib\/amd64:${LD_LIBRARY_PATH}\" ; JSIG=\"libjsig.so\" ; LD_PRELOAD=\"${LD_PRELOAD}:${JSIG}\" .\/ProjectZomboid64 -port {{SERVER_PORT}} -udpport {{STEAM_PORT}} -cachedir=\/home\/container\/.cache -servername \"{{SERVER_NAME}}\" -adminusername {{ADMIN_USER}} -adminpassword \"{{ADMIN_PASSWORD}}\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"SERVER STARTED\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\ncd \/mnt\/server\r\nrm start-server.sh\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The internal server name used for save\/ config files.", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_num|max:64", - "field_type": "text" - }, - { - "name": "Admin Username", - "description": "Username for the admin account", - "env_variable": "ADMIN_USER", - "default_value": "admin", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "Password for the admin account", - "env_variable": "ADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "SteamPort", - "description": "Sets the UDPPort option", - "env_variable": "STEAM_PORT", - "default_value": "16262", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum players to allow", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "PZ Steam App ID", - "description": "PZ Steam App ID", - "env_variable": "SRCDS_APPID", - "default_value": "380870", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Steam Beta Branch [requires reinstall]", - "description": "Beta branch to install, such as b41multiplayer. Leave blank to install normal branch", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Steam Auto Update", - "description": "Enable or disable auto-update on startup. 0 to disable and 1 to enable.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/quake_live/README.md b/game_eggs/steamcmd_servers/quake_live/README.md deleted file mode 100644 index e665d67e..00000000 --- a/game_eggs/steamcmd_servers/quake_live/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Quake Live - -A first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed -as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone -title on Steam. - -Quake Live was previously a free-to-play game, with subscription options offering additional arenas, game types and game -server options. As of October 27, 2015, the game is no longer free and must be purchased, and the subscription options -were dropped. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|-----------| -| Game | 27960 UDP | -| Stats | 27960 TCP | diff --git a/game_eggs/steamcmd_servers/quake_live/egg-quake-live.json b/game_eggs/steamcmd_servers/quake_live/egg-quake-live.json deleted file mode 100644 index f8892105..00000000 --- a/game_eggs/steamcmd_servers/quake_live/egg-quake-live.json +++ /dev/null @@ -1,104 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-12T15:34:50+01:00", - "name": "Quake Live", - "author": "patz.michael@gmail.com", - "description": "Quake Live is a first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/qzeroded.x64 +set net_port {{SERVER_PORT}} +set sv_hostname \"{{SERVER_NAME}}\" +set sv_serverType \"{{SERVER_TYPE}}\" +set g_password \"{{PASSWORD}}\" +sv_fps \"{{FPS}}\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"zmq stats and rcon passwords updated\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "ld lib path", - "description": "", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/linux64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The Name that will show up in the Serverbrowser", - "env_variable": "SERVER_NAME", - "default_value": "A Quake Live Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:70", - "field_type": "text" - }, - { - "name": "Server Type", - "description": "0 = Offline, 1 = LAN, 2 = Internet", - "env_variable": "SERVER_TYPE", - "default_value": "2", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:2", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Set a server-wide password, and stop all users from connecting without it", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "FPS", - "description": "Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage!", - "env_variable": "FPS", - "default_value": "40", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "349090", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:349090", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update the server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/resonite/Config.json b/game_eggs/steamcmd_servers/resonite/Config.json deleted file mode 100644 index ad0723f6..00000000 --- a/game_eggs/steamcmd_servers/resonite/Config.json +++ /dev/null @@ -1,48 +0,0 @@ -{ - "$schema": "https://raw.githubusercontent.com/Yellow-Dog-Man/JSONSchemas/main/schemas/HeadlessConfig.schema.json", - "universeId": null, - "tickRate": 60.0, - "maxConcurrentAssetTransfers": 4, - "usernameOverride": null, - "loginCredential": "", - "loginPassword": "", - "startWorlds": [{ - "isEnabled": true, - "saveAsOwner": null, - "autoInviteUsernames": null, - "parentSessionIds": null, - "autoInviteMessage": null, - "autoRecover": true, - "idleRestartInterval": -1.0, - "forcedRestartInterval": -1.0, - "saveOnExit": false, - "autosaveInterval": -1.0, - "autoSleep": true, - "sessionName": null, - "customSessionId": null, - "description": null, - "maxUsers": 32, - "accessLevel": "Anyone", - "hideFromPublicListing": null, - "tags": null, - "mobileFriendly": false, - "loadWorldURL": null, - "loadWorldPresetName": "SpaceWorld", - "overrideCorrespondingWorldId": null, - "forcePort": null, - "keepOriginalRoles": false, - "defaultUserRoles": null, - "roleCloudVariable": null, - "allowUserCloudVariable": null, - "denyUserCloudVariable": null, - "requiredUserJoinCloudVariable": null, - "requiredUserJoinCloudVariableDenyMessage": null, - "awayKickMinutes": -1.0 - }], - "dataFolder": null, - "cacheFolder": null, - "logsFolder": null, - "allowedUrlHosts": null, - "autoSpawnItems": null, - "metamovieRoles": null -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/resonite/README.md b/game_eggs/steamcmd_servers/resonite/README.md deleted file mode 100644 index e317827a..00000000 --- a/game_eggs/steamcmd_servers/resonite/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# Resonite headless client -## From https://resonite.com -Dive into a brand new digital universe with infinite possibilities, socialize and hang out with people around the world or to build, create and develop anything. - -# Notice - -To use this egg, you will need a beta code and a Steam account. Currently the beta code can only acquired by going to the Resonite Patreon (https://www.patreon.com/Resonite), and subscribing to the "Discoverer" level. Then you will be able to message the Resonite bot in-game with "/headlessCode", and receive the beta code. The account will also need to have Resonite in its library. You can do this by running `app_license_request 2519830` in steamcmd if you have never installed Resonite on this Steam account. -For more information related to Headless configuration, ask in the official Resonite Discord: https://discord.gg/resonite - -This game does not require any port forwarding, but instead uses UDP NAT hole punching (and/or relay) on a random port. You can force a certain port in the config for direct connections with the `forcePort` directive, but most communcation is done via NAT hole punch using LiteNetLib (LNL). \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/resonite/egg-resonite.json b/game_eggs/steamcmd_servers/resonite/egg-resonite.json deleted file mode 100644 index f00fcd3d..00000000 --- a/game_eggs/steamcmd_servers/resonite/egg-resonite.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-11T08:33:24-05:00", - "name": "Resonite", - "author": "espeon@espeon.dev", - "description": "Enter a novel digital universe with infinite possibilities. Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find your place here.", - "features": null, - "docker_images": { - "Mono": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": "mono Headless\/Resonite.exe -c .\/Config\/Config.json -l .\/Logs $(if {{ENABLE_MODLOADER}}; then echo \"-LoadAssembly \".\/Libraries\/ResoniteModLoader.dll\"\"; fi)", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"World running...\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\necho -e \"steam user is not set.\\n\"\r\necho -e \"Using anonymous user.\\n\"\r\nSTEAM_USER=anonymous\r\nSTEAM_PASS=\"\"\r\nSTEAM_AUTH=\"\"\r\nelse\r\necho -e \"user set to ${STEAM_USER}\"\r\nfi\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) -betapassword ${SRCDS_BETAPASS} ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n## check if config file exists\r\necho \"Looking for existing config file...\"\r\nif ! [ -f \"\/mnt\/server\/Headless\/Config\/Config.json\" ]; then\r\necho \"Config does not exist, creating new config.\"\r\n## create default config\r\nmkdir -p \/mnt\/server\/Headless\/Config\r\ncurl -sSL -o \/mnt\/server\/Headless\/Config\/Config.json https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/resonite\/Config.json\r\nelse\r\n## leave existing config\r\necho \"Config already exists, leaving it as is.\"\r\nfi\r\n## check if mod loader is enabled\r\necho \"Checking if mod loader needs to be installed...\"\r\nif [ \"$ENABLE_MODLOADER\" = true ]; then\r\necho \"Installing\/Updating mod loader as its enabled.\"\r\nmkdir -p \/mnt\/server\/Libraries\r\nmkdir -p \/mnt\/server\/rml_libs\r\nmkdir -p \/mnt\/server\/rml_mods\r\ncurl -sSL -o \/mnt\/server\/Libraries\/ResoniteModLoader.dll https:\/\/github.com\/resonite-modding-group\/ResoniteModLoader\/releases\/latest\/download\/ResoniteModLoader.dll\r\ncurl -sSL -o \/mnt\/server\/rml_libs\/0Harmony.dll https:\/\/github.com\/resonite-modding-group\/ResoniteModLoader\/releases\/latest\/download\/0Harmony.dll\r\nelse\r\necho \"Skipping installing mod loader as its not enabled.\"\r\nfi\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam Account User", - "description": "The username for your Steam account.", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Steam Account Password", - "description": "The password for your Steam account.", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Steam Account Token\/Code", - "description": "The Steam Guard code or Login Token emailed to you.", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Enable Mod Loader", - "description": "See: https:\/\/github.com\/resonite-modding-group\/ResoniteModLoader for more information on Resonite Mod Loader.", - "env_variable": "ENABLE_MODLOADER", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Beta Password", - "description": "This is the \"Beta Password\" that is only acquired by going to the Resonite Patreon, subscribing to the tier with Headless access, and then after your Resonite account shows \"Patreon Supporter\", message the Resonite bot in game with \/headlessCode, and paste that code here.", - "env_variable": "SRCDS_BETAPASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:30", - "field_type": "text" - }, - { - "name": "Beta branch name", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "headless", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Steam App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2519830", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/rising_world/legacy/README.md b/game_eggs/steamcmd_servers/rising_world/legacy/README.md deleted file mode 100644 index 2553494f..00000000 --- a/game_eggs/steamcmd_servers/rising_world/legacy/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Rising World Legacy Java - -Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player. - -## Server Ports - -Rising World requires up to 7 ports. - -* The RCON port is optional, but is enabled by default. -* Game ports require both TCP and UDP - -| Port | default | -|---------|---------------| -| Game | 4255 - 4259 | -| RCON | 4253 | -| Query | 4254 | diff --git a/game_eggs/steamcmd_servers/rising_world/legacy/egg-rising-world-legacy.json b/game_eggs/steamcmd_servers/rising_world/legacy/egg-rising-world-legacy.json deleted file mode 100644 index da1fc498..00000000 --- a/game_eggs/steamcmd_servers/rising_world/legacy/egg-rising-world-legacy.json +++ /dev/null @@ -1,114 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-16T09:21:36+02:00", - "name": "Rising World Java Legacy", - "author": "eggs@goover.dev", - "description": "Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:java_8": "ghcr.io\/parkervcp\/yolks:java_8" - }, - "file_denylist": [], - "startup": "java -Xmx{{SERVER_MEMORY}}M -jar server.jar +maxplayer={{MAX_PLAYERS}} +serverport={{SERVER_PORT}} +servername=\\\"{{SERVER_NAME}}\\\" +rconport {{RCON_PORT}}", - "config": { - "files": "{\r\n \"server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"rcon_enabled\": \"true\",\r\n \"rcon_password\": \"{{server.build.env.RCON_PASSWORD}}\",\r\n \"server_password\": \"{{server.build.env.SERVER_PASSWORD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"RISING WORLD SERVER STARTED\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name of the server", - "env_variable": "SERVER_NAME", - "default_value": "Rising World Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum player count for the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|max:64", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "Overrides the default RCON Port", - "env_variable": "RCON_PORT", - "default_value": "4253", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "", - "env_variable": "RCON_PASSWORD", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "LD Library Path", - "description": "", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/linux64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "339010", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "SRCDS_BETAID", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "legacy", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/rising_world/unity/README.md b/game_eggs/steamcmd_servers/rising_world/unity/README.md deleted file mode 100644 index e9f58202..00000000 --- a/game_eggs/steamcmd_servers/rising_world/unity/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# Rising World Unity Version - -Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player. - -## Server Ports - -Rising World requires up to 3 ports. - -* The RCON port is optional -* Game ports require both TCP and UDP -* The server port can be set in the server.properties file (see "Server_Port"). By default, the server uses port 4255 TCP and UDP. The query port (which is required for the server to show up in the server list) is always serverport-1 TCP (so when using the default server port, it's 4254 accordingly). - - -| Port | default | -|---------|---------------| -| Game | 4255 | -| Query | 4254 | -| RCON | 4253 | - diff --git a/game_eggs/steamcmd_servers/rising_world/unity/egg-rising-world-unity.json b/game_eggs/steamcmd_servers/rising_world/unity/egg-rising-world-unity.json deleted file mode 100644 index 07edfdc0..00000000 --- a/game_eggs/steamcmd_servers/rising_world/unity/egg-rising-world-unity.json +++ /dev/null @@ -1,144 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-23T09:33:48+02:00", - "name": "Rising World Unity", - "author": "eggs@goover.dev", - "description": "Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/RisingWorldServer.x64 +Server_Port={{SERVER_PORT}}", - "config": { - "files": "{\r\n \"server.properties\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"Server_Name=\": \"Server_Name={{server.build.env.SRV_NAME}}\",\r\n \"Server_Password=\": \"Server_Password={{server.build.env.SRV_PW}}\",\r\n \"Password=\": \"Password={{server.build.env.SRV_PW}}\",\r\n \"World_GameMode=\": \"World_GameMode={{server.build.env.GAME_MODE}}\",\r\n \"World_Name=\": \"World_Name={{server.build.env.WORLD_NAME}}\",\r\n \"RCON_Enabled=\": \"RCON_Enabled={{server.build.env.RCON}}\",\r\n \"RCON_Password=\": \"RCON_Password={{server.build.env.RCON_PASS}}\",\r\n \"RCON_Port=\": \"RCON_Port={{server.build.env.RCON_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Dedicated server is ready!\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nif [ -f \"$HOME\/server.properties\" ]; then\r\n echo \"-----------------------------------------\"\r\n echo \"server.properties found.\"\r\n echo \"-----------------------------------------\"\r\nelse\r\n echo \"-----------------------------------------\"\r\n echo \"renaming server.example.properties\"\r\n echo \"-----------------------------------------\"\r\n mv \/mnt\/server\/server.example.properties \/mnt\/server\/server.properties\r\nfi\r\n\r\nrm -fR $HOME\/linux_screen.sh\r\nrm -fR $HOME\/linux_startscript.sh\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "339010", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "SRCDS_BETAID", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "unity", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "LD_LIBRARY_PATH", - "description": "", - "env_variable": "LD_LIBRARY_PATH", - "default_value": "\/linux64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Server name (shows up in server list)", - "env_variable": "SRV_NAME", - "default_value": "Pterodactyl hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password. If set, users are prompted to enter the pw to join the server. Leave blank for no pw", - "env_variable": "SRV_PW", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable", - "field_type": "text" - }, - { - "name": "Game Mode", - "description": "Default world game mode (only used when a new world is created). Either \"Survival\" or \"Creative\"", - "env_variable": "GAME_MODE", - "default_value": "Survival", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,Survival,Creative", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name of the world which should be loaded (if it does not exist, it will be created)", - "env_variable": "WORLD_NAME", - "default_value": "myworld", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[Advanced] Enable RCON", - "description": "Determines whether or not the RCON tool should be enabled", - "env_variable": "RCON", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] RCON Password", - "description": "Password required for RCON login. Min 6 characters (!)", - "env_variable": "RCON_PASS", - "default_value": "somepassword", - "user_viewable": true, - "user_editable": true, - "rules": "required|nullable|min:6", - "field_type": "text" - }, - { - "name": "[Advanced] RCON Port", - "description": "Port used to connect to RCON. Must be allocated to the server for RCON to work.", - "env_variable": "RCON_PORT", - "default_value": "4253", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Update the server on start\/restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/risk_of_rain_2/README.md b/game_eggs/steamcmd_servers/risk_of_rain_2/README.md deleted file mode 100644 index 6d106d5b..00000000 --- a/game_eggs/steamcmd_servers/risk_of_rain_2/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Risk of Rain 2 - -Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. - -### Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| acl1704 | https://github.com/acl1704 | | -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - - -## Minimum Specifications - -- At least 1GB RAM -- Minimum 4GB hard disk space - -## Server Ports - -The Risk of Rain 2 server requires a single port for access. Steam Query ports are optional for server listing, which might not always function properly, and as such direct IP connection might be required. - -| Port | default | -|-------|---------| -| Game | 27015 | -| Query | 27016 | -| Steam | 27017 (must be queryport +1) | diff --git a/game_eggs/steamcmd_servers/risk_of_rain_2/egg-risk-of-rain2.json b/game_eggs/steamcmd_servers/risk_of_rain_2/egg-risk-of-rain2.json deleted file mode 100644 index 24bddb2b..00000000 --- a/game_eggs/steamcmd_servers/risk_of_rain_2/egg-risk-of-rain2.json +++ /dev/null @@ -1,174 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-22T11:23:29+02:00", - "name": "Risk of Rain 2", - "author": "alex.chang-lam@protonmail.com", - "description": "Risk of Rain 2 dedicated server.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "xvfb-run wine .\/\"Risk of Rain 2.exe\"", - "config": { - "files": "{\r\n \".\/Risk of Rain 2_Data\/Config\/server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"sv_password\": \"sv_password \\\"{{server.build.env.PASSWORD}}\\\";\",\r\n \"steam_server_heartbeat_enabled\": \"steam_server_heartbeat_enabled {{server.build.env.ADVERTISE}};\",\r\n \"sv_hostname\": \"sv_hostname \\\"{{server.build.env.HOSTNAME}}\\\";\",\r\n \"sv_port\": \"sv_port {{server.build.default.port}};\",\r\n \"steam_server_query_port\": \"steam_server_query_port {{server.build.env.QUERY}};\",\r\n \"steam_server_steam_port\": \"steam_server_steam_port {{server.build.env.STEAM}};\",\r\n \"sv_maxplayers\": \"sv_maxplayers {{server.build.env.PLAYERS}};\",\r\n \"exec server;\": \"\",\r\n \"host\": \"\",\r\n \"remove_all_local_users;\": \"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Press Enter to chat.\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n##steam serverlist fix\r\nmkdir -p \/mnt\/server\/steamworks_sdk\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/steamworks_sdk +@sSteamCmdForcePlatformType windows +login anonymous +app_update 1007 +quit\r\ncp \/mnt\/server\/steamworks_sdk\/*64.dll \/mnt\/server\/\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n#create custom server.cfg\r\ncp \"\/mnt\/server\/Risk of Rain 2_Data\/Config\/server_startup.cfg\" \"\/mnt\/server\/Risk of Rain 2_Data\/Config\/server.cfg\"\r\ntouch \"\/mnt\/server\/Risk of Rain 2_Data\/Config\/server_pregame.cfg\"\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Password", - "description": "Password to join server. Leave empty to disable.", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:40", - "field_type": "text" - }, - { - "name": "Server Hostname", - "description": "The name that will be shown in the server browser.", - "env_variable": "HOSTNAME", - "default_value": "\"Risk of Rain 2 Dedicated Server\"", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Sets the maximum number of players.", - "env_variable": "PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Advertise Server", - "description": "Display the server in the public server browser.\r\n1 = enabled\r\n0 = disabled", - "env_variable": "ADVERTISE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "Query Port", - "env_variable": "QUERY", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Steam Port", - "description": "Steam Port is +1 query", - "env_variable": "STEAM", - "default_value": "27017", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1180760", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "XVFB", - "description": "", - "env_variable": "XVFB", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "mono", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/rust/rust_autowipe/README.md b/game_eggs/steamcmd_servers/rust/rust_autowipe/README.md deleted file mode 100644 index 828c2636..00000000 --- a/game_eggs/steamcmd_servers/rust/rust_autowipe/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Rust Autowipe - -The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive. - -Adds variables to wipe files based on a list you set. Reinstall to perform the wipe. - -The variable `REGEN_SERVER` was added, default 0, set to 1 to generate a random seed and remove old files on reinstall. - -Files listed in the `REMOVE_FILES` variable, space separated, will be removed. - -## Minimum RAM warning - -The server requires at least 4096MB to run properly. -This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less. - -## Server Ports - -Ports required to run the server. - -| Port | default | -|---------|---------| -| Game and Query | 28015 UDP | -| RCON | 28016 TCP | - -### Information about server updates can be found [here](https://steamdb.info/app/258550/depots/?branch=staging) diff --git a/game_eggs/steamcmd_servers/rust/rust_autowipe/egg-rust-autowipe.json b/game_eggs/steamcmd_servers/rust/rust_autowipe/egg-rust-autowipe.json deleted file mode 100644 index 26d179ed..00000000 --- a/game_eggs/steamcmd_servers/rust/rust_autowipe/egg-rust-autowipe.json +++ /dev/null @@ -1,224 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-02T22:25:49-05:00", - "name": "Rust Autowipe", - "author": "support@pterodactyl.io", - "description": "The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/pterodactyl\/games:rust": "ghcr.io\/pterodactyl\/games:rust" - }, - "file_denylist": [], - "startup": "\".\/RustDedicated -batchmode +server.port {{SERVER_PORT}} +server.queryport {{QUERY_PORT}} +server.identity \"rust\" +rcon.ip 0.0.0.0 +rcon.port {{RCON_PORT}} +rcon.web true +server.hostname \\\"{{HOSTNAME}}\\\" +server.level \\\"{{LEVEL}}\\\" +server.description \\\"{{DESCRIPTION}}\\\" +server.url \\\"{{SERVER_URL}}\\\" +server.headerimage \\\"{{SERVER_IMG}}\\\" +server.maxplayers {{MAX_PLAYERS}} +rcon.password \\\"{{RCON_PASS}}\\\" +app.port {{APP_PORT}} +server.saveinterval {{SAVEINTERVAL}} $( [ -z ${MAP_URL} ] && printf %s \"+server.worldsize \\\"{{WORLD_SIZE}}\\\" +server.seed \\\"$( if [ -f seed.txt ] && [[ ${WORLD_SEED} == \"0\" ]]; then printf %s $(cat seed.txt); else printf %s ${WORLD_SEED}; fi )\\\"\"|| printf %s \"+server.levelurl {{MAP_URL}}\" ) {{ADDITIONAL_ARGS}}\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server startup complete\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n\r\nif [ ${REGEN_SERVER} == \"1\" ]; then\r\n cd \/mnt\/server\/\r\n rm -rf ${REMOVE_FILES}\r\nfi\r\n\r\nif [ $WORLD_SEED == \"0\" ]; then\r\n if [ ! -f \/mnt\/server\/seed.txt ]; then\r\n rm -sf \/mnt\/server\/seed.txt\r\n fi\r\n \r\n cat \/dev\/urandom | tr -dc '1-9' | fold -w 5 | head -n 1 > \/mnt\/server\/seed.txt\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "258550", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players allowed in the server at once.", - "env_variable": "MAX_PLAYERS", - "default_value": "40", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of your server in the public server list.", - "env_variable": "HOSTNAME", - "default_value": "A Rust Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Level", - "description": "The world file for Rust to use.", - "env_variable": "LEVEL", - "default_value": "Procedural Map", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Description", - "description": "The description under your server title. Commonly used for rules & info. Use \\n for newlines.", - "env_variable": "DESCRIPTION", - "default_value": "Powered by Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "URL", - "description": "The URL for your server. This is what comes up when clicking the \"Visit Website\" button.", - "env_variable": "SERVER_URL", - "default_value": "http:\/\/pterodactyl.io", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "World Size", - "description": "The world size for a procedural map.", - "env_variable": "WORLD_SIZE", - "default_value": "3000", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "World Seed", - "description": "The seed for a procedural map.", - "env_variable": "WORLD_SEED", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Server Image", - "description": "The header image for the top of your server listing.", - "env_variable": "SERVER_IMG", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "Port for RCON connections.", - "env_variable": "RCON_PORT", - "default_value": "28016", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "RCON access password.", - "env_variable": "RCON_PASS", - "default_value": "CHANGEME", - "user_viewable": true, - "user_editable": true, - "rules": "required|regex:\/^[\\w.-]*$\/|max:64", - "field_type": "text" - }, - { - "name": "Save Interval", - "description": "Sets the server\u2019s auto-save interval in seconds.", - "env_variable": "SAVEINTERVAL", - "default_value": "60", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Additional Arguments", - "description": "Add additional startup parameters to the server.", - "env_variable": "ADDITIONAL_ARGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Regen Server", - "description": "If the server should have its files removed and regenerate the server seed on reinstall.", - "env_variable": "REGEN_SERVER", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Files to remove", - "description": "A space-separated list of files to remove when regenerating the server on reinstall.", - "env_variable": "REMOVE_FILES", - "default_value": "server\/rust\/player.deaths.*.db server\/rust\/player.identities.*.db server\/rust\/player.states.*.db server\/rust\/player.tokens.db proceduralmap.*.*.*.map server\/rust\/proceduralmap.*.*.*.sav oxide\/data\/Kits_Data.json oxide\/data\/NTeleportationHome.json oxide\/data\/ServerRewards\/player_data.json oxide\/data\/PTTracker\/playtime_data.json", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "QUERY PORT", - "description": "Port for QUERY connections.", - "env_variable": "QUERY_PORT", - "default_value": "28017", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "APP PORT", - "description": "Port for Rust+ applications. -1 to disable.", - "env_variable": "APP_PORT", - "default_value": "28082", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Custom Map URL", - "description": "Overwrites the map with the one from the direct download URL. Invalid URLs will cause the server to crash.", - "env_variable": "MAP_URL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "Modding Framework", - "description": "The modding framework to be used: carbon, oxide, vanilla.\r\nDefaults to \"vanilla\" for a non-modded server installation.", - "env_variable": "FRAMEWORK", - "default_value": "vanilla", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:vanilla,carbon,oxide", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/rust/rust_staging/README.md b/game_eggs/steamcmd_servers/rust/rust_staging/README.md deleted file mode 100644 index c8dcdcde..00000000 --- a/game_eggs/steamcmd_servers/rust/rust_staging/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# Rust Staging Branch - -The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive. - -## Minimum RAM warning - -The server requires at least 4096MB to run properly. -This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less. - -## Modding warning - -Due to Oxide/uMod not supporting the staging branch, you will not be able to Mod this server. - -Wulf (Community Admin on Oxidemod/uMod): - -"We only release builds for the release/public branch of Rust, so if you'd like to use it on any other branch, you'd need to manually patch it yourself using our patcher tool founder under the Snapshots repo. To switch a different Rust branch, just use the -beta tag with SteamCMD and the branch name." - -## Server Ports - -Ports required to run the server. - -| Port | default | -|---------|---------| -| Game and Query | 28015 UDP | -| RCON | 28016 TCP | - -### Information about server updates can be found [here](https://steamdb.info/app/258550/depots/?branch=staging) diff --git a/game_eggs/steamcmd_servers/rust/rust_staging/egg-rust-staging.json b/game_eggs/steamcmd_servers/rust/rust_staging/egg-rust-staging.json deleted file mode 100644 index ef5298f5..00000000 --- a/game_eggs/steamcmd_servers/rust/rust_staging/egg-rust-staging.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-30T15:13:30+11:00", - "name": "Rust Staging", - "author": "root@smc.li", - "description": "The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/pterodactyl\/games:rust": "ghcr.io\/pterodactyl\/games:rust" - }, - "file_denylist": [], - "startup": ".\/RustDedicated -batchmode +server.port {{SERVER_PORT}} +server.identity \"rust\" +rcon.port {{RCON_PORT}} +rcon.web true +server.hostname \\\"{{HOSTNAME}}\\\" +server.level \\\"{{LEVEL}}\\\" +server.description \\\"{{DESCRIPTION}}\\\" +server.url \\\"{{SERVER_URL}}\\\" +server.headerimage \\\"{{SERVER_IMG}}\\\" +server.worldsize \\\"{{WORLD_SIZE}}\\\" +server.seed \\\"{{WORLD_SEED}}\\\" +server.maxplayers {{MAX_PLAYERS}} +rcon.password \\\"{{RCON_PASS}}\\\" +server.saveinterval {{SAVEINTERVAL}} {{ADDITIONAL_ARGS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server startup complete\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The name of your server in the public server list.", - "env_variable": "HOSTNAME", - "default_value": "A Rust Staging Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Level", - "description": "The world file for Rust to use.", - "env_variable": "LEVEL", - "default_value": "Procedural Map", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Description", - "description": "The description under your server title. Commonly used for rules & info. Use \\n for newlines.", - "env_variable": "DESCRIPTION", - "default_value": "Powered by Pterodactyl", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "URL", - "description": "The URL for your server. This is what comes up when clicking the \"Visit Website\" button.", - "env_variable": "SERVER_URL", - "default_value": "http:\/\/pterodactyl.io", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "World Size", - "description": "The world size for a procedural map.", - "env_variable": "WORLD_SIZE", - "default_value": "3000", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "World Seed", - "description": "The seed for a procedural map.", - "env_variable": "WORLD_SEED", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players allowed in the server at once.", - "env_variable": "MAX_PLAYERS", - "default_value": "50", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Server Image", - "description": "The header image for the top of your server listing.", - "env_variable": "SERVER_IMG", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "RCON Port", - "description": "Port for RCON connections.", - "env_variable": "RCON_PORT", - "default_value": "28016", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "RCON access password.", - "env_variable": "RCON_PASS", - "default_value": "CHANGEME", - "user_viewable": true, - "user_editable": true, - "rules": "required|regex:\/^[\\w.-]*$\/|max:64", - "field_type": "text" - }, - { - "name": "Save Interval", - "description": "Sets the server\u2019s auto-save interval in seconds.", - "env_variable": "SAVEINTERVAL", - "default_value": "60", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Branch", - "description": "Select the branch to install, such as staging or workcart", - "env_variable": "SRCDS_BETAID", - "default_value": "staging", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "App Port", - "description": "Port for the Rust+ App. -1 to disable.", - "env_variable": "APP_PORT", - "default_value": "28082", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Server Logo", - "description": "The circular server logo for the Rust+ app.", - "env_variable": "SERVER_LOGO", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|url", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "258550", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/satisfactory/README.md b/game_eggs/steamcmd_servers/satisfactory/README.md deleted file mode 100644 index e2315202..00000000 --- a/game_eggs/steamcmd_servers/satisfactory/README.md +++ /dev/null @@ -1,195 +0,0 @@ -# Satisfactory - -***Updating your Egg?**: Ensure any existing servers have the latest Startup Command, new Startup Variables are set, **and you reinstall server!*** -___ - -### Authors / Contributors - - - - - - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- -
Kubi -
-
- 💻 - 💡 -
- -
matthewpi -
-
- 💻 - 💡 -
- -
Software-Noob -
-
- 💻 - 💡 -
- -
Zarklord -
-
- 💻 - 💡 -
- -
AlienXAXS -
-
- 💡 -
- - - -___ - -### Game Description - -From Coffee Stain's [Website](https://www.satisfactorygame.com/): -> Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven! - -___ - -### Egg Capabilities - -- Configuration of the Server Query, Beacon, and Game ports. -- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. -- *[Experimental]* Max player configuration. -- Autosave amount and interval configuration. -- Disable crash reporting if desired. -- Disable seasonal events if desired. -- ...and other advanced networking and server branch configurable settings. - -___ - -### Server Ports - -- Default server ports are listed below, but all three ports can be changed freely (\*some exceptions apply below). - - All three ports must be unique; they cannot currently be shared on one port (this may change in the future). - - It is recommended to distance ports of other running Satisfactory servers in Pterodactyl by **increments of 100** (it is currently unknown what the minimum increment is, but an increment of +1 caused cross-server talk in testing). Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match). -- **Note:** The Primary/Default/Game Port for your server in Pterodactyl will be Satisfactory's `-Port=????` game port, even though clients will **connect with the Query port**. -- ***All three ports are required to be open/allocated for normal server behavior!*** - -| Port | Default (UDP) | -|---------|---------| -| **Game (Primary Port in Pterodactyl)** | 7777 | -| Beacon | 15000 | -| Server Query (Port clients connect with) | 15777 | - -___ - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Recent x86/64 (AMD/Intel) processor. No 32 bit or ARM support. | Favours higher single-core performance over multiple cores. | -| RAM | 1536-2048 MiB | 6144-12288 MiB (especially for 4 players or large save files) | -| Storage | 5 GB | 7-10 GB (or more, depending on save size or frequency) | -| Network | 0.512 Mbit/s | 1-5 Mbit/s ([may require server *and* client config tweaks](https://satisfactory.fandom.com/wiki/Multiplayer#Temporary_lag_solution)) | -| Host OS | Most stable Linux OS branches should work | Using the latest kernel version for your installed OS can prevent some edge-case installation/boot issues. | -| Game Ownership | Not required to start. | Required to fully "initialize" (see [Server Initialization](#server-initialization) below) | - -___ - -### Server Initialization - -For a server to be fully "initialized", a client who owns the game must log into the server to "claim" it and create an administrator password. Then, a new session can be created via the "Create Game" tab in-game, or an existing save file can be uploaded (see [Save Files](#save-files) below). - -Misc. settings listed below can be configured by an admin client via the game's "Server Settings" tab, and are currently **not** set via the Egg: - -- Server Password -- Admin Password -- Auto-Save on Player Disconnect -- Pause When No Players Online -- ...and possibly more as the client's UI is developed further for more configuration options. - -___ - -### Save Files - -An existing save file (including single-player saves) can currently be uploaded to the server via two different methods: - -- "Manage Saves" tab via an admin client in-game (Recommended) -- Manually via the File Manager or SFTP - -Save files are located in this directory: - -```md -/home/container/.config/Epic/FactoryGame/Saved/SaveGames/server -``` - -*Note: A manually uploaded save will only load if it is (a.) loaded manually via the "Manage Saves" tab in-game, (b.) it is the only save file present, or (c.) its existing session name (not its file name) matches the existing save's session name *and* has the most recent time stamp.* - -***Warning:*** Stopping the server **does not** currently save your game! Ensure it is saved before stopping the server. - -If you have forgotten your administrator password or would generally like to reset your server as if it were new, you can delete the following file: - -```md -/home/container/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings. -``` - -___ - -### Console Commands - -The console tab in the client server manager is the only way to execute commands. Entering commands via Pterodactyl do nothing. - -[List of known commands can be found via the Wiki.](https://satisfactory.fandom.com/wiki/Dedicated_servers#Console_commands) - -___ - -### Known Errors/Warnings - -The following errors or warnings you see in the console can safely be ignored: - -```log -steamclient.so: cannot open shared object file: No such file or directory -[S_API] SteamAPI_Init(): Loaded '/home/container/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so') -LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. -``` - -↑ The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_Init.28.29:_Sys_LoadModule_filed_to_load:_.2Fpath.2Fto.2F.steam.2Fsdk64.2Fsteamclient.so)). - -```log -Warning: failed to init SDL thread priority manager: SDL not found -``` - -↑ This is a common error with Steam related software on Linux, but can safely be ignored. - -```log -...Error: Couldn't find file for package... -``` - -```log -...Error: Navmesh bounds are too large!... -``` - -```log -...Warning: NiagaraSystem... -``` - -```log -LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error. -``` - -↑ These seem to be common error messages with the current experimental version of the game. diff --git a/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json b/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json deleted file mode 100644 index 1a1c6eb3..00000000 --- a/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json +++ /dev/null @@ -1,174 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-06-13T23:59:02+00:00", - "name": "Satisfactory", - "author": "rehlmgaming@gmail.com", - "description": "Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/Engine\/Binaries\/Linux\/*-Linux-Shipping FactoryGame ?listen -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 $(if {{DISABLE_SEASONAL}}; then echo \"-DisableSeasonalEvents\"; fi)", - "config": { - "files": "{\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n },\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/Engine.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"mNumRotatingAutosaves\": \"mNumRotatingAutosaves={{server.build.env.NUM_AUTOSAVES}}\",\r\n \"bImplicitSend\": \"bImplicitSend={{server.build.env.UPLOAD_CRASH_REPORT}}\",\r\n \"InitialConnectTimeout\": \"InitialConnectTimeout={{server.build.env.INIT_CONNECT_TIMEOUT}}\",\r\n \"ConnectionTimeout\": \"ConnectionTimeout={{server.build.env.CONNECT_TIMEOUT}}\"\r\n }\r\n },\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/GameUserSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"mFloatValues\": \"mFloatValues=((\\\"FG.AutosaveInterval\\\", {{server.build.env.AUTOSAVE_INTERVAL}}))\",\r\n \"mIntValues\": \"mIntValues=((\\\"FG.NetworkQuality\\\", {{server.build.env.NETWORK_QUALITY}}))\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Engine Initialization\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n# File: Pterodactyl Satisfactory Egg - egg-satisfactory.json\r\n# Authors: Red-Thirten, Kubi, matthewp, Software-Noob, and Zarklord\r\n# Date: 2023\/06\/13\r\n# License: MIT License\r\n\r\n## Download and install SteamCMD\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steamcmd\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login anonymous +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) validate +exit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so\r\n\r\n## Satisfactory setup\r\n# Check for successful installation and make the server binary executable.\r\n# Use `find` to see if a valid server binary exists using a wildcard, because\r\n# the binary name can differ between UE4 and UE5.\r\ncd \/mnt\/server\/Engine\/Binaries\/Linux\r\ncount=$(find . -maxdepth 1 -name '*-Linux-Shipping' -type f -executable | wc -l)\r\nif [[ $count -eq 0 ]]; then\r\n echo -e \"\\n\\nSteamCMD failed to install the Satisfactory Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nelse\r\n chmod +x *-Linux-Shipping\r\nfi\r\n\r\n# Make Config directory and default .ini files (since they are not initially present before first server start)\r\nmkdir -p \/mnt\/server\/FactoryGame\/Saved\/Config\/LinuxServer\/ && cd \"$_\"\r\n# Currently, this will delete & re-create certain .ini files during a re-install if they are already present.\r\n# While undesirable, this is required due to a current Pterodactyl ini config parser limitation.\r\n# When the patch to this limitation hits the production branch, this will be updated.\r\nrm -f Engine.ini Game.ini GameUserSettings.ini\r\n\r\necho -e '\\nCreating default \"Engine.ini\" configuration file...'\r\ncat > Engine.ini << EOF\r\n[\/Script\/FactoryGame.FGSaveSession]\r\nmNumRotatingAutosaves=${NUM_AUTOSAVES}\r\n\r\n[CrashReportClient]\r\nbImplicitSend=${UPLOAD_CRASH_REPORT}\r\n\r\n[\/Script\/OnlineSubsystemUtils.IpNetDriver]\r\nInitialConnectTimeout=${INIT_CONNECT_TIMEOUT}\r\nConnectionTimeout=${CONNECT_TIMEOUT}\r\nEOF\r\n\r\necho -e 'Creating default \"Game.ini\" configuration file...'\r\ncat > Game.ini << EOF\r\n[\/Script\/Engine.GameSession]\r\nMaxPlayers=${MAX_PLAYERS}\r\nEOF\r\n\r\necho -e 'Creating default \"GameUserSettings.ini\" configuration file...'\r\ncat > GameUserSettings.ini << EOF\r\n[\/Script\/FactoryGame.FGGameUserSettings]\r\nmIntValues=((\"FG.NetworkQuality\", ${NETWORK_QUALITY}))\r\nmFloatValues=((\"FG.AutosaveInterval\", ${AUTOSAVE_INTERVAL}))\r\nmAutoDetectSettingsHandled=False\r\nmPrimaryLanguage=\r\nCurrentFGGameUserSettingsVersion=0\r\nbUseVSync=False\r\nbUseDynamicResolution=False\r\nResolutionSizeX=1280\r\nResolutionSizeY=720\r\nLastUserConfirmedResolutionSizeX=1280\r\nLastUserConfirmedResolutionSizeY=720\r\nWindowPosX=-1\r\nWindowPosY=-1\r\nFullscreenMode=1\r\nLastConfirmedFullscreenMode=1\r\nPreferredFullscreenMode=1\r\nVersion=5\r\nAudioQualityLevel=0\r\nLastConfirmedAudioQualityLevel=0\r\nFrameRateLimit=0.000000\r\nDesiredScreenWidth=1280\r\nDesiredScreenHeight=720\r\nLastUserConfirmedDesiredScreenWidth=1280\r\nLastUserConfirmedDesiredScreenHeight=720\r\nLastRecommendedScreenWidth=-1.000000\r\nLastRecommendedScreenHeight=-1.000000\r\nLastCPUBenchmarkResult=-1.000000\r\nLastGPUBenchmarkResult=-1.000000\r\nLastGPUBenchmarkMultiplier=1.000000\r\nbUseHDRDisplayOutput=False\r\nHDRDisplayOutputNits=1000\r\n\r\n[ScalabilityGroups]\r\nsg.ResolutionQuality=100.000000\r\nsg.ViewDistanceQuality=3\r\nsg.AntiAliasingQuality=3\r\nsg.ShadowQuality=3\r\nsg.PostProcessQuality=3\r\nsg.TextureQuality=3\r\nsg.EffectsQuality=3\r\nsg.FoliageQuality=3\r\nsg.ShadingQuality=3\r\n\r\n[\/Script\/Engine.GameUserSettings]\r\nbUseDesiredScreenHeight=False\r\n\r\n\r\nEOF\r\n\r\necho -e \"\\nSatisfactory Dedicated Server successfully installed!\\n\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Server Query Port", - "description": "This is the port that your clients will type in and use to connect to the lobby (not the game world). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended). This is also true for the Primary\/Game Port!", - "env_variable": "QUERY_PORT", - "default_value": "15777", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "[REQUIRED] Beacon Port", - "description": "This port provides a lightweight way for clients to contact a server and interact with it without committing to a normal game connection (likely used for client administration). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended).", - "env_variable": "BEACON_PORT", - "default_value": "15000", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Automatic Updates", - "description": "Quickly checks for any server updates on startup, and updates if necessary. (1 Enable | 0 Disable)", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "Leave empty (no value) for OFF or type \"true\" or \"1\" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.", - "env_variable": "VALIDATE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Autosave Interval", - "description": "How often, in seconds, the server should generate a new autosave (ex. 300 = 5 min). Keep in mind that shorter times mean that while the server will save the game more often, it also means a potential drop in server performance. NOTE: This overrides any \"FG.AutosaveInterval\" commands made to the console!", - "env_variable": "AUTOSAVE_INTERVAL", - "default_value": "300", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:1", - "field_type": "text" - }, - { - "name": "Number of Rotating Autosaves", - "description": "Number of session auto-saves for the server to keep before the oldest save is deleted and the others are moved down the list.", - "env_variable": "NUM_AUTOSAVES", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Upload Crash Reports", - "description": "Accepted values are \"true\" or \"false\". Determines if the server should upload any crash reports to the developer to help pinpoint issues for future patches.", - "env_variable": "UPLOAD_CRASH_REPORT", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Disable Seasonal Events", - "description": "Accepted values are \"true\" or \"false\". Setting to \"true\" will disable any currently active seasonal events.", - "env_variable": "DISABLE_SEASONAL", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Experimental] Max Players", - "description": "[Requires server re-install to change default value!] The server and client are currently not optimized to support more than 4 players. However, you can override this value here at your own risk of poor performance.", - "env_variable": "MAX_PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "[Advanced] Client Initial Connection Timeout", - "description": "Time in seconds to wait for a new client connection to be established before destroying the connection.", - "env_variable": "INIT_CONNECT_TIMEOUT", - "default_value": "30", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:1", - "field_type": "text" - }, - { - "name": "[Advanced] Client Established Connection Timeout", - "description": "Time in seconds to wait before considering an established client connection timed out. Typically shorter than the time to wait on an initial connection because this connection should already have been setup and any interruption should be trapped quicker.", - "env_variable": "CONNECT_TIMEOUT", - "default_value": "20", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:1", - "field_type": "text" - }, - { - "name": "[Advanced] Network Quality", - "description": "[0 = Low, 1 = Medium, 2 = High, 3 = Ultra] Sets the network configuration for the game server (shouldn't need to be changed). NOTE: This overrides any \"FG.NetworkQuality\" commands made to the console!", - "env_variable": "NETWORK_QUALITY", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:0,3", - "field_type": "text" - }, - { - "name": "[Advanced] Branch Name", - "description": "[Accepted Values: \"public\", \"experimental\", or leave empty to use the primary branch of the server] Used to download or switch to a non-primary branch of the game server. \"Automatic Updates\" and \"Validate Server Files\" must be set to \"1\" to switch branches if the server is already installed. NOTE: Any non-primary branches may not be fully compatible\/stable!", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable|in:public,experimental", - "field_type": "text" - }, - { - "name": "[Advanced] Satisfactory Dedicated Server App ID", - "description": "Steam App ID used for installation and updates. Rarely needs to be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "1690800", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer|min:1", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/scpsl/README.md b/game_eggs/steamcmd_servers/scpsl/README.md deleted file mode 100644 index d207c6d4..00000000 --- a/game_eggs/steamcmd_servers/scpsl/README.md +++ /dev/null @@ -1,33 +0,0 @@ -# SCP: Secret Laboratory - -## [dedicated](dedicated/) - -SCP: Secret Laboratory Dedicated Linux Server AddID: [996560](https://steamdb.info/app/996560/) -This Server is NOT compatible with ServerMod2 or MultiAdmin - -## [Exiled Plugin Framework](exiled) - -SCP: Secret Laboratory Pterodactyl egg with Exiled Plugin Framework - -## Minimum RAM - -Minimum memory required to run the server: 3096 MB - -## Server Port - -Default port required to run the server. - -| Port | Default | -|---------|---------| -| Game | 7777 | - -## Verification - -The server must be verified with the SCP:SL developers in order for it to be visible in the server browser. - -Instructions are as follows: - -* Make sure your server complies with the [Verified Server Rules](https://scpslgame.com/Verified_server_rules.pdf). -* Send an email to `server.verification@scpslgame.com` from your configured contact email with the following information: - 1. The **public** IPv4 address of your server, with port. e.g. `69.69.69.69:7777` - 2. If the server's IP is static or dynamic. diff --git a/game_eggs/steamcmd_servers/scpsl/dedicated/README.md b/game_eggs/steamcmd_servers/scpsl/dedicated/README.md deleted file mode 100644 index 8441932a..00000000 --- a/game_eggs/steamcmd_servers/scpsl/dedicated/README.md +++ /dev/null @@ -1,33 +0,0 @@ -# SCP: Secret Laboratory - -SCP: Secret Laboratory Dedicated Linux Server AddID: [996560](https://steamdb.info/app/996560/) - -This Server is NOT compatible with ServerMod2 or MultiAdmin - -## Minimum RAM warning - -Minimum required memory to run the server: 3096 MB - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7777 | - -### Mods/Plugins may require additional ports to be added to the server - -## Verification - -The server must be verified to be visible in the Server Browser. - -Before requesting verification make sure your server follows the [Verified Server Rules](https://scpslgame.com/Verified_server_rules.pdf). - -### Requesting Verification - -Once ready send an email to server.verification@scpslgame.com with the following info: - -* The server's external IPv4 address -* The port used by the server -* If the server IP is static or dynamic diff --git a/game_eggs/steamcmd_servers/scpsl/dedicated/egg-scpsl.json b/game_eggs/steamcmd_servers/scpsl/dedicated/egg-scpsl.json deleted file mode 100644 index f70e3121..00000000 --- a/game_eggs/steamcmd_servers/scpsl/dedicated/egg-scpsl.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-18T14:02:28+01:00", - "name": "SCP:SL", - "author": "eggs@goover.dev", - "description": "Egg for SCP: Secret Laboratory Dedicated Linux Server", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:mono_latest": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": ".\/LocalAdmin {{SERVER_PORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Waiting for players..\"\r\n}", - "logs": "{}", - "stop": "EXIT" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p $HOME\/.config\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "996560", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|in:996560", - "field_type": "text" - }, - { - "name": "Dotnet Bundle", - "description": "Only used for EXILED Framework Updater.", - "env_variable": "DOTNET_BUNDLE_EXTRACT_BASE_DIR", - "default_value": ".\/dotnet-bundle", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Branch", - "description": "Use this to instruct your panel whether to use a branch of SCP: SL (typically used for testing versions). To install the branch, you need to click \"Reinstall Server\" to execute the installation script.", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:30", - "field_type": "text" - }, - { - "name": "Branch password", - "description": "Branch password (optional)", - "env_variable": "SRCDS_BETAPASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:40", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update the server on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/scpsl/exiled/README.md b/game_eggs/steamcmd_servers/scpsl/exiled/README.md deleted file mode 100644 index 68a47db1..00000000 --- a/game_eggs/steamcmd_servers/scpsl/exiled/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# SCP: Secret Laboratory Exiled - -SCP: Secret Laboratory Pterodactyl egg with Exiled Plugin Framework - -## Minimum RAM - -Minimum memory required to run the server: 4096 MB - -## Server Port - -Default port required to run the server. - -| Port | Default | -|---------|---------| -| Game | 7777 | - -## Verification - -The server must be verified with the SCP:SL developers in order for it to be visible in the server browser. - -Instructions are as follows: - -* Make sure your server complies with the [Verified Server Rules](https://scpslgame.com/Verified_server_rules.pdf). -* Send an email to `server.verification@scpslgame.com` from your configured contact email with the following information: - 1. The **public** IPv4 address of your server, with port. e.g. `69.69.69.69:7777` - 2. If the server's IP is static or dynamic. diff --git a/game_eggs/steamcmd_servers/scpsl/exiled/egg-s-c-p--s-l--exiled.json b/game_eggs/steamcmd_servers/scpsl/exiled/egg-s-c-p--s-l--exiled.json deleted file mode 100644 index 00d43318..00000000 --- a/game_eggs/steamcmd_servers/scpsl/exiled/egg-s-c-p--s-l--exiled.json +++ /dev/null @@ -1,64 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-09T14:18:18+01:00", - "name": "SCP:SL - Exiled", - "author": "eggs@goover.dev", - "description": "Egg for SCP: Secret Laboratory Dedicated Linux Server with Exiled Plugin Framework", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:mono_latest": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": ".\/LocalAdmin {{SERVER_PORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Waiting for players..\"\r\n}", - "logs": "{}", - "stop": "EXIT" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nmkdir -p $HOME\/.config\r\n\r\n# Install Exiled\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Exiled-Team\/EXILED\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Exiled-Team\/EXILED\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i Exiled.tar.gz)\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i Exiled.tar.gz)\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncurl -sSL -o Exiled.tar.gz ${DOWNLOAD_LINK}\r\ntar -xzvmf Exiled.tar.gz\r\nrm -rf Exiled.tar.gz\r\n\r\ncp -r \"SCP Secret Laboratory\" \/mnt\/server\/.config\/\r\nrm -rf \"SCP Secret Laboratory\"\r\ncp -r EXILED \/mnt\/server\/.config\/\r\nrm -rf EXILED\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "996560", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|in:996560", - "field_type": "text" - }, - { - "name": "Dotnet Bundle", - "description": "Only used for EXILED Framework Updater.", - "env_variable": "DOTNET_BUNDLE_EXTRACT_BASE_DIR", - "default_value": ".\/dotnet-bundle", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/smalland_survive_the_wilds/README.md b/game_eggs/steamcmd_servers/smalland_survive_the_wilds/README.md deleted file mode 100644 index 6159d7da..00000000 --- a/game_eggs/steamcmd_servers/smalland_survive_the_wilds/README.md +++ /dev/null @@ -1,11 +0,0 @@ -### Smalland: Survive the Wilds - -Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land. - -Steam page: [link](https://store.steampowered.com/app/768200/Smalland_Survive_the_Wilds/) - -### Server Ports - -| Port | default | -|-------|---------| -| Game | 7777 | diff --git a/game_eggs/steamcmd_servers/smalland_survive_the_wilds/egg-smalland--survive-the-wilds.json b/game_eggs/steamcmd_servers/smalland_survive_the_wilds/egg-smalland--survive-the-wilds.json deleted file mode 100644 index e3c8ca90..00000000 --- a/game_eggs/steamcmd_servers/smalland_survive_the_wilds/egg-smalland--survive-the-wilds.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-29T20:58:28-08:00", - "name": "Smalland: Survive the Wilds", - "author": "git@robsti.dev", - "description": "Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.\r\n\r\nSteam: https:\/\/store.steampowered.com\/app\/768200\/Smalland_Survive_the_Wilds\/", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/SMALLAND\/Binaries\/Linux\/SMALLANDServer-Linux-Shipping SMALLAND \/Game\/Maps\/WorldGame\/WorldGame_Smalland?SERVERNAME=\\\"$SERVERNAME\\\"?WORLDNAME=\\\"$WORLDNAME\\\"$( [ -z \"${PASSWORD}\" ] || echo \"?PASSWORD=\\\"$PASSWORD\\\"\" )$( [ \"$FRIENDLYFIRE\" == \"0\" ] || echo \"?FRIENDLYFIRE\" )$( [ \"$PEACEFULMODE\" == \"0\" ] || echo \"?PEACEFULMODE\" )$( [ \"$KEEPINVENTORY\" == \"0\" ] || echo \"?KEEPINVENTORY\" )$( [ \"$DETERIORATION\" == \"1\" ] || echo \"?NODETERIORATION\" )$( [ \"$PRIVATE\" == \"0\" ] || echo \"?PRIVATE\" )?lengthofdayseconds=$LENGTHOFDAYSECONDS?lengthofseasonseconds=$LENGTHOFSEASONSECONDS?creaturehealthmodifier=$CREATUREHEALTHMODIFIER?creaturedamagemodifier=$CREATUREDAMAGEMODIFIER?nourishmentlossmodifier=$NOURISHMENTLOSSMODIFIER?falldamagemodifier=$FALLDAMAGEMODIFIER -ini:Engine:[EpicOnlineServices]:DeploymentId=50f2b148496e4cbbbdeefbecc2ccd6a3 -ini:Engine:[EpicOnlineServices]:DedicatedServerClientId=xyza78918KT08TkA6emolUay8yhvAAy2 -ini:Engine:[EpicOnlineServices]:DedicatedServerClientSecret=aN2GtVw7aHb6hx66HwohNM+qktFaO3vtrLSbGdTzZWk -ini:Engine:[EpicOnlineServices]:DedicatedServerPrivateKey= -port=$SERVER_PORT -NOSTEAM -log", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Session 'GameSession' is being set as 'listening'\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name displayed in the server browser.", - "env_variable": "SERVERNAME", - "default_value": "My Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Check for updates on server boot", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name of the save game file.", - "env_variable": "WORLDNAME", - "default_value": "World", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password required to access the server.", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|min:3", - "field_type": "text" - }, - { - "name": "Is Private Game", - "description": "Flag indicating if this game is private.", - "env_variable": "PRIVATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Friendly Fire Enabled", - "description": "Enable\/disable friendly fire.", - "env_variable": "FRIENDLYFIRE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Peaceful Mode Enabled", - "description": "Enable\/disable peaceful mode.", - "env_variable": "PEACEFULMODE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Keep Inventory Enabled", - "description": "Enable\/disable keep inventory.", - "env_variable": "KEEPINVENTORY", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Deterioration Enabled", - "description": "Enable\/disable deterioration.", - "env_variable": "DETERIORATION", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Length Of Day", - "description": "Length of day in seconds. (ie. 1800 = 30 min.)", - "env_variable": "LENGTHOFDAYSECONDS", - "default_value": "1800", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Length of Seasons", - "description": "Length of seasons in seconds. (ie. 1800 = 30 min.)", - "env_variable": "LENGTHOFSEASONSECONDS", - "default_value": "10800", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Creature Health Modifier", - "description": "Creature health percentage modifier.", - "env_variable": "CREATUREHEALTHMODIFIER", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:20|max:300", - "field_type": "text" - }, - { - "name": "Creature Damage Modifier", - "description": "Creature damage percentage modifier.", - "env_variable": "CREATUREDAMAGEMODIFIER", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:20|max:300", - "field_type": "text" - }, - { - "name": "Nourishment Loss Modifier", - "description": "Nourishment loss percentage modifier.", - "env_variable": "NOURISHMENTLOSSMODIFIER", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0|max:100", - "field_type": "text" - }, - { - "name": "Steam App ID", - "description": "DO NOT EDIT", - "env_variable": "SRCDS_APPID", - "default_value": "808040", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:808040", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/solace_crafting/README.md b/game_eggs/steamcmd_servers/solace_crafting/README.md deleted file mode 100644 index ba4a0b92..00000000 --- a/game_eggs/steamcmd_servers/solace_crafting/README.md +++ /dev/null @@ -1,10 +0,0 @@ -### Solace Crafting - -Open-world fantasy survival role-playing game. Limitless distance-based difficulty with player-created fast travel, modular building and city management. - -### Server Ports - -| Port | default | -|-------|---------| -| Game | 27015 | -| Query | 27016 | diff --git a/game_eggs/steamcmd_servers/solace_crafting/egg-solace-crafting.json b/game_eggs/steamcmd_servers/solace_crafting/egg-solace-crafting.json deleted file mode 100644 index b05c26fb..00000000 --- a/game_eggs/steamcmd_servers/solace_crafting/egg-solace-crafting.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-24T20:12:31+02:00", - "name": "Solace Crafting", - "author": "eggs@goover.dev", - "description": "Open-world fantasy survival RPG. Borderless distance-based difficulty with player built fast-travel, modular-building, and town management.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/Solace\\ Crafting.x86_64", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \" server started . (True)\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n\r\nmkdir -p \"$HOME\/.config\/unity3d\/Big Kitty Games\/Solace Crafting\"\r\n\r\ncat < \"$HOME\/.config\/unity3d\/Big Kitty Games\/Solace Crafting\/servercfg.dat\"\r\n{\r\n \"name\": \"Solace Crafting Server\",\r\n \"description\": \"\",\r\n \"port\": 27015,\r\n \"steamQueryPort\": 27016,\r\n \"isPrivate\": false,\r\n \"password\": \"\",\r\n \"requireSteamID\": true,\r\n \"maxPlayers\": 12,\r\n \"allowAdmin\": false,\r\n \"adminPassword\": \"password\",\r\n \"allowModerator\": false,\r\n \"moderatorPassword\": \"password\",\r\n \"worldSaveToUse\": \"MultiplayerWorld\",\r\n \"autoRestart\": 0\r\n}\r\nEOT\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1086950", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/soldat/README.md b/game_eggs/steamcmd_servers/soldat/README.md deleted file mode 100644 index 23f2e904..00000000 --- a/game_eggs/steamcmd_servers/soldat/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# Soldat - -Soldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. It features 18 different weapons and 60 maps to frag away on, with full support for user created content. - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 23073 | -| Query | 23083 | diff --git a/game_eggs/steamcmd_servers/soldat/egg-soldat.json b/game_eggs/steamcmd_servers/soldat/egg-soldat.json deleted file mode 100644 index 13cb12f4..00000000 --- a/game_eggs/steamcmd_servers/soldat/egg-soldat.json +++ /dev/null @@ -1,79 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-20T12:58:19-05:00", - "name": "Soldat", - "author": "eggs@goover.dev", - "description": "Soldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. It features 18 different weapons and 60 maps to frag away on, with full support for user created content.\r\n\r\nSteam: https:\/\/store.steampowered.com\/app\/638490\/Soldat\/", - "features": [ - "steam_disk_space" - ], - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:base_debian" - ], - "file_denylist": [], - "startup": ".\/soldatserver", - "config": { - "files": "{\r\n \"soldat.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"NETWORK.Port\": \"{{server.build.default.port}}\",\r\n \"NETWORK.Max_Players\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"NETWORK.Game_Password\": \"{{server.build.env.SRV_PWD}}\",\r\n \"NETWORK.Admin_Password\": \"{{server.build.env.ADMIN_PASSWD}}\",\r\n \"NETWORK.Server_Name\": \"{{server.build.env.SRV_NAME}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Done\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\ndpkg --add-architecture i386\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates libstdc++6 lib32stdc++6 util-linux\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\ncd \/mnt\/server\r\nchmod +x soldatserver", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Admin Passwort", - "description": "Admin Password for the Server", - "env_variable": "ADMIN_PASSWD", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - }, - { - "name": "Server Password", - "description": "Password to join Server", - "env_variable": "SRV_PWD", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - }, - { - "name": "Server Name", - "description": "Name of the Server", - "env_variable": "SRV_NAME", - "default_value": "MySoldatServer", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100" - }, - { - "name": "Max Players", - "description": "Max Players can join", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - }, - { - "name": "ADD IP", - "description": "Steam APP ID", - "env_variable": "SRCDS_APPID", - "default_value": "638500", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20" - } - ] -} diff --git a/game_eggs/steamcmd_servers/sonsoftheforest/README.md b/game_eggs/steamcmd_servers/sonsoftheforest/README.md deleted file mode 100644 index d4f2ca3d..00000000 --- a/game_eggs/steamcmd_servers/sonsoftheforest/README.md +++ /dev/null @@ -1,29 +0,0 @@ -# Sons of the Forest - -### Game Description - -Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games, Ltd.. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends. - -### Useful links - -Steam: https://store.steampowered.com/app/1326470/Sons_Of_The_Forest/ - -### Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - - -### Server Ports - -Sons of the Forest requires up to 3 ports. You can choose every port you want. - -| Port | default | -|---------|---------------| -| Game | 8766 | -| Query | 27016 | -| BlobSyncPort | 9700 | - -## Special Note - -you need a minimum of 8GB RAM for the Server to run \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/sonsoftheforest/dedicatedserver.cfg b/game_eggs/steamcmd_servers/sonsoftheforest/dedicatedserver.cfg deleted file mode 100644 index 5686e1da..00000000 --- a/game_eggs/steamcmd_servers/sonsoftheforest/dedicatedserver.cfg +++ /dev/null @@ -1,41 +0,0 @@ -{ - "IpAddress": "0.0.0.0", - "GamePort": 8766, - "QueryPort": 27016, - "BlobSyncPort": 9700, - "ServerName": "Sons Of The Forest Server (dedicated)", - "MaxPlayers": 8, - "Password": "", - "LanOnly": false, - "SaveSlot": 1, - "SaveMode": "Continue", - "GameMode": "Normal", - "SaveInterval": 600, - "IdleDayCycleSpeed": 0.0, - "IdleTargetFramerate": 5, - "ActiveTargetFramerate": 60, - "LogFilesEnabled": false, - "TimestampLogFilenames": true, - "TimestampLogEntries": true, - "GameSettings": { - "Gameplay.TreeRegrowth": true, - "Structure.Damage": true - }, - "CustomGameModeSettings": { - "GameSetting.Vail.EnemySpawn": true, - "GameSetting.Vail.EnemyHealth": "Normal", - "GameSetting.Vail.EnemyDamage": "Normal", - "GameSetting.Vail.EnemyArmour": "Normal", - "GameSetting.Vail.EnemyAggression": "Normal", - "GameSetting.Vail.AnimalSpawnRate": "Normal", - "GameSetting.Environment.StartingSeason": "Summer", - "GameSetting.Environment.SeasonLength": "Default", - "GameSetting.Environment.DayLength": "Default", - "GameSetting.Environment.PrecipitationFrequency": "Default", - "GameSetting.Survival.ConsumableEffects": "Normal", - "GameSetting.Survival.PlayerStatsDamage": "Off", - "GameSetting.Survival.ColdPenalties": "Off", - "GameSetting.Survival.ReducedFoodInContainers": false, - "GameSetting.Survival.SingleUseContainers": false - } -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/sonsoftheforest/egg-sons-of-the-forest.json b/game_eggs/steamcmd_servers/sonsoftheforest/egg-sons-of-the-forest.json deleted file mode 100644 index 0d1bc797..00000000 --- a/game_eggs/steamcmd_servers/sonsoftheforest/egg-sons-of-the-forest.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-24T15:18:00+01:00", - "name": "Sons Of The Forest", - "author": "eggs@goover.dev", - "description": "Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games, Ltd.. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "wine .\/SonsOfTheForestDS.exe -userdatapath \"\/home\/container\/serverconfig\" -dedicatedserver.IpAddress \"0.0.0.0\" -dedicatedserver.GamePort \"{{SERVER_PORT}}\" -dedicatedserver.QueryPort \"{{QUERY_PORT}}\" -dedicatedserver.BlobSyncPort \"{{BLOBSYNC_PORT}}\" -dedicatedserver.MaxPlayers \"{{MAX_PLAYERS}}\" -dedicatedserver.Password \"{{SRV_PW}}\" -dedicatedserver.GameMode \"{{GAME_MODE}}\" -dedicatedserver.SkipNetworkAccessibilityTest \"{{SKIP_TESTS}}\" -dedicatedserver.SaveSlot \"{{SAVE_SLOT}}\" -dedicatedserver.LogFilesEnabled \"true\" -dedicatedserver.TimestampLogFilenames \"true\"", - "config": { - "files": "{\r\n \"serverconfig\/dedicatedserver.cfg\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"ServerName\": \"{{server.build.env.SRV_NAME}}\",\r\n \"SaveSlot\": \"{{server.build.env.SAVE_SLOT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"#DSL Dedicated server loaded.\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\nclear\r\nRED='\\033[0;31m'\r\nGREEN='\\033[0;32m'\r\nYELLOW='\\033[1;33m'\r\nBLUE='\\033[0;34m'\r\nNC='\\033[0m'\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}Sons of the Forest Installscript${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}download and install steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## install game using steamcmd\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}install game using steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\nmkdir -p \/mnt\/server\/serverconfig\r\nFILE=$HOME\/serverconfig\/dedicatedserver.cfg\r\nif [ -f \"$FILE\" ]; then\r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\n echo -e \"${GREEN}dedicatedserver.cfg found.${NC}\"\r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\nelse \r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\n echo -e \"${RED}No dedicatedserver.cfg found. Downloading default...${NC}\"\r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\n cd $HOME\/serverconfig\/\r\n curl -sSL -o dedicatedserver.cfg https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/sonsoftheforest\/dedicatedserver.cfg\r\nfi\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\nFILE=$HOME\/serverconfig\/ownerswhitelist.txt\r\nif [ -f \"$FILE\" ]; then\r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\n echo -e \"${GREEN}ownerswhitelist.txt found.${NC}\"\r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\nelse \r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\n echo -e \"${RED}No ownerswhitelist.txt found. Downloading default...${NC}\"\r\n echo -e \"${BLUE}-------------------------------------------------${NC}\"\r\n cd $HOME\/serverconfig\/\r\n curl -sSL -o ownerswhitelist.txt https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/sonsoftheforest\/ownerswhitelist.txt\r\nfi\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## install end\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${GREEN}Installation completed...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "QueryPort", - "description": "UDP port used by Steam to list the server and enable the discovery services.", - "env_variable": "QUERY_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "BlobSyncPort", - "description": "BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.", - "env_variable": "BLOBSYNC_PORT", - "default_value": "9700", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server visible in the server list, and in the Steam contacts.", - "env_variable": "SRV_NAME", - "default_value": "Pterodactyl hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum number of players allowed simultaneously on the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1,8", - "field_type": "text" - }, - { - "name": "Password", - "description": "", - "env_variable": "SRV_PW", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Gamemode", - "description": "Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to \u201ccontinue\u201d with a save that exists on the slot). If the game mode is set to \u201ccustom\u201d, then the custom game mode settings will be read from CustomGameModeSettings option, described later.", - "env_variable": "GAME_MODE", - "default_value": "normal", - "user_viewable": true, - "user_editable": true, - "rules": "string|in:normal,hard,hardsurvival,peaceful,custom", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2465200", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "mono vcrun2019", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "Skip network Test", - "description": "if you have problems to connect to your server, set this to TRUE", - "env_variable": "SKIP_TESTS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Save Slot", - "description": "If you uploaded an existing save from your PC you can enter the save slot number here.", - "env_variable": "SAVE_SLOT", - "default_value": "0000000001", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:30", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/sonsoftheforest/ownerswhitelist.txt b/game_eggs/steamcmd_servers/sonsoftheforest/ownerswhitelist.txt deleted file mode 100644 index adbdab4e..00000000 --- a/game_eggs/steamcmd_servers/sonsoftheforest/ownerswhitelist.txt +++ /dev/null @@ -1,6 +0,0 @@ -# In order to be able to administrate your server from in game directly, you will need to setup server ownership. -# Add below the steam ids of every server owner, one steam id per line. -# To find your SteamID, open Steam and click on your name on the top right, then go to Account Details. -# You can use # to comment out a line. That can be helpful to keep track of SteamIDs, you can include their name in the line above or below, starting with a #. - - diff --git a/game_eggs/steamcmd_servers/space_engineers/default/README.md b/game_eggs/steamcmd_servers/space_engineers/default/README.md deleted file mode 100644 index 3b8d83bb..00000000 --- a/game_eggs/steamcmd_servers/space_engineers/default/README.md +++ /dev/null @@ -1,39 +0,0 @@ -# Space Engineers - -### Author & Contributers -| Name | Github Profile | -| ------------- |-------------| -| gOOvER | https://github.com/gOOvER | - - -## Description -Space Engineers is a voxel-based sandbox game set in space and on planets. - -**NOTE** -Because of the winetricks installation, the install process could take some time. Likewise, the first start of the server takes its time. - -**SPECIAL NOTE** -When installed, the Server loads a base World and config from this repo. ONLY THIS WORLD IS SUPPORTED. -Everything which is not defined in a variable could be edited directy in the config file /config/SpaceEngineers-Dedicated.cfg and config/Saves/World/Sandbox.sbc - -## Server Ports - -Default server ports are listed below, but the Main, STEAM and API port can be any port. - -| Port | default | -|-------|---------| -| Game | 27016 | -| Steam | 8766 | -| API | 8081 | - -## Minumum server settings - -### RAM - -This server requires about 6GB. - -Based on the information provided by the developer: [See here](https://www.spaceengineersgame.com/dedicated-servers/) - -### Disk - -This server uses about 7GB of diskspace. diff --git a/game_eggs/steamcmd_servers/space_engineers/default/SpaceEngineers-Dedicated.cfg b/game_eggs/steamcmd_servers/space_engineers/default/SpaceEngineers-Dedicated.cfg deleted file mode 100644 index 917d17d6..00000000 --- a/game_eggs/steamcmd_servers/space_engineers/default/SpaceEngineers-Dedicated.cfg +++ /dev/null @@ -1,172 +0,0 @@ - - - - - Survival - 3 - 1 - 3 - 3 - 3 - PUBLIC - 4 - 56 - 32 - 5 - 0 - 0 - 100000 - 50000 - 0 - GLOBALLY - true - SAFE - true - false - true - true - true - true - false - 0 - false - false - 2 - 2 - false - 0.33 - false - 5 - true - false - true - 0 - 0.35 - 0 - true - false - 15000 - true - 4 - true - true - true - true - true - false - true - true - false - false - false - 8 - 119.999992 - true - true - false - true - 5 - true - false - false - 1 - false - 50 - false - 5 - 20 - false - false - 3000 - false - true - true - 0 - true - 15 - 1562 - 0 - 20 - 500 - 0 - 0 - 15 - false - 5000 - 5000 - 24 - true - true - 16000 - true - true - false - false - 2 - 30 - true - 1 - 15 - 10000000 - 10000000 - 30000000 - 1200 - false - false - true - true - false - true - false - 99 - false - true - false - 0 - 0 - 0 - true - false - 1 - true - 1 - false - 5 - false - true - - Z:\home\container\config\Saves\World - 0.0.0.0 - 8766 - 27016 - 0 - 0 - A Pterodactyl hosted Space Engineer Server - World - false - false - true - 0 - true - false - 10 - 15 - false - A Pterodactyl hosted Space Engineer Server - cIflzwuTl3iy1jYulTRNgw== - false - jrVRQIvlBI8OSsuzwZNzVw== - 8081 - 30 - 0.05 - 5 - Server will be shut down in {0} min(s). - true - false - steam - false - true - 30 - 0.5 - 60 - \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/space_engineers/default/World.zip b/game_eggs/steamcmd_servers/space_engineers/default/World.zip deleted file mode 100644 index b0eca8ca..00000000 Binary files a/game_eggs/steamcmd_servers/space_engineers/default/World.zip and /dev/null differ diff --git a/game_eggs/steamcmd_servers/space_engineers/default/egg-space-engineers.json b/game_eggs/steamcmd_servers/space_engineers/default/egg-space-engineers.json deleted file mode 100644 index 48f40e62..00000000 --- a/game_eggs/steamcmd_servers/space_engineers/default/egg-space-engineers.json +++ /dev/null @@ -1,224 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-09T11:25:43+01:00", - "name": "Space Engineers", - "author": "eggs@goover.dev", - "description": "Space Engineers is a voxel-based sandbox game set in space and on planets.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "export WINEDLLOVERRIDES=\"mscoree=n,b;mshtml=n,b\"; wine \/home\/container\/DedicatedServer64\/SpaceEngineersDedicated.exe -path Z:\\\\home\\\\container\\\\config -console -ignorelastsession", - "config": { - "files": "{\r\n \"config\/SpaceEngineers-Dedicated.cfg\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"MyConfigDedicated.SessionSettings.GameMode\": \"{{server.build.env.SERVER_MODE}}\",\r\n \"MyConfigDedicated.SessionSettings.MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MyConfigDedicated.SessionSettings.AutoSaveInMinutes\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"MyConfigDedicated.SessionSettings.EnableSaving\": \"{{server.build.env.SAVE_ENABLED}}\",\r\n \"MyConfigDedicated.SessionSettings.ExperimentalMode\": \"{{server.build.env.EXPERIMENTAL_ENABLED}}\",\r\n \"MyConfigDedicated.SessionSettings.EnableIngameScripts\": \"{{server.build.env.INGAMESCRIPTS_ENABLED}}\",\r\n \"MyConfigDedicated.LoadWorld\": \"Z:\\\\home\\\\container\\\\config\\\\Saves\\\\{{server.build.env.WORLD_NAME}}\\\\Sandbox.sbc\",\r\n \"MyConfigDedicated.ServerPort\": \"{{server.build.default.port}}\",\r\n \"MyConfigDedicated.SteamPort\": \"{{server.build.env.STEAM_PORT}}\",\r\n \"MyConfigDedicated.ServerName\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"MyConfigDedicated.WorldName\": \"{{server.build.env.WORLD_NAME}}\",\r\n \"MyConfigDedicated.ServerDescription\": \"{{server.build.env.SERVER_DESC}}\",\r\n \"MyConfigDedicated.RemoteApiEnabled\": \"{{server.build.env.REMOTEAPI_ENABLE}}\",\r\n \"MyConfigDedicated.RemoteApiPort\": \"{{server.build.env.REMOTEAPI_PORT}}\"\r\n }\r\n },\r\n \"config\/Saves\/World\/Sandbox.sbc\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"MyObjectBuilder_Checkpoint.Settings.GameMode\": \"{{server.build.env.SERVER_MODE}}\",\r\n \"MyObjectBuilder_Checkpoint.Settings.MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MyObjectBuilder_Checkpoint.Settings.AutoSaveInMinutes\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"MyObjectBuilder_Checkpoint.Settings.EnableSaving\": \"{{server.build.env.SAVE_ENABLED}}\",\r\n \"MyObjectBuilder_Checkpoint.Settings.ExperimentalMode\": \"{{server.build.env.EXPERIMENTAL_ENABLED}}\",\r\n \"MyObjectBuilder_Checkpoint.Settings.EnableIngameScripts\": \"{{server.build.env.INGAMESCRIPTS_ENABLED}}\"\r\n }\r\n },\r\n \"config\/Saves\/World\/Sandbox_config.sbc\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"MyObjectBuilder_WorldConfiguration.Settings.GameMode\": \"{{server.build.env.SERVER_MODE}}\",\r\n \"MyObjectBuilder_WorldConfiguration.Settings.MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MyObjectBuilder_WorldConfiguration.Settings.AutoSaveInMinutes\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"MyObjectBuilder_WorldConfiguration.Settings.EnableSaving\": \"{{server.build.env.SAVE_ENABLED}}\",\r\n \"MyObjectBuilder_WorldConfiguration.Settings.ExperimentalMode\": \"{{server.build.env.EXPERIMENTAL_ENABLED}}\",\r\n \"MyObjectBuilder_WorldConfiguration.Settings.EnableIngameScripts\": \"{{server.build.env.INGAMESCRIPTS_ENABLED}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Game ready...\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Installation Script\r\n#\r\n## Define variables\r\ndlurl=\"https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/space_engineers\/default\"\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## Create world and config\r\nmkdir -p $HOME\/config\/Saves\r\nif [ ! -d $HOME\/config\/Saves\/World ]\r\nthen\r\n curl $dlurl\/World.zip -o World.zip\r\n unzip -o World.zip -d $HOME\/config\/Saves\/\r\nfi\r\nif [ ! -f $HOME\/config\/SpaceEngineers-Dedicated.cfg ]; then curl $dlurl\/SpaceEngineers-Dedicated.cfg -o $HOME\/config\/SpaceEngineers-Dedicated.cfg; fi\r\n\r\nrm -fR $HOME\/World.zip\r\n\r\n# copy libs for mod support\r\ncp -v $HOME\/steamclient.dll ..\/DedicatedServer64\/\r\ncp -v $HOME\/steamclient64.dll ..\/DedicatedServer64\/\r\ncp -v $HOME\/tier0_s.dll ..\/DedicatedServer64\/\r\ncp -v $HOME\/tier0_s64.dll ..\/DedicatedServer64\/\r\ncp -v $HOME\/vstdlib_s.dll ..\/DedicatedServer64\/\r\ncp -v $HOME\/vstdlib_s64.dll ..\/DedicatedServer64\/\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "APP ID", - "description": "The ID corresponding to the game to download.", - "env_variable": "SRCDS_APPID", - "default_value": "298740", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:298740", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server, appears in Steam browser.", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted Space Engineer Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name of your world (and of your save folder) !!!!! DO NOT EDIT OR SERVER WILL NOT START !!!!!", - "env_variable": "WORLD_NAME", - "default_value": "World", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Description of the game", - "env_variable": "SERVER_DESC", - "default_value": "A Pterodactyl hosted Space Engineer Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200", - "field_type": "text" - }, - { - "name": "Game Mode", - "description": "Game Mode setting: Survival, Creative", - "env_variable": "SERVER_MODE", - "default_value": "Survival", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:Survival,Creative", - "field_type": "text" - }, - { - "name": "Maximum Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,16", - "field_type": "text" - }, - { - "name": "Enable Saving", - "description": "", - "env_variable": "SAVE_ENABLED", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Auto Save Interval", - "description": "Time between auto saves specified in minutes", - "env_variable": "SAVE_INTERVAL", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "Steam Port", - "description": "Steam Port", - "env_variable": "STEAM_PORT", - "default_value": "8766", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535", - "field_type": "text" - }, - { - "name": "Enable Remote API", - "description": "Enable Remote API", - "env_variable": "REMOTEAPI_ENABLE", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Remote API Port", - "description": "Remote API Port", - "env_variable": "REMOTEAPI_PORT", - "default_value": "8081", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Enable Experimental Mode", - "description": "Enable Experimental Mode. Must be 'true' when using mods", - "env_variable": "EXPERIMENTAL_ENABLED", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Enable In-Game Scripts", - "description": "Allow players to run In-Game Scripts", - "env_variable": "INGAMESCRIPTS_ENABLED", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "WINEDEBUG: Debug Level of wine", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Windows Install", - "description": "Required for auto-update", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2022 dotnet48 corefonts", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/space_engineers/torch/README.md b/game_eggs/steamcmd_servers/space_engineers/torch/README.md deleted file mode 100644 index 856a50de..00000000 --- a/game_eggs/steamcmd_servers/space_engineers/torch/README.md +++ /dev/null @@ -1,53 +0,0 @@ -# Space Engineers Torch Server - -### Author & Contributers -| Name | Github Profile | -| ------------- |-------------| -| gOOvER | https://github.com/gOOvER | - - -## Description -Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features. - -**NOTE** -Because of the winetricks installation, the install process could take some time. Likewise, the first start of the server takes its time. - -**SPECIAL NOTE** -When installed, the Server loads a base World and config from this repo. ONLY THIS WORLD IS SUPPORTED. -Everything which is not defined in a variable could be edited directy in the config file /config/SpaceEngineers-Dedicated.cfg and config/Saves/World/Sandbox.sbc - -## Server Ports - -Default server ports are listed below, but the Main, STEAM and API port can be any port. - -| Port | default | -|-------|---------| -| Game | 27016 | -| Steam | 8766 | -| API | 8081 | - -## Minumum server settings - -### RAM - -This server requires about 6GB. - -Based on the information provided by the developer: [See here](https://www.spaceengineersgame.com/dedicated-servers/) - -### Disk - -This server uses about 7GB of diskspace. - -### Updating - -Because some logic in this egg changed. Already made servers will manualy have to be updated. - -**This has to be done manual for every server!!** - -1. Stop the server. -2. Update the already impored egg to the newer version. -3. Change the startup (on the startup tab on the admin side) of the already made server's to: `export WINEDLLOVERRIDES="mscoree=n,b;mshtml=n,b"; wine /home/container/Torch.Server.exe -noupdate -nogui -console` -4. Change on the same tab (bottom left) the docker image to: `ghcr.io/parkervcp/yolks:wine_latest` -5. Change the contence of the variable `WINETRICKS_RUN` to: `vcrun2022 corefonts dotnet48` -6. Remove the `.wine` and `.cache` folder. -7. Start the server again. diff --git a/game_eggs/steamcmd_servers/space_engineers/torch/egg-space-engineers--torch-server.json b/game_eggs/steamcmd_servers/space_engineers/torch/egg-space-engineers--torch-server.json deleted file mode 100644 index c0640717..00000000 --- a/game_eggs/steamcmd_servers/space_engineers/torch/egg-space-engineers--torch-server.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-09T10:48:45+01:00", - "name": "Space Engineers - Torch Server", - "author": "eggs@goover.dev", - "description": "Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.\r\n\r\n!!!!! DO NOT CANCEL THE FIRST START, OR YOU NEED TO DELETE THE SERVER AND CREATE FROM SCRATCH !!!!", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "export WINEDLLOVERRIDES=\"mscoree=n,b;mshtml=n,b\"; wine \/home\/container\/Torch.Server.exe -noupdate -nogui -console", - "config": { - "files": "{\r\n \"Instance\/SpaceEngineers-Dedicated.cfg\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"MyConfigDedicated.SessionSettings.GameMode\": \"{{server.build.env.SERVER_MODE}}\",\r\n \"MyConfigDedicated.SessionSettings.MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MyConfigDedicated.SessionSettings.AutoSaveInMinutes\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"MyConfigDedicated.SessionSettings.EnableSaving\": \"{{server.build.env.SAVE_ENABLED}}\",\r\n \"MyConfigDedicated.LoadWorld\": \"Z:\\\\home\\\\container\\\\Instance\\\\Saves\\\\{{server.build.env.WORLD_NAME}}\",\r\n \"MyConfigDedicated.ServerPort\": \"{{server.build.default.port}}\",\r\n \"MyConfigDedicated.SteamPort\": \"{{server.build.env.STEAM_PORT}}\",\r\n \"MyConfigDedicated.ServerName\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"MyConfigDedicated.WorldName\": \"{{server.build.env.WORLD_NAME}}\",\r\n \"MyConfigDedicated.ServerDescription\": \"{{server.build.env.SERVER_DESC}}\",\r\n \"MyConfigDedicated.RemoteApiEnabled\": \"{{server.build.env.REMOTEAPI_ENABLE}}\",\r\n \"MyConfigDedicated.RemoteApiPort\": \"{{server.build.env.REMOTEAPI_PORT}}\"\r\n }\r\n },\r\n \"config\/Saves\/World\/Sandbox.sbc\": {\r\n \"parser\": \"xml\",\r\n \"find\": {\r\n \"MyConfigDedicated.SessionSettings.GameMode\": \"{{server.build.env.SERVER_MODE}}\",\r\n \"MyConfigDedicated.SessionSettings.MaxPlayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MyConfigDedicated.SessionSettings.AutoSaveInMinutes\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"MyConfigDedicated.SessionSettings.EnableSaving\": \"{{server.build.env.SAVE_ENABLED}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Game ready...\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Installation Script\r\n#\r\n\r\n## Define variables\r\ndlurl=\"https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/space_engineers\/default\"\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y install curl lib32gcc-s1 ca-certificates unzip\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## Download Torch and unpack\r\ncd \/mnt\/server\/\r\ncurl -sSL -o torch-server.zip https:\/\/build.torchapi.com\/job\/Torch\/job\/master\/lastSuccessfulBuild\/artifact\/bin\/torch-server.zip\r\nunzip -o torch-server.zip -d \/mnt\/server\/\r\nrm -fR $HOME\/torch-server.zip\r\n\r\n## Create world and Instance\r\nmkdir -p $HOME\/Instance\/Saves\r\nif [ ! -d $HOME\/Instance\/Saves\/World ]\r\nthen\r\n curl $dlurl\/World.zip -o World.zip\r\n unzip -o World.zip -d $HOME\/Instance\/Saves\/\r\nfi\r\n\r\nif [ ! -f $HOME\/Instance\/SpaceEngineers-Dedicated.cfg ]; then \r\n curl $dlurl\/SpaceEngineers-Dedicated.cfg -o $HOME\/Instance\/SpaceEngineers-Dedicated.cfg;\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "APP ID", - "description": "The ID corresponding to the game to download.", - "env_variable": "SRCDS_APPID", - "default_value": "298740", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|in:298740", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server, appears in Steam browser.", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl hosted Space Engineer Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name of your world (and of your save folder) DO NOT CHANGE THIS !!!!", - "env_variable": "WORLD_NAME", - "default_value": "World", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Description of the game", - "env_variable": "SERVER_DESC", - "default_value": "A Pterodactyl hosted Space Engineer Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:200", - "field_type": "text" - }, - { - "name": "Game Mode", - "description": "Game Mode setting: Survival, Creative", - "env_variable": "SERVER_MODE", - "default_value": "Survival", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:Survival,Creative", - "field_type": "text" - }, - { - "name": "Maximum Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "Enable Saving", - "description": "", - "env_variable": "SAVE_ENABLED", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Auto Save Interval", - "description": "Time between auto saves specified in minutes", - "env_variable": "SAVE_INTERVAL", - "default_value": "5", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "Steam Port", - "description": "Steam Port", - "env_variable": "STEAM_PORT", - "default_value": "8766", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|max:65535", - "field_type": "text" - }, - { - "name": "Enable Remote API", - "description": "Enable Remote API", - "env_variable": "REMOTEAPI_ENABLE", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Remote API Port", - "description": "Remote API Port", - "env_variable": "REMOTEAPI_PORT", - "default_value": "8081", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:65535", - "field_type": "text" - }, - { - "name": "WINEPREFIX", - "description": "WINEPREFIX", - "env_variable": "WINEPREFIX", - "default_value": "\/home\/container\/.wine", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2022 corefonts dotnet48", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/squad/README.md b/game_eggs/steamcmd_servers/squad/README.md deleted file mode 100644 index b5b93d6d..00000000 --- a/game_eggs/steamcmd_servers/squad/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Squad - -Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. - -## Server Ports - -Squad requires 5 ports - -| Port | default | -|----------|---------| -| Game | 7787 | -| game +1 | 7788 | -| Query | 27165 | -| Query +1 | 27166 | -| Beacon | 15000 | diff --git a/game_eggs/steamcmd_servers/squad/egg-squad.json b/game_eggs/steamcmd_servers/squad/egg-squad.json deleted file mode 100644 index f9457e00..00000000 --- a/game_eggs/steamcmd_servers/squad/egg-squad.json +++ /dev/null @@ -1,164 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-06T13:01:46+02:00", - "name": "Squad", - "author": "brycea@terrahost.cloud", - "description": "Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": "\/home\/container\/SquadGame\/Binaries\/Linux\/SquadGameServer SquadGame Port={{SERVER_PORT}} QueryPort={{QUERY_PORT}} -beaconport={{BEACON_PORT}}", - "config": { - "files": "{\r\n \"SquadGame\/ServerConfig\/Server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName\": \"ServerName=\\\"{{server.build.env.servername}}\\\"\",\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.maxplayers}}\",\r\n \"AllowTeamChanges\": \"AllowTeamChanges={{server.build.env.allowteamchange}}\",\r\n \"ShouldAdvertise\": \"ShouldAdvertise={{server.build.env.advertise}}\",\r\n \"NumReservedSlots\": \"NumReservedSlots={{server.build.env.reservedslots}}\",\r\n \"PreventTeamChangeIfUnbalanced\": \"PreventTeamChangeIfUnbalanced={{server.build.env.ptciu}}\",\r\n \"EnforceTeamBalance\": \"EnforceTeamBalance={{server.build.env.teambal}}\",\r\n \"RecordDemos\": \"RecordDemos={{server.build.env.recorddemos}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Engine Initialization\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n## Deleted app workshop file if available to not save mods ID`s for the future as that will interviene with the mods specified in the variables tab\r\nrm \/mnt\/server\/container\/steamapps\/workshop\/appworkshop_393380.acf\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install the game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} \\\r\n$( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) \\\r\n+app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) \\\r\n$( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate \\\r\n$(IFS=','; for item in $WORKSHOP_ITEMS; do echo \"+workshop_download_item 393380 ${item}\"; done) \\\r\n+quit\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## Moves downloaded mods to the necesary folder\r\nmv -rf \/mnt\/server\/container\/steamapps\/workshop\/content\/393380 \/mnt\/server\/SquadGame\/Plugins\/Mods\r\necho -e \"Moving downloaded mods if avabile\\n\"\r\n\r\n## add below your custom commands if needed\r\nchmod +x \/mnt\/server\/SquadGame\/Binaries\/Linux\/SquadGameServer\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Query Port", - "description": "Query port for your Squad server.", - "env_variable": "QUERY_PORT", - "default_value": "27165", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "ld lib path", - "description": "this is needed for some reason", - "env_variable": "LD_LIBRARY_PATH", - "default_value": "\/home\/container\/linux64\/", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "403240", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name for the server in the server list", - "env_variable": "servername", - "default_value": "Squad Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:30", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Sets the maximum number of players.", - "env_variable": "maxplayers", - "default_value": "80", - "user_viewable": true, - "user_editable": true, - "rules": "required", - "field_type": "text" - }, - { - "name": "Allow Team Change", - "description": "Allow players to change teams ( true \/ false )", - "env_variable": "allowteamchange", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Advertise Server", - "description": "Have the server report to the public server list ( true \/ false )", - "env_variable": "advertise", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Reserved Slots", - "description": "The number of reserved slots for admins \/ mods", - "env_variable": "reservedslots", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Prevent Team Change If Unbalanced", - "description": "This will prevent players from changing teams if they're already unbalanced ( true \/ false )", - "env_variable": "ptciu", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Enforce Team Balance", - "description": "This will FORCE team balance if the teams are too uneven ( true \/ false )", - "env_variable": "teambal", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Record Demos", - "description": "This will record demos of the players ( true \/ false )", - "env_variable": "recorddemos", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Beacon Port", - "description": "Beacon port for your Squad server.", - "env_variable": "BEACON_PORT", - "default_value": "15000", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Download Workshops Items", - "description": "Workshop file ids separated by a comma \",\" (1111111,222222) \r\nReinstall Required to install mods", - "env_variable": "WORKSHOP_ITEMS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/starbound/README.md b/game_eggs/steamcmd_servers/starbound/README.md deleted file mode 100644 index d47f5969..00000000 --- a/game_eggs/steamcmd_servers/starbound/README.md +++ /dev/null @@ -1,12 +0,0 @@ -# Starbound - -Their desctiption: -In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets. - -## Server Ports - -Starbound requires a single port to be oepened - -| Port | default | -|---------|---------| -| Game | 21025 | diff --git a/game_eggs/steamcmd_servers/starbound/egg-starbound.json b/game_eggs/steamcmd_servers/starbound/egg-starbound.json deleted file mode 100644 index f2620735..00000000 --- a/game_eggs/steamcmd_servers/starbound/egg-starbound.json +++ /dev/null @@ -1,94 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-08-20T08:17:48+02:00", - "name": "Starbound", - "author": "parker@parkervcp.com", - "description": "Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source" - }, - "file_denylist": [], - "startup": ".\/starbound_server", - "config": { - "files": "{\r\n \"storage\/starbound_server.config\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"gameServerPort\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Starting UniverseServer\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## Starbound specific setup.\r\ncd \/mnt\/server\/\r\n\r\n\r\n## edit sbinit config\r\nmv \/mnt\/server\/linux\/* \/mnt\/server\/\r\nrm -rf \/mnt\/server\/linux\r\nsed -i -e 's\/\\.\\.\/\\.\/g' \/mnt\/server\/sbinit.config\r\n\r\n## pull starbound_server.config\r\nmkdir -p \/mnt\/server\/storage\r\ncurl -sSL https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/starbound\/starbound_server.config > \/mnt\/server\/storage\/starbound_server.config\r\n\r\n## use Worksop content\r\nif [ \"${WORKSHOP}\" == \"1\" ]; then\r\n for dir in \/mnt\/server\/steamapps\/workshop\/content\/211820\/*\/\r\n do\r\n # Removes the trailing slash from the full path\r\n dir=${dir%*\/}\r\n echo Sym-linking mod ${dir##*\/} files into the mods folder\r\n INDEX=0\r\n for pakfile in ${dir}\/*.pak\r\n do\r\n ln -r -s $pakfile \/mnt\/server\/mods\/${dir##*\/}_${INDEX}.pak\r\n INDEX=$((INDEX+1))\r\n done\r\n done\r\nfi", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam User", - "description": "This is a required setting and cannot be set to anonymous.", - "env_variable": "STEAM_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Password", - "description": "Steam User Password", - "env_variable": "STEAM_PASS", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "211820", - "user_viewable": true, - "user_editable": false, - "rules": "string", - "field_type": "text" - }, - { - "name": "Steam Auth", - "description": "Steam account auth code. Required if you have 2fa enabled.", - "env_variable": "STEAM_AUTH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:5", - "field_type": "text" - }, - { - "name": "Auto Update Server", - "description": "This is to auto-update the game server.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Use Workshop content", - "description": "Set to true if you want to use your subscribed Workshop content", - "env_variable": "WORKSHOP", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/starbound/starbound_server.config b/game_eggs/steamcmd_servers/starbound/starbound_server.config deleted file mode 100644 index c9785af0..00000000 --- a/game_eggs/steamcmd_servers/starbound/starbound_server.config +++ /dev/null @@ -1,50 +0,0 @@ -{ - "allowAdminCommands" : true, - "allowAdminCommandsFromAnyone" : false, - "allowAnonymousConnections" : true, - "allowAssetsMismatch" : true, - "anonymousConnectionsAreAdmin" : false, - "bannedIPs" : [], - "bannedUuids" : [], - "checkAssetsDigest" : false, - "clearPlayerFiles" : false, - "clearUniverseFiles" : false, - "clientIPJoinable" : false, - "clientP2PJoinable" : true, - "configurationVersion" : { - "basic" : 2, - "server" : 4 - }, - "crafting" : { - "filterHaveMaterials" : false - }, - "gameServerBind" : "::", - "gameServerPort" : 21025, - "interactiveHighlight" : true, - "inventory" : { - "pickupToActionBar" : true - }, - "maxPlayers" : 8, - "maxTeamSize" : 4, - "monochromeLighting" : false, - "playerBackupFileCount" : 3, - "queryServerBind" : "::", - "queryServerPort" : 21025, - "rconServerBind" : "::", - "rconServerPassword" : "", - "rconServerPort" : 21026, - "rconServerTimeout" : 1000, - "runQueryServer" : false, - "runRconServer" : false, - "safeScripts" : true, - "scriptInstructionLimit" : 10000000, - "scriptInstructionMeasureInterval" : 10000, - "scriptProfilingEnabled" : false, - "scriptRecursionLimit" : 100, - "serverFidelity" : "automatic", - "serverName" : "A Starbound Server", - "serverOverrideAssetsDigest" : null, - "serverUsers" : { - }, - "tutorialMessages" : true -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/README.md b/game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/README.md deleted file mode 100644 index 2cad4a70..00000000 --- a/game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/README.md +++ /dev/null @@ -1,31 +0,0 @@ -# Stationeers - -Steam Description -Construct and manage your own space station either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, logic, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources! - -## SPECIAL NOTE - -The console output does not work properly with the new server. THIS IS NOT AN ERROR IN THIS EGG !!!! - -## BepInEx - -BepInEx is a general purpose framework for Unity modding. BepInEx includes tools and libraries to -- load custom code (hereafter plugins) into the game on launch; -- patch in-game methods, classes and even entire assemblies without touching original game files; -- configure plugins and log game to desired outputs like console or file; -- manage plugin dependencies. - -BepInEx is currently one of the most popular modding tools for Unity on GitHub. - -**Notice:** -- This egg is using the latest Unix version of BepInEx available, no extra libraries added. -- This egg is also using latest version of "[StationeersMods](https://github.com/jixxed/StationeersMods)" - -## Server Ports - -Stationeers requires up to 2 ports - -| Port | default | -|-------------|---------| -| Game | 27500 | -| Steam Query | 27015 | diff --git a/game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/egg-stationeers--bep-in-ex.json b/game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/egg-stationeers--bep-in-ex.json deleted file mode 100644 index b20ea821..00000000 --- a/game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/egg-stationeers--bep-in-ex.json +++ /dev/null @@ -1,154 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-28T19:39:03+02:00", - "name": "Stationeers (BepInEx)", - "author": "eggs@goover.dev", - "description": "Stationeers Server with very basic BepInEx support", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:ubuntu": "ghcr.io\/parkervcp\/steamcmd:ubuntu" - }, - "file_denylist": [], - "startup": "export DOORSTOP_ENABLE=TRUE; export DOORSTOP_INVOKE_DLL_PATH=.\/BepInEx\/core\/BepInEx.Preloader.dll; export LD_LIBRARY_PATH=\".\/doorstop_libs:$LD_LIBRARY_PATH\"; export LD_PRELOAD=\"libdoorstop_x64.so:$LD_PRELOAD\"; stty cols 80 rows 24; .\/rocketstation_DedicatedServer.x86_64 -loadlatest \"{{SAVE_NAME}}\" {{WORLD_NAME}} -settings ServerName \"{{SERVER_NAME}}\" StartLocalHost true ServerVisible true GamePort {{SERVER_PORT}} UpdatePort {{UPDATE_PORT}} AutoSave {{AUTOSAVE}} SaveInterval {{SAVE_INTERVAL}} ServerPassword {{SERVER_PASSWD}} ServerMaxPlayers {{MAX_PLAYERS}} UPNPEnabled {{UPNP}} 2>&1", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"World load complete\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Installing BepInEx from the official GitHub repository...\"\r\necho \"-------------------------------------------------------\"\r\n\r\n# Fetch the latest release URL of BepInEx from GitHub releases\r\nLATEST_RELEASE_URL=$(curl -s https:\/\/api.github.com\/repos\/BepInEx\/BepInEx\/releases\/latest | jq -r \".assets[] | select(.name | contains(\\\"unix\\\")) | .browser_download_url\")\r\nif [ -z \"$LATEST_RELEASE_URL\" ]; then\r\n echo \"Failed to fetch the latest BepInEx release URL. Exiting.\"\r\n exit 1\r\nfi\r\n\r\ncd \/mnt\/server\r\n\r\n# Create a quick \/tmp folder\r\nmkdir -p \/mnt\/server\/tmp\r\n\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Downloading latest BepInEx release\"\r\necho \"-------------------------------------------------------\"\r\n# Download and extract BepInEx to the server directory\r\nwget \"$LATEST_RELEASE_URL\" -O \/mnt\/server\/tmp\/bepinex.zip\r\nunzip -o \/mnt\/server\/tmp\/bepinex.zip\r\nrm \/mnt\/server\/tmp\/bepinex.zip\r\n\r\n# Create the plugins directory inside BepInEx\r\nmkdir -p \/mnt\/server\/BepInEx\/plugins\r\n\r\n## BepInEx installation completed\r\necho \"-------------------------------------------------------\"\r\necho \"BepInEx installation completed\"\r\necho \"-------------------------------------------------------\"\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Downloading and installing the latest StationeersMods...\"\r\necho \"-------------------------------------------------------\"\r\n\r\n# Fetch the latest release URL of StationeersMods from GitHub releases\r\nSTATIONEERSMODS_URL=$(curl -s https:\/\/api.github.com\/repos\/jixxed\/StationeersMods\/releases\/latest | jq -r \".assets[] | select(.name == \\\"StationeersMods.zip\\\") | .browser_download_url\")\r\nif [ -z \"$STATIONEERSMODS_URL\" ]; then\r\n echo \"Failed to fetch the latest StationeersMods release URL. Exiting.\"\r\n exit 1\r\nfi\r\n\r\n# Download and unzip StationeersMods.zip to the plugins directory\r\nwget \"$STATIONEERSMODS_URL\" -O \/mnt\/server\/tmp\/StationeersMods.zip\r\nunzip -o \/mnt\/server\/tmp\/StationeersMods.zip -d \/mnt\/server\/BepInEx\/plugins\r\nrm \/mnt\/server\/tmp\/StationeersMods.zip\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"StationeersMods installation completed\"\r\necho \"-------------------------------------------------------\"\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Deleting leftover \/tmp folder\"\r\necho \"-------------------------------------------------------\"\r\n# Delete the \/tmp folder\r\nrm -rf \/mnt\/server\/tmp\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Stationeers installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Available Maps: moon, mars, europa, europa2, mimas, vulcan, vulcan2, space, loulan, venus", - "env_variable": "WORLD_NAME", - "default_value": "moon", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,moon,mars,europa,europa2,mimas,vulcan,vulcan2,space,loulan,venus", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1,30", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASSWD", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "Name of the save of your world.\r\nAuto save & auto load worlds on server startup.", - "env_variable": "SAVE_NAME", - "default_value": "stationeers_1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Save", - "description": "Turn Autosave on and off", - "env_variable": "AUTOSAVE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Save Interval", - "description": "Sets the server\u2019s auto-save interval in seconds.", - "env_variable": "SAVE_INTERVAL", - "default_value": "300", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "UPNP", - "description": "", - "env_variable": "UPNP", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Steam App ID", - "description": "Required for automatic updates.", - "env_variable": "SRCDS_APPID", - "default_value": "600760", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Update Port", - "description": "", - "env_variable": "UPDATE_PORT", - "default_value": "27014", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Beta Branch", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/README.md b/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/README.md deleted file mode 100644 index 2503c7ce..00000000 --- a/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Stationeers - -Steam Description -Construct and manage your own space station either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, logic, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources! - -## SPECIAL NOTE - -The console output does not work properly with the new server. THIS IS NOT AN ERROR IN THIS EGG !!!! - -## Server Ports - -Stationeers requires up to 2 ports - -| Port | default | -|-------------|---------| -| Game | 27500 | -| Steam Query | 27015 | diff --git a/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/egg-stationeers.json b/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/egg-stationeers.json deleted file mode 100644 index 780f11fa..00000000 --- a/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/egg-stationeers.json +++ /dev/null @@ -1,154 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-12-30T11:39:51+01:00", - "name": "Stationeers", - "author": "eggs@goover.dev", - "description": "Stationeers Server", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:ubuntu": "ghcr.io\/parkervcp\/steamcmd:ubuntu" - }, - "file_denylist": [], - "startup": "stty cols 80 rows 24; .\/rocketstation_DedicatedServer.x86_64 -loadlatest \"{{SAVE_NAME}}\" {{WORLD_NAME}} -settings ServerName \"{{SERVER_NAME}}\" StartLocalHost true ServerVisible true GamePort {{SERVER_PORT}} UpdatePort {{UPDATE_PORT}} AutoSave {{AUTOSAVE}} SaveInterval {{SAVE_INTERVAL}} ServerPassword {{SERVER_PASSWD}} ServerMaxPlayers {{MAX_PLAYERS}} UPNPEnabled {{UPNP}} ;2>&1", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"World load complete\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl Hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Available Maps: moon, mars, europa, europa2, mimas, vulcan, vulcan2, space, loulan, venus", - "env_variable": "WORLD_NAME", - "default_value": "moon", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,moon,mars,europa,europa2,mimas,vulcan,vulcan2,space,loulan,venus", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1,30", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASSWD", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "Name of the save of your world.\r\nAuto save & auto load worlds on server startup.", - "env_variable": "SAVE_NAME", - "default_value": "stationeers_1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Save", - "description": "Turn Autosave on and off", - "env_variable": "AUTOSAVE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Save Interval", - "description": "Sets the server\u2019s auto-save interval in seconds.", - "env_variable": "SAVE_INTERVAL", - "default_value": "300", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "UPNP", - "description": "", - "env_variable": "UPNP", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Steam App ID", - "description": "Required for automatic updates.", - "env_variable": "SRCDS_APPID", - "default_value": "600760", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Update Port", - "description": "", - "env_variable": "UPDATE_PORT", - "default_value": "27014", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Beta Branch", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/stormworks/README.md b/game_eggs/steamcmd_servers/stormworks/README.md deleted file mode 100644 index 968f2558..00000000 --- a/game_eggs/steamcmd_servers/stormworks/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# Stormworks: Build and Rescue - -Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need. - -## Configuration warning - -Due to the way the Stormworks configuration file is formatted and the way Pterodactyl handles config file replacement this egg cannot be configured by Pterodactyl. A config file is created in the container home directory (`/home/container/server_config.xml`) and must be manually updated for any changes, **INCLUDING THE PORT NUMBER**. This egg will not work after installation and you **MUST** edit the `server_config.xml` file manually to use anything other than the default settings. - -For more information about the configuration file issue see the [Github issue](https://github.com/parkervcp/eggs/issues/522#issuecomment-652514654). - -## Server Ports - -Stormworks requires 3 consecutive ports in order to run. The default ports are shown below. Using non-default ports is possible however they must remain consecutive. - -| Port | default | -|------|---------| -| Game | 25564 | -| Game | 25565 | -| Game | 25566 | - -## Console output - -Due to the move to the wine staging branch, the console will no longer spit out updates infinitely. It will remain consistant, and update according to player-count, vehicles loaded, etc. However, there is one thing to note. It seems that the console will misreport TPS, always appearing at a steady 60-64. Ignore this reading. If you wish to check your server TPS, join your server and press the backquote/tilda key (`/~). diff --git a/game_eggs/steamcmd_servers/stormworks/egg-stormworks--build-and-rescue.json b/game_eggs/steamcmd_servers/stormworks/egg-stormworks--build-and-rescue.json deleted file mode 100644 index 1c11cbf1..00000000 --- a/game_eggs/steamcmd_servers/stormworks/egg-stormworks--build-and-rescue.json +++ /dev/null @@ -1,64 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-27T20:06:01-06:00", - "name": "Stormworks: Build and Rescue", - "author": "iamkubi@gmail.com", - "description": "Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "xvfb-run wine server64.exe +server_dir \/home\/container\/server_data", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server: ready to spawn for peer\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n# apt -y update\r\n# apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## installation end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "SRCDS_APPID", - "description": "Steam App ID", - "env_variable": "SRCDS_APPID", - "default_value": "1247090", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "AUTO_UPDATE", - "description": "This will auto-update SteamCMD on boot.\r\n0 is disabled, 1 is enabled.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/subnautica_nitrox_mod/README.md b/game_eggs/steamcmd_servers/subnautica_nitrox_mod/README.md deleted file mode 100644 index 83381f39..00000000 --- a/game_eggs/steamcmd_servers/subnautica_nitrox_mod/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Subnautica: Nitrox Mod - -Subnautica is an open world survival action-adventure video game developed and published by Unknown Worlds Entertainment. -In it, players are free to explore the ocean on an alien planet, known as planet 4546B, after their spaceship, the Aurora, crashes on the planet's surface. -The multiplayer function is provided by the mod "Nitrox". This mod is still in alpha version and therefore not yet fully stable. - -## NOTE - -To download the base game, you will need to authenticate against Steam. -Because of the normally active Steamgaurd protection, it is important to enter the Steamgaurd code. -Once the initial installation is complete, you will need to enter the Steamguard code that will be emailed to you and then reinstall the server. - -This will only work if you receive Steamguard codes via mail. The Authenticator app is not supported. - -## NOTE 2 - -NitroxMod version >=1.5.0.0 is required for this egg - -## Server Ports - -The nitrox server requires only the default Server port. - -| Port | default | -|--------|---------| -| Server | any | diff --git a/game_eggs/steamcmd_servers/subnautica_nitrox_mod/egg-subnautica.json b/game_eggs/steamcmd_servers/subnautica_nitrox_mod/egg-subnautica.json deleted file mode 100644 index 037eb5ab..00000000 --- a/game_eggs/steamcmd_servers/subnautica_nitrox_mod/egg-subnautica.json +++ /dev/null @@ -1,174 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-05-21T09:59:37-07:00", - "name": "Subnautica", - "author": "tueye@tuworld.de", - "description": "Subnautica is an open world survival action-adventure video game developed and published by Unknown Worlds Entertainment. In it, players are free to explore the ocean on an alien planet, known as planet 4546B, after their spaceship, the Aurora, crashes on the planet's surface.\r\n\r\nNote: NitroxMod version >=1.7.0.0 is required", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:mono_latest": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": "mono .\/nitrox\/NitroxServer-Subnautica.exe", - "config": { - "files": "{\r\n \"server.cfg\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"ServerPort\": \"{{server.build.default.port}}\",\r\n \"SaveInterval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"DisableAutoSave\": \"{{server.build.env.SAVE_DISABLE}}\",\r\n \"SaveName\": \"{{server.build.env.SAVE_NAME}}\",\r\n \"ServerPassword\": \"{{server.build.env.SUBNAUTICA_PASSWORD}}\",\r\n \"AdminPassword\": \"{{server.build.env.SUBNAUTICA_ADMIN_PASSWORD}}\",\r\n \"GameMode\": \"{{server.build.env.SERVER_MODE}}\",\r\n \"AutoPortForward\": \"{{server.build.env.PORTFORWARD_ENABLE}}\",\r\n \"SerializerMode\": \"{{server.build.env.SERIALIZER_MODE}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server started\"\r\n}", - "logs": "{}", - "stop": "stop" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Installation Script\r\n#\r\n# Install dependencies\r\ndpkg --add-architecture i386\r\napt update\r\napt -y --no-install-recommends install curl jq unzip libstdc++6 ca-certificates libsdl2-2.0-0:i386\r\n\r\n## Get latest Nitrox-Mod build\r\n#latest_NitroxMod=$(curl --silent \"https:\/\/api.github.com\/repos\/SubnauticaNitrox\/Nitrox\/releases\/latest\" | grep '\"tag_name\":' | sed -E 's\/.*\"([^\"]+)\".*\/\\1\/')\r\n\r\n#if [ -z \"${NITROX_VERSION}\" ] || [ \"${NITROX_VERSION}\" == \"latest\" ]; then\r\n# DL_VERSION=$latest_NitroxMod\r\n#else\r\n# DL_VERSION=${NITROX_VERSION}\r\n#fi\r\n\r\n## get release info and download links\r\nGITHUB_PACKAGE=\"SubnauticaNitrox\/Nitrox\"\r\nVERSION=${NITROX_VERSION}\r\nMATCH=\"Nitrox\"\r\n\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n\r\n## Install game using steamcmd\r\nGUARDCODE=\"${STEAM_GUARDCODE}\"\r\nif [ -z $GUARDCODE ]\r\nthen\r\n echo \"\"\r\n echo \"### You did not specify a Steam Guardcode\"\r\n echo \"### A new one should be send to you shortly\"\r\n echo \"### Enter it in the startup-config after this installation is finished and reinstall the Server\"\r\n sleep 10\r\n timeout 60 .\/steamcmd.sh +login ${STEAM_USERNAME} ${STEAM_PASSWORD} +quit\r\n exit 1\r\nfi\r\n\r\n[ ! -d \"$HOME\/subnautica\" ] && mkdir $HOME\/subnautica\r\n.\/steamcmd.sh +set_steam_guard_code ${STEAM_GUARDCODE} +login ${STEAM_USERNAME} ${STEAM_PASSWORD} +@sSteamCmdForcePlatformType windows +force_install_dir $HOME\/subnautica +app_update ${APPID} ${EXTRA_FLAGS} validate +quit\r\nstatus=$?\r\n\r\nif [ $status -ne 0 ]\r\nthen\r\n echo \"\"\r\n echo \"### The Download was not successful\"\r\n echo \"### Probably the entered Guardcode was wrong\"\r\n echo \"### A new one should be send to you shortly\"\r\n echo \"### Enter it in the startup-config after this installation is finished and reinstall the Server\"\r\n sleep 10\r\n sleep 10\r\n timeout 30 .\/steamcmd.sh +login ${STEAM_USERNAME} ${STEAM_PASSWORD} +quit\r\n exit 1\r\nfi\r\n\r\n\r\n## set up 32 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## Download and extract Nitrox\r\n[ -d \"$HOME\/nitrox\" ] && rm -r $HOME\/nitrox\r\nmkdir $HOME\/nitrox\r\ncd $HOME\/nitrox\r\ncurl -sL $DOWNLOAD_URL -o Nitrox.zip\r\nunzip $HOME\/nitrox\/Nitrox.zip\r\n\r\n\r\n## Create path files to Subnautica Install-Dir. Needed for versions pre 1.6.0\r\necho \"\/home\/container\/subnautica\" > $HOME\/path.txt\r\n\r\n## Create mono registry entry for Subnautica Install-Dir. Needed for versions since 1.6.0\r\nmkdir -p $HOME\/.mono\/registry\/CurrentUser\r\n cat < $HOME\/.mono\/registry\/CurrentUser\/values.xml\r\n \r\n \/home\/container\/subnautica<\/value>\r\n <\/values>\r\nEOT\r\n\r\n\r\n## Create config\r\nif [ -e $HOME\/server.cfg ]; then\r\n echo \"server settings exists\"\r\nelse\r\n echo \"writing server default settings\"\r\n cat < $HOME\/server.cfg\r\n # Server settings can be changed here\r\n # Set to true to Cache entities for the whole map on next run. \r\n # WARNING! Will make server load take longer on the cache run but players will gain a performance boost when entering new areas.\r\n CreateFullEntityCache=False\r\n # Leave blank for a random spawn position\r\n Seed=\r\n ServerPort=11000\r\n # Measured in milliseconds\r\n SaveInterval=120000\r\n # Command to run following a successful world save (e.g. .exe, .bat, or PowerShell script). \r\n PostSaveCommandPath=\r\n MaxConnections=100\r\n InitialSyncTimeout=300000\r\n DisableConsole=False\r\n DisableAutoSave=False\r\n SaveName=world\r\n ServerPassword=\r\n AdminPassword=PleaseChangeMe\r\n # Possible values: SURVIVAL, FREEDOM, HARDCORE, CREATIVE\r\n GameMode=SURVIVAL\r\n # Possible values: PROTOBUF, JSON\r\n SerializerMode=JSON\r\n # Possible values: NONE, PLAYER, MODERATOR, ADMIN, CONSOLE\r\n DefaultPlayerPerm=PLAYER\r\n #\r\n # Default player stats below here\r\n DefaultOxygenValue=45\r\n DefaultMaxOxygenValue=45\r\n DefaultHealthValue=80\r\n DefaultHungerValue=50.5\r\n DefaultThirstValue=90.5\r\n # Recommended to keep at 0.1f which is the default starting value. If set to 0 then new players are cured by default.\r\n DefaultInfectionValue=0.1\r\n # If set to true, the server will try to open port on your router via UPnP\r\n AutoPortForward=False\r\nEOT\r\nfi", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "APP ID", - "description": "The ID corresponding to the game to download.", - "env_variable": "APPID", - "default_value": "264710", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|digits_between:1,6", - "field_type": "text" - }, - { - "name": "Steam-Username", - "description": "Your Steam-Account SUername", - "env_variable": "STEAM_USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Steam-Password", - "description": "Your Steam Account Password", - "env_variable": "STEAM_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Steam-GuardCode", - "description": "Yout Steam Guard Code", - "env_variable": "STEAM_GUARDCODE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:6", - "field_type": "text" - }, - { - "name": "Nitrox Version", - "description": "Which version of Nitrox to install and use. Use the version e.g. 1.5.0.1 or latest for the newest release", - "env_variable": "NITROX_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|between:3,12", - "field_type": "text" - }, - { - "name": "Auto Save Interval", - "description": "Time between auto saves specified in milliseconds", - "env_variable": "SAVE_INTERVAL", - "default_value": "120000", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:6,7", - "field_type": "text" - }, - { - "name": "Disable Auto Save", - "description": "Disables Auto Save: False \/ True", - "env_variable": "SAVE_DISABLE", - "default_value": "False", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:True,False", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "The save name for the server.", - "env_variable": "SAVE_NAME", - "default_value": "world", - "user_viewable": true, - "user_editable": true, - "rules": "alpha_dash|between:1,100", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password neccessary for connecting to the Server", - "env_variable": "SUBNAUTICA_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|between:3,12", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "If specified, players must provide this password to gain access to administrator commands on the server.", - "env_variable": "SUBNAUTICA_ADMIN_PASSWORD", - "default_value": "PleaseChangeMe", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|between:3,16", - "field_type": "text" - }, - { - "name": "Game Mode", - "description": "Game Mode setting: SURVIVAL, FREEDOM, HARDCORE, CREATIVE", - "env_variable": "SERVER_MODE", - "default_value": "SURVIVAL", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:SURVIVAL,FREEDOM,HARDCORE,CREATIVE", - "field_type": "text" - }, - { - "name": "Auto Portforward via UPnP", - "description": "If set to true, the server will try to open port on your router via UPnP", - "env_variable": "PORTFORWARD_ENABLE", - "default_value": "False", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:True,False", - "field_type": "text" - }, - { - "name": "Serializer Mode", - "description": "Switch between savegame formats.\r\nPossible values: PROTOBUF, JSON", - "env_variable": "SERIALIZER_MODE", - "default_value": "JSON", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:PROTOBUF,JSON", - "field_type": "text" - }, - { - "name": "Extra Flags", - "description": "Extra flags for steamcmd download. Do not edit", - "env_variable": "EXTRA_FLAGS", - "default_value": "-beta legacy", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/svencoop/README.md b/game_eggs/steamcmd_servers/svencoop/README.md deleted file mode 100644 index f76e91ea..00000000 --- a/game_eggs/steamcmd_servers/svencoop/README.md +++ /dev/null @@ -1,14 +0,0 @@ -# Sven Co-op - -Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team. - -## Server Ports - -Sven co-op requires a single port to be opened - -game ports (default 27015 ) - -| Port | default | -|---------|---------| -| Game | 27015 | -| VAC | 26900 | diff --git a/game_eggs/steamcmd_servers/svencoop/egg-sven-co-op.json b/game_eggs/steamcmd_servers/svencoop/egg-sven-co-op.json deleted file mode 100644 index 4218b289..00000000 --- a/game_eggs/steamcmd_servers/svencoop/egg-sven-co-op.json +++ /dev/null @@ -1,94 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-07-28T16:36:08+02:00", - "name": "Sven Co-op", - "author": "pteroducktyl@yildri.nl", - "description": "Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/svends_run -console -port {{SERVER_PORT}} +maxplayers {{SC_PLAYERS}} +map {{SC_MAP}} +ip 0.0.0.0 -strictportbind -norestart", - "config": { - "files": "{\r\n \"svencoop\/server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"hostname\": \"hostname \\\"{{env.SC_NAME}}\\\"\",\r\n \"sv_password\": \"sv_password \\\"{{env.SC_PASSWORD}}\\\"\",\r\n \"\/\/sv_password\": \"sv_password \\\"{{env.SC_PASSWORD}}\\\"\",\r\n \"sv_region\": \"sv_region {{env.SC_REGION}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Connection to Steam servers successful.\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Default Map", - "description": "The default map for the server.", - "env_variable": "SC_MAP", - "default_value": "svencoop1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players that can play on the server at once.", - "env_variable": "SC_PLAYERS", - "default_value": "12", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:2,32", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name your server will appear as on the in Sven Co-op in-game server list.", - "env_variable": "SC_NAME", - "default_value": "Sven Co-op server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Password", - "description": "Password required to join the server. Leave blank to disable.", - "env_variable": "SC_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Region", - "description": "The region your server is in. This is used in Steam's server browser, so players can look for servers near by. This does not restrict players from connecting to your server.\r\n\r\n-1: Do not list server in the server browser.\r\n0: USA east coast.\r\n1: USA west coast.\r\n2: South America (continent)\r\n3: Europe.\r\n4: Asia.\r\n5: Australia (continent, aka Oceania)\r\n6: Middle East.\r\n7: Africa.\r\n255: International.", - "env_variable": "SC_REGION", - "default_value": "255", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:-1,255", - "field_type": "text" - }, - { - "name": "Source AppID", - "description": "Required for game to update on server restart. Do not modify this.", - "env_variable": "SRCDS_APPID", - "default_value": "276060", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/README.md b/game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/README.md deleted file mode 100644 index e40fd1cc..00000000 --- a/game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/README.md +++ /dev/null @@ -1,21 +0,0 @@ -# Swords 'n Magic and Stuff - -Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG. - -## Console -Because there is not yet a real console this egg uses a wrapper that prints the log file to the console but it is a continue loop so it will keep sending the contents of the latest log file to the console. The console does not accept any input. - -There is a 30 seconds timeout before the wrapper will try to start the server as it needs to wait until the log file is written and the first lines are writen to that file. - -## first start -Because of the wrapper the first start of the console will show no logs. On first start wait for vcrun2019 to install. Then hit restart. - -## Server Ports - - -| Port | default | -|-----------|---------| -| Game | 7777 | -| Query | 27015 | - - diff --git a/game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/egg-swords-n-magic-and-stuff.json b/game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/egg-swords-n-magic-and-stuff.json deleted file mode 100644 index 0e9cd8f5..00000000 --- a/game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/egg-swords-n-magic-and-stuff.json +++ /dev/null @@ -1,162 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-10T18:31:24+02:00", - "name": "Swords 'n Magic and Stuff", - "author": "josdekurk@gmail.com", - "description": "Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG", - "features": null, - "docker_images": { - "Wine": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "wine \/home\/container\/SNM2020\/Binaries\/Win64\/SNMASServer-Win64-Shipping.exe -port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Succeeded to create Steam session with ID\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/\r\n\r\nif [ ! -f \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini ]\r\nthen\r\n echo \"The config file does not yet exists, making a new one\"\r\n mv \/mnt\/server\/SNM2020\/Content\/Docs\/Dedicated-Server-Game.ini \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini\r\nelse\r\n echo \"Old config file found. Replacing it with a up to date one but a backup will be made\"\r\n mv \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game-$(date \"+%Y.%m.%d-%H.%M.%S\").ini.old\r\n mv \/mnt\/server\/SNM2020\/Content\/Docs\/Dedicated-Server-Game.ini \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini\r\nfi\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "WINDOWS_INSTALL", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App id", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2058450", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:win32,win64", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2019", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Query port", - "description": "The port that Steam uses for clients to query the server (ping, etc)", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, - { - "name": "Server name", - "description": "This is the server name used for your server.\r\n\r\nYou must pick between 2 and 5 UNIQUE words (no duplicate words).\r\nThe words are case insensitive \r\nThe list of approved words changes can be found: `SNM2020\/Saved\/Logs\/Allowed-Words.txt`", - "env_variable": "SNM_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Admin steam id", - "description": "This the Steam ID of the owner\/admin of this server.", - "env_variable": "SNM_OWNER_STEAM_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Server password", - "description": "This is the server password; it is disabled by default.", - "env_variable": "SNM_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Max players", - "description": "You can specify the maximum number of players", - "env_variable": "SNM_MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:16", - "field_type": "text" - }, - { - "name": "Reset time", - "description": "This is the number of days between resets.", - "env_variable": "SNM_DAYS_UNTIL_RESET", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Reset time", - "description": "This is the local time of day when the server will\r\nreset. The format is HH:MM, and it is 24 hour format.\r\nMidnight => 00:00, 10:30AM => 10:30, 4:30PM => 16:30", - "env_variable": "SNM_RESET_TIME_OF_DAY", - "default_value": "00:00", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/team_fortress_2_classic/README.md b/game_eggs/steamcmd_servers/team_fortress_2_classic/README.md deleted file mode 100644 index 43548100..00000000 --- a/game_eggs/steamcmd_servers/team_fortress_2_classic/README.md +++ /dev/null @@ -1,14 +0,0 @@ -# Team Fortress 2 Classic - -## From their [Website](https://tf2classic.com) - -Team Fortress 2 Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes. - -## Server Ports - -TF2C servers require 1 port to be open, the SourceTV port can also be opened for spectators. - -| Port | default | -|-----------|---------| -| Game/rcon | 27015 | -| SourceTV | 27020 | diff --git a/game_eggs/steamcmd_servers/team_fortress_2_classic/egg-team-fortress-2-classic.json b/game_eggs/steamcmd_servers/team_fortress_2_classic/egg-team-fortress-2-classic.json deleted file mode 100644 index 536c36fc..00000000 --- a/game_eggs/steamcmd_servers/team_fortress_2_classic/egg-team-fortress-2-classic.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-14T11:28:43+01:00", - "name": "Team Fortress 2 Classic", - "author": "eggs@scattergun.io", - "description": "Team Fortress 2 Classic is a free mod of the 2007 game Team Fortress 2, developed by Eminoma and utilizing the Source engine.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/srcds_run -game {{SRCDS_GAME}} -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart -debug +maxplayers {{MAXPLAYERS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"gameserver Steam ID\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y zstd\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## download TF2C from website\r\ncd \/mnt\/server\r\nwhich unzip\r\nL_V=$(curl -s https:\/\/wiki.tf2classic.com\/kachemak\/versions.json | jq -r '.versions | to_entries | max_by(.key | tonumber) | .value.file') # tf2classic-2.1.3.tar.zst\r\n\r\nif [ -z \"${GAMEVERSION}\" ] || [ \"${GAMEVERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=\"https:\/\/wiki.tf2classic.com\/kachemak\/$L_V\"\r\nelse\r\n DOWNLOAD_URL=\"https:\/\/wiki.tf2classic.com\/kachemak\/tf2classic-${GAMEVERSION}.tar.zst\"\r\nfi\r\n\r\n\r\n# Check if the URL returns a 404 status code\r\nif curl -s --head \"$DOWNLOAD_URL\" | head -n 1 | grep \"404 Not Found\" > \/dev\/null; then\r\n echo \"URL returned 404. Setting to alternative URL.\"\r\n DOWNLOAD_URL=\"https:\/\/wiki.tf2classic.com\/kachemak\/$L_V\"\r\nfi\r\n\r\necho \"Downloading tf2classic, This will take some time\" \r\necho \"Download URL is: ${DOWNLOAD_URL}\"\r\ncurl -sSL -o tf2classic.tar.zst ${DOWNLOAD_URL}\r\n\r\n#tar -xf tf2classic.tar.zst\r\n\r\ntar --use-compress-program=unzstd -xvf tf2classic.tar.zst\r\nrm -rf tf2classic.tar.zst\r\n## fix issue \/w symlink\r\ncd \/mnt\/server\/bin\r\nln -s vphysics_srv.so vphysics.so\r\nln -s studiorender_srv.so studiorender.so\r\nln -s soundemittersystem_srv.so soundemittersystem.so\r\nln -s shaderapiempty_srv.so shaderapiempty.so\r\nln -s scenefilecache_srv.so scenefilecache.so\r\nln -s replay_srv.so replay.so\r\nln -s materialsystem_srv.so materialsystem.so\r\n\r\ncd \/mnt\/server\/tf2classic\/bin\r\n## fix server as of 2.0.4 crashing on start\r\nrm -rf server_srv.so\r\nln -s server.so server_srv.so\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Game ID", - "description": "The ID corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_APPID", - "default_value": "244310", - "user_viewable": true, - "user_editable": false, - "rules": "required|in:244310", - "field_type": "text" - }, - { - "name": "Game Name", - "description": "The name corresponding to the game to download and run using SRCDS.", - "env_variable": "SRCDS_GAME", - "default_value": "tf2classic", - "user_viewable": true, - "user_editable": false, - "rules": "required|in:tf2classic", - "field_type": "text" - }, - { - "name": "Default Map", - "description": "The default map to use when starting the server.", - "env_variable": "SRCDS_MAP", - "default_value": "ctf_2fort", - "user_viewable": true, - "user_editable": true, - "rules": "required|regex:\/^(\\w{1,20})$\/", - "field_type": "text" - }, - { - "name": "Game Version", - "description": "Version of TF2C to download.", - "env_variable": "GAMEVERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum amount of players allowed on the server.", - "env_variable": "MAXPLAYERS", - "default_value": "24", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/terratech_worlds/README.md b/game_eggs/steamcmd_servers/terratech_worlds/README.md deleted file mode 100644 index bddd58d1..00000000 --- a/game_eggs/steamcmd_servers/terratech_worlds/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# TerraTech Worlds - -Steam Description : -TerraTech Worlds is an open-world, PvE survival game set on an uncharted alien planet. Explore, mine, build, craft and battle your way through natural hazards and dangerous enemies, to harness the power of your environment. Play solo or up to 6 friends via online co-op, and get ready for adventure! - ---- -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7777 | - -## Known Issues - -1) Proxmox VM(s): You'll need to change your Processor Type to `Host` (Default: kvm64) diff --git a/game_eggs/steamcmd_servers/terratech_worlds/egg-terra-tech-worlds.json b/game_eggs/steamcmd_servers/terratech_worlds/egg-terra-tech-worlds.json deleted file mode 100644 index e3aa9e20..00000000 --- a/game_eggs/steamcmd_servers/terratech_worlds/egg-terra-tech-worlds.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-23T13:50:53+01:00", - "name": "TerraTech Worlds", - "author": "durzo@durzo.io", - "description": "TerraTech Worlds", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "Proton": "ghcr.io\/parkervcp\/steamcmd:proton" - }, - "file_denylist": [], - "startup": "rm \/home\/container\/TT2\/Saved\/Logs\/TT2.log; proton run .\/TT2\/Binaries\/Win64\/TT2Server-Win64-Shipping.exe -log & TTW_PID=$!; tail -c0 -F \/home\/container\/TT2\/Saved\/Logs\/TT2.log --pid=$TTW_PID", - "config": { - "files": "{\r\n \"dedicated_server_config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"Port\": \"{{server.build.default.port}}\",\r\n \"Password\": \"{{server.build.env.SERVER_PASSWORD}}\",\r\n \"SlotCount\": \"{{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Waiting Players...\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## install the steam sdk using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/TT2\/Binaries\/Win64\/ +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 ${INSTALL_FLAGS} validate +quit \r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n#Setup AppID TXT\r\ncd \/mnt\/server\r\necho \"2313330\" > steam_appid.txt\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "app id required for server download\/updates. end users should not see this.", - "env_variable": "SRCDS_APPID", - "default_value": "2533070", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer|in:2533070", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "required password to enter the server, leave blank for public server", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|alpha_dash|max:128", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Specifies the maximum amount of players able to join the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "6", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:1|max:6", - "field_type": "text" - }, - { - "name": "[Advanced] Use Windows Branch", - "description": "Tells the installer\/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update the server on startup.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/the_forest/README.md b/game_eggs/steamcmd_servers/the_forest/README.md deleted file mode 100644 index 1e3b50d7..00000000 --- a/game_eggs/steamcmd_servers/the_forest/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# The Forest - -As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. -Build, explore, survive in this terrifying first-person survival horror simulator. - -## NOTE - -This server requires a Steam Token -You can generate the token on steam at - -## Server Ports - -The forest server requires three ports for access Server port (Default), Steam port (8766), Query Port (27016) but some plugins may require extra ports to enabled for the server. - -| Port | default | -|--------|---------| -| Server | any | -| Steam | 8766 | -| Query | 27016 | diff --git a/game_eggs/steamcmd_servers/the_forest/egg-the-forest.json b/game_eggs/steamcmd_servers/the_forest/egg-the-forest.json deleted file mode 100644 index bdb01b2e..00000000 --- a/game_eggs/steamcmd_servers/the_forest/egg-the-forest.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-20T08:55:56+01:00", - "name": "The Forest", - "author": "admin@softwarenoob.com", - "description": "As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first-person survival horror simulator.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" - }, - "file_denylist": [], - "startup": "winetricks sound=disabled; xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine .\/TheForestDedicatedServer.exe -batchmode -nographics -inittype {{INIT_TYPE}} -nosteamclient -savefolderpath \/home\/container\/TheForestDedicatedServer_Data -configfilepath \/home\/container\/TheForestDedicatedServer_Data\/forest\/config\/config.cfg |grep -v 'RenderTexture.Create failed: format unsupported - 2.'", - "config": { - "files": "{\r\n \"\/TheForestDedicatedServer_Data\/forest\/config\/config.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"serverIP\": \"serverIP 0.0.0.0\",\r\n \"serverSteamPort\": \"serverSteamPort {{server.build.env.STEAM_PORT}}\",\r\n \"serverGamePort\": \"serverGamePort {{server.build.default.port}}\",\r\n \"serverQueryPort\": \"serverQueryPort {{server.build.env.QUERY_PORT}}\",\r\n \"serverName\": \"serverName {{server.build.env.SERVER_NAME}}\",\r\n \"serverPlayers\": \"serverPlayers {{server.build.env.MAX_PLAYERS}}\",\r\n \"serverPassword\": \"serverPassword {{server.build.env.SERVER_PASS}}\",\r\n \"serverPasswordAdmin\": \"serverPasswordAdmin {{server.build.env.ADMIN_PASS}}\",\r\n \"serverSteamAccount\": \"serverSteamAccount {{server.build.env.STEAM_ACC}}\",\r\n \"enableVAC\": \"enableVAC {{server.build.env.VAC}}\",\r\n \"initType\": \"initType {{server.build.env.INIT_TYPE}}\",\r\n \"difficulty\": \"difficulty {{server.build.env.SERVER_DIFFICULTY}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Game autosave started\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## Create Config\r\n\r\nmkdir -p $HOME\/TheForestDedicatedServer_Data\/forest\/config\/\r\n#rm -fR $HOME\/TheForestDedicatedServer_Data\/forest\/config\/config.cfg\r\ncat < $HOME\/TheForestDedicatedServer_Data\/forest\/config\/config.cfg\r\n\/\/ Dedicated Server Settings.\r\n\/\/ Server IP address - Note: If you have a router, this address is the internal address, and you need to configure ports forwarding, append the current game port here as well\r\nserverIP\r\n\/\/ Steam Communication Port - Note: If you have a router you will need to open this port.\r\nserverSteamPort\r\n\/\/ Game Communication Port - Note: If you have a router you will need to open this port.\r\nserverGamePort\r\n\/\/ Query Communication Port - Note: If you have a router you will need to open this port.\r\nserverQueryPort\r\n\/\/ Server display name\r\nserverName\r\n\/\/ Maximum number of players\r\nserverPlayers 5\r\n\/\/ Server password. blank means no password\r\nserverPassword\r\n\/\/ Server administration password. blank means no password\r\nserverPasswordAdmin\r\n\/\/ Your Steam account name. blank means anonymous (see Steam server account bellow)\r\nserverSteamAccount\r\n\/\/ Enable VAC (Valve Anti Cheat) on the server. off by default, uncomment to enable\r\nenableVAC on\r\n\/\/ Time between server auto saves in minutes\r\nserverAutoSaveInterval 15\r\n\/\/ Game difficulty mode. Must be set to \"Peaceful\" \"Normal\" or \"Hard\"\r\ndifficulty Normal\r\n\/\/ New or continue a game. Must be set to \"New\" or \"Continue\"\r\ninitType New\r\n\/\/ Slot to save the game. Must be set 1 2 3 4 or 5\r\nslot 1\r\n\/\/ Show event log. Must be set \"off\" or \"on\"\r\nshowLogs off\r\n\/\/ Contact email for server admin\r\nserverContact email@gmail.com\r\n\/\/ No enemies. Must be set to \"on\" or \"off\"\r\nveganMode off\r\n\/\/ No enemies during day time. Must be set to \"on\" or \"off\"\r\nvegetarianMode off\r\n\/\/ Reset all structure holes when loading a save. Must be set to \"on\" or \"off\"\r\nresetHolesMode off\r\n\/\/ Regrow 10% of cut down trees when sleeping. Must be set to \"on\" or \"off\"\r\ntreeRegrowMode off\r\n\/\/ Allow building destruction. Must be set to \"on\" or \"off\"\r\nallowBuildingDestruction on\r\n\/\/ Allow enemies in creative games. Must be set to \"on\" or \"off\"\r\nallowEnemiesCreativeMode off\r\n\/\/ Allow clients to use the built in development console. Must be set to \"on\" or \"off\"\r\nallowCheats off\r\n\/\/ Allows defining a custom folder for save slots, leave empty to use the default location\r\nsaveFolderPath\r\n\/\/ Target FPS when no client is connected\r\ntargetFpsIdle 5\r\n\/\/ Target FPS when there is at least one client connected\r\ntargetFpsActive 60\r\nEOT\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "APP ID", - "description": "The ID corresponding to the game to download.", - "env_variable": "SRCDS_APPID", - "default_value": "556450", - "user_viewable": false, - "user_editable": false, - "rules": "required|numeric|digits_between:1,6", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server, appears in Steam browser.", - "env_variable": "SERVER_NAME", - "default_value": "Pterodactyl Forest Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Steam Port", - "description": "Steam port", - "env_variable": "STEAM_PORT", - "default_value": "8766", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[Connection Port] Query Port", - "description": "Query port, this port is also used for connecting to the server", - "env_variable": "QUERY_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Server player cap", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Difficulty", - "description": "Server difficulty setting, Peaceful, Normal or Hard.", - "env_variable": "SERVER_DIFFICULTY", - "default_value": "Normal", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:Peaceful,Normal,Hard", - "field_type": "text" - }, - { - "name": "Steam Account Token", - "description": "The Steam Account Token is required for the server to save player progress. Use APP ID 242760 for the token generation. \r\n\r\nYou can generate the token on steam at https:\/\/steamcommunity.com\/dev\/managegameservers", - "env_variable": "STEAM_ACC", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password protects the server if set, any player must enter the password to join", - "env_variable": "SERVER_PASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Admin Password", - "description": "A password that will be used to gain admin access to the server in-game", - "env_variable": "ADMIN_PASS", - "default_value": "cHanGetHePaSwWord", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Enable VAC", - "description": "", - "env_variable": "VAC", - "default_value": "off", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:3", - "field_type": "text" - }, - { - "name": "Windows Install", - "description": "This is required to install the correct Forest version. Removing or touching this will overwrite the files with a non-existing Linux releases.", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "Auto-Update", - "description": "0 disables auto-update on each server startup, while 1 enables it.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEDEBUG", - "description": "don't change this !!!", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Init Type", - "description": "Init Type when starting server. \r\nNew to start fresh or Continue to preload the saved game", - "env_variable": "INIT_TYPE", - "default_value": "New", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:New,Continue", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/the_isle/evrima/README.md b/game_eggs/steamcmd_servers/the_isle/evrima/README.md deleted file mode 100644 index d13f42b1..00000000 --- a/game_eggs/steamcmd_servers/the_isle/evrima/README.md +++ /dev/null @@ -1,12 +0,0 @@ -# The Isle Evrima - -The Isle is an open beta with an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive. - -### Server Ports -The Isle requires 3 ports - -| Port | default | -|-------|---------| -| Game | 7777 | -| Rcon | 9999 | -| Queue | 10000 | diff --git a/game_eggs/steamcmd_servers/the_isle/evrima/egg-the-isle.json b/game_eggs/steamcmd_servers/the_isle/evrima/egg-the-isle.json deleted file mode 100644 index 1c561779..00000000 --- a/game_eggs/steamcmd_servers/the_isle/evrima/egg-the-isle.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-14T22:50:42+01:00", - "name": "The Isle", - "author": "fredrik.johansenfuun@gmail.com", - "description": "The Isle is an open beta with an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": "\/home\/container\/TheIsle\/Binaries\/Linux\/TheIsleServer-Linux-Shipping -Port=$SERVER_PORT -ini:Engine:[EpicOnlineServices]:DedicatedServerClientId=xyza7891gk5PRo3J7G9puCJGFJjmEguW -ini:Engine:[EpicOnlineServices]:DedicatedServerClientSecret=pKWl6t5i9NJK8gTpVlAxzENZ65P8hYzodV8Dqe5Rlc8", - "config": { - "files": "{\r\n \"\/TheIsle\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"MaxPlayerCount\": \"MaxPlayerCount={{server.build.env.PLAYER_COUNT}}\",\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.PLAYER_COUNT}}\",\r\n \"bRconEnabled\": \"bRconEnabled={{server.build.env.RCON}}\",\r\n \"RconPort\": \"RconPort={{server.build.env.RCON_PORT}}\",\r\n \"RconPassword\": \"RconPassword={{server.build.env.RCON_PASSWORD}}\",\r\n \"bQueueEnabled\": \"bQueueEnabled={{server.build.env.ENABLE_QUEUE}}\",\r\n \"QueuePort\": \"QueuePort={{server.build.env.QUEUE_PORT}}\",\r\n \"discord\": \"discord={{server.build.env.DISCORD}}\",\r\n \"bEnableHumans\": \"bEnableHumans={{server.build.env.HUMANS}}\",\r\n \"bServerPassword\": \"bServerPassword={{server.build.env.SERVER_PASSWORD_ENABLED}}\",\r\n \"ServerPassword\": \"ServerPassword={{server.build.env.SERVER_PASSWORD}}\",\r\n \"bAllowReplay\": \"bAllowReplay={{server.build.env.ALLOW_REPLAY}}\",\r\n \"bServerDynamicWeather\": \"bServerDynamicWeather={{server.build.env.DYNAMIC_WEATHER}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Display: Session started succesfully!\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n# The Isle\r\nmkdir -p \/mnt\/server\/TheIsle\/Saved\/Config\/LinuxServer\r\n#Config File\r\ncat > \/mnt\/server\/TheIsle\/Saved\/Config\/LinuxServer\/Game.ini << ENDOFFILE\r\n[\/Script\/TheIsle.TIGameSession]\r\nServerName=${SERVER_NAME}\r\nMaxPlayerCount=${PLAYER_COUNT}\r\nMapName=Gateway\r\nbRconEnabled=${RCON}\r\nRconPort=${RCON_PORT}\r\nRconPassword=${RCON_PASSWORD}\r\nbServerPassword=${SERVER_PASSWORD_ENABLED}\r\nServerPassword=${SERVER_PASSWORD}\r\nbServerDynamicWeather=${DYNAMIC_WEATHER}\r\nbAllowReplay=${ALLOW_REPLAY}\r\nbEnableHumans=${HUMANS}\r\nbQueueEnabled=${ENABLE_QUEUE}\r\nQueuePort=${QUEUE_PORT}\r\n-\r\n[\/Script\/TheIsle.TIGameStateBase]\r\nAdminsSteamIDs=${ADMINSTEAMID}\r\nENDOFFILE\r\n#Hotfix\r\ncat > \/mnt\/server\/TheIsle\/Saved\/Config\/LinuxServer\/Engine.ini << ENDOFFILE\r\n[Core.System]\r\nPaths=..\/..\/..\/Engine\/Content\r\nPaths=%GAMEDIR%Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/SoundUtilities\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/Synthesis\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/AudioSynesthesia\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/WebBrowserWidget\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/FX\/Niagara\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/PythonScriptPlugin\/Content\r\nPaths=..\/..\/..\/TheIsle\/Plugins\/SteamCore\/Content\r\nPaths=..\/..\/..\/TheIsle\/Plugins\/RVTObjectLandscapeBlending\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/Nvidia\/DLSS\/Content\r\nPaths=..\/..\/..\/TheIsle\/Plugins\/DonMeshPainting\/Content\r\nPaths=..\/..\/..\/TheIsle\/Plugins\/UIPF\/Content\r\nPaths=..\/..\/..\/TheIsle\/Plugins\/EOSCore\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/ControlRig\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/Nvidia\/DLSSMoviePipelineSupport\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/MovieScene\/MovieRenderPipeline\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Compositing\/OpenColorIO\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/MovieScene\/SequencerScripting\/Content\r\nPaths=..\/..\/..\/TheIsle\/Plugins\/ImpostorBaker\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/2D\/Paper2D\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Developer\/AnimationSharing\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Editor\/GeometryMode\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Editor\/SpeedTreeImporter\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Enterprise\/DatasmithContent\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/ChaosClothEditor\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/GeometryProcessing\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/GeometryCollectionPlugin\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/ChaosSolverPlugin\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/ChaosNiagara\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Experimental\/MotoSynth\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Media\/MediaCompositing\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/OpenXREyeTracker\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/OpenXR\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/Runtime\/OpenXRHandTracking\/Content\r\nPaths=..\/..\/..\/Engine\/Plugins\/VirtualProduction\/Takes\/Content\r\n\r\n[EpicOnlineServices]\r\nDedicatedServerClientId=xyza7891gk5PRo3J7G9puCJGFJjmEguW\r\nDedicatedServerClientSecret=pKWl6t5i9NJK8gTpVlAxzENZ65P8hYzodV8Dqe5Rlc8\r\nENDOFFILE\r\n\r\nchmod -R 777 \/mnt\/server\/TheIsle\/Saved\/Config\/LinuxServer\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Sets the name for the server", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:70", - "field_type": "text" - }, - { - "name": "Player Count", - "description": "", - "env_variable": "PLAYER_COUNT", - "default_value": "100", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,100", - "field_type": "text" - }, - { - "name": "Allow Replay", - "description": "Enable or disable Replay", - "env_variable": "ALLOW_REPLAY", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Humans", - "description": "Enable or disable humans", - "env_variable": "HUMANS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Enable Dynamic weather", - "description": "Enable or disable dynamic weather", - "env_variable": "DYNAMIC_WEATHER", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "RCON", - "description": "Enable RCON", - "env_variable": "RCON", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Rcon Port", - "description": "", - "env_variable": "RCON_PORT", - "default_value": "44000", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Enable Queue", - "description": "Enable the queue", - "env_variable": "ENABLE_QUEUE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Queue Port", - "description": "", - "env_variable": "QUEUE_PORT", - "default_value": "44000", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Discord", - "description": "", - "env_variable": "DISCORD", - "default_value": "norden", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Enable server password", - "env_variable": "SERVER_PASSWORD_ENABLED", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "The password of the server", - "env_variable": "SERVER_PASSWORD", - "default_value": "No password", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Auto update on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Beta branch of a steam app.", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "evrima", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "App id", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "412680", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:412680", - "field_type": "text" - } - ] -} diff --git a/game_eggs/steamcmd_servers/thefront/README.md b/game_eggs/steamcmd_servers/thefront/README.md deleted file mode 100644 index 089df2bc..00000000 --- a/game_eggs/steamcmd_servers/thefront/README.md +++ /dev/null @@ -1,58 +0,0 @@ -# The Front - -## Author & Contributers -| Name | Github Profile | Buy me a Coffee | -|:-------------:|:-------------:|:-------------:| -| gOOvER | https://github.com/gOOvER | [Donate](https://www.paypal.com/donate/?hosted_button_id=83JB2X6H7DHXJ) | - -## Special Thanks -Special thanks to [KRServers](https://krservers.de/) for spending me the Key - -## The Front -The Front is a survival open-world crafting shooter. You play the role of a resistance fighter sent back in time to stop the rise of a tyrannical empire. - -Steam: https://store.steampowered.com/app/2285150/The_Front/ - -## Server Ports -The Server needs 4 Ports. You can choose every Port you want - -| Port | default | -|-------|---------| -| Game | 27015 | -| Beacon | 27016 | -| Query | 27017 | -| ShutDownService | 27018 | - -## Updating the Server -Until the devs fix their linux server, you must reinstall the server on every update. Autoupdate is disabled and should NOT activated, because it can break your installation. - -## Hardware -You need a min of 10GB for the Server. - -## Special Note -> [!WARNING] -> DO NOT ADD STARTUP FLAGS AFTER THE SERVER PASSWORD FLAG, else you are not longer able to login into your server. The Passwort Flag MUST be everytime the LAST flag - - -## Server Tags -You can use Server Tags with this Egg. But max is 5 - -To be used in the variable as follows: `0,1,2,3,4` - -Available Server Tags - -0 = PVP -1 = PVE -2 = EXP Multiplikator -3 = GatheringRate -4 = KeepInventory -5 = 45d wipe -6 = 15d wipe -7 = 30d wipe -8 = 60d wipe - -## Troubleshooting - -- I get the error "**Server Connection has expired!**" - - Allocate and open all ports in your Firewall. - diff --git a/game_eggs/steamcmd_servers/thefront/egg-the-front.json b/game_eggs/steamcmd_servers/thefront/egg-the-front.json deleted file mode 100644 index 0c8c8a8a..00000000 --- a/game_eggs/steamcmd_servers/thefront/egg-the-front.json +++ /dev/null @@ -1,244 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-18T15:46:21+02:00", - "name": "The Front", - "author": "eggs@goover.dev", - "description": "The Front is a survival open-world crafting shooter. You play the role of a resistance fighter sent back in time to stop the rise of a tyrannical empire.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/ProjectWar\/Binaries\/Linux\/TheFrontServer ProjectWar_Start?DedicatedServer -server -game -log -ServerTags=\"{{SRV_TAGS}}\" -UseSteamSocket={{STEAMSOCKET}} -Port=\"{{SERVER_PORT}}\" -BeaconPort=\"{{BEACON_PORT}}\" -ShutDownServicePort=\"{{SHUTDOWN_PORT}}\" -QueryPort=\"{{QUERY_PORT}}\" -ConfigServerName=\"{{CFG_NAME}}\" -OutIPAddress={{SERVER_IP}} -UserDir=\"\/home\/container\/TheFrontManager\/{{CFG_NAME}}\/\" -ServerName=\"{{SRV_NAME}}\" -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -QueueThreshold={{MAX_PLAYERS}} -ServerFightModeType={{GAMEMODE}} -IsCanSelfDamage={{SELFDMG}} -IsCanFriendDamage={{DMGALLIES}} -SaveWorldInterval={{SRV_SAVETIME}} -GMOverlapRatio=2 -GreenHand={{GREENHAND}} -SensitiveWords={{SENSITIVE_WORDS}} -UseACE={{ANTI_CHEAT}} -ServerAdminAccounts={{SRV_ADMIN}} -IsShowGmTitle={{ADMIN_LABEL}} -ServerPassword={{SRV_PW}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"LogLoad: (Engine Initialization) \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\nclear\r\nRED='\\033[0;31m'\r\nGREEN='\\033[0;32m'\r\nYELLOW='\\033[1;33m'\r\nBLUE='\\033[0;34m'\r\nNC='\\033[0m'\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}The Front Installscript${NC}\"\r\necho -e \"${YELLOW}Egg by gOOvER | https:\/\/goover.dev${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates jq dos2unix\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}download and install steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## install game using steamcmd\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}install game using steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## install end\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${GREEN}Installation completed...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "[SERVER] Server Name", - "description": "no spaces und special signs", - "env_variable": "SRV_NAME", - "default_value": "Pterodactyl hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "[SERVER] Max Players", - "description": "The max number of players on your server.", - "env_variable": "MAX_PLAYERS", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:1,80", - "field_type": "text" - }, - { - "name": "[SERVER] Config Name", - "description": "Name of the savefile. NO SPACE or SPECIAL signs", - "env_variable": "CFG_NAME", - "default_value": "new", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[SERVER] Server Password", - "description": "", - "env_variable": "SRV_PW", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable", - "field_type": "text" - }, - { - "name": "[SERVER] PvE", - "description": "off = PvP; on = PvE", - "env_variable": "GAMEMODE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[SERVER] Use Steam Socket", - "description": "Use Steam servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. Enabling this feature will affect latency. When Steam servers are busy, you may not be able to join this server.", - "env_variable": "STEAMSOCKET", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[SERVER] Damage self?", - "description": "Allows players to damage themselves.", - "env_variable": "SELFDMG", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[SERVER] Damage allies?", - "description": "Allows squadmates to damage each other.", - "env_variable": "DMGALLIES", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[SERVER] Server Admins", - "description": "Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)", - "env_variable": "SRV_ADMIN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "[ADVANCED] Label admin", - "description": "Toggles special admin icon.", - "env_variable": "ADMIN_LABEL", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[ADVANCED] Server save interval", - "description": "Server archive interval (in seconds)", - "env_variable": "SRV_SAVETIME", - "default_value": "300", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:150,600", - "field_type": "text" - }, - { - "name": "[ADVANCED] Enable novice protection?", - "description": "When enabled, new characters will receive novice protection.", - "env_variable": "GREENHAND", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[ADVANCED] Server Tags", - "description": "MAX 5 -> \r\n\r\n0= PVP | \r\n1= PVE | \r\n2= EXP Multiplikator | \r\n3= GatheringRate | \r\n4= KeepInventory | \r\n5= 45d wipe | \r\n6= 15d wipe | \r\n7= 30d wipe | \r\n8= 60d wipe |", - "env_variable": "SRV_TAGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable", - "field_type": "text" - }, - { - "name": "[ADVANCED] Enable anticheat?", - "description": "Toggles anticheat.", - "env_variable": "ANTI_CHEAT", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[ADVANCED] Enable profanity?", - "description": "When disable, profanity will be blocked.", - "env_variable": "SENSITIVE_WORDS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[SERVER] Auto Update", - "description": "Autoupdate your Server on start\/restart", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "[SYSTEM] SRCDS_APPID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2334200", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[SERVER] BeaconPort", - "description": "port+1", - "env_variable": "BEACON_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "[SERVER] QueryPort", - "description": "port+2", - "env_variable": "QUERY_PORT", - "default_value": "27017", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "[SERVER] ShutDownServicePort", - "description": "port +3", - "env_variable": "SHUTDOWN_PORT", - "default_value": "27017", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "WINDOWS_INSTALL", - "description": "DO NOT REMOVE !!!", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/tower_unite/README.md b/game_eggs/steamcmd_servers/tower_unite/README.md deleted file mode 100644 index 3e72d0a0..00000000 --- a/game_eggs/steamcmd_servers/tower_unite/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Tower Unite - -## Attention !!!! -**THIS EGG IS DEPRECATED, SINCE THEY REMOVED COMMUNITY SERVERS. ONLY OFFICIAL SERVERS ARE ALLOWED** - -## desctiption -Every aspect of Tower Unite allows for online multiplayer interaction. It is a living and evolving online game world, driven by the community. Play games online with your friends, or make new friends from across the globe. - -## Server Ports - -Tower Unite requires a single port to be opened - -| Port | default | -|---------|---------| -| Game | 7778 | -| Query | 27016 | diff --git a/game_eggs/steamcmd_servers/tower_unite/egg-tower-unite.json b/game_eggs/steamcmd_servers/tower_unite/egg-tower-unite.json deleted file mode 100644 index 963f1a2f..00000000 --- a/game_eggs/steamcmd_servers/tower_unite/egg-tower-unite.json +++ /dev/null @@ -1,70 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-20T13:03:59-05:00", - "name": "Tower Unite", - "author": "teamwuffy@gmail.com", - "description": "Tower Unite\r\n\r\nDefault Port: 7778\r\nDefault Query Port: 27016\r\n\r\nConfig Path: Tower\/Saved\/Config\/TowerServer.ini", - "features": [ - "steam_disk_space" - ], - "images": [ - "ghcr.io/pterodactyl/games:source" - ], - "file_denylist": [], - "startup": ".\/Tower\/Binaries\/Linux\/TowerServer-Linux-Shipping -log -Port={{SERVER_PORT}} -MULTIHOME=0.0.0.0 -TowerServerINI=..\/..\/Saved\/Config\/TowerServer.ini", - "config": { - "files": "{\r\n \"Tower\/Saved\/Config\/TowerServer.ini\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"MaxPlayers\": \"{{server.build.env.SERVER_MAX_PLAYER}}\",\r\n \"ServerTitle\": \"{{server.build.env.SERVER_TITLE}}\",\r\n \"SteamLoginToken\": \"{{server.build.env.STEAM_LOGIN_TOKEN}}\",\r\n \"AdminSteamID\": \"{{server.build.env.STEAM_ADMIN_ID}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Match State Changed from EnteringMap to WaitingToStart\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Tower Unite Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt -y update\r\napt -y --install-recommends install curl ca-certificates lib32gcc-s1\r\n\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\n\r\nmkdir -p \/mnt\/server\/steamcmd\r\n\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\n\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\nexport HOME=\/mnt\/server\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update 439660 validate +quit\r\n\r\ncd mnt\/server\r\n\r\nmkdir -p Tower\/Saved\/Config\r\nmkdir -p Tower\/Binaries\/Linux\r\n\r\nmv \/mnt\/server\/steamcmd\/linux64\/steamclient.so \/mnt\/server\/Tower\/Binaries\/Linux\r\n\r\ncat <> Tower\/Saved\/Config\/TowerServer.ini\r\n[\/script\/towernetworking.dedicatedserveroptions]\r\nMaxPlayers=$SERVER_MAX_PLAYER\r\nServerTitle=$SERVER_TITLE\r\nSteamLoginToken=$STEAM_LOGIN_TOKEN\r\n\r\n[Administration]\r\nAdminSteamID=$STEAM_ADMIN_ID\r\nEOF", - "container": "ghcr.io/pterodactyl/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Steam Login Token", - "description": "Login and generate a token for the app-id: 394690\r\nhttps:\/\/steamcommunity.com\/dev\/managegameservers", - "env_variable": "STEAM_LOGIN_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:100" - }, - { - "name": "Steam Admin ID", - "description": "Note that your admin id is only a number!", - "env_variable": "STEAM_ADMIN_ID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:76561202255233023" - }, - { - "name": "Server Title", - "description": "", - "env_variable": "SERVER_TITLE", - "default_value": "Tower Unite Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:512" - }, - { - "name": "Max Players", - "description": "", - "env_variable": "SERVER_MAX_PLAYER", - "default_value": "40", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer|max:512" - } - ] -} diff --git a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/README.md b/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/README.md deleted file mode 100644 index 608b26e1..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/README.md +++ /dev/null @@ -1,36 +0,0 @@ -# ATSPtero - A Egg For Setting Up ATS Dedicated Server - - -Ports below are the default ports that are associated with the ATS dedicated server. - -| Port | default | -|----------|---------------| -| Dedicated| 27015 | -| Query | 27016 | - - -# Adding moderators - -To add moderators to your server instance you have to edit(.local/shared/American Truck Simulator/server_config.sii) example seen below: - -``` -moderator_list: 3 -moderator_list[0]: Steam64_ID -moderator_list[1]: Steam64_ID -moderator_list[2]: Steam64_ID -``` -^^^ Steam64_ID can be found by googling Steam ID Lookup - -# Enjoy your server -Once those files have been uploaded and configured you are free to start up your server. When the sever is started look for the line: Session search id: 00000000000000000/101 The number before the / is your search term. This is number to search for in the convoy screen to find your server. You can **NOT** search by the server name at this time. Example: if your number before the / is 987654321 then you would search for 987654321 on your convoy screen in game. - -# Steam Server Token - --**A steam server Token is required**-- - -Adding a server token received from registering your server at https://steamcommunity.com/dev/managegameservers be sure to use the correct App ID or your server will crash upon startup. - -American Truck Sim = 270880 - -# Disclaimer -I do not claim to know everything about this setup as I just got it reliably working myself and will update the egg if anything changes. That being said, if you have problems open up an issue and I will do my best to help if when I have the time. - diff --git a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.dat b/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.dat deleted file mode 100644 index 1ab3b607..00000000 Binary files a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.dat and /dev/null differ diff --git a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.sii b/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.sii deleted file mode 100644 index 644da8ca..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.sii +++ /dev/null @@ -1,16 +0,0 @@ -SiiNunit -{ -server_packages_info : _nameless.21b.d39c.2430 { - version: 1 - dlc_essential_list: 0 - dlc_non_essential_list: 2 - dlc_non_essential_list[0]: 1924694473000009 - dlc_non_essential_list[1]: 49463220153873 - mod_list: 0 - map_name: "/map/usa.mbd" - map_dimensions: (-31744000, -16384000, -7168000, 10240000) - roads_data_file_name: "/home/server_packages.dat" - time_stamp: 1670771831 -} - -} diff --git a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/egg-american-truck-simulator-dedicated-server.json b/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/egg-american-truck-simulator-dedicated-server.json deleted file mode 100644 index 172be105..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/egg-american-truck-simulator-dedicated-server.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-04-24T17:42:49+02:00", - "name": "American Truck Simulator Dedicated Server", - "author": "chase@cstmgames.com", - "description": "This will set up SteamCMD and all the required files for the newly released American Truck Simulator Dedicated server. Simply placed the exported server config from your ATS instance to the .local\/share\/American Truck Simulator\/ folder and select start. Make sure that auto start is off on server creation to allow you to upload your config files.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/bin\/linux_x64\/amtrucks_server", - "config": { - "files": "{\r\n \"\/.local\/share\/American Truck Simulator\/server_config.sii\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \" connection_dedicated_port:\": \" connection_dedicated_port: {{server.build.default.port}}\",\r\n \" query_dedicated_port:\": \" query_dedicated_port: {{env.QUERY_PORT}}\",\r\n \" server_logon_token:\": \" server_logon_token: \\\"{{env.STEAM_TOKEN}}\\\"\",\r\n \" lobby_name:\": \" lobby_name: \\\"{{env.LOBBY_NAME}}\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"[MP] Session running.\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/\r\n\r\nCONFIG_FILE=\/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/server_config.sii\r\nif [ ! -f \"$CONFIG_FILE\" ]; then\r\n cd \/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/\r\n echo \"a config file does not yet exist making one!\"\r\n curl -sSL -o server_config.sii https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/truck-simulator\/server_config.sii\r\nfi\r\n\r\nPACKAGE_FILE=\/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/server_packages.sii\r\nif [ ! -f \"$PACKAGE_FILE\" ]; then\r\n cd \/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/\r\n echo \"a server_packages.sii file does not yet exist making one!\"\r\n curl -sSL -o server_packages.sii https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/truck-simulator\/american-truck-simulator\/ats-files\/server_packages.sii\r\nfi\r\n\r\nDATA_FILE=\/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/server_packages.dat\r\nif [ ! -f \"$DATA_FILE\" ]; then\r\n cd \/mnt\/server\/.local\/share\/\"American Truck Simulator\"\/\r\n echo \"a server_packages.dat file does not yet exist making one!\"\r\n curl -sSL -o server_packages.dat https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/truck-simulator\/american-truck-simulator\/ats-files\/server_packages.dat\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Auto update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2239530", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2239530", - "field_type": "text" - }, - { - "name": "Query port", - "description": "By there readme of the game the query port must be between 27015-27020, but from our testing this port can be any port", - "env_variable": "QUERY_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Auth token", - "description": "By default, whenever a dedicated server is launched it is using an anonymous account. For such an account non-persistent server id is generated (used for direct search). To avoid this you can acquire a logon token on https:\/\/steamcommunity.com\/dev\/managegameservers (game ownership is required)", - "env_variable": "STEAM_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Lobby name", - "description": "", - "env_variable": "LOBBY_NAME", - "default_value": "American Truck Simulator", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/README.md b/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/README.md deleted file mode 100644 index 626eec9f..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/README.md +++ /dev/null @@ -1,39 +0,0 @@ -# ETS2 Ptero - A Egg For Setting Up ETS2 Dedicated Server - - -Ports below are the default ports that are associated with the ETS2 dedicated server. - -| Port | default | -|----------|---------------| -| Dedicated| 27015 | -| Query | 27016 | - - -# Adding moderators - -To add moderators to your server instance you have to edit (.local/share/Euro Truck Simulator 2/server_config.sii) An example seen below: - -``` -moderator_list: 3 -moderator_list[0]: Steam64_ID -moderator_list[1]: Steam64_ID -moderator_list[2]: Steam64_ID -``` -^^^ Steam64_ID can be found by googling Steam ID Lookup - -# Enjoy your server -Once those files have been uploaded and configured you are free to start up your server. When the sever is started look for the line: Session search id: 00000000000000000/101 The number before the / is your search term. This is number to search for in the convoy screen to find your server. You can **NOT** search by the server name at this time. Example: if your number before the / is 987654321 then you would search for 987654321 on your convoy screen in game. - -# Steam Server Token - - --**A steam server Token is required**-- - -Adding a server token received from registering your server at https://steamcommunity.com/dev/managegameservers be sure to use the correct App ID or your server will crash upon startup. - -Euro Truck Sim 2 = 227300 - - -# Disclaimer -I do not claim to know everything about this setup as I just got it reliably working myself and will update the egg if anything changes. That being said, if you have problems open up an issue and I will do my best to help if when I have the time. - -**Readme made by: https://github.com/kj4lxc** diff --git a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/egg-euro-truck-simulator2-dedicated-server.json b/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/egg-euro-truck-simulator2-dedicated-server.json deleted file mode 100644 index 1f2356ca..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/egg-euro-truck-simulator2-dedicated-server.json +++ /dev/null @@ -1,84 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-04-24T17:19:01+02:00", - "name": "Euro Truck Simulator 2 Dedicated server", - "author": "josdekurk@gmail.com", - "description": "Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/bin\/linux_x64\/eurotrucks2_server", - "config": { - "files": "{\r\n \"\/.local\/share\/Euro Truck Simulator 2\/server_config.sii\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \" connection_dedicated_port:\": \" connection_dedicated_port: {{server.build.default.port}}\",\r\n \" query_dedicated_port:\": \" query_dedicated_port: {{env.QUERY_PORT}}\",\r\n \" server_logon_token:\": \" server_logon_token: \\\"{{env.STEAM_TOKEN}}\\\"\",\r\n \" lobby_name:\": \" lobby_name: \\\"{{env.LOBBY_NAME}}\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"[MP] State: running\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nmkdir -p \/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/\r\n\r\nCONFIG_FILE=\/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/server_config.sii\r\nif [ ! -f \"$CONFIG_FILE\" ]; then\r\n cd \/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/\r\n echo \"a config file does not yet exist making one!\"\r\n curl -sSL -o server_config.sii https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/truck-simulator\/server_config.sii\r\nfi\r\n\r\nPACKAGE_FILE=\/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/server_packages.sii\r\nif [ ! -f \"$PACKAGE_FILE\" ]; then\r\n cd \/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/\r\n echo \"a server_packages.sii file does not yet exist making one!\"\r\n curl -sSL -o server_packages.sii https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/truck-simulator\/euro-truck-simulator2\/ets2-files\/server_packages.sii\r\nfi\r\n\r\nDATA_FILE=\/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/server_packages.dat\r\nif [ ! -f \"$DATA_FILE\" ]; then\r\n cd \/mnt\/server\/.local\/share\/\"Euro Truck Simulator 2\"\/\r\n echo \"a server_packages.dat file does not yet exist making one!\"\r\n curl -sSL -o server_packages.dat https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/truck-simulator\/euro-truck-simulator2\/ets2-files\/server_packages.dat\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Auto update", - "description": "Auto update the server on startup", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "1948160", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1948160", - "field_type": "text" - }, - { - "name": "Query port", - "description": "By there readme of the game the query port must be between 27015-27020, but from our testing this port can be any port", - "env_variable": "QUERY_PORT", - "default_value": "27016", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Steam Auth token", - "description": "By default, whenever a dedicated server is launched it is using an anonymous account. For such an account non-persistent server id is generated (used for direct search). To avoid this you can acquire a logon token on https:\/\/steamcommunity.com\/dev\/managegameservers (game ownership is required)", - "env_variable": "STEAM_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Lobby name", - "description": "", - "env_variable": "LOBBY_NAME", - "default_value": "Euro Truck Simulator 2 server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.dat b/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.dat deleted file mode 100644 index 58b47860..00000000 Binary files a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.dat and /dev/null differ diff --git a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.sii b/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.sii deleted file mode 100644 index f63cf410..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.sii +++ /dev/null @@ -1,14 +0,0 @@ -SiiNunit -{ -server_packages_info : _nameless.1ce.5a64.0b70 { - version: 1 - dlc_essential_list: 0 - dlc_non_essential_list: 0 - mod_list: 0 - map_name: "/map/europe.mbd" - map_dimensions: (-16384000, -16384000, 17408000, 14336000) - roads_data_file_name: "/home/server_packages.dat" - time_stamp: 1670716814 -} - -} diff --git a/game_eggs/steamcmd_servers/truck-simulator/server_config.sii b/game_eggs/steamcmd_servers/truck-simulator/server_config.sii deleted file mode 100644 index 68e714d9..00000000 --- a/game_eggs/steamcmd_servers/truck-simulator/server_config.sii +++ /dev/null @@ -1,32 +0,0 @@ -SiiNunit -{ -server_config : _nameless.54e.4440 { - lobby_name: "" - description: "" - welcome_message: "" - password: "" - max_players: 8 - max_vehicles_total: 100 - max_ai_vehicles_player: 50 - max_ai_vehicles_player_spawn: 50 - connection_virtual_port: 100 - query_virtual_port: 101 - connection_dedicated_port: 27015 - query_dedicated_port: 27016 - server_logon_token: "" - player_damage: true - traffic: true - hide_in_company: false - hide_colliding: true - force_speed_limiter: false - mods_optioning: false - timezones: 0 - service_no_collision: false - in_menu_ghosting: false - name_tags: true - friends_only: false - show_server: true - moderator_list: 0 -} - -} diff --git a/game_eggs/steamcmd_servers/unturned/README.md b/game_eggs/steamcmd_servers/unturned/README.md deleted file mode 100644 index ad425f9b..00000000 --- a/game_eggs/steamcmd_servers/unturned/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# Unturned - -Steam Description -You're one of the few not yet turned zombie. Keeping it that way will be a challenge. - -- Go in guns blazing and attract the attention of everything, living and dead. -- Take a subtle approach sneaking around and making use of distractions. -- Confront and learn to counter special abilities ranging from invisibility to fire breathing to lightning attacks. - -## GSLT - -You can manually create GSLTs while logged in with your Steam account here: https://steamcommunity.com/dev/managegameservers - -Use Unturned's app ID 304930, and a memo to remind you which server the token is for. - -## Server Ports - -Unturned requires 2 ports to run properly. - -| Port | default | -|---------|---------| -| Game | 27015 | -| Game +1 | 27016 | diff --git a/game_eggs/steamcmd_servers/unturned/egg-unturned.json b/game_eggs/steamcmd_servers/unturned/egg-unturned.json deleted file mode 100644 index bda91e0b..00000000 --- a/game_eggs/steamcmd_servers/unturned/egg-unturned.json +++ /dev/null @@ -1,104 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-03T09:39:35+02:00", - "name": "Unturned", - "author": "parker@parkervcp.com", - "description": "Vanilla Unturned with the included RockerMod.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/Unturned_Headless.x86_64 -batchmode -nographics -bind 0.0.0.0 -port {{SERVER_PORT}} -GSLT {{GSLT}} -Name \"{{SRV_NAME}}\" -Password {{SRV_PW}} +InternetServer\/{{SRV_ID}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Loading level: 100%\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## Specific to Unturned\r\ncd \/mnt\/server\/\r\nln -s ..\/..\/..\/steamcmd\/linux64\/steamclient.so Unturned_Headless_Data\/Plugins\/x86_64\/steamclient.so\r\nln -s ..\/Extras\/Rocket.Unturned\/ Modules\/\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "", - "env_variable": "SRV_NAME", - "default_value": "Pterodactyl hosted Server", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:50", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SRV_PW", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "GSLT", - "description": "", - "env_variable": "GSLT", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server ID", - "description": "ID of the server for savegames", - "env_variable": "SRV_ID", - "default_value": "PterodactylUnturned", - "user_viewable": false, - "user_editable": false, - "rules": "string", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Steam App ID", - "description": "Steam App ID require for install and startup update", - "env_variable": "SRCDS_APPID", - "default_value": "1110390", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1110390", - "field_type": "text" - }, - { - "name": "ld lib path", - "description": "This is needed to load specific libraries", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/Unturned_Headless_Data\/Plugins\/x86_64\/", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/v_rising/v_rising_bepinex/README.md b/game_eggs/steamcmd_servers/v_rising/v_rising_bepinex/README.md deleted file mode 100644 index 35021a4c..00000000 --- a/game_eggs/steamcmd_servers/v_rising/v_rising_bepinex/README.md +++ /dev/null @@ -1,122 +0,0 @@ -# V Rising BepInEx - -**_NOTE: Server version currently marked as Early Access by the V Rising developers. Your mileage may vary as updates are released._** - -**_NOTE: Serverstart can take up to 15mins on first start!!!** ---- - -### Authors / Contributors - - - - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 💡 -
- -
Kapatheus -
-
- 💻 - 💡 -
- -
Upd4ting -
-
- 💻 - 🔨 -
- -
gOOvER -
-
- 💻 - 🔨 -
- - - ---- - -### Game Description - -From Stunlock Studios's [Website](https://playvrising.com/): - -> Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living. - ---- - -### Egg Capabilities - -- Currently runs the Windows build of the server via Wine. This egg will be updated when a proper, native Linux server binary is released. -- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. -- All `ServerHostSettings.json` settings can be automatically configured via Startup variables. - - This includes: Server name, game settings preset, password, max players, auto save settings, and more... -- RCON ready (\*requires extra port – see [Server Ports](#server-ports)). See the RCON section under [Manual Configuration Topics](#manual-configuration-topics) for more info. -- Load BepInEx so you can install mod on your server - ---- - -### Server Ports - -- Default server ports are listed below, but all three ports can be changed freely. -- The only _required_ port is the Game port, but the Query port is needed for the server to appear in the server list (Direct connect is still possible without the Query port). There have also been reports that servers only appear in the server list if they are popular, so consider this when troubleshooting. -- Clients connect via the Game port. -- The RCON port is optional and only required if the server owner enables/uses RCON. - -| Port | Default | Protocol | -| -------------------------------------- | ------- | -------- | -| **Game (Primary Port in Pterodactyl)** | 9876 | UDP | -| Query | 9877 | UDP | -| RCON | 25575 | TCP | - ---- - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -| -------------- | -------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | -| Processor | Recent x86/64 (AMD/Intel) processor. No 32 bit or ARM support. | Unsubstantiated reports say that RCON uses significantly more CPU when enabled, but I have not been able to replicate myself. | -| RAM | 3072 MiB | 4096-6144 MiB | -| Storage | 3.5 GB | 5-10 GB (or more, depending on save size or frequency) | -| Game Ownership | Not required at all. | ---- | - ---- - -### Manual Configuration Topics - -The following are various topics covering manual configuration procedures the egg does not handle automatically that may be useful to server owners: - -#### Save File and Custom Settings Location - -You can find the game settings and saves in the `~/save-data/` directory. - -#### Server Game Settings - -Standardized game settings can be applied via the "Game Settings Preset" startup parameter. If you would like a more custom array of settings to adjust, you can copy the `ServerGameSettings.json` file located in `~/VRisingServer_Data/StreamingAssets/Settings/` to `~/save-data/Settings/` and adjust as needed. Also, ensure "Game Settings Preset" is set to empty/null. A list of settings, with a description of what each setting does and the min/max values where applicable, [can be found here](https://cdn.stunlock.com/blog/2022/05/25083113/Game-Server-Settings.pdf). - -#### Becoming an Administrator - -To become an administrator in the game you will first need to open the `adminlist.txt` file under `~/VRisingServer_Data/StreamingAssets/Settings/` and add your [steamID64](https://steamid.io/) (one steamID64 per line). This can be done without restarting your server. To become an administrator in the game you need to enable the console in the options menu, bring it down with `~` and authenticate using the `adminauth` console command. Once an administrator you can use a number of administrative commands like `banuser`, `bancharacter`, `banned`, `unban` and `kick`. - -If you ban users through the in-game console the server will automatically modify the `banlist.txt` file, but you can also modify this manually (one steamID64 per line). - -#### Transfer Local/Client Save to the Server - -[Follow these instructions by the developer very carefully](https://github.com/StunlockStudios/vrising-dedicated-server-instructions#transfer-localclient-save-to-a-dedicated-server). Note: The `-saveName ` command line parameter and `GameSettingsPreset` setting are handled automatically by the Egg's "Save Name" and "Game Settings Preset" startup parameters, respectively. Also, if a custom `ServerGameSettings.json` file exists for any reason in the `~/save-data/Settings` directory, delete it. - -#### RCON - -RCON can allow general and restart announcements to be made to the server remotely (functions which are not currently supported by the console command line). You can enable RCON by properly configuring the relevant variables under the Startup tab of your Pterodactyl server. The RCON port must be allocated to the server. [Click here for list of valid commands and recommended RCON client](https://github.com/StunlockStudios/vrising-dedicated-server-instructions#rcon). \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/v_rising/v_rising_bepinex/egg-v-rising-bep-in-ex.json b/game_eggs/steamcmd_servers/v_rising/v_rising_bepinex/egg-v-rising-bep-in-ex.json deleted file mode 100644 index 46bb2ff4..00000000 --- a/game_eggs/steamcmd_servers/v_rising/v_rising_bepinex/egg-v-rising-bep-in-ex.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-11-10T17:55:31+01:00", - "name": "V Rising BepInEx", - "author": "rehlmgaming@gmail.com", - "description": "Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "WINEDLLOVERRIDES=\"winhttp=n,b\"; xvfb-run wine .\/VRisingServer.exe -persistentDataPath save-data -address 0.0.0.0", - "config": { - "files": "{\r\n \"save-data\/Settings\/ServerHostSettings.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"Name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"Description\": \"{{server.build.env.DESCRIPTION}}\",\r\n \"Port\": \"{{server.build.default.port}}\",\r\n \"QueryPort\": \"{{server.build.env.QUERY_PORT}}\",\r\n \"MaxConnectedUsers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MaxConnectedAdmins\": \"{{server.build.env.MAX_ADMINS}}\",\r\n \"ServerFps\": \"{{server.build.env.FPS}}\",\r\n \"SaveName\": \"{{server.build.env.SAVE_NAME}}\",\r\n \"Password\": \"{{server.build.env.SERVER_PASSWORD}}\",\r\n \"Secure\": \"{{server.build.env.SERVER_SECURE}}\",\r\n \"ListOnSteam\": \"{{server.build.env.SERVER_LIST}}\",\r\n \"ListOnEOS\": \"{{server.build.env.SERVER_LIST}}\",\r\n \"AutoSaveCount\": \"{{server.build.env.SAVE_COUNT}}\",\r\n \"AutoSaveInterval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"GameSettingsPreset\": \"{{server.build.env.GAME_SETTINGS_PRESET}}\",\r\n \"AdminOnlyDebugEvents\": \"{{server.build.env.ADMIN_ONLY_DEBUG_EVENTS}}\",\r\n \"DisableDebugEvents\": \"{{server.build.env.DEBUG_EVENTS}}\",\r\n \"Rcon.Enabled\": \"{{server.build.env.RCON}}\",\r\n \"Rcon.Password\": \"{{server.build.env.RCON_PASS}}\",\r\n \"Rcon.Port\": \"{{server.build.env.RCON_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Loaded ServerGameSettings\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl V Rising Egg - egg-v-rising.json\r\n## Authors: David Wolfe (Red-Thirten), Kapatheus\r\n## Date: 2022\/05\/28\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\nclear\r\nRED='\\033[0;31m'\r\nGREEN='\\033[0;32m'\r\nYELLOW='\\033[1;33m'\r\nBLUE='\\033[0;34m'\r\nNC='\\033[0m'\r\n\r\n# Install packages. Default packages below are skipped if using image noted above, thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl jq unzip wget\r\n# Download and install SteamCMD\r\necho -e \"${YELLOW}download and install steamcmd${NC}\"\r\n\r\nexport HOME=\/mnt\/server\r\ncd \/tmp\r\nmkdir -p $HOME\/steamcmd $HOME\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME\/steamcmd\r\ncd $HOME\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\n# Install game server using SteamCMD\r\necho -e \"${YELLOW}install V Rising with SteamCMD${NC}\"\r\n\r\n.\/steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so $HOME\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so $HOME\/.steam\/sdk64\/steamclient.so\r\n\r\n# Enable BEPINEX (Credits to: https:\/\/github.com\/ricin\/vrising-bepinex-linux\/blob\/main\/scripts\/start-server.sh)\r\necho -e \"${YELLOW}installing BepInex${NC}\"\r\n\r\n#variables\r\nBEPINEX_VR_TS_URL=https:\/\/v-rising.thunderstore.io\/package\/BepInEx\/BepInExPack_V_Rising\/\r\nCUR_V=\"$(find ${HOME} -maxdepth 1 -name \"BepInEx-*\" | cut -d '-' -f2)\"\r\nBEPINEX_VR_API_DATA=\"$(curl -s -X GET https:\/\/thunderstore.io\/c\/v-rising\/api\/v1\/package\/b86fcaaf-297a-45c8-82a0-fcbd7806fdc4\/ -H \"accept: application\/json\")\"\r\nLAT_V=\"$(echo ${BEPINEX_VR_API_DATA} | jq -r '.versions[0].version_number')\"\r\n\r\nif [ -z \"${LAT_V}\" ] && [ -z \"${CUR_V}\" ]; then\r\n echo -e \"${RED}Can't get latest version of BepInEx for V Rising!${NC}\"\r\n echo -e \"${RED}Please try to run without BepInEx for V Rising. Exiting.${NC}\"\r\n exit 1\r\nfi\r\n\r\nif [ -f ${HOME}\/BepInEx.zip ]; then\r\n rm -rf ${HOME}\/BepInEx.zip\r\nfi\r\nif [ -f ${HOME}\/doorstop_config.ini ]; then\r\n sed -i \"\/enabled=false\/c\\enabled=true\" ${HOME}\/doorstop_config.ini\r\nfi\r\n\r\necho -e \"${YELLOW}BepInEx for V Rising Version Check${NC}\"\r\necho -e \"${YELLOW}More info: ${BEPINEX_VR_TS_URL}${NC}\"\r\n\r\nBEPINEX_VR_TS_DOWNLOAD_URL=\"$(echo ${BEPINEX_VR_API_DATA} | jq -r '.versions[0].download_url')\"\r\nif [ -z \"${CUR_V}\" ]; then\r\n echo -e \"${YELLOW}BepInEx for V Rising not found, downloading and installing v${LAT_V} ...${NC}\"\r\n \r\n cd ${HOME}\r\n rm -rf ${HOME}\/BepInEx-*\r\n if wget -q -nc --show-progress --progress=bar:force:noscroll -O ${HOME}\/BepInEx.zip --user-agent=Mozilla --content-disposition -E -c \"${BEPINEX_VR_TS_DOWNLOAD_URL}\" ; then\r\n echo -e \"${GREEN}Successfully downloaded BepInEx for V Rising v${LAT_V}${NC}\"\r\n else\r\n echo -e \"${RED}Something went wrong, can't download BepInEx for V Rising v${LAT_V}. Exiting.${NC}\"\r\n exit 1\r\n fi\r\n \r\n mkdir -p \/tmp\/BepInEx\r\n unzip -o ${HOME}\/BepInEx.zip -d \/tmp\/BepInEx\r\n if [ $? -eq 0 ];then\r\n touch ${HOME}\/BepInEx-${LAT_V}\r\n cp -rf \/tmp\/BepInEx\/BepInEx*\/* ${HOME}\/\r\n cp \/tmp\/BepInEx\/README* ${HOME}\/README_BepInEx_for_VRising.txt\r\n rm -rf ${HOME}\/BepInEx.zip \/tmp\/BepInEx\r\n else\r\n echo -e \"${RED}Unable to unzip BepInEx archive! Exiting.${NC}\"\r\n exit 1\r\n fi\r\nelif [ \"$CUR_V\" != \"${LAT_V}\" ]; then\r\n echo -e \"${YELLOW}Version missmatch, BepInEx v$CUR_V installed, downloading and installing v${LAT_V} ...${NC}\"\r\n \r\n cd ${HOME}\r\n rm -rf ${HOME}\/BepInEx-$CUR_V\r\n mkdir \/tmp\/Backup\r\n cp -R ${HOME}\/BepInEx\/config \/tmp\/Backup\/\r\n if wget -q -nc --show-progress --progress=bar:force:noscroll -O ${HOME}\/BepInEx.zip --user-agent=Mozilla --content-disposition -E -c \"${BEPINEX_VR_TS_DOWNLOAD_URL}\" ; then\r\n echo -e \"${GREEN}Successfully downloaded BepInEx for V Rising v${LAT_V}${NC}\"\r\n else\r\n echo -e \"${RED}Unable to download BepInEx for V Rising v${LAT_V}. Exiting.${NC}\"\r\n exit 1\r\n fi\r\n \r\n unzip -o ${HOME}\/BepInEx.zip -d \/tmp\/BepInEx \r\n \r\n if [ $? -eq 0 ];then\r\n cp -rf \/tmp\/BepInEx\/BepInEx*\/* ${HOME}\/\r\n cp \/tmp\/BepInEx\/README* ${HOME}\/README_BepInEx_for_VRising.txt\r\n touch ${HOME}\/BepInEx-${LAT_V}\r\n cp -R \/tmp\/Backup\/config ${HOME}\/BepInEx\/\r\n rm -rf ${HOME}\/BepInEx.zip \/tmp\/BepInEx \/tmp\/Backup\r\n else\r\n echo -e \"${RED}Unable to unzip BepInEx archive! Exiting.${NC}\"\r\n exit 1\r\n fi\r\nelif [ \"${CUR_V}\" == \"${LAT_V}\" ]; then\r\n echo -e \"${GREEN}BepInEx v$CUR_V up-to-date!${NC}\"\r\nfi\r\n\r\n## V Rising Setup\r\nmkdir -p $HOME\/save-data\/Settings && cd \"$_\"\r\ncat > ServerHostSettings.json << EOF\r\n{\r\n \"Name\": \"${SERVER_NAME}\",\r\n \"Description\": \"${DESCRIPTION}\",\r\n \"Port\": ${SERVER_PORT},\r\n \"QueryPort\": ${QUERY_PORT},\r\n \"MaxConnectedUsers\": ${MAX_PLAYERS},\r\n \"MaxConnectedAdmins\": ${MAX_ADMINS},\r\n \"ServerFps\": ${FPS},\r\n \"SaveName\": \"${SAVE_NAME}\",\r\n \"Password\": \"${SERVER_PASSWORD}\",\r\n \"Secure\": ${SERVER_SECURE},\r\n \"ListOnMasterServer\": ${SERVER_LIST},\r\n \"AutoSaveCount\": ${SAVE_COUNT},\r\n \"AutoSaveInterval\": ${SAVE_INTERVAL},\r\n \"GameSettingsPreset\": \"${GAME_SETTINGS_PRESET}\",\r\n \"AdminOnlyDebugEvents\": ${ADMIN_ONLY_DEBUG_EVENTS},\r\n \"DisableDebugEvents\": ${DEBUG_EVENTS},\r\n \"Rcon\": {\r\n \"Enabled\": ${RCON},\r\n \"Password\": \"${RCON_PASS}\",\r\n \"Port\": ${RCON_PORT}\r\n }\r\n}\r\nEOF\r\n\r\necho -e \"${BLUE}-----------------------${NC}\"\r\necho -e \"${GREEN}Installation completed${NC}\"\r\necho -e \"${BLUE}-----------------------${NC}\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Server Query Port", - "description": "UDP port for Steam server list features.", - "env_variable": "QUERY_PORT", - "default_value": "9877", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Automatic Updates", - "description": "Quickly checks for any server updates on startup, and updates if necessary.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Game Settings Preset", - "description": "What preset of game settings the server should run. Some settings may not apply after the save file is first created. Leave empty\/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~\/save-data\/Settings\/` directory.", - "env_variable": "GAME_SETTINGS_PRESET", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,DuoPvP,HardcorePvP,Level30PvE,Level30PvP,Level50PvE,Level50PvP,Level70PvE,Level70PvP,SoloPvP,StandardPvE_Easy,StandardPvE_Hard,StandardPvE,StandardPvP_Easy,StandardPvP_Hard,StandardPVP", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server that will appear in the server list.", - "env_variable": "SERVER_NAME", - "default_value": "V Rising Dedicated Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Short description of server purpose, rules, and the message of the day.", - "env_variable": "DESCRIPTION", - "default_value": "Welcome to the server!", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Max Connected Users", - "description": "Max number of concurrent players on the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "40", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "Max Connected Admins", - "description": "Max number of admins to allow connection even when the server is full.", - "env_variable": "MAX_ADMINS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password required to join the server. Leave blank to have no password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "Name of save file \/ directory.", - "env_variable": "SAVE_NAME", - "default_value": "world1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Auto Save Count", - "description": "Number of autosaves to keep.", - "env_variable": "SAVE_COUNT", - "default_value": "50", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Auto Save Interval", - "description": "Interval in seconds between each autosave.", - "env_variable": "SAVE_INTERVAL", - "default_value": "600", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "List On Master Server", - "description": "Set to true to list on the server list, else set to false.", - "env_variable": "SERVER_LIST", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "Leave empty (no value) for OFF or type \"true\" or \"1\" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.", - "env_variable": "VALIDATE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "[Advanced] Server FPS", - "description": "How often the server refreshes. (Default: 30)", - "env_variable": "FPS", - "default_value": "30", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "[Advanced] Enable RCON", - "description": "See the following link for info on how to connect and use RCON: https:\/\/github.com\/StunlockStudios\/vrising-dedicated-server-instructions#rcon", - "env_variable": "RCON", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] RCON Password", - "description": "Password required to connect to RCON if it is enabled.", - "env_variable": "RCON_PASS", - "default_value": "somepassword", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[Advanced] RCON Port", - "description": "Port used to connect to RCON. Must be allocated to the server for RCON to work.", - "env_variable": "RCON_PORT", - "default_value": "25575", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "[Advanced] Secure Server", - "description": "(true or false)", - "env_variable": "SERVER_SECURE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Admin Only Debug Events", - "description": "(true or false)", - "env_variable": "ADMIN_ONLY_DEBUG_EVENTS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Disable Debug Events", - "description": "(true or false)", - "env_variable": "DEBUG_EVENTS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] V Rising Dedicated Server App ID", - "description": "Used for installation and updates. Rarely needs to be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "1829350", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "[Advanced] Use Windows Branch", - "description": "Tells the installer\/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "WINEDEBUG", - "description": "", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "XVFB", - "description": "", - "env_variable": "XVFB", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "mono vcrun2022", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/v_rising/v_rising_vanilla/README.md b/game_eggs/steamcmd_servers/v_rising/v_rising_vanilla/README.md deleted file mode 100644 index 2263aeab..00000000 --- a/game_eggs/steamcmd_servers/v_rising/v_rising_vanilla/README.md +++ /dev/null @@ -1,102 +0,0 @@ -# V Rising - -***NOTE: Server version currently marked as Early Access by the V Rising developers. Your mileage may vary as updates are released.*** -___ - -### Authors / Contributors - - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- -
Kapatheus -
-
- 💻 - 💡 -
- - - -___ - -### Game Description - -From Stunlock Studios's [Website](https://playvrising.com/): -> Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living. - -___ - -### Egg Capabilities - -- Currently runs the Windows build of the server via Wine. This egg will be updated when a proper, native Linux server binary is released. -- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. -- All `ServerHostSettings.json` settings can be automatically configured via Startup variables. - - This includes: Server name, game settings preset, password, max players, auto save settings, and more... -- RCON ready (\*requires extra port – see [Server Ports](#server-ports)). See the RCON section under [Manual Configuration Topics](#manual-configuration-topics) for more info. - -___ - -### Server Ports - -- Default server ports are listed below, but all three ports can be changed freely. -- The only *required* port is the Game port, but the Query port is needed for the server to appear in the server list (Direct connect is still possible without the Query port). There have also been reports that servers only appear in the server list if they are popular, so consider this when troubleshooting. -- Clients connect via the Game port. -- The RCON port is optional and only required if the server owner enables/uses RCON. - -| Port | Default | Protocol | -|---------|---------|---------| -| **Game (Primary Port in Pterodactyl)** | 9876 | UDP | -| Query | 9877 | UDP | -| RCON | 25575 | TCP | - -___ - -### Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Recent x86/64 (AMD/Intel) processor. No 32 bit or ARM support. | Unsubstantiated reports say that RCON uses significantly more CPU when enabled, but I have not been able to replicate myself. | -| RAM | 3072 MiB | 4096-6144 MiB | -| Storage | 3.5 GB | 5-10 GB (or more, depending on save size or frequency) | -| Game Ownership | Not required at all. | ---- | - -___ - -### Manual Configuration Topics - -The following are various topics covering manual configuration procedures the egg does not handle automatically that may be useful to server owners: - -#### Save File and Custom Settings Location - -You can find the game settings and saves in the `~/save-data/` directory. - -#### Server Game Settings - -Standardized game settings can be applied via the "Game Settings Preset" startup parameter. If you would like a more custom array of settings to adjust, you can copy the `ServerGameSettings.json` file located in `~/VRisingServer_Data/StreamingAssets/Settings/` to `~/save-data/Settings/` and adjust as needed. Also, ensure "Game Settings Preset" is set to empty/null. A list of settings, with a description of what each setting does and the min/max values where applicable, [can be found here](https://cdn.stunlock.com/blog/2022/05/25083113/Game-Server-Settings.pdf). - -#### Becoming an Administrator - -To become an administrator in the game you will first need to open the `adminlist.txt` file under `~/VRisingServer_Data/StreamingAssets/Settings/` and add your [steamID64](https://steamid.io/) (one steamID64 per line). This can be done without restarting your server. To become an administrator in the game you need to enable the console in the options menu, bring it down with `` ` `` and authenticate using the `adminauth` console command. Once an administrator you can use a number of administrative commands like `banuser`, `bancharacter`, `banned`, `unban` and `kick`. - -If you ban users through the in-game console the server will automatically modify the `banlist.txt` file, but you can also modify this manually (one steamID64 per line). - -#### Transfer Local/Client Save to the Server - -[Follow these instructions by the developer very carefully](https://github.com/StunlockStudios/vrising-dedicated-server-instructions#transfer-localclient-save-to-a-dedicated-server). Note: The `-saveName ` command line parameter and `GameSettingsPreset` setting are handled automatically by the Egg's "Save Name" and "Game Settings Preset" startup parameters, respectively. Also, if a custom `ServerGameSettings.json` file exists for any reason in the `~/save-data/Settings` directory, delete it. - -#### RCON - -RCON can allow general and restart announcements to be made to the server remotely (functions which are not currently supported by the console command line). You can enable RCON by properly configuring the relevant variables under the Startup tab of your Pterodactyl server. The RCON port must be allocated to the server. [Click here for list of valid commands and recommended RCON client](https://github.com/StunlockStudios/vrising-dedicated-server-instructions#rcon). diff --git a/game_eggs/steamcmd_servers/v_rising/v_rising_vanilla/egg-v-rising.json b/game_eggs/steamcmd_servers/v_rising/v_rising_vanilla/egg-v-rising.json deleted file mode 100644 index 2c45be00..00000000 --- a/game_eggs/steamcmd_servers/v_rising/v_rising_vanilla/egg-v-rising.json +++ /dev/null @@ -1,314 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-05-18T09:31:34+00:00", - "name": "V Rising", - "author": "rehlmgaming@gmail.com", - "description": "Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" - }, - "file_denylist": [], - "startup": "wine .\/VRisingServer.exe -persistentDataPath save-data -address 0.0.0.0", - "config": { - "files": "{\r\n \"save-data\/Settings\/ServerHostSettings.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"Name\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"Description\": \"{{server.build.env.DESCRIPTION}}\",\r\n \"Port\": \"{{server.build.default.port}}\",\r\n \"QueryPort\": \"{{server.build.env.QUERY_PORT}}\",\r\n \"MaxConnectedUsers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"MaxConnectedAdmins\": \"{{server.build.env.MAX_ADMINS}}\",\r\n \"ServerFps\": \"{{server.build.env.FPS}}\",\r\n \"SaveName\": \"{{server.build.env.SAVE_NAME}}\",\r\n \"Password\": \"{{server.build.env.SERVER_PASSWORD}}\",\r\n \"Secure\": \"{{server.build.env.SERVER_SECURE}}\",\r\n \"ListOnSteam\": \"{{server.build.env.LIST_STEAM}}\",\r\n \"ListOnEOS\": \"{{server.build.env.LIST_EOS}}\",\r\n \"AutoSaveCount\": \"{{server.build.env.SAVE_COUNT}}\",\r\n \"AutoSaveInterval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"CompressSaveFiles\": \"{{server.build.env.COMPRESS_SAVES}}\",\r\n \"GameSettingsPreset\": \"{{server.build.env.GAME_SETTINGS_PRESET}}\",\r\n \"AdminOnlyDebugEvents\": \"{{server.build.env.ADMIN_ONLY_DEBUG_EVENTS}}\",\r\n \"DisableDebugEvents\": \"{{server.build.env.DEBUG_EVENTS}}\",\r\n \"API.Enabled\": \"{{server.build.env.ENABLE_API}}\",\r\n \"Rcon.Enabled\": \"{{server.build.env.RCON}}\",\r\n \"Rcon.Password\": \"{{server.build.env.RCON_PASS}}\",\r\n \"Rcon.Port\": \"{{server.build.env.RCON_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Loaded ServerGameSettings\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl V Rising Egg - egg-v-rising.json\r\n## Authors: David Wolfe (Red-Thirten), Kapatheus\r\n## Date: 2023\/05\/18\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/pterodactyl\/installers:debian'\r\n\r\n# Install required packages.\r\napt -y update && apt -y --no-install-recommends install dos2unix\r\n\r\n# Download and install SteamCMD\r\nexport HOME=\/mnt\/server\r\ncd \/tmp\r\nmkdir -p $HOME\/steamcmd $HOME\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME\/steamcmd\r\ncd $HOME\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so $HOME\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so $HOME\/.steam\/sdk64\/steamclient.so\r\n\r\n## V Rising Setup\r\nmkdir -p $HOME\/save-data\/Settings\r\n# Check for successful installation.\r\ncd $HOME\/VRisingServer_Data\/StreamingAssets\/Settings\r\nif [[ -f ServerHostSettings.json ]]; then\r\n # Copies default ServerHostSettings file to save-data directory.\r\n # Also converts the contents to use Unix newlines so Ptero's JSON parser does not fail.\r\n dos2unix -n ServerHostSettings.json $HOME\/save-data\/Settings\/ServerHostSettings.json\r\nelse\r\n echo -e \"\\n\\nSteamCMD failed to install the V Rising Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nfi\r\n\r\necho -e \"\\nV Rising Dedicated Server successfully installed!\\n\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "[REQUIRED] Server Query Port", - "description": "UDP port for Steam server list features.", - "env_variable": "QUERY_PORT", - "default_value": "9877", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "Automatic Updates", - "description": "Quickly checks for any server updates on startup, and updates if necessary.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Game Settings Preset", - "description": "What preset of game settings the server should run. Some settings may not apply after the save file is first created. Leave empty\/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~\/save-data\/Settings\/` directory.", - "env_variable": "GAME_SETTINGS_PRESET", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,DuoPvP,HardcorePvP,Level30PvE,Level30PvP,Level50PvE,Level50PvP,Level70PvE,Level70PvP,SoloPvP,StandardPvE_Easy,StandardPvE_Hard,StandardPvE,StandardPvP_Easy,StandardPvP_Hard,StandardPVP", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server that will appear in the server list.", - "env_variable": "SERVER_NAME", - "default_value": "V Rising Dedicated Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Short description of server purpose, rules, and the message of the day.", - "env_variable": "DESCRIPTION", - "default_value": "Welcome to the server!", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Max Connected Users", - "description": "Max number of concurrent players on the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "40", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "Max Connected Admins", - "description": "Max number of admins to allow connection even when the server is full.", - "env_variable": "MAX_ADMINS", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password required to join the server. Leave blank to have no password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Save Name", - "description": "Name of save file \/ directory.", - "env_variable": "SAVE_NAME", - "default_value": "world1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Auto Save Count", - "description": "Number of autosaves to keep.", - "env_variable": "SAVE_COUNT", - "default_value": "50", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Auto Save Interval", - "description": "Interval in seconds between each autosave.", - "env_variable": "SAVE_INTERVAL", - "default_value": "600", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "List On Steam", - "description": "Set to true to list on the Steam server list, else set to false.", - "env_variable": "LIST_STEAM", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "List On Epic", - "description": "Set to true to list on the Epic Online Services server list, else set to false.", - "env_variable": "LIST_EOS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Repair] Validate Server Files", - "description": "Leave empty (no value) for OFF or type \"true\" or \"1\" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.", - "env_variable": "VALIDATE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "[Advanced] Server FPS", - "description": "How often the server refreshes. (Default: 30)", - "env_variable": "FPS", - "default_value": "30", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:1", - "field_type": "text" - }, - { - "name": "[Advanced] Compress Save Files", - "description": "Set to true to compress world save files, else set to false.", - "env_variable": "COMPRESS_SAVES", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Enable API", - "description": "Set to true to allow responses to public API requests to the server, else set to false.", - "env_variable": "ENABLE_API", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Enable RCON", - "description": "See the following link for info on how to connect and use RCON: https:\/\/github.com\/StunlockStudios\/vrising-dedicated-server-instructions#rcon", - "env_variable": "RCON", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] RCON Password", - "description": "Password required to connect to RCON if it is enabled.", - "env_variable": "RCON_PASS", - "default_value": "somepassword", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[Advanced] RCON Port", - "description": "Port used to connect to RCON. Must be allocated to the server for RCON to work.", - "env_variable": "RCON_PORT", - "default_value": "25575", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65536", - "field_type": "text" - }, - { - "name": "[Advanced] Secure Server", - "description": "(true or false)", - "env_variable": "SERVER_SECURE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Admin Only Debug Events", - "description": "(true or false)", - "env_variable": "ADMIN_ONLY_DEBUG_EVENTS", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] Disable Debug Events", - "description": "(true or false)", - "env_variable": "DEBUG_EVENTS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "[Advanced] V Rising Dedicated Server App ID", - "description": "Used for installation and updates. Rarely needs to be changed.", - "env_variable": "SRCDS_APPID", - "default_value": "1829350", - "user_viewable": false, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - }, - { - "name": "[Advanced] Use Windows Branch", - "description": "Tells the installer\/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:1", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEDEBUG", - "description": "Used to suppress WINE FIXME messages. Rarely needs to be changed.", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEARCH", - "description": "Used for compatibility. Cannot be changed.", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:win64", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEPATH", - "description": "Used for compatibility. Cannot be changed.", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:\/home\/container", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/valheim/valheim_bepinex/README.md b/game_eggs/steamcmd_servers/valheim/valheim_bepinex/README.md deleted file mode 100644 index a3642c00..00000000 --- a/game_eggs/steamcmd_servers/valheim/valheim_bepinex/README.md +++ /dev/null @@ -1,42 +0,0 @@ -# Valheim BepInEx - -## Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - -## Valheim - -A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage! -https://store.steampowered.com/app/892970/Valheim/ - -## BepInEx - -BepInEx is a general purpose framework for Unity modding. BepInEx includes tools and libraries to -- load custom code (hereafter plugins) into the game on launch; -- patch in-game methods, classes and even entire assemblies without touching original game files; -- configure plugins and log game to desired outputs like console or file; -- manage plugin dependencies. - -BepInEx is currently one of the most popular modding tools for Unity on GitHub. - -This pack is preconfigured and usable for Valheim modding. -In particular, the changes from base BepInEx releases are: - -- Added preconfigured BepInEx.cfg with console enabled. -- Added unstripped Unity + Mono BCL DLLs for current versions of the game. See this issue comment for more info. -- Updated Doorstop configuration and BepInEx to allow to load unstripped DLLs without having to overwrite game DLLs. -- Added scripts necessary to run both game and dedicated server on Linux machines - -## Automatic Mod Downloading -Mods can be downloaded from modpacks automatically by entering the "dependency string" for the modpack from https://valheim.thunderstore.io/ - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 2456 | -| Query | 2457 | - -## Updating -Because the `DOORSTOP_CORLIB_OVERRIDE_PATH=./unstripped_corlib;` has been removed from the startup with the latest update of this egg. If your server is already running, update the startup manually. \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/valheim/valheim_bepinex/egg-valheim-bep-i-nex.json b/game_eggs/steamcmd_servers/valheim/valheim_bepinex/egg-valheim-bep-i-nex.json deleted file mode 100644 index 10afc78a..00000000 --- a/game_eggs/steamcmd_servers/valheim/valheim_bepinex/egg-valheim-bep-i-nex.json +++ /dev/null @@ -1,204 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-20T08:48:44+01:00", - "name": "Valheim BepINex", - "author": "eggs@goover.dev", - "description": "A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture incl the Plugin Framework BepInEx", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:valheim": "ghcr.io\/parkervcp\/games:valheim" - }, - "file_denylist": [], - "startup": "export DOORSTOP_ENABLE=TRUE; export DOORSTOP_INVOKE_DLL_PATH=.\/BepInEx\/core\/BepInEx.Preloader.dll; export LD_LIBRARY_PATH=\".\/doorstop_libs:$LD_LIBRARY_PATH\"; export LD_PRELOAD=\"libdoorstop_x64.so:$LD_PRELOAD\"; export templdpath=$LD_LIBRARY_PATH; export LD_LIBRARY_PATH=\".\/linux64:$LD_LIBRARY_PATH\"; export SteamAppId=892970; export LD_LIBRARY_PATH=$templdpath; .\/valheim_server.x86_64 -nographics -batchmode -name \"{{SERVER_NAME}}\" -port {{SERVER_PORT}} -world \"{{WORLD}}\" -password \"{{PASSWORD}}\" -public {{PUBLIC_SERVER}} -saveinterval {{BACKUP_INTERVAL}} -backups {{BACKUP_COUNT}} -backupshort {{BACKUP_SHORTTIME}} -backuplong {{BACKUP_LONGTIME}} $( [[ {{ENABLE_CROSSPLAY}} -eq 1 ]] && echo \" -crossplay \") > >(sed -uE \"{{CONSOLE_FILTER}}\") & trap \"{{STOP}}\" 15; wait $!", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"DungeonDB Start\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Valheim Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\napt -y update\r\napt -y --no-install-recommends --no-install-suggests install wget\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"installing BepInEx and Selected ModPacks...\"\r\necho \"-------------------------------------------------------\"\r\nif ! api_response=$(curl -sfSL -H \"accept: application\/json\" \"https:\/\/thunderstore.io\/api\/experimental\/package\/denikson\/BepInExPack_Valheim\/\"); then\r\n fatal \"Error: could not retrieve BepInEx release info from Thunderstore.io API\"\r\nfi\r\n\r\ndownload_url=$(jq -r \".latest.download_url\" <<< \"$api_response\" )\r\nversion_number=$(jq -r \".latest.version_number\" <<< \"$api_response\" )\r\n\r\nif [ ! -z \"$V_MODPACK\" ]\r\nthen\r\n#Modpack Name dashes to slashes for URL\r\nV_MODPACK=$(echo \"$V_MODPACK\" | sed 's\/-\/\\\/\/g')\r\n\r\n#Extract dependencies from ModPack JSON data\r\nV_MODPACK_DEPENDENCIES=$(curl -sfSL -H \"accept: application\/json\" \"https:\/\/thunderstore.io\/api\/experimental\/package\/${V_MODPACK}\" | jq -r '.dependencies[]')\r\nfi\r\n\r\ncd \/mnt\/server\r\n#echo $download_url\r\nwget --content-disposition $download_url\r\nunzip -o denikson-BepInExPack_Valheim-${version_number}.zip\r\ncp -r \/mnt\/server\/BepInExPack_Valheim\/* \/mnt\/server\r\n\r\nif [ ! -z \"$V_MODPACK\" ]\r\nthen\r\n#Delete Old Mods\r\nrm -rf \/mnt\/server\/BepInEx\/plugins\/*\r\n\r\n#Download and extract the modpack dlls files\r\nfor V_MODPACK_DEPENDENCY in $V_MODPACK_DEPENDENCIES; do\r\n #ignore bepinex\r\n if [[ \"$V_MODPACK_DEPENDENCY\" == *\"denikson-BepInExPack_Valheim\"* ]]; then\r\n continue # Skip this dependency\r\n fi\r\n \r\n #replace dashes with slashes for url\r\n V_MODPACK_DEPENDENCY_WITH_SLASH=$(echo \"$V_MODPACK_DEPENDENCY\" | sed 's\/-\/\\\/\/g')\r\n \r\n #download dependencies\r\n wget -O \"$V_MODPACK_DEPENDENCY.zip\" \"https:\/\/thunderstore.io\/package\/download\/$V_MODPACK_DEPENDENCY_WITH_SLASH\"\r\n\r\n #Set the destination directory and ensure it exists\r\n destination_directory=\"\/mnt\/server\/BepInEx\/plugins\"\r\n if [ ! -d \"$destination_directory\" ]; then\r\n mkdir -p \"$destination_directory\"\r\n fi\r\n\r\n #Extract DLL files from the ZIP and delete the zip file\r\n unzip -j \"$V_MODPACK_DEPENDENCY.zip\" \"*.dll\" -d \"$destination_directory\"\r\n \r\n #Cleanup\r\n rm $V_MODPACK_DEPENDENCY.zip\r\ndone\r\nfi\r\n\r\n##cleanup\r\necho \"-------------------------------------------------------\"\r\necho \"cleanup files...\"\r\necho \"-------------------------------------------------------\"\r\nrm -fR BepInExPack_Valheim\r\nrm -fR icon.png\r\nrm -fR denikson-BepInExPack_Valheim-*\r\nrm -fR manifest.json\r\nrm -fR README.m\r\n\r\n#rm -fR start_*\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Installation completed\"\r\necho \"-------------------------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name that appears in server browser.", - "env_variable": "SERVER_NAME", - "default_value": "My Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password.", - "env_variable": "PASSWORD", - "default_value": "secret", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:5|max:20", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name to load if switching between multiple saved worlds.", - "env_variable": "WORLD", - "default_value": "Dedicated", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Public Server", - "description": "", - "env_variable": "PUBLIC_SERVER", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Enable Crossplay", - "description": "Enable crossplay support", - "env_variable": "ENABLE_CROSSPLAY", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Beta Branch", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:30", - "field_type": "text" - }, - { - "name": "Beta Password", - "description": "", - "env_variable": "SRCDS_BETAPASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:30", - "field_type": "text" - }, - { - "name": "Backup Interval", - "description": "Change how often the world will save in seconds. Default: 1800 (30 minutes).", - "env_variable": "BACKUP_INTERVAL", - "default_value": "1800", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Count", - "description": "Sets how many automatic backups will be kept. The first is the 'short' backup length, and the rest are the 'long' backup length. When default values are used means one backup that is 2 hours old, and 3 backups that are 12 hours apart. Default: 4.", - "env_variable": "BACKUP_COUNT", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Shorttime", - "description": "Sets the interval between the first automatic backups in seconds. Default: 7200 (2 hours).", - "env_variable": "BACKUP_SHORTTIME", - "default_value": "7200", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Longtime", - "description": "Sets the interval between the subsequent automatic backups in seconds. Default: 43200 (12 hours).", - "env_variable": "BACKUP_LONGTIME", - "default_value": "43200", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "[System] Console Filter", - "description": "Remove unwanted outputs from the console.", - "env_variable": "CONSOLE_FILTER", - "default_value": "\/^\\(Filename:.*Line:[[:space:]]+[[:digit:]]+\\)$\/d; \/^([[:space:]]+)?$\/d", - "user_viewable": false, - "user_editable": false, - "rules": "string", - "field_type": "text" - }, - { - "name": "[System] App ID", - "description": "Valheim steam app id for auto updates.", - "env_variable": "SRCDS_APPID", - "default_value": "896660", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|numeric", - "field_type": "text" - }, - { - "name": "[System] LD Library Path", - "description": "Required to load server libraries.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/linux64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[System] Shutdown Command", - "description": "", - "env_variable": "STOP", - "default_value": "kill -2 $!; wait;", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "ModPack", - "description": "Enter the Dependency String name for a ModPack to automatically be installed\r\nNOTE: If the modpack Updates, you will need to update this variable with the new Dependency String. This is done to allow Old Versions to be used.\r\nCHANGING THIS REQUIRES A SERVER REINSTALL", - "env_variable": "V_MODPACK", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/valheim/valheim_plus/README.md b/game_eggs/steamcmd_servers/valheim/valheim_plus/README.md deleted file mode 100644 index d9e7f379..00000000 --- a/game_eggs/steamcmd_servers/valheim/valheim_plus/README.md +++ /dev/null @@ -1,28 +0,0 @@ -# Valheim Plus Mod - -## Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - - -## Valheim - -A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage! -https://store.steampowered.com/app/892970/Valheim/ - -## Plus Mod - -A HarmonyX Mod aimed at improving the gameplay quality of Valheim. The mod includes several different main features including modifiers to ingame stats of players, buildings and entities and a sophisticated system to build and place objects with high precision and a system to modify already placed objects with high precision. The general goal is to provide V+ as a base modification for your gameplay to increase quality of life, change difficulty or have a better experience in general. The mod also comes with a version and configuration control system for servers and users, allowing servers to make sure that only people with the same configuration are able to join their servers. -Support: https://github.com/Grantapher/ValheimPlus -Discord: https://discord.gg/AmH6Va97GT - -***!!! ATTENTION !!!*** -***All (Server + Clients) need to have a installed Valheim Plus Mod !!!!*** - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 2456 | -| Query | 2457 | diff --git a/game_eggs/steamcmd_servers/valheim/valheim_plus/egg-valheim-plus-mod.json b/game_eggs/steamcmd_servers/valheim/valheim_plus/egg-valheim-plus-mod.json deleted file mode 100644 index d30ba605..00000000 --- a/game_eggs/steamcmd_servers/valheim/valheim_plus/egg-valheim-plus-mod.json +++ /dev/null @@ -1,234 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-07T06:47:10+02:00", - "name": "Valheim Plus Mod", - "author": "eggs@goover.dev", - "description": "A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:valheim": "ghcr.io\/parkervcp\/games:valheim" - }, - "file_denylist": [], - "startup": "export DOORSTOP_ENABLE=TRUE; export DOORSTOP_INVOKE_DLL_PATH=.\/BepInEx\/core\/BepInEx.Preloader.dll; export DOORSTOP_CORLIB_OVERRIDE_PATH=.\/unstripped_corlib; export LD_LIBRARY_PATH=\".\/doorstop_libs:$LD_LIBRARY_PATH\"; export LD_PRELOAD=\"libdoorstop_x64.so:$LD_PRELOAD\"; export templdpath=$LD_LIBRARY_PATH; export LD_LIBRARY_PATH=\".\/linux64:$LD_LIBRARY_PATH\"; export SteamAppId=892970; export LD_LIBRARY_PATH=$templdpath; .\/valheim_server.x86_64 -nographics -batchmode -name \"{{SERVER_NAME}}\" -port {{SERVER_PORT}} -world \"{{WORLD}}\" -password \"{{PASSWORD}}\" -public {{PUBLIC_SERVER}} -saveinterval {{BACKUP_INTERVAL}} -backups {{BACKUP_COUNT}} -backupshort {{BACKUP_SHORTTIME}} -backuplong {{BACKUP_LONGTIME}} $( [[ {{ENABLE_CROSSPLAY}} -eq 1 ]] && echo \" -crossplay \") > >(sed -uE \"{{CONSOLE_FILTER}}\") & trap \"{{STOP}}\" 15; wait $!", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"DungeonDB Start\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n\r\nclear\r\nRED='\\033[0;31m'\r\nGREEN='\\033[0;32m'\r\nYELLOW='\\033[1;33m'\r\nBLUE='\\033[0;34m'\r\nNC='\\033[0m'\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}Valheim+ Installscript${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates jq wget\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}download and install steamcmd${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\necho -e \"${GREEN}...done${NC}\"\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}install Valheim with SteamCMD${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\necho -e \"${GREEN}...done${NC}\"\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}downloading V+ from Github${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\ncd \/mnt\/server\r\nwget -N $DOWNLOAD_LINK\r\nunzip -o $MATCH\r\nrm -fR $MATCH\r\necho -e \"${GREEN}...done${NC}\"\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${GREEN}Installation completed${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name that appears in server browser.", - "env_variable": "SERVER_NAME", - "default_value": "My Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password.", - "env_variable": "PASSWORD", - "default_value": "secret", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:5|max:20", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name to load if switching between multiple saved worlds.", - "env_variable": "WORLD", - "default_value": "Dedicated", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Public Server", - "description": "Public visibility of your server. Set it to false to make the server invisible and only joinable via the 'Join IP'-button.", - "env_variable": "PUBLIC_SERVER", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Enable Crossplay", - "description": "Enable crossplay support", - "env_variable": "ENABLE_CROSSPLAY", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Beta Branch", - "description": "", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:30", - "field_type": "text" - }, - { - "name": "Beta Password", - "description": "", - "env_variable": "SRCDS_BETAPASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:30", - "field_type": "text" - }, - { - "name": "Backup Interval", - "description": "Change how often the world will save in seconds. Default: 1800 (30 minutes).", - "env_variable": "BACKUP_INTERVAL", - "default_value": "1800", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Count", - "description": "Sets how many automatic backups will be kept. The first is the 'short' backup length, and the rest are the 'long' backup length. When default values are used means one backup that is 2 hours old, and 3 backups that are 12 hours apart. Default: 4.", - "env_variable": "BACKUP_COUNT", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Shorttime", - "description": "Sets the interval between the first automatic backups in seconds. Default: 7200 (2 hours).", - "env_variable": "BACKUP_SHORTTIME", - "default_value": "7200", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Longtime", - "description": "Sets the interval between the subsequent automatic backups in seconds. Default: 43200 (12 hours).", - "env_variable": "BACKUP_LONGTIME", - "default_value": "43200", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "[System] Console Filter", - "description": "Remove unwanted outputs from the console.", - "env_variable": "CONSOLE_FILTER", - "default_value": "\/^\\(Filename:.*Line:[[:space:]]+[[:digit:]]+\\)$\/d; \/^([[:space:]]+)?$\/d", - "user_viewable": false, - "user_editable": false, - "rules": "string", - "field_type": "text" - }, - { - "name": "[System] Steam AppID", - "description": "Valheim steam app id for auto updates.", - "env_variable": "SRCDS_APPID", - "default_value": "896660", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|numeric", - "field_type": "text" - }, - { - "name": "[System] LD Library Path", - "description": "Required to load server libraries.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/linux64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "[V+] Github Package", - "description": "", - "env_variable": "GITHUB_PACKAGE", - "default_value": "Grantapher\/ValheimPlus", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "[V+] Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[V+] MATCH", - "description": "", - "env_variable": "MATCH", - "default_value": "UnixServer.zip", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "[System] Filter", - "description": "", - "env_variable": "FILTER", - "default_value": "\/^\\(Filename:.*Line:[[:space:]]+[[:digit:]]+\\)$\/d; \/^([[:space:]]+)?$\/d", - "user_viewable": false, - "user_editable": false, - "rules": "string", - "field_type": "text" - }, - { - "name": "[System] Shutdown Command", - "description": "", - "env_variable": "STOP", - "default_value": "kill -2 $!; wait;", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/valheim/valheim_vanilla/README.md b/game_eggs/steamcmd_servers/valheim/valheim_vanilla/README.md deleted file mode 100644 index 18839d85..00000000 --- a/game_eggs/steamcmd_servers/valheim/valheim_vanilla/README.md +++ /dev/null @@ -1,12 +0,0 @@ -# Valheim - -A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage! - - - -## Server Ports - -| Port | default | -|-------|---------| -| Game | 2456 | -| Query | 2457 | diff --git a/game_eggs/steamcmd_servers/valheim/valheim_vanilla/egg-valheim.json b/game_eggs/steamcmd_servers/valheim/valheim_vanilla/egg-valheim.json deleted file mode 100644 index 1422370c..00000000 --- a/game_eggs/steamcmd_servers/valheim/valheim_vanilla/egg-valheim.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-12-27T11:24:35+01:00", - "name": "Valheim", - "author": "magi1053@outlook.com", - "description": "A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture.", - "features": [ - "steam_disk_space" - ], - "docker_images": { - "ghcr.io\/parkervcp\/games:valheim": "ghcr.io\/parkervcp\/games:valheim" - }, - "file_denylist": [], - "startup": ".\/valheim_server.x86_64 -nographics -batchmode -name \"{{SERVER_NAME}}\" -port {{SERVER_PORT}} -world \"{{WORLD}}\" -password \"{{PASSWORD}}\" -public {{PUBLIC_SERVER}} -saveinterval {{BACKUP_INTERVAL}} -backups {{BACKUP_COUNT}} -backupshort {{BACKUP_SHORTTIME}} -backuplong {{BACKUP_LONGTIME}} $( [[ {{ENABLE_CROSSPLAY}} -eq 1 ]] && echo \" -crossplay \") > >(sed -uE \"{{CONSOLE_FILTER}}\") & trap \"{{STOP}}\" 15; wait $!", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"DungeonDB Start\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "Name that appears in server browser.", - "env_variable": "SERVER_NAME", - "default_value": "My Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:60", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password.", - "env_variable": "PASSWORD", - "default_value": "secret", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:5|max:20", - "field_type": "text" - }, - { - "name": "World Name", - "description": "Name to load if switching between multiple saved worlds.", - "env_variable": "WORLD", - "default_value": "Dedicated", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Public Server", - "description": "Public visibility of your server. Set it to false to make the server invisible and only joinable via the 'Join IP'-button.", - "env_variable": "PUBLIC_SERVER", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "boolean", - "field_type": "text" - }, - { - "name": "App ID", - "description": "Valheim steam app id for auto updates.", - "env_variable": "SRCDS_APPID", - "default_value": "896660", - "user_viewable": true, - "user_editable": false, - "rules": "nullable|numeric", - "field_type": "text" - }, - { - "name": "LD Library Path", - "description": "Required to load server libraries.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/linux64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Shutdown Command", - "description": "Commands to trigger a server shutdown.", - "env_variable": "STOP", - "default_value": "kill -2 $!; wait;", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Enable automatic updates.", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Enable Crossplay", - "description": "Enable crossplay support.", - "env_variable": "ENABLE_CROSSPLAY", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Backup Interval", - "description": "Change how often the world will save in seconds. Default: 1800 (30 minutes).", - "env_variable": "BACKUP_INTERVAL", - "default_value": "1800", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Count", - "description": "Sets how many automatic backups will be kept. The first is the 'short' backup length, and the rest are the 'long' backup length. When default values are used means one backup that is 2 hours old, and 3 backups that are 12 hours apart. Default: 4.", - "env_variable": "BACKUP_COUNT", - "default_value": "4", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Shorttime", - "description": "Sets the interval between the first automatic backups in seconds. Default: 7200 (2 hours).", - "env_variable": "BACKUP_SHORTTIME", - "default_value": "7200", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Backup Longtime", - "description": "Sets the interval between the subsequent automatic backups in seconds. Default: 43200 (12 hours).", - "env_variable": "BACKUP_LONGTIME", - "default_value": "43200", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|min:0", - "field_type": "text" - }, - { - "name": "Beta Branch", - "description": "Beta branch of a steam app. Leave blank to install normal branch.", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:30", - "field_type": "text" - }, - { - "name": "Beta Password", - "description": "Password for a beta branch should one be required during private or closed testing phases. Leave blank for no password.", - "env_variable": "SRCDS_BETAPASS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "max:30", - "field_type": "text" - }, - { - "name": "Console Filter", - "description": "Remove unwanted outputs from the console.", - "env_variable": "CONSOLE_FILTER", - "default_value": "\/^\\(Filename:.*Line:[[:space:]]+[[:digit:]]+\\)$\/d; \/^([[:space:]]+)?$\/d", - "user_viewable": false, - "user_editable": false, - "rules": "string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/vein/Game.ini b/game_eggs/steamcmd_servers/vein/Game.ini deleted file mode 100644 index 2361607b..00000000 --- a/game_eggs/steamcmd_servers/vein/Game.ini +++ /dev/null @@ -1,15 +0,0 @@ -[/Script/Engine.GameSession] -MaxPlayers=16 - -[/Script/Vein.VeinGameSession] -bPublic=True -bAntiCheatProtected=False -ServerName=Vein Server -BindAddr=0.0.0.0 -HeartbeatInterval=30.0 -AdminSteamIDs=1234 -Password=secret - -[OnlineSubsystemSteam] -GameServerQueryPort=27015 -bVACEnabled=0 \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/vein/README.md b/game_eggs/steamcmd_servers/vein/README.md deleted file mode 100644 index f78a9882..00000000 --- a/game_eggs/steamcmd_servers/vein/README.md +++ /dev/null @@ -1,39 +0,0 @@ -# VEIN - - -## From their [Steam](https://store.steampowered.com/app/1857950/VEIN/) - -## [Documentation](https://ramjet.notion.site/Server-Hosting-85f92f43f32548c1b5b33797ddf456ad) - -## Installation/System Requirements - -## Installation/System Requirements -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Almost any proccessor will work (AMD64 only) | -| -| RAM | 3 GiB | 4 GiB | -| Storage | 6 GiB | 8 GiB | -| Network | Any reasonable speed |- | -| Game Ownership | Not needed | * | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 7777 | -| Query | 27015 | - -## Config - -Some config values can be changed under the startup tab. -Everything else must manual be changed in `Vein/Saved/Config/LinuxServer/Game.ini` - -See [here](https://ramjet.notion.site/Server-Hosting-85f92f43f32548c1b5b33797ddf456ad) what every option means. - -## Warning - -Do not touch the `Vein/Saved/Config/LinuxServer/Engine.ini` file, it will brake the console! - - diff --git a/game_eggs/steamcmd_servers/vein/egg-v-e-i-n.json b/game_eggs/steamcmd_servers/vein/egg-v-e-i-n.json deleted file mode 100644 index 378f730f..00000000 --- a/game_eggs/steamcmd_servers/vein/egg-v-e-i-n.json +++ /dev/null @@ -1,102 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-03T13:47:56+01:00", - "name": "VEIN", - "author": "josdekurk@gmail.com", - "description": "VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, assist friendly NPCs, and rebuild society with friends.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/Vein\/Binaries\/Linux\/VeinServer-Linux-Test -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log", - "config": { - "files": "{\r\n \"Vein\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"bShouldAdvertise=\": \"bShouldAdvertise={{server.build.env.PUBLIC_SERVER}}\",\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"BindAddr=\": \"BindAddr=0.0.0.0\",\r\n \"Password=\": \"Password={{server.build.env.SERVER_PASSWORD}}\",\r\n \"GameServerQueryPort=\": \"GameServerQueryPort={{server.build.env.QUERY_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Created session GameSession.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nFILE=\/mnt\/server\/Vein\/Saved\/Config\/LinuxServer\/Game.ini\r\nif [ -f \"$FILE\" ]; then\r\n echo \"Config file exitis, skipping\"\r\nelse \r\n echo \"Config file does not exits, making one\"\r\n mkdir -p \/mnt\/server\/Vein\/Saved\/Config\/LinuxServer\/\r\n ## Will only work if the egg is merged\r\n curl -sSL -o \/mnt\/server\/Vein\/Saved\/Config\/LinuxServer\/Game.ini https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/vein\/Game.ini\r\n curl -sSL -o \/mnt\/server\/Vein\/Saved\/Config\/LinuxServer\/Engine.ini https:\/\/pteropaste.com\/lt75qughcmfj\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "2131400", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:2131400", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update the server on start", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "", - "env_variable": "QUERY_PORT", - "default_value": "27015", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Max players", - "description": "", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric", - "field_type": "text" - }, - { - "name": "Public Server", - "description": "Change this to false if you don\u2019t want your game to be listed in the server browser", - "env_variable": "PUBLIC_SERVER", - "default_value": "True", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:True,False", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "", - "env_variable": "SERVER_NAME", - "default_value": "Vein Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|alpha_dash|max:32|min:4", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/steamcmd_servers/wurm_unlimited/README.md b/game_eggs/steamcmd_servers/wurm_unlimited/README.md deleted file mode 100644 index 2fd3912a..00000000 --- a/game_eggs/steamcmd_servers/wurm_unlimited/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# Wurm Unlimited - -## [Steam](https://store.steampowered.com/app/366220/Wurm_Unlimited/) - -## [Documentation](https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited)) - -## Install notes - - -On first install the backup command will error as nothing was created yet. This can safly be ignored - -## Installation/System Requirements - -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | *Any AMD64 will work* | ** | -| RAM | *2 GiB* | *4 GiB* | -| Storage | *2 GiB* | *3 GiB* | -| Network | *Anything will work* | ** | -| Game Ownership | *not needed* | ** | - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 3724 TCP | -| Query | 27016-27030 UDP | - diff --git a/game_eggs/steamcmd_servers/wurm_unlimited/egg-wurm-unlimited.json b/game_eggs/steamcmd_servers/wurm_unlimited/egg-wurm-unlimited.json deleted file mode 100644 index b251ea73..00000000 --- a/game_eggs/steamcmd_servers/wurm_unlimited/egg-wurm-unlimited.json +++ /dev/null @@ -1,152 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-18T14:40:15+01:00", - "name": "Wurm Unlimited", - "author": "josdekurk@gmail.com", - "description": "Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/WurmServerLauncher ip=0.0.0.0 externalport={{SERVER_PORT}} start={{SERVER_WORLD}} maxplayers={{MAX_PLAYERS}} servername=\"{{SERVERNAME}}\" adminpwd={{ADMINPWD}} serverpassword={{SERVERPWD}} epicsettings={{EPIC}} queryport={{QUERY_PORT}} pvp={{PVP}}", - "config": { - "files": "{\r\n \"LaunchConfig.ini\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"CleanLogsOnStart\": \"{{server.build.env.SERVER_CLEAN_LOGS_ON_START}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Wurm Server launcher finished at\"\r\n}", - "logs": "{}", - "stop": "shutdown" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n# Copying steamclient.so as per https:\/\/www.wurmpedia.com\/index.php\/Server_administration_(Wurm_Unlimited)#Headless\r\nmkdir -p \/mnt\/server\/nativelibs\r\ncp -v linux64\/steamclient.so \/mnt\/server\/nativelibs\r\n\r\nmkdir -p .\/backup\r\ncp .\/WurmServerLauncher .\/backup\/\r\ncp -r .\/dist\/Adventure .\/backup\/\r\ncp -r .\/dist\/Creative .\/backup\/\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "App ID", - "description": "", - "env_variable": "SRCDS_APPID", - "default_value": "402370", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|in:402370", - "field_type": "text" - }, - { - "name": "Auto update", - "description": "Auto update on restart", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Admin Passwod", - "description": "Unlocks the admin commands from within the game, that can be used to change the gameplay settings of the server, such as skill gain rate and field growth time.", - "env_variable": "ADMINPWD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "Used to set the steam query port (27016-27030 UDP)", - "env_variable": "QUERY_PORT", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|int", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "The name of the server that will be visible in server browsers.", - "env_variable": "SERVERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Sets the max number of players allowed on the server, if this is set through this command line option then the internal game commands to change the player limit will not work.", - "env_variable": "MAX_PLAYERS", - "default_value": "25", - "user_viewable": true, - "user_editable": false, - "rules": "required|int", - "field_type": "text" - }, - { - "name": "Enable PVP", - "description": "", - "env_variable": "PVP", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Sets the password that is used when trying to connect to the server.", - "env_variable": "SERVERPWD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Epic", - "description": "If true the server will follow the rules from the Epic servers in Wurm Online. For instance it will use the skill curve.", - "env_variable": "EPIC", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Clean Logs on Start", - "description": "Clear the logfile on server start", - "env_variable": "SERVER_CLEAN_LOGS_ON_START", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "World", - "description": "World to use when launching Wurm. The defaults provided are Creative and Adventure (case sensitive)", - "env_variable": "SERVER_WORLD", - "default_value": "dist\/Adventure", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "Beta", - "description": "Leave empty for the public branch and beta for the beta branch", - "env_variable": "SRCDS_BETAID", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|in:,beta", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/teeworlds/README.md b/game_eggs/teeworlds/README.md deleted file mode 100644 index 6b416887..00000000 --- a/game_eggs/teeworlds/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# Teeworlds - -## From their [Site](https://www.teeworlds.com/) - -Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 8303 | diff --git a/game_eggs/teeworlds/autoexec.cfg b/game_eggs/teeworlds/autoexec.cfg deleted file mode 100644 index c86e01c5..00000000 --- a/game_eggs/teeworlds/autoexec.cfg +++ /dev/null @@ -1,12 +0,0 @@ -## These settings are set on start. -## changing them will be overwritten on start -bindaddr 0.0.0.0 -sv_port 8308 -sv_name A Pterodactyl Hosted Teeworlds Server -sv_motd A Pterodactyl Hosted Teeworlds Server - -## These can be changed manually -sv_map dm1 -sv_scorelimit 20 -sv_timelimit 10 -sv_gametype dm \ No newline at end of file diff --git a/game_eggs/teeworlds/egg-teeworlds.json b/game_eggs/teeworlds/egg-teeworlds.json deleted file mode 100644 index e7239504..00000000 --- a/game_eggs/teeworlds/egg-teeworlds.json +++ /dev/null @@ -1,50 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-22T05:44:04-05:00", - "name": "Teeworlds", - "author": "parker@parkervcp.com", - "description": "Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:debian" - ], - "file_denylist": [], - "startup": ".\/teeworlds_srv", - "config": { - "files": "{\r\n \"autoexec.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"bindaddr\": \"bindaddr 0.0.0.0\",\r\n \"sv_port\": \"sv_port {{server.build.default.port}}\",\r\n \"sv_name\": \"sv_name {{server.build.env.SERVER_NAME}}\",\r\n \"sv_motd\": \"sv_motd {{server.build.env.SERVER_MOTD}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"as master, sending heartbeats\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "## teeworlds pterodactyl installer\r\napt update\r\napt upgrade -y\r\napt install -y curl jq file\r\n\r\nGITHUB_PACKAGE=\"teeworlds\/teeworlds\"\r\nMATCH=\"linux_x86_64\"\r\n\r\nif [ ! -d \/mnt\/server ]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\"]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\n## setting variable names for later\r\nFILE_NAME=${DOWNLOAD_LINK##*\/}\r\nFOLDER_NAME=${FILE_NAME%.tar.gz}\r\n\r\necho -e \"running 'curl -sSL ${DOWNLOAD_LINK} -o ${FILE_NAME}'\"\r\ncurl -sSL ${DOWNLOAD_LINK} -o ${FILE_NAME}\r\n\r\nFILETYPE=$(file -F ',' ${FILE_NAME} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${FILE_NAME}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip ${FILE_NAME}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${FILE_NAME}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n # exit 2 \r\nfi\r\n\r\n## cleanup old files\r\nmv ${FOLDER_NAME}\/* .\/\r\n\r\nrm -rf ${FILE_NAME} ${FOLDER_NAME}\r\n\r\n## download default config\r\nif [ ! -f \/mnt\/server\/autoexec.cfg ]; then\r\n curl -sSL https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/teeworlds\/autoexec.cfg > \/mnt\/server\/autoexec.cfg\r\nfi\r\n\r\n## download safe storage file\r\n## overwrites any that exists.\r\ncurl -sSL https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/teeworlds\/storage.cfg > \/mnt\/server\/storage.cfg\r\n\r\necho -e \"Install complete.\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The Display Name for the server", - "env_variable": "SERVER_NAME", - "default_value": "A Pterodactyl Hosted Teeworlds Server", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Server MotD", - "description": "Server Message of the Day displayed to all users.", - "env_variable": "SERVER_MOTD", - "default_value": "A Pterodactyl Hosted Teeworlds Server", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - } - ] -} diff --git a/game_eggs/teeworlds/storage.cfg b/game_eggs/teeworlds/storage.cfg deleted file mode 100644 index 7ddbdd10..00000000 --- a/game_eggs/teeworlds/storage.cfg +++ /dev/null @@ -1,37 +0,0 @@ -#### -# This specifies where and in which order Teeworlds looks -# for its data (sounds, skins, ...). The search goes top -# down which means the first path has the highest priority. -# Furthermore the top entry also defines the save path where -# all data (settings.cfg, screenshots, ...) are stored. -# There are 3 special paths available: -# $USERDIR -# - ~/.appname on UNIX based systems -# - ~/Library/Applications Support/appname on Mac OS X -# - %APPDATA%/Appname on Windows based systems -# $DATADIR -# - the 'data' directory which is part of an official -# release -# $CURRENTDIR -# - current working directory -# $APPDIR -# - usable path provided by argv[0] -# -# -# The default file has the following entries: -# add_path $USERDIR -# add_path $DATADIR -# add_path $CURRENTDIR -# -# A customised one could look like this: -# add_path user -# add_path mods/mymod -#### - -## -# Touch it and your server may not start. -## - -add_path $DATADIR -add_path $CURRENTDIR -add_path $APPDIR \ No newline at end of file diff --git a/game_eggs/terraria/README.md b/game_eggs/terraria/README.md deleted file mode 100644 index e421959f..00000000 --- a/game_eggs/terraria/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Terraria - -## Minimum RAM warning - -You may want to assign a minimum of 768 mb of RAM to a server as it will use around 650 mb to generate the world on the first start. - -## Required Server Ports - -tModloader, like Terraria, only requires a single port to run. The default is 7777 - -| Port | default | -|---------|---------| -| Game | 7777 | - -### Plugins may require ports to be added to the server diff --git a/game_eggs/terraria/tmodloader/README.md b/game_eggs/terraria/tmodloader/README.md deleted file mode 100644 index fd75ba46..00000000 --- a/game_eggs/terraria/tmodloader/README.md +++ /dev/null @@ -1,33 +0,0 @@ -# tModLoader - -## From their [GitHub](https://github.com/tModLoader/tModLoader) - -tModLoader is essentially a mod that provides a way to load your own mods without having to work directly with Terraria's source code itself. This means you can easily make mods that are compatible with other people's mods, save yourself the trouble of having to decompile and recompile Terraria.exe, and escape from having to understand all of the obscure "intricacies" of Terraria's source code. It is made to work for Terraria 1.3+. - -## Install notes - -Due to rate limiting the console on the panel cannot keep up with the game console and the build will complete before the panel console may show it. Reloading the console will load it to the latest part of the log. - -## Minimum RAM warning - -You may want to assign a minimum of 768 mb of RAM to a server as it will use around 650 mb to generate the world on the first start. - -## Server Ports - -tModloader, like Terraria, only requires a single port to run. The default is 7777 - -| Port | default | -|---------|---------| -| Game | 7777 | - -### Plugins may require ports to be added to the server. - -## Extra Information - -If you want to download mods in the console, the startup command has to be changed. - -New startup: -`./tModLoaderServer -ip 0.0.0.0 -port ${SERVER_PORT} -maxplayers ${MAX_PLAYERS} -savedirectory ~/ -tmlsavedirectory ~/saves -modpath ~/mods` - -This will remove the autocreate function, and will thus allow you to download mods and generate world. -Afterwards, you can change it back with the correct world name to start automatic. Word name is set in the configuration panel. \ No newline at end of file diff --git a/game_eggs/terraria/tmodloader/egg-t-modloader.json b/game_eggs/terraria/tmodloader/egg-t-modloader.json deleted file mode 100755 index 974dbb53..00000000 --- a/game_eggs/terraria/tmodloader/egg-t-modloader.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-02T11:03:56+01:00", - "name": "tModloader", - "author": "parker@parkervcp.com", - "description": "tModLoader is essentially a mod that provides a way to load your own mods without having to work directly with Terraria's source code itself. This means you can easily make mods that are compatible with other people's mods, save yourself the trouble of having to decompile and recompile Terraria.exe, and escape from having to understand all of the obscure \"intricacies\" of Terraria's source code. It is made to work for Terraria 1.3+.", - "features": null, - "docker_images": { - "Dotnet 6": "ghcr.io\/parkervcp\/yolks:dotnet_6" - }, - "file_denylist": [], - "startup": ".\/tModLoaderServer -ip 0.0.0.0 -port {{SERVER_PORT}} -maxplayers {{MAX_PLAYERS}} -password \"{{SERVER_PASSWORD}}\" -motd \"{{MOTD}}\" -lang {{LANGUAGE}} -world ~\/saves\/Worlds\/{{WORLD_NAME}}.wld -worldname {{WORLD_NAME}} -autocreate {{WORLD_SIZE}} -config serverconfig.txt -savedirectory ~\/ -tmlsavedirectory ~\/saves -modpath ~\/mods", - "config": { - "files": "{\r\n \"serverconfig.txt\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"difficulty\": \"difficulty={{server.build.env.DIFFICULTY}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Type 'help' for a list of commands\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla tModloader Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y file \r\n\r\nif [ -z \"$GITHUB_USER\" ] && [ -z \"$GITHUB_OAUTH_TOKEN\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u $GITHUB_USER:$GITHUB_OAUTH_TOKEN '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/tmodloader\/tmodloader\/releases\" | jq -c '.[]' | head -1)\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/tmodloader\/tmodloader\/releases\" | jq '.[]')\r\n\r\n\r\nif [ -z \"$VERSION\" ] || [ \"$VERSION\" == \"latest\" ]; then\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo $LATEST_JSON | jq .assets | jq -r .[].browser_download_url | grep -i tmodloader.zip)\r\nelse\r\n VERSION_CHECK=$(echo $RELEASES | jq -r --arg VERSION \"$VERSION\" '. | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"$VERSION\" == \"$VERSION_CHECK\" ]; then\r\n if [[ \"$VERSION\" == v0* ]]; then\r\n DOWNLOAD_LINK=$(echo $RELEASES | jq -r --arg VERSION \"$VERSION\" '. | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i linux | grep -i zip)\r\n else\r\n DOWNLOAD_LINK=$(echo $RELEASES | jq -r --arg VERSION \"$VERSION\" '. | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i tmodloader.zip)\r\n fi\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo $LATEST_JSON | jq .assets | jq -r .[].browser_download_url | grep -i tmodloader.zip)\r\n fi\r\nfi\r\n\r\n## mkdir and cd to \/mnt\/server\/\r\nmkdir -p \/mnt\/server\r\n\r\ncd \/mnt\/server || exit 5\r\n\r\n## download release\r\necho -e \"running: curl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\"\r\ncurl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\r\n\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip -o ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n exit 2\r\nfi\r\n\r\nif [[ \"$VERSION\" == v0* ]]; then\r\n chmod +x tModLoaderServer.bin.x86_64\r\n chmod +x tModLoaderServer\r\nelse\r\n #tiny startup script for backward compatibility\r\n echo 'dotnet tModLoader.dll -server \"$@\"' > tModLoaderServer\r\n chmod +x tModLoaderServer\r\nfi\r\n\r\necho -e \"Cleaning up extra files.\"\r\nrm -rf terraria-server-*.zip rm ${DOWNLOAD_LINK##*\/}\r\nif [[ \"$VERSION\" != v0* ]]; then\r\n rm -rf DedicatedServerUtils LaunchUtils PlatformVariantLibs tModPorter RecentGitHubCommits.txt *.bat *.sh\r\nfi\r\n\r\n## using config for difficulty as the startup parameter does not work -> config parser\r\nmv \/mnt\/server\/serverconfig.txt \/mnt\/server\/config.txt\r\nsed 's\/#difficulty\/difficulty\/' \/mnt\/server\/config.txt > \/mnt\/server\/serverconfig.txt\r\nrm \/mnt\/server\/config.txt\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "World Name", - "description": "The name for the world file.", - "env_variable": "WORLD_NAME", - "default_value": "world", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum number of players a server will hold.", - "env_variable": "MAX_PLAYERS", - "default_value": "8", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "World Size", - "description": "Defines the worlds size. 3 sizes 1 (small), 2 (medium), 3 (large).", - "env_variable": "WORLD_SIZE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:1,2,3", - "field_type": "text" - }, - { - "name": "tModloader Version", - "description": "The version of tModloader that is to be used.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "GitHub User", - "description": "GitHub user to use for api calls.\r\n\r\nThis only needs to be set if you hit the GitHub API too often across multiple servers.", - "env_variable": "GITHUB_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "GitHub OAuth Token", - "description": "This can be either an OAuth or a Personal Access Token.\r\n\r\nThis is required for the install is you set a user.", - "env_variable": "GITHUB_OAUTH_TOKEN", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Difficulty", - "description": "Sets the difficulty of the world when using auto-create. Options: 0(normal), 1(expert), 2(master), 3(journey)", - "env_variable": "DIFFICULTY", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:0,1,2,3", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Server password for users to connect to your server.\r\nCan be empty for no password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "MOTD", - "description": "Message of the Day for the server", - "env_variable": "MOTD", - "default_value": "Please don\u2019t cut the purple trees!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:40", - "field_type": "text" - }, - { - "name": "Language", - "description": "Sets the server language \r\n1:English, \r\n2:German, \r\n3:Italian, \r\n4:French, \r\n5:Spanish", - "env_variable": "LANGUAGE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:1,2,3,4,5", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/terraria/tshock/README.md b/game_eggs/terraria/tshock/README.md deleted file mode 100644 index 4b660e86..00000000 --- a/game_eggs/terraria/tshock/README.md +++ /dev/null @@ -1,33 +0,0 @@ -# TShock - -TShock provides Terraria servers with server-side characters, anti-cheat, and community management tools. - -## From their GitHub - -TShock is a toolbox for Terraria servers and communities. That toolbox is jam packed with anti-cheat tools, server-side characters, groups, permissions, item bans, tons of commands, and limitless potential. It's one of a kind. - -## Server Ports - -TShock, like Terraria, only requires a single port to run. The default is 7777 - -| Port | default | -|---------|---------| -| Game | 7777 | - -### Plugins may require ports to be added to the server. - -## Extra Information - -If you want to download mods in the console, the startup command has to be changed. - -New startup: -`mono TerrariaServer.exe -ip 0.0.0.0 -port {{SERVER_PORT}} -maxplayers {{MAX_PLAYERS}}` - -This will remove the autocreate function, and will thus allow you to download mods and generate world. -Afterwards, you can change it back with the correct world name to start automatic. Word name is set in the configuration panel. - -Any version older then TShock v5 needs to use the legacy egg, and version newer or v5 must use the normal TShock one. - -## Migration from v4 to v5 - -If you're upgrading from TShock 4, you swith to the new egg copying the tshock configuration folder over (containing the sqlitedb file as well as the json configuration files, etc) to the new server, and starting the new server that way. \ No newline at end of file diff --git a/game_eggs/terraria/tshock/egg-tshock-legacy.json b/game_eggs/terraria/tshock/egg-tshock-legacy.json deleted file mode 100644 index 522f0912..00000000 --- a/game_eggs/terraria/tshock/egg-tshock-legacy.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-11-06T14:42:12+01:00", - "name": "tshock legacy", - "author": "parker@parkervcp.com", - "description": "The t-shock modded terraria server.\r\n\r\nhttps:\/\/tshock.co\/", - "features": null, - "docker_images": { - "mono": "ghcr.io\/parkervcp\/yolks:mono_latest" - }, - "file_denylist": [], - "startup": "mono TerrariaServer.exe -ip 0.0.0.0 -port {{SERVER_PORT}} -maxplayers {{MAX_PLAYERS}} -world {{WORLD_NAME}}.wld -autocreate {{WORLD_SIZE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Type 'help' for a list of commands\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla tModloader Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y curl wget jq file unzip\r\n\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Pryaxis\/TShock\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Pryaxis\/TShock\/releases\")\r\n\r\nif [ -z \"$TSHOCK_VERSION\" ] || [ \"$TSHOCK_VERSION\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo $LATEST_JSON | jq .assets | jq -r .[].browser_download_url)\r\nelse\r\n VERSION_CHECK=$(echo $RELEASES | jq -r --arg VERSION \"$TSHOCK_VERSION\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"$TSHOCK_VERSION\" == \"$VERSION_CHECK\" ]; then\r\n DOWNLOAD_LINK=$(echo $RELEASES | jq -r --arg VERSION \"$TSHOCK_VERSION\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url')\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo $LATEST_JSON | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\n## mkdir and cd to \/mnt\/server\/\r\nmkdir -p \/mnt\/server\r\n\r\ncd \/mnt\/server\r\n\r\n## download release\r\necho -e \"running: wget $DOWNLOAD_LINK\"\r\nwget $DOWNLOAD_LINK\r\n\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip -o ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exeting\"\r\n exit 2 \r\nfi\r\n\r\necho -e \"install complete\"", - "container": "debian:buster-slim", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "The maximum number of players a server will hold.", - "env_variable": "MAX_PLAYERS", - "default_value": "8", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "World Size", - "description": "Defines the worlds size. 3 sizes 1 (small), 2 (medium), 3 (large).", - "env_variable": "WORLD_SIZE", - "default_value": "1", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "World Name", - "description": "The name for the world file.", - "env_variable": "WORLD_NAME", - "default_value": "world", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Tshock Version", - "description": "The version on tshock that will be installed. \r\n\r\nLatest available is: v4.5.18!", - "env_variable": "TSHOCK_VERSION", - "default_value": "v4.5.18", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/terraria/tshock/egg-tshock.json b/game_eggs/terraria/tshock/egg-tshock.json deleted file mode 100644 index 8d34c3ab..00000000 --- a/game_eggs/terraria/tshock/egg-tshock.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-19T08:36:18+01:00", - "name": "tshock", - "author": "parker@parkervcp.com", - "description": "The t-shock modded terraria server.\r\n\r\nhttps:\/\/tshock.co\/", - "features": null, - "docker_images": { - "Dotnet 6": "ghcr.io\/parkervcp\/yolks:dotnet_6" - }, - "file_denylist": [], - "startup": ".\/TShock.Server -ip 0.0.0.0 -port {{SERVER_PORT}} -maxplayers {{MAX_PLAYERS}} -world {{WORLD_NAME}}.wld -autocreate {{WORLD_SIZE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Type 'help' for a list of commands\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla tModloader Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y curl wget jq file unzip\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/Pryaxis\/TShock\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/Pryaxis\/TShock\/releases\")\r\nMATCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-x64\" || echo \"linux-arm64\")\r\n\r\necho ${MATCH}\r\n\r\nif [ -z \"$TSHOCK_VERSION\" ] || [ \"$TSHOCK_VERSION\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=$(echo $LATEST_JSON | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH} | head -1 )\r\nelse\r\n VERSION_CHECK=$(echo $RELEASES | jq -r --arg VERSION \"$TSHOCK_VERSION\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"$TSHOCK_VERSION\" == \"$VERSION_CHECK\" ]; then\r\n DOWNLOAD_LINK=$(echo $RELEASES | jq -r --arg VERSION \"$TSHOCK_VERSION\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH} | head -1 )\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo $LATEST_JSON | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH} | head -1)\r\n fi\r\nfi\r\n\r\n## mkdir and cd to \/mnt\/server\/\r\nmkdir -p \/mnt\/server\r\n\r\ncd \/mnt\/server\r\n\r\n## download release\r\necho -e \"running: wget $DOWNLOAD_LINK\"\r\nwget $DOWNLOAD_LINK -O TShock.zip\r\n\r\nunzip -o TShock.zip\r\n\r\ntar xvf TShock-*.tar\r\n\r\nrm TShock.zip TShock-*.tar\r\n\r\nchmod +x TShock.Server\r\n\r\necho -e \"install complete\"", - "container": "debian:bullseye-slim", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "The maximum number of players a server will hold.", - "env_variable": "MAX_PLAYERS", - "default_value": "8", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "World Size", - "description": "Defines the worlds size. 3 sizes 1 (small), 2 (medium), 3 (large).", - "env_variable": "WORLD_SIZE", - "default_value": "1", - "user_viewable": true, - "user_editable": false, - "rules": "required|numeric|digits_between:1,3", - "field_type": "text" - }, - { - "name": "World Name", - "description": "The name for the world file.", - "env_variable": "WORLD_NAME", - "default_value": "world", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Tshock Version", - "description": "The version on tshock that will be installed. default is latest non-pre-release", - "env_variable": "TSHOCK_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/terraria/vanilla/README.md b/game_eggs/terraria/vanilla/README.md deleted file mode 100644 index a1758dd1..00000000 --- a/game_eggs/terraria/vanilla/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Terraria - -Vanilla Terraria egg with support for Journey's End. Currently up to 1.4.0.2 is supported, however future patches will require updates to the install script. - -## Minimum RAM warning - -You may want to assign a minimum of 768 mb of RAM to a server as it will use around 650 mb to generate the world on the first start. - -## Required Server Ports - -Terraria only requires a single port to run. The default is 7777 - -| Port | default | -|---------|---------| -| Game | 7777 | - -### Plugins may require ports to be added to the server diff --git a/game_eggs/terraria/vanilla/egg-terraria-vanilla.json b/game_eggs/terraria/vanilla/egg-terraria-vanilla.json deleted file mode 100644 index 5f4ff357..00000000 --- a/game_eggs/terraria/vanilla/egg-terraria-vanilla.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-25T18:12:06+02:00", - "name": "Terraria Vanilla", - "author": "iamkubi@gmail.com", - "description": "Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game.", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/TerrariaServer.bin.x86_64 -config serverconfig.txt", - "config": { - "files": "{\r\n \"serverconfig.txt\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"worldpath\": \"\/home\/container\/saves\/Worlds\",\r\n \"worldname\": \"{{server.build.env.WORLD_NAME}}\",\r\n \"world\": \"\/home\/container\/saves\/Worlds\/{{server.build.env.WORLD_NAME}}.wld\",\r\n \"difficulty\": \"{{server.build.env.WORLD_DIFFICULTY}}\",\r\n \"autocreate\": \"{{server.build.env.WORLD_SIZE}}\",\r\n \"port\": \"{{server.build.default.port}}\",\r\n \"maxplayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"motd\": \"{{server.build.env.SERVER_MOTD}}\",\r\n \"seed\": \"{{server.build.env.WORLD_SEED}}\",\r\n \"password\": \"{{server.build.env.PASSWORD}}\",\r\n \"npcstream\": \"{{server.build.env.NPCSTREAM}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Type 'help' for a list of commands\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vanilla Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n## install packages to get version and download links\r\napt update\r\napt install -y curl wget file unzip jq\r\n\r\nDOWNLOAD_LINK=invalid\r\n\r\nmkdir -p \/mnt\/server\/\r\ncd \/mnt\/server\/\r\n\r\nif [ \"${TERRARIA_VERSION}\" == \"latest\" ] || [ \"${TERRARIA_VERSION}\" == \"\" ] ; then\r\n V=$(curl -sSL https:\/\/terraria.org\/api\/get\/dedicated-servers-names | jq -r .[] | head -1)\r\n DOWNLOAD_LINK=\"https:\/\/terraria.org\/api\/download\/pc-dedicated-server\/${V}\"\r\nelse\r\n CLEAN_VERSION=$(echo ${TERRARIA_VERSION} | sed 's\/\\.\/\/g')\r\n echo -e \"Downloading terraria server files\"\r\n DOWNLOAD_LINK=$(curl -sSL https:\/\/terraria.wiki.gg\/wiki\/Server#Downloads | grep '>Terraria Server ' | grep -Eoi '
]+>' | grep -Eo 'href=\\\"[^\\\\\\\"]+\\\"' | grep -Eo '(http|https):\\\/\\\/[^\\\"]+' | grep \"${CLEAN_VERSION}\" | cut -d'?' -f1)\r\nfi \r\n\r\n## this is a simple script to validate a download url actaully exists\r\necho ${DOWNLOAD_LINK}\r\n\r\nif [ ! -z \"${DOWNLOAD_LINK}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_LINK}; then\r\n echo -e \"link is valid.\"\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\nCLEAN_VERSION=$(echo ${DOWNLOAD_LINK##*\/} | cut -d'-' -f3 | cut -d'.' -f1)\r\n\r\n\r\necho -e \"running 'curl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}'\" \r\ncurl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\r\n\r\necho -e \"Unpacking server files\"\r\nunzip ${DOWNLOAD_LINK##*\/}\r\n\r\necho -e \"\"\r\ncp -R ${CLEAN_VERSION}\/Linux\/* .\/\r\nchmod +x TerrariaServer.bin.x86_64\r\n\r\necho -e \"Cleaning up extra files.\"\r\nrm -rf ${CLEAN_VERSION}\r\n\r\necho -e \"Generating config file\"\r\ncat < serverconfig.txt\r\nworldpath=\/home\/container\/saves\/Worlds\r\nworldname=default\r\nworld=\/home\/container\/saves\/Worlds\/default.wld\r\ndifficulty=3\r\nautocreate=1\r\nport=7777\r\nmaxplayers=8\r\nEOF\r\n\r\nmkdir -p \/mnt\/server\/saves\/Worlds\r\n\r\necho -e \"Install complete\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Terraria version", - "description": "the version of Terraria that is to be used.\r\n\r\nYou can use the full version number or the file number. (ex. 1.3.5.3 or 1353)\r\n\r\nGet version numbers here - https:\/\/terraria.wiki.gg\/wiki\/Server#Downloads", - "env_variable": "TERRARIA_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "World Name", - "description": "The name for the world file.", - "env_variable": "WORLD_NAME", - "default_value": "world", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "The maximum number of players a server will hold.", - "env_variable": "MAX_PLAYERS", - "default_value": "8", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:255", - "field_type": "text" - }, - { - "name": "World Size", - "description": "Defines the worlds size. 3 sizes 1 (small), 2 (medium), 3 (large).", - "env_variable": "WORLD_SIZE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|in:1,2,3", - "field_type": "text" - }, - { - "name": "Difficulty", - "description": "World Difficulty\r\n\r\nOptions: 0(normal), 1(expert), 2(master), 3(journey)", - "env_variable": "WORLD_DIFFICULTY", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|in:0,1,2,3", - "field_type": "text" - }, - { - "name": "MOTD", - "description": "Server MOTD", - "env_variable": "SERVER_MOTD", - "default_value": "Welcome!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128", - "field_type": "text" - }, - { - "name": "World Seed", - "description": "The Seed to use when creating the World", - "env_variable": "WORLD_SEED", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Password", - "description": "The password which should be used.", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "NPCStream", - "description": "Reduces enemy skipping but increases bandwidth usage. The lower the number the less skipping will happen, but more data is sent. 0 is off.", - "env_variable": "NPCSTREAM", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|int|between:0,60", - "field_type": "text" - } - ] -} diff --git a/game_eggs/tycoon_games/README.md b/game_eggs/tycoon_games/README.md deleted file mode 100644 index cee33a2c..00000000 --- a/game_eggs/tycoon_games/README.md +++ /dev/null @@ -1,9 +0,0 @@ -# Tycoon Game Servers - -This is a collection of Tycoon game servers, that are typically open-source re-implementations of classic Tycoon titles. - -## Roller Coaster Tycoon 2 -[OpenRCT2](openrct2) - -## Transport Tycoon Deluxe -[OpenTTD](openttd) diff --git a/game_eggs/tycoon_games/openrct2/README.md b/game_eggs/tycoon_games/openrct2/README.md deleted file mode 100644 index 082e3378..00000000 --- a/game_eggs/tycoon_games/openrct2/README.md +++ /dev/null @@ -1,86 +0,0 @@ -# OpenRCT2 -***Note:** OpenRCT2 only recently (Jan. 2022) updated to support non-interactive Docker environments, and development is ongoing to improve it. Please understand future updates may be unstable, or this Egg may update in the future to accommodate changes.* -___ -### Authors / Contributors - - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- -
parkervcp -
-
- 💻 - 💡 -
- -
janisozaur -
-
- 💻 - 💡 -
- - - -___ -### Game Description -From OpenRCT2's [Website](https://openrct2.io/): -> OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits. The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance. -___ -### Server Ports -| Port | Default (TCP) | -|---------|---------| -| Game | 11753 | - -___ -### Installation/System Requirements - -| | Minimum | -|---------|---------| -| Processor | x86/64 (\*multiarch may be supported for develop builds, but has not been tested) | -| RAM | 256-512 MiB (depends on # of clients & park size) | -| Storage | 110 MB (*may require more if building from source*) | -| RCT2 Files | **Not required** | - -___ -### Save Files -Save files and autosaves are located in this directory: -``` -/home/container/ServerData/save/ -``` -If the "Load Latest Autosave" startup variable is enabled, and the `autosave/` directory exists, the server will load the latest autosave instead of the specified Save File. -___ -### Console Commands -Until support for console commands to interactive programs gets added to Pterodactyl, entering commands via the panel's console do nothing (reference issue [pterodactyl/panel#3712](https://github.com/pterodactyl/panel/issues/3712)). -___ -### Becoming an Admin on the Server -Unfortunately, because console commands currently do not register, becoming the first admin on the server takes some steps, listed below: -1. Ensure the "Log Server Actions" startup variable is set to "true". -2. Start the server and join it with the client you want to make an admin. -3. Open `ServerData/serverlogs//.txt` and copy the SHA1 hash next to your client's username (note the username as well). -4. Then, open `ServerData/users.json`. Paste the hash into the "hash" value, change the "name" value to your client's username, and save the file. -5. Reboot the server, re-join it, and you should be an admin! - -After becoming an admin, you can use the in-game users management window to add additional admins (or groups) more easily if you wish. -___ -### Known Issues -The following are known issues that are unique to running OpenRCT2 on Pterodactyl, but likely can only be fixed by further development/updates from OpenRCT2. -- Configuring a password on the server disallows non-admin clients from entering in a password in their client to connect; it just disconnects them. Admin clients can still join normally. (reference issue [OpenRCT2/OpenRCT2#16396](https://github.com/OpenRCT2/OpenRCT2/issues/16396)) -- You may rarely run into the server crashing on start due to a "Floating point exception(core dumped)" error. If this occurs to you, please help with OpenRCT2 development by doing the following: - 1. Add the following to the beginning of your server's startup command: `SEGFAULT_SIGNALS=fpe LD_PRELOAD=/lib/x86_64-linux-gnu/libSegFault.so ` - 2. Start the server. If it boots normally, nothing extra will print. If it crashes, it will print a stack trace to the console. - 3. If a crash occurs, copy the entire stack trace, and save it to a log sharing website (like [Hastebin](https://www.hastebin.com)). - 4. [Open a new Bug Report Issue with OpenRCT2](https://github.com/OpenRCT2/OpenRCT2/issues/new?assignees=&labels=bug&template=bug_report.yaml) and share your logs with them. diff --git a/game_eggs/tycoon_games/openrct2/egg-openrct2.json b/game_eggs/tycoon_games/openrct2/egg-openrct2.json deleted file mode 100644 index a7ec143d..00000000 --- a/game_eggs/tycoon_games/openrct2/egg-openrct2.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "_comment": "Pterodactyl OpenRCT2 Egg ~ Red-Thirten and parkervcp ~ 2022-06-28", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "name": "OpenRCT2", - "author": "rehlmgaming@gmail.com", - "description": "OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/OpenRCT2\/openrct2-cli --version && .\/OpenRCT2\/openrct2-cli host $(if {{LOAD_AUTOSAVE}} && [ -d ServerData\/save\/autosave\/ ]; then find ServerData\/save\/autosave\/ | sort -r | head -1; else echo \"{{SAVE_URI}}\"; fi) --port {{SERVER_PORT}} --user-data-path \/home\/container\/ServerData\/", - "config": { - "files": "{\r\n \"ServerData\/config.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"general.autosave\": \"{{server.build.env.AUTOSAVE_INTERVAL}}\",\r\n \"general.autosave_amount\": \"{{server.build.env.AUTOSAVE_AMOUNT}}\",\r\n \"network.player_name\": \"\\\"{{server.build.env.SERVER_PLAYER_NAME}}\\\"\",\r\n \"network.default_port\": \"{{server.build.default.port}}\",\r\n \"network.default_password\": \"\\\"{{server.build.env.SERVER_PASSWORD}}\\\"\",\r\n \"network.advertise\": \"{{server.build.env.SERVER_ADVERTISE}}\",\r\n \"network.maxplayers\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n \"network.server_name\": \"\\\"{{server.build.env.SERVER_NAME}}\\\"\",\r\n \"network.server_description\": \"\\\"{{server.build.env.SERVER_DESCRIPTION}}\\\"\",\r\n \"network.server_greeting\": \"\\\"{{server.build.env.SERVER_GREETING}}\\\"\",\r\n \"network.provider_name\": \"\\\"{{server.build.env.PROVIDER_NAME}}\\\"\",\r\n \"network.provider_email\": \"\\\"{{server.build.env.PROVIDER_EMAIL}}\\\"\",\r\n \"network.provider_website\": \"\\\"{{server.build.env.PROVIDER_WEBSITE}}\\\"\",\r\n \"network.log_chat\": \"{{server.build.env.LOG_CHAT}}\",\r\n \"network.log_server_actions\": \"{{server.build.env.LOG_SERVER_ACTIONS}}\",\r\n \"network.pause_server_if_no_clients\": \"{{server.build.env.PAUSE_NO_CLIENTS}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Listening for clients on\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl OpenRCT2 Egg - egg-openrct2.json\r\n## Authors: David Wolfe (Red-Thirten), parkervcp\r\n## Date: 2022\/06\/28\r\n## License: MIT License\r\n\r\nGITHUB_PACKAGE=\"OpenRCT2\/OpenRCT2\"\r\nMATCH=\"linux-x86_64.AppImage\"\r\nDEFAULT_SAVE=\"https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/tycoon_games\/openrct2\/save.park\"\r\n\r\n## OpenRCT2 Install\r\napt -y update\r\n[ ! -d \/mnt\/server ] && mkdir \/mnt\/server\r\ncd \/mnt\/server\r\n# Remove existing installation if present\r\n[ -d OpenRCT2 ] && rm -rf OpenRCT2\r\n# Setup OpenRCT2 directory\r\nmkdir -p OpenRCT2\/data\r\n# Setup temp directory for building and move to it\r\n[ -d temp ] && rm -rf temp\r\nmkdir temp && cd temp\r\n\r\n# Determine if installing from source or from release\r\nif [ \"${VERSION}\" == \"develop\" ]; then\r\n # Get required packages\r\n apt -y install curl git make cmake gcc build-essential libicu-dev pkg-config libcurl4-openssl-dev libcrypto++-dev libpng-dev libssl-dev libzip-dev duktape-dev nlohmann-json3-dev\r\n echo -e \"\\nInstalling\/Updating OpenRCT2 from source...\\n\"\r\n \r\n # Clone the branch and check if successful\r\n git clone --branch \"${VERSION}\" https:\/\/github.com\/${GITHUB_PACKAGE}\r\n if [ ! -d OpenRCT2 ]; then\r\n echo -e \"\\nFailed to clone \\\"${VERSION}\\\" branch from https:\/\/github.com\/${GITHUB_PACKAGE}\\n\"\r\n exit 1\r\n fi\r\n \r\n cd OpenRCT2\r\n mkdir build && cd build\r\n # Prepare CMake files for a lightweight and CLI-only build of OpenRCT2, using the appropriate flags\r\n cmake .. -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DPORTABLE=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS=\"-g -gz\" -DDISABLE_TTF=ON -DDISABLE_GOOGLE_BENCHMARK=ON -DDISABLE_DISCORD_RPC=ON -DDISABLE_GUI=ON\r\n echo -e \"\\nBuilding OpenRCT2 package from source...\\n\\tThis process can take quite some time. Grab a coffee :)\\n\"\r\n # Build OpenRCT2\r\n DESTDIR=. make install\r\n # Check if build was successful\r\n if [ ! -d usr\/local ]; then\r\n echo -e \"\\nFailed to successfully build OpenRCT2!\\n\"\r\n exit 1\r\n fi\r\n \r\n # Make executable-ready package by moving compiled files to the correct locations\r\n cd usr\/local\r\n mv bin\/* \/mnt\/server\/OpenRCT2\/\r\n mv share\/openrct2\/* share\/openrct2-cli\/* \/mnt\/server\/OpenRCT2\/data\/\r\n mv share\/doc \/mnt\/server\/OpenRCT2\/\r\n echo -e \"\\nBuild of OpenRCT2 package complete!\"\r\nelse\r\n # Get required packages\r\n apt install -y curl jq\r\n echo -e \"\\nInstalling\/Updating OpenRCT2 from release tag \\\"${VERSION}\\\"...\\n\"\r\n \r\n # This is a simple script to use the GitHub API for release versions.\r\n # This requires the egg has a variable for GITHUB_PACKAGE, VERSION and MATCH (MATCH is to match the filename in some way).\r\n # Get release info and download links\r\n LATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\n RELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n if [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\n else\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\n fi\r\n # Download the release and check if successful\r\n curl -L ${DOWNLOAD_URL} -o OpenRCT2.AppImage\r\n if [ ! -f OpenRCT2.AppImage ]; then\r\n echo -e \"\\nFailed to download release: ${DOWNLOAD_URL}\\n\"\r\n exit 1\r\n fi\r\n \r\n chmod +x OpenRCT2.AppImage\r\n # Extract AppImage and check if successful\r\n echo -e \"Extracting AppImage files...\"\r\n .\/OpenRCT2.AppImage --appimage-extract\r\n if [ ! -d squashfs-root\/usr ]; then\r\n echo -e \"\\nFailed to extract AppImage!\\n\\t(Is the `MATCH` variable set to download an AppImage?)\\n\"\r\n exit 1\r\n fi\r\n \r\n # Move needed files to correct directories\r\n cd squashfs-root\/usr\r\n mv lib bin\/openrct2-cli \/mnt\/server\/OpenRCT2\/\r\n mv share\/openrct2\/* \/mnt\/server\/OpenRCT2\/data\/\r\n mkdir \/mnt\/server\/OpenRCT2\/doc && mv share\/doc\/openrct2 $_\r\n echo -e \"\\nDownload\/Update of OpenRCT2 release successful!\"\r\nfi\r\n\r\ncd \/mnt\/server\r\nrm -rf temp # Clean up temp building directory\r\n\r\n## OpenRCT2 Setup\r\n# Setup ServerData\/save directory\r\n[ ! -d ServerData\/save ] && mkdir -p ServerData\/save\r\ncd ServerData\/save\r\n# Download default save.park if missing\r\nif [ ! -f save.park ]; then\r\n echo -e \"Downloading default save.park file from ${DEFAULT_SAVE}\"\r\n curl -sSLO ${DEFAULT_SAVE}\r\nfi\r\n\r\necho -e \"\\nOpenRCT2 Successfully Installed!\"", - "container": "debian:bullseye-slim", - "entrypoint": "\/bin\/bash" - } - }, - "variables": [ - { - "name": "Save File", - "description": "Save file (.sv4 \/ .sv6 \/ .park) to load. Can be a file path or can be a webhosted file URL. An existing save file must be specified; the server cannot generate a new scenario\/save from scratch.", - "env_variable": "SAVE_URI", - "default_value": "ServerData\/save\/save.park", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:4", - "field_type": "text" - }, - { - "name": "Load Latest Autosave", - "description": "Will load the latest autosave (assuming one is present) *instead* of the Save File when the server is started. Useful for loading the latest progress of a park after a reboot. Set to \"false\" to \"lock\" progress of the park, and always load the original Save File on start up.", - "env_variable": "LOAD_AUTOSAVE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Autosave Interval", - "description": "0 = Every 1 min, 1 = Every 5 min, 2 = Every 15 min, 3 = Every 30 min, 4 = Every hour, 5 = Never", - "env_variable": "AUTOSAVE_INTERVAL", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|between:0,5", - "field_type": "text" - }, - { - "name": "Autosaves To Keep", - "description": "Number of autosaves to keep before rolling over and deleting the oldest one. Set to 0 to disable autosaving.", - "env_variable": "AUTOSAVE_AMOUNT", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum players allowed to connect to the server.", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|min:0", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "Password requested by the server for clients to connect. Admins do not have to enter password to join. Leave empty for no password.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Advertise Server", - "description": "If set to \"false\", the server will not be advertised in the master server list, and clients must manually connect.", - "env_variable": "SERVER_ADVERTISE", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Pause Server If No Clients", - "description": "Set to \"true\" to have the server pause simulation if no clients are on the server.", - "env_variable": "PAUSE_NO_CLIENTS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Server Name", - "description": "Name of the server that appears in the server list.", - "env_variable": "SERVER_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Server Description", - "description": "Description of the server that appears when hovering over the server in the server list.", - "env_variable": "SERVER_DESCRIPTION", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Server Player Name", - "description": "The server appears as a player in the player list. This is the name it will have.", - "env_variable": "SERVER_PLAYER_NAME", - "default_value": "Server", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Server Greeting", - "description": "The \"Message of the Day\" that gets sent to all clients who join.", - "env_variable": "SERVER_GREETING", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Provider Name", - "description": "Server provider name that appears in server information window.", - "env_variable": "PROVIDER_NAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Server Provider E-Mail", - "description": "Server provider e-mail that appears in server information window.", - "env_variable": "PROVIDER_EMAIL", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Server Provider Website", - "description": "Server provider website that appears in server information window.", - "env_variable": "PROVIDER_WEBSITE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "string|nullable", - "field_type": "text" - }, - { - "name": "Log Chat", - "description": "Set to \"true\" if you would like in-game chat logged to file in Data\/chatlogs.", - "env_variable": "LOG_CHAT", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "Log Server Actions", - "description": "Set to \"true\" if you would like in-game actions logged to file in Data\/serverlogs.", - "env_variable": "LOG_SERVER_ACTIONS", - "default_value": "false", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "OpenRCT2 Version", - "description": "The release tag (version) of OpenRCT2 to download and install from their official Github (ie. \"v0.3.5.1\"). Use \"latest\" to download the latest release, or \"develop\" to build from the latest source (takes longer to install but is the most up to date).", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:1", - "field_type": "text" - }, - { - "name": "[Advanced] Library Path", - "description": "What path to load libraries from for release binaries. Rarely needs to be changed.", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/OpenRCT2\/lib", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/tycoon_games/openrct2/save.park b/game_eggs/tycoon_games/openrct2/save.park deleted file mode 100644 index a634de47..00000000 Binary files a/game_eggs/tycoon_games/openrct2/save.park and /dev/null differ diff --git a/game_eggs/tycoon_games/openttd/README.md b/game_eggs/tycoon_games/openttd/README.md deleted file mode 100644 index d02d0c3a..00000000 --- a/game_eggs/tycoon_games/openttd/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# [OpenTTD](https://www.openttd.org) - -OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe - -## Server Ports - -| Port | Default | -|---------|---------| -| Game | 3979 | -| Admin | 3977 | diff --git a/game_eggs/tycoon_games/openttd/egg-open-t-t-d-server.json b/game_eggs/tycoon_games/openttd/egg-open-t-t-d-server.json deleted file mode 100644 index 23a8a486..00000000 --- a/game_eggs/tycoon_games/openttd/egg-open-t-t-d-server.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-26T16:13:26+02:00", - "name": "OpenTTD Server", - "author": "admin@justmyrandomstuff.com", - "description": "OpenTTD is an open source simulation game based upon the popular Microprose game \"Transport Tycoon Deluxe\", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.\r\n\r\nOpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/openttd -D", - "config": { - "files": "{\r\n \"openttd.cfg\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"network.server_port\": \"{{server.build.default.port}}\",\r\n \"network.server_name\": \"{{server.build.env.srv_name}}\",\r\n \"network.lan_internet\": 0,\r\n \"network.server_advertise\": \"{{server.build.env.srv_advertise}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"[net] Map generated, starting game\"\r\n}", - "logs": "{}", - "stop": "exit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\napk add --no-cache xz curl tar unzip\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho -e \"\\ncurl -SsL -o openttd-linux.tar.xz https:\/\/cdn.openttd.org\/openttd-releases\/${OPENTTD_VERSION}\/openttd-${OPENTTD_VERSION}-linux-generic-amd64.tar.xz\"\r\ncurl -SsL -o openttd-linux.tar.xz https:\/\/cdn.openttd.org\/openttd-releases\/${OPENTTD_VERSION}\/openttd-${OPENTTD_VERSION}-linux-generic-amd64.tar.xz \r\n\r\necho -e \"\\nUnpacking tar\"\r\ntar -xf openttd-linux.tar.xz --strip-components=1\r\nrm openttd-linux.tar.xz\r\nchmod +x openttd\r\n\r\necho -e \"\\nRunning curl -sSL -o opengfx.zip https:\/\/cdn.openttd.org\/opengfx-releases\/${OPENGFX_VERSION}\/opengfx-${OPENGFX_VERSION}-all.zip\"\r\ncurl -sSL -o opengfx.zip https:\/\/cdn.openttd.org\/opengfx-releases\/${OPENGFX_VERSION}\/opengfx-${OPENGFX_VERSION}-all.zip\r\nunzip opengfx.zip \r\n\r\ntar --strip-components=1 -C baseset\/ -xvf opengfx*.tar\r\nrm -fR open*zip open*tar open*gz\r\n\r\n[ -f \/home\/container\/openttd.cfg ] || curl https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/tycoon_games\/openttd\/openttd.cfg > openttd.cfg\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "alpine:latest", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Server Name", - "description": "The name shown in the serverlist", - "env_variable": "srv_name", - "default_value": "OpenTTD Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Show in masterlist?", - "description": "Show the server in the serverlist on the client, true or false", - "env_variable": "srv_advertise", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "OpenTTD Version", - "description": "The version of OpenTTD i.e. 12.2", - "env_variable": "OPENTTD_VERSION", - "default_value": "13.0-RC2", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "OpenGFX Version", - "description": "The OpenGFX Version i.e. 7.1", - "env_variable": "OPENGFX_VERSION", - "default_value": "7.1", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/game_eggs/tycoon_games/openttd/openttd.cfg b/game_eggs/tycoon_games/openttd/openttd.cfg deleted file mode 100644 index 79c6f26c..00000000 --- a/game_eggs/tycoon_games/openttd/openttd.cfg +++ /dev/null @@ -1,466 +0,0 @@ -[misc] -display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS -fullscreen = false -support8bpp = no -graphicsset = -soundsset = -musicset = -videodriver = -musicdriver = -sounddriver = -blitter = -language = english.lng -resolution = 640,480 -screenshot_format = -savegame_format = -rightclick_emulate = false -small_font = -medium_font = -large_font = -mono_font = -small_size = 0 -medium_size = 0 -large_size = 0 -mono_size = 0 -small_aa = false -medium_aa = false -large_aa = false -mono_aa = false -sprite_cache_size_px = 128 -player_face = 0 -transparency_options = 0 -transparency_locks = 0 -invisibility_options = 0 -keyboard = -keyboard_caps = -last_newgrf_count = 0 -gui_zoom = 2 - -[difficulty] -max_no_competitors = 0 -number_towns = 2 -industry_density = 5 -max_loan = 300000 -initial_interest = 2 -vehicle_costs = 0 -competitor_speed = 2 -vehicle_breakdowns = 1 -subsidy_multiplier = 2 -construction_cost = 0 -terrain_type = 1 -quantity_sea_lakes = 0 -economy = false -line_reverse_mode = false -disasters = false -town_council_tolerance = 0 - -[game_creation] -town_name = english -landscape = temperate -snow_line_height = 15 -starting_year = 1950 -land_generator = 1 -oil_refinery_limit = 32 -tgen_smoothness = 1 -variety = 0 -generation_seed = 3410929700 -tree_placer = 2 -heightmap_rotation = 0 -se_flat_world_height = 1 -map_x = 8 -map_y = 8 -water_borders = 15 -custom_town_number = 1 -custom_sea_level = 2 -min_river_length = 16 -river_route_random = 5 -amount_of_rivers = 2 - -[vehicle] -road_side = right -train_acceleration_model = 1 -roadveh_acceleration_model = 1 -train_slope_steepness = 3 -roadveh_slope_steepness = 7 -max_train_length = 7 -smoke_amount = 1 -never_expire_vehicles = false -max_trains = 500 -max_roadveh = 500 -max_aircraft = 200 -max_ships = 300 -wagon_speed_limits = true -disable_elrails = false -freight_trains = 1 -plane_speed = 4 -dynamic_engines = true -plane_crashes = 2 -extend_vehicle_life = 0 -servint_ispercent = false -servint_trains = 150 -servint_roadveh = 150 -servint_ships = 360 -servint_aircraft = 100 - -[construction] -max_heightlevel = 30 -build_on_slopes = true -command_pause_level = 1 -terraform_per_64k_frames = 4194304 -terraform_frame_burst = 4096 -clear_per_64k_frames = 4194304 -clear_frame_burst = 4096 -tree_per_64k_frames = 4194304 -tree_frame_burst = 4096 -autoslope = true -extra_dynamite = true -max_bridge_length = 64 -max_bridge_height = 12 -max_tunnel_length = 64 -train_signal_side = 1 -road_stop_on_town_road = true -road_stop_on_competitor_road = true -raw_industry_construction = 0 -industry_platform = 1 -freeform_edges = true -extra_tree_placement = 2 - -[station] -never_expire_airports = false -station_spread = 12 -modified_catchment = true -adjacent_stations = true -distant_join_stations = true - -[economy] -town_layout = 0 -allow_town_roads = true -found_town = 0 -allow_town_level_crossings = true -station_noise_level = false -inflation = true -multiple_industry_per_town = false -bribe = true -exclusive_rights = true -fund_buildings = true -fund_roads = true -give_money = true -smooth_economy = true -allow_shares = false -feeder_payment_share = 75 -town_growth_rate = 2 -larger_towns = 4 -initial_city_size = 2 -mod_road_rebuild = true -dist_local_authority = 20 -town_noise_population[0] = 800 -town_noise_population[1] = 2000 -town_noise_population[2] = 4000 -infrastructure_maintenance = false - -[linkgraph] -recalc_interval = 4 -recalc_time = 16 -distribution_pax = 0 -distribution_mail = 0 -distribution_armoured = 0 -distribution_default = 0 -accuracy = 16 -demand_distance = 100 -demand_size = 100 -short_path_saturation = 80 - -[pf] -forbid_90_deg = false -roadveh_queue = true -pathfinder_for_trains = 2 -pathfinder_for_roadvehs = 2 -pathfinder_for_ships = 2 -reverse_at_signals = false -wait_oneway_signal = 15 -wait_twoway_signal = 41 -wait_for_pbs_path = 30 -reserve_paths = false -path_backoff_interval = 20 -opf.pf_maxlength = 4096 -opf.pf_maxdepth = 48 -npf.npf_max_search_nodes = 10000 -npf.npf_rail_firstred_penalty = 1000 -npf.npf_rail_firstred_exit_penalty = 10000 -npf.npf_rail_lastred_penalty = 1000 -npf.npf_rail_station_penalty = 100 -npf.npf_rail_slope_penalty = 100 -npf.npf_rail_curve_penalty = 100 -npf.npf_rail_depot_reverse_penalty = 5000 -npf.npf_rail_pbs_cross_penalty = 300 -npf.npf_rail_pbs_signal_back_penalty = 1500 -npf.npf_buoy_penalty = 200 -npf.npf_water_curve_penalty = 100 -npf.npf_road_curve_penalty = 100 -npf.npf_crossing_penalty = 300 -npf.npf_road_drive_through_penalty = 800 -npf.npf_road_dt_occupied_penalty = 800 -npf.npf_road_bay_occupied_penalty = 1500 -npf.maximum_go_to_depot_penalty = 2000 -yapf.disable_node_optimization = false -yapf.max_search_nodes = 10000 -yapf.rail_firstred_twoway_eol = false -yapf.rail_firstred_penalty = 1000 -yapf.rail_firstred_exit_penalty = 10000 -yapf.rail_lastred_penalty = 1000 -yapf.rail_lastred_exit_penalty = 10000 -yapf.rail_station_penalty = 1000 -yapf.rail_slope_penalty = 200 -yapf.rail_curve45_penalty = 100 -yapf.rail_curve90_penalty = 600 -yapf.rail_depot_reverse_penalty = 5000 -yapf.rail_crossing_penalty = 300 -yapf.rail_look_ahead_max_signals = 10 -yapf.rail_look_ahead_signal_p0 = 500 -yapf.rail_look_ahead_signal_p1 = -100 -yapf.rail_look_ahead_signal_p2 = 5 -yapf.rail_pbs_cross_penalty = 300 -yapf.rail_pbs_station_penalty = 800 -yapf.rail_pbs_signal_back_penalty = 1500 -yapf.rail_doubleslip_penalty = 100 -yapf.rail_longer_platform_penalty = 800 -yapf.rail_longer_platform_per_tile_penalty = 0 -yapf.rail_shorter_platform_penalty = 4000 -yapf.rail_shorter_platform_per_tile_penalty = 0 -yapf.road_slope_penalty = 200 -yapf.road_curve_penalty = 100 -yapf.road_crossing_penalty = 300 -yapf.road_stop_penalty = 800 -yapf.road_stop_occupied_penalty = 800 -yapf.road_stop_bay_occupied_penalty = 1500 -yapf.maximum_go_to_depot_penalty = 2000 - -[order] -no_servicing_if_no_breakdowns = true -improved_load = true -selectgoods = true -serviceathelipad = true -gradual_loading = true - -[script] -settings_profile = easy -script_max_opcode_till_suspend = 10000 - -[ai] -ai_in_multiplayer = true -ai_disable_veh_train = false -ai_disable_veh_roadveh = false -ai_disable_veh_aircraft = false -ai_disable_veh_ship = false - -[locale] -currency = GBP -units_velocity = metric -units_power = metric -units_weight = metric -units_volume = metric -units_force = si -units_height = metric -digit_group_separator = -digit_group_separator_currency = -digit_decimal_separator = - -[gui] -autosave = monthly -threaded_saves = true -date_format_in_default_names = long -show_finances = true -auto_scrolling = 0 -reverse_scroll = false -smooth_scroll = false -left_mouse_btn_scrolling = false -right_mouse_wnd_close = false -measure_tooltip = true -errmsg_duration = 5 -hover_delay_ms = 250 -osk_activation = double -toolbar_pos = 1 -statusbar_pos = 1 -window_snap_radius = 10 -window_soft_limit = 20 -zoom_min = 0 -zoom_max = 5 -population_in_label = true -link_terraform_toolbar = false -smallmap_land_colour = 0 -liveries = 2 -prefer_teamchat = false -scrollwheel_scrolling = 0 -scrollwheel_multiplier = 5 -pause_on_newgame = false -advanced_vehicle_list = 1 -timetable_in_ticks = false -timetable_arrival_departure = true -quick_goto = false -loading_indicators = 1 -default_rail_type = 0 -enable_signal_gui = true -coloured_news_year = 2000 -drag_signals_density = 4 -drag_signals_fixed_distance = false -semaphore_build_before = 1950 -vehicle_income_warn = true -order_review_system = 2 -lost_vehicle_warn = true -disable_unsuitable_building = true -new_nonstop = false -stop_location = 2 -keep_all_autosave = false -autosave_on_exit = false -max_num_autosaves = 16 -auto_euro = true -news_message_timeout = 2 -show_track_reservation = false -default_signal_type = 1 -cycle_signal_types = 2 -station_numtracks = 1 -station_platlength = 5 -station_dragdrop = true -station_show_coverage = false -persistent_buildingtools = true -expenses_layout = false -station_gui_group_order = 0 -station_gui_sort_by = 0 -station_gui_sort_order = 0 -missing_strings_threshold = 25 -graph_line_thickness = 3 -show_date_in_logs = false -settings_restriction_mode = 0 -developer = 1 -newgrf_developer_tools = false -ai_developer_tools = false -scenario_developer = false -newgrf_show_old_versions = false -newgrf_default_palette = 1 -console_backlog_timeout = 100 -console_backlog_length = 100 -network_chat_box_width_pct = 40 -network_chat_box_height = 25 -network_chat_timeout = 20 - -[sound] -news_ticker = true -news_full = true -new_year = true -confirm = true -click_beep = true -disaster = true -vehicle = true -ambient = true - -[music] -playlist = 0 -music_vol = 127 -effect_vol = 127 -custom_1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -custom_2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -playing = false -shuffle = false - -[news_display] -arrival_player = full -arrival_other = summarized -accident = full -company_info = full -open = summarized -close = summarized -economy = full -production_player = summarized -production_other = off -production_nobody = off -advice = full -new_vehicles = full -acceptance = full -subsidies = summarized -general = full - -[network] -commands_per_frame = 2 -max_commands_in_queue = 16 -bytes_per_frame = 8 -bytes_per_frame_burst = 256 -max_init_time = 100 -max_join_time = 500 -max_download_time = 1000 -max_password_time = 2000 -max_lag_time = 500 -pause_on_join = true -server_port = -server_admin_port = 3977 -server_admin_chat = true -server_advertise = true -lan_internet = 0 -client_name = -server_password = -rcon_password = -admin_password = -default_company_pass = -server_name = -connect_to_ip = -network_id = -autoclean_companies = false -autoclean_unprotected = 12 -autoclean_protected = 36 -autoclean_novehicles = 0 -max_companies = 15 -max_clients = 25 -max_spectators = 15 -restart_game_year = 0 -min_active_clients = 0 -server_lang = ANY -reload_cfg = false -last_host = -last_port = 0 -no_http_content_downloads = false - -[currency] -rate = 1 -separator = . -to_euro = 0 -prefix = "" -suffix = " credits" - -[company] -engine_renew = false -engine_renew_months = 6 -engine_renew_money = 100000 -renew_keep_length = false - -[server_bind_addresses] - -[servers] - -[bans] - -[ai_players] -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 -none = start_date=730 - -[game_scripts] -none = - -[version] -version_string = 1.8.0 -version_number = 18086D62 - -[newgrf] - -[newgrf-static] diff --git a/game_eggs/urbanterror/README.md b/game_eggs/urbanterror/README.md deleted file mode 100644 index 72defb2b..00000000 --- a/game_eggs/urbanterror/README.md +++ /dev/null @@ -1,28 +0,0 @@ -# Urban Terror - -## From their [Website](https://www.urbanterror.info/downloads/) - -Urban Terror™ is a free multiplayer first person shooter developed by FrozenSand, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Macintosh. - -Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game. - -## Installation/System Requirements -| | Bare Minimum | Recommended | -|---------|---------|---------| -| Processor | Almost any proccessor will work | - | -| RAM | 256 MiB | 512 MiB | -| SWAP| 512 MiB | 512 MiB (Swap not needed if RAM is 1024MiB)| -| Storage | 1500 MiB | 2000 MiB | -| Network | Any reasonable speed |- | -| Game Ownership | Not needed | The game is free, and server doesn't need the game to work. | - -## Server Ports - -| Port | default | -|---------|---------| -| Game | 27960 | - - -## Game Infos -Gamemodes: 0 = Free For All, 1 = Last Man Standing, 3 = Team DeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump, 10 = Freeze Tag, 11 = Gun Game -You can edit the Server.cfg in /home/container/q3ut4/server.cfg as you wish after creating the server. diff --git a/game_eggs/urbanterror/egg-urban-terror.json b/game_eggs/urbanterror/egg-urban-terror.json deleted file mode 100644 index 570a29aa..00000000 --- a/game_eggs/urbanterror/egg-urban-terror.json +++ /dev/null @@ -1,152 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-16T13:34:36+01:00", - "name": "Urban Terror", - "author": "Juli199696@web.de", - "description": "Urban Terror started as a realism based \"total conversion\" mod for Quake III Arena. Nowadays, Urban Terror is played using the free, stand-alone, ioquake3 engine modified, which doesn't require Quake III Arena, in addition to being an add-on to id Software's Quake III Arena.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/Quake3-UrT-Ded.{{EXE}} +exec \"server.cfg\" +set fs_game \"q3ut4\" +set fs_basepath \"\/home\/container\" +set fs_homepath \"\/home\/container\" +set dedicated \"2\" +set com_hunkmegs \"{{HUNKMEGS}}\" +set net_port \"{{SERVER_PORT}}\"", - "config": { - "files": "{\r\n \"q3ut4\/server.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"set sv_hostname\": \"set sv_hostname \\\"{{server.build.env.SERVER_NAME}}\\\"\",\r\n \"set sv_joinmessage\": \"set sv_joinmessage \\\"{{server.build.env.JOIN_MESSAGE}}\\\"\",\r\n \"set sv_maxclients\": \"set sv_maxclients \\\"{{server.build.env.SERVER_MAXCLIENTS}}\\\"\",\r\n \"set rconpassword\": \"set rconpassword \\\"{{server.build.env.RCON_PASSWORD}}\\\"\",\r\n \"set g_password\": \"set g_password \\\"{{server.build.env.SERVER_PASSWORD}}\\\"\",\r\n \"set g_friendlyfire\": \"set g_friendlyfire \\\"{{server.build.env.SERVER_FRIENDLYFIRE}}\\\"\",\r\n \"set g_gametype\": \"set g_gametype \\\"{{server.build.env.SERVER_GAMETYPE}}\\\"\",\r\n \"set timelimit\": \"set timelimit \\\"{{server.build.env.SERVER_TIMELIMIT}}\\\"\",\r\n \"set bot_enable\": \"set bot_enable 1\",\r\n \"set bot_minplayers\": \"set bot_minplayers \\\"{{server.build.env.BOT_MINPLAYERS}}\\\"\",\r\n \"map ut4_casa\": \"map \\\"{{server.build.env.SERVER_MAP}}\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"------- Game Initialization -------\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\napt update\r\napt -y install libxml2-utils sed #Install needed dependencies for the official Urban Terror Updater (Not for the Gameserver itself)\r\n\r\necho \"Downloading Urban Terror\"\r\ncurl -sSL -o UrTUpdater-Ded.sh https:\/\/github.com\/FrozenSand\/UrTUpdater\/releases\/download\/v4.0.3-RC1\/UrTUpdater-v4.0.3-Ded.sh \r\n#Download from Github because the Webpage does not allow \"direct Downloads\"\r\n\r\necho \"Updating Urban Terror\" #Accept the EULA and input the needed variables to download the latest version of the Serverfiles (4.3.4 for now)\r\nbash \/mnt\/server\/UrTUpdater-Ded.sh << EOF\r\ny\r\n1\r\n1\r\n1\r\nn\r\ny\r\nn\r\nEOF\r\n\r\n# Set up default configs\r\nmv \/mnt\/server\/q3ut4\/server_example.cfg \/mnt\/server\/q3ut4\/server.cfg\r\nmv \/mnt\/server\/q3ut4\/mapcycle_example.txt \/mnt\/server\/q3ut4\/mapcycle.txt\r\n\r\nchmod +x \/mnt\/server\/Quake3-UrT-Ded.x86_64\r\nchmod +x \/mnt\/server\/Quake3-UrT-Ded.i386\r\n\r\n# Use sed to insert extra config options as many people ask for Bots ingame\r\nsed -i '\/\\\/\\\/pb_sv_enable\/a\\set bot_enable 1\\nset bot_minplayers 0' \/mnt\/server\/q3ut4\/server.cfg\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "32bit \/ 64bit server version. it is recommended to use the 64bit server, unless you are experiencing issues.", - "env_variable": "EXE", - "default_value": "x86_64", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:x86_64,i386", - "field_type": "text" - }, - { - "name": "Hunkmegs", - "description": "How much memory is allocated during server start up.\r\n\r\nAvailable options: 128, 160, 192, 256 MB", - "env_variable": "HUNKMEGS", - "default_value": "128", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:128,160,192,256", - "field_type": "text" - }, - { - "name": "Server Hostname", - "description": "Put your Servername into here.", - "env_variable": "SERVER_NAME", - "default_value": "My Awesome Pterodactyl Server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:55", - "field_type": "text" - }, - { - "name": "Join Message", - "description": "The message the player will receive when joining the server.", - "env_variable": "JOIN_MESSAGE", - "default_value": "Welcome to this Server, have fun!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Max Players", - "description": "Maximum players that can connect to the server.", - "env_variable": "SERVER_MAXCLIENTS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|between:1,32", - "field_type": "text" - }, - { - "name": "RCON Password", - "description": "Set the Rcon Password for Admin commands.\r\nCan be empty to disable RCON.", - "env_variable": "RCON_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Server Password", - "description": "If you want to set a password to connect on the server set this here.", - "env_variable": "SERVER_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:20", - "field_type": "text" - }, - { - "name": "Map", - "description": "Choose the initial Map the server should start with. \r\n(ONLY CHANGE IF YOU KNOW THE MAP IS EXISTING) Server wont start without it!", - "env_variable": "SERVER_MAP", - "default_value": "ut4_casa", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "Gametype \/ Gamemode", - "description": "Sets the Gamemode you want to play. \r\n1 = Last Man Standing, \r\n2 = Free For All, \r\n3 = Team DeathMatch, \r\n4 = Team Survivor, \r\n5 = Follow The Leader, \r\n6 = Capture And Hold, \r\n7 = Capture The Flag, \r\n8 = Bomb Mode, \r\n9 = Jump, \r\n10 = Freeze Tag, \r\n11 = Gun Game", - "env_variable": "SERVER_GAMETYPE", - "default_value": "3", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|in:1,2,3,4,5,6,7,8,9,10,11", - "field_type": "text" - }, - { - "name": "Bots", - "description": "Want to have bots in your game select how many you want. \r\n(More than 16 bots tend to crash the server or add lag, use with caution!)\r\nDisclaimer: \"Bots are not officialy supported by FS!!!\"", - "env_variable": "BOT_MINPLAYERS", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:16", - "field_type": "text" - }, - { - "name": "Map Timelimit", - "description": "Time in minutes before map is over. (0 = never)", - "env_variable": "SERVER_TIMELIMIT", - "default_value": "10", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:999", - "field_type": "text" - }, - { - "name": "Friendlyfire", - "description": "Sets if friendlyfire is on or off. (Teamkill your teammates is bad hmmkay?)", - "env_variable": "SERVER_FRIENDLYFIRE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:1", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/veloren/README.md b/game_eggs/veloren/README.md deleted file mode 100644 index 668a38c4..00000000 --- a/game_eggs/veloren/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# Veloren - -## From their [Site](https://veloren.net/) - -Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. - -Veloren is fully open-source, licensed under GPL 3. It uses original graphics, musics and other assets created by its community. Being contributor-driven, its development community and user community is one and the same: developers, players, artists and musicians come together to develop the game. - -## Server Ports - -**Due to there new config file you have to set the game port manual in the config file!!** - -`/home/container/userdata/server/server_config/settings.ron` -- Line 4: `address: "[::]:14004",` -> ` address: "[::]:",` -- Line 7: `address: "0.0.0.0:14004",`-> `address: "0.0.0.0:",` - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 14004 | -| Metrics | 14005 | - -### Mods/Plugins may require ports to be added to the server diff --git a/game_eggs/veloren/egg-veloren.json b/game_eggs/veloren/egg-veloren.json deleted file mode 100644 index ea69264a..00000000 --- a/game_eggs/veloren/egg-veloren.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-24T19:25:32+02:00", - "name": "Veloren", - "author": "parker@parkervcp.com", - "description": "Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/veloren-server-cli", - "config": { - "files": "{\r\n \"userdata\/server\/server_config\/settings.ron\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \" metrics_address\": \" metrics_address: \\\"0.0.0.0:{{server.build.env.METRICS_PORT}}\\\",\",\r\n \" server_name\": \" server_name: \\\"{{server.build.env.SERVER_NAME}}\\\",\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server is ready to accept connections\"\r\n}", - "logs": "{}", - "stop": "shutdown graceful 10" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y curl wget unzip git jq\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"x86_64\" || echo \"aarch64\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"weekly\" ]; then\r\n echo -e \"weekly\"\r\n DOWNLOAD_URL=https:\/\/download.veloren.net\/latest\/linux\/${ARCH}\/weekly\r\nelif [ \"${VERSION}\" == \"nightly\" ]; then\r\n echo -e \"nightly\"\r\n DOWNLOAD_URL=https:\/\/download.veloren.net\/latest\/linux\/${ARCH}\/nightly\r\nelse\r\n echo -e \"something went wrong\"\r\nfi\r\n\r\necho -e \"download url: ${DOWNLOAD_URL}\"\r\nwget ${DOWNLOAD_URL} -O files.zip\r\n\r\nunzip -o files.zip\r\nrm files.zip\r\n\r\nchmod +x veloren-server-cli\r\n\r\n## generate config because there is no better way to get it.\r\nmkdir -p \/mnt\/server\/userdata\/server\/server_config\/\r\nif [ ! -f \/mnt\/server\/userdata\/server\/server_config\/settings.ron ]; then\r\n wget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/veloren\/settings.ron -O \/tmp\/settings.ron\r\n sed \"s\/14004\/${SERVER_PORT}\/g\" \/tmp\/settings.ron > \/mnt\/server\/userdata\/server\/server_config\/settings.ron\r\n rm \/tmp\/settings.ron\r\n echo \"config file pulled\"\r\nfi\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "weekly = download the latest weekly build.\r\nnightly = download the latest nightly build.", - "env_variable": "VERSION", - "default_value": "weekly", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:weekly,nightly", - "field_type": "text" - }, - { - "name": "Server name", - "description": "The name your server will be displaying", - "env_variable": "SERVER_NAME", - "default_value": "A pterodactyl hosted server", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Metrics port", - "description": "Game port +1", - "env_variable": "METRICS_PORT", - "default_value": "14005", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - } - ] -} diff --git a/game_eggs/veloren/settings.ron b/game_eggs/veloren/settings.ron deleted file mode 100644 index bdff2966..00000000 --- a/game_eggs/veloren/settings.ron +++ /dev/null @@ -1,36 +0,0 @@ -( - gameserver_protocols: [ - Tcp( - address: "[::]:14004", - ), - Tcp( - address: "0.0.0.0:14004", - ), - ], - metrics_address: "127.0.0.1:14005", - auth_server_address: Some("https://auth.veloren.net"), - max_players: 100, - world_seed: 230, - server_name: "Veloren Server", - start_time: 32400.0, - map_file: None, - max_view_distance: Some(65), - max_player_group_size: 6, - client_timeout: ( - secs: 40, - nanos: 0, - ), - spawn_town: None, - max_player_for_kill_broadcast: None, - calendar_mode: Auto, - gameplay: ( - battle_mode: Global(PvP), - safe_spawn: false, - explosion_burn_marks: true, - ), - moderation: ( - banned_words_files: [], - automod: false, - admins_exempt: true, - ), -) \ No newline at end of file diff --git a/game_eggs/vintage_story/README.md b/game_eggs/vintage_story/README.md deleted file mode 100644 index 8770402d..00000000 --- a/game_eggs/vintage_story/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Vintage Story - -## The Vintage Story Server - -The server supports mods - -Egg supports following branches for server files: [pre](http://api.vintagestory.at/pre.json), [unstable](http://api.vintagestory.at/unstable.json), [stable](http://api.vintagestory.at/stable.json) - -### from the developers - -Vintage Story is an uncompromising wilderness survival sandbox game inspired by lovecraftian horror themes. -Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. -Relive the advent of human civilization, or take your own path. -New to the game? Make sure to checkout their [starter page](https://wiki.vintagestory.at/index.php?title=Main_Page). - -## Server Ports - -Vintage Story requires a single port - -| Port | default | -|---------|---------| -| Game | 42420 | diff --git a/game_eggs/vintage_story/egg-vintage-story.json b/game_eggs/vintage_story/egg-vintage-story.json deleted file mode 100644 index 99dd5872..00000000 --- a/game_eggs/vintage_story/egg-vintage-story.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-19T10:09:42-05:00", - "name": "Vintage Story", - "author": "mail@wuffy.eu", - "description": "Vintage Story is an uncompromising wilderness survival sandbox game inspired by lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path.", - "features": null, - "docker_images": { - "Dotnet 7": "ghcr.io\/parkervcp\/yolks:dotnet_7" - }, - "file_denylist": [], - "startup": ".\/VintagestoryServer --dataPath .\/data --port={{SERVER_PORT}} --maxclients={{MAX_CLIENTS}} {{OPTIONS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Dedicated Server now running on Port \"\r\n}", - "logs": "{}", - "stop": "\/stop" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Vintage Story Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt -y install curl jq\r\n\r\ndeclare -A API_URLS=(\r\n [\"stable\"]=\"http:\/\/api.vintagestory.at\/stable.json\"\r\n [\"unstable\"]=\"http:\/\/api.vintagestory.at\/unstable.json\"\r\n)\r\n\r\ndeclare -A DOWNLOAD_URLS=(\r\n [\"stable\"]=\"https:\/\/cdn.vintagestory.at\/gamefiles\/stable\/vs_server_linux-x64_${RELEASE_VERSION}.tar.gz\"\r\n [\"unstable\"]=\"https:\/\/cdn.vintagestory.at\/gamefiles\/unstable\/vs_server_linux-x64_${RELEASE_VERSION}.tar.gz\"\r\n [\"pre\"]=\"https:\/\/cdn.vintagestory.at\/gamefiles\/pre\/vs_server_linux-x64_${RELEASE_VERSION}.tar.gz\"\r\n)\r\n\r\nBRANCH=\"${FILES_BRANCH}\"\r\n\r\nif [ -z \"${RELEASE_VERSION}\" ] || [ \"${RELEASE_VERSION}\" == \"latest\" ] && [ \"${BRANCH}\" == \"pre\" ]; then\r\n echo \"-----------------------------------------\"\r\n echo \"Installation failed...\"\r\n echo \"Please specify the version when using RELEASE BRANCH: pre\"\r\n echo \"-----------------------------------------\" \r\n exit\r\nfi\r\n\r\nif [ -z \"${RELEASE_VERSION}\" ] || [ \"${RELEASE_VERSION}\" == \"latest\" ]; then\r\n API_URL=\"${API_URLS[$BRANCH]}\"\r\n echo \"API URL: $API_URL\"\r\n DOWNLOAD_URL=$(curl -SsL \"$API_URL\" | jq -r 'if ([.[]] | .[0].linuxserver.urls.cdn) != null then [.[]] | .[0].linuxserver.urls.cdn else [.[]] | .[0].linuxserver.urls.local end')\r\nelse\r\n DOWNLOAD_URL=\"${DOWNLOAD_URLS[$BRANCH]}\"\r\nfi\r\n\r\necho \"Download URL: $DOWNLOAD_URL\"\r\n\r\ncd \/mnt\/server\/ || exit\r\n\r\n# make sure to cleanup the prior installation else this might cause issue with old asset files that do not exist in the new version\r\nif [ -d \"assets\" ]; then\r\n echo \"Removing old installation files\"\r\n rm -rf assets\/\r\n rm -rf Lib\/\r\nfi\r\ncurl -o vs_server.tar.gz \"${DOWNLOAD_URL}\"\r\ntar -xzf vs_server.tar.gz\r\n\r\nif [ $? -ne 0 ]; then\r\n echo \"-----------------------------------------\"\r\n echo \"Installation failed...\"\r\n echo \"Please make sure the specified version exists: $RELEASE_VERSION\"\r\n echo \"-----------------------------------------\"\r\n rm vs_server.tar.gz\r\n exit\r\nfi\r\n\r\nrm vs_server.tar.gz\r\nrm server.sh\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Start options", - "description": "", - "env_variable": "OPTIONS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:200", - "field_type": "text" - }, - { - "name": "Release branch", - "description": "", - "env_variable": "FILES_BRANCH", - "default_value": "stable", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:stable,unstable,pre", - "field_type": "text" - }, - { - "name": "Release version", - "description": "", - "env_variable": "RELEASE_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Max Clients", - "description": "", - "env_variable": "MAX_CLIENTS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|integer|max:256", - "field_type": "text" - }, - { - "name": "Sqlite temporary files directory", - "description": "Defines the location for the temporary files in sqlite. This is needed for the \"\/db vacuum\" command (added in 1.19) since else it will use the \/tmp folder which by default only has 100MB and is in memory.", - "env_variable": "SQLITE_TMPDIR", - "default_value": "\/home\/container\/data\/Backups", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:40", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/wine/generic/README.md b/game_eggs/wine/generic/README.md deleted file mode 100644 index 8164f636..00000000 --- a/game_eggs/wine/generic/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# Wine Generic - -A generic wine image that can be used to install servers that need wine to run. -Downloads compressed server files and extracts them to a specified folder in `/mnt/server/` - -I.E. `INSTALL_DIR` = `server/folder` will unpack the server into `/mnt/server//server/folder/` - -## Install notes - -May require a full custom start command. This is on you to figure out what that is. diff --git a/game_eggs/wine/generic/egg-wine-generic.json b/game_eggs/wine/generic/egg-wine-generic.json deleted file mode 100644 index 188fdd45..00000000 --- a/game_eggs/wine/generic/egg-wine-generic.json +++ /dev/null @@ -1,59 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-12-16T15:06:26+01:00", - "name": "Wine Generic", - "author": "parker@parkervcp.com", - "description": "a generic egg to run servers with wine", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:wine_latest" - ], - "file_denylist": [], - "startup": "wine {{SERVER_EXECUTABLE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change me\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# The wine generic server installer\r\n# This will just pull a download link and unpack it in directory if specified.\r\n\r\napt update -y\r\napt install -y curl file unzip\r\n\r\nif [ ! -d \/mnt\/server ]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ncd \/mnt\/server\/\r\n\r\n# if an install dir is set then make it and change to it.\r\nif [ ! -z ${INSTALL_DIR} ]; then\r\n mkdir -p ${INSTALL_DIR}\r\n cd ${INSTALL_DIR}\r\nfi\r\n\r\n# validate server link\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncurl -sSL ${DOWNLOAD_LINK} -o ${DOWNLOAD_LINK##*\/}\r\n\r\n# unpack servver files\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\n\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n exit 2 \r\nfi", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Server Download URL", - "description": "URL to use to download a servers files.", - "env_variable": "DOWNLOAD_URL", - "default_value": "https:\/\/beamng-mp.com\/server\/BeamMP_Server.zip", - "user_viewable": false, - "user_editable": false, - "rules": "required|string" - }, - { - "name": "Server Executable", - "description": "The server executable to run.", - "env_variable": "SERVER_EXECUTABLE", - "default_value": "BeamMP-Server.exe", - "user_viewable": true, - "user_editable": false, - "rules": "required|string" - }, - { - "name": "sub directory to install into", - "description": "for example is the server needs to get installed into \/home\/container\/server\/bin\/\r\n\r\nuse server\/bin\/", - "env_variable": "INSTALL_DIR", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string" - } - ] -} \ No newline at end of file diff --git a/game_eggs/xonotic/xonotic/README.md b/game_eggs/xonotic/xonotic/README.md deleted file mode 100644 index 0a17db03..00000000 --- a/game_eggs/xonotic/xonotic/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# Xonotic - -The Free and Fast Arena Shooter - -## Server Ports - -Xonotic requires 1 port - -| Port | default | -|-------|---------| -| Game | 26000 | \ No newline at end of file diff --git a/game_eggs/xonotic/xonotic/egg-xonotic.json b/game_eggs/xonotic/xonotic/egg-xonotic.json deleted file mode 100644 index 3990fbb7..00000000 --- a/game_eggs/xonotic/xonotic/egg-xonotic.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-13T21:03:27+01:00", - "name": "Xonotic", - "author": "parker@parkervcp.com", - "description": "This is for the default xonotic setup.", - "features": null, - "docker_images": { - "ghcr.io\/pterodactyl\/steamcmd:debian": "ghcr.io\/pterodactyl\/steamcmd:debian" - }, - "file_denylist": [], - "startup": ".\/xonotic-linux64-dedicated +log_file latest.log +net_address 0.0.0.0 +port {{SERVER_PORT}} +maxplayers {{MAX_PLAYERS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server listening on address 0.0.0.0:\"\r\n}", - "logs": "{}", - "stop": "quit" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Vanilla Xonotic Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napk add rsync --no-cache\r\n\r\nmkdir -p \/mnt\/server\r\n\r\ncd \/mnt\/server\r\n\r\nwget -O xonotic.zip http:\/\/dl.xonotic.org\/xonotic-${VERSION}.zip\r\n\r\nunzip -o xonotic.zip\r\n\r\nmv Xonotic\/* .\/\r\n\r\n.\/misc\/tools\/rsync-updater\/update-to-autobuild.sh\r\n\r\n# create initial folder structure to copy the default config to, because it only gets created on first startup\r\nmkdir -p .xonotic\/data\r\ncp -n server\/server.cfg .xonotic\/data\/server.cfg || true # do not overwrite existing config file\r\n\r\nrm -rf COPYING Makefile *glx* *glx *sdl* *sdl *linux32* *exe *.app *.sh bin* GPL* Docs\/ gmqcc\/ source\/ misc\/ Xonotic\/ xonotic.zip\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Max Players", - "description": "Max players allowed on the server", - "env_variable": "MAX_PLAYERS", - "default_value": "16", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|digits_between:1,2", - "field_type": "text" - }, - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "0.8.6", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/generic/README.md b/generic/README.md deleted file mode 100644 index 91cd1eb4..00000000 --- a/generic/README.md +++ /dev/null @@ -1,61 +0,0 @@ -# Generic Language - -### [C#](c%23) - -[C#](https://learn.microsoft.com/en-us/dotnet/csharp//) -A generic C# language egg running with dotnet - -### [Elixir](elixir) - -[elixir](https://elixir-lang.org/) -A generic Elixir language egg - -### [Dart](dart) - -[dart](https://dart.dev/) -A generic Dart language egg - -### [Deno](deno) - -[deno](https://deno.land/) -A generic Deno language egg - -### [Golang](golang) - -[golang](https://go.dev/) -A generic Go language egg - -### [Java](java) - -[java](https://www.java.com/en/) -A generic Java (and Kotlin) language egg - -### [Lua](lua) - -[lua](https://www.lua.org/) -A generic Lua (Luvit) language egg - -### [Node JS](nodejs) - -[nodejs](https://nodejs.org) -A generic Node.JS egg - -### [Bun](bun) - -[bun](https://bun.sh) -A generic Bun egg - -### [nodemon](nodemon) - -[nodemon](https://nodemon.io/) -A nodemon JavaScript and TypeScript language egg for running and automatically restarting the node application when file changes in the directory are detected - -### [Python](python) - -[python](https://www.python.org/) -A generic Python language egg - -### [Rust](rust) - -[rust](https://www.rust-lang.org/) -A generic Rust language egg diff --git a/generic/bun/README.md b/generic/bun/README.md deleted file mode 100644 index 6f2b7adc..00000000 --- a/generic/bun/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# Bun - JavaScript & TypeScript Generic - -## From their [site](https://bun.sh/) - -This egg is designed to run any generic Bun application, allowing users to pull their own Bun source code from a Git repository. - -There is an option to allow a user to upload their own files to run a server. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/bun/egg-bun.json b/generic/bun/egg-bun.json deleted file mode 100644 index 97eeaad6..00000000 --- a/generic/bun/egg-bun.json +++ /dev/null @@ -1,123 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-13T17:51:41+02:00", - "name": "Bun", - "author": "mratox@protonmail.com", - "description": "Bun is an incredibly fast JavaScript runtime, transpiler bundler, and npm package manager all-in-one.", - "features": null, - "docker_images": { - "Bun Latest": "ghcr.io\/parkervcp\/yolks:bun_latest", - "Bun Canary": "ghcr.io\/parkervcp\/yolks:bun_canary" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; if [[ ! -z ${BUN_PACKAGES} ]]; then bun install ${BUN_PACKAGES}; fi; if [[ ! -z ${RMBUN_PACKAGES} ]]; then bun remove ${RMBUN_PACKAGES}; fi; if [ -f \/home\/container\/package.json ]; then bun install; fi; bun run {{MAIN_FILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": [\r\n \"change this text 1\",\r\n \"change this text 2\"\r\n ]\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Bun App Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl jq file unzip make gcc g++ python python-dev libtool\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git js bot repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\nfi\r\n\r\n\r\necho \"Installing bun packages\"\r\nif [[ ! -z ${BUN_PACKAGES} ]]; then\r\n bun install ${BUN_PACKAGES}\r\nfi\r\n\r\nif [ -f \/mnt\/server\/package.json ]; then\r\n bun install --production\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repository Address", - "description": "The Git repository address to clone .", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a Git Repository.\r\n0 = false (default)\r\n1 = true", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Main file", - "description": "The main file passed to the bun run command", - "env_variable": "MAIN_FILE", - "default_value": "index.js", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Additional Bun Packages", - "description": "Install additional bun packages.\r\nUse spaces to separate", - "env_variable": "BUN_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Uninstall Bun Packages", - "description": "Uninstall bun packages.\r\nUse spaces to separate", - "env_variable": "RMBUN_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Branch", - "description": "The Git branch to install.", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Git username for authentication.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Git access token for authentication.", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} diff --git a/generic/c#/README.md b/generic/c#/README.md deleted file mode 100644 index ea246ad4..00000000 --- a/generic/c#/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# C# Language Generic - -This egg is designed to run any generic C# application, allowing users to pull their own C# source code from a Github repository. - -There is an option to allow a user to upload their own files to run a bot. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/c#/egg-generic-c.json b/generic/c#/egg-generic-c.json deleted file mode 100644 index 7e738374..00000000 --- a/generic/c#/egg-generic-c.json +++ /dev/null @@ -1,117 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-24T14:29:09+01:00", - "name": "Generic C#", - "author": "josdekurk@gmail.com", - "description": "A generic C# (dotnet) egg that runs your C# project.", - "features": null, - "docker_images": { - "Dotnet_8": "ghcr.io\/parkervcp\/yolks:dotnet_8", - "Dotnet_7": "ghcr.io\/parkervcp\/yolks:dotnet_7", - "Dotnet_6": "ghcr.io\/parkervcp\/yolks:dotnet_6", - "Dotnet_5": "ghcr.io\/parkervcp\/yolks:dotnet_5", - "Dotnet_3.1": "ghcr.io\/parkervcp\/yolks:dotnet_3.1", - "Dotnet_2.1": "ghcr.io\/parkervcp\/yolks:dotnet_2.1" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; cd {{PROJECT_DIR}}; dotnet restore; dotnet run --project {{PROJECT_FILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": [\r\n \"change this text 1\",\r\n \"change this text 2\"\r\n ]\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y git curl jq file unzip\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git js bot repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Install Branch", - "description": "The branch to install.", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a GitHub repo.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "project file", - "description": "The main project file if multiple are present", - "env_variable": "PROJECT_FILE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Project location", - "description": "The location of where the .csproj file is located. not the .sln file!", - "env_variable": "PROJECT_DIR", - "default_value": "\/home\/container", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/generic/dart/README.md b/generic/dart/README.md deleted file mode 100644 index 2148da82..00000000 --- a/generic/dart/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Dart Language Generic - -This egg is designed to run any generic Dart application, allowing users to pull their own Dart source code from a Github repository. - -There is an option to allow a user to upload their own files to run a bot. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/dart/egg-dart-generic.json b/generic/dart/egg-dart-generic.json deleted file mode 100644 index 5e012d50..00000000 --- a/generic/dart/egg-dart-generic.json +++ /dev/null @@ -1,94 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-24T17:58:34+01:00", - "name": "dart generic", - "author": "alden@knoban.com", - "description": "A generic dart CLI egg.\r\n\r\nThis will clone a dart CLI application. it defaults to master if no branch is specified.\r\n\r\nInstalls the pubspec.yaml packages on run. If you set user_upload then I assume you know what you are doing.", - "features": null, - "docker_images": { - "Dart_2.19": "ghcr.io\/parkervcp\/yolks:dart_2.19", - "Dart_2.18": "ghcr.io\/parkervcp\/yolks:dart_2.18", - "Dart_2.17": "ghcr.io\/parkervcp\/yolks:dart_2.17" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; dart pub get; dart run", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change this part\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Dart CLI Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl file unzip\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git dart cli repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\n\r\nfi\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/kNoAPP\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Install Branch", - "description": "The branch of the bot to install.", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a GitHub repo.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} diff --git a/generic/deno/README.md b/generic/deno/README.md deleted file mode 100644 index 657954d2..00000000 --- a/generic/deno/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# Deno - JavaScript & TypeScript Generic - -## From their [site](https://deno.land/) - -This egg is designed to run any generic Deno application, allowing users to pull their own Deno source code from a Github repository. - -There is an option to allow a user to upload their own files to run a server. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/deno/egg-deno-generic.json b/generic/deno/egg-deno-generic.json deleted file mode 100644 index be652454..00000000 --- a/generic/deno/egg-deno-generic.json +++ /dev/null @@ -1,86 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-22T05:40:17-05:00", - "name": "Deno Generic", - "author": "parker@parkervcp.com", - "description": "A generic egg to run deno code.", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:debian" - ], - "file_denylist": [], - "startup": ".\/deno run {{JS_FILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change this part\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Deno Bot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napt update\r\napt install -y git curl jq file unzip\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git js bot repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\n\r\nfi\r\n\r\n## get deno\r\nGITHUB_PACKAGE=denoland\/deno\r\nMATCH=linux\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_LINK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_LINK=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then\r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else\r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncurl -sSL $DOWNLOAD_LINK -o ${DOWNLOAD_LINK##*\/}\r\n\r\nFILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*\/} | cut -d',' -f2 | cut -d' ' -f2)\r\nif [ \"$FILETYPE\" == \"gzip\" ]; then\r\n tar xzvf ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"Zip\" ]; then\r\n unzip -o ${DOWNLOAD_LINK##*\/}\r\nelif [ \"$FILETYPE\" == \"XZ\" ]; then\r\n tar xvf ${DOWNLOAD_LINK##*\/}\r\nelse\r\n echo -e \"unknown filetype. Exiting\"\r\n exit 2\r\nfi\r\n\r\n## cleaning up downloaded file\r\nrm -f ${DOWNLOAD_LINK##*\/}\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - }, - { - "name": "Git Branch", - "description": "What branch to pull from github.\r\n\r\nDefault is blank to pull the repo default branch", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Bot js file", - "description": "The JavaScript file to run", - "env_variable": "JS_FILE", - "default_value": "bot.js", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} diff --git a/generic/elixir/README.md b/generic/elixir/README.md deleted file mode 100644 index 98a8c7ed..00000000 --- a/generic/elixir/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Elixir Language Generic - -This egg is designed to run any generic Elixir application, allowing users to pull their own Elixir source code from a Git repository. - -There is an option to allow a user to upload their own files to run a server. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/elixir/egg-elixir.json b/generic/elixir/egg-elixir.json deleted file mode 100644 index cde29c4e..00000000 --- a/generic/elixir/egg-elixir.json +++ /dev/null @@ -1,96 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-01-08T09:43:11+01:00", - "name": "Elixir", - "author": "mravox@proton.me", - "description": "Elixir is a functional, concurrent, high-level general-purpose programming language that runs on the BEAM virtual machine, which is also used to implement the Erlang programming language.", - "features": null, - "docker_images": { - "Elixir Latest": "ghcr.io\/parkervcp\/yolks:elixir_latest", - "Elixir 1.15": "ghcr.io\/parkervcp\/yolks:elixir_1.15", - "Elixir 1.14": "ghcr.io\/parkervcp\/yolks:elixir_1.14", - "Elixir 1.13": "ghcr.io\/parkervcp\/yolks:elixir_1.13", - "Elixir 1.12": "ghcr.io\/parkervcp\/yolks:elixir_1.12" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; mix deps.get; mix run --no-halt", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": [\r\n \"change this text 1\",\r\n \"change this text 2\"\r\n ]\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Elixir App Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${GIT_USERNAME}\" ] && [ -z \"${GIT_ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${GIT_USERNAME}:${GIT_ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git elixir repository\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${GIT_BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${GIT_BRANCH}'\"\r\n git clone --single-branch --branch ${GIT_BRANCH} ${GIT_ADDRESS} .\r\n fi\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repository Address", - "description": "The Git repository address to clone .", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Branch", - "description": "The Git branch to install.", - "env_variable": "GIT_BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a Git Repository.\r\n0 = false (default)\r\n1 = true", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Git username for authentication.", - "env_variable": "GIT_USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Git access token for authentication.", - "env_variable": "GIT_ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/generic/golang/README.md b/generic/golang/README.md deleted file mode 100644 index 39942afe..00000000 --- a/generic/golang/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Go Language Generic - -This egg is designed to run any generic Go application, allowing users to pull their own Go source code from a Github repository. - -The startup configs and commands may need changing to actually function properly. - -Users cannot upload their own code as this is built to build the resulting bot. - -`GO_PACKAGE` is the variable for the Go repo i.e. `github.com/aurieh/ddg-ng` -`EXECUTABLE` is the variable for the executable that is built i.e. `ddg-ng` - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/golang/egg-golang-generic.json b/generic/golang/egg-golang-generic.json deleted file mode 100644 index b1412f5c..00000000 --- a/generic/golang/egg-golang-generic.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-25T14:20:37-04:00", - "name": "golang generic", - "author": "parker@parkervcp.com", - "description": "A generic golang egg that compiles the application and saves an executable\r\n\r\nMeant to be customized before it is used.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/${EXECUTABLE}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change this part\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# golang generic package\r\n\r\n\r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir -p \/mnt\/server\/\r\nfi\r\n\r\ngo get ${GO_PACKAGE}\r\n\r\ncd src\/${GO_PACKAGE}\r\n\r\ngo get\r\n\r\ngo build\r\n\r\ncp -f ${EXECUTABLE} \/mnt\/server\/", - "container": "golang:1.15-buster", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Go Package", - "description": "Go package to get and build", - "env_variable": "GO_PACKAGE", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Executable", - "description": "This is the executable from the build.", - "env_variable": "EXECUTABLE", - "default_value": "", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/generic/java/README.md b/generic/java/README.md deleted file mode 100644 index 987ebe2f..00000000 --- a/generic/java/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Java Language Generic - -This egg is designed to run any generic Java application, allowing users to pull their own Java source code from a Github repository. This egg is also compatible with Kotlin. - -There is an option to allow a user to upload their own files to run a bot. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/java/egg-java.json b/generic/java/egg-java.json deleted file mode 100644 index 289b5fd0..00000000 --- a/generic/java/egg-java.json +++ /dev/null @@ -1,47 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-13T17:26:13+0000", - "name": "Generic Java", - "author": "sneaky@sneakyhub.com", - "description": "Creates a container that runs java.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:java_8": "ghcr.io\/parkervcp\/yolks:java_8", - "ghcr.io\/parkervcp\/yolks:java_11": "ghcr.io\/parkervcp\/yolks:java_11", - "ghcr.io\/parkervcp\/yolks:java_16": "ghcr.io\/parkervcp\/yolks:java_16", - "ghcr.io\/parkervcp\/yolks:java_17": "ghcr.io\/parkervcp\/yolks:java_17", - "ghcr.io\/parkervcp\/yolks:java_19": "ghcr.io\/parkervcp\/yolks:java_19", - "ghcr.io\/parkervcp\/yolks:java_21": "ghcr.io\/parkervcp\/yolks:java_21" - }, - "file_denylist": [], - "startup": "java -Dterminal.jline=false -Dterminal.ansi=true -jar {{JARFILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change this text\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Java Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\nPROJECT=java\r\n\r\napt update\r\napt install -y curl jq\r\n\r\ncd \/mnt\/server", - "container": "ghcr.io\/parkervcp\/yolks:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "JAR FILE", - "description": "", - "env_variable": "JARFILE", - "default_value": "sneakyhub.jar", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/generic/lua/luvit/README.md b/generic/lua/luvit/README.md deleted file mode 100644 index f5cc7dd1..00000000 --- a/generic/lua/luvit/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Lua (Luvit) Language Generic - -This egg was designed to allow a user to pull their own Lua source code from a repo and run it with Luvit. - -There is an option to allow a user to upload their own files to run an app. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/lua/luvit/egg-luvit-generic.json b/generic/lua/luvit/egg-luvit-generic.json deleted file mode 100644 index b1c4bc09..00000000 --- a/generic/lua/luvit/egg-luvit-generic.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-01-22T05:40:57-05:00", - "name": "luvit generic", - "author": "parker@parkervcp.com", - "description": "A generic luvit egg This will clone a git repo. It defaults to master if no branch is specified.\r\n\r\nSupports the discordia lua framework.", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:debian" - ], - "file_denylist": [], - "startup": ".\/luvit {{LUA_FILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change me\"\r\n}", - "logs": "{}", - "stop": "^c" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n## luvit generic install script\r\n\r\napt update\r\napt install -y git curl jq file unzip\r\n\r\n## get git files\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\nfi\r\n\r\n## install luvit for install time\r\ncurl -L https:\/\/github.com\/luvit\/lit\/raw\/master\/get-lit.sh | sh\r\n\r\n## Install luvit packages\r\n.\/lit install ${LIT_PACKAGES}", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": false, - "rules": "required|boolean" - }, - { - "name": "Git Branch", - "description": "What branch to pull from github.\r\n\r\nDefault is blank to pull the repo default branch", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "lua file", - "description": "The Lua file to run", - "env_variable": "LUA_FILE", - "default_value": "app.lua", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Lit Packages", - "description": "Lit Packages to install\r\n\r\nexample\r\nSinisterRectus\/discordia lduboeuf\/cjson", - "env_variable": "LIT_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - } - ] -} diff --git a/generic/nodejs/README.md b/generic/nodejs/README.md deleted file mode 100644 index bcb21c56..00000000 --- a/generic/nodejs/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# JavaScript Language Generic - -This egg is designed to run any generic JavaScript application, allowing users to pull their own JavaScript source code from a Github repository. - -There is an option to allow a user to upload their own files to run a bot. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/nodejs/egg-node-js-generic.json b/generic/nodejs/egg-node-js-generic.json deleted file mode 100644 index d7418cca..00000000 --- a/generic/nodejs/egg-node-js-generic.json +++ /dev/null @@ -1,138 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-24T17:44:31+02:00", - "name": "node.js generic", - "author": "parker@parkervcp.com", - "description": "a generic node.js egg\r\n\r\nThis will clone a git repo. it defaults to master if no branch is specified.\r\n\r\nInstalls the node_modules on install. If you set user_upload then I assume you know what you are doing.", - "features": null, - "docker_images": { - "Nodejs 20": "ghcr.io\/parkervcp\/yolks:nodejs_20", - "Nodejs 19": "ghcr.io\/parkervcp\/yolks:nodejs_19", - "Nodejs 18": "ghcr.io\/parkervcp\/yolks:nodejs_18", - "Nodejs 17": "ghcr.io\/parkervcp\/yolks:nodejs_17", - "Nodejs 16": "ghcr.io\/parkervcp\/yolks:nodejs_16", - "Nodejs 14": "ghcr.io\/parkervcp\/yolks:nodejs_14", - "Nodejs 12": "ghcr.io\/parkervcp\/yolks:nodejs_12" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; if [[ ! -z ${NODE_PACKAGES} ]]; then \/usr\/local\/bin\/npm install ${NODE_PACKAGES}; fi; if [[ ! -z ${UNNODE_PACKAGES} ]]; then \/usr\/local\/bin\/npm uninstall ${UNNODE_PACKAGES}; fi; if [ -f \/home\/container\/package.json ]; then \/usr\/local\/bin\/npm install; fi; if [[ \"${MAIN_FILE}\" == \"*.js\" ]]; then \/usr\/local\/bin\/node \"\/home\/container\/${MAIN_FILE}\" ${NODE_ARGS}; else \/usr\/local\/bin\/ts-node --esm \"\/home\/container\/${MAIN_FILE}\" ${NODE_ARGS}; fi", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": [\r\n \"change this text 1\",\r\n \"change this text 2\"\r\n ]\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# NodeJS App Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl jq file unzip make gcc g++ python python-dev libtool\r\n\r\necho -e \"updating npm. please wait...\"\r\nnpm install npm@latest -g\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git js repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\n\r\nfi\r\n\r\necho \"Installing nodejs packages\"\r\nif [[ ! -z ${NODE_PACKAGES} ]]; then\r\n \/usr\/local\/bin\/npm install ${NODE_PACKAGES}\r\nfi\r\n\r\nif [ -f \/mnt\/server\/package.json ]; then\r\n \/usr\/local\/bin\/npm install --production\r\nfi\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "node:18-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Install Branch", - "description": "The branch to install.", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a GitHub repo.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Additional Node packages", - "description": "Install additional node packages.\r\n\r\nUse spaces to separate.", - "env_variable": "NODE_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Uninstall Node packages", - "description": "Uninstall node packages.\r\n\r\nUse spaces to separate.", - "env_variable": "UNNODE_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Main file", - "description": "The file that starts the app.\r\nCan be .js and .ts", - "env_variable": "MAIN_FILE", - "default_value": "index.js", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:16", - "field_type": "text" - }, - { - "name": "Additional Arguments.", - "description": "Any extra arguments for nodejs or ts-node", - "env_variable": "NODE_ARGS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/generic/nodemon/README.md b/generic/nodemon/README.md deleted file mode 100644 index 0a8331c2..00000000 --- a/generic/nodemon/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# Nodemon (JavaScript & TypeScript) - -Tired of manually restarting your bot? Nodemon will do it by itself. - -Nodemon is a tool that helps develop node.js based applications by automatically restarting the node application when file changes in the directory are detected. Nodemon does not require any additional changes to your code or method of development. - -This egg is designed to run any generic Javascript application, allowing users to pull their own JavaScript or TypeScript source code from a Github repository. - -There is an option to allow a user to upload their own files to run a bot. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/nodemon/egg-nodemon.json b/generic/nodemon/egg-nodemon.json deleted file mode 100644 index 43925a41..00000000 --- a/generic/nodemon/egg-nodemon.json +++ /dev/null @@ -1,115 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-08-26T23:09:55-04:00", - "name": "nodemon", - "author": "nick@blackforthosting.com", - "description": "Nodemon javascript egg that automatically restarts the node application when file changes in the directory are detected\r\n\r\nThis will clone a git repo for a bot. it defaults to master if no branch is specified.\r\n\r\nInstalls the node_modules on install. If you set user_upload, then I assume you know what you are doing.", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:nodejs_16", - "ghcr.io\/parkervcp\/yolks:nodejs_15", - "ghcr.io\/parkervcp\/yolks:nodejs_14", - "ghcr.io\/parkervcp\/yolks:nodejs_12" - ], - "file_denylist": [], - "startup": "npm install nodemon; if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; if [[ ! -z ${NODE_PACKAGES} ]]; then \/usr\/local\/bin\/npm install ${NODE_PACKAGES}; fi; if [[ ! -z ${UNNODE_PACKAGES} ]]; then \/usr\/local\/bin\/npm uninstall ${UNNODE_PACKAGES}; fi; if [ -f \/home\/container\/package.json ]; then \/usr\/local\/bin\/npm install --production; fi; \/home\/container\/node_modules\/nodemon\/bin\/nodemon.js \/home\/container\/{{BOT_JS_FILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change this text\"\r\n}", - "logs": "{}", - "stop": "^c" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# NodeJS Bot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl jq file unzip make gcc g++ python python-dev libtool\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git js bot repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\n\r\nfi\r\n\r\necho \"Installing nodejs packages\"\r\nif [[ ! -z ${NODE_PACKAGES} ]]; then\r\n \/usr\/local\/bin\/npm install ${NODE_PACKAGES}\r\nfi\r\n\r\nif [ -f \/mnt\/server\/package.json ]; then\r\n \/usr\/local\/bin\/npm install --production\r\nfi\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "node:14-buster-slim", - "entrypoint": "bash" - } - }, - "variables": [{ - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/nickdevnl\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Install Branch", - "description": "The branch of the bot to install.", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a GitHub repo. You must have .git folder, reinstall if you are missing it.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean" - }, - { - "name": "Bot js file", - "description": "The file that starts the bot.", - "env_variable": "BOT_JS_FILE", - "default_value": "index.js", - "user_viewable": true, - "user_editable": true, - "rules": "required|string" - }, - { - "name": "Additional Node packages", - "description": "Install additional node packages.\r\n\r\nUse spaces to separate.", - "env_variable": "NODE_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Uninstall Node packages", - "description": "Uninstall node packages.\r\n\r\nUse spaces to separate.", - "env_variable": "UNNODE_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string" - } - ] -} diff --git a/generic/python/README.md b/generic/python/README.md deleted file mode 100644 index 8b1f73d5..00000000 --- a/generic/python/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Python Language Generic - -This egg is designed to run any generic Python application, allowing users to pull their own Python source code from a Github repository. - -There is an option to allow a user to upload their own files to run a bot. - -The startup configs and commands may need changing to actually function properly. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/python/egg-python-generic.json b/generic/python/egg-python-generic.json deleted file mode 100644 index c5e81f49..00000000 --- a/generic/python/egg-python-generic.json +++ /dev/null @@ -1,128 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-06-22T14:18:47+02:00", - "name": "python generic", - "author": "parker@parkervcp.com", - "description": "A Generic Python Egg for Pterodactyl\r\n\r\nTested with: https:\/\/github.com\/Ispira\/pixel-bot", - "features": null, - "docker_images": { - "Python 3.12": "ghcr.io\/parkervcp\/yolks:python_3.12", - "Python 3.11": "ghcr.io\/parkervcp\/yolks:python_3.11", - "Python 3.10": "ghcr.io\/parkervcp\/yolks:python_3.10", - "Python 3.9": "ghcr.io\/parkervcp\/yolks:python_3.9", - "Python 3.8": "ghcr.io\/parkervcp\/yolks:python_3.8", - "Python 3.7": "ghcr.io\/parkervcp\/yolks:python_3.7", - "Python 2.7": "ghcr.io\/parkervcp\/yolks:python_2.7" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ \"{{AUTO_UPDATE}}\" == \"1\" ]]; then git pull; fi; if [[ ! -z \"{{PY_PACKAGES}}\" ]]; then pip install -U --prefix .local {{PY_PACKAGES}}; fi; if [[ -f \/home\/container\/${REQUIREMENTS_FILE} ]]; then pip install -U --prefix .local -r ${REQUIREMENTS_FILE}; fi; \/usr\/local\/bin\/python \/home\/container\/{{PY_FILE}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"change this part\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Python App Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl jq file unzip make gcc g++ python python-dev libtool\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git python repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\n\r\nfi\r\n\r\nexport HOME=\/mnt\/server\r\n\r\necho \"Installing python requirements into folder\"\r\nif [[ ! -z ${PY_PACKAGES} ]]; then\r\n pip install -U --prefix .local ${PY_PACKAGES}\r\nfi\r\n\r\nif [ -f \/mnt\/server\/requirements.txt ]; then\r\n pip install -U --prefix .local -r ${REQUIREMENTS_FILE}\r\nfi\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "python:3.8-slim-bullseye", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repo Address", - "description": "Git repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Branch", - "description": "What branch to pull from github.\r\n\r\nDefault is blank to pull the repo default branch", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "User Uploaded Files", - "description": "Skip all the install stuff if you are letting a user upload files.\r\n\r\n0 = false (default)\r\n1 = true", - "env_variable": "USER_UPLOAD", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a GitHub repo.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App py file", - "description": "The file that starts the App.", - "env_variable": "PY_FILE", - "default_value": "app.py", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Additional Python packages", - "description": "Install additional python packages.\r\n\r\nUse spaces to separate", - "env_variable": "PY_PACKAGES", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Requirements file", - "description": "if there are other requirements files to choose from.", - "env_variable": "REQUIREMENTS_FILE", - "default_value": "requirements.txt", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/generic/rust/README.md b/generic/rust/README.md deleted file mode 100644 index db9a836d..00000000 --- a/generic/rust/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Rust Language Generic - -This egg is designed to run any generic Rust application with Cargo, allowing users to pull their own Rust source code from a GitHub repository. - -## Configuration - -The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. -![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) - -You can use arrays to have multiple different values when different bots are being used - -```json -{ - "done":[ - "change this text 1", - "change this text 2" - ] -} diff --git a/generic/rust/egg-rust-generic.json b/generic/rust/egg-rust-generic.json deleted file mode 100644 index f722f3dc..00000000 --- a/generic/rust/egg-rust-generic.json +++ /dev/null @@ -1,85 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-01T18:32:46+01:00", - "name": "rust generic", - "author": "ethan@ethancoward.dev", - "description": "Creates a container that runs rust with cargo.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:rust_latest": "ghcr.io\/parkervcp\/yolks:rust_latest", - "ghcr.io\/parkervcp\/yolks:rust_1.60": "ghcr.io\/parkervcp\/yolks:rust_1.60", - "ghcr.io\/parkervcp\/yolks:rust_1.56": "ghcr.io\/parkervcp\/yolks:rust_1.56", - "ghcr.io\/parkervcp\/yolks:rust_1.31": "ghcr.io\/parkervcp\/yolks:rust_1.31" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then git pull; fi; cargo run --release", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": [\r\n \"change this part\"\r\n ]\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Rust Bot Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n## add git ending if it's not on the address\r\nif [[ ${GIT_ADDRESS} != *.git ]]; then\r\n GIT_ADDRESS=${GIT_ADDRESS}.git\r\nfi\r\n\r\nif [ -z \"${USERNAME}\" ] && [ -z \"${ACCESS_TOKEN}\" ]; then\r\n echo -e \"using anon api call\"\r\nelse\r\n GIT_ADDRESS=\"https:\/\/${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d\/ -f3-)\"\r\nfi\r\n\r\n## pull git js bot repo\r\nif [ \"$(ls -A \/mnt\/server)\" ]; then\r\n echo -e \"\/mnt\/server directory is not empty.\"\r\n if [ -d .git ]; then\r\n echo -e \".git directory exists\"\r\n if [ -f .git\/config ]; then\r\n echo -e \"loading info from git config\"\r\n ORIGIN=$(git config --get remote.origin.url)\r\n else\r\n echo -e \"files found with no git config\"\r\n echo -e \"closing out without touching things to not break anything\"\r\n exit 10\r\n fi\r\n fi\r\n\r\n if [ \"${ORIGIN}\" == \"${GIT_ADDRESS}\" ]; then\r\n echo \"pulling latest from github\"\r\n git pull\r\n fi\r\nelse\r\n echo -e \"\/mnt\/server is empty.\\ncloning files into repo\"\r\n if [ -z ${BRANCH} ]; then\r\n echo -e \"cloning default branch\"\r\n git clone ${GIT_ADDRESS} .\r\n else\r\n echo -e \"cloning ${BRANCH}'\"\r\n git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .\r\n fi\r\n\r\nfi\r\n\r\nexport HOME=\/mnt\/server\r\n\r\necho -e \"install complete\"\r\nexit 0", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Git Repo Address", - "description": "Git repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Branch", - "description": "What branch to pull from github.\r\n\r\nDefault is blank to pull the repo default branch", - "env_variable": "BRANCH", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "Pull the latest files on startup when using a GitHub repo.", - "env_variable": "AUTO_UPDATE", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Git Username", - "description": "Username to auth with git.", - "env_variable": "USERNAME", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "Git Access Token", - "description": "Password to use with git.\r\n\r\nIt's best practice to use a Personal Access Token.\r\nhttps:\/\/github.com\/settings\/tokens\r\nhttps:\/\/gitlab.com\/-\/profile\/personal_access_tokens", - "env_variable": "ACCESS_TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/minecraft/java/README.md b/java/README.md similarity index 100% rename from game_eggs/minecraft/java/README.md rename to java/README.md diff --git a/game_eggs/minecraft/java/cuberite/README.md b/java/cuberite/README.md similarity index 100% rename from game_eggs/minecraft/java/cuberite/README.md rename to java/cuberite/README.md diff --git a/game_eggs/minecraft/java/cuberite/egg-cuberite.json b/java/cuberite/egg-cuberite.json similarity index 100% rename from game_eggs/minecraft/java/cuberite/egg-cuberite.json rename to java/cuberite/egg-cuberite.json diff --git a/game_eggs/minecraft/java/cuberite/settings.ini b/java/cuberite/settings.ini similarity index 100% rename from game_eggs/minecraft/java/cuberite/settings.ini rename to java/cuberite/settings.ini diff --git a/game_eggs/minecraft/java/cuberite/webadmin.ini b/java/cuberite/webadmin.ini similarity index 100% rename from game_eggs/minecraft/java/cuberite/webadmin.ini rename to java/cuberite/webadmin.ini diff --git a/game_eggs/minecraft/java/curseforge/README.md b/java/curseforge/README.md similarity index 100% rename from game_eggs/minecraft/java/curseforge/README.md rename to java/curseforge/README.md diff --git a/game_eggs/minecraft/java/curseforge/egg-curse-forge-generic.json b/java/curseforge/egg-curse-forge-generic.json similarity index 100% rename from game_eggs/minecraft/java/curseforge/egg-curse-forge-generic.json rename to java/curseforge/egg-curse-forge-generic.json diff --git a/game_eggs/minecraft/java/fabric/README.MD b/java/fabric/README.MD similarity index 100% rename from game_eggs/minecraft/java/fabric/README.MD rename to java/fabric/README.MD diff --git a/game_eggs/minecraft/java/fabric/egg-fabric.json b/java/fabric/egg-fabric.json similarity index 100% rename from game_eggs/minecraft/java/fabric/egg-fabric.json rename to java/fabric/egg-fabric.json diff --git a/game_eggs/minecraft/java/feather/README.md b/java/feather/README.md similarity index 100% rename from game_eggs/minecraft/java/feather/README.md rename to java/feather/README.md diff --git a/game_eggs/minecraft/java/feather/egg-feather.json b/java/feather/egg-feather.json similarity index 100% rename from game_eggs/minecraft/java/feather/egg-feather.json rename to java/feather/egg-feather.json diff --git a/game_eggs/minecraft/java/feather/feather.toml b/java/feather/feather.toml similarity index 100% rename from game_eggs/minecraft/java/feather/feather.toml rename to java/feather/feather.toml diff --git a/game_eggs/minecraft/java/folia/README.MD b/java/folia/README.MD similarity index 100% rename from game_eggs/minecraft/java/folia/README.MD rename to java/folia/README.MD diff --git a/game_eggs/minecraft/java/folia/egg-folia.json b/java/folia/egg-folia.json similarity index 100% rename from game_eggs/minecraft/java/folia/egg-folia.json rename to java/folia/egg-folia.json diff --git a/game_eggs/minecraft/java/forge/forge/README.md b/java/forge/forge/README.md similarity index 100% rename from game_eggs/minecraft/java/forge/forge/README.md rename to java/forge/forge/README.md diff --git a/game_eggs/minecraft/java/forge/forge/egg-forge-enhanced.json b/java/forge/forge/egg-forge-enhanced.json similarity index 100% rename from game_eggs/minecraft/java/forge/forge/egg-forge-enhanced.json rename to java/forge/forge/egg-forge-enhanced.json diff --git a/game_eggs/minecraft/java/ftb/README.md b/java/ftb/README.md similarity index 100% rename from game_eggs/minecraft/java/ftb/README.md rename to java/ftb/README.md diff --git a/game_eggs/minecraft/java/ftb/egg-ftb-modpacksch-server.json b/java/ftb/egg-ftb-modpacksch-server.json similarity index 100% rename from game_eggs/minecraft/java/ftb/egg-ftb-modpacksch-server.json rename to java/ftb/egg-ftb-modpacksch-server.json diff --git a/game_eggs/minecraft/java/ftb/outdated/egg-f-t-b-revelation.json b/java/ftb/outdated/egg-f-t-b-revelation.json similarity index 100% rename from game_eggs/minecraft/java/ftb/outdated/egg-f-t-b-revelation.json rename to java/ftb/outdated/egg-f-t-b-revelation.json diff --git a/game_eggs/minecraft/java/ftb/outdated/egg-feed-the-beast.json b/java/ftb/outdated/egg-feed-the-beast.json similarity index 100% rename from game_eggs/minecraft/java/ftb/outdated/egg-feed-the-beast.json rename to java/ftb/outdated/egg-feed-the-beast.json diff --git a/game_eggs/minecraft/java/glowstone/README.md b/java/glowstone/README.md similarity index 100% rename from game_eggs/minecraft/java/glowstone/README.md rename to java/glowstone/README.md diff --git a/game_eggs/minecraft/java/glowstone/egg-glowstone.json b/java/glowstone/egg-glowstone.json similarity index 100% rename from game_eggs/minecraft/java/glowstone/egg-glowstone.json rename to java/glowstone/egg-glowstone.json diff --git a/game_eggs/minecraft/java/krypton/README.md b/java/krypton/README.md similarity index 100% rename from game_eggs/minecraft/java/krypton/README.md rename to java/krypton/README.md diff --git a/game_eggs/minecraft/java/krypton/config.conf b/java/krypton/config.conf similarity index 100% rename from game_eggs/minecraft/java/krypton/config.conf rename to java/krypton/config.conf diff --git a/game_eggs/minecraft/java/krypton/egg-krypton.json b/java/krypton/egg-krypton.json similarity index 100% rename from game_eggs/minecraft/java/krypton/egg-krypton.json rename to java/krypton/egg-krypton.json diff --git a/game_eggs/minecraft/java/limbo/README.md b/java/limbo/README.md similarity index 100% rename from game_eggs/minecraft/java/limbo/README.md rename to java/limbo/README.md diff --git a/game_eggs/minecraft/java/limbo/egg-limbo.json b/java/limbo/egg-limbo.json similarity index 100% rename from game_eggs/minecraft/java/limbo/egg-limbo.json rename to java/limbo/egg-limbo.json diff --git a/game_eggs/minecraft/java/magma/README.md b/java/magma/README.md similarity index 100% rename from game_eggs/minecraft/java/magma/README.md rename to java/magma/README.md diff --git a/game_eggs/minecraft/java/magma/egg-magma.json b/java/magma/egg-magma.json similarity index 100% rename from game_eggs/minecraft/java/magma/egg-magma.json rename to java/magma/egg-magma.json diff --git a/game_eggs/minecraft/java/modrinth/README.md b/java/modrinth/README.md similarity index 100% rename from game_eggs/minecraft/java/modrinth/README.md rename to java/modrinth/README.md diff --git a/game_eggs/minecraft/java/modrinth/egg-modrinth-generic.json b/java/modrinth/egg-modrinth-generic.json similarity index 100% rename from game_eggs/minecraft/java/modrinth/egg-modrinth-generic.json rename to java/modrinth/egg-modrinth-generic.json diff --git a/game_eggs/minecraft/java/mohist/README.MD b/java/mohist/README.MD similarity index 100% rename from game_eggs/minecraft/java/mohist/README.MD rename to java/mohist/README.MD diff --git a/game_eggs/minecraft/java/mohist/egg-mohist.json b/java/mohist/egg-mohist.json similarity index 100% rename from game_eggs/minecraft/java/mohist/egg-mohist.json rename to java/mohist/egg-mohist.json diff --git a/game_eggs/minecraft/java/nanolimbo/README.MD b/java/nanolimbo/README.MD similarity index 100% rename from game_eggs/minecraft/java/nanolimbo/README.MD rename to java/nanolimbo/README.MD diff --git a/game_eggs/minecraft/java/nanolimbo/egg-nano-limbo.json b/java/nanolimbo/egg-nano-limbo.json similarity index 100% rename from game_eggs/minecraft/java/nanolimbo/egg-nano-limbo.json rename to java/nanolimbo/egg-nano-limbo.json diff --git a/game_eggs/minecraft/java/nanolimbo/settings.yml b/java/nanolimbo/settings.yml similarity index 100% rename from game_eggs/minecraft/java/nanolimbo/settings.yml rename to java/nanolimbo/settings.yml diff --git a/game_eggs/minecraft/java/neoforge/README.md b/java/neoforge/README.md similarity index 100% rename from game_eggs/minecraft/java/neoforge/README.md rename to java/neoforge/README.md diff --git a/game_eggs/minecraft/java/neoforge/egg-neo-forge.json b/java/neoforge/egg-neo-forge.json similarity index 100% rename from game_eggs/minecraft/java/neoforge/egg-neo-forge.json rename to java/neoforge/egg-neo-forge.json diff --git a/game_eggs/minecraft/java/paper/README.MD b/java/paper/README.MD similarity index 100% rename from game_eggs/minecraft/java/paper/README.MD rename to java/paper/README.MD diff --git a/game_eggs/minecraft/java/paper/egg-paper.json b/java/paper/egg-paper.json similarity index 100% rename from game_eggs/minecraft/java/paper/egg-paper.json rename to java/paper/egg-paper.json diff --git a/game_eggs/minecraft/java/purpur/README.md b/java/purpur/README.md similarity index 100% rename from game_eggs/minecraft/java/purpur/README.md rename to java/purpur/README.md diff --git a/game_eggs/minecraft/java/purpur/egg-purpur.json b/java/purpur/egg-purpur.json similarity index 100% rename from game_eggs/minecraft/java/purpur/egg-purpur.json rename to java/purpur/egg-purpur.json diff --git a/game_eggs/minecraft/java/quilt/README.md b/java/quilt/README.md similarity index 100% rename from game_eggs/minecraft/java/quilt/README.md rename to java/quilt/README.md diff --git a/game_eggs/minecraft/java/quilt/egg-quilt.json b/java/quilt/egg-quilt.json similarity index 100% rename from game_eggs/minecraft/java/quilt/egg-quilt.json rename to java/quilt/egg-quilt.json diff --git a/game_eggs/minecraft/java/server.properties b/java/server.properties similarity index 100% rename from game_eggs/minecraft/java/server.properties rename to java/server.properties diff --git a/game_eggs/minecraft/java/spigot/README.MD b/java/spigot/README.MD similarity index 100% rename from game_eggs/minecraft/java/spigot/README.MD rename to java/spigot/README.MD diff --git a/game_eggs/minecraft/java/spigot/egg-spigot.json b/java/spigot/egg-spigot.json similarity index 100% rename from game_eggs/minecraft/java/spigot/egg-spigot.json rename to java/spigot/egg-spigot.json diff --git a/game_eggs/minecraft/java/spongeforge/README.MD b/java/spongeforge/README.MD similarity index 100% rename from game_eggs/minecraft/java/spongeforge/README.MD rename to java/spongeforge/README.MD diff --git a/game_eggs/minecraft/java/spongeforge/egg-sponge-forge.json b/java/spongeforge/egg-sponge-forge.json similarity index 100% rename from game_eggs/minecraft/java/spongeforge/egg-sponge-forge.json rename to java/spongeforge/egg-sponge-forge.json diff --git a/game_eggs/minecraft/java/spongevanilla/README.MD b/java/spongevanilla/README.MD similarity index 100% rename from game_eggs/minecraft/java/spongevanilla/README.MD rename to java/spongevanilla/README.MD diff --git a/game_eggs/minecraft/java/spongevanilla/egg-sponge-vanilla.json b/java/spongevanilla/egg-sponge-vanilla.json similarity index 100% rename from game_eggs/minecraft/java/spongevanilla/egg-sponge-vanilla.json rename to java/spongevanilla/egg-sponge-vanilla.json diff --git a/game_eggs/minecraft/java/technic/README.md b/java/technic/README.md similarity index 100% rename from game_eggs/minecraft/java/technic/README.md rename to java/technic/README.md diff --git a/game_eggs/minecraft/java/technic/Tekkit-2/README.md b/java/technic/Tekkit-2/README.md similarity index 100% rename from game_eggs/minecraft/java/technic/Tekkit-2/README.md rename to java/technic/Tekkit-2/README.md diff --git a/game_eggs/minecraft/java/technic/Tekkit-2/egg-tekkit-2.json b/java/technic/Tekkit-2/egg-tekkit-2.json similarity index 100% rename from game_eggs/minecraft/java/technic/Tekkit-2/egg-tekkit-2.json rename to java/technic/Tekkit-2/egg-tekkit-2.json diff --git a/game_eggs/minecraft/java/technic/Tekkit/README.md b/java/technic/Tekkit/README.md similarity index 100% rename from game_eggs/minecraft/java/technic/Tekkit/README.md rename to java/technic/Tekkit/README.md diff --git a/game_eggs/minecraft/java/technic/Tekkit/egg-tekkit.json b/java/technic/Tekkit/egg-tekkit.json similarity index 100% rename from game_eggs/minecraft/java/technic/Tekkit/egg-tekkit.json rename to java/technic/Tekkit/egg-tekkit.json diff --git a/game_eggs/minecraft/java/technic/attack-of-the-bteam/README.MD b/java/technic/attack-of-the-bteam/README.MD similarity index 100% rename from game_eggs/minecraft/java/technic/attack-of-the-bteam/README.MD rename to java/technic/attack-of-the-bteam/README.MD diff --git a/game_eggs/minecraft/java/technic/attack-of-the-bteam/egg-attack-of-the-b--team.json b/java/technic/attack-of-the-bteam/egg-attack-of-the-b--team.json similarity index 100% rename from game_eggs/minecraft/java/technic/attack-of-the-bteam/egg-attack-of-the-b--team.json rename to java/technic/attack-of-the-bteam/egg-attack-of-the-b--team.json diff --git a/game_eggs/minecraft/java/technic/blightfall/egg-blightfall.json b/java/technic/blightfall/egg-blightfall.json similarity index 100% rename from game_eggs/minecraft/java/technic/blightfall/egg-blightfall.json rename to java/technic/blightfall/egg-blightfall.json diff --git a/game_eggs/minecraft/java/technic/hexxit/egg-hexxit.json b/java/technic/hexxit/egg-hexxit.json similarity index 100% rename from game_eggs/minecraft/java/technic/hexxit/egg-hexxit.json rename to java/technic/hexxit/egg-hexxit.json diff --git a/game_eggs/minecraft/java/technic/tekkit-classic/README.md b/java/technic/tekkit-classic/README.md similarity index 100% rename from game_eggs/minecraft/java/technic/tekkit-classic/README.md rename to java/technic/tekkit-classic/README.md diff --git a/game_eggs/minecraft/java/technic/tekkit-classic/egg-tekkit-classic.json b/java/technic/tekkit-classic/egg-tekkit-classic.json similarity index 100% rename from game_eggs/minecraft/java/technic/tekkit-classic/egg-tekkit-classic.json rename to java/technic/tekkit-classic/egg-tekkit-classic.json diff --git a/game_eggs/minecraft/java/technic/tekkit-legends/egg-tekkit-legends.json b/java/technic/tekkit-legends/egg-tekkit-legends.json similarity index 100% rename from game_eggs/minecraft/java/technic/tekkit-legends/egg-tekkit-legends.json rename to java/technic/tekkit-legends/egg-tekkit-legends.json diff --git a/game_eggs/minecraft/java/technic/the-1-12-2-pack/README.md b/java/technic/the-1-12-2-pack/README.md similarity index 100% rename from game_eggs/minecraft/java/technic/the-1-12-2-pack/README.md rename to java/technic/the-1-12-2-pack/README.md diff --git a/game_eggs/minecraft/java/technic/the-1-12-2-pack/egg-the1-12-2-pack.json b/java/technic/the-1-12-2-pack/egg-the1-12-2-pack.json similarity index 100% rename from game_eggs/minecraft/java/technic/the-1-12-2-pack/egg-the1-12-2-pack.json rename to java/technic/the-1-12-2-pack/egg-the1-12-2-pack.json diff --git a/game_eggs/minecraft/java/technic/the-1-7-10-pack/README.MD b/java/technic/the-1-7-10-pack/README.MD similarity index 100% rename from game_eggs/minecraft/java/technic/the-1-7-10-pack/README.MD rename to java/technic/the-1-7-10-pack/README.MD diff --git a/game_eggs/minecraft/java/technic/the-1-7-10-pack/egg-the1-7-10-pack.json b/java/technic/the-1-7-10-pack/egg-the1-7-10-pack.json similarity index 100% rename from game_eggs/minecraft/java/technic/the-1-7-10-pack/egg-the1-7-10-pack.json rename to java/technic/the-1-7-10-pack/egg-the1-7-10-pack.json diff --git a/game_eggs/minecraft/java/vanillacord/README.md b/java/vanillacord/README.md similarity index 100% rename from game_eggs/minecraft/java/vanillacord/README.md rename to java/vanillacord/README.md diff --git a/game_eggs/minecraft/java/vanillacord/egg-vanilla-cord.json b/java/vanillacord/egg-vanilla-cord.json similarity index 100% rename from game_eggs/minecraft/java/vanillacord/egg-vanilla-cord.json rename to java/vanillacord/egg-vanilla-cord.json diff --git a/minecraft/README.md b/minecraft/README.md deleted file mode 100644 index 802a7e10..00000000 --- a/minecraft/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# All Minecraft eggs have been migrated to a [new game_eggs folder.](https://github.com/parkervcp/eggs/tree/master/game_eggs/minecraft) - -This folder is only kept for backward compatibility for eggs that are downloading server.properties file from here. diff --git a/minecraft/java/README.md b/minecraft/java/README.md deleted file mode 100644 index 802a7e10..00000000 --- a/minecraft/java/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# All Minecraft eggs have been migrated to a [new game_eggs folder.](https://github.com/parkervcp/eggs/tree/master/game_eggs/minecraft) - -This folder is only kept for backward compatibility for eggs that are downloading server.properties file from here. diff --git a/minecraft/java/server.properties b/minecraft/java/server.properties deleted file mode 100644 index 00313aec..00000000 --- a/minecraft/java/server.properties +++ /dev/null @@ -1,3 +0,0 @@ -#Minecraft server properties -server-port=25565 -server-ip= diff --git a/monitoring/loki/README.md b/monitoring/loki/README.md deleted file mode 100644 index d99b1be7..00000000 --- a/monitoring/loki/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Loki - -## From the [Loki](https://github.com/grafana/loki) GitHub repository - -Loki is a horizontally-scalable, highly-available, multi-tenant log aggregation system inspired by Prometheus. It is designed to be very cost effective and easy to operate. - -## Working with Loki - -To get logs "into" Loki you need a scrape agent, such as official [Promtail](https://grafana.com/docs/loki/latest/clients/promtail/installation/) or a library for your app that can push logs through HTTP endpoint (gRPC endpoint is disabled in Docker enviroment by default) - -## Resource consumption - -As this egg sets up Loki in single node mode, it can consume a lot of disk space really fast. It is possible to setup different kind of storages for different parts of Loki files. For further information refer to official [Loki documentation](https://grafana.com/docs/loki/latest/operations/storage/). - -To get started, you can go with a minimum of 3GB RAM and >=2.5GB disk space. - -Keep in mind that those numbers can grow pretty quick! - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|-------------|---------| -| Loki server | 3100 | diff --git a/monitoring/loki/egg-loki.json b/monitoring/loki/egg-loki.json deleted file mode 100644 index 204bd959..00000000 --- a/monitoring/loki/egg-loki.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-08T15:50:16+02:00", - "name": "Loki", - "author": "unknown@unknown.com", - "description": "Prometheus but for logs. This egg is for Loki instance only! You usually need pushing agents like Promtail to put logs in this", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/loki-linux -config.file=loki-docker-config.yaml", - "config": { - "files": "{\r\n \"loki-docker-config.yaml\": {\r\n \"parser\": \"yaml\",\r\n \"find\": {\r\n \"server.http_listen_port\": \"{{server.build.default.port}}\",\r\n \"common.ring.instance_addr\": \"0.0.0.0\",\r\n \"common.path_prefix\": \"\/home\/container\/loki\",\r\n \"common.storage.filesystem.chunks_directory\": \"\/home\/container\/loki\/chunks\",\r\n \"common.storage.filesystem.rules_directory\": \"\/home\/container\/loki\/rules\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Loki started\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Switch to mounted working install directory\r\ncd \/mnt\/server\r\n\r\napt update\r\napt install -y zip unzip wget curl git file\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\n# Download and extract Loki\r\n\r\nif [ \"$LOKI_VERSION\" = \"latest\" ]; then LOKI_VERSION=$(curl --silent \"https:\/\/api.github.com\/repos\/grafana\/loki\/releases\/latest\" | grep '\"tag_name\":' | sed -E 's\/.*\"([^\"]+)\".*\/\\1\/' | cut -c2-); fi\r\necho -e \"running curl -L https:\/\/github.com\/grafana\/loki\/releases\/download\/v${LOKI_VERSION}\/loki-linux-${ARCH}.zip --output loki-linux-amd64.zip\"\r\ncurl -L https:\/\/github.com\/grafana\/loki\/releases\/download\/v${LOKI_VERSION}\/loki-linux-${ARCH}.zip --output loki-linux-${ARCH}.zip\r\nunzip loki-linux-${ARCH}.zip\r\nrm -rf loki-linux-${ARCH}.zip\r\ncurl -L https:\/\/raw.githubusercontent.com\/grafana\/loki\/v${LOKI_VERSION}\/cmd\/loki\/loki-docker-config.yaml --output loki-docker-config.yaml\r\nmv loki-linux-* loki-linux\r\necho -e \"installation completed\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Loki Version", - "description": "The version of Loki to use.\r\n\r\nFind all versions from https:\/\/github.com\/grafana\/loki", - "env_variable": "LOKI_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/monitoring/prometheus/README.md b/monitoring/prometheus/README.md deleted file mode 100644 index b741ab7f..00000000 --- a/monitoring/prometheus/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# Prometheus - -## From the [Prometheus](https://github.com/prometheus/prometheus) GitHub repository - -The Prometheus monitoring system and time series database. - -## Resource consumption - -As Prometheus is a monitoring software that saves data in a timeseries database, it can take up massive amounts of disk space. Due to Prometheus design, a huge memory consumption is also possible. -To get started, a minimum of 3GB RAM and >=2.5GB disk space is recommended. -Keep in mind that those numbers can grow pretty quick for large monitored environments! - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|-------------------|---------| -| Prometheus server | 9090 | diff --git a/monitoring/prometheus/egg-prometheus.json b/monitoring/prometheus/egg-prometheus.json deleted file mode 100644 index f24d8167..00000000 --- a/monitoring/prometheus/egg-prometheus.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-05T11:04:39+01:00", - "name": "Prometheus", - "author": "p.zarrad@outlook.de", - "description": "The Prometheus monitoring system and time series database.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/prometheus --web.listen-address=0.0.0.0:{{SERVER_PORT}} --config.file=\/home\/container\/prometheus.yml --storage.tsdb.path=\/home\/container\/data --web.console.templates=\/home\/container\/consoles --web.console.libraries=\/home\/container\/console_libraries --web.config.file=\/home\/container\/prometheus.web.yml --storage.tsdb.retention.time={{DATA_SAVE_TIME}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server is ready to receive web requests.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/sh\r\nshopt -s extglob\r\n# Switch to mounted directory\r\ncd \/mnt\/server\r\n# Update installation system and install curl\r\napt-get update\r\napt-get install -y curl\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\n# Cleanup previous install if available\r\nif [ -f \"prometheus.yml\" ]; then mv prometheus.yml prometheus.yml.bak; fi\r\nif [ -f \"prometheus.web.yml\" ]; then mv prometheus.web.yml prometheus.web.yml.bak; fi\r\nrm -rfv !(data|prometheus.yml.bak|prometheus.web.yml.bak)\r\n# Download and extract Prometheus\r\nversion=${PROMETHEUS_VERSION}\r\nif [ \"$version\" = \"latest\" ]; then version=$(curl --silent \"https:\/\/api.github.com\/repos\/prometheus\/prometheus\/releases\/latest\" | grep '\"tag_name\":' | sed -E 's\/.*\"([^\"]+)\".*\/\\1\/' | cut -c2-); fi\r\ncurl -L https:\/\/github.com\/prometheus\/prometheus\/releases\/download\/v${version}\/prometheus-${version}.linux-${ARCH}.tar.gz --output prometheus.tar.gz\r\ntar -zxvf prometheus.tar.gz\r\nmv -n prometheus-*\/* .\/\r\nrm -rf prometheus.tar.gz prometheus-*\/\r\n# Restore configuration if necessary\r\nif [ -f \"prometheus.yml.bak\" ]; then rm -rf prometheus.yml && mv prometheus.yml.bak prometheus.yml && rm -rf prometheus.yml.bak; fi\r\nif [ -f \"prometheus.web.yml.bak\" ]; then rm -rf prometheus.web.yml && mv prometheus.web.yml.bak prometheus.web.yml && rm -rf prometheus.web.yml.bak; fi\r\n# Create dummy prometheus.web.yml as a placeholder\r\nif [ ! -f \"prometheus.web.yml\" ]; then touch prometheus.web.yml; fi", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Prometheus Version", - "description": "The version of Prometheus to install. By default the latest version is being installed.", - "env_variable": "PROMETHEUS_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Data Save time in Days", - "description": "How long the data is being saved", - "env_variable": "DATA_SAVE_TIME", - "default_value": "15d", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:10", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/game_eggs/minecraft/proxy/README.md b/proxy/README.md similarity index 100% rename from game_eggs/minecraft/proxy/README.md rename to proxy/README.md diff --git a/game_eggs/minecraft/proxy/bedrock/README.md b/proxy/bedrock/README.md similarity index 100% rename from game_eggs/minecraft/proxy/bedrock/README.md rename to proxy/bedrock/README.md diff --git a/game_eggs/minecraft/proxy/bedrock/waterdog_pe/README.md b/proxy/bedrock/waterdog_pe/README.md similarity index 100% rename from game_eggs/minecraft/proxy/bedrock/waterdog_pe/README.md rename to proxy/bedrock/waterdog_pe/README.md diff --git a/game_eggs/minecraft/proxy/bedrock/waterdog_pe/config.yml b/proxy/bedrock/waterdog_pe/config.yml similarity index 100% rename from game_eggs/minecraft/proxy/bedrock/waterdog_pe/config.yml rename to proxy/bedrock/waterdog_pe/config.yml diff --git a/game_eggs/minecraft/proxy/bedrock/waterdog_pe/egg-waterdog-p-e.json b/proxy/bedrock/waterdog_pe/egg-waterdog-p-e.json similarity index 100% rename from game_eggs/minecraft/proxy/bedrock/waterdog_pe/egg-waterdog-p-e.json rename to proxy/bedrock/waterdog_pe/egg-waterdog-p-e.json diff --git a/game_eggs/minecraft/proxy/cross_platform/README.md b/proxy/cross_platform/README.md similarity index 100% rename from game_eggs/minecraft/proxy/cross_platform/README.md rename to proxy/cross_platform/README.md diff --git a/game_eggs/minecraft/proxy/cross_platform/geyser/README.md b/proxy/cross_platform/geyser/README.md similarity index 100% rename from game_eggs/minecraft/proxy/cross_platform/geyser/README.md rename to proxy/cross_platform/geyser/README.md diff --git a/game_eggs/minecraft/proxy/cross_platform/waterdog/README.md b/proxy/cross_platform/waterdog/README.md similarity index 100% rename from game_eggs/minecraft/proxy/cross_platform/waterdog/README.md rename to proxy/cross_platform/waterdog/README.md diff --git a/game_eggs/minecraft/proxy/cross_platform/waterdog/egg-waterdog.json b/proxy/cross_platform/waterdog/egg-waterdog.json similarity index 100% rename from game_eggs/minecraft/proxy/cross_platform/waterdog/egg-waterdog.json rename to proxy/cross_platform/waterdog/egg-waterdog.json diff --git a/game_eggs/minecraft/proxy/java/README.md b/proxy/java/README.md similarity index 100% rename from game_eggs/minecraft/proxy/java/README.md rename to proxy/java/README.md diff --git a/game_eggs/minecraft/proxy/java/travertine/README.md b/proxy/java/travertine/README.md similarity index 100% rename from game_eggs/minecraft/proxy/java/travertine/README.md rename to proxy/java/travertine/README.md diff --git a/game_eggs/minecraft/proxy/java/travertine/egg-travertine.json b/proxy/java/travertine/egg-travertine.json similarity index 100% rename from game_eggs/minecraft/proxy/java/travertine/egg-travertine.json rename to proxy/java/travertine/egg-travertine.json diff --git a/game_eggs/minecraft/proxy/java/velocity/README.md b/proxy/java/velocity/README.md similarity index 100% rename from game_eggs/minecraft/proxy/java/velocity/README.md rename to proxy/java/velocity/README.md diff --git a/game_eggs/minecraft/proxy/java/velocity/egg-velocity.json b/proxy/java/velocity/egg-velocity.json similarity index 100% rename from game_eggs/minecraft/proxy/java/velocity/egg-velocity.json rename to proxy/java/velocity/egg-velocity.json diff --git a/game_eggs/minecraft/proxy/java/velocity/velocity.toml b/proxy/java/velocity/velocity.toml similarity index 100% rename from game_eggs/minecraft/proxy/java/velocity/velocity.toml rename to proxy/java/velocity/velocity.toml diff --git a/game_eggs/minecraft/proxy/java/viaaas/README.md b/proxy/java/viaaas/README.md similarity index 100% rename from game_eggs/minecraft/proxy/java/viaaas/README.md rename to proxy/java/viaaas/README.md diff --git a/game_eggs/minecraft/proxy/java/viaaas/egg-v-i-aaa-s.json b/proxy/java/viaaas/egg-v-i-aaa-s.json similarity index 100% rename from game_eggs/minecraft/proxy/java/viaaas/egg-v-i-aaa-s.json rename to proxy/java/viaaas/egg-v-i-aaa-s.json diff --git a/game_eggs/minecraft/proxy/java/waterfall/README.md b/proxy/java/waterfall/README.md similarity index 100% rename from game_eggs/minecraft/proxy/java/waterfall/README.md rename to proxy/java/waterfall/README.md diff --git a/game_eggs/minecraft/proxy/java/waterfall/config.yml b/proxy/java/waterfall/config.yml similarity index 100% rename from game_eggs/minecraft/proxy/java/waterfall/config.yml rename to proxy/java/waterfall/config.yml diff --git a/game_eggs/minecraft/proxy/java/waterfall/egg-waterfall.json b/proxy/java/waterfall/egg-waterfall.json similarity index 100% rename from game_eggs/minecraft/proxy/java/waterfall/egg-waterfall.json rename to proxy/java/waterfall/egg-waterfall.json diff --git a/scripts/download_link_validator.sh b/scripts/download_link_validator.sh deleted file mode 100644 index d9d15051..00000000 --- a/scripts/download_link_validator.sh +++ /dev/null @@ -1,11 +0,0 @@ -## this is a simple script to validate a download url actaully exists - -if [ ! -z "${DOWNLOAD_URL}" ]; then - if curl --output /dev/null --silent --head --fail ${DOWNLOAD_URL}; then - echo -e "link is valid. setting download link to ${DOWNLOAD_URL}" - DOWNLOAD_LINK=${DOWNLOAD_URL} - else - echo -e "link is invalid closing out" - exit 2 - fi -fi \ No newline at end of file diff --git a/scripts/file_unpacker.sh b/scripts/file_unpacker.sh deleted file mode 100644 index 0389f2e6..00000000 --- a/scripts/file_unpacker.sh +++ /dev/null @@ -1,21 +0,0 @@ -## only needs to have the file with a file passed into it to get the filetype. -## only supports tar.gz/xz and zip currently for unpacking. -## The value for ${DOWNLOAD_LINK##*/} is derived from DOWNLOAD_LINK -## if the download link is https://launcher.mojang.com/v1/objects/3dc3d84a581f14691199cf6831b71ed1296a9fdf/server.jar then the ##*/ is server.jar - -apt update -apt install -y curl file unzip - -curl -sSL ${DOWNLOAD_LINK} - -FILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*/} | cut -d',' -f2 | cut -d' ' -f2) -if [ "$FILETYPE" == "gzip" ]; then - tar xzvf ${DOWNLOAD_LINK##*/} -elif [ "$FILETYPE" == "Zip" ]; then - unzip -o ${DOWNLOAD_LINK##*/} -elif [ "$FILETYPE" == "XZ" ]; then - tar xvf ${DOWNLOAD_LINK##*/} -else - echo -e "unknown filetype. Exeting" - exit 2 -fi \ No newline at end of file diff --git a/scripts/git_cloner.sh b/scripts/git_cloner.sh deleted file mode 100644 index 098fd050..00000000 --- a/scripts/git_cloner.sh +++ /dev/null @@ -1,55 +0,0 @@ -## clone git repos -## supports both github and gitlab -## supports using a personal access token to run git pull - -apt update -apt install -y git curl jq file unzip - -mkdir -p /mnt/server -cd /mnt/server - -if [ "${USER_UPLOAD}" == "true" ] || [ "${USER_UPLOAD}" == "1" ]; then - echo -e "assuming user knows what they are doing have a good day." - exit 0 -fi - -## add git ending if it's not on the address -if [[ ${GIT_ADDRESS} != *.git ]]; then - GIT_ADDRESS=${GIT_ADDRESS}.git -fi - -if [ -z "${USERNAME}" ] && [ -z "${ACCESS_TOKEN}" ]; then - echo -e "using anon api call" -else - GIT_ADDRESS="https://${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d/ -f3-)" -fi - -## pull git js bot repo -if [ "$(ls -A /mnt/server)" ]; then - echo -e "/mnt/server directory is not empty." - if [ -d .git ]; then - echo -e ".git directory exists" - if [ -f .git/config ]; then - echo -e "loading info from git config" - ORIGIN=$(git config --get remote.origin.url) - else - echo -e "files found with no git config" - echo -e "closing out without touching things to not break anything" - exit 10 - fi - fi - - if [ "${ORIGIN}" == "${GIT_ADDRESS}" ]; then - echo "pulling latest from github" - git pull - fi -else - echo -e "/mnt/server is empty.\ncloning files into repo" - if [ -z ${BRANCH} ]; then - echo -e "cloning default branch" - git clone ${GIT_ADDRESS} . - else - echo -e "cloning ${BRANCH}'" - git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} . - fi -fi \ No newline at end of file diff --git a/scripts/github_release_grabber.sh b/scripts/github_release_grabber.sh deleted file mode 100644 index ccbeba09..00000000 --- a/scripts/github_release_grabber.sh +++ /dev/null @@ -1,29 +0,0 @@ -## this is a simple script to use the github API for release versions. -## this requires the egg has a variable for GITHUB_PACKAGE, VERSION and MATCH (match is to match the filename in some way) -## this supports using oauth/personal access tokens via GITHUB_USER and GITHUB_OAUTH_TOKEN (both are required.) -## if you are getting hit with GitHub API limit issues then you need to have the user and token set. -apt update -apt install -y curl jq - -if [ -z "${GITHUB_USER}" ] && [ -z "${GITHUB_OAUTH_TOKEN}" ] ; then - echo -e "using anon api call" -else - echo -e "user and oauth token set" - alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} ' -fi - -## get release info and download links -LATEST_JSON=$(curl --silent "https://api.github.com/repos/${GITHUB_PACKAGE}/releases/latest") -RELEASES=$(curl --silent "https://api.github.com/repos/${GITHUB_PACKAGE}/releases") - -if [ -z "${VERSION}" ] || [ "${VERSION}" == "latest" ]; then - DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH}) -else - VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .tag_name') - if [ "${VERSION}" == "${VERSION_CHECK}" ]; then - DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH}) - else - echo -e "defaulting to latest release" - DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url) - fi -fi \ No newline at end of file diff --git a/scripts/steamcmd_installer.sh b/scripts/steamcmd_installer.sh deleted file mode 100644 index 6cfa2ff8..00000000 --- a/scripts/steamcmd_installer.sh +++ /dev/null @@ -1,64 +0,0 @@ -#!/bin/bash -# steamcmd Base Installation Script -# -# Server Files: /mnt/server -# Image to install with is 'ghcr.io/parkervcp/installers:debian' - -## -# -# Variables -# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install. -# WINDOWS_INSTALL - if it's a windows server you want to install set to 1 -# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List -# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch -# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password. -# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot. -# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable. -# - ## - -# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process. -#apt -y update -#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates - -## just in case someone removed the defaults. -if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then - echo -e "steam user is not set.\n" - echo -e "Using anonymous user.\n" - STEAM_USER=anonymous - STEAM_PASS="" - STEAM_AUTH="" -else - echo -e "user set to ${STEAM_USER}" -fi - -## download and install steamcmd -cd /tmp -mkdir -p /mnt/server/steamcmd -curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz -tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd -mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing -cd /mnt/server/steamcmd - -# SteamCMD fails otherwise for some reason, even running as root. -# This is changed at the end of the install process anyways. -chown -R root:root /mnt -export HOME=/mnt/server - -## install game using steamcmd -./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6 - -## set up 32 bit libraries -mkdir -p /mnt/server/.steam/sdk32 -cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so - -## set up 64 bit libraries -mkdir -p /mnt/server/.steam/sdk64 -cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so - -## add below your custom commands if needed - -## install end -echo "-----------------------------------------" -echo "Installation completed..." -echo "-----------------------------------------" diff --git a/software/5e-tools/README.md b/software/5e-tools/README.md deleted file mode 100644 index b8ffb15b..00000000 --- a/software/5e-tools/README.md +++ /dev/null @@ -1,4 +0,0 @@ -# 5e Tools -> A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters. - -This is a self-hosted mirror of https://5e.tools. It will clone a github repository mirror on install and update on container reboot. diff --git a/software/5e-tools/egg-5e-tools.json b/software/5e-tools/egg-5e-tools.json deleted file mode 100644 index 62e6319d..00000000 --- a/software/5e-tools/egg-5e-tools.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-11-27T17:50:04+01:00", - "name": "5e Tools", - "author": "pterodactyl@demi.cloud", - "description": "A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": "cd ~\/5e-tools && git pull && cd && .\/caddy run --config ~\/caddy.json", - "config": { - "files": "{\r\n \"caddy.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"apps.http.servers.srv0.listen.0\": \":{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"serving initial configuration\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# 5e Tools install script\r\n#\r\n# Server Files: \/mnt\/server\r\ndeclare -r DIR=\"\/mnt\/server\"\r\ndeclare -r CADDY_INSTALL_URL=\"https:\/\/caddyserver.com\/api\/download?os=linux&arch=amd64&idempotency=41554620449867\"\r\ndeclare -r LOCAL_REPO=\"${DIR}\/5e-tools\"\r\n\r\ndie() {\r\n local message=\"$1\"\r\n printf \"\\n%s\\n\" \"${message}\"\r\n exit 2\r\n}\r\ncd_error() {\r\n die \"ERROR: installation encountered an error while trying to change directory\"\r\n}\r\n\r\nmain() {\r\n local git_origin\r\n apt update\r\n apt install -y wget\r\n cd \"${DIR}\" || cd_error\r\n printf \"\\nInstalling Caddy...\\n\"\r\n wget \"${CADDY_INSTALL_URL}\" -O .\/caddy\r\n chmod +x .\/caddy\r\n printf \"\\nGenerating Caddy configuration...\\n\"\r\n # this is a default config\r\n # key variables, such as the port, will get overwritten with the pterodactyl\r\n # configuration parser\r\n cat <\"${DIR}\/caddy.json\"\r\n{\r\n \"apps\": {\r\n \"http\": {\r\n \"servers\": {\r\n \"srv0\": {\r\n \"listen\": [\r\n \":8080\"\r\n ],\r\n \"routes\": [\r\n {\r\n \"handle\": [\r\n {\r\n \"handler\": \"vars\",\r\n \"root\": \"\/home\/container\/5e-tools\"\r\n },\r\n {\r\n \"encodings\": {\r\n \"gzip\": {},\r\n \"zstd\": {}\r\n },\r\n \"handler\": \"encode\",\r\n \"prefer\": [\r\n \"zstd\",\r\n \"gzip\"\r\n ]\r\n },\r\n {\r\n \"handler\": \"file_server\"\r\n }\r\n ]\r\n }\r\n ]\r\n }\r\n }\r\n }\r\n }\r\n}\r\nEOF\r\n git config --global pull.ff only\r\n if [[ ! -d \"${LOCAL_REPO}\" ]]; then\r\n printf \"\\nCloning latest version (this may take a while)...\\n\"\r\n # $REPOSITORY is passed via environment variable from pterodactyl\r\n git clone \"${REPOSITORY}\" \"${LOCAL_REPO}\"\r\n else\r\n cd \"${LOCAL_REPO}\" || cd_error\r\n git_origin=\"$(git config --get remote.origin.url)\"\r\n cd \"${DIR}\" || cd_error\r\n printf \"\\n\\ngit origin is %s\\n\\n\" \"${git_origin}\"\r\n # if the user hasn't change the repository variable\r\n if [[ \"${git_origin}\" == \"${REPOSITORY}\" ]]; then\r\n cd \"${LOCAL_REPO}\" || cd_error\r\n printf \"\\nRepository already installed - updating...\\n\"\r\n git fetch --all\r\n git reset --hard origin\/master\r\n git pull\r\n cd \"${DIR}\" || cd_error\r\n else\r\n printf \"\\nRepository variable changed since last update\\n...\\n\"\r\n rm -rf \"${LOCAL_REPO}\"\r\n git clone \"${REPOSITORY}\" \"${LOCAL_REPO}\"\r\n fi\r\n fi\r\n printf \"\\nInstallation Complete\\n\"\r\n}\r\nmain \"@\"", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "5e Tools Repository", - "description": "Git Repository to use for cloning 5e Tools", - "env_variable": "REPOSITORY", - "default_value": "https:\/\/github.com\/5etools-mirror-1\/5etools-mirror-1.github.io", - "user_viewable": false, - "user_editable": false, - "rules": "required|url", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/code-server/README.md b/software/code-server/README.md deleted file mode 100644 index 2665a786..00000000 --- a/software/code-server/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# Code-Server - -## From the [Code-Server](https://github.com/cdr/code-server) GitHub - -Run [VS Code](https://github.com/Microsoft/vscode) on any machine anywhere and access it in the browser. - -### Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ---- | ------- | -| Game | 8080 | diff --git a/software/code-server/egg-code--server.json b/software/code-server/egg-code--server.json deleted file mode 100644 index 003341b0..00000000 --- a/software/code-server/egg-code--server.json +++ /dev/null @@ -1,56 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-04T23:01:25+01:00", - "name": "Code-Server", - "author": "mario.franze@gmail.com", - "description": "Run VS Code on any machine anywhere and access it in the browser.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_18": "ghcr.io\/parkervcp\/yolks:nodejs_18", - "ghcr.io\/parkervcp\/yolks:nodejs_17": "ghcr.io\/parkervcp\/yolks:nodejs_17", - "ghcr.io\/parkervcp\/yolks:nodejs_16": "ghcr.io\/parkervcp\/yolks:nodejs_16", - "ghcr.io\/parkervcp\/yolks:nodejs_14": "ghcr.io\/parkervcp\/yolks:nodejs_14", - "ghcr.io\/parkervcp\/yolks:nodejs_12": "ghcr.io\/parkervcp\/yolks:nodejs_12" - }, - "file_denylist": [], - "startup": "sh .local\/lib\/code-server-{{VERSION}}\/bin\/code-server", - "config": { - "files": "{\r\n \".config\/code-server\/config.yaml\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"password\": \"password: {{server.build.env.PASSWORD}}\",\r\n \"bind-addr\": \"bind-addr: 0.0.0.0:{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"HTTP server listening on\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "apt update\r\napt install -y curl jq\r\n\r\n\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\nMATCH=linux-${ARCH}\r\n# Create initial directories\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\necho ${ARCH}\r\necho ${MATCH}\r\n# Create needed directories\r\nmkdir -p \/mnt\/server\/.local\/lib \/mnt\/server\/.local\/bin \/mnt\/server\/.config\/code-server \/mnt\/server\/projects\r\n\r\n# Change permission of projects directory so it can be accessed by code-server\r\nchmod 777 \/mnt\/server\/projects\r\ntouch \"\/mnt\/server\/projects\/PLACE YOUR PROJECTS HERE\"\r\n\r\n# Check for available versions. Defaults to latest if no valid version is found.\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/coder\/code-server\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/coder\/code-server\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"v${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"v${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"v${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\n# Download the given Version and extract it\r\necho \"Downloading $DOWNLOAD_URL\"\r\ncurl -fL $DOWNLOAD_URL | tar -C \/mnt\/server\/.local\/lib -xz\r\nmv \/mnt\/server\/.local\/lib\/code-server-*linux-${ARCH} \/mnt\/server\/.local\/lib\/code-server-${VERSION}\r\n\r\n\r\nPATH=\"\/mnt\/server\/.local\/bin:$PATH\"\r\necho \"password: changeme\r\nbind-addr: 0.0.0.0\r\nauth: password\r\ncert: false\" > \/mnt\/server\/.config\/code-server\/config.yaml\r\n\r\necho \"Install complete\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Password", - "description": "Password to login to your Code-Server instance", - "env_variable": "PASSWORD", - "default_value": "changeme", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "Version", - "description": "Version for (re)installation such as 3.9.3. Defaults to latest version if no valid version is provided", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "string|max:20", - "field_type": "text" - } - ] -} diff --git a/software/elasticsearch/README.md b/software/elasticsearch/README.md deleted file mode 100644 index 9b140f95..00000000 --- a/software/elasticsearch/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Elasticsearch - -## From the [Elasticsearch](https://github.com/elastic/elasticsearch) GitHub - -Run [Elasticsearch](https://github.com/elastic/elasticsearch) on any machine anywhere and access it in the browser. - -## vm.max_map_count requirement - -Please follow this for the vm.max_map_count requirement: - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ---- | ------- | -| Game | 9200 | diff --git a/software/elasticsearch/egg-elasticsearch.json b/software/elasticsearch/egg-elasticsearch.json deleted file mode 100644 index 47938199..00000000 --- a/software/elasticsearch/egg-elasticsearch.json +++ /dev/null @@ -1,50 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-07-27T08:27:04-05:00", - "name": "Elasticsearch", - "author": "dominic@stilma.net", - "description": null, - "features": null, - "images": [ - "quay.io\/parkervcp\/pterodactyl-images:ubuntu" - ], - "file_denylist": [], - "startup": ".\/bin\/elasticsearch -E network.host=0.0.0.0 -E http.port={{SERVER_PORT}} -E discovery.type={{DISCOVERY_SEED_HOSTS}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"started\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n# Elasticsearch Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\n## Install Requirements\r\n\r\napt update\r\napt install -y jq ca-certificates gnupg2 wget tar curl\r\n\r\ncd \/mnt\/server\r\n\r\n## Install Elasticsearch\r\nwget https:\/\/artifacts.elastic.co\/downloads\/elasticsearch\/elasticsearch-$VERSION-linux-x86_64.tar.gz\r\ntar -zxf elasticsearch-*-linux-x86_64.tar.gz --directory \/mnt\/server\r\nmv elasticsearch*\/* \/mnt\/server\r\nrm elasticsearch-*-linux-x86_64.tar.gz\r\nrm -R elasticsearch-*\r\n\r\n## Finish command\r\necho \"All done! Just start it up :)\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Discovery Seed Hosts", - "description": "Please keep default if you are unsure.", - "env_variable": "DISCOVERY_SEED_HOSTS", - "default_value": "single-node", - "user_viewable": true, - "user_editable": true, - "rules": "required" - }, - { - "name": "Elasticsearch Version", - "description": "Go to https:\/\/www.elastic.co\/downloads\/elasticsearch and look at the version at the top.", - "env_variable": "VERSION", - "default_value": "7.15.1", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} diff --git a/software/foldingathome/README.md b/software/foldingathome/README.md deleted file mode 100644 index 817293ca..00000000 --- a/software/foldingathome/README.md +++ /dev/null @@ -1,35 +0,0 @@ -# Folding@Home - -[Folding@Home](https://foldingathome.org/) is a distributed computing project aimed at simulating protein folding and other molecular dynamics. - -## User Account - -You can setup an User Account to track your PPD (Points per Day) and done WUs (Work Units). To get a Passkey visit the [Folding@home Passkey Site](https://apps.foldingathome.org/getpasskey) - -## Teams - -You can add your earned Points to a Team that you support. This is not nessesary as the points are just to track how much work was done (with some exeptions). Here is the [full List of the Teams](https://stats.foldingathome.org/team) - -## Remote Control - -You can connect via FAHControl to your instance. WebUI is not supported because it wouldn't be password protected. - -## CPU Usage Control - -There are three power modes: -- light -- medium -- full - -Only light and medium are useful because full enables gpu which is not supported in this egg. -Light uses half of the available **cpu cores of your system**. Full uses **all of your cpu cores.** You can still limit the cpu usage via the panel. - -## Supported Versions - -Versions < v8 are supported. v8 is still beta and wont work with this egg. Get the latest v7 version number here: [Folding@Home Downloadserver](https://download.foldingathome.org/releases/public/release/fahclient/debian-stable-64bit/) - -## Server Ports - -| Port | default | -| ---- | ------- | -| FAHControl | 36330 | diff --git a/software/foldingathome/egg-folding--home.json b/software/foldingathome/egg-folding--home.json deleted file mode 100644 index fb057617..00000000 --- a/software/foldingathome/egg-folding--home.json +++ /dev/null @@ -1,102 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-04-30T12:31:28+02:00", - "name": "Folding@Home", - "author": "fuggschen@krk-gaming.de", - "description": "Folding@home is a distributed computing project aimed to help scientists develop new therapeutics for a variety of diseases by the means of simulating protein dynamics. This includes the process of protein folding and the movements of proteins, and is reliant on simulations run on volunteers' personal computers", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/FAHClient --user={{FAH_USERNAME}} --team={{FAH_TEAM}} --passkey={{FAH_PASSKEY}} $(if {{FAH_ANON}}; then echo \"--fold-anon=true\"; fi) --command-port={{SERVER_PORT}} --password={{FAH_PASSWORD}} --power={{FAH_POWER}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Started FahCore\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n#\r\n# Folding@Home install script\r\n#\r\n# Created by Fuggschen\r\n\r\nexport DEBIAN_FRONTEND=noninteractive\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"64bit\" || echo \"arm64\")\r\ncd \/tmp\r\n\r\necho \"Removing previous Version\"\r\nmv \/mnt\/server\/config.xml \/tmp\/config.xml\r\nrm -rf \/mnt\/server\/*\r\n\r\necho \"Installing dependencies\"\r\napt update && apt upgrade -y && apt install curl bzip2 -y\r\n\r\necho \"Downloading FAHClient\"\r\ncurl -sSL -o fahclient.tar.bz2 https:\/\/download.foldingathome.org\/releases\/public\/release\/fahclient\/debian-stable-${ARCH}\/${FAH_VERSION}\/latest.tar.bz2\r\n\r\necho \"Installing FAHClient\"\r\ntar -xjf fahclient.tar.bz2 -C \/mnt\/server --strip-components=1\r\n\r\necho \"Cleaning up..\"\r\nrm -f fahclient.tar.bz2\r\nrm -f \/mnt\/server\/sample-config.xml\r\nmv \/tmp\/config.xml \/mnt\/server\/config.xml\r\n\r\nFILE=\/mnt\/server\/config.xml\r\nif [[ ! -f $FILE ]]\r\nthen\r\necho \"Setting up config.xml\"\r\ncat > $FILE << EOF\r\n\r\n \r\n \r\n \r\n \r\n<\/config>\r\nEOF\r\nfi\r\n\r\necho \"Done!\"", - "container": "debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "FaH Username", - "description": "Your Folding@Home Username", - "env_variable": "FAH_USERNAME", - "default_value": "Anonymous", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "FaH Team", - "description": "Your Folding@Home Team that you are folding for. For reference look here: https:\/\/stats.foldingathome.org\/team", - "env_variable": "FAH_TEAM", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|int", - "field_type": "text" - }, - { - "name": "FaH Passkey", - "description": "Your Folding@Home Passkey for your Username, if not Anonymous. Get your Passkey here: https:\/\/apps.foldingathome.org\/getpasskey", - "env_variable": "FAH_PASSKEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "FaH Anonymous Mode", - "description": "Set to true if you are folding Anonymously", - "env_variable": "FAH_ANON", - "default_value": "true", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "FaH Version", - "description": "Set to wanted major Folding@Home Version. Check here: https:\/\/download.foldingathome.org\/releases\/public\/release\/fahclient\/debian-stable-64bit\/", - "env_variable": "FAH_VERSION", - "default_value": "v7.6", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "FaHControl Password", - "description": "Set a WebUI Password", - "env_variable": "FAH_PASSWORD", - "default_value": "SetPasswordHere", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "FaH Power", - "description": "The Powerlevel it should use:\r\n- light (only half the cpu power is used)\r\n- medium (full cpu power)\r\n- full (full cpu and gpu power but gpu is not supported)", - "env_variable": "FAH_POWER", - "default_value": "medium", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:light,medium,full", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/forgejo/README.md b/software/forgejo/README.md deleted file mode 100644 index bdd440f2..00000000 --- a/software/forgejo/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Forgejo - -[Forgejo](https://forgejo.org/) is a community managed lightweight code hosting solution written in Go. It is published under the MIT license. - -## Supported Versions -You can set the version in Version variable. You can use following values: - -latest - latest stable release -version - set the version according to this page: https://forgejo.org/releases/ - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ---- | ------- | -| App | 3000 | -| SSH | 2020 | diff --git a/software/forgejo/egg-forgejo.json b/software/forgejo/egg-forgejo.json deleted file mode 100644 index d2ef96bb..00000000 --- a/software/forgejo/egg-forgejo.json +++ /dev/null @@ -1,64 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-03-20T08:45:50+01:00", - "name": "Forgejo", - "author": "seaswimmerthefsh@gmail.com", - "description": "Forgejo is a community managed lightweight code hosting solution written in Go. It is published under the MIT license, and is a fork of Gitea.", - "features": null, - "docker_images": { - "Debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [ - "forgejo" - ], - "startup": ".\/forgejo web -p {{SERVER_PORT}} -c .\/app.ini", - "config": { - "files": "{\r\n \"custom\/app.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"DISABLE_SSH\": \"DISABLE_SSH: {{server.build.env.DISABLE_SSH}}\",\r\n \"SSH_PORT\": \"SSH_PORT: {{server.build.env.SSH_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Listen: \"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "## Forgejo Installscript\r\n## Modified version of the Gitea installscript, see https:\/\/github.com\/parkervcp\/eggs\/blob\/master\/software\/gitea\/egg-gitea.json\r\n\r\n## update system\r\napt update\r\napt -y install --no-install-recommends jq curl ca-certificates dnsutils\r\n\r\n## Variables\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\nLATEST=$(dig +short release.forgejo.org TXT | grep -oE '([0-9]+\\.){2}[0-9]+(-[a-zA-Z0-9]+)*')\r\n\r\n\r\ncd \/mnt\/server\r\n\r\n## install forgejo\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n echo -e \"Downloading Forgejo $LATEST (latest)\"\r\n URL=https:\/\/codeberg.org\/forgejo\/forgejo\/releases\/download\/v${LATEST}\/forgejo-${LATEST}-linux-${ARCH}\r\nelse\r\n echo -e \"Downloading Forgejo $VERSION\"\r\n URL=https:\/\/codeberg.org\/forgejo\/forgejo\/releases\/download\/v${VERSION}\/forgejo-${VERSION}-linux-${ARCH}\r\nfi\r\n\r\necho -e \"Download URL: $URL\"\r\n\r\ncurl -sSL -o forgejo $URL\r\n\r\nchmod +x forgejo\r\n\r\nmkdir -p custom\r\n\r\nif [ -f \"\/mnt\/server\/custom\/app.ini\" ]; then\r\n echo \"Config file exists\"\r\nelse\r\n echo \"[server]\r\n LOCAL_ROOT_URL = http:\/\/${SERVER_IP}:${SERVER_PORT}\/\r\n DOMAIN = ${SERVER_IP}\r\n HTTP_PORT = ${SERVER_PORT}\r\n ROOT_URL = http:\/\/${SERVER_IP}:${SERVER_PORT}\/\r\n DISABLE_SSH = ${DISABLE_SSH}\r\n SSH_PORT = ${SSH_PORT}\" > \/mnt\/server\/custom\/app.ini\r\nfi\r\n\r\necho -e \"-------------------------------------------------\"\r\necho -e \"Installation completed\"\r\necho -e \"-------------------------------------------------\"", - "container": "ghcr.io\/parkervcp\/yolks:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Disable SSH", - "description": "Disable the SSH feature when it\u2019s not available.", - "env_variable": "DISABLE_SSH", - "default_value": "false", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "SSH Port", - "description": "SSH port displayed in clone URL.", - "env_variable": "SSH_PORT", - "default_value": "2020", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65535", - "field_type": "text" - }, - { - "name": "Version", - "description": "Use either `latest` or a specific version, such as `1.21.7-0`.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:15", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/gitea/README.md b/software/gitea/README.md deleted file mode 100644 index 83df8366..00000000 --- a/software/gitea/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# Gitea - -[Gitea](https://gitea.io/en-us/) is a community managed lightweight code hosting solution written in Go. It is published under the MIT license. - -## Supported Versions -You can set the version in Version variable. You can use following values: - -latest - latest stable release -nightly - latest Github master branch -version - set the version according this page: https://dl.gitea.io/gitea - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ---- | ------- | -| App | 3000 | -| SSH | 2020 | diff --git a/software/gitea/egg-gitea.json b/software/gitea/egg-gitea.json deleted file mode 100644 index fb7f0c88..00000000 --- a/software/gitea/egg-gitea.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-02-24T16:18:35+01:00", - "name": "Gitea", - "author": "mario.franze@gmail.com", - "description": "Gitea is a community managed lightweight code hosting solution written in Go. It is published under the MIT license.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/gitea web -p {{SERVER_PORT}} -c .\/app.ini", - "config": { - "files": "{\r\n \"custom\/app.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"DISABLE_SSH\": \"DISABLE_SSH: {{server.build.env.DISABLE_SSH}}\",\r\n \"SSH_PORT\": \"SSH_PORT: {{server.build.env.SSH_PORT}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Listen: \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "## Gitea Installscript\r\n\r\n## update system\r\napt update\r\napt -y install --no-install-recommends jq curl ca-certificates\r\n\r\n## Variables\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\nLATEST=$(curl -sSL https:\/\/dl.gitea.io\/gitea\/version.json | jq -r .latest.version)\r\n\r\n\r\ncd \/mnt\/server\r\n\r\n## install gitea\r\necho -e \"Download url: https:\/\/dl.gitea.io\/gitea\/${LATEST}\/gitea-${LATEST}-linux-${ARCH}\"\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n echo -e \"downloading Gitea $LATEST\"\r\n curl -sSL -o gitea https:\/\/dl.gitea.io\/gitea\/${LATEST}\/gitea-${LATEST}-linux-${ARCH}\r\nelif [ \"${VERSION}\" == \"nightly\" ]; then\r\n echo -e \"downloading Gitea nightly\"\r\n curl -sSL -o gitea https:\/\/dl.gitea.io\/gitea\/main\/gitea-main-linux-${ARCH}\r\nelse\r\n curl -sSL -o gitea https:\/\/dl.gitea.io\/gitea\/${VERSION}\/gitea-${VERSION}-linux-${ARCH}\r\n echo -e \"downloading Gitea $VERSION\"\r\nfi\r\n\r\nchmod +x gitea\r\n\r\nmkdir -p custom\r\n\r\nif [ -f \"\/mnt\/server\/custom\/app.ini\" ]; then\r\n echo \"config file exists\"\r\nelse\r\n echo \"[server]\r\n LOCAL_ROOT_URL = http:\/\/${SERVER_IP}:${SERVER_PORT}\/\r\n DOMAIN = ${SERVER_IP}\r\n HTTP_PORT = ${SERVER_PORT}\r\n ROOT_URL = http:\/\/${SERVER_IP}:${SERVER_PORT}\/\r\n DISABLE_SSH = ${DISABLE_SSH}\r\n SSH_PORT = ${SSH_PORT}\" > \/mnt\/server\/custom\/app.ini\r\nfi\r\n\r\necho -e \"-------------------------------------------------\"\r\necho -e \"Installation completed\"\r\necho -e \"-------------------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Disable SSH", - "description": "Disable SSH feature when it\u2019s not available", - "env_variable": "DISABLE_SSH", - "default_value": "false", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|in:true,false", - "field_type": "text" - }, - { - "name": "SSH Port", - "description": "SSH port displayed in clone URL.", - "env_variable": "SSH_PORT", - "default_value": "2020", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1024,65535", - "field_type": "text" - }, - { - "name": "Version", - "description": "you can use latest, nightly or version (e.g. 1.18.1)", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/software/grafana/README.md b/software/grafana/README.md deleted file mode 100644 index 53200083..00000000 --- a/software/grafana/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# Grafana - -## From the [Grafana](https://github.com/grafana/grafana) GitHub - -The open and composable observability and data visualization platform. -Visualize metrics, logs, and traces from multiple sources like Prometheus, Loki, Elasticsearch, InfluxDB, Postgres and many more. - -## Initial credentials - -After the first start of Grafana, you can login using the following credentials: - -- Username: admin -- Password: admin - -## Update support - -The egg _should_ keep the data and conf folder when reinstalling. Therefore a reinstallation with "latest" as the selected version can be used to update Grafana. - -If you want to reset the server completly, remove the `conf` and `data` directories manually before reinstalling. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ------------ | ------- | -| Webinterface | 3000 | diff --git a/software/grafana/egg-grafana.json b/software/grafana/egg-grafana.json deleted file mode 100644 index 63975c15..00000000 --- a/software/grafana/egg-grafana.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-13T14:45:01-05:00", - "name": "Grafana", - "author": "p.zarrad@outlook.de", - "description": "The open and composable observability and data visualization platform.\r\nVisualize metrics, logs, and traces from multiple sources like Prometheus, Loki, Elasticsearch, InfluxDB, Postgres and many more.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/bin\/grafana server web", - "config": { - "files": "{\r\n \"conf\/defaults.ini\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"server.http_port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"HTTP Server Listen\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\nshopt -s extglob\r\n\r\n# Switch to mounted directory\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n# Update installation system and install curl\r\napt-get update\r\napt-get install -y curl\r\n\r\n# Cleanup previous install if available\r\nif [ -d \"conf\" ]; then mv conf conf.bak; fi\r\nrm -rfv !(conf.bak|data)\r\n\r\n# Download and extract Grafana\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\n\r\nversion=${GRAFANA_VERSION}\r\nif [ \"$version\" = \"latest\" ]; then version=$(curl --silent \"https:\/\/api.github.com\/repos\/grafana\/grafana\/releases\/latest\" | grep '\"tag_name\":' | sed -E 's\/.*\"([^\"]+)\".*\/\\1\/' | cut -c2-); fi\r\ncurl https:\/\/dl.grafana.com\/oss\/release\/grafana-${version}.linux-${ARCH}.tar.gz --output grafana.tar.gz\r\ntar -zxvf grafana.tar.gz\r\nmv -n grafana-*\/* .\/\r\nrm -rf grafana.tar.gz grafana-*\/\r\n\r\n# Restore configuration if necessary\r\nif [ -d \"conf.bak\" ]; then rm -rf conf && mv conf.bak conf && rm -rf conf.bak; fi\r\n\r\n# Update existing plugins and install Grafana plugins\r\nif [ ! -z \"${GRAFANA_PLUGINS}\" ]; then\r\nfor v in $(tr ',' '\\n' <<< \"${GRAFANA_PLUGINS}\") ; do .\/bin\/grafana-cli --pluginsDir=\"\/mnt\/server\/data\/plugins\" plugins install \"$v\" ; done\r\nfi\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Grafana Version", - "description": "The version of Grafana to install. By default the latest version is being installed.", - "env_variable": "GRAFANA_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Grafana Plugins", - "description": "A list of Grafana plugins that should be installed. Enter the plugins comma separated (e. g. a,b,c).", - "env_variable": "grafana_plugins", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} diff --git a/software/haste-server/README.md b/software/haste-server/README.md deleted file mode 100644 index b337cb5f..00000000 --- a/software/haste-server/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# haste-server - -## Their [Github](https://github.com/seejohnrun/haste-server) - -Host your own [Hastebin](https://hastebin.com). - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| ---- | ------- | -| Game | 7777 | diff --git a/software/haste-server/egg-haste-server.json b/software/haste-server/egg-haste-server.json deleted file mode 100644 index 0725ab3e..00000000 --- a/software/haste-server/egg-haste-server.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-11-28T18:11:27+01:00", - "name": "haste-server", - "author": "eggs@harryw.link", - "description": "Haste is an open-source pastebin software written in node.js, which is easily installable in any network. It can be backed by either redis or filesystem, and has a very easy adapter interface for other stores. A publicly available version can be found at hastebin.com", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:nodejs_16": "ghcr.io\/parkervcp\/yolks:nodejs_16" - }, - "file_denylist": [], - "startup": "npm start", - "config": { - "files": "{\r\n \"config.js\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"listening on\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y git curl\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\ngit clone https:\/\/github.com\/toptal\/haste-server\r\ncd haste-server\r\nmv * \/mnt\/server\r\ncd ..\r\nrm -rf haste-server\r\nnpm install\r\n\r\nexit 0", - "container": "node:16-bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [] -} \ No newline at end of file diff --git a/software/languagetool/README.md b/software/languagetool/README.md deleted file mode 100644 index 1ed45d72..00000000 --- a/software/languagetool/README.md +++ /dev/null @@ -1,9 +0,0 @@ -# LanguageTool - -LanguageTool is an Open Source proofreading software for English, French, German, Polish, Russian, [and more than 20 other languages](https://languagetool.org/languages/). It finds many errors that a simple spell checker cannot find. - -View https://languagetool.org for more information. - -Requires one port for comunication. - -Try `addr:port/v2/check?language=en-US&text=this+is+a+test` to test diff --git a/software/languagetool/egg-languagetool.json b/software/languagetool/egg-languagetool.json deleted file mode 100644 index 97f0646a..00000000 --- a/software/languagetool/egg-languagetool.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-07T07:47:03+02:00", - "name": "LanguageTool", - "author": "thomasruhl@live.de", - "description": "This egg installs a LanguageTool server\r\n\r\nLanguageTool is an Open Source proofreading software for English, French, German, Polish, Russian, and more than 20 other languages. It finds many errors that a simple spell checker cannot find.\r\n\r\nView https:\/\/languagetool.org for more information.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:java_17": "ghcr.io\/parkervcp\/yolks:java_17" - }, - "file_denylist": [], - "startup": "java -cp languagetool-server.jar org.languagetool.server.HTTPServer --port {{SERVER_PORT}} --allow-origin --public --config config.properties", - "config": { - "files": "{\r\n \"config.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"languageModel\": \"models\/\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Server started\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\napk add --no-cache unzip # to make shure the unzipper is working properly\r\nmkdir -p \/mnt\/server\r\nmkdir -p \/mnt\/server\/models\r\ntouch config.properties\r\n\r\n# if TRAIN_MODELS has content install them\r\nif [ -n TRAIN_MODELS ]; then\r\n\r\n content=$(curl -L https:\/\/languagetool.org\/download\/ngram-data\/)\r\n\r\n links=$(echo \"$content\" | grep -o '
' | sed 's\/\/\/')\r\n echo $links\r\n\r\n cd \/mnt\/server\/models\r\n for model in $TRAIN_MODELS; do\r\n echo \"$model\"\r\n for link in $links; do\r\n # echo \" $link\"\r\n if [[ $link == *\"-$model-\"* ]]; then\r\n fullLink=\"https:\/\/languagetool.org\/download\/ngram-data\/$link\"\r\n echo \"Downloading $fullLink\"\r\n echo \"this could take some while\"\r\n curl $fullLink --output $model.zip\r\n echo \"unziping $model.zip\"\r\n unzip $model.zip\r\n rm $model.zip\r\n fi\r\n done\r\n done\r\nfi\r\n\r\n# main languagetool install\r\ncd \/mnt\/server\r\n\r\necho \"downloading languagetool\"\r\ncurl https:\/\/languagetool.org\/download\/LanguageTool-stable.zip --output download.zip\r\necho unziping\r\nunzip download.zip\r\necho moving files\r\n\r\ncp -r LanguageTool-*\/* .\r\n\r\nrm -rf LanguageTool-*\r\nrm download.zip -rf\r\n\r\necho Finished install", - "container": "ghcr.io\/pterodactyl\/installers:alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Include traindata", - "description": "This uses many gigabytes of disk space. \r\n\r\nSeparate each value with spaces. For example, \"de en\". \r\n\r\nView all available models at https:\/\/languagetool.org\/download\/ngram-data\/", - "env_variable": "TRAIN_MODELS", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/meilisearch/README.md b/software/meilisearch/README.md deleted file mode 100644 index b8e8a592..00000000 --- a/software/meilisearch/README.md +++ /dev/null @@ -1,7 +0,0 @@ -# [Meilisearch](https://www.meilisearch.com/) - -An open-source, lightning-fast, and hyper-relevant search engine that fits effortlessly into your workflow. - -## Server Ports - -One port needs to be allocated to run Meilisearch. diff --git a/software/meilisearch/egg-meilisearch.json b/software/meilisearch/egg-meilisearch.json deleted file mode 100644 index 376424b0..00000000 --- a/software/meilisearch/egg-meilisearch.json +++ /dev/null @@ -1,112 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-09-12T11:04:11+02:00", - "name": "Meilisearch", - "author": "josdekurk@gmail.com", - "description": "A lightning-fast search engine that fits effortlessly into your apps, websites, and workflow.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/meilisearch --http-addr \"0.0.0.0:{{SERVER_PORT}}\" --max-indexing-memory=\"{{SERVER_MEMORY}}mb\" $([ \"$NO_ANALYTICS\" -eq 1 ] && echo \"--no-analytics\")", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Actix runtime found; starting in Actix runtime\"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/meilisearch\/meilisearch\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/meilisearch\/meilisearch\/releases\")\r\nMATCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"linux-amd64\" || echo \"linux-aarch64\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\n## Config file\r\nFILE=\/mnt\/server\/config.toml\r\nif [ -f \"$FILE\" ]; then\r\n echo \"Config file exits\"\r\nelse \r\n echo \"Config does not exist. Making one\"\r\n curl -sSL -o config.toml https:\/\/raw.githubusercontent.com\/meilisearch\/meilisearch\/latest\/config.toml\r\nfi\r\n\r\ncurl -sSL -o meilisearch ${DOWNLOAD_URL}\r\nchmod +x meilisearch\r\n\r\n# Make the needed directory's \r\nmkdir -p \/mnt\/server\/dumps\r\nmkdir -p \/mnt\/server\/data.ms\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Master key", - "description": "In production, a Master key of at least 16 bytes is mandatory\r\nSets the instance's master key, automatically protecting all routes except GET \/health. This means you will need a valid API key to access all other endpoints.", - "env_variable": "MEILI_MASTER_KEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:64", - "field_type": "text" - }, - { - "name": "Environment", - "description": "Configures the instance's environment. Value must be either production or development.", - "env_variable": "MEILI_ENV", - "default_value": "development", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:development,production", - "field_type": "text" - }, - { - "name": "Disable analytics", - "description": "Deactivates Meilisearch's built-in telemetry when provided.", - "env_variable": "NO_ANALYTICS", - "default_value": "0", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "Dumps dir", - "description": "Sets the directory where Meilisearch will create dump files.", - "env_variable": "MEILI_DUMP_DIR", - "default_value": "\/home\/container\/dumps", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "DB PATH", - "description": "Designates the location where database files will be created and retrieved.", - "env_variable": "MEILI_DB_PATH", - "default_value": "\/home\/container\/data.ms", - "user_viewable": true, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "Log level", - "description": "Defines how much detail should be present in Meilisearch's logs.", - "env_variable": "MEILI_LOG_LEVEL", - "default_value": "INFO", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:INFO,WARN,ERROR,TRACE", - "field_type": "text" - }, - { - "name": "Config Path", - "description": "Designates the location of the configuration file to load at launch.", - "env_variable": "MEILI_CONFIG_FILE_PATH", - "default_value": "\/home\/container\/config.toml", - "user_viewable": true, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Max threads", - "description": "Sets the maximum number of threads Meilisearch can use during indexing", - "env_variable": "MEILI_MAX_INDEXING_THREADS", - "default_value": "2", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/owncast/README.md b/software/owncast/README.md deleted file mode 100644 index a1262166..00000000 --- a/software/owncast/README.md +++ /dev/null @@ -1,51 +0,0 @@ -# Owncast - -## From the [Owncast](https://owncast.online) website - -Owncast is a self-hosted live video and web chat server for use with existing popular broadcasting software. - -## Installation - -Follow the common egg installation guide to install the egg on your Pterodactyl instance. -When setting up a server, the version set in the varaible will be used, default is 0.0.11. - -## Configuration - -Configuring Owncast in Pterodactyl can be done by using the command line switches: -* -backupdir string - * Directory where backups will be written to -* -database string - * Path to the database file. -* -enableDebugFeatures - * Enable additional debugging options. -* -enableVerboseLogging - * Enable additional logging. -* -logdir string - * Directory where logs will be written to -* -restoreDatabase string - * Restore an Owncast database backup -* -rtmpport int - * Set listen port for the RTMP server -* -streamkey string - * Set your stream key/admin password -* -webserverip string - * Force web server to listen on this IP address -* -webserverport string - * Force the web server to listen on a specific port - - - -## Update support - -The egg _should_ keep the `data` folder when reinstalling, to prevent destroying the configuration by accident. - -If you want to reset the server completly, remove the `data` directory manually before reinstalling. - -### Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| --------------- | ------- | -| Webserver | 8090 | -| RTMP | 8091 | diff --git a/software/owncast/egg-owncast-online.json b/software/owncast/egg-owncast-online.json deleted file mode 100644 index f134c898..00000000 --- a/software/owncast/egg-owncast-online.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2022-03-31T11:32:42+01:00", - "name": "owncast.online", - "author": "psychoalex@thevcbc.com", - "description": "Owncast is a self-hosted live video and web chat server for use with existing popular broadcasting software.", - "features": null, - "images": [ - "ghcr.io\/pterodactyl\/yolks:debian" - ], - "file_denylist": [], - "startup": ".\/owncast -webserverport {{SERVER_PORT}} -rtmpport {{RTMP_PORT}} -streamkey {{STREAM_KEY}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"The web admin interface is available at \/admin.\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n#Make Server Dir\r\nif [ ! -d \/mnt\/server\/ ]; then\r\n mkdir \/mnt\/server\/\r\nfi\r\ncd \/mnt\/server\/\r\n\r\n#Get Dependencies\r\napt-get -y update\r\napt-get -y install curl unzip tar jq\r\n\r\n#Get Owncast Install Files\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\necho Download URL is: ${DOWNLOAD_URL}\r\n\r\ncurl -L ${DOWNLOAD_URL} --output .\/owncast_installer.zip\r\n\r\n#curl -L https:\/\/github.com\/owncast\/owncast\/releases\/download\/v${OWNCAST_VERSION}\/owncast-${OWNCAST_VERSION}-linux-64bit.zip --output .\/owncast_installer.zip\r\n\r\n#Unzip Install Files\r\nunzip -o -q .\/owncast_installer.zip\r\nrm .\/owncast_installer.zip", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "RTMP Port", - "description": "The port that is used to receive the stream data.", - "env_variable": "RTMP_PORT", - "default_value": "8091", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer" - }, - { - "name": "Stream\/Admin Key", - "description": "This is used to authenticate to the web admin interface, as well as to authenticate your stream.", - "env_variable": "STREAM_KEY", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:32|max:128" - }, - { - "name": "Owncast Version", - "description": "The version of Owncast that you would like to install, from https:\/\/github.com\/owncast\/owncast\/releases\r\nAs an Example - \"v0.0.11\" for a specific version or \"latest\" for the most up to date version.", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - }, - { - "name": "Github Repository", - "description": "Used to identify the github repository to pull the release from.", - "env_variable": "GITHUB_PACKAGE", - "default_value": "owncast\/owncast", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:120" - }, - { - "name": "Github File Match", - "description": "Used to identify the specific asset under a release for download.", - "env_variable": "MATCH", - "default_value": "linux-64bit", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20" - }, - { - "name": "Github User", - "description": "Required if you are doing more calls than the github anonymous API user allows.", - "env_variable": "GITHUB_USER", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:20" - }, - { - "name": "Github Oauth Token", - "description": "Required if you are doing more calls than the github anonymous API user allows.", - "env_variable": "GITHUB_OAUTH_TOKEN", - "default_value": "", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string|max:128" - } - ] -} diff --git a/software/rabbitmq/README.md b/software/rabbitmq/README.md deleted file mode 100644 index 35eb863f..00000000 --- a/software/rabbitmq/README.md +++ /dev/null @@ -1,46 +0,0 @@ -# RabbitMQ - -## From the [RabbitMQ](https://www.rabbitmq.com/) website - -RabbitMQ is the most widely deployed open source message broker. - -## Installation - -Follow the common egg installation guide to install the egg on your Pterodactyl instance. -When setting up a server, the latest RabbitMQ version will be used by default. - -With pretty new and old versions of RabbitMQ, you might have to adjust the used Erlang version. -This can be archived by adjusting the version number of the used image (e. g. `ghcr.io/pterodactyl/yolks:erlang_22` instead of `ghcr.io/parkervcp/yolks:erlang_24`). - -The latest version as of now requires you to use atleast ghcr.io/pterodactyl/yolks:erlang_25 - -## Configuration - -Configuring RabbitMQ in Pterodactyl is only possible using the config files. -This means: - -- Configure the server itself as normal using `/home/container/etc/rabbitmq/rabbitmq.conf` -- Enable plugins using the plugin file located at `/home/container/etc/rabbitmq/enabled_plugins` -- Configure users and vhosts through a [definitions.json](https://www.rabbitmq.com/definitions.html) - -You can set the path to the used `definitions.json` using the `load_definitions` option in your config. -Note that RabbitMQ versions prior to 3.8.6 will require a properly configured management plugin to do so! -The easiest way to get a working `definitions.json` is to setup a local instance with the management plugin. You can configure your instance there and load the definitions as stated by uploading them. - -By default, only `listeners.tcp.default` is configured to match your primary allocation. -If you want to expose some other port (e. g. the web management interface) you have to manually configure the -port in your `rabbitmq.conf`. - -## Update support - -The egg _should_ keep the `etc` folder when reinstalling, to prevent destroying the configuration by accident. Therefore a reinstallation with "latest" as the selected version can be used to update RabbitMQ. - -If you want to reset the server completly, remove the `etc` directory manually before reinstalling. - -### Server Ports - -Ports required to run the server in a table format. - -| Port | default | -| --------------- | ------- | -| RabbitMQ Broker | 5672 | diff --git a/software/rabbitmq/egg-rabbit-m-q.json b/software/rabbitmq/egg-rabbit-m-q.json deleted file mode 100644 index 57a785f8..00000000 --- a/software/rabbitmq/egg-rabbit-m-q.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-03-17T19:22:21+01:00", - "name": "RabbitMQ", - "author": "p.zarrad@outlook.de", - "description": "RabbitMQ is a feature rich, multi-protocol messaging broker.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:erlang_26": "ghcr.io\/parkervcp\/yolks:erlang_26", - "ghcr.io\/parkervcp\/yolks:erlang_25": "ghcr.io\/parkervcp\/yolks:erlang_25", - "ghcr.io\/parkervcp\/yolks:erlang_24": "ghcr.io\/parkervcp\/yolks:erlang_24", - "ghcr.io\/parkervcp\/yolks:erlang_23": "ghcr.io\/parkervcp\/yolks:erlang_23", - "ghcr.io\/parkervcp\/yolks:erlang_22": "ghcr.io\/parkervcp\/yolks:erlang_22" - }, - "file_denylist": [], - "startup": ".\/sbin\/rabbitmq-server", - "config": { - "files": "{\r\n \"etc\/rabbitmq\/rabbitmq.conf\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"listeners.tcp.default\": \"listeners.tcp.default = 0.0.0.0:{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \" completed with\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/sh\r\n# Switch to mounted directory\r\ncd \/mnt\/server\r\n# Update and install xz\r\napk update\r\napk add xz\r\n# Cleanup previous install if available but leave etc untouched\r\nfind . -maxdepth 1 ! -name \"etc\" ! -name . -exec rm -rf {} \\;\r\n# Download and extract RabbitMQ\r\nversion=${RABBITMQ_VERSION}\r\nif [ \"$version\" = \"latest\" ]; then version=$(curl --silent \"https:\/\/api.github.com\/repos\/rabbitmq\/rabbitmq-server\/releases\/latest\" | grep '\"tag_name\":' | sed -E 's\/.*\"([^\"]+)\".*\/\\1\/' | cut -c2-); fi\r\ncurl -L https:\/\/github.com\/rabbitmq\/rabbitmq-server\/releases\/download\/v${version}\/rabbitmq-server-generic-unix-${version}.tar.xz --output rabbitmq.tar.xz\r\nxz -v -d rabbitmq.tar.xz && tar -xvf rabbitmq.tar\r\nmv -n rabbitmq_server-*\/* .\/\r\nrm -rf rabbitmq.tar rabbitmq_server-*\/\r\n# If there is no config, download default one\r\nif [ ! -f \"etc\/rabbitmq\/rabbitmq.conf\" ]; then mkdir -p etc\/rabbitmq\/ && curl -L https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/software\/rabbitmq\/rabbitmq.conf --output etc\/rabbitmq\/rabbitmq.conf; fi", - "container": "ghcr.io\/pterodactyl\/installers:alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "RabbitMQ Version", - "description": "The version of RabbitMQ to install. By default the latest version is being installed.", - "env_variable": "RABBITMQ_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - } - ] -} diff --git a/software/rabbitmq/rabbitmq.conf b/software/rabbitmq/rabbitmq.conf deleted file mode 100644 index f8895459..00000000 --- a/software/rabbitmq/rabbitmq.conf +++ /dev/null @@ -1,1060 +0,0 @@ -# ====================================== -# RabbitMQ broker section -# ====================================== - -## Related doc guide: https://rabbitmq.com/configure.html. See -## https://rabbitmq.com/documentation.html for documentation ToC. - -## Networking -## ==================== -## -## Related doc guide: https://rabbitmq.com/networking.html. -## -## By default, RabbitMQ will listen on all interfaces, using -## the standard (reserved) AMQP 0-9-1 and 1.0 port. -## -listeners.tcp.default = 5672 - - -## To listen on a specific interface, provide an IP address with port. -## For example, to listen only on localhost for both IPv4 and IPv6: -## -# IPv4 -# listeners.tcp.local = 0.0.0.0:5672 -# IPv6 -# listeners.tcp.local_v6 = ::1:5672 - -## You can define multiple listeners using listener names -# listeners.tcp.other_port = 5673 -# listeners.tcp.other_ip = 10.10.10.10:5672 - - -## TLS listeners are configured in the same fashion as TCP listeners, -## including the option to control the choice of interface. -## -# listeners.ssl.default = 5671 - -## It is possible to disable regular TCP (non-TLS) listeners. Clients -## not configured to use TLS and the correct TLS-enabled port won't be able -## to connect to this node. -# listeners.tcp = none - -## Number of Erlang processes that will accept connections for the TCP -## and TLS listeners. -## -# num_acceptors.tcp = 10 -# num_acceptors.ssl = 10 - -## Socket writer will force GC every so many bytes transferred. -## Default is 1 GiB (`1000000000`). Set to 'off' to disable. -## -# socket_writer.gc_threshold = 1000000000 -# -## To disable: -# socket_writer.gc_threshold = off - -## Maximum amount of time allowed for the AMQP 0-9-1 and AMQP 1.0 handshake -## (performed after socket connection and TLS handshake) to complete, in milliseconds. -## -# handshake_timeout = 10000 - -## Set to 'true' to perform reverse DNS lookups when accepting a -## connection. rabbitmqctl and management UI will then display hostnames -## instead of IP addresses. Default value is `false`. -## -# reverse_dns_lookups = false - -## -## Security, Access Control -## ============== -## - -## Related doc guide: https://rabbitmq.com/access-control.html. - -## The default "guest" user is only permitted to access the server -## via a loopback interface (e.g. localhost). -## {loopback_users, [<<"guest">>]}, -## -# loopback_users.guest = true - -## Uncomment the following line if you want to allow access to the -## guest user from anywhere on the network. -# loopback_users.guest = false - -## TLS configuration. -## -## Related doc guide: https://rabbitmq.com/ssl.html. -## -# listeners.ssl.1 = 5671 -# -# ssl_options.verify = verify_peer -# ssl_options.fail_if_no_peer_cert = false -# ssl_options.cacertfile = /path/to/cacert.pem -# ssl_options.certfile = /path/to/cert.pem -# ssl_options.keyfile = /path/to/key.pem -# -# ssl_options.honor_cipher_order = true -# ssl_options.honor_ecc_order = true -# -## These are highly recommended for TLSv1.2 but cannot be used -## with TLSv1.3. If TLSv1.3 is enabled, these lines MUST be removed. -# ssl_options.client_renegotiation = false -# ssl_options.secure_renegotiate = true -# -## Limits what TLS versions the server enables for client TLS -## connections. See https://www.rabbitmq.com/ssl.html#tls-versions for details. -## -## Cutting edge TLS version which requires recent client runtime -## versions and has no cipher suite in common with earlier TLS versions. -# ssl_options.versions.1 = tlsv1.3 -## Enables TLSv1.2 for best compatibility -# ssl_options.versions.2 = tlsv1.2 -## Older TLS versions have known vulnerabilities and are being phased out -## from wide use. - -## Limits what cipher suites the server will use for client TLS -## connections. Narrowing this down can prevent some clients -## from connecting. -## If TLSv1.3 is enabled and cipher suites are overridden, TLSv1.3-specific -## cipher suites must also be explicitly enabled. -## See https://www.rabbitmq.com/ssl.html#cipher-suites and https://wiki.openssl.org/index.php/TLS1.3#Ciphersuites -## for details. -# -## The example below uses TLSv1.3 cipher suites only -# -# ssl_options.ciphers.1 = TLS_AES_256_GCM_SHA384 -# ssl_options.ciphers.2 = TLS_AES_128_GCM_SHA256 -# ssl_options.ciphers.3 = TLS_CHACHA20_POLY1305_SHA256 -# ssl_options.ciphers.4 = TLS_AES_128_CCM_SHA256 -# ssl_options.ciphers.5 = TLS_AES_128_CCM_8_SHA256 -# -## The example below uses TLSv1.2 cipher suites only -# -# ssl_options.ciphers.1 = ECDHE-ECDSA-AES256-GCM-SHA384 -# ssl_options.ciphers.2 = ECDHE-RSA-AES256-GCM-SHA384 -# ssl_options.ciphers.3 = ECDHE-ECDSA-AES256-SHA384 -# ssl_options.ciphers.4 = ECDHE-RSA-AES256-SHA384 -# ssl_options.ciphers.5 = ECDH-ECDSA-AES256-GCM-SHA384 -# ssl_options.ciphers.6 = ECDH-RSA-AES256-GCM-SHA384 -# ssl_options.ciphers.7 = ECDH-ECDSA-AES256-SHA384 -# ssl_options.ciphers.8 = ECDH-RSA-AES256-SHA384 -# ssl_options.ciphers.9 = DHE-RSA-AES256-GCM-SHA384 -# ssl_options.ciphers.10 = DHE-DSS-AES256-GCM-SHA384 -# ssl_options.ciphers.11 = DHE-RSA-AES256-SHA256 -# ssl_options.ciphers.12 = DHE-DSS-AES256-SHA256 -# ssl_options.ciphers.13 = ECDHE-ECDSA-AES128-GCM-SHA256 -# ssl_options.ciphers.14 = ECDHE-RSA-AES128-GCM-SHA256 -# ssl_options.ciphers.15 = ECDHE-ECDSA-AES128-SHA256 -# ssl_options.ciphers.16 = ECDHE-RSA-AES128-SHA256 -# ssl_options.ciphers.17 = ECDH-ECDSA-AES128-GCM-SHA256 -# ssl_options.ciphers.18 = ECDH-RSA-AES128-GCM-SHA256 -# ssl_options.ciphers.19 = ECDH-ECDSA-AES128-SHA256 -# ssl_options.ciphers.20 = ECDH-RSA-AES128-SHA256 -# ssl_options.ciphers.21 = DHE-RSA-AES128-GCM-SHA256 -# ssl_options.ciphers.22 = DHE-DSS-AES128-GCM-SHA256 -# ssl_options.ciphers.23 = DHE-RSA-AES128-SHA256 -# ssl_options.ciphers.24 = DHE-DSS-AES128-SHA256 -# ssl_options.ciphers.25 = ECDHE-ECDSA-AES256-SHA -# ssl_options.ciphers.26 = ECDHE-RSA-AES256-SHA -# ssl_options.ciphers.27 = DHE-RSA-AES256-SHA -# ssl_options.ciphers.28 = DHE-DSS-AES256-SHA -# ssl_options.ciphers.29 = ECDH-ECDSA-AES256-SHA -# ssl_options.ciphers.30 = ECDH-RSA-AES256-SHA -# ssl_options.ciphers.31 = ECDHE-ECDSA-AES128-SHA -# ssl_options.ciphers.32 = ECDHE-RSA-AES128-SHA -# ssl_options.ciphers.33 = DHE-RSA-AES128-SHA -# ssl_options.ciphers.34 = DHE-DSS-AES128-SHA -# ssl_options.ciphers.35 = ECDH-ECDSA-AES128-SHA -# ssl_options.ciphers.36 = ECDH-RSA-AES128-SHA - -# ssl_options.bypass_pem_cache = true - -## Select an authentication/authorisation backend to use. -## -## Alternative backends are provided by plugins, such as rabbitmq-auth-backend-ldap. -## -## NB: These settings require certain plugins to be enabled. -## -## Related doc guides: -## -## * https://rabbitmq.com/plugins.html -## * https://rabbitmq.com/access-control.html -## - -# auth_backends.1 = rabbit_auth_backend_internal - -## uses separate backends for authentication and authorisation, -## see below. -# auth_backends.1.authn = rabbit_auth_backend_ldap -# auth_backends.1.authz = rabbit_auth_backend_internal - -## The rabbitmq_auth_backend_ldap plugin allows the broker to -## perform authentication and authorisation by deferring to an -## external LDAP server. -## -## Relevant doc guides: -## -## * https://rabbitmq.com/ldap.html -## * https://rabbitmq.com/access-control.html -## -## uses LDAP for both authentication and authorisation -# auth_backends.1 = rabbit_auth_backend_ldap - -## uses HTTP service for both authentication and -## authorisation -# auth_backends.1 = rabbit_auth_backend_http - -## uses two backends in a chain: HTTP first, then internal -# auth_backends.1 = rabbit_auth_backend_http -# auth_backends.2 = rabbit_auth_backend_internal - -## Authentication -## The built-in mechanisms are 'PLAIN', -## 'AMQPLAIN', and 'EXTERNAL' Additional mechanisms can be added via -## plugins. -## -## Related doc guide: https://rabbitmq.com/authentication.html. -## -# auth_mechanisms.1 = PLAIN -# auth_mechanisms.2 = AMQPLAIN - -## The rabbitmq-auth-mechanism-ssl plugin makes it possible to -## authenticate a user based on the client's x509 (TLS) certificate. -## Related doc guide: https://rabbitmq.com/authentication.html. -## -## To use auth-mechanism-ssl, the EXTERNAL mechanism should -## be enabled: -## -# auth_mechanisms.1 = PLAIN -# auth_mechanisms.2 = AMQPLAIN -# auth_mechanisms.3 = EXTERNAL - -## To force x509 certificate-based authentication on all clients, -## exclude all other mechanisms (note: this will disable password-based -## authentication even for the management UI!): -## -# auth_mechanisms.1 = EXTERNAL - -## This pertains to both the rabbitmq-auth-mechanism-ssl plugin and -## STOMP ssl_cert_login configurations. See the RabbitMQ STOMP plugin -## configuration section later in this file and the README in -## https://github.com/rabbitmq/rabbitmq-auth-mechanism-ssl for further -## details. -## -## To use the TLS cert's CN instead of its DN as the username -## -# ssl_cert_login_from = common_name - -## TLS handshake timeout, in milliseconds. -## -# ssl_handshake_timeout = 5000 - - -## Cluster name -## -# cluster_name = dev3.eng.megacorp.local - -## Password hashing implementation. Will only affect newly -## created users. To recalculate hash for an existing user -## it's necessary to update her password. -## -## To use SHA-512, set to rabbit_password_hashing_sha512. -## -# password_hashing_module = rabbit_password_hashing_sha256 - -## When importing definitions exported from versions earlier -## than 3.6.0, it is possible to go back to MD5 (only do this -## as a temporary measure!) by setting this to rabbit_password_hashing_md5. -## -# password_hashing_module = rabbit_password_hashing_md5 - -## -## Default User / VHost -## ==================== -## - -## On first start RabbitMQ will create a vhost and a user. These -## config items control what gets created. -## Relevant doc guide: https://rabbitmq.com/access-control.html -## -# default_vhost = / -# default_user = guest -# default_pass = guest - -# default_permissions.configure = .* -# default_permissions.read = .* -# default_permissions.write = .* - -## Tags for default user -## -## For more details about tags, see the documentation for the -## Management Plugin at https://rabbitmq.com/management.html. -## -# default_user_tags.administrator = true - -## Define other tags like this: -# default_user_tags.management = true -# default_user_tags.custom_tag = true - -## -## Additional network and protocol related configuration -## ===================================================== -## - -## Set the server AMQP 0-9-1 heartbeat timeout in seconds. -## RabbitMQ nodes will send heartbeat frames at roughly -## the (timeout / 2) interval. Two missed heartbeats from -## a client will close its connection. -## -## Values lower than 6 seconds are very likely to produce -## false positives and are not recommended. -## -## Related doc guides: -## -## * https://rabbitmq.com/heartbeats.html -## * https://rabbitmq.com/networking.html -## -# heartbeat = 60 - -## Set the max permissible size of an AMQP frame (in bytes). -## -# frame_max = 131072 - -## Set the max frame size the server will accept before connection -## tuning occurs -## -# initial_frame_max = 4096 - -## Set the max permissible number of channels per connection. -## 0 means "no limit". -## -# channel_max = 128 - -## Customising TCP Listener (Socket) Configuration. -## -## Related doc guides: -## -## * https://rabbitmq.com/networking.html -## * https://www.erlang.org/doc/man/inet.html#setopts-2 -## - -# tcp_listen_options.backlog = 128 -# tcp_listen_options.nodelay = true -# tcp_listen_options.exit_on_close = false -# -# tcp_listen_options.keepalive = true -# tcp_listen_options.send_timeout = 15000 -# -# tcp_listen_options.buffer = 196608 -# tcp_listen_options.sndbuf = 196608 -# tcp_listen_options.recbuf = 196608 - -## -## Resource Limits & Flow Control -## ============================== -## -## Related doc guide: https://rabbitmq.com/memory.html. - -## Memory-based Flow Control threshold. -## -# vm_memory_high_watermark.relative = 0.4 - -## Alternatively, we can set a limit (in bytes) of RAM used by the node. -## -# vm_memory_high_watermark.absolute = 1073741824 - -## Or you can set absolute value using memory units (with RabbitMQ 3.6.0+). -## Absolute watermark will be ignored if relative is defined! -## -# vm_memory_high_watermark.absolute = 2GB -## -## Supported unit symbols: -## -## k, kiB: kibibytes (2^10 - 1,024 bytes) -## M, MiB: mebibytes (2^20 - 1,048,576 bytes) -## G, GiB: gibibytes (2^30 - 1,073,741,824 bytes) -## kB: kilobytes (10^3 - 1,000 bytes) -## MB: megabytes (10^6 - 1,000,000 bytes) -## GB: gigabytes (10^9 - 1,000,000,000 bytes) - - - -## Fraction of the high watermark limit at which queues start to -## page message out to disc in order to free up memory. -## For example, when vm_memory_high_watermark is set to 0.4 and this value is set to 0.5, -## paging can begin as early as when 20% of total available RAM is used by the node. -## -## Values greater than 1.0 can be dangerous and should be used carefully. -## -## One alternative to this is to use durable queues and publish messages -## as persistent (delivery mode = 2). With this combination queues will -## move messages to disk much more rapidly. -## -## Another alternative is to configure queues to page all messages (both -## persistent and transient) to disk as quickly -## as possible, see https://rabbitmq.com/lazy-queues.html. -## -# vm_memory_high_watermark_paging_ratio = 0.5 - -## Selects Erlang VM memory consumption calculation strategy. Can be `allocated`, `rss` or `legacy` (aliased as `erlang`), -## Introduced in 3.6.11. `rss` is the default as of 3.6.12. -## See https://github.com/rabbitmq/rabbitmq-server/issues/1223 and rabbitmq/rabbitmq-common#224 for background. -# vm_memory_calculation_strategy = rss - -## Interval (in milliseconds) at which we perform the check of the memory -## levels against the watermarks. -## -# memory_monitor_interval = 2500 - -## The total memory available can be calculated from the OS resources -## - default option - or provided as a configuration parameter. -# total_memory_available_override_value = 2GB - -## Set disk free limit (in bytes). Once free disk space reaches this -## lower bound, a disk alarm will be set - see the documentation -## listed above for more details. -## -## Absolute watermark will be ignored if relative is defined! -# disk_free_limit.absolute = 50000 - -## Or you can set it using memory units (same as in vm_memory_high_watermark) -## with RabbitMQ 3.6.0+. -# disk_free_limit.absolute = 500KB -# disk_free_limit.absolute = 50mb -# disk_free_limit.absolute = 5GB - -## Alternatively, we can set a limit relative to total available RAM. -## -## Values lower than 1.0 can be dangerous and should be used carefully. -# disk_free_limit.relative = 2.0 - -## -## Clustering -## ===================== -## -# cluster_partition_handling = ignore - -## Pauses all nodes on the minority side of a partition. The cluster -## MUST have an odd number of nodes (3, 5, etc) -# cluster_partition_handling = pause_minority - -## pause_if_all_down strategy require additional configuration -# cluster_partition_handling = pause_if_all_down - -## Recover strategy. Can be either 'autoheal' or 'ignore' -# cluster_partition_handling.pause_if_all_down.recover = ignore - -## Node names to check -# cluster_partition_handling.pause_if_all_down.nodes.1 = rabbit@localhost -# cluster_partition_handling.pause_if_all_down.nodes.2 = hare@localhost - -## Mirror sync batch size, in messages. Increasing this will speed -## up syncing but total batch size in bytes must not exceed 2 GiB. -## Available in RabbitMQ 3.6.0 or later. -## -# mirroring_sync_batch_size = 4096 - -## Make clustering happen *automatically* at startup. Only applied -## to nodes that have just been reset or started for the first time. -## -## Relevant doc guide: https://rabbitmq.com//cluster-formation.html -## - -# cluster_formation.peer_discovery_backend = rabbit_peer_discovery_classic_config -# -# cluster_formation.classic_config.nodes.1 = rabbit1@hostname -# cluster_formation.classic_config.nodes.2 = rabbit2@hostname -# cluster_formation.classic_config.nodes.3 = rabbit3@hostname -# cluster_formation.classic_config.nodes.4 = rabbit4@hostname - -## DNS-based peer discovery. This backend will list A records -## of the configured hostname and perform reverse lookups for -## the addresses returned. - -# cluster_formation.peer_discovery_backend = rabbit_peer_discovery_dns -# cluster_formation.dns.hostname = discovery.eng.example.local - -## This node's type can be configured. If you are not sure -## what node type to use, always use 'disc'. -# cluster_formation.node_type = disc - -## Interval (in milliseconds) at which we send keepalive messages -## to other cluster members. Note that this is not the same thing -## as net_ticktime; missed keepalive messages will not cause nodes -## to be considered down. -## -# cluster_keepalive_interval = 10000 - -## -## Statistics Collection -## ===================== -## - -## Statistics collection interval (in milliseconds). Increasing -## this will reduce the load on management database. -## -# collect_statistics_interval = 5000 - -## Fine vs. coarse statistics -# -# This value is no longer meant to be configured directly. -# -# See https://www.rabbitmq.com/management.html#fine-stats. - -## -## Ra Settings -## ===================== -## -# raft.segment_max_entries = 65536 -# raft.wal_max_size_bytes = 1048576 -# raft.wal_max_batch_size = 4096 -# raft.snapshot_chunk_size = 1000000 - -## -## Misc/Advanced Options -## ===================== -## -## NB: Change these only if you understand what you are doing! -## - -## Timeout used when waiting for Mnesia tables in a cluster to -## become available. -## -# mnesia_table_loading_retry_timeout = 30000 - -## Retries when waiting for Mnesia tables in the cluster startup. Note that -## this setting is not applied to Mnesia upgrades or node deletions. -## -# mnesia_table_loading_retry_limit = 10 - -## Size in bytes below which to embed messages in the queue index. -## Related doc guide: https://rabbitmq.com/persistence-conf.html -## -# queue_index_embed_msgs_below = 4096 - -## You can also set this size in memory units -## -# queue_index_embed_msgs_below = 4kb - -## Whether or not to enable background periodic forced GC runs for all -## Erlang processes on the node in "waiting" state. -## -## Disabling background GC may reduce latency for client operations, -## keeping it enabled may reduce median RAM usage by the binary heap -## (see https://www.erlang-solutions.com/blog/erlang-garbage-collector.html). -## -## Before trying this option, please take a look at the memory -## breakdown (https://www.rabbitmq.com/memory-use.html). -## -# background_gc_enabled = false - -## Target (desired) interval (in milliseconds) at which we run background GC. -## The actual interval will vary depending on how long it takes to execute -## the operation (can be higher than this interval). Values less than -## 30000 milliseconds are not recommended. -## -# background_gc_target_interval = 60000 - -## Whether or not to enable proxy protocol support. -## Once enabled, clients cannot directly connect to the broker -## anymore. They must connect through a load balancer that sends the -## proxy protocol header to the broker at connection time. -## This setting applies only to AMQP clients, other protocols -## like MQTT or STOMP have their own setting to enable proxy protocol. -## See the plugins documentation for more information. -## -# proxy_protocol = false - -## Overriden product name and version. -## They are set to "RabbitMQ" and the release version by default. -# product.name = RabbitMQ -# product.version = 1.2.3 - -## "Message of the day" file. -## Its content is used to expand the logged and printed banners. -## Default to /etc/rabbitmq/motd on Unix, %APPDATA%\RabbitMQ\motd.txt -## on Windows. -# motd_file = /etc/rabbitmq/motd - -## Consumer timeout -## If a message delivered to a consumer has not been acknowledge before this timer -## triggers the channel will be force closed by the broker. This ensure that -## faultly consumers that never ack will not hold on to messages indefinitely. -## -# consumer_timeout = 900000 - -## ---------------------------------------------------------------------------- -## Advanced Erlang Networking/Clustering Options. -## -## Related doc guide: https://rabbitmq.com/clustering.html -## ---------------------------------------------------------------------------- - -# ====================================== -# Kernel section -# ====================================== - -## Timeout used to detect peer unavailability, including CLI tools. -## Related doc guide: https://www.rabbitmq.com/nettick.html. -## -# net_ticktime = 60 - -## Inter-node communication port range. -## The parameters inet_dist_listen_min and inet_dist_listen_max -## can be configured in the classic config format only. -## Related doc guide: https://www.rabbitmq.com/networking.html#epmd-inet-dist-port-range. - - -## ---------------------------------------------------------------------------- -## RabbitMQ Management Plugin -## -## Related doc guide: https://rabbitmq.com/management.html. -## ---------------------------------------------------------------------------- - -# ======================================= -# Management section -# ======================================= - -## Preload schema definitions from the following JSON file. -## Related doc guide: https://rabbitmq.com/management.html#load-definitions. -## -# management.load_definitions = /path/to/exported/definitions.json - -## Log all requests to the management HTTP API to a file. -## -# management.http_log_dir = /path/to/access.log - -## HTTP listener and embedded Web server settings. -# ## See https://rabbitmq.com/management.html for details. -# -# management.tcp.port = 15672 -# management.tcp.ip = 0.0.0.0 -# -# management.tcp.shutdown_timeout = 7000 -# management.tcp.max_keepalive = 120 -# management.tcp.idle_timeout = 120 -# management.tcp.inactivity_timeout = 120 -# management.tcp.request_timeout = 120 -# management.tcp.compress = true - -## HTTPS listener settings. -## See https://rabbitmq.com/management.html and https://rabbitmq.com/ssl.html for details. -## -# management.ssl.port = 15671 -# management.ssl.cacertfile = /path/to/ca_certificate.pem -# management.ssl.certfile = /path/to/server_certificate.pem -# management.ssl.keyfile = /path/to/server_key.pem - -## More TLS options -# management.ssl.honor_cipher_order = true -# management.ssl.honor_ecc_order = true - -## These are highly recommended for TLSv1.2 but cannot be used -## with TLSv1.3. If TLSv1.3 is enabled, these lines MUST be removed. -# management.ssl.client_renegotiation = false -# management.ssl.secure_renegotiate = true - -## Supported TLS versions -# management.ssl.versions.1 = tlsv1.2 - -## Cipher suites the server is allowed to use -# management.ssl.ciphers.1 = ECDHE-ECDSA-AES256-GCM-SHA384 -# management.ssl.ciphers.2 = ECDHE-RSA-AES256-GCM-SHA384 -# management.ssl.ciphers.3 = ECDHE-ECDSA-AES256-SHA384 -# management.ssl.ciphers.4 = ECDHE-RSA-AES256-SHA384 -# management.ssl.ciphers.5 = ECDH-ECDSA-AES256-GCM-SHA384 -# management.ssl.ciphers.6 = ECDH-RSA-AES256-GCM-SHA384 -# management.ssl.ciphers.7 = ECDH-ECDSA-AES256-SHA384 -# management.ssl.ciphers.8 = ECDH-RSA-AES256-SHA384 -# management.ssl.ciphers.9 = DHE-RSA-AES256-GCM-SHA384 - -## URL path prefix for HTTP API and management UI -# management.path_prefix = /a-prefix - -## One of 'basic', 'detailed' or 'none'. See -## https://rabbitmq.com/management.html#fine-stats for more details. -# management.rates_mode = basic - -## Configure how long aggregated data (such as message rates and queue -## lengths) is retained. Please read the plugin's documentation in -## https://rabbitmq.com/management.html#configuration for more -## details. -## Your can use 'minute', 'hour' and 'day' keys or integer key (in seconds) -# management.sample_retention_policies.global.minute = 5 -# management.sample_retention_policies.global.hour = 60 -# management.sample_retention_policies.global.day = 1200 - -# management.sample_retention_policies.basic.minute = 5 -# management.sample_retention_policies.basic.hour = 60 - -# management.sample_retention_policies.detailed.10 = 5 - -## ---------------------------------------------------------------------------- -## RabbitMQ Shovel Plugin -## -## Related doc guide: https://rabbitmq.com/shovel.html -## ---------------------------------------------------------------------------- - -## See advanced.config.example for a Shovel plugin example - - -## ---------------------------------------------------------------------------- -## RabbitMQ STOMP Plugin -## -## Related doc guide: https://rabbitmq.com/stomp.html -## ---------------------------------------------------------------------------- - -# ======================================= -# STOMP section -# ======================================= - -## See https://rabbitmq.com/stomp.html for details. - -## TCP listeners. -## -# stomp.listeners.tcp.1 = 127.0.0.1:61613 -# stomp.listeners.tcp.2 = ::1:61613 - -## TCP listener settings -## -# stomp.tcp_listen_options.backlog = 2048 -# stomp.tcp_listen_options.recbuf = 131072 -# stomp.tcp_listen_options.sndbuf = 131072 -# -# stomp.tcp_listen_options.keepalive = true -# stomp.tcp_listen_options.nodelay = true -# -# stomp.tcp_listen_options.exit_on_close = true -# stomp.tcp_listen_options.send_timeout = 120 - -## Proxy protocol support -## -# stomp.proxy_protocol = false - -## TLS listeners -## See https://rabbitmq.com/stomp.html and https://rabbitmq.com/ssl.html for details. -# stomp.listeners.ssl.default = 61614 -# -# ssl_options.cacertfile = path/to/cacert.pem -# ssl_options.certfile = path/to/cert.pem -# ssl_options.keyfile = path/to/key.pem -# ssl_options.verify = verify_peer -# ssl_options.fail_if_no_peer_cert = true - - -## Number of Erlang processes that will accept connections for the TCP -## and TLS listeners. -## -# stomp.num_acceptors.tcp = 10 -# stomp.num_acceptors.ssl = 1 - -## Additional TLS options - -## Extract a name from the client's certificate when using TLS. -## -# stomp.ssl_cert_login = true - -## Set a default user name and password. This is used as the default login -## whenever a CONNECT frame omits the login and passcode headers. -## -## Please note that setting this will allow clients to connect without -## authenticating! -## -# stomp.default_user = guest -# stomp.default_pass = guest - -## If a default user is configured, or you have configured use TLS client -## certificate based authentication, you can choose to allow clients to -## omit the CONNECT frame entirely. If set to true, the client is -## automatically connected as the default user or user supplied in the -## TLS certificate whenever the first frame sent on a session is not a -## CONNECT frame. -## -# stomp.implicit_connect = true - -## Whether or not to enable proxy protocol support. -## Once enabled, clients cannot directly connect to the broker -## anymore. They must connect through a load balancer that sends the -## proxy protocol header to the broker at connection time. -## This setting applies only to STOMP clients, other protocols -## like MQTT or AMQP have their own setting to enable proxy protocol. -## See the plugins or broker documentation for more information. -## -# stomp.proxy_protocol = false - -## ---------------------------------------------------------------------------- -## RabbitMQ MQTT Adapter -## -## See https://github.com/rabbitmq/rabbitmq-mqtt/blob/stable/README.md -## for details -## ---------------------------------------------------------------------------- - -# ======================================= -# MQTT section -# ======================================= - -## TCP listener settings. -## -# mqtt.listeners.tcp.1 = 127.0.0.1:61613 -# mqtt.listeners.tcp.2 = ::1:61613 - -## TCP listener options (as per the broker configuration). -## -# mqtt.tcp_listen_options.backlog = 4096 -# mqtt.tcp_listen_options.recbuf = 131072 -# mqtt.tcp_listen_options.sndbuf = 131072 -# -# mqtt.tcp_listen_options.keepalive = true -# mqtt.tcp_listen_options.nodelay = true -# -# mqtt.tcp_listen_options.exit_on_close = true -# mqtt.tcp_listen_options.send_timeout = 120 - -## TLS listener settings -## ## See https://rabbitmq.com/mqtt.html and https://rabbitmq.com/ssl.html for details. -# -# mqtt.listeners.ssl.default = 8883 -# -# ssl_options.cacertfile = /path/to/tls/ca_certificate_bundle.pem -# ssl_options.certfile = /path/to/tls/server_certificate.pem -# ssl_options.keyfile = /path/to/tls/server_key.pem -# ssl_options.verify = verify_peer -# ssl_options.fail_if_no_peer_cert = true -# - - -## Number of Erlang processes that will accept connections for the TCP -## and TLS listeners. -## -# mqtt.num_acceptors.tcp = 10 -# mqtt.num_acceptors.ssl = 10 - -## Whether or not to enable proxy protocol support. -## Once enabled, clients cannot directly connect to the broker -## anymore. They must connect through a load balancer that sends the -## proxy protocol header to the broker at connection time. -## This setting applies only to STOMP clients, other protocols -## like STOMP or AMQP have their own setting to enable proxy protocol. -## See the plugins or broker documentation for more information. -## -# mqtt.proxy_protocol = false - -## Set the default user name and password used for anonymous connections (when client -## provides no credentials). Anonymous connections are highly discouraged! -## -# mqtt.default_user = guest -# mqtt.default_pass = guest - -## Enable anonymous connections. If this is set to false, clients MUST provide -## credentials in order to connect. See also the mqtt.default_user/mqtt.default_pass -## keys. Anonymous connections are highly discouraged! -## -# mqtt.allow_anonymous = true - -## If you have multiple vhosts, specify the one to which the -## adapter connects. -## -# mqtt.vhost = / - -## Specify the exchange to which messages from MQTT clients are published. -## -# mqtt.exchange = amq.topic - -## Specify TTL (time to live) to control the lifetime of non-clean sessions. -## -# mqtt.subscription_ttl = 1800000 - -## Set the prefetch count (governing the maximum number of unacknowledged -## messages that will be delivered). -## -# mqtt.prefetch = 10 - - -## ---------------------------------------------------------------------------- -## RabbitMQ AMQP 1.0 Support -## -## See https://github.com/rabbitmq/rabbitmq-amqp1.0/blob/stable/README.md. -## ---------------------------------------------------------------------------- - -# ======================================= -# AMQP 1.0 section -# ======================================= - - -## Connections that are not authenticated with SASL will connect as this -## account. See the README for more information. -## -## Please note that setting this will allow clients to connect without -## authenticating! -## -# amqp1_0.default_user = guest - -## Enable protocol strict mode. See the README for more information. -## -# amqp1_0.protocol_strict_mode = false - -## Logging settings. -## -## See https://rabbitmq.com/logging.html for details. -## - -## Log directory, taken from the RABBITMQ_LOG_BASE env variable by default. -## -# log.dir = /var/log/rabbitmq - -## Logging to file. Can be false or a filename. -## Default: -# log.file = rabbit.log - -## To disable logging to a file -# log.file = false - -## Log level for file logging -## -# log.file.level = info - -## File rotation config. No rotation by default. -## DO NOT SET rotation date to ''. Leave the value unset if "" is the desired value -# log.file.rotation.date = $D0 -# log.file.rotation.size = 0 - -## Logging to console (can be true or false) -## -# log.console = false - -## Log level for console logging -## -# log.console.level = info - -## Logging to the amq.rabbitmq.log exchange (can be true or false) -## -# log.exchange = false - -## Log level to use when logging to the amq.rabbitmq.log exchange -## -# log.exchange.level = info - - - -## ---------------------------------------------------------------------------- -## RabbitMQ LDAP Plugin -## -## Related doc guide: https://rabbitmq.com/ldap.html. -## -## ---------------------------------------------------------------------------- - -# ======================================= -# LDAP section -# ======================================= - -## -## Connecting to the LDAP server(s) -## ================================ -## - -## Specify servers to bind to. You *must* set this in order for the plugin -## to work properly. -## -# auth_ldap.servers.1 = your-server-name-goes-here - -## You can define multiple servers -# auth_ldap.servers.2 = your-other-server - -## Connect to the LDAP server using TLS -## -# auth_ldap.use_ssl = false - -## Specify the LDAP port to connect to -## -# auth_ldap.port = 389 - -## LDAP connection timeout, in milliseconds or 'infinity' -## -# auth_ldap.timeout = infinity - -## Or number -# auth_ldap.timeout = 500 - -## Enable logging of LDAP queries. -## One of -## - false (no logging is performed) -## - true (verbose logging of the logic used by the plugin) -## - network (as true, but additionally logs LDAP network traffic) -## -## Defaults to false. -## -# auth_ldap.log = false - -## Also can be true or network -# auth_ldap.log = true -# auth_ldap.log = network - -## -## Authentication -## ============== -## - -## Pattern to convert the username given through AMQP to a DN before -## binding -## -# auth_ldap.user_dn_pattern = cn=${username},ou=People,dc=example,dc=com - -## Alternatively, you can convert a username to a Distinguished -## Name via an LDAP lookup after binding. See the documentation for -## full details. - -## When converting a username to a dn via a lookup, set these to -## the name of the attribute that represents the user name, and the -## base DN for the lookup query. -## -# auth_ldap.dn_lookup_attribute = userPrincipalName -# auth_ldap.dn_lookup_base = DC=gopivotal,DC=com - -## Controls how to bind for authorisation queries and also to -## retrieve the details of users logging in without presenting a -## password (e.g., SASL EXTERNAL). -## One of -## - as_user (to bind as the authenticated user - requires a password) -## - anon (to bind anonymously) -## - {UserDN, Password} (to bind with a specified user name and password) -## -## Defaults to 'as_user'. -## -# auth_ldap.other_bind = as_user - -## Or can be more complex: -# auth_ldap.other_bind.user_dn = User -# auth_ldap.other_bind.password = Password - -## If user_dn and password defined - other options is ignored. - -# ----------------------------- -# Too complex section of LDAP -# ----------------------------- - -## -## Authorisation -## ============= -## - -## The LDAP plugin can perform a variety of queries against your -## LDAP server to determine questions of authorisation. -## -## Related doc guide: https://rabbitmq.com/ldap.html#authorisation. - -## Following configuration should be defined in advanced.config file -## DO NOT UNCOMMENT THESE LINES! - -## Set the query to use when determining vhost access -## -## {vhost_access_query, {in_group, -## "ou=${vhost}-users,ou=vhosts,dc=example,dc=com"}}, - -## Set the query to use when determining resource (e.g., queue) access -## -## {resource_access_query, {constant, true}}, - -## Set queries to determine which tags a user has -## -## {tag_queries, []} -# ]}, -# ----------------------------- diff --git a/software/rathole/README.md b/software/rathole/README.md deleted file mode 100644 index b6414292..00000000 --- a/software/rathole/README.md +++ /dev/null @@ -1,7 +0,0 @@ -# Rathole -A secure, stable and high-performance reverse proxy for NAT traversal, written in Rust - -rathole, like frp and ngrok, can help to expose the service on the device behind the NAT to the Internet, via a server with a public IP. - -## This egg only includes server side of rathole -Please refer to https://github.com/rapiz1/rathole for more information about rathole diff --git a/software/rathole/egg-rathole.json b/software/rathole/egg-rathole.json deleted file mode 100644 index d6930146..00000000 --- a/software/rathole/egg-rathole.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-12-16T14:03:42+01:00", - "name": "Rathole", - "author": "tunayada@gmail.com", - "description": "A lightweight and high-performance reverse proxy for NAT traversal, written in Rust. An alternative to frp and ngrok.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:rust_latest": "ghcr.io\/parkervcp\/yolks:rust_latest" - }, - "file_denylist": [], - "startup": ".\/rathole server.toml", - "config": { - "files": "{\r\n \"server.toml\": {\r\n \"parser\": \"ini\",\r\n \"find\": {\r\n \"server.bind_addr\": \"\\\"0.0.0.0:{{server.build.default.port}}\\\"\",\r\n \"server.services.test.token\": \"\\\"{{server.build.env.TOKEN}}\\\"\",\r\n \"server.services.test.bind_addr\": \"\\\"0.0.0.0:{{server.build.default.port}}\\\"\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": [\r\n \"Listening at \"\r\n ]\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## get release info and download links\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/rapiz1\/rathole\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/rapiz1\/rathole\/releases\")\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"aarch64\")\r\n\r\nif [\"${ARCH}\" == \"aarch64\"]; then\r\n MATCH=rathole-aarch64-unknown-linux-musl.zip\r\nelse\r\n MATCH=rathole-x86_64-unknown-linux-gnu.zip\r\nfi\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\necho \"Download url: ${DOWNLOAD_URL}\"\r\ncurl -ssL -o rathole.zip ${DOWNLOAD_URL}\r\nunzip rathole.zip\r\nrm rathole.zip\r\ntouch server.toml\r\n\r\nprintf \"[server]\\nbind_addr=\\\"0.0.0.0:${SERVER_PORT}\\\"\\n\\n[server.services.test]\\ntoken=\\\"${TOKEN}\\\"\\nbind_addr=\\\"0.0.0.0:${SERVER_PORT}\\\"\" > server.toml\r\nchmod +x rathole\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "Secret", - "description": "Your random token", - "env_variable": "TOKEN", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|min:5|max:60", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/reposilite/README.md b/software/reposilite/README.md deleted file mode 100644 index 739545bb..00000000 --- a/software/reposilite/README.md +++ /dev/null @@ -1,7 +0,0 @@ -# [Reposilite](https://github.com/dzikoysk/reposilite) - -Lightweight and easy-to-use repository management software dedicated for Maven based artifacts in the JVM ecosystem. - -## Server Ports - -One port needs to be allocated to run Reposilite. diff --git a/software/reposilite/egg-reposilite.json b/software/reposilite/egg-reposilite.json deleted file mode 100644 index 6cdfea0a..00000000 --- a/software/reposilite/egg-reposilite.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2024-02-13T17:26:13+0000", - "name": "Reposilite", - "author": "mk@kcra.me", - "description": "Lightweight and easy-to-use repository management software dedicated for Maven based artifacts in the JVM ecosystem.", - "features": null, - "docker_images": { - "ghcr.io\/pterodactyl\/yolks:java_8": "ghcr.io\/pterodactyl\/yolks:java_8", - "ghcr.io\/pterodactyl\/yolks:java_11": "ghcr.io\/pterodactyl\/yolks:java_11", - "ghcr.io\/pterodactyl\/yolks:java_16": "ghcr.io\/pterodactyl\/yolks:java_16", - "ghcr.io\/pterodactyl\/yolks:java_17": "ghcr.io\/pterodactyl\/yolks:java_17", - "ghcr.io\/pterodactyl\/yolks:java_21": "ghcr.io\/pterodactyl\/yolks:java_21" - }, - "file_denylist": [], - "startup": "java -Xmx{{SERVER_MEMORY}}M -Dreposilite.port={{SERVER_PORT}} -jar reposilite.jar --port {{SERVER_PORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Done (\"\r\n}", - "logs": "{}", - "stop": "stop" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/sh\r\n# Switch to mounted directory\r\ncd \/mnt\/server\r\n# Find latest Reposilite version, if needed\r\nif [ \"$REPOSILITE_VERSION\" == \"latest\" ]; then\r\n REPOSILITE_VERSION=$(grep -oPm1 \"(?<=)[^<]+\" <<< \"$(curl -s https:\/\/maven.reposilite.com\/releases\/com\/reposilite\/reposilite\/maven-metadata.xml)\")\r\nfi\r\n# Check if -all suffixed jar is available\r\nstatus_code=$(curl --write-out '%{http_code}' -X HEAD -s -o \/dev\/null https:\/\/maven.reposilite.com\/releases\/com\/reposilite\/reposilite\/${REPOSILITE_VERSION}\/reposilite-${REPOSILITE_VERSION}-all.jar)\r\n# Download new Reposilite\r\nif [ \"$status_code\" == 200 ]; then\r\n curl -o reposilite.jar https:\/\/maven.reposilite.com\/releases\/com\/reposilite\/reposilite\/${REPOSILITE_VERSION}\/reposilite-${REPOSILITE_VERSION}-all.jar\r\nelse\r\n curl -o reposilite.jar https:\/\/maven.reposilite.com\/releases\/com\/reposilite\/reposilite\/${REPOSILITE_VERSION}\/reposilite-${REPOSILITE_VERSION}.jar\r\nfi", - "container": "ghcr.io\/pterodactyl\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Reposilite version", - "description": "The version of Reposilite.", - "env_variable": "REPOSILITE_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - } - ] -} diff --git a/software/uptime-kuma/README.md b/software/uptime-kuma/README.md deleted file mode 100644 index bcf2444e..00000000 --- a/software/uptime-kuma/README.md +++ /dev/null @@ -1,43 +0,0 @@ -# Uptime Kuma - -## Author & Contributers -| Name | Github Profile | Buy me a Coffee | -| ------------- |-------------|-------------| -| gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | - -## Description -Uptime Kuma is an easy-to-use self-hosted monitoring tool -Egg is based on parkers generic nodejs egg - -## Links -Github: https://github.com/louislam/uptime-kuma - -## Admin & login -After installation and successful start, browse to your : and setup the Admin. - -## Server Ports - -Uptime Kuma requires 1 port. You can choose any port you want - -| Port | default | -|---------|---------------| -| default | 3000 | - -## Cloudflared, Apprise & Chromium - -The latest image provides support for Cloudflared and Apprise. - -### Cloudflared -With Cloudflared it is possible to create a proxy over Cloudflare without having to use an nginx proxy. More info here: -https://github.com/louislam/uptime-kuma/wiki/Reverse-Proxy-with-Cloudflare-Tunnel - -### Apprise -Apprise provides notifications for all kinds of services. Uptime Kuma has a built-in support for Apprise. -More info's here: -https://github.com/caronc/apprise#supported-notifications - -### Monitor HTTP(s) - Browser Engine (Chromium) -The image supports the monitor "HTTP(s) - Browser Engine". -To use this monitor, enter the following path in the settings under "General -> Chrome/Chromium Executable" (at the bottom): - -/usr/bin/chromium-browser \ No newline at end of file diff --git a/software/uptime-kuma/egg-uptime-kuma.json b/software/uptime-kuma/egg-uptime-kuma.json deleted file mode 100644 index bf756329..00000000 --- a/software/uptime-kuma/egg-uptime-kuma.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-09T19:06:53+02:00", - "name": "Uptime Kuma", - "author": "eggs@goover.dev", - "description": "Uptime Kuma is an easy-to-use self-hosted monitoring tool.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/apps:uptimekuma": "ghcr.io\/parkervcp\/apps:uptimekuma" - }, - "file_denylist": [], - "startup": "if [[ -d .git ]] && [[ {{AUTO_UPDATE}} == \"1\" ]]; then npm run setup; fi; \/usr\/local\/bin\/node \/home\/container\/server\/server.js --port={{SERVER_PORT}}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"[SERVER] INFO: Listening on \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# Uptime Kuma App Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napk update\r\napk add --no-cache git curl jq file unzip make gcc g++ python3 python3-dev libtool\r\napk add --no-cache git-lfs --repository=https:\/\/dl-cdn.alpinelinux.org\/alpine\/latest-stable\/community\r\n\r\n## npm update to latest\r\necho -e \"Updating npm to latest....\\n\"\r\nif [ -d \"\/mnt\/server\/node_modules\" ]; then\r\n rm -fR \/mnt\/server\/node_modules\r\n npm cache verify\r\nfi\r\nnpm install -g npm@latest\r\n\r\n## Uptime Kuma install & update\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\ngit config --global --add safe.directory \/mnt\/server\r\n\r\nif [ -d .git ]; then\r\n echo -e \"Updating Uptime Kuma....\\n \"\r\n npm run setup\r\nelse\r\n echo -e \"Download and installing Uptime Kuma...\\n\" \r\n git clone https:\/\/github.com\/louislam\/uptime-kuma.git .\r\n npm run setup\r\nfi\r\n\r\n## only create dir, when .git is present to prevent errors\r\nif [ -d .git ]; then\r\n mkdir -p \/mnt\/server\/data\r\nfi\r\n\r\nif [ ! -f \"\/mnt\/server\/data\/kuma.db\" ]; then\r\n cp \/mnt\/server\/db\/kuma.db \/mnt\/server\/data\/kuma.db\r\nfi\r\n\r\n## install end\r\necho -e \"-----------------------------------------\"\r\necho -e \"Installation completed...\"\r\necho -e \"-----------------------------------------\"\r\nexit 0", - "container": "node:18-alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Git Repo Address", - "description": "GitHub Repo to clone\r\n\r\nI.E. https:\/\/github.com\/parkervcp\/repo_name", - "env_variable": "GIT_ADDRESS", - "default_value": "https:\/\/github.com\/louislam\/uptime-kuma", - "user_viewable": false, - "user_editable": false, - "rules": "nullable|string", - "field_type": "text" - }, - { - "name": "JS file", - "description": "The file that starts the app", - "env_variable": "JS_FILE", - "default_value": "server\/server.js", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Auto Update", - "description": "", - "env_variable": "AUTO_UPDATE", - "default_value": "1", - "user_viewable": true, - "user_editable": true, - "rules": "required|boolean", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/software/yarr/README.md b/software/yarr/README.md deleted file mode 100644 index c1745b14..00000000 --- a/software/yarr/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# Yar - -## From their [Github](https://github.com/nkanaev/yarr) - -Host your own web based RSS feed aggregator `yarr`. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| App | 7070 | - -### Notes - -7070 is the default port, but any port can be used. diff --git a/software/yarr/egg-yarr.json b/software/yarr/egg-yarr.json deleted file mode 100644 index 4130fd9e..00000000 --- a/software/yarr/egg-yarr.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-17T22:24:46-04:00", - "name": "Yarr", - "author": "sotoluis90@gmail.com", - "description": "Yarr is a selfhosted feed aggregator", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/yarr -addr 0.0.0.0:{{SERVER_PORT}} -auth=\"{{USERNAME}}:{{PASSWORD}}\" -db=.\/feed.sql", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"starting server\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\ncd \/mnt\/server\r\n\r\nmkdir yarr_source\r\ngit clone https:\/\/github.com\/nkanaev\/yarr yarr_source\r\n\r\ncd yarr_source\r\n\r\nmake build_default # -> _output\/yarr\r\n\r\ncp _output\/yarr ..\/yarr\r\ncd ..\/\r\n\r\nrm -rf yarr_source\r\n\r\nchmod +x yarr\r\n\r\necho \"Install complete\"", - "container": "golang:1.19.2-bullseye", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Username", - "description": "The username used to log in to yarr", - "env_variable": "USERNAME", - "default_value": "username", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|alpha_dash", - "field_type": "text" - }, - { - "name": "Password", - "description": "The password needed to log in to yarr", - "env_variable": "PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|alpha_dash", - "field_type": "text" - } - ] -} diff --git a/storage/minio/README.md b/storage/minio/README.md deleted file mode 100644 index 3d5998e6..00000000 --- a/storage/minio/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# minio s3 - -## Features - -Auto generate keys on server creation bypassing default minio keys - -## Update - -Auto update minio to latest version using "update" startup feature - -Automatic Key rotation using "rotate" startup feature - -## Auto Rotate - -It's possible to rotate your keys by changing the startup option to "rotate" - -Once this is changed restart your server and it will automatically move your current keys to old and create your new keys - -Be sure to change your startup back to "normal" once you have started your server using "rotate". This will ensure that you don't accidentally rotate your keys twice - -## Known Issues - -Double encryption may occur if you manually manipulate files in the keys directory - -### Key rotation is handled automatically, DO NOT manually delete files in keys directory diff --git a/storage/minio/egg-minio-s3.json b/storage/minio/egg-minio-s3.json deleted file mode 100644 index 3ccd660c..00000000 --- a/storage/minio/egg-minio-s3.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-10-07T04:56:20-04:00", - "name": "Minio S3", - "author": "accounts@bofanodes.io", - "description": "MinIO is a cloud storage server compatible with Amazon S3, released under Apache License v2. As an object store, MinIO can store unstructured data such as photos, videos, log files, backups and container images. The maximum size of an object is 5TB.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/minio.sh", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"guide\",\r\n \"done\": \"Documentation:\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n#\r\napt update\r\napt install -y wget\r\nARCH=$([[ \"$(uname -m)\" == \"x86_64\" ]] && echo \"amd64\" || echo \"arm64\")\r\ncd \/mnt\/server\r\nwget https:\/\/dl.min.io\/server\/minio\/release\/linux-${ARCH}\/minio\r\nchmod +x minio\r\nmkdir data\r\nmkdir keys\r\n\r\nwget https:\/\/github.com\/\/parkervcp\/eggs\/raw\/master\/storage\/minio\/minio.sh\r\nchmod +x minio.sh\r\nexport MINIO_ACCESS_KEY=$(cat \/dev\/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1)\r\necho $MINIO_ACCESS_KEY > keys\/key.txt\r\nexport MINIO_SECRET_KEY=$(cat \/dev\/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1)\r\necho $MINIO_SECRET_KEY > keys\/secret.txt\r\necho done", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Startup Type", - "description": "normal,rotate,update", - "env_variable": "STARTUP_TYPE", - "default_value": "normal", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|in:normal,rotate,update", - "field_type": "text" - } - ] -} diff --git a/storage/minio/minio.sh b/storage/minio/minio.sh deleted file mode 100644 index 473cc9f0..00000000 --- a/storage/minio/minio.sh +++ /dev/null @@ -1,70 +0,0 @@ -#!/bin/bash -################################## -echo "$(tput setaf 2)Starting up...." -echo "Startup Type: $(tput setaf 2)$STARTUP_TYPE" -if [ -f "keys/key.txt" ]; then -echo "$(tput setaf 2)Key file detected..." -export MINIO_ROOT_USER=`cat keys/key.txt` -else -echo minioadmin > keys/key.txt -echo "$(tput setaf 3)No key file detected...Preparing First Time Boot" -fi -if [ -f "keys/secret.txt" ]; then -echo "$(tput setaf 2)Secret file detected..." -export MINIO_ROOT_PASSWORD=`cat keys/secret.txt` -else -echo minioadmin > keys/secret.txt -echo "No secret file detected...Preparing First Time Boot" -fi -if [ -f "keys/oldsecret.txt" ]; then -echo "$(tput setaf 1)Old secret file detected..." -export MINIO_ROOT_PASSWORD_OLD=`cat keys/oldsecret.txt` -fi -if [ -f "keys/oldkey.txt" ]; then -echo "$(tput setaf 1)Old key file detected..." -export MINIO_ROOT_USER_OLD=`cat keys/oldkey.txt` -fi -if [ -f "keys/justrotated.txt" ]; then -echo "$(tput setaf 3)Previous key rotation detected...." -echo "$(tput setaf 3)Clearing the Lanes...." -unset MINIO_ROOT_USER_OLD -unset MINIO_ROOT_PASSWORD_OLD -echo "$(tput setaf 2)Lanes Cleared!" -STARTUP_TYPE=normal -rm keys/justrotated.txt -rm keys/oldsecret.txt -rm keys/oldkey.txt -fi - -########################################## -if [ -z "$STARTUP_TYPE" ] || [ "$STARTUP_TYPE" == "update" ]; then -echo "$(tput setaf 3)Performing update...." -echo "$(tput setaf 1)Removing old minio version" -rm minio -echo "$(tput setaf 3)Downloading new minio version" -export ARCH=$([[ "$(uname -m)" == "x86_64" ]] && echo "amd64" || echo "arm64") -wget https://dl.min.io/server/minio/release/linux-$ARCH/minio -chmod +x minio -echo "$(tput setaf 2)Update Complete" -fi -########################################## -if [ -z "$STARTUP_TYPE" ] || [ "$STARTUP_TYPE" == "rotate" ]; then -touch keys/justrotated.txt -export MINIO_ROOT_USER_OLD=$MINIO_ROOT_USER -echo $MINIO_ROOT_USER_OLD > keys/oldkey.txt -export MINIO_ROOT_PASSWORD_OLD=$MINIO_ROOT_PASSWORD -echo $MINIO_ROOT_PASSWORD_OLD > keys/oldsecret.txt -export MINIO_ROOT_USER=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1) -echo $MINIO_ROOT_USER > keys/key.txt -export MINIO_ROOT_PASSWORD=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1) -echo $MINIO_ROOT_PASSWORD > keys/secret.txt -echo "Your New Access Key is: $(tput setaf 2)$MINIO_ROOT_USER" -echo "Your New Secret Key is: $(tput setaf 2)$MINIO_ROOT_PASSWORD" -echo "Your Old Access Key is: $(tput setaf 3)$MINIO_ROOT_USER_OLD" -echo "Your Old Access Key is: $(tput setaf 3)$MINIO_ROOT_PASSWORD_OLD" -echo "$(tput setaf 2)Booting..." -./minio server data --console-address ":$SERVER_PORT" -else -echo "$(tput setaf 2)Booting..." -./minio server data --console-address ":$SERVER_PORT" -fi diff --git a/storage/sftp_storage_share/README.md b/storage/sftp_storage_share/README.md deleted file mode 100644 index 1a6fdc52..00000000 --- a/storage/sftp_storage_share/README.md +++ /dev/null @@ -1,40 +0,0 @@ -# SFTP Storage Share - -### Authors / Contributors - - - - - - - -
- -
Red-Thirten -
-
- 💻 - 🔨 -
- - - -___ - -### Description - -A simple "empty" egg that acts as a private SFTP storage share by utilizing Pterodactyl's built in SFTP system for servers. Sub-users can be added to the server by the owner to allow additional people to access the share. "Starting" the server performs no actions and it should be left off. - -You can access the SFTP server using your favorite SFTP client and the SFTP login information found under the "Settings" tab of the server. - -___ - -### Server Ports - -Pterodactyl may force you to assign a port to the server but it will not be used and can be any port. The only port that will be used will be the SFTP port assigned to the node the server is running on. - -___ - -### Known Issues - -- Pterodactyl currently does not enforce server storage size when the server is not running. Therefore, because this "server" does not run, the Disk Space setting when creating the server will not be enforced and caution should be used when deploying this solution to un-trusted end-users. diff --git a/storage/sftp_storage_share/egg-sftp-storage-share.json b/storage/sftp_storage_share/egg-sftp-storage-share.json deleted file mode 100644 index 26382219..00000000 --- a/storage/sftp_storage_share/egg-sftp-storage-share.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-01-27T18:29:17+00:00", - "name": "SFTP Storage Share", - "author": "rehlmgaming@gmail.com", - "description": "A simple \"empty\" egg that acts as a private SFTP storage share by utilizing Pterodactyl's built in SFTP system for servers. Sub-users can be added to the server by the owner to allow additional people to access the share. \"Starting\" the server performs no actions and it should be left off.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:alpine": "ghcr.io\/parkervcp\/yolks:alpine" - }, - "file_denylist": [], - "startup": "echo -e \"\\n\\n\\033[0;31mThere is no need to start this server. The SFTP service is always running. Feel free to stop the server now.\\n\\t\\033[0;36m(Sub-users can be added via the Users tab to add\/remove access to the share in real time)\\n\\n\"", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "# Pterodactyl SFTP Storage Share Egg ~ David Wolfe (Red-Thirten) ~ 2023-01-27", - "container": "alpine:3.4", - "entrypoint": "ash" - } - }, - "variables": [] -} \ No newline at end of file diff --git a/voice_servers/lavalink/README.md b/voice_servers/lavalink/README.md deleted file mode 100644 index 68308238..00000000 --- a/voice_servers/lavalink/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Lavalink Server - -## From their [Github](https://github.com/freyacodes/Lavalink) - -Standalone audio sending node based on Lavaplayer and JDA-Audio. Allows for sending audio without it ever reaching any of your shards. - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|----------|----------| -| Lavalink | 2333 | - -### Mods/Plugins may require ports to be added to the server diff --git a/voice_servers/lavalink/egg-lavalink.json b/voice_servers/lavalink/egg-lavalink.json deleted file mode 100644 index 7d68dc65..00000000 --- a/voice_servers/lavalink/egg-lavalink.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-08-04T08:40:49+02:00", - "name": "Lavalink", - "author": "damuffin36@gmail.com", - "description": "A standalone audio sending node based on Lavaplayer and Koe. Allows for sending audio without it ever reaching any of your shards.\r\nDescription taken from https:\/\/github.com\/freyacodes\/Lavalink", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:java_17": "ghcr.io\/parkervcp\/yolks:java_17" - }, - "file_denylist": [], - "startup": "java -jar Lavalink.jar", - "config": { - "files": "{\r\n \"application.yml\": {\r\n \"parser\": \"yml\",\r\n \"find\": {\r\n \"server.address\": \"0.0.0.0\",\r\n \"server.port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Started Launcher in \"\r\n}", - "logs": "{}", - "stop": "^^C" - }, - "scripts": { - "installation": { - "script": "## this is a simple script to use the github API for release versions.\r\n## this requires the egg has a variable for GITHUB_PACKAGE, VERSION and MATCH (match is to match the filename in some way)\r\n## this supports using oauth\/personal access tokens via GITHUB_USER and GITHUB_OAUTH_TOKEN (both are required.)\r\n## if you are getting hit with GitHub API limit issues then you need to have the user and token set.\r\napt update\r\napt install -y curl jq git\r\n\r\ncd \/mnt\/server\r\n\r\nif [ -z \"${GITHUB_USER}\" ] && [ -z \"${GITHUB_OAUTH_TOKEN}\" ] ; then\r\n echo -e \"using anon api call\"\r\nelse\r\n echo -e \"user and oauth token set\"\r\n alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '\r\nfi\r\n\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\ncurl -L -o Lavalink.jar ${DOWNLOAD_URL}\r\ncurl -L -o application.yml https:\/\/raw.githubusercontent.com\/freyacodes\/Lavalink\/master\/LavalinkServer\/application.yml.example\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Installation completed\"\r\necho \"-------------------------------------------------------\"", - "container": "debian:bullseye-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Version", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "GITHUB_PACKAGE", - "description": "", - "env_variable": "GITHUB_PACKAGE", - "default_value": "lavalink-devs\/Lavalink", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - }, - { - "name": "Match", - "description": "", - "env_variable": "MATCH", - "default_value": "Lavalink.jar", - "user_viewable": false, - "user_editable": false, - "rules": "required|string", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/voice_servers/teamspeak_ARM64/Readme.md b/voice_servers/teamspeak_ARM64/Readme.md deleted file mode 100644 index ebccfefe..00000000 --- a/voice_servers/teamspeak_ARM64/Readme.md +++ /dev/null @@ -1,17 +0,0 @@ -# TeamSpeak ARM64 - -## From their [Website](https://www.teamspeak.com/) - - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Voice | 9987 | -| Query | 10011 | -| File | 30033 | - -### arm64 -* The arm64 may not perform as expected due to the amd64 to arm emulaton. \ No newline at end of file diff --git a/voice_servers/teamspeak_ARM64/egg-teamspeak3-arm64-server.json b/voice_servers/teamspeak_ARM64/egg-teamspeak3-arm64-server.json deleted file mode 100644 index 3cb31542..00000000 --- a/voice_servers/teamspeak_ARM64/egg-teamspeak3-arm64-server.json +++ /dev/null @@ -1,72 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2022-07-06T17:10:16+02:00", - "name": "Teamspeak3 Server ARM64", - "author": "josdekurk@gmail.com", - "description": "VoIP software designed with security in mind, featuring crystal clear voice quality, endless customization options, and scalabilty up to thousands of simultaneous users.", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:box64": "ghcr.io\/parkervcp\/yolks:box64" - }, - "file_denylist": [], - "startup": "box64 .\/ts3server default_voice_port={{SERVER_PORT}} query_port={{QUERY_PORT}} filetransfer_ip=0.0.0.0 filetransfer_port={{FILE_TRANSFER}} serveradmin_password={{SERVERADMIN_PASSWORD}} license_accepted=1", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"listening on 0.0.0.0:\"\r\n}", - "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/ts3.log\"\r\n}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/ash\r\n# TS3 Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\nif [ -z ${TS_VERSION} ] || [ ${TS_VERSION} == latest ]; then\r\n TS_VERSION=$(curl -sSL https:\/\/teamspeak.com\/versions\/server.json | jq -r '.linux.x86_64.version')\r\nfi\r\n\r\ncd \/mnt\/server\r\n\r\necho -e \"getting files from http:\/\/files.teamspeak-services.com\/releases\/server\/${TS_VERSION}\/teamspeak3-server_linux_x86-${TS_VERSION}.tar.bz2\" \r\ncurl -L http:\/\/files.teamspeak-services.com\/releases\/server\/${TS_VERSION}\/teamspeak3-server_linux_amd64-${TS_VERSION}.tar.bz2 | tar -xvj --strip-components=1", - "container": "ghcr.io\/pterodactyl\/installers:alpine", - "entrypoint": "ash" - } - }, - "variables": [ - { - "name": "Server Query Admin Password", - "description": "The password for the server query admin user.", - "env_variable": "SERVERADMIN_PASSWORD", - "default_value": "", - "user_viewable": true, - "user_editable": true, - "rules": "nullable|string|max:32", - "field_type": "text" - }, - { - "name": "Server Version", - "description": "The version of Teamspeak 3 to use when running the server.", - "env_variable": "TS_VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:6", - "field_type": "text" - }, - { - "name": "File Transfer Port", - "description": "The Teamspeak file transfer port", - "env_variable": "FILE_TRANSFER", - "default_value": "30033", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1,65535", - "field_type": "text" - }, - { - "name": "Query Port", - "description": "The Teamspeak Query Port", - "env_variable": "QUERY_PORT", - "default_value": "10011", - "user_viewable": true, - "user_editable": false, - "rules": "required|integer|between:1,65535", - "field_type": "text" - } - ] -} \ No newline at end of file diff --git a/voice_servers/teaspeak/README.md b/voice_servers/teaspeak/README.md deleted file mode 100644 index 010b4142..00000000 --- a/voice_servers/teaspeak/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# TeaSpeak - -## From their [Website](https://teaspeak.de/) - -Because a license fee is not my cup of tea! - -## Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Voice | 9987 | -| Query | 10101 | -| File | 30303 | diff --git a/voice_servers/teaspeak/egg-tea-speak.json b/voice_servers/teaspeak/egg-tea-speak.json deleted file mode 100644 index 42c68e56..00000000 --- a/voice_servers/teaspeak/egg-tea-speak.json +++ /dev/null @@ -1,77 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v1", - "update_url": null - }, - "exported_at": "2021-10-13T23:25:12+00:00", - "name": "TeaSpeak", - "author": "parker@parkervcp.com", - "description": "TeaSpeak is a free to use client and server software for VoIP communication.\r\n\r\nIts the ideal deal software for everyone who is annoyed about limits and restrictions.", - "features": null, - "images": [ - "ghcr.io\/parkervcp\/yolks:voice_teaspeak" - ], - "file_denylist": [], - "startup": ".\/TeaSpeakServer --property:binding.query.port={{QUERY_PORT}} --property:binding.file.port={{FILE_PORT}} --property:voice.default_port={{SERVER_PORT}}", - "config": { - "files": "{\r\n \"config.yml\": {\r\n \"parser\": \"yaml\",\r\n \"find\": {\r\n \"voice.default_port\": \"{{server.build.default.port}}\",\r\n \"query.port\": \"{{server.build.env.QUERY_PORT}}\",\r\n \"file.port\": \"{{server.build.env.FILE_PORT}}\",\r\n \"query.motd\": \"\\\"{{server.build.env.SERVER_MOTD}}\\\"\",\r\n \"query.max_line_buffer\": \"10000\"\r\n }\r\n }\r\n}", - "startup": "{\r\n \"done\": \"Loaded \"\r\n}", - "logs": "{}", - "stop": "shutdown now" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n \r\n## install required packages\r\napt update\r\napt upgrade -y\r\napt install curl -y\r\n\r\n## make and change to directory\r\nmkdir \/mnt\/server\r\ncd \/mnt\/server\/\r\n\r\n## get download link\r\nif [ \"${VERSION}\" == \"\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo \"https:\/\/repo.teaspeak.de\/server\/linux\/amd64\/TeaSpeak-$(curl -sSLk https:\/\/repo.teaspeak.de\/server\/linux\/amd64\/latest).tar.gz\")\r\nelif [ \"${VERSION}\" == \"\" ] || [ \"${VERSION}\" == \"beta\" ]; then\r\n DOWNLOAD_URL=$(echo \"https:\/\/repo.teaspeak.de\/server\/linux\/amd64_nightly\/TeaSpeak-$(curl -sSLk https:\/\/repo.teaspeak.de\/server\/linux\/amd64_nightly\/latest).tar.gz\")\r\nelse\r\n DOWNLOAD_URL=$(echo \"https:\/\/repo.teaspeak.de\/server\/linux\/amd64\/TeaSpeak-${VERSION}.tar.gz\")\r\nfi\r\n\r\nif [ ! -z \"${DOWNLOAD_URL}\" ]; then \r\n if curl --output \/dev\/null --silent --head --fail ${DOWNLOAD_URL}; then\r\n echo -e \"link is valid. setting download link to ${DOWNLOAD_URL}\"\r\n DOWNLOAD_LINK=${DOWNLOAD_URL}\r\n else \r\n echo -e \"link is invalid closing out\"\r\n exit 2\r\n fi\r\nfi\r\n\r\n## download files\r\necho -e \"running: curl -sSL -o teaspeak.tar.gz ${DOWNLOAD_LINK}\"\r\ncurl -sSL -o teaspeak.tar.gz ${DOWNLOAD_LINK}\r\n\r\n## unpack files\r\necho -e \"unpacking files\"\r\ntar xzvf teaspeak.tar.gz\r\n\r\necho -e \"install complete\"", - "container": "debian:buster-slim", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "Query Port", - "description": "The query port for TeaSpeak", - "env_variable": "QUERY_PORT", - "default_value": "10101", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:65535" - }, - { - "name": "File Transfer Port", - "description": "The TeaSpeak File Transfer Port", - "env_variable": "FILE_PORT", - "default_value": "30303", - "user_viewable": true, - "user_editable": true, - "rules": "required|numeric|max:65535" - }, - { - "name": "Server MOTD", - "description": "The TeaSpeak Server MOTD", - "env_variable": "SERVER_MOTD", - "default_value": "TeaSpeak\\n\\rHosted on pterodactyl!", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:128" - }, - { - "name": "ld library path", - "description": "Don't touch this if you want the server to start", - "env_variable": "LD_LIBRARY_PATH", - "default_value": ".\/libs\/", - "user_viewable": false, - "user_editable": false, - "rules": "required|string" - }, - { - "name": "Teaspeak Version", - "description": "What version of teaspeak to install: latest = latest stable ; beta = latest beta", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:20" - } - ] -} \ No newline at end of file diff --git a/voice_servers/ts3_manager/README.md b/voice_servers/ts3_manager/README.md deleted file mode 100644 index 731d290f..00000000 --- a/voice_servers/ts3_manager/README.md +++ /dev/null @@ -1,17 +0,0 @@ -# TS3 Manager - -## [Website](https://www.ts3.app/) - -TS3 Manager is a simple and lightwight webbased Teamspeak Webinterface - -### Install notes - -Connect with your IP from your Pteroserver and the assigned Port. Add your IP to TS Server Withlist - -### Server Ports - -Ports required to run the server in a table format. - -| Port | default | -|---------|---------| -| Game | 3000 | diff --git a/voice_servers/ts3_manager/egg-t-s3-manager.json b/voice_servers/ts3_manager/egg-t-s3-manager.json deleted file mode 100644 index 369f0963..00000000 --- a/voice_servers/ts3_manager/egg-t-s3-manager.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", - "meta": { - "version": "PTDL_v2", - "update_url": null - }, - "exported_at": "2023-10-07T18:01:49+02:00", - "name": "TS3 Manager", - "author": "eggs@goover.dev", - "description": "The Open Source Webinterface For TeamSpeak Servers", - "features": null, - "docker_images": { - "ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian" - }, - "file_denylist": [], - "startup": ".\/start_ts3-manager -p ${SERVER_PORT}", - "config": { - "files": "{}", - "startup": "{\r\n \"done\": \"Server listening on\"\r\n}", - "logs": "{}", - "stop": "^C" - }, - "scripts": { - "installation": { - "script": "#!\/bin\/bash\r\n\r\n## install needed packages\r\napt update\r\napt install -y git unzip jq wget tar curl\r\n\r\n## env\r\nexport HOME=\/mnt\/server\r\ncd $HOME\r\n\r\n## get release info and download links\r\nLATEST_RELEASE=$(curl -L -s -H 'Accept: application\/json' https:\/\/github.com\/${GITHUB_PACKAGE}\/releases\/latest)\r\nLATEST_VERSION=$(echo $LATEST_RELEASE | sed -e 's\/.*\"tag_name\":\"\\([^\"]*\\)\".*\/\\1\/')\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_LINK=\"https:\/\/github.com\/${GITHUB_PACKAGE}\/releases\/download\/$LATEST_VERSION\/$MATCH-$LATEST_VERSION\"\r\nelse \r\n DOWNLOAD_LINK=\"https:\/\/github.com\/${GITHUB_PACKAGE}\/releases\/download\/v$VERSION\/$MATCH-$VERSION-v$VERSION\"\r\nfi\r\n\r\necho $DOWNLOAD_LINK\r\nwget $DOWNLOAD_LINK\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n mv -f $MATCH-$LATEST_VERSION $HOME\/start_ts3-manager\r\n chmod +x start_ts3-manager\r\nelse\r\n mv -f $MATCH-v$VERSION $HOME\/start_ts3-manager\r\n chmod start_ts3-manager\r\nfi\r\n\r\necho \"-------------------------------------------------------\"\r\necho \"Installation completed\"\r\necho \"-------------------------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", - "entrypoint": "bash" - } - }, - "variables": [ - { - "name": "GITHUB_PACKAGE", - "description": "", - "env_variable": "GITHUB_PACKAGE", - "default_value": "joni1802\/ts3-manager", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50", - "field_type": "text" - }, - { - "name": "VERSION", - "description": "", - "env_variable": "VERSION", - "default_value": "latest", - "user_viewable": true, - "user_editable": true, - "rules": "required|string|max:30", - "field_type": "text" - }, - { - "name": "MATCH", - "description": "", - "env_variable": "MATCH", - "default_value": "ts3-manager-linux-x64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:50", - "field_type": "text" - } - ] -} \ No newline at end of file