MODs & Remove Duplicate SaveWorld on Exit

- adds MOD_IDS as a variable ( thanks @IxPrumxI )
- removes SaveWorld on exit since DoExit also does a SaveWorld
This commit is contained in:
Derrick A 2023-10-29 14:19:57 -04:00
parent e9a0c1e556
commit 5fa40b4cc3

View File

@ -4,7 +4,7 @@
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2023-10-29T12:19:41-04:00",
"exported_at": "2023-10-29T14:17:11-04:00",
"name": "ARK: Survival Ascended",
"author": "blood@darkartsgaming.com",
"description": "ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!",
@ -15,7 +15,7 @@
"ghcr.io\/parkervcp\/steamcmd:proton": "ghcr.io\/parkervcp\/steamcmd:proton"
},
"file_denylist": [],
"startup": "rmv() { echo \"stopping server\"; rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} SaveWorld && rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} DoExit && wait ${ARK_PID}; echo \"Server Closed\"; exit; }; trap rmv 15 2; proton run .\/ShooterGame\/Binaries\/Win64\/ArkAscendedServer.exe \"{{SERVER_MAP}}?listen?MaxPlayers={{MAX_PLAYERS}}?SessionName={{SESSION_NAME}}?Port={{SERVER_PORT}}?QueryPort={{QUERY_PORT}}?RCONPort={{RCON_PORT}}?RCONEnabled=True?ServerAdminPassword={{ARK_ADMIN_PASSWORD}}$( [ \"$SERVER_PVE\" == \"0\" ] || printf %s '?ServerPVE=True' )?ServerPassword={{SERVER_PASSWORD}}{{ARGS_PARAMS}}\" -WinLiveMaxPlayers={{MAX_PLAYERS}} -oldconsole -servergamelog$( [ \"$BATTLE_EYE\" == \"1\" ] || printf %s ' -NoBattlEye' ) {{ARGS_FLAGS}} & ARK_PID=$! ; tail -c0 -F .\/ShooterGame\/Saved\/Logs\/ShooterGame.log --pid=$ARK_PID & until echo \"waiting for rcon connection...\"; (rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD})<&0 & wait $!; do sleep 5; done",
"startup": "rmv() { echo \"stopping server\"; rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} DoExit && wait ${ARK_PID}; echo \"Server Closed\"; exit; }; trap rmv 15 2; proton run .\/ShooterGame\/Binaries\/Win64\/ArkAscendedServer.exe \"{{SERVER_MAP}}?listen?MaxPlayers={{MAX_PLAYERS}}?SessionName={{SESSION_NAME}}?Port={{SERVER_PORT}}?QueryPort={{QUERY_PORT}}?RCONPort={{RCON_PORT}}?RCONEnabled=True?ServerAdminPassword={{ARK_ADMIN_PASSWORD}}$( [ \"$SERVER_PVE\" == \"0\" ] || printf %s '?ServerPVE=True' )?ServerPassword={{SERVER_PASSWORD}}{{ARGS_PARAMS}}\" -WinLiveMaxPlayers={{MAX_PLAYERS}} -oldconsole -servergamelog$( [ -z \"$MOD_IDS\" ] || printf %s ' -mods=' $MOD_IDS )$( [ \"$BATTLE_EYE\" == \"1\" ] || printf %s ' -NoBattlEye' ) {{ARGS_FLAGS}} & ARK_PID=$! ; tail -c0 -F .\/ShooterGame\/Saved\/Logs\/ShooterGame.log --pid=$ARK_PID & until echo \"waiting for rcon connection...\"; (rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD})<&0 & wait $!; do sleep 5; done",
"config": {
"files": "{\r\n \"ShooterGame\/Saved\/Config\/WindowsServer\/GameUserSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"]Full Startup: \"\r\n}",
@ -159,6 +159,16 @@
"user_editable": true,
"rules": "required|numeric|max:65535",
"field_type": "text"
},
{
"name": "MOD IDs",
"description": "https:\/\/www.curseforge.com\/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236",
"env_variable": "MOD_IDS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string",
"field_type": "text"
}
]
}