fixup: another update for HumanitZ

**Changes:**
- Updated all default values, since the default values has changed since release of egg
- Added a missing variable -  `PICKUP_RESPAWN_TIMER`
- Updated a few descriptions, from the included `ReadMe.txt`
This commit is contained in:
engels74 2024-02-23 21:57:31 +01:00
parent 632833c2e5
commit cf12563aad

View File

@ -4,7 +4,7 @@
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-02-23T16:50:54+01:00",
"exported_at": "2024-02-23T21:56:44+01:00",
"name": "HumanitZ",
"author": "engels74@marx.ps",
"description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.",
@ -72,7 +72,7 @@
"name": "Server Name",
"description": "Name of the server",
"env_variable": "SERVER_NAME",
"default_value": "My HumanitZ Server",
"default_value": "HumanitZ [Dedicated]",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
@ -112,7 +112,7 @@
"name": "Max Players",
"description": "Maximum number of players allowed",
"env_variable": "MAX_PLAYERS",
"default_value": "32",
"default_value": "16",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
@ -130,7 +130,7 @@
},
{
"name": "Saving World Interval",
"description": "Save game every X seconds",
"description": "Save game every x seconds.",
"env_variable": "SAVE_INTERVAL_SEC",
"default_value": "300",
"user_viewable": true,
@ -140,7 +140,7 @@
},
{
"name": "Permanent Death",
"description": "0=Off, 1=Individual, 2=All",
"description": "0=Off, 1=Individual perma-death, 2=All players experience perma-death",
"env_variable": "PERMA_DEATH",
"default_value": "0",
"user_viewable": true,
@ -150,7 +150,7 @@
},
{
"name": "On Death",
"description": "0=Only lose backpack and weapon in hand, 1=Previous + pockets and backpack, 2=All previous + Equipment",
"description": "0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment",
"env_variable": "ON_DEATH",
"default_value": "2",
"user_viewable": true,
@ -160,7 +160,7 @@
},
{
"name": "PvP",
"description": "Enable or Disable PvP\r\n0= Off, 1= On",
"description": "0\/1 Off\/On. Enable or disable Player vs Player.",
"env_variable": "PVP",
"default_value": "1",
"user_viewable": true,
@ -190,7 +190,7 @@
},
{
"name": "Air Drop",
"description": "1=Enabled, 0=Disabled",
"description": "1=Enabled, 0=Disabled. Controls whether air drops are enabled.",
"env_variable": "AIR_DROP",
"default_value": "1",
"user_viewable": true,
@ -200,7 +200,7 @@
},
{
"name": "Weapon Durability",
"description": "1=Weapons break when reaching 0% durability except crow bar, 0=Only improvised break at 0% durability",
"description": "1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability",
"env_variable": "WEAPON_BREAK",
"default_value": "1",
"user_viewable": true,
@ -240,8 +240,18 @@
},
{
"name": "Loot Respawn Timer",
"description": "If loot respawns, how long does it take in seconds",
"description": "If loot respawns how long does it take in minutes",
"env_variable": "LOOT_RESPAWN_TIMER",
"default_value": "60",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "Pickup Respawn Timer",
"description": "Time in minutes it takes to respawn pickups, 0 to disable.",
"env_variable": "PICKUP_RESPAWN_TIMER",
"default_value": "90",
"user_viewable": true,
"user_editable": true,
@ -272,7 +282,7 @@
"name": "Zombie Difficulty (Health)",
"description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
"env_variable": "ZOMBIE_DIFF_HEALTH",
"default_value": "3",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
@ -282,7 +292,7 @@
"name": "Zombie Difficulty (Speed)",
"description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
"env_variable": "ZOMBIE_DIFF_SPEED",
"default_value": "3",
"default_value": "2",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
@ -432,7 +442,7 @@
"name": "Dog Companion Amount",
"description": "Number of companion dogs that could spawn randomly",
"env_variable": "DOG_NUM",
"default_value": "4",
"default_value": "8",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
@ -510,7 +520,7 @@
},
{
"name": "Decay",
"description": "By default 3600, the spawn point loses 1 durability every 1 hour. Used to deal with territory build restrictions, so you have to repair your spawn point.",
"description": "By default 3600, the crafted \"Spawn Point\" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point.",
"env_variable": "DECAY",
"default_value": "3600",
"user_viewable": true,