diff --git a/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json b/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json index 0e0a43ab..f1b5c38c 100644 --- a/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json +++ b/game_eggs/steamcmd_servers/humanitz/egg-humanit-z.json @@ -4,7 +4,7 @@ "version": "PTDL_v2", "update_url": null }, - "exported_at": "2023-12-25T01:52:34+01:00", + "exported_at": "2023-12-25T11:27:01+01:00", "name": "HumanitZ", "author": "admin@marx.ps", "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.", @@ -13,9 +13,9 @@ "ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian" }, "file_denylist": [], - "startup": ".\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}}", + "startup": ".\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername=\"{{SERVER_NAME}}\"", "config": { - "files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.ServerName}}\",\r\n \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.Password}}\\\"\",\r\n \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SaveName}}\\\"\",\r\n \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.AdminPass}}\\\"\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MaxPlayers}}\",\r\n \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.OnlyAllowedPlayers}}\",\r\n \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SaveIntervalSec}}\",\r\n \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NoDeathFeedback}}\",\r\n \"PermaDeath=\": \"PermaDeath={{server.build.env.PermaDeath}}\",\r\n \"OnDeath=\": \"OnDeath={{server.build.env.OnDeath}}\",\r\n \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n \"ClearInfection=\": \"ClearInfection={{server.build.env.ClearInfection}}\",\r\n \"EagleEye=\": \"EagleEye={{server.build.env.EagleEye}}\",\r\n \"AirDrop=\": \"AirDrop={{server.build.env.AirDrop}}\",\r\n \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WeaponBreak}}\",\r\n \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MultiplayerSleep}}\",\r\n \"LootRespawn=\": \"LootRespawn={{server.build.env.LootRespawn}}\",\r\n \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LootRespawnTimer}}\",\r\n \"LootRarity=\": \"LootRarity={{server.build.env.LootRarity}}\",\r\n \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AirDropInterval}}\",\r\n \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZombieDiffHealth}}\",\r\n \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZombieDiffSpeed}}\",\r\n \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZombieDiffDamage}}\",\r\n \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HumanDifficulty}}\",\r\n \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZombieAmountMulti}}\",\r\n \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HumanAmountMulti}}\",\r\n \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZombieDogMulti}}\",\r\n \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZombieRespawnTimer}}\",\r\n \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HumanRespawnTimer}}\",\r\n \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.AnimalRespawnTimer}}\",\r\n \"StartingSeason=\": \"StartingSeason={{server.build.env.StartingSeason}}\",\r\n \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DaysPerSeason}}\",\r\n \"DayDur=\": \"DayDur={{server.build.env.DayDur}}\",\r\n \"NightDur=\": \"NightDur={{server.build.env.NightDur}}\",\r\n \"VitalDrain=\": \"VitalDrain={{server.build.env.VitalDrain}}\",\r\n \"DogEnabled=\": \"DogEnabled={{server.build.env.DogEnabled}}\",\r\n \"DogNum=\": \"DogNum={{server.build.env.DogNum}}\",\r\n \"RecruitDog=\": \"RecruitDog={{server.build.env.RecruitDog}}\",\r\n \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BuildingHealth}}\",\r\n \"CompanionHealth=\": \"CompanionHealth={{server.build.env.CompanionHealth}}\",\r\n \"CompanionDmg=\": \"CompanionDmg={{server.build.env.CompanionDmg}}\"\r\n }\r\n }\r\n}", + "files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\"\r\n }\r\n }\r\n}", "startup": "{\r\n \"done\": \"LogKaiHelper: Session created!\"\r\n}", "logs": "{}", "stop": "^C" @@ -71,7 +71,7 @@ { "name": "Server Name", "description": "Name of the server", - "env_variable": "ServerName", + "env_variable": "SERVER_NAME", "default_value": "My HumanitZ Server", "user_viewable": true, "user_editable": true, @@ -81,7 +81,7 @@ { "name": "Server Password", "description": "Server password (if any)", - "env_variable": "Password", + "env_variable": "PASSWORD", "default_value": "", "user_viewable": true, "user_editable": true, @@ -91,7 +91,7 @@ { "name": "Save Name", "description": "Name of the save-file for the server", - "env_variable": "SaveName", + "env_variable": "SAVE_NAME", "default_value": "DedicatedSaveMP", "user_viewable": true, "user_editable": true, @@ -101,7 +101,7 @@ { "name": "Admin Password", "description": "Password for the admin", - "env_variable": "AdminPass", + "env_variable": "ADMIN_PASS", "default_value": "", "user_viewable": true, "user_editable": true, @@ -111,7 +111,7 @@ { "name": "Max Players", "description": "Maximum number of players allowed", - "env_variable": "MaxPlayers", + "env_variable": "MAX_PLAYERS", "default_value": "32", "user_viewable": true, "user_editable": true, @@ -121,7 +121,7 @@ { "name": "Only Allowed Players", "description": "Restrict server to allowed players only", - "env_variable": "OnlyAllowedPlayers", + "env_variable": "ONLY_ALLOWED_PLAYERS", "default_value": "0", "user_viewable": true, "user_editable": true, @@ -131,7 +131,7 @@ { "name": "Saving World Interval", "description": "Save game every X seconds", - "env_variable": "SaveIntervalSec", + "env_variable": "SAVE_INTERVAL_SEC", "default_value": "300", "user_viewable": true, "user_editable": true, @@ -141,7 +141,7 @@ { "name": "Permanent Death", "description": "0=Off, 1=Individual, 2=All", - "env_variable": "PermaDeath", + "env_variable": "PERMA_DEATH", "default_value": "0", "user_viewable": true, "user_editable": true, @@ -151,7 +151,7 @@ { "name": "On Death", "description": "0=Only lose backpack and weapon in hand, 1=Previous + pockets and backpack, 2=All previous + Equipment", - "env_variable": "OnDeath", + "env_variable": "ON_DEATH", "default_value": "2", "user_viewable": true, "user_editable": true, @@ -171,7 +171,7 @@ { "name": "Clear Infection", "description": "0=Respawning does not rid you of the infection, 1=You lose it upon respawning", - "env_variable": "ClearInfection", + "env_variable": "CLEAR_INFECTION", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -181,7 +181,7 @@ { "name": "Eagle Eye", "description": "1=Able to purchase the eagle eye skill, 0=You can't", - "env_variable": "EagleEye", + "env_variable": "EAGLE_EYE", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -191,7 +191,7 @@ { "name": "Air Drop", "description": "1=Enabled, 0=Disabled", - "env_variable": "AirDrop", + "env_variable": "AIR_DROP", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -201,7 +201,7 @@ { "name": "Weapon Durability", "description": "1=Weapons break when reaching 0% durability except crow bar, 0=Only improvised break at 0% durability", - "env_variable": "WeaponBreak", + "env_variable": "WEAPON_BREAK", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -211,7 +211,7 @@ { "name": "Multiplayer Sleep", "description": "1=Time passes if everyone performs the sleep emote at the same time, 0=Passing time is disabled", - "env_variable": "MultiplayerSleep", + "env_variable": "MULTIPLAYER_SLEEP", "default_value": "0", "user_viewable": true, "user_editable": true, @@ -221,7 +221,7 @@ { "name": "Building Health", "description": "Nothing provided in docs regarding this variable. Default value is \"1\".", - "env_variable": "BuildingHealth", + "env_variable": "BUILDING_HEALTH", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -231,7 +231,7 @@ { "name": "Loot Respawn", "description": "If loot respawns, how long does it take in seconds", - "env_variable": "LootRespawnTimer", + "env_variable": "LOOT_RESPAWN_TIMER", "default_value": "90", "user_viewable": true, "user_editable": true, @@ -241,7 +241,7 @@ { "name": "Loot Rarity", "description": "0=Scarce, 1=Low, 2=Default, 3=Plentiful, 4=Abundant", - "env_variable": "LootRarity", + "env_variable": "LOOT_RARITY", "default_value": "2", "user_viewable": true, "user_editable": true, @@ -251,7 +251,7 @@ { "name": "Air Drop Interval", "description": "Air drop every X day", - "env_variable": "AirDropInterval", + "env_variable": "AIR_DROP_INTERVAL", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -261,7 +261,7 @@ { "name": "Zombie Difficulty (Health)", "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "ZombieDiffHealth", + "env_variable": "ZOMBIE_DIFF_HEALTH", "default_value": "3", "user_viewable": true, "user_editable": true, @@ -271,7 +271,7 @@ { "name": "Zombie Difficulty (Speed)", "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "ZombieDiffSpeed", + "env_variable": "ZOMBIE_DIFF_SPEED", "default_value": "3", "user_viewable": true, "user_editable": true, @@ -281,7 +281,7 @@ { "name": "Zombie Difficulty (Damage)", "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "ZombieDiffDamage", + "env_variable": "ZOMBIE_DIFF_DAMAGE", "default_value": "3", "user_viewable": true, "user_editable": true, @@ -291,7 +291,7 @@ { "name": "Human Difficulty", "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", - "env_variable": "HumanDifficulty", + "env_variable": "HUMAN_DIFFICULTY", "default_value": "3", "user_viewable": true, "user_editable": true, @@ -301,7 +301,7 @@ { "name": "Zombie Amount Multiplier", "description": "Zombie spawn count multiplier", - "env_variable": "ZombieAmountMulti", + "env_variable": "ZOMBIE_AMOUNT_MULTI", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -311,7 +311,7 @@ { "name": "Human Amount Multiplier", "description": "Hostile humans spawn count multiplier", - "env_variable": "HumanAmountMulti", + "env_variable": "HUMAN_AMOUNT_MULTI", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -321,7 +321,7 @@ { "name": "Zombie Dog Multiplier", "description": "Zombie dog spawn count multiplier", - "env_variable": "ZombieDogMulti", + "env_variable": "ZOMBIE_DOG_MULTI", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -331,7 +331,7 @@ { "name": "Zombie Respawn Timer", "description": "Time in minutes for zombies to respawn", - "env_variable": "ZombieRespawnTimer", + "env_variable": "ZOMBIE_RESPAWN_TIMER", "default_value": "90", "user_viewable": true, "user_editable": true, @@ -341,7 +341,7 @@ { "name": "Human Respawn Timer", "description": "Time in minutes for hostile humans to respawn", - "env_variable": "HumanRespawnTimer", + "env_variable": "HUMAN_RESPAWN_TIMER", "default_value": "90", "user_viewable": true, "user_editable": true, @@ -351,7 +351,7 @@ { "name": "Animal Respawn Timer", "description": "Time in minutes for animals to respawn", - "env_variable": "AnimalRespawnTimer", + "env_variable": "ANIMAL_RESPAWN_TIMER", "default_value": "90", "user_viewable": true, "user_editable": true, @@ -361,7 +361,7 @@ { "name": "Starting Season", "description": "0=Summer, 1=Autum, 2=Winter, 3=Spring", - "env_variable": "StartingSeason", + "env_variable": "STARTING_SEASON", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -371,7 +371,7 @@ { "name": "Days Per Season", "description": "How many days each season lasts", - "env_variable": "DaysPerSeason", + "env_variable": "DAYS_PER_SEASON", "default_value": "5", "user_viewable": true, "user_editable": true, @@ -381,7 +381,7 @@ { "name": "Day Duration", "description": "Day duration in minutes", - "env_variable": "DayDur", + "env_variable": "DAY_DUR", "default_value": "40", "user_viewable": true, "user_editable": true, @@ -391,7 +391,7 @@ { "name": "Night Duration", "description": "Night duration in minutes", - "env_variable": "NightDur", + "env_variable": "NIGHT_DUR", "default_value": "20", "user_viewable": true, "user_editable": true, @@ -401,7 +401,7 @@ { "name": "Vital Drain", "description": "How fast your vitals drain 0=Slow, 1=Normal, 2=Fast", - "env_variable": "VitalDrain", + "env_variable": "VITAL_DRAIN", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -411,7 +411,7 @@ { "name": "Dog Companions Enabled", "description": "Enable finding dog companions you can recruit", - "env_variable": "DogEnabled", + "env_variable": "DOG_ENABLED", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -421,7 +421,7 @@ { "name": "Dog Companion Amount", "description": "Number of companion dogs that could spawn randomly", - "env_variable": "DogNum", + "env_variable": "DOG_NUM", "default_value": "4", "user_viewable": true, "user_editable": true, @@ -431,7 +431,7 @@ { "name": "Recruit Companion Dogs", "description": "Allow players to recruit companion dog", - "env_variable": "RecruitDog", + "env_variable": "RECRUIT_DOG", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -441,7 +441,7 @@ { "name": "Companion Health", "description": "Dog companion health - 0=Low 1=Default 2=High", - "env_variable": "CompanionHealth", + "env_variable": "COMPANION_HEALTH", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -451,7 +451,7 @@ { "name": "Companion Damage", "description": "Dog companion damage - 0=Low 1=Default 2=High", - "env_variable": "CompanionDmg", + "env_variable": "COMPANION_DMG", "default_value": "1", "user_viewable": true, "user_editable": true, @@ -461,7 +461,7 @@ { "name": "No Death Feedback", "description": "0 to enable player died notification in chat - 1 to disable player died notification in chat.", - "env_variable": "NoDeathFeedback", + "env_variable": "NO_DEATH_FEEDBACK", "default_value": "0", "user_viewable": true, "user_editable": true,