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https://github.com/pelican-eggs/minecraft.git
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5604306254
moving over to the new pelican-eggs layout
163 lines
5.2 KiB
YAML
163 lines
5.2 KiB
YAML
# Advanced configuration file for Nukkit
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# Some of these settings are safe, others can break your server if modified incorrectly
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# New settings/defaults won't appear automatically on this file when upgrading
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settings:
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# Multi-language setting
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# Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, idn, cze, tur, fin, vie, fra
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language: eng
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# Whether to send all strings translated to server locale or let the device handle them
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force-language: false
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shutdown-message: "Server closed"
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# Allow listing plugins via Query
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query-plugins: true
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# Show a console message when a plugin uses deprecated API methods
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deprecated-verbose: true
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# Number of AsyncTask workers
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# If set to auto, it'll try to detect the number of cores (and at least 4)
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async-workers: auto
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safe-spawn: true
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waterdogpe: false
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network:
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maximum-stale-datagrams: 512
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# Threshold for batching packets, in bytes. Only these packets will be compressed
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# Set to 0 to compress everything, -1 to disable
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batch-threshold: 256
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# Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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compression-level: 7
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# Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
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async-compression: false
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# 0:Create a new compressor for each compression request
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# 1:All compression requests are done with only one thread and one compressor
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# 2:Using the original Nukkit server-side algorithm for high stability, using ThreadLocal to create a compressor for each thread
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# 3:Modern hardware acceleration using the PowerNukkitX server, which improves on the original algorithm.
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zlib-provider: 2
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snappy: false
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debug:
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# If > 1, it will show debug messages in the console
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level: 1
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# Enables commands: /status /gc
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commands: false
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ignored-packets:
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- LevelChunkPacket
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timings:
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# Turn off the timing completely, no timing object will be created, which can help improve performance
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completely-close: false
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# Enable core and plugin timings by default
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enabled: false
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# Enable monitoring at verbose level, include high-frequency timings
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verbose: false
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# Interval between history frames in ticks
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# Default is 5 minutes (6000 ticks)
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history-interval: 6000
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# Length of the whole timing history in ticks
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# Default is 1 hour (72000 ticks)
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# This value is capped at a maximum of history-interval * 12
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history-length: 72000
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# For special cases of servers with special permission to bypass the max
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# This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
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# Setting this will not help you bypass the max unless Aikar has added an exception on the API side
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bypass-max: false
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# If set to true, name of your server won't be sent
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privacy: false
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ignore: []
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level-settings:
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# The default format that levels will use when created
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default-format: anvil
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# Automatically change levels tick rate to maintain 20 ticks per second
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auto-tick-rate: true
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auto-tick-rate-limit: 20
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# Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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base-tick-rate: 1
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# Tick all players each tick even when other settings disallow this
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always-tick-players: false
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tick-redstone: true
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chunk-saving:
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maximum-size-per-chunk: 1048576
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chunk-sending:
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# Amount of chunks sent to players per tick
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per-tick: 8
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# Amount of chunks sent around each player
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max-chunks: 192
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# Amount of chunks that need to be sent before spawning the player
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spawn-threshold: 56
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# Save a serialized copy of the chunk in memory for faster sending
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# Useful in mostly-static worlds where lots of players join at the same time
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cache-chunks: false
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chunk-ticking:
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# Max amount of chunks processed each tick
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per-tick: 40
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# Radius of chunks around a player to tick
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tick-radius: 3
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light-updates: false
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clear-tick-list: false
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chunk-generation:
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# Max. amount of chunks in the waiting queue to be generated
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queue-size: 8
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# Max. amount of chunks in the waiting queue to be populated
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population-queue-size: 8
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# Max tick rate for these entities
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ticks-per:
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animal-spawns: 400
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monster-spawns: 1
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autosave: 6000
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cache-cleanup: 900
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memory-compression:
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enable: true
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slots: 32
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default-temperature: 32
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threshold:
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freezing-point: 0
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boiling-point: 1024
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absolute-zero: -256
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heat:
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melting: 16
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single-operation: 1
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batch-operation: 32
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# Max amount of these entities
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spawn-limits:
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monsters: 70
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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# If true, player data will be saved as players/playername.dat
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# If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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save-player-data: true
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# The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 30
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force-skin-trusted: false
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check-movement: true
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aliases:
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# Aliases for commands
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# Examples:
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# showtheversion: version
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# savestop: [save-all, stop]
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worlds:
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# These settings will override the generator set in server.properties and allows loading multiple levels
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# Examples:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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anti-xray:
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#world:
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# enabled: true
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# level: low
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# pre-deobfuscate: true
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