minecraft/game_eggs/steamcmd_servers/project_zomboid
PLASMAchicken 18d2cc98d7
Project Zomboid: tmpfs limit (#2647)
* Project Zomboid:  mention backup issue with the tmpfs limit
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Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
2024-01-06 09:55:55 +01:00
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egg-project-zomboid.json Update egg-project-zomboid.json startup (#2399) 2023-07-30 20:14:06 +02:00
README.md Project Zomboid: tmpfs limit (#2647) 2024-01-06 09:55:55 +01:00

Project Zomboid

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?

Configuration

Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: java.util.concurrent.ExecutionException: java.io.IOException: No space left on device.

Either disable Backups in the Project Zomboid Server Settings via BackupsOnStart=false or increase the tmpfs_size in your wings config.yml configuration file.

Server Ports

Project Zomboid requires one port for game data and one port for Steam.

> *** SERVER STARTED ****.
> *** Steam is enabled.
> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection).
> Clients should use 16261 port for connections.
Port default
DefaultPort 16261
UDPPort 16262