papermario/include/mapfs/flo_10_hit.h

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#define COLLIDER_Root 0x17
#define COLLIDER_g1 0x16
#define COLLIDER_water 0x15
#define COLLIDER_o21 0x14
#define COLLIDER_o19 0x13
#define COLLIDER_g2 0x12
#define COLLIDER_o87 0x11
#define COLLIDER_o86 0x10
#define COLLIDER_o83 0xF
#define COLLIDER_o1 0xE
#define COLLIDER_g4 0xD
#define COLLIDER_o93 0xC
#define COLLIDER_o80 0xB
#define COLLIDER_o91 0xA
#define COLLIDER_o85 0x9
#define COLLIDER_o41 0x8
#define COLLIDER_o79 0x7
#define COLLIDER_o92 0x6
#define COLLIDER_o89 0x5
#define COLLIDER_o6 0x4
#define COLLIDER_g3 0x3
#define COLLIDER_o82 0x2
#define COLLIDER_deilitw 0x1
#define COLLIDER_deiliw 0x0
#define ZONE_Root 0x4
#define ZONE_g1 0x3
#define ZONE_o3 0x2
#define ZONE_o2 0x1
#define ZONE_o1 0x0