papermario/include/mapfs/mim_05_hit.h

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#define COLLIDER_Root 0x29
#define COLLIDER_g123 0x28
#define COLLIDER_monw 0x27
#define COLLIDER_g122 0x26
#define COLLIDER_mons 0x25
#define COLLIDER_g121 0x24
#define COLLIDER_mone 0x23
#define COLLIDER_g120 0x22
#define COLLIDER_monn 0x21
#define COLLIDER_g116 0x20
#define COLLIDER_o430 0x1F
#define COLLIDER_o429 0x1E
#define COLLIDER_kinoko 0x1D
#define COLLIDER_kino_s 0x1C
#define COLLIDER_o402 0x1B
#define COLLIDER_kino_w 0x1A
#define COLLIDER_o405 0x19
#define COLLIDER_kino_n 0x18
#define COLLIDER_o403 0x17
#define COLLIDER_kino_e 0x16
#define COLLIDER_o404 0x15
#define COLLIDER_exit 0x14
#define COLLIDER_exit_w 0x13
#define COLLIDER_ttw 0x12
#define COLLIDER_nw 0x11
#define COLLIDER_deiliw 0x10
#define COLLIDER_deilitw 0xF
#define COLLIDER_exit_s 0xE
#define COLLIDER_tts 0xD
#define COLLIDER_ns 0xC
#define COLLIDER_deilis 0xB
#define COLLIDER_deilits 0xA
#define COLLIDER_exit_e 0x9
#define COLLIDER_tte 0x8
#define COLLIDER_ne 0x7
#define COLLIDER_deilie 0x6
#define COLLIDER_deilite 0x5
#define COLLIDER_exit_n 0x4
#define COLLIDER_ttn 0x3
#define COLLIDER_nn 0x2
#define COLLIDER_deilin 0x1
#define COLLIDER_deilitn 0x0
#define ZONE_Root 0xC
#define ZONE_enter 0xB
#define ZONE_north 0xA
#define ZONE_south 0x9
#define ZONE_west 0x8
#define ZONE_east 0x7
#define ZONE_out 0x6
#define ZONE_kita 0x5
#define ZONE_minami 0x4
#define ZONE_nishi 0x3
#define ZONE_higashi 0x2
#define ZONE_kaiten 0x1
#define ZONE_stage 0x0