papermario/include/mapfs/omo_bt05_shape.h

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#define MODEL_Root 0x2E
#define MODEL_dai2 0x2D
#define MODEL_mae6 0x2C
#define MODEL_mae5 0x2B
#define MODEL_mae4 0x2A
#define MODEL_t_yon 0x29
#define MODEL_t_san 0x28
#define MODEL_itigo 0x27
#define MODEL_kisya 0x26
#define MODEL_yuka6 0x25
#define MODEL_yuka5 0x24
#define MODEL_g2 0x23
#define MODEL_tare 0x22
#define MODEL_kabe2 0x21
#define MODEL_kui3 0x20
#define MODEL_saku3 0x1F
#define MODEL_yuka3 0x1E
#define MODEL_kabe4 0x1D
#define MODEL_dai1 0x1C
#define MODEL_mae2 0x1B
#define MODEL_mae1 0x1A
#define MODEL_yuka 0x19
#define MODEL_g1 0x18
#define MODEL_kui2 0x17
#define MODEL_saku 0x16
#define MODEL_senro 0x15
#define MODEL_kui 0x14
#define MODEL_saku2 0x13
#define MODEL_dan5 0x12
#define MODEL_dan4 0x11
#define MODEL_dan3 0x10
#define MODEL_dan2 0xF
#define MODEL_dan1 0xE
#define MODEL_2_kabe3 0xD
#define MODEL_2_kabe2 0xC
#define MODEL_2_kabe1 0xB
#define MODEL_dai 0xA
#define MODEL_kazari2 0x9
#define MODEL_futi1 0x8
#define MODEL_waku1 0x7
#define MODEL_g 0x6
#define MODEL_sai3 0x5
#define MODEL_sai2 0x4
#define MODEL_sai1 0x3
#define MODEL_waku2 0x2
#define MODEL_yuka2 0x1
#define MODEL_waku 0x0