papermario/include/mapfs/sbk_20_hit.h

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#define COLLIDER_Root 0x1A
#define COLLIDER_g23 0x19
#define COLLIDER_o98 0x18
#define COLLIDER_o97 0x17
#define COLLIDER_o96 0x16
#define COLLIDER_o95 0x15
#define COLLIDER_o94 0x14
#define COLLIDER_o92 0x13
#define COLLIDER_o91 0x12
#define COLLIDER_o89 0x11
#define COLLIDER_o87 0x10
#define COLLIDER_o86 0xF
#define COLLIDER_o84 0xE
#define COLLIDER_tuitate 0xD
#define COLLIDER_tts 0xC
#define COLLIDER_tte 0xB
#define COLLIDER_ttn 0xA
#define COLLIDER_dero 0x9
#define COLLIDER_deilits 0x8
#define COLLIDER_deilis 0x7
#define COLLIDER_deilite 0x6
#define COLLIDER_deilie 0x5
#define COLLIDER_deilitn 0x4
#define COLLIDER_deilin 0x3
#define COLLIDER_g1 0x2
#define COLLIDER_mawari 0x1
#define COLLIDER_stage 0x0
#define ZONE_Root 0xD
#define ZONE_g1 0xC
#define ZONE_g6 0xB
#define ZONE_g7 0xA
#define ZONE_b_w 0x9
#define ZONE_g11 0x8
#define ZONE_b_s 0x7
#define ZONE_g8 0x6
#define ZONE_b_e 0x5
#define ZONE_g12 0x4
#define ZONE_b_n 0x3
#define ZONE_g2 0x2
#define ZONE_g10 0x1
#define ZONE_hiru_came 0x0