papermario/include/mapfs/sbk_56_hit.h

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#define COLLIDER_Root 0x1F
#define COLLIDER_g1 0x1E
#define COLLIDER_g35 0x1D
#define COLLIDER_o73 0x1C
#define COLLIDER_o72 0x1B
#define COLLIDER_o71 0x1A
#define COLLIDER_o70 0x19
#define COLLIDER_o69 0x18
#define COLLIDER_o68 0x17
#define COLLIDER_o67 0x16
#define COLLIDER_y_miki 0x15
#define COLLIDER_yasi 0x14
#define COLLIDER_rim 0x13
#define COLLIDER_remon 0x12
#define COLLIDER_kusa 0x11
#define COLLIDER_exit 0x10
#define COLLIDER_exitw 0xF
#define COLLIDER_nw 0xE
#define COLLIDER_deilitw 0xD
#define COLLIDER_deiliw 0xC
#define COLLIDER_exits 0xB
#define COLLIDER_ns 0xA
#define COLLIDER_deilits 0x9
#define COLLIDER_deilis 0x8
#define COLLIDER_exitn 0x7
#define COLLIDER_nn 0x6
#define COLLIDER_deilitn 0x5
#define COLLIDER_deilin 0x4
#define COLLIDER_g34 0x3
#define COLLIDER_o64 0x2
#define COLLIDER_o65 0x1
#define COLLIDER_o63 0x0
#define ZONE_Root 0xD
#define ZONE_g1 0xC
#define ZONE_g6 0xB
#define ZONE_g7 0xA
#define ZONE_b_w 0x9
#define ZONE_g11 0x8
#define ZONE_b_s 0x7
#define ZONE_g8 0x6
#define ZONE_b_e 0x5
#define ZONE_g12 0x4
#define ZONE_b_n 0x3
#define ZONE_g2 0x2
#define ZONE_g10 0x1
#define ZONE_hiru_came 0x0