papermario/include/mapfs/omo_bt06_shape.h

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#define MODEL_Root 0x2A
#define MODEL_dai 0x29
#define MODEL_waku1 0x28
#define MODEL_kuruma 0x27
#define MODEL_hosi 0x26
#define MODEL_futi1 0x25
#define MODEL_kazari2 0x24
#define MODEL_yuka 0x23
#define MODEL_g74 0x22
#define MODEL_sai3 0x21
#define MODEL_sai2 0x20
#define MODEL_sai1 0x1F
#define MODEL_ere2 0x1E
#define MODEL_ere2_3 0x1D
#define MODEL_ere2_2 0x1C
#define MODEL_ere2_1 0x1B
#define MODEL_ere1 0x1A
#define MODEL_ere1_3 0x19
#define MODEL_ere1_2 0x18
#define MODEL_ere1_1 0x17
#define MODEL_waku2 0x16
#define MODEL_g49 0x15
#define MODEL_4_2 0x14
#define MODEL_ao_2 0x13
#define MODEL_midori_2 0x12
#define MODEL_mzu_2 0x11
#define MODEL_3_2 0x10
#define MODEL_raku3 0xF
#define MODEL_raku2 0xE
#define MODEL_raku1 0xD
#define MODEL_midori 0xC
#define MODEL_misuiro 0xB
#define MODEL_ao 0xA
#define MODEL_4 0x9
#define MODEL_1 0x8
#define MODEL_2 0x7
#define MODEL_aka 0x6
#define MODEL_ki 0x5
#define MODEL_d 0x4
#define MODEL_kabe2 0x3
#define MODEL_kabe1 0x2
#define MODEL_yuka2 0x1
#define MODEL_waku 0x0