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46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
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#include "common.h"
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INCLUDE_ASM(code_f8f60_len_1560, MakeLerp);
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INCLUDE_ASM(code_f8f60_len_1560, UpdateLerp);
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INCLUDE_ASM(code_f8f60_len_1560, RandInt);
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INCLUDE_ASM(code_f8f60_len_1560, GetAngleBetweenNPCs);
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INCLUDE_ASM(code_f8f60_len_1560, GetAngleToNPC);
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INCLUDE_ASM(code_f8f60_len_1560, GetAngleToPlayer);
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INCLUDE_ASM(code_f8f60_len_1560, AwaitPlayerApproach);
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INCLUDE_ASM(code_f8f60_len_1560, IsPlayerWithin);
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INCLUDE_ASM(code_f8f60_len_1560, AwaitPlayerLeave);
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INCLUDE_ASM(code_f8f60_len_1560, AddVectorPolar);
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INCLUDE_ASM(code_f8f60_len_1560, setup_path_data);
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INCLUDE_ASM(code_f8f60_len_1560, func_802D5270);
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INCLUDE_ASM(code_f8f60_len_1560, LoadPath);
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INCLUDE_ASM(code_f8f60_len_1560, GetNextPathPos);
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INCLUDE_ASM(code_f8f60_len_1560, GetDist2D);
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INCLUDE_ASM(code_f8f60_len_1560, SetValueByRef);
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INCLUDE_ASM(code_f8f60_len_1560, GetValueByRef);
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INCLUDE_ASM(code_f8f60_len_1560, EnableStatusMenu);
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INCLUDE_ASM(code_f8f60_len_1560, ShowStatusMenu);
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INCLUDE_ASM(code_f8f60_len_1560, SetGameMode);
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INCLUDE_ASM(code_f8f60_len_1560, ClampAngleInt);
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INCLUDE_ASM(code_f8f60_len_1560, ClampAngleFloat);
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