papermario/src/code_f8f60_len_1560.c

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2020-08-04 08:49:11 +02:00
#include "common.h"
INCLUDE_ASM(code_f8f60_len_1560, MakeLerp);
INCLUDE_ASM(code_f8f60_len_1560, UpdateLerp);
INCLUDE_ASM(code_f8f60_len_1560, RandInt);
INCLUDE_ASM(code_f8f60_len_1560, GetAngleBetweenNPCs);
INCLUDE_ASM(code_f8f60_len_1560, GetAngleToNPC);
INCLUDE_ASM(code_f8f60_len_1560, GetAngleToPlayer);
INCLUDE_ASM(code_f8f60_len_1560, AwaitPlayerApproach);
INCLUDE_ASM(code_f8f60_len_1560, IsPlayerWithin);
INCLUDE_ASM(code_f8f60_len_1560, AwaitPlayerLeave);
INCLUDE_ASM(code_f8f60_len_1560, AddVectorPolar);
INCLUDE_ASM(code_f8f60_len_1560, setup_path_data);
INCLUDE_ASM(code_f8f60_len_1560, func_802D5270);
INCLUDE_ASM(code_f8f60_len_1560, LoadPath);
INCLUDE_ASM(code_f8f60_len_1560, GetNextPathPos);
INCLUDE_ASM(code_f8f60_len_1560, GetDist2D);
INCLUDE_ASM(code_f8f60_len_1560, SetValueByRef);
INCLUDE_ASM(code_f8f60_len_1560, GetValueByRef);
INCLUDE_ASM(code_f8f60_len_1560, EnableStatusMenu);
INCLUDE_ASM(code_f8f60_len_1560, ShowStatusMenu);
INCLUDE_ASM(code_f8f60_len_1560, SetGameMode);
INCLUDE_ASM(code_f8f60_len_1560, ClampAngleInt);
INCLUDE_ASM(code_f8f60_len_1560, ClampAngleFloat);