papermario/src/code_f2470_len_27f0.c

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#include "common.h"
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npc* resolve_npc(script_context* script, NPC npcID) {
if (npcID == NPC_SELF) {
return get_npc_safe(script->ownerID);
} else if (npcID >= -270000000) {
return get_npc_safe(npcID);
} else {
return npcID;
}
}
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INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
INCLUDE_ASM(code_f2470_len_27f0, DeleteNpc);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcPointer);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcPos);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcRotation);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcScale);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcCollisionSize);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcSpeed);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcJumpscale);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcAnimation);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcAnimation);
INCLUDE_ASM(code_f2470_len_27f0, NpcMoveTo);
INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
INCLUDE_ASM(code_f2470_len_27f0, NpcJump0);
INCLUDE_ASM(code_f2470_len_27f0, NpcJump1);
INCLUDE_ASM(code_f2470_len_27f0, NpcFlyTo);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcYaw);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcYaw);
INCLUDE_ASM(code_f2470_len_27f0, InterpNpcYaw);
INCLUDE_ASM(code_f2470_len_27f0, NpcFacePlayer);
INCLUDE_ASM(code_f2470_len_27f0, NpcFaceNpc);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcFlagBits);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcPos);
INCLUDE_ASM(code_f2470_len_27f0, EnableNpcShadow);
INCLUDE_ASM(code_f2470_len_27f0, EnableNpcBlur);
INCLUDE_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
INCLUDE_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
INCLUDE_ASM(code_f2470_len_27f0, GetPartnerPos);
INCLUDE_ASM(code_f2470_len_27f0, DisablePartnerAI);
INCLUDE_ASM(code_f2470_len_27f0, EnablePartnerAI);
INCLUDE_ASM(code_f2470_len_27f0, BringPartnerOut);
INCLUDE_ASM(code_f2470_len_27f0, PutPartnerAway);
INCLUDE_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcEffect);
INCLUDE_ASM(code_f2470_len_27f0, PlaySoundAtNpc);