2020-09-26 03:51:54 +02:00
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#include "common.h"
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ApiStatus HidePlayerShadow(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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s32 hideShadow = get_variable(script, *args++);
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if (hideShadow) {
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disable_player_shadow();
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} else {
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enable_player_shadow();
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}
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return ApiStatus_DONE2;
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}
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ApiStatus DisablePlayerPhysics(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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s32 disable = get_variable(script, *args++);
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if (disable) {
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disable_player_static_collisions();
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} else {
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enable_player_static_collisions();
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}
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return ApiStatus_DONE2;
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}
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ApiStatus DisablePlayerInput(ScriptInstance* script, s32 isInitialCall) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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Bytecode* args = script->ptrReadPos;
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s32 enable = get_variable(script, *args++);
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if (enable) {
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disable_player_input();
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func_800EF628();
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func_800E97B8();
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func_800E984C();
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if (playerStatus->actionState == ActionState_SPIN) {
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playerStatus->animFlags |= 0x40000;
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}
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D_8009A650[0] |= 0x40;
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} else {
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enable_player_input();
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func_800EF600();
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func_800E01DC();
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D_8009A650[0] &= ~0x40;
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func_800E983C();
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}
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return ApiStatus_DONE2;
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}
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ApiStatus SetPlayerPos(ScriptInstance* script, s32 isInitialCall) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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Bytecode* args = script->ptrReadPos;
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f32 x = get_variable(script, *args++);
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f32 y = get_variable(script, *args++);
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f32 z = get_variable(script, *args++);
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2020-10-08 21:03:58 +02:00
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gPlayerNpcPtr->pos.x = x;
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gPlayerNpcPtr->pos.y = y;
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gPlayerNpcPtr->pos.z = z;
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playerStatus->position.x = gPlayerNpcPtr->pos.x;
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playerStatus->position.y = gPlayerNpcPtr->pos.y;
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playerStatus->position.z = gPlayerNpcPtr->pos.z;
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2020-09-26 03:51:54 +02:00
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return ApiStatus_DONE2;
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}
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2020-10-08 23:45:26 +02:00
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ApiStatus SetPlayerCollisionSize(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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s32 height = get_variable(script, *args++);
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s32 radius = get_variable(script, *args);
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Npc* player = gPlayerNpcPtr;
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PlayerStatus* playerStatus = &gPlayerStatus;
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player->collisionHeight = height;
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player->collisionRadius = radius;
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2020-10-09 20:26:17 +02:00
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2020-10-08 23:45:26 +02:00
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playerStatus->colliderHeight = player->collisionHeight;
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playerStatus->colliderDiameter = player->collisionRadius;
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-09-28 02:17:51 +02:00
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ApiStatus SetPlayerSpeed(ScriptInstance* script, s32 isInitialCall) {
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gPlayerNpcPtr->moveSpeed = get_float_variable(script, *script->ptrReadPos);
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-09-28 02:17:51 +02:00
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ApiStatus SetPlayerJumpscale(ScriptInstance* script, s32 isInitialCall) {
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gPlayerNpcPtr->jumpScale = get_float_variable(script, *script->ptrReadPos);
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-10-08 21:03:58 +02:00
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#ifdef NON_MATCHING
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ApiStatus SetPlayerAnimation(ScriptInstance* script, s32 isInitialCall) {
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2020-10-08 23:45:26 +02:00
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Bytecode* args = script->ptrReadPos;
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PlayerAnim animation;
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animation = get_variable(script, *args);
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2020-10-08 21:03:58 +02:00
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gPlayerNpcPtr->currentAnim = animation;
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gPlayerAnimation = animation;
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if (animation == 0x80003) {
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exec_ShakeCam1(0, 0, 2);
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}
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return ApiStatus_DONE2;
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}
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#else
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2020-09-26 03:51:54 +02:00
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INCLUDE_ASM(s32, "code_F5750", SetPlayerAnimation, ScriptInstance* script, s32 isInitialCall);
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2020-10-08 21:03:58 +02:00
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#endif
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2020-09-26 03:51:54 +02:00
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2020-09-28 02:17:51 +02:00
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ApiStatus SetPlayerActionState(ScriptInstance* script, s32 isInitialCall) {
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set_action_state(get_variable(script, *script->ptrReadPos));
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-09-28 02:17:51 +02:00
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ApiStatus SetPlayerAnimationSpeed(ScriptInstance* script, s32 isInitialCall) {
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gPlayerNpcPtr->animationSpeed = get_float_variable(script, *script->ptrReadPos);
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-10-29 17:08:00 +01:00
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ApiStatus PlayerMoveTo(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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PlayerStatus* playerStatus = PLAYER_STATUS;
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f32 var0;
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f32 var1;
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f32 moveSpeed;
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if (isInitialCall) {
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var1 = get_variable(script, *args++);
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var0 = get_variable(script, *args++);
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script->functionTemp[0].s = get_variable(script, *args++);
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playerStatus->targetYaw = atan2(playerStatus->position.x, playerStatus->position.z, var1, var0);
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if (script->functionTemp[0].s == 0) {
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script->functionTemp[0].s = (dist2D(playerStatus->position.x, playerStatus->position.z, var1,
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var0) / gPlayerNpcPtr->moveSpeed);
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moveSpeed = gPlayerNpcPtr->moveSpeed;
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} else {
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moveSpeed = dist2D(playerStatus->position.x, playerStatus->position.z, var1, var0) / script->functionTemp[0].s;
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}
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move_player(script->functionTemp[0].s, playerStatus->targetYaw, moveSpeed);
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}
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script->functionTemp[0].s--;
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return script->functionTemp[0].s < 0;
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}
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2020-09-26 03:51:54 +02:00
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INCLUDE_ASM(s32, "code_F5750", func_802D1270);
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INCLUDE_ASM(s32, "code_F5750", func_802D1380);
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INCLUDE_ASM(s32, "code_F5750", player_jump);
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void PlayerJump(ScriptInstance* script, s32 isInitialCall) {
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player_jump(script, isInitialCall, 0);
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}
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void PlayerJump1(ScriptInstance* script, s32 isInitialCall) {
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player_jump(script, isInitialCall, 1);
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}
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void PlayerJump2(ScriptInstance* script, s32 isInitialCall) {
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player_jump(script, isInitialCall, 2);
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}
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2020-10-29 20:56:58 +01:00
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ApiStatus InterpPlayerYaw(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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PlayerStatus* playerStatus = PLAYER_STATUS;
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f32* t1 = &script->functionTemp[1].f;
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f32* t2 = &script->functionTemp[2].f;
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s32* t3 = &script->functionTemp[3].s;
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if (isInitialCall) {
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Npc** player = &gPlayerNpcPtr;
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(*player)->yaw = playerStatus->targetYaw;
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*t1 = (*player)->yaw;
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*t2 = get_float_variable(script, *args++) - *t1;
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*t3 = get_variable(script, *args++);
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(*player)->duration = 0;
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if (*t2 < -180.0f) {
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*t2 += 360.0f;
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}
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if (*t2 > 180.0f) {
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*t2 -= 360.0f;
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}
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}
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if (*t3 > 0) {
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Npc** player = &gPlayerNpcPtr;
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(*player)->duration++;
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(*player)->yaw = *t1 + ((*t2 * (*player)->duration) / *t3);
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(*player)->yaw = clamp_angle((*player)->yaw);
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playerStatus->targetYaw = (*player)->yaw;
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return ((*player)->duration < *t3) ^ 1;
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} else {
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Npc** player = &gPlayerNpcPtr;
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(*player)->yaw += *t2;
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(*player)->yaw = clamp_angle((*player)->yaw);;
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playerStatus->targetYaw = (*player)->yaw;
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return ApiStatus_DONE2;
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}
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}
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2020-09-26 03:51:54 +02:00
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INCLUDE_ASM(s32, "code_F5750", PlayerFaceNpc, ScriptInstance* script, s32 isInitialCall);
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2020-09-28 02:17:51 +02:00
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ApiStatus GetPlayerTargetYaw(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, gPlayerStatus.targetYaw);
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-10-08 23:45:26 +02:00
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ApiStatus SetPlayerFlagBits(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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PlayerStatus* playerStatus = &gPlayerStatus;
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PlayerStatus* playerStatus2 = &gPlayerStatus;
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Bytecode bits = *args++;
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Bytecode a1 = *args;
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if (get_variable(script, a1)) {
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playerStatus->flags |= bits;
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} else {
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playerStatus2->flags &= ~bits;
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}
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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ApiStatus GetPlayerActionState(ScriptInstance* script, s32 isInitialCall) {
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Bytecode outVar = *script->ptrReadPos;
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set_variable(script, outVar, gPlayerActionState);
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return ApiStatus_DONE2;
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}
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ApiStatus GetPlayerPos(ScriptInstance* script, s32 isInitialCall) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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Bytecode* args = script->ptrReadPos;
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Bytecode outVar1 = *args++;
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Bytecode outVar2 = *args++;
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Bytecode outVar3 = *args++;
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set_variable(script, outVar1, playerStatus->position.x);
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set_variable(script, outVar2, playerStatus->position.y);
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set_variable(script, outVar3, playerStatus->position.z);
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return ApiStatus_DONE2;
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}
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ApiStatus GetPlayerAnimation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode outVar = *script->ptrReadPos;
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set_variable(script, outVar, gPlayerAnimation);
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return ApiStatus_DONE2;
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}
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ApiStatus FullyRestoreHPandFP(ScriptInstance* script, s32 isInitialCall) {
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PlayerData* playerData = &gPlayerData;
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playerData->curHP = playerData->curMaxHP;
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playerData->curFP = playerData->curMaxFP;
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return ApiStatus_DONE2;
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}
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2020-10-08 21:03:58 +02:00
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ApiStatus FullyRestoreSP(ScriptInstance* script, s32 isInitialCall) {
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PlayerData* playerData = &gPlayerData;
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2020-09-26 03:51:54 +02:00
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2020-10-08 21:03:58 +02:00
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playerData->specialBarsFilled = playerData->maxStarPower * 256;
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return ApiStatus_DONE2;
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}
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ApiStatus EnablePartner(ScriptInstance* script, s32 isInitialCall) {
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s32 partnerIdx = get_variable(script, *script->ptrReadPos) - 1;
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PartnerData* partner = &gPlayerData.partners[partnerIdx];
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partner->enabled = TRUE;
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return ApiStatus_DONE2;
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}
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ApiStatus DisablePartner(ScriptInstance* script, s32 isInitialCall) {
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s32 partnerIdx = get_variable(script, *script->ptrReadPos) - 1;
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PartnerData* partner = &gPlayerData.partners[partnerIdx];
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2020-09-26 03:51:54 +02:00
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2020-10-08 21:03:58 +02:00
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partner->enabled = FALSE;
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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INCLUDE_ASM(s32, "code_F5750", UseEntryHeading);
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INCLUDE_ASM(s32, "code_F5750", func_802D2148);
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INCLUDE_ASM(s32, "code_F5750", UseExitHeading);
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INCLUDE_ASM(s32, "code_F5750", func_802D23F8);
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INCLUDE_ASM(s32, "code_F5750", func_802D244C);
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INCLUDE_ASM(s32, "code_F5750", func_802D2484);
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2020-10-29 17:08:00 +01:00
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ApiStatus func_802D249C(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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s32 val = 0;
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if (gCollisionStatus.currentFloor >= 0) {
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val = func_802D23F8() != 0;
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}
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set_variable(script, *args, val);
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return ApiStatus_DONE2;
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}
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2020-09-26 03:51:54 +02:00
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2020-10-28 07:42:14 +01:00
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ApiStatus func_802D24F4(ScriptInstance* script, s32 isInitialCall) {
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2020-10-28 20:11:05 +01:00
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return (gPlayerStatus.moveFrames == 0) * ApiStatus_DONE2;
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2020-10-28 07:42:14 +01:00
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}
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2020-09-26 03:51:54 +02:00
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INCLUDE_ASM(s32, "code_F5750", func_802D2508);
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INCLUDE_ASM(s32, "code_F5750", func_802D2520);
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INCLUDE_ASM(s32, "code_F5750", func_802D286C);
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INCLUDE_ASM(s32, "code_F5750", func_802D2884);
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2020-10-08 21:03:58 +02:00
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ApiStatus DisablePulseStone(ScriptInstance* script, s32 isInitialCall) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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PlayerStatus* playerStatus2 = &gPlayerStatus;
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2020-09-26 03:51:54 +02:00
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2020-10-08 21:03:58 +02:00
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if (get_variable(script, *script->ptrReadPos)) {
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playerStatus->animFlags &= ~0x80;
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} else {
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playerStatus2->animFlags |= 0x80;
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|
|
}
|
|
|
|
|
|
|
|
return ApiStatus_DONE2;
|
|
|
|
}
|
|
|
|
|
|
|
|
ApiStatus GetCurrentPartner(ScriptInstance* script, s32 isInitialCall) {
|
|
|
|
Bytecode* args = script->ptrReadPos;
|
|
|
|
Bytecode a0 = *args;
|
|
|
|
PlayerData* playerData = &gPlayerData;
|
|
|
|
s32 currentPartner = 0;
|
|
|
|
|
|
|
|
if (D_8010EBB0[0] != 0) {
|
|
|
|
currentPartner = playerData->currentPartner;
|
|
|
|
}
|
|
|
|
|
|
|
|
set_variable(script, a0, currentPartner);
|
|
|
|
return ApiStatus_DONE2;
|
|
|
|
}
|
2020-09-26 03:51:54 +02:00
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2B50);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2B6C);
|
|
|
|
|
2020-10-08 23:45:26 +02:00
|
|
|
ApiStatus Disable8bitMario(ScriptInstance* script, s32 isInitialCall) {
|
|
|
|
Bytecode* args = script->ptrReadPos;
|
|
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
PlayerStatus* playerStatus2 = &gPlayerStatus;
|
|
|
|
|
|
|
|
if (get_variable(script, *args)) {
|
|
|
|
playerStatus->colliderHeight = 37;
|
|
|
|
playerStatus->colliderDiameter = 26;
|
|
|
|
playerStatus->animFlags &= ~0x4000;
|
|
|
|
} else {
|
|
|
|
playerStatus2->colliderHeight = 19;
|
|
|
|
playerStatus2->colliderDiameter = 26;
|
|
|
|
playerStatus2->animFlags |= 0x44004;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ApiStatus_DONE2;
|
|
|
|
}
|
2020-09-26 03:51:54 +02:00
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2C14);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2C40);
|
|
|
|
|
2020-10-08 21:03:58 +02:00
|
|
|
ApiStatus PlaySoundAtPlayer(ScriptInstance* script, s32 isInitialCall) {
|
|
|
|
Bytecode* args = script->ptrReadPos;
|
|
|
|
s32 var = get_variable(script, *args++);
|
|
|
|
s32 var2 = get_variable(script, *args++);
|
|
|
|
|
|
|
|
play_sound_at_player(var, var2);
|
|
|
|
return 2;
|
|
|
|
}
|
2020-09-26 03:51:54 +02:00
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2D30);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2ED4);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2F34);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D2FCC);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3028);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D31E0);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3398);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D33D4);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3474);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D354C);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3624);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3674);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D36E0);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D378C);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3840);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D38EC);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3998);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D39FC);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3A60);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3C58);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3EB8);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3F74);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D3FC8);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D4050);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D4164);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D417C);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D420C);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D42AC);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D4364);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D43AC);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D43D0);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D43F4);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D4434);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D4488);
|
|
|
|
|
|
|
|
INCLUDE_ASM(s32, "code_F5750", func_802D4560);
|