papermario/src/code_362a0_len_2f70.c

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#include "common.h"
INCLUDE_ASM("code_362a0_len_2f70", allocate_hit_tables);
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INCLUDE_ASM("code_362a0_len_2f70", func_8005AF84);
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INCLUDE_ASM("code_362a0_len_2f70", initialize_collision);
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INCLUDE_ASM("code_362a0_len_2f70", load_hit_asset);
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INCLUDE_ASM("code_362a0_len_2f70", load_collision);
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INCLUDE_ASM("code_362a0_len_2f70", load_stage_collision);
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INCLUDE_ASM("code_362a0_len_2f70", load_hit_data);
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INCLUDE_ASM("code_362a0_len_2f70", parent_collider_to_model);
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INCLUDE_ASM("code_362a0_len_2f70", _add_hit_vert_to_buffer);
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INCLUDE_ASM("code_362a0_len_2f70", _get_hit_vert_index_from_buffer);
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INCLUDE_ASM_T(void, "code_362a0_len_2f70", update_collider_transform, s16 colliderID);
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INCLUDE_ASM("code_362a0_len_2f70", get_collider_type_by_id);
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INCLUDE_ASM("code_362a0_len_2f70", func_8005BDD8);
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INCLUDE_ASM_T(void, "code_362a0_len_2f70", get_collider_center, s32 colliderID, f32* x, f32* y, f32* z);
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INCLUDE_ASM("code_362a0_len_2f70", test_ray_triangle_general);
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INCLUDE_ASM("code_362a0_len_2f70", test_down_ray_triangle);
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INCLUDE_ASM("code_362a0_len_2f70", test_up_ray_triangle);
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INCLUDE_ASM("code_362a0_len_2f70", test_ray_colliders);
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INCLUDE_ASM("code_362a0_len_2f70", test_ray_zones);
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INCLUDE_ASM("code_362a0_len_2f70", test_up_ray_collider);
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INCLUDE_ASM("code_362a0_len_2f70", test_ray_entities);