papermario/src/state_world.c

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#include "functions.h"
#include "npc.h"
void state_world_draw_aux_ui(void);
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void state_init_world(void) {
game_mode_set_fpDrawAuxUI(0, state_world_draw_aux_ui);
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}
void state_step_world(void) {
update_encounters();
update_npcs();
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update_player();
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update_item_entities();
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update_effects();
iterate_models();
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update_cameras();
}
void state_drawUI_world(void) {
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draw_status_ui();
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draw_encounter_ui();
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func_8013A6E8();
}
void state_world_draw_aux_ui(void) {
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draw_first_strike_ui();
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}