papermario/CONTRIBUTING.md

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# Contributing
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Thank you for your interest in contributing to this project!
## Dependencies
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There are a few additional dependencies needed when contributing to this project. You can install them with `./install.sh --extra`.
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## Build System
You will need to re-run `./configure.py` whenever `splat.yaml` or the number of source files changes (e.g. a function is matched and its `.s` file is removed). If you `git pull` and `ninja` breaks, you probably need to re-run `./configure.py`.
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If you use Visual Studio Code, you can use _Run Build Task_ (Ctrl+Shift+B) to run `ninja`. Any errors or warnings generated by the compiler will show up in the _Problems_ tab.
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## Tutorial: Matching a function
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### Setup
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Once you've created a successful (`OK`) build, copy `ver/us/build/` to `ver/us/expected/build/`:
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```sh
$ mkdir -p ver/us/expected
$ cp -r ver/us/build ver/us/expected
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```
(If you're working with other versions of the game, replace `us` in the file paths.)
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### Roughly converting assembly to C
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Decide on a function to match. These can be found in the subdirectories of `ver/us/asm/nonmatchings/`.
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Take the relevant `.s` file and pass it to [mips_to_c](https://github.com/matt-kempster/mips_to_c) ([online version](https://simonsoftware.se/other/mips_to_c.py)).
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Open up the `.c` file that uses your function and replace the function's `INCLUDE_ASM` macro with the output from mips_to_c. For example, for a function `asm/nonmatchings/code_FOO/func_DEADBEEF`:
```diff
// src/code_FOO.c
- INCLUDE_ASM("code_FOO", func_DEADBEEF);
+ s32 func_DEADBEEF() {
+ // ...
+ }
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```
Compile the ROM:
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```sh
ninja
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```
This will probably end up either `FAIL`ing (the resulting ROM does not match the baserom), or the compilation of the C file you just modified did not succeed. mips_to_c loves to use void pointers and weird syntax that won't compile properly. Fixing this will involve typing the function signature correctly, which you may find in [Star Rod's library database](https://github.com/nanaian/star-rod/blob/master/database/common_func_library.lib). For structs, see [common_structs.h](include/common_structs.h).
Once the C file compiles, you can compare the assembly generated by your code versus the original assembly with the following command, replacing `function_name` with the name of the function you're working on:
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```sh
./diff.py -mwo function_name
```
(Sometimes, `-mwo` doesn't work. We don't know why yet; use `-mw` if you encounter issues.)
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`diff.py` displays the difference between the original game's assembly (on the left) and what your C code generated (on the right).
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### Matching the function
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You're on your own now. Get your C code compiling to match the original assembly! `diff.py`, when running with `-m`, will automatically recompile your code whenever you save the `.c` file.
If you use Visual Studio Code, you can use _Run Test Task_ to run `diff.py` and show you errors and warnings from the compiler inline. (You might want to attach _Run Test Task_ to a keybinding, as you'll be using it often.)
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If you have any questions or encounter any issues, we suggest:
- Reaching out [on Discord](https://discord.gg/urUm3VG)
- Using [decomp permuter](https://github.com/simonlindholm/decomp-permuter) if your code is logically equivalent
- Wrapping what you have in `#ifdef NON_MATCHING` (see other examples of this in the codebase) and trying a smaller function
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### After matching
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Once you've matched a function, run the following:
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```sh
./coverage.py --delete-matched
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```
Then, go ahead and [create a pull request](https://github.com/pmret/papermario/pulls)!