papermario/include/mapfs/dgb_04_hit.h

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#define COLLIDER_Root 0x18
#define COLLIDER_g1 0x17
#define COLLIDER_g5 0x16
#define COLLIDER_o157 0x15
#define COLLIDER_deilittne 0x14
#define COLLIDER_deilitne 0x13
#define COLLIDER_deiline 0x12
#define COLLIDER_o156 0x11
#define COLLIDER_deilittse 0x10
#define COLLIDER_deilitse 0xF
#define COLLIDER_deilise 0xE
#define COLLIDER_g7 0xD
#define COLLIDER_o151 0xC
#define COLLIDER_o129 0xB
#define COLLIDER_o33 0xA
#define COLLIDER_o149 0x9
#define COLLIDER_o66 0x8
#define COLLIDER_g2 0x7
#define COLLIDER_o195 0x6
#define COLLIDER_o194 0x5
#define COLLIDER_o135 0x4
#define COLLIDER_o75 0x3
#define COLLIDER_o134 0x2
#define COLLIDER_o61 0x1
#define COLLIDER_o28 0x0
#define ZONE_Root 0x6
#define ZONE_g1 0x5
#define ZONE_g48 0x4
#define ZONE_o203 0x3
#define ZONE_o202 0x2
#define ZONE_o201 0x1
#define ZONE_o200 0x0