papermario/src/code_11a50_len_7a0.c

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#include "code_11a50_len_7a0.h"
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#ifdef NON_MATCHING
void begin_state_intro(void) {
s8 unk_A8;
GAME_STATUS->loadMenuState = 0;
set_curtain_scale_goal(1.0f);
set_curtain_fade_goal(0.3f);
unk_A8 = GAME_STATUS->unk_A8;
switch (unk_A8) {
case 0:
intro_logos_set_fade_alpha(0);
D_800A0954 = 0xFF;
D_800A0956 = 0x10;
D_800A0958 = 4;
D_800A0960 = 0;
D_800A095A = 0xD0;
D_800A095C = 0xD0;
D_800A095E = 0xD0;
D_800A0964 = 0;
do {
GameStatus* gameStatus = GAME_STATUS;
// hos_05 (Star Sanctuary)
gameStatus->areaID = 5;
gameStatus->mapID = 5;
gameStatus->entryID = 3;
} while (0);
break;
case 1:
intro_logos_set_fade_alpha(0);
D_800A0954 = 0;
D_800A0956 = 0xC;
D_800A0958 = 4;
D_800A0960 = unk_A8;
D_800A095A = 0;
D_800A095C = 0;
D_800A095E = 0;
D_800A0964 = 0;
// FIXME: regalloc issues
do {
GameStatus* gameStatus = GAME_STATUS;
// hos_04 (Outside the Sanctuary)
gameStatus->areaID = 5;
gameStatus->mapID = 4;
gameStatus->entryID = 4;
} while (0);
break;
default:
intro_logos_set_fade_alpha(0);
intro_logos_set_fade_color(0xD0);
{
GameStatus* gameStatus = GAME_STATUS;
u8* mystery = &D_800779B0;
gameStatus->unk_A8 = -1;
D_800A0956 = 6;
D_800A0958 = 6;
++*mystery;
if (*mystery >= 4) {
*mystery = 0;
}
D_800A0964 = 3;
}
}
func_80137DA4(D_800A0963, (f32)D_800A0954);
func_80137E10(1, D_800A095B, D_800A095D, D_800A095F);
intro_logos_update_fade();
}
#else
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INCLUDE_ASM(s32, "code_11a50_len_7a0", begin_state_intro);
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#endif
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INCLUDE_ASM(s32, "code_11a50_len_7a0", step_intro);
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void func_80036DE0(void) {
}