papermario/include/mapfs/tik_10_hit.h

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#define COLLIDER_Root 0xC
#define COLLIDER_exite 0xB
#define COLLIDER_deilite 0xA
#define COLLIDER_deilie 0x9
#define COLLIDER_ne 0x8
#define COLLIDER_Default 0x7
#define COLLIDER_at 0x6
#define COLLIDER_o79 0x5
#define COLLIDER_o78 0x4
#define COLLIDER_kabe 0x3
#define COLLIDER_o77 0x2
#define COLLIDER_o76 0x1
#define COLLIDER_yuka 0x0
#define ZONE_Root 0x4
#define ZONE_g16 0x3
#define ZONE_o55 0x2
#define ZONE_o54 0x1
#define ZONE_o53 0x0