papermario/src/code_1f580_len_1940.c

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C
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#include "common.h"
INCLUDE_API_ASM("code_1f580_len_1940", SetEncounterStatusFlags);
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INCLUDE_ASM("code_1f580_len_1940", func_800441F0);
INCLUDE_ASM("code_1f580_len_1940", func_80044238);
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ApiStatus LoadDemoBattle(ScriptInstance* script, s32 isInitialCall) {
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load_demo_battle(get_variable(script, *script->ptrReadPos));
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return ApiStatus_DONE2;
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}
// ???
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ApiStatus func_80044290(ScriptInstance* script, s32 isInitialCall) {
return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM("code_1f580_len_1940", MakeNpcs);
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INCLUDE_API_ASM("code_1f580_len_1940", RemoveNpc);
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INCLUDE_API_ASM("code_1f580_len_1940", RemoveEncounter);
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INCLUDE_API_ASM("code_1f580_len_1940", GetBattleOutcome);
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INCLUDE_ASM("code_1f580_len_1940", func_800445A8);
INCLUDE_ASM("code_1f580_len_1940", func_800445D4);
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ApiStatus GetOwnerEncountered(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->encountered);
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return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM("code_1f580_len_1940", DoNpcDefeat);
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INCLUDE_ASM("code_1f580_len_1940", start_battle);
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ApiStatus StartBattle(ScriptInstance* script, s32 isInitialCall) {
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start_battle(script, -1);
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return ApiStatus_DONE1;
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}
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ApiStatus StartBattleWith(ScriptInstance* script, s32 isInitialCall) {
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start_battle(script, get_variable(script, *script->ptrReadPos));
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return ApiStatus_DONE1;
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}
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INCLUDE_API_ASM("code_1f580_len_1940", StartBossBattle);
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ApiStatus SetBattleMusic(ScriptInstance* script, s32 isInitialCall) {
Bytecode songID = get_variable(script, *script->ptrReadPos);
EncounterStatus* currentEncounter = &gCurrentEncounter;
currentEncounter->allowFleeing = 1;
currentEncounter->songID = songID;
currentEncounter->unk_18 = -1;
return ApiStatus_DONE2;
}
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INCLUDE_API_ASM("code_1f580_len_1940", BindNpcAI);
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INCLUDE_API_ASM("code_1f580_len_1940", BindNpcIdle);
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INCLUDE_API_ASM("code_1f580_len_1940", RestartNpcAI);
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INCLUDE_API_ASM("code_1f580_len_1940", EnableNpcAI);
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INCLUDE_API_ASM("code_1f580_len_1940", SetNpcAux);
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INCLUDE_API_ASM("code_1f580_len_1940", BindNpcAux);
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INCLUDE_API_ASM("code_1f580_len_1940", RestartNpcAux);
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INCLUDE_API_ASM("code_1f580_len_1940", EnableNpcAux);
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INCLUDE_API_ASM("code_1f580_len_1940", BindNpcInteract);
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INCLUDE_API_ASM("code_1f580_len_1940", BindNpcHit);
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INCLUDE_API_ASM("code_1f580_len_1940", BindNpcDefeat);
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INCLUDE_API_ASM("code_1f580_len_1940", SetSelfVar);
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INCLUDE_API_ASM("code_1f580_len_1940", GetSelfVar);
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INCLUDE_API_ASM("code_1f580_len_1940", SetNpcVar);
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INCLUDE_API_ASM("code_1f580_len_1940", GetNpcVar);
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INCLUDE_API_ASM("code_1f580_len_1940", SetSelfRotation);
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ApiStatus SetSelfEnemyFlags(ScriptInstance* script, s32 isInitialCall) {
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script->ownerActorID->flags = *script->ptrReadPos;
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return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM("code_1f580_len_1940", SetSelfEnemyFlagBits);
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INCLUDE_ASM("code_1f580_len_1940", func_80045580);
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ApiStatus GetSelfNpcID(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->npcID);
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return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM("code_1f580_len_1940", ClearDefeatedEnemies);
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INCLUDE_API_ASM("code_1f580_len_1940", SetEnemyFlagBits);
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INCLUDE_ASM("code_1f580_len_1940", func_8004572C);
INCLUDE_API_ASM("code_1f580_len_1940", GetSelfAnimationFromTable);
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INCLUDE_ASM("code_1f580_len_1940", func_80045798);
INCLUDE_ASM("code_1f580_len_1940", func_800457C4);
INCLUDE_ASM("code_1f580_len_1940", func_800457F8);
INCLUDE_ASM("code_1f580_len_1940", func_8004580C);
INCLUDE_ASM("code_1f580_len_1940", func_80045838);
INCLUDE_ASM("code_1f580_len_1940", func_800458CC);
INCLUDE_ASM("code_1f580_len_1940", func_80045900);
INCLUDE_ASM("code_1f580_len_1940", func_80045A58);