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56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
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#include "common.h"
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INCLUDE_ASM(s32, "code_181810", ActorSpeak);
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INCLUDE_ASM(s32, "code_181810", EndActorSpeech);
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INCLUDE_ASM(s32, "code_181810", ShowBattleChoice);
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INCLUDE_ASM(s32, "code_181810", func_802535B4);
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INCLUDE_ASM(s32, "code_181810", OverrideBattleDmaDest);
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INCLUDE_ASM(s32, "code_181810", LoadBattleDmaData);
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INCLUDE_ASM(s32, "code_181810", func_802536A8);
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INCLUDE_ASM(s32, "code_181810", func_80253734);
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INCLUDE_ASM(s32, "code_181810", func_802537C0);
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INCLUDE_ASM(s32, "code_181810", PlaySoundAtActor);
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INCLUDE_ASM(s32, "code_181810", PlaySoundAtPart);
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INCLUDE_ASM(s32, "code_181810", PlayLoopingSoundAtActor);
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INCLUDE_ASM(s32, "code_181810", StopLoopingSoundAtActor);
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INCLUDE_ASM(s32, "code_181810", SetForegroundModelsVisibleUnchecked);
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INCLUDE_ASM(s32, "code_181810", SetForegroundModelsVisible);
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INCLUDE_ASM(s32, "code_181810", func_80253B30);
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INCLUDE_ASM(s32, "code_181810", MakeStatusField);
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INCLUDE_ASM(s32, "code_181810", is_actor_hp_bar_visible);
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INCLUDE_ASM(s32, "code_181810", is_actortype_hpbar_visible);
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INCLUDE_ASM(s32, "code_181810", save_tattle_flags);
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INCLUDE_ASM(s32, "code_181810", load_tattle_flags);
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INCLUDE_ASM(s32, "code_181810", func_80253FB0);
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INCLUDE_ASM(s32, "code_181810", MultiplyByActorScale);
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INCLUDE_ASM(s32, "code_181810", MultiplyVec2ByActorScale);
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INCLUDE_ASM(s32, "code_181810", MultiplyVec3ByActorScale);
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INCLUDE_ASM(s32, "code_181810", ApplyShrinkFromOwner);
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INCLUDE_ASM(s32, "code_181810", StartRumble);
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