papermario/src/code_181810.c

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2020-10-15 05:49:49 +02:00
#include "common.h"
INCLUDE_ASM(s32, "code_181810", ActorSpeak);
INCLUDE_ASM(s32, "code_181810", EndActorSpeech);
INCLUDE_ASM(s32, "code_181810", ShowBattleChoice);
INCLUDE_ASM(s32, "code_181810", func_802535B4);
INCLUDE_ASM(s32, "code_181810", OverrideBattleDmaDest);
INCLUDE_ASM(s32, "code_181810", LoadBattleDmaData);
INCLUDE_ASM(s32, "code_181810", func_802536A8);
INCLUDE_ASM(s32, "code_181810", func_80253734);
INCLUDE_ASM(s32, "code_181810", func_802537C0);
INCLUDE_ASM(s32, "code_181810", PlaySoundAtActor);
INCLUDE_ASM(s32, "code_181810", PlaySoundAtPart);
INCLUDE_ASM(s32, "code_181810", PlayLoopingSoundAtActor);
INCLUDE_ASM(s32, "code_181810", StopLoopingSoundAtActor);
INCLUDE_ASM(s32, "code_181810", SetForegroundModelsVisibleUnchecked);
INCLUDE_ASM(s32, "code_181810", SetForegroundModelsVisible);
INCLUDE_ASM(s32, "code_181810", func_80253B30);
INCLUDE_ASM(s32, "code_181810", MakeStatusField);
INCLUDE_ASM(s32, "code_181810", is_actor_hp_bar_visible);
INCLUDE_ASM(s32, "code_181810", is_actortype_hpbar_visible);
INCLUDE_ASM(s32, "code_181810", save_tattle_flags);
INCLUDE_ASM(s32, "code_181810", load_tattle_flags);
INCLUDE_ASM(s32, "code_181810", func_80253FB0);
INCLUDE_ASM(s32, "code_181810", MultiplyByActorScale);
INCLUDE_ASM(s32, "code_181810", MultiplyVec2ByActorScale);
INCLUDE_ASM(s32, "code_181810", MultiplyVec3ByActorScale);
INCLUDE_ASM(s32, "code_181810", ApplyShrinkFromOwner);
INCLUDE_ASM(s32, "code_181810", StartRumble);