papermario/src/code_1f580_len_1940.c

95 lines
2.2 KiB
C
Raw Normal View History

2020-08-04 08:49:11 +02:00
#include "common.h"
INCLUDE_ASM(code_1f580_len_1940, SetEncounterStatusFlags);
2020-08-16 05:19:00 +02:00
s32 LoadDemoBattle(Script* script) {
2020-08-10 07:03:56 +02:00
load_demo_battle(get_variable(script, *script->ptrReadPos));
return 2;
}
// ???
2020-08-16 05:19:00 +02:00
s32 func_80044290(Script* script) {
2020-08-10 07:03:56 +02:00
return 2;
}
2020-08-04 08:49:11 +02:00
INCLUDE_ASM(code_1f580_len_1940, MakeNpcs);
INCLUDE_ASM(code_1f580_len_1940, RemoveNpc);
INCLUDE_ASM(code_1f580_len_1940, RemoveEncounter);
INCLUDE_ASM(code_1f580_len_1940, GetBattleOutcome);
2020-08-16 05:19:00 +02:00
s32 GetOwnerEncountered(Script* script) {
2020-08-10 07:03:56 +02:00
set_variable(script, *script->ptrReadPos, script->ownerActorID->encountered);
return 2;
}
2020-08-04 08:49:11 +02:00
INCLUDE_ASM(code_1f580_len_1940, DoNpcDefeat);
INCLUDE_ASM(code_1f580_len_1940, start_battle);
2020-08-16 05:19:00 +02:00
s32 StartBattle(Script* script) {
2020-08-10 07:03:56 +02:00
start_battle(script, -1);
return 1;
}
2020-08-04 08:49:11 +02:00
2020-08-16 05:19:00 +02:00
s32 StartBattleWith(Script* script) {
2020-08-10 07:03:56 +02:00
start_battle(script, get_variable(script, *script->ptrReadPos));
return 1;
}
2020-08-04 08:49:11 +02:00
INCLUDE_ASM(code_1f580_len_1940, StartBossBattle);
INCLUDE_ASM(code_1f580_len_1940, SetBattleMusic);
INCLUDE_ASM(code_1f580_len_1940, BindNpcAI);
INCLUDE_ASM(code_1f580_len_1940, BindNpcIdle);
INCLUDE_ASM(code_1f580_len_1940, RestartNpcAI);
INCLUDE_ASM(code_1f580_len_1940, EnableNpcAI);
INCLUDE_ASM(code_1f580_len_1940, SetNpcAux);
INCLUDE_ASM(code_1f580_len_1940, BindNpcAux);
INCLUDE_ASM(code_1f580_len_1940, RestartNpcAux);
INCLUDE_ASM(code_1f580_len_1940, EnableNpcAux);
INCLUDE_ASM(code_1f580_len_1940, BindNpcInteract);
INCLUDE_ASM(code_1f580_len_1940, BindNpcHit);
INCLUDE_ASM(code_1f580_len_1940, BindNpcDefeat);
INCLUDE_ASM(code_1f580_len_1940, SetSelfVar);
INCLUDE_ASM(code_1f580_len_1940, GetSelfVar);
INCLUDE_ASM(code_1f580_len_1940, SetNpcVar);
INCLUDE_ASM(code_1f580_len_1940, GetNpcVar);
INCLUDE_ASM(code_1f580_len_1940, SetSelfRotation);
2020-08-16 05:19:00 +02:00
s32 SetSelfEnemyFlags(Script* script) {
2020-08-10 07:03:56 +02:00
script->ownerActorID->flags = *script->ptrReadPos;
return 2;
}
2020-08-04 08:49:11 +02:00
INCLUDE_ASM(code_1f580_len_1940, SetSelfEnemyFlagBits);
2020-08-16 05:19:00 +02:00
s32 GetSelfNpcID(Script* script) {
2020-08-10 07:03:56 +02:00
set_variable(script, *script->ptrReadPos, script->ownerActorID->npcID);
return 2;
}
2020-08-04 08:49:11 +02:00
INCLUDE_ASM(code_1f580_len_1940, ClearDefeatedEnemies);
INCLUDE_ASM(code_1f580_len_1940, SetEnemyFlagBits);
INCLUDE_ASM(code_1f580_len_1940, GetSelfAnimationFromTable);