2020-08-04 08:49:11 +02:00
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#include "common.h"
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INCLUDE_ASM(code_1f580_len_1940, SetEncounterStatusFlags);
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2020-08-16 05:19:00 +02:00
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s32 LoadDemoBattle(Script* script) {
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2020-08-10 07:03:56 +02:00
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load_demo_battle(get_variable(script, *script->ptrReadPos));
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return 2;
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}
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// ???
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2020-08-16 05:19:00 +02:00
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s32 func_80044290(Script* script) {
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2020-08-10 07:03:56 +02:00
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_1f580_len_1940, MakeNpcs);
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INCLUDE_ASM(code_1f580_len_1940, RemoveNpc);
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INCLUDE_ASM(code_1f580_len_1940, RemoveEncounter);
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INCLUDE_ASM(code_1f580_len_1940, GetBattleOutcome);
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2020-08-16 05:19:00 +02:00
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s32 GetOwnerEncountered(Script* script) {
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2020-08-10 07:03:56 +02:00
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set_variable(script, *script->ptrReadPos, script->ownerActorID->encountered);
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_1f580_len_1940, DoNpcDefeat);
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INCLUDE_ASM(code_1f580_len_1940, start_battle);
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2020-08-16 05:19:00 +02:00
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s32 StartBattle(Script* script) {
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2020-08-10 07:03:56 +02:00
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start_battle(script, -1);
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return 1;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-16 05:19:00 +02:00
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s32 StartBattleWith(Script* script) {
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2020-08-10 07:03:56 +02:00
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start_battle(script, get_variable(script, *script->ptrReadPos));
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return 1;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_1f580_len_1940, StartBossBattle);
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INCLUDE_ASM(code_1f580_len_1940, SetBattleMusic);
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INCLUDE_ASM(code_1f580_len_1940, BindNpcAI);
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INCLUDE_ASM(code_1f580_len_1940, BindNpcIdle);
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INCLUDE_ASM(code_1f580_len_1940, RestartNpcAI);
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INCLUDE_ASM(code_1f580_len_1940, EnableNpcAI);
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INCLUDE_ASM(code_1f580_len_1940, SetNpcAux);
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INCLUDE_ASM(code_1f580_len_1940, BindNpcAux);
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INCLUDE_ASM(code_1f580_len_1940, RestartNpcAux);
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INCLUDE_ASM(code_1f580_len_1940, EnableNpcAux);
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INCLUDE_ASM(code_1f580_len_1940, BindNpcInteract);
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INCLUDE_ASM(code_1f580_len_1940, BindNpcHit);
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INCLUDE_ASM(code_1f580_len_1940, BindNpcDefeat);
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INCLUDE_ASM(code_1f580_len_1940, SetSelfVar);
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INCLUDE_ASM(code_1f580_len_1940, GetSelfVar);
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INCLUDE_ASM(code_1f580_len_1940, SetNpcVar);
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INCLUDE_ASM(code_1f580_len_1940, GetNpcVar);
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INCLUDE_ASM(code_1f580_len_1940, SetSelfRotation);
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2020-08-16 05:19:00 +02:00
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s32 SetSelfEnemyFlags(Script* script) {
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2020-08-10 07:03:56 +02:00
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script->ownerActorID->flags = *script->ptrReadPos;
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_1f580_len_1940, SetSelfEnemyFlagBits);
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2020-08-16 05:19:00 +02:00
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s32 GetSelfNpcID(Script* script) {
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2020-08-10 07:03:56 +02:00
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set_variable(script, *script->ptrReadPos, script->ownerActorID->npcID);
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_1f580_len_1940, ClearDefeatedEnemies);
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INCLUDE_ASM(code_1f580_len_1940, SetEnemyFlagBits);
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INCLUDE_ASM(code_1f580_len_1940, GetSelfAnimationFromTable);
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