papermario/include/mapfs/sbk_02_hit.h

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#define COLLIDER_Root 0x17
#define COLLIDER_ruin 0x16
#define COLLIDER_r6 0x15
#define COLLIDER_r5 0x14
#define COLLIDER_r4 0x13
#define COLLIDER_r3 0x12
#define COLLIDER_r2 0x11
#define COLLIDER_r1 0x10
#define COLLIDER_pikapika 0xF
#define COLLIDER_point 0xE
#define COLLIDER_iwa 0xD
#define COLLIDER_deili 0xC
#define COLLIDER_o222 0xB
#define COLLIDER_deilit1 0xA
#define COLLIDER_deili1 0x9
#define COLLIDER_deilite 0x8
#define COLLIDER_deilie 0x7
#define COLLIDER_deilits 0x6
#define COLLIDER_deilis 0x5
#define COLLIDER_deilitw 0x4
#define COLLIDER_deiliw 0x3
#define COLLIDER_g6 0x2
#define COLLIDER_o218 0x1
#define COLLIDER_o16 0x0
#define ZONE_Root 0xE
#define ZONE_g1 0xD
#define ZONE_g6 0xC
#define ZONE_g7 0xB
#define ZONE_b_w 0xA
#define ZONE_g11 0x9
#define ZONE_b_s 0x8
#define ZONE_g8 0x7
#define ZONE_b_e 0x6
#define ZONE_g12 0x5
#define ZONE_b_n 0x4
#define ZONE_g2 0x3
#define ZONE_g10 0x2
#define ZONE_o22 0x1
#define ZONE_hiru_came 0x0