papermario/include/mapfs/tik_05_hit.h

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#define COLLIDER_Root 0xA
#define COLLIDER_exite 0x9
#define COLLIDER_deilite 0x8
#define COLLIDER_deilie 0x7
#define COLLIDER_ne 0x6
#define COLLIDER_Default 0x5
#define COLLIDER_o71 0x4
#define COLLIDER_o72 0x3
#define COLLIDER_kabe 0x2
#define COLLIDER_o70 0x1
#define COLLIDER_yuka 0x0
#define ZONE_Root 0x4
#define ZONE_g16 0x3
#define ZONE_3 0x2
#define ZONE_2 0x1
#define ZONE_1 0x0