papermario/include/mapfs/sam_06_hit.h

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#define COLLIDER_Root 0x41
#define COLLIDER_g43 0x40
#define COLLIDER_o293 0x3F
#define COLLIDER_o292 0x3E
#define COLLIDER_o291 0x3D
#define COLLIDER_o290 0x3C
#define COLLIDER_o225 0x3B
#define COLLIDER_g2 0x3A
#define COLLIDER_o288 0x39
#define COLLIDER_o262 0x38
#define COLLIDER_o287 0x37
#define COLLIDER_ground 0x36
#define COLLIDER_kabe2 0x35
#define COLLIDER_o268 0x34
#define COLLIDER_o286 0x33
#define COLLIDER_o267 0x32
#define COLLIDER_o266 0x31
#define COLLIDER_o265 0x30
#define COLLIDER_o264 0x2F
#define COLLIDER_o285 0x2E
#define COLLIDER_o263 0x2D
#define COLLIDER_o296 0x2C
#define COLLIDER_kabe 0x2B
#define COLLIDER_hakun 0x2A
#define COLLIDER_h_exit 0x29
#define COLLIDER_h_yuka2 0x28
#define COLLIDER_h_yuka1 0x27
#define COLLIDER_h_doa2 0x26
#define COLLIDER_h_doa1 0x25
#define COLLIDER_h_naiso 0x24
#define COLLIDER_o277 0x23
#define COLLIDER_hn_kabe 0x22
#define COLLIDER_hn_isu1 0x21
#define COLLIDER_hn_yuka1 0x20
#define COLLIDER_h_kabe 0x1F
#define COLLIDER_h_noki 0x1E
#define COLLIDER_k 0x1D
#define COLLIDER_exitk 0x1C
#define COLLIDER_k_yuka2 0x1B
#define COLLIDER_k_yuka1 0x1A
#define COLLIDER_k_d2 0x19
#define COLLIDER_k_d1 0x18
#define COLLIDER_k_naiso 0x17
#define COLLIDER_kn_kabe 0x16
#define COLLIDER_kn_dan 0x15
#define COLLIDER_kn_yuka 0x14
#define COLLIDER_k_kabe 0x13
#define COLLIDER_k_noki 0x12
#define COLLIDER_kinohuse 0x11
#define COLLIDER_kn_noki 0x10
#define COLLIDER_kh_exit 0xF
#define COLLIDER_kh_yuka2 0xE
#define COLLIDER_kh_yuka11 0xD
#define COLLIDER_kh_d2 0xC
#define COLLIDER_kh_d1 0xB
#define COLLIDER_kh_naiso 0xA
#define COLLIDER_o250 0x9
#define COLLIDER_khn_bed1 0x8
#define COLLIDER_khn_isu2 0x7
#define COLLIDER_khn_yuka1 0x6
#define COLLIDER_khn_kabe 0x5
#define COLLIDER_kh_kabe 0x4
#define COLLIDER_exitsw 0x3
#define COLLIDER_nsw 0x2
#define COLLIDER_deilisw 0x1
#define COLLIDER_deilitsw 0x0
#define ZONE_Root 0x8
#define ZONE_k_ie 0x7
#define ZONE_ki_yuka1 0x6
#define ZONE_kino 0x5
#define ZONE_kn_yuka1 0x4
#define ZONE_hakun 0x3
#define ZONE_hn_yuka 0x2
#define ZONE_g2 0x1
#define ZONE_ground 0x0