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#! /usr/bin/python3
import argparse
import hashlib
import zlib
parser = argparse . ArgumentParser ( description = ' Gives information on n64 roms ' )
parser . add_argument ( ' rom ' , help = ' path to a .z64 rom ' )
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parser . add_argument ( ' --encoding ' , help = ' Text encoding the game header is using; see docs.python.org/3/library/codecs.html#standard-encodings for valid encodings ' , default = ' ASCII ' )
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country_codes = {
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0x00 : " Unknown " ,
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0x37 : " Beta " ,
0x41 : " Asian (NTSC) " ,
0x42 : " Brazillian " ,
0x43 : " Chiniese " ,
0x44 : " German " ,
0x45 : " North America " ,
0x46 : " French " ,
0x47 : " Gateway 64 (NTSC) " ,
0x48 : " Dutch " ,
0x49 : " Italian " ,
0x4A : " Japanese " ,
0x4B : " Korean " ,
0x4C : " Gateway 64 (PAL) " ,
0x4E : " Canadian " ,
0x50 : " European (basic spec.) " ,
0x53 : " Spanish " ,
0x55 : " Australian " ,
0x57 : " Scandanavian " ,
0x58 : " European " ,
0x59 : " European " ,
}
crc_to_cic = {
0x6170A4A1 : { " ntsc-name " : " 6101 " , " pal-name " : " 7102 " , " offset " : 0x000000 } ,
0x90BB6CB5 : { " ntsc-name " : " 6102 " , " pal-name " : " 7101 " , " offset " : 0x000000 } ,
0x0B050EE0 : { " ntsc-name " : " 6103 " , " pal-name " : " 7103 " , " offset " : 0x100000 } ,
0x98BC2C86 : { " ntsc-name " : " 6105 " , " pal-name " : " 7105 " , " offset " : 0x000000 } ,
0xACC8580A : { " ntsc-name " : " 6106 " , " pal-name " : " 7106 " , " offset " : 0x200000 } ,
0x00000000 : { " ntsc-name " : " unknown " , " pal-name " : " unknown " , " offset " : 0x0000000 }
}
def read_rom ( rom ) :
with open ( rom , " rb " ) as f :
return f . read ( )
def get_cic ( rom_bytes ) :
crc = zlib . crc32 ( rom_bytes [ 0x40 : 0x1000 ] )
if crc in crc_to_cic :
return crc_to_cic [ crc ]
else :
return crc_to_cic [ 0 ]
def get_entry_point ( program_counter , cic ) :
return program_counter - cic [ " offset " ]
def get_info ( rom_path , encoding = " ASCII " ) :
return get_info_bytes ( read_rom ( rom_path ) , encoding )
def get_info_bytes ( rom_bytes , encoding ) :
program_counter = int ( rom_bytes [ 0x8 : 0xC ] . hex ( ) , 16 )
libultra_version = chr ( rom_bytes [ 0xF ] )
crc1 = rom_bytes [ 0x10 : 0x14 ] . hex ( ) . upper ( )
crc2 = rom_bytes [ 0x14 : 0x18 ] . hex ( ) . upper ( )
try :
name = rom_bytes [ 0x20 : 0x34 ] . decode ( encoding ) . strip ( )
except :
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print ( " splat could not decode the game name; try using a different encoding by passing the --encoding argument (see docs.python.org/3/library/codecs.html#standard-encodings for valid encodings) " )
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exit ( 1 )
country_code = rom_bytes [ 0x3E ]
cic = get_cic ( rom_bytes )
entry_point = get_entry_point ( program_counter , cic )
# todo add support for
# compression_formats = []
# for format in ["Yay0", "vpk0"]:
# if rom_bytes.find(bytes(format, "ASCII")) != -1:
# compression_formats.append(format)
return N64Rom ( name , country_code , libultra_version , crc1 , crc2 , cic , entry_point , len ( rom_bytes ) )
class N64Rom :
def __init__ ( self , name , country_code , libultra_version , crc1 , crc2 , cic , entry_point , size ) :
self . name = name
self . country_code = country_code
self . libultra_version = libultra_version
self . crc1 = crc1
self . crc2 = crc2
self . cic = cic
self . entry_point = entry_point
self . size = size
def get_country_name ( self ) :
return country_codes [ self . country_code ]
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# TODO: support .n64 extension
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def main ( ) :
args = parser . parse_args ( )
rom = get_info ( args . rom , args . encoding )
print ( " Image name: " + rom . name )
print ( " Country code: " + chr ( rom . country_code ) + " - " + rom . get_country_name ( ) )
print ( " Libultra version: " + rom . libultra_version )
print ( " CRC1: " + rom . crc1 )
print ( " CRC2: " + rom . crc2 )
print ( " CIC: " + rom . cic [ " ntsc-name " ] + " / " + rom . cic [ " pal-name " ] )
print ( " RAM entry point: " + hex ( rom . entry_point ) )
if __name__ == " __main__ " :
main ( )