papermario/include/mapfs/tik_07_hit.h

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#define COLLIDER_Root 0x1D
#define COLLIDER_exitw 0x1C
#define COLLIDER_ttw 0x1B
#define COLLIDER_nw 0x1A
#define COLLIDER_deiliw 0x19
#define COLLIDER_deilitww 0x18
#define COLLIDER_d_exit2 0x17
#define COLLIDER_dokan_e2 0x16
#define COLLIDER_erb 0x15
#define COLLIDER_o48 0x14
#define COLLIDER_o34 0x13
#define COLLIDER_o33 0x12
#define COLLIDER_o32 0x11
#define COLLIDER_o31 0x10
#define COLLIDER_d_exit1 0xF
#define COLLIDER_dokan_e1 0xE
#define COLLIDER_Default 0xD
#define COLLIDER_kabe 0xC
#define COLLIDER_kabe2 0xB
#define COLLIDER_o83 0xA
#define COLLIDER_o89 0x9
#define COLLIDER_o82 0x8
#define COLLIDER_o90 0x7
#define COLLIDER_o88 0x6
#define COLLIDER_o87 0x5
#define COLLIDER_o81 0x4
#define COLLIDER_o86 0x3
#define COLLIDER_o84 0x2
#define COLLIDER_o85 0x1
#define COLLIDER_yuka 0x0
#define ZONE_Root 0xC
#define ZONE_on 0xB
#define ZONE_o3 0xA
#define ZONE_o2 0x9
#define ZONE_o1 0x8
#define ZONE_rigut 0x7
#define ZONE_r3 0x6
#define ZONE_r2 0x5
#define ZONE_r1 0x4
#define ZONE_left 0x3
#define ZONE_l3 0x2
#define ZONE_l2 0x1
#define ZONE_l1 0x0