papermario/include/effects.h

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#ifndef _EFFECTS_H_
#define _EFFECTS_H_
#include "types.h"
#include "common_structs.h"
typedef struct {
char unk_00[0x38];
f32 unk_38[4];
} EffectUnkStruct1;
typedef struct EffectStruct {
char unk_00[0x4];
f32 unk_04;
f32 unk_08;
f32 unk_0C;
f32 unk_10;
char unk_14[0x4];
s32 unk_18;
s32 unk_1C;
s32 unk_20;
X32 unk_24;
s32 unk_28;
s32 unk_2C;
s32 unk_30;
u8 unk_34;
s32 unk_38;
char unk_3C[0xC];
EffectUnkStruct1* unk_48;
char unk_4C[0x24];
s32 unk_70;
s32 unk_74;
} EffectStruct;
typedef struct StarSpiritEffectUnkStruct {
char unk_00[0xC];
EffectStruct* unk_0C;
} StarSpiritEffectUnkStruct;
typedef struct StarSpiritEffect {
/* 0x00 */ f32 unk_00;
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
/* 0x18 */ f32 unk_18;
/* 0x1C */ f32 unk_1C;
/* 0x20 */ f32 unk_20;
/* 0x24 */ f32 unk_24;
/* 0x28 */ f32 unk_28;
/* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
/* 0x38 */ s32 unk_38;
/* 0x3C */ s32 unk_3C;
/* 0x40 */ s32 unk_40; // a shadowID
/* 0x44 */ s16 unk_44;
/* 0x46 */ s16 unk_46;
/* 0x48 */ s16 unk_48;
/* 0x4A */ s16 unk_4A;
/* 0x4C */ s16 unk_4C;
/* 0x4E */ s16 unk_4E;
/* 0x50 */ struct StarSpiritEffectUnkStruct* unk_50;
/* 0x54 */ struct StarSpiritEffectUnkStruct* unk_54;
} StarSpiritEffect; // size = 0x58
// TODO figure out what this actually is
// playFX_4E invokes gEffectTable[78]'s entryPoint function
// playFX_6F invokes gEffectTable[111]'s entryPoint function
// playFX_83 invokes gEffectTable[131]'s entryPoint function
// These functions are currently typed to return void
// Assume they return an Effect*, and this struct is accessed at unk_0C,
// but this struct differs from EffectInstanceData
// Search for "struct N(temp)" for examples
typedef struct EffectInstanceDataThing {
char unk_00[0x4];
f32 unk_04;
f32 unk_08;
f32 unk_0C;
f32 unk_10;
char unk_14[0x4];
s32 unk_18;
s32 unk_1C;
s32 unk_20;
X32 unk_24;
s32 unk_28;
s32 unk_2C;
s32 unk_30;
s32 unk_34;
s32 unk_38;
char unk_3C[0xC];
EffectUnkStruct1* unk_48;
char unk_4C[0x24];
s32 unk_70;
s32 unk_74;
} EffectInstanceDataThing;
typedef struct EffectInstanceData {
/* 0x00 */ EffectInstanceDataThing* unk_00;
/* 0x04 */ Vec3f pos;
/* 0x10 */ Vec3f rotation;
/* 0x1C */ Vec3f scale;
/* 0x28 */ f32 unk_28;
/* 0x2C */ s32 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
/* 0x38 */ f32 unk_38;
/* 0x3C */ s32 unk_3C;
/* 0x40 */ char unk_40[0x24];
/* 0x64 */ f32 unk_64;
/* 0x68 */ char unk_68[0x18];
} EffectInstanceData; // size = 0x80
typedef struct EffectInstance {
/* 0x00 */ s32 flags;
/* 0x04 */ s32 effectIndex;
/* 0x08 */ s32 numParts;
/* 0x0C */ EffectInstanceData* data;
/* 0x10 */ struct EffectGraphics* effect;
} EffectInstance;
typedef struct EffectBlueprint {
/* 0x00 */ s32 unk_00;
/* 0x04 */ s32 effectIndex;
/* 0x08 */ void (*init)(EffectInstance* effectInst);
/* 0x0C */ void (*update)(EffectInstance* effectInst);
/* 0x10 */ void (*renderWorld)(EffectInstance* effectInst);
/* 0x14 */ void (*unk_14)(EffectInstance* effectInst);
} EffectBlueprint; // size = 0x18
typedef struct EffectGraphics {
/* 0x00 */ s32 flags;
/* 0x04 */ s32 effectIndex;
/* 0x08 */ s32 instanceCounter;
/* 0x0C */ s32 freeDelay;
/* 0x10 */ void (*update)(EffectInstance* effectInst);
/* 0x14 */ void (*renderWorld)(EffectInstance* effectInst);
/* 0x18 */ void (*renderUI)(EffectInstance* effectInst);
/* 0x1C */ s32* data;
} EffectGraphics; // size = 0x20
typedef struct EffectTableEntry {
/* 0x00 */ void (*entryPoint);
/* 0x04 */ void* dmaStart;
/* 0x08 */ void* dmaEnd;
/* 0x0C */ void* dmaDest;
/* 0x10 */ void* graphicsDmaStart;
/* 0x14 */ void* graphicsDmaEnd;
} EffectTableEntry; // size = 0x18
EffectInstance* create_effect_instance(EffectBlueprint* effectBp);
void remove_effect(EffectInstance*);
s32 load_effect(s32 effectIndex);
void playFX_00(s32, f32, f32, f32, s32);
void playFX_01(f32, f32, f32);
void playFX_02(s32, f32, f32, f32, s32);
EffectInstance* playFX_03(s32, f32, f32, f32, s32);
EffectInstance* playFX_04(s32, f32, f32, f32, s32);
EffectInstance* playFX_05(s32, f32, f32, f32, s32);
void fx_land(s32, f32, f32, f32, f32);
void fx_walk(s32, f32, f32, f32, f32, f32);
void playFX_08(f32, f32, f32, f32);
void playFX_09(s32, f32, f32, f32, f32, f32);
EffectInstance* playFX_0A(f32, f32, f32, f32);
EffectInstance* playFX_0B(s32, f32, f32, f32);
EffectInstance* playFX_0C(f32, f32, f32, f32, f32);
EffectInstance* playFX_0D(s32, f32, f32, f32, s32);
EffectInstance* playFX_0E(f32, f32, f32, s32);
void playFX_0F(s32, f32, f32, f32, f32, f32, f32, f32);
void fx_emote(s32, Npc*, f32, f32, f32, f32, f32, s32, s32*);
void playFX_11(s32, f32, f32, f32, f32);
EffectInstance* playFX_12(s32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_13(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_14(s32, f32, f32, f32, s32);
EffectInstance* playFX_15(s32, f32, f32, f32, s32);
EffectInstance* playFX_16(s32, f32, f32, f32, f32);
void playFX_17(s32, f32, f32, f32);
void playFX_18(s32, f32, f32, f32, f32, f32, f32, s32);
void playFX_19(s32, f32, f32, f32);
EffectInstance* playFX_1A(s32, f32, f32, f32, s32);
EffectInstance* playFX_1B(s32, f32, f32, f32, f32, s32*);
EffectInstance* playFX_1C(s32, f32, f32, f32, s32);
void playFX_1D(s32, f32, f32, f32, f32, s32, f32, s32);
EffectInstance* playFX_1E(s32, f32, f32, f32, f32, f32, s32, s32*);
EffectInstance* playFX_1F(s32, f32, f32, f32, f32, f32, f32, f32);
EffectInstance* playFX_20(s32, f32, f32, f32, f32, EffectInstance*);
EffectInstance* playFX_21(s32, f32, f32, f32, f32, f32, s32);
void playFX_22(s32, f32, f32, f32, f32, f32, s32, s32);
EffectInstance* playFX_23(u32, f32, f32, f32, f32);
EffectInstance* playFX_24(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_25(s32, f32, f32, f32);
void playFX_26(s32, f32, f32, f32);
EffectInstance* playFX_27(s32, f32, f32, f32, f32, s32);
void fx_sweat(s32, f32 x, f32 y, f32 z, f32, f32, s32);
void fx_sleep_bubble(s32, f32, f32, f32, f32, f32, s32*);
EffectInstance* playFX_2A(s32, f32, f32, f32);
EffectInstance* playFX_2B(s32, f32, f32, f32);
EffectInstance* playFX_2C(s32, f32, f32, f32);
void playFX_2D(s32, f32, f32, f32, s32, s32);
void playFX_2E(s32, f32, f32, f32, f32, s32);
void playFX_2F(s32, f32, f32, f32, f32, s32, s32*);
void playFX_30(s32, f32, f32, f32);
void playFX_31(s32, f32, f32, f32);
void playFX_32(s32, f32, f32, f32, f32);
EffectInstance* playFX_33(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_34(s32, f32, f32, f32, f32, s32*);
EffectInstance* playFX_35(s32, f32, f32, f32, f32, s32*);
EffectInstance* playFX_36(s32, f32, f32, f32, f32, f32);
EffectInstance* playFX_37(s32, f32, f32, f32, f32, f32, f32, s32, s32, s32);
EffectInstance* playFX_38(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_39(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_3A(s32, f32, f32, f32, f32, f32, s32, s32);
void playFX_3B(s32, f32, f32, f32, f32, s32*);
EffectInstance* playFX_3C(s32, f32, f32, f32, f32, s32*);
void playFX_3D(s32, f32, f32, f32, f32, f32, f32, s32, s32*);
EffectInstance* playFX_3E(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_3F(s32, f32, f32, f32, s32);
EffectInstance* playFX_40(s32, f32, f32, f32, s32);
EffectInstance* playFX_41(s32, f32, f32, f32, s32);
EffectInstance* playFX_42(s32, s32, s32, f32, s32, s32);
EffectInstance* playFX_43(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_44(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_45(s32, s32);
EffectInstance* playFX_46_whirlwind(s32, s32, f32, s32);
EffectInstance* playFX_47(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_48(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_49(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_4A(s32, f32, f32, f32, f32, f32);
EffectInstance* playFX_4B(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_4C(s32, f32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_4D(s32, f32, f32, f32, f32, s32, f32, s32, f32, s32);
EffectInstance* playFX_4E(s32, f32, f32, f32);
EffectInstance* playFX_4F(s32, f32, f32, f32, f32, s32);
void playFX_50(s32, f32, f32, f32);
EffectInstance* playFX_51(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_52(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_53(s32, f32, f32, f32);
EffectInstance* playFX_54(s32, f32, f32, f32);
EffectInstance* playFX_55(s32, f32, f32, f32);
EffectInstance* playFX_56(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_57(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_58(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_59(s32, f32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_5A(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
EffectInstance* playFX_5B(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_5C(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_5D(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_5E(s32, f32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_5F(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
EffectInstance* playFX_60(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_61(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_62(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_63(s32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
EffectInstance* playFX_64(s32, f32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_65(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_66(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_67(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_68(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_69(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_6A(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_6B(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_6C(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_6D(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_6E(s32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_6F(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_70(s32, f32, f32, f32, f32, f32, f32, s32, s32, f32, f32);
EffectInstance* playFX_71(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_72(s32, f32, f32, f32, f32, f32, f32, s32, s32);
EffectInstance* playFX_73(s32, f32, f32, f32, f32, s32, s32); //returns ptr to struct unk_802BE310* in watt.c
EffectInstance* playFX_74(s32, f32, f32, f32, f32, f32, f32, f32, f32);
EffectInstance* playFX_75(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_76(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_77(s32, f32, f32, f32, f32, f32, f32, f32, s32);
EffectInstance* playFX_78(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_79(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_7A(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_7B(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_7C(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_7D(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_7E(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_7F(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_80(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_81(s32, f32 x, f32 y, f32 z, f32, s32);
EffectInstance* playFX_82(s32, f32, f32, f32, f32, s32 time);
EffectInstance* playFX_83(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_84(s32, f32, f32, f32, f32, f32);
EffectInstance* playFX_85(s32, f32, f32, f32, f32, s32);
EffectInstance* playFX_86(s32, f32, f32, f32, f32, s32);
#endif