2020-08-04 08:49:11 +02:00
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#include "common.h"
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INCLUDE_ASM(code_f2470_len_27f0, func_802CDAC0);
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INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
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2020-08-15 18:57:33 +02:00
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s32 DeleteNpc(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos));
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if (npcPtr) {
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free_npc(npcPtr);
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return 2;
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}
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 19:59:48 +02:00
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s32 GetNpcPointer(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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bytecode npcID = get_variable(script, *ptrReadPos++);
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bytecode varNPC = *ptrReadPos;
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set_variable(script, varNPC, get_npc_safe(npcID)); // removed *
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcPos);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcRotation);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcScale);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcCollisionSize);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcSpeed);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcJumpscale);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcAnimation);
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INCLUDE_ASM(code_f2470_len_27f0, GetNpcAnimation);
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INCLUDE_ASM(code_f2470_len_27f0, NpcMoveTo);
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INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
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INCLUDE_ASM(code_f2470_len_27f0, NpcJump0);
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INCLUDE_ASM(code_f2470_len_27f0, NpcJump1);
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INCLUDE_ASM(code_f2470_len_27f0, NpcFlyTo);
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INCLUDE_ASM(code_f2470_len_27f0, GetNpcYaw);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcYaw);
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INCLUDE_ASM(code_f2470_len_27f0, InterpNpcYaw);
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INCLUDE_ASM(code_f2470_len_27f0, NpcFacePlayer);
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INCLUDE_ASM(code_f2470_len_27f0, NpcFaceNpc);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcFlagBits);
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INCLUDE_ASM(code_f2470_len_27f0, GetNpcPos);
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INCLUDE_ASM(code_f2470_len_27f0, EnableNpcShadow);
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INCLUDE_ASM(code_f2470_len_27f0, EnableNpcBlur);
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INCLUDE_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
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INCLUDE_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
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INCLUDE_ASM(code_f2470_len_27f0, GetPartnerPos);
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INCLUDE_ASM(code_f2470_len_27f0, DisablePartnerAI);
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INCLUDE_ASM(code_f2470_len_27f0, EnablePartnerAI);
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INCLUDE_ASM(code_f2470_len_27f0, BringPartnerOut);
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INCLUDE_ASM(code_f2470_len_27f0, PutPartnerAway);
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INCLUDE_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcEffect);
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INCLUDE_ASM(code_f2470_len_27f0, PlaySoundAtNpc);
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