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https://github.com/pmret/papermario.git
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124 lines
3.1 KiB
C
124 lines
3.1 KiB
C
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#include "common.h"
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INCLUDE_ASM(code_f4c60_len_4300, SpeakToPlayer);
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INCLUDE_ASM(code_f4c60_len_4300, EndSpeech);
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INCLUDE_ASM(code_f4c60_len_4300, ContinueSpeech);
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INCLUDE_ASM(code_f4c60_len_4300, SpeakToNpc);
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INCLUDE_ASM(code_f4c60_len_4300, _show_message);
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INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos);
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INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos);
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INCLUDE_ASM(code_f4c60_len_4300, CloseMessage);
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INCLUDE_ASM(code_f4c60_len_4300, SwitchMessage);
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INCLUDE_ASM(code_f4c60_len_4300, ShowChoice);
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INCLUDE_ASM(code_f4c60_len_4300, CloseChoice);
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INCLUDE_ASM(code_f4c60_len_4300, CancelMessage);
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INCLUDE_ASM(code_f4c60_len_4300, CancelMessageAndBlock);
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INCLUDE_ASM(code_f4c60_len_4300, SetMessageImages);
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INCLUDE_ASM(code_f4c60_len_4300, SetMessageString);
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INCLUDE_ASM(code_f4c60_len_4300, SetMessageValue);
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INCLUDE_ASM(code_f4c60_len_4300, HidePlayerShadow);
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INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerPhysics);
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INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerInput);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerPos);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerCollisionSize);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerSpeed);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerJumpscale);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerAnimation);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerActionState);
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INCLUDE_ASM(code_f4c60_len_4300, MovePlayerTo);
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INCLUDE_ASM(code_f4c60_len_4300, player_jump);
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INCLUDE_ASM(code_f4c60_len_4300, PlayerJump);
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INCLUDE_ASM(code_f4c60_len_4300, PlayerJump1);
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INCLUDE_ASM(code_f4c60_len_4300, PlayerJump2);
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INCLUDE_ASM(code_f4c60_len_4300, InterpPlayerYaw);
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INCLUDE_ASM(code_f4c60_len_4300, PlayerFaceNpc);
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INCLUDE_ASM(code_f4c60_len_4300, GetPlayerTargetYaw);
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INCLUDE_ASM(code_f4c60_len_4300, SetPlayerFlagBits);
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INCLUDE_ASM(code_f4c60_len_4300, GetPlayerActionState);
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INCLUDE_ASM(code_f4c60_len_4300, GetPlayerPos);
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INCLUDE_ASM(code_f4c60_len_4300, GetPlayerAnimation);
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INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreHPandFP);
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INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreSP);
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INCLUDE_ASM(code_f4c60_len_4300, EnablePartner);
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INCLUDE_ASM(code_f4c60_len_4300, DisablePartner);
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INCLUDE_ASM(code_f4c60_len_4300, ForceExitHeading);
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INCLUDE_ASM(code_f4c60_len_4300, UseExitHeading);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D23F8);
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INCLUDE_ASM(code_f4c60_len_4300, DisablePulseStone);
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INCLUDE_ASM(code_f4c60_len_4300, GetCurrentPartner);
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INCLUDE_ASM(code_f4c60_len_4300, Disable8bitMario);
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INCLUDE_ASM(code_f4c60_len_4300, PlaySoundAtPlayer);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D2D30);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D2F34);
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INCLUDE_ASM(code_f4c60_len_4300, CreateImageObj);
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INCLUDE_ASM(code_f4c60_len_4300, RemoveImageObj);
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INCLUDE_ASM(code_f4c60_len_4300, SetObjPosition);
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INCLUDE_ASM(code_f4c60_len_4300, SetObjRotation);
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INCLUDE_ASM(code_f4c60_len_4300, SetObjScale);
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INCLUDE_ASM(code_f4c60_len_4300, SetObjJumpScale);
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INCLUDE_ASM(code_f4c60_len_4300, JumpObj);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D4164);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D43F4);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D4488);
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INCLUDE_ASM(code_f4c60_len_4300, func_802D4560);
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