papermario/src/code_1AC760.c

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#include "common.h"
INCLUDE_ASM(s32, "code_1AC760", dispatch_event_partner);
INCLUDE_ASM(s32, "code_1AC760", dispatch_event_partner_continue_turn);
INCLUDE_ASM(s32, "code_1AC760", calc_partner_test_enemy);
INCLUDE_ASM(s32, "code_1AC760", calc_partner_damage_enemy);
INCLUDE_ASM(s32, "code_1AC760", dispatch_damage_event_partner);
INCLUDE_ASM(s32, "code_1AC760", dispatch_damage_event_partner_0);
INCLUDE_ASM(s32, "code_1AC760", dispatch_damage_event_partner_1);
INCLUDE_ASM(s32, "code_1AC760", MakeOwnerTargetIndex);
INCLUDE_ASM(s32, "code_1AC760", func_8027FC90);
ApiStatus GetActorLevel(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 actorID = get_variable(script, *args++);
Bytecode* outVar;
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if (actorID == ActorId_SELF) {
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actorID = script->owner1.enemyID;
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}
outVar = *args++;
set_variable(script, outVar, get_actor(actorID)->staticActorData->level);
return ApiStatus_DONE2;
}
INCLUDE_ASM(s32, "code_1AC760", PartnerDamageEnemy);
INCLUDE_ASM(s32, "code_1AC760", PartnerAfflictEnemy);
INCLUDE_ASM(s32, "code_1AC760", PartnerPowerBounceEnemy);
INCLUDE_ASM(s32, "code_1AC760", PartnerTestEnemy);
INCLUDE_ASM(s32, "code_1AC760", func_8028070C);
INCLUDE_ASM(s32, "code_1AC760", DeletePartner);
INCLUDE_ASM(s32, "code_1AC760", func_802807D0);
INCLUDE_ASM(s32, "code_1AC760", func_80280818);