papermario/src/code_42e0_len_1f60.c

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#include "common.h"
void poll_rumble(void) {
// TODO: replace with defines
nuContRmbCheck(0);
nuContRmbModeSet(0, 2);
}
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INCLUDE_ASM(s32, "code_42e0_len_1f60", start_rumble);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80028F8C);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80028FE0);
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f32 length2D(f32 x, f32 y) {
return sqrtf(SQ(x) + SQ(y));
}
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INCLUDE_ASM(HeapNode*, "code_42e0_len_1f60", _heap_create, void* addr, s32 size);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_malloc);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_malloc_tail);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_free);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", _heap_realloc);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", cosine);
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s32 sign(s32 val) {
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s32 sign = -1;
if (val >= 0) {
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sign = val > 0;
}
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return sign;
}
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INCLUDE_ASM(s32, "code_42e0_len_1f60", int_to_string);
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void mem_clear(s8* data, s32 numBytes) {
while (numBytes > 0) {
*data = 0;
data++;
numBytes--;
}
}
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INCLUDE_ASM(s32, "code_42e0_len_1f60", transform_point);
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void copy_matrix(Matrix4f* src, Matrix4f* dest) {
bcopy(src, dest, sizeof(Matrix4f));
}
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INCLUDE_ASM(s32, "code_42e0_len_1f60", dma_copy);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_800297D4);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80029860);
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s32 _advance_rng(void) {
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s32* rngVal = &gRandSeed;
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GAME_STATUS->nextRNG = *rngVal = (*rngVal * 0x5D588B65) + 1;
return *rngVal;
}
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80029934);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_80029994);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", rand_int, s32 arg0);
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f32 signF(f32 val) {
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f32 sign;
if (!(val > 0.0f)) {
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sign = -1.0f;
if (!(val < 0.0f)) {
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sign = 0.0f;
}
} else {
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sign = 1.0f;
}
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return sign;
}
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INCLUDE_ASM(s16, "code_42e0_len_1f60", round, f32 arg0);
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INCLUDE_ASM(f32, "code_42e0_len_1f60", clamp_angle, f32 theta);
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f32 get_clamped_angle_diff(f32 a, f32 b) {
if (fabsf(b - a) >= 180.0f) {
if (b < a) {
b += 360.0f;
} else {
b -= 360.0f;
}
}
return b - a;
}
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INCLUDE_ASM(f32, "code_42e0_len_1f60", atan2, f32 startX, f32 startZ, f32 endX, f32 endZ);
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f32 get_player_normal_yaw(void) {
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return atan2(0, 0, GAME_STATUS->playerTraceNormal.x, GAME_STATUS->playerTraceNormal.z);
}
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INCLUDE_ASM(s32, "code_42e0_len_1f60", get_player_normal_pitch);
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f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by) {
f32 xDiff = bx - ax;
f32 yDiff = by - ay;
return sqrtf(SQ(xDiff) + SQ(yDiff));
}
f32 dist3D(f32 ax, f32 ay, f32 az, f32 bx, f32 by, f32 bz) {
f32 xDiff = bx - ax;
f32 yDiff = by - ay;
f32 zDiff = bz - az;
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return sqrtf(SQ(xDiff) + SQ(yDiff) + SQ(zDiff));
}
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INCLUDE_ASM(void, "code_42e0_len_1f60", add_vec2D_polar, f32* x, f32* y, f32 r, f32 theta);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", _wrap_trig_lookup_value);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", sin_cos_rad);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", sin_rad);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", cos_rad);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", sin_cos_deg);
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INCLUDE_ASM(f32, "code_42e0_len_1f60", sin_deg, f32 x);
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INCLUDE_ASM(f32, "code_42e0_len_1f60", cos_deg, f32 x);
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INCLUDE_ASM(f32, "code_42e0_len_1f60", update_lerp, Easing easing, f32 start, f32 end, s32 elapsed, s32 duration);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_8002A904);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_8002AAC4);
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INCLUDE_ASM(s32, "code_42e0_len_1f60", func_8002AB5C);