papermario/include/mapfs/mim_10_hit.h

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#define COLLIDER_Root 0xF
#define COLLIDER_g2 0xE
#define COLLIDER_o58 0xD
#define COLLIDER_o28 0xC
#define COLLIDER_g1 0xB
#define COLLIDER_o57 0xA
#define COLLIDER_o50 0x9
#define COLLIDER_exit 0x8
#define COLLIDER_exitw 0x7
#define COLLIDER_nw 0x6
#define COLLIDER_deiliw 0x5
#define COLLIDER_deilitw 0x4
#define COLLIDER_exite 0x3
#define COLLIDER_ne 0x2
#define COLLIDER_deilie 0x1
#define COLLIDER_deilite 0x0
#define ZONE_Root 0x3
#define ZONE_g1 0x2
#define ZONE_g2 0x1
#define ZONE_o1 0x0