papermario/src/os/code_3d330_len_990.c

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#include "common.h"
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INCLUDE_ASM_T(void, "os/code_3d330_len_990", guFrustumF, float mf[4][4], float l, float r, float b, float t, float n,
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float f, float scale);
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INCLUDE_ASM_T(void, "os/code_3d330_len_990", guFrustum, Mtx* m, float l, float r, float b, float t, float n, float f,
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float scale);
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INCLUDE_ASM_T(void, "os/code_3d330_len_990", guLookAtF, float mf[4][4], float xEye, float yEye, float zEye, float xAt,
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float yAt, float zAt, float xUp, float yUp, float zUp);
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INCLUDE_ASM_T(void, "os/code_3d330_len_990", guLookAt, Mtx* m, float xEye, float yEye, float zEye, float xAt, float yAt,
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float zAt, float xUp, float yUp, float zUp);