2021-04-13 09:47:52 +02:00
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#include "common.h"
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2021-12-13 10:27:28 +01:00
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typedef struct UnkSpr10 {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ char unk_04[0xC];
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} UnkSpr10;
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extern s32 D_802E0C58;
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extern UnkSpr10 D_802E0C70[];
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(s32, "101b90_len_8f0", spr_swizzle_anim_offsets);
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2021-04-13 09:47:52 +02:00
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(s32, "101b90_len_8f0", spr_load_sprite);
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2021-04-13 09:47:52 +02:00
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(void, "101b90_len_8f0", spr_init_player_raster_cache, s32 cacheSize, s32 maxRasterSize);
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2021-04-13 09:47:52 +02:00
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(s32, "101b90_len_8f0", spr_get_player_raster);
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2021-04-13 09:47:52 +02:00
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2021-12-13 10:27:28 +01:00
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void spr_update_player_raster_cache(void) {
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s32 i;
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func_8013A4D0();
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for (i = 0; i < D_802E0C58; i++) {
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if (D_802E0C70[i].unk_00 != 0) {
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D_802E0C70[i].unk_00--;
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}
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}
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}
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2021-04-13 09:47:52 +02:00
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(s32, "101b90_len_8f0", spr_load_npc_extra_anims);
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2021-04-13 09:47:52 +02:00
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(s32, "101b90_len_8f0", spr_allocate_components);
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