papermario/include/mapfs/mim_01_hit.h

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#define COLLIDER_Root 0x22
#define COLLIDER_g128 0x21
#define COLLIDER_monw 0x20
#define COLLIDER_g127 0x1F
#define COLLIDER_mons 0x1E
#define COLLIDER_g130 0x1D
#define COLLIDER_mone 0x1C
#define COLLIDER_g129 0x1B
#define COLLIDER_monn 0x1A
#define COLLIDER_atari 0x19
#define COLLIDER_atari_kusa 0x18
#define COLLIDER_road 0x17
#define COLLIDER_maru 0x16
#define COLLIDER_o434 0x15
#define COLLIDER_exit 0x14
#define COLLIDER_exitw 0x13
#define COLLIDER_ttw 0x12
#define COLLIDER_nw 0x11
#define COLLIDER_deiliw 0x10
#define COLLIDER_deilitw 0xF
#define COLLIDER_exits 0xE
#define COLLIDER_tts 0xD
#define COLLIDER_ns 0xC
#define COLLIDER_deilis 0xB
#define COLLIDER_deilits 0xA
#define COLLIDER_exite 0x9
#define COLLIDER_tte 0x8
#define COLLIDER_ne 0x7
#define COLLIDER_deilie 0x6
#define COLLIDER_deilite 0x5
#define COLLIDER_exitn 0x4
#define COLLIDER_ttn 0x3
#define COLLIDER_nn 0x2
#define COLLIDER_deilin 0x1
#define COLLIDER_deilitn 0x0
#define ZONE_Root 0xC
#define ZONE_enter 0xB
#define ZONE_north 0xA
#define ZONE_south 0x9
#define ZONE_west 0x8
#define ZONE_east 0x7
#define ZONE_out 0x6
#define ZONE_kita 0x5
#define ZONE_minami 0x4
#define ZONE_nishi 0x3
#define ZONE_higashi 0x2
#define ZONE_kaiten 0x1
#define ZONE_stage 0x0